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  • Can a conforming C implementation #define NULL to be something wacky

    - by janks
    I'm asking because of the discussion that's been provoked in this thread: http://stackoverflow.com/questions/2597142/when-was-the-null-macro-not-0/2597232 Trying to have a serious back-and-forth discussion using comments under other people's replies is not easy or fun. So I'd like to hear what our C experts think without being restricted to 500 characters at a time. The C standard has precious few words to say about NULL and null pointer constants. There's only two relevant sections that I can find. First: 3.2.2.3 Pointers An integral constant expression with the value 0, or such an expression cast to type void * , is called a null pointer constant. If a null pointer constant is assigned to or compared for equality to a pointer, the constant is converted to a pointer of that type. Such a pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function. and second: 4.1.5 Common definitions <stddef.h> The macros are NULL which expands to an implementation-defined null pointer constant; The question is, can NULL expand to an implementation-defined null pointer constant that is different from the ones enumerated in 3.2.2.3? In particular, could it be defined as: #define NULL __builtin_magic_null_pointer Or even: #define NULL ((void*)-1) My reading of 3.2.2.3 is that it specifies that an integral constant expression of 0, and an integral constant expression of 0 cast to type void* must be among the forms of null pointer constant that the implementation recognizes, but that it isn't meant to be an exhaustive list. I believe that the implementation is free to recognize other source constructs as null pointer constants, so long as no other rules are broken. So for example, it is provable that #define NULL (-1) is not a legal definition, because in if (NULL) do_stuff(); do_stuff() must not be called, whereas with if (-1) do_stuff(); do_stuff() must be called; since they are equivalent, this cannot be a legal definition of NULL. But the standard says that integer-to-pointer conversions (and vice-versa) are implementation-defined, therefore it could define the conversion of -1 to a pointer as a conversion that produces a null pointer. In which case if ((void*)-1) would evaluate to false, and all would be well. So what do other people think? I'd ask for everybody to especially keep in mind the "as-if" rule described in 2.1.2.3 Program execution. It's huge and somewhat roundabout, so I won't paste it here, but it essentially says that an implementation merely has to produce the same observable side-effects as are required of the abstract machine described by the standard. It says that any optimizations, transformations, or whatever else the compiler wants to do to your program are perfectly legal so long as the observable side-effects of the program aren't changed by them. So if you are looking to prove that a particular definition of NULL cannot be legal, you'll need to come up with a program that can prove it. Either one like mine that blatantly breaks other clauses in the standard, or one that can legally detect whatever magic the compiler has to do to make the strange NULL definition work. Steve Jessop found an example of way for a program to detect that NULL isn't defined to be one of the two forms of null pointer constants in 3.2.2.3, which is to stringize the constant: #define stringize_helper(x) #x #define stringize(x) stringize_helper(x) Using this macro, one could puts(stringize(NULL)); and "detect" that NULL does not expand to one of the forms in 3.2.2.3. Is that enough to render other definitions illegal? I just don't know. Thanks!

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  • Haskell: monadic takeWhile?

    - by Mark Rushakoff
    I have some functions written in C that I call from Haskell. These functions return IO (CInt). Sometimes I want to run all of the functions regardless of what any of them return, and this is easy. For sake of example code, this is the general idea of what's happening currently: Prelude> let f x = print x >> return x Prelude> mapM_ f [0..5] 0 1 2 3 4 5 Prelude> I get my desired side effects, and I don't care about the results. But now I need to stop execution immediately after the first item that doesn't return my desired result. Let's say a return value of 4 or higher requires execution to stop - then what I want to do is this: Prelude> takeWhile (<4) $ mapM f [0..5] Which gives me this error: <interactive:1:22: Couldn't match expected type `[b]' against inferred type `IO a' In the first argument of `mapM', namely `f' In the second argument of `($)', namely `mapM f ([0 .. 5])' In the expression: takeWhile (< 4) $ mapM f ([0 .. 5]) And that makes sense to me - the result is still contained in the IO monad, and I can't just compare two values contained in the IO monad. I know this is precisely the purpose of monads -- chaining results together and discarding operations when a certain condition is met -- but is there an easy way to "wrap up" the IO monad in this case to stop executing the chain upon a condition of my choosing, without writing an instance of MonadPlus? Can I just "unlift" the values from f, for the purposes of the takeWhile? Is this a solution where functors fit? Functors haven't "clicked" with me yet, but I sort of have the impression that this might be a good situation to use them. Update: @sth has the closest answer to what I want - in fact, that's almost exactly what I was going for, but I'd still like to see whether there is a standard solution that isn't explicitly recursive -- this is Haskell, after all! Looking back on how I worded my question, now I can see that I wasn't clear enough about my desired behavior. The f function I used above for an example was merely an example. The real functions are written in C and used exclusively for their side effects. I can't use @Tom's suggestion of mapM_ f (takeWhile (&lt;4) [0..5]) because I have no idea whether any input will really result in success or failure until executed. I don't actually care about the returned list, either -- I just want to call the C functions until either the list is exhausted or the first C function returns a failure code. In C-style pseudocode, my behavior would be: do { result = function_with_side_effects(input_list[index++]); } while (result == success && index < max_index); So again, @sth's answer performs the exact behavior that I want, except that the results may (should?) be discarded. A dropWhileM_ function would be equivalent for my purposes. Why isn't there a function like that or takeWhileM_ in Control.Monad? I see that there was a similar discussion on a mailing list, but it appears that nothing has come of that.

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  • How to hide the div on any click outside

    - by user1720527
    I am starting up on jquery and was tryin to create a simple div hide and show effect. The effects seem to work fine but i need that when user clicks on any other part of the document(i. except the hide/show box), the box should hide back. This is the jsfiddle : http://jsfiddle.net/39DzJ/. I have not styled it properly. I wanted the effects to work first. Can anyone help me out ? Here's the HTML code : <style> #mail_floater { background:#fce8bd; height:88px; width:342px; border:1px solid #b7ad02; border-radius:5px; position:absolute; left:200px; top:50px; border-top:none; z-index:100; padding:0; } #subscribe_user { width:248px; height:16px; border:1px solid #b7ad02; } #cust_care_floater { background:#fce8bd; height:12px; width:108px; border:1px solid #b7ad02; border-radius:2px; border-bottom-left-radius:2px; position:absolute; left:450px; top:30px; border-top:none; z-index:100; clear:both; font-family:Tahoma, Geneva, sans-serif; font-size:10px; font-weight:bold; color:#036f05; box-shadow:1px 1px 3px #ccc inset; } #closer { float:right; margin-right:5px; margin-top:2px; width:19px; height:19px; background:url(../images/close.png) no-repeat; } </style> </head> <body> <a href="#" id="subscribe">Subscribe</a> <a href="#" id="customer_care">Customer care</a> <div id="mail_floater"> <h5>Email</h5> <div id="closer"></div> <div id="email_input"><form><label>Enter E-mail : </label><span><input type="text" id="subscribe_user" /></span> <input type="submit" id="subscribe_me" value="Done" /></form></div> </div> <div id="cust_care_floater"> <span style="padding:0px 10px 0 10px;">033-993-99920</span> </div> </body>? The javascript code : $(document).ready ( function() { var disp_box=$('#mail_floater'); var sub_link=$('#subscribe'); var disp_box_2=$('#cust_care_floater'); var sub_link_2=$('#customer_care'); disp_box.hide(); disp_box_2.hide(); sub_link.click ( function() { disp_box.show(); }); disp_box.find('#closer').click ( function() { disp_box.hide(); }); sub_link_2.click ( function() { disp_box_2.show(); }); });

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  • SharpDX: Render to bitmap using Direct2D 1.1

    - by mwhouser
    I have a command line application that I am currently using SharpDX (Direct2D 1.0) to render to PNG files. This is a window-less application. It's currently creating a SharpDX.WIC.WicBitmap, a WicRenderTarget, then rendering to that. I then save the WicBitmap to the PNG file. For various reasons, I need to migrate to Direct2D 1.1 to take advantage of some of the effects available in 1.1. I'm trying to get a SharpDX.Direct2D1.Bitmap that I can save as PNG. I cannot use FromWicBitmap because that copies the bitmap, it does not share it. I see CreateSharedBitmap in the Direct2D1 API that takes a IWICBitmapLock. However, I do not see this implemented as a constructor of SharpDX.Direct2D.Bitmap. This is what I'm trying to do: // Bunch of setup var d2dDevice = new SharpDX.Direct2D1.Device(dxgiDevice); var d2dDeviceContext = new SharpDX.Direct2D1.DeviceContext(d2dDevice, SharpDX.Direct2D1.DeviceContextOptions.None); using (var wicFactory = new SharpDX.WIC.ImagingFactory()) { using (SharpDX.WIC.Bitmap wicBitmap = new SharpDX.WIC.Bitmap(wicFactory, 500, 500, SharpDX.WIC.PixelFormat.Format32bppPBGRA, SharpDX.WIC.BitmapCreateCacheOption.CacheOnDemand)) { var wicLock = wicBitmap.Lock(SharpDX.WIC.BitmapLockFlags.Write); var props = new SharpDX.Direct2D1.BitmapProperties1(); props.BitmapOptions = SharpDX.Direct2D1.BitmapOptions.Target; var bitmap = new SharpDX.Direct2D1.Bitmap1(d2dDeviceContext, wicLock, props); // This is not available d2dDeviceContext.Target = bitmap; // Do the drawing // Save the PNG } } Is there a way to do what I'm trying to accomplish?

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  • Run Windows in Ubuntu with VMware Player

    - by Matthew Guay
    Are you an enthusiast who loves their Ubuntu Linux experience but still needs to use Windows programs?  Here’s how you can get the full Windows experience on Ubuntu with the free VMware Player. Linux has become increasingly consumer friendly, but still, the wide majority of commercial software is only available for Windows and Macs.  Dual-booting between Windows and Linux has been a popular option for years, but this is a frustrating solution since you have to reboot into the other operating system each time you want to run a specific application.  With virtualization, you’ll never have to make this tradeoff.  VMware Player makes it quick and easy to install any edition of Windows in a virtual machine.  With VMware’s great integration tools, you can copy and paste between your Linux and Windows programs and even run native Windows applications side-by-side with Linux ones. Getting Started Download the latest version of VMware Player for Linux, and select either the 32-bit or 64-bit version, depending on your system.  VMware Player is a free download, but requires registration.  Sign in with your VMware account, or create a new one if you don’t already have one. VMware Player is fairly easy to install on Linux, but you will need to start out the installation from the terminal.  First, enter the following to make sure the installer is marked as executable, substituting version/build_number for the version number on the end of the file you downloaded. chmod +x ./VMware-Player-version/build_number.bundle Then, enter the following to start the install, again substituting your version number: gksudo bash ./VMware-Player-version/build_number.bundle You may have to enter your administrator password to start the installation, and then the VMware Player graphical installer will open.  Choose whether you want to check for product updates and submit usage data to VMware, and then proceed with the install as normal. VMware Player installed in only a few minutes in our tests, and was immediately ready to run, no reboot required.  You can now launch it from your Ubuntu menu: click Applications \ System Tools \ VMware Player. You’ll need to accept the license agreement the first time you run it. Welcome to VMware Player!  Now you can create new virtual machines and run pre-built ones on your Ubuntu desktop. Install Windows in VMware Player on Ubuntu Now that you’ve got VMware setup, it’s time to put it to work.  Click the Create a New Virtual Machine as above to start making a Windows virtual machine. In the dialog that opens, select your installer disk or ISO image file that you want to install Windows from.  In this example, we’re select a Windows 7 ISO.  VMware will automatically detect the operating system on the disk or image.  Click Next to continue. Enter your Windows product key, select the edition of Windows to install, and enter your name and password. You can leave the product key field blank and enter it later.  VMware will ask if you want to continue without a product key, so just click Yes to continue. Now enter a name for your virtual machine and select where you want to save it.  Note: This will take up at least 15Gb of space on your hard drive during the install, so make sure to save it on a drive with sufficient storage space. You can choose how large you want your virtual hard drive to be; the default is 40Gb, but you can choose a different size if you wish.  The entire amount will not be used up on your hard drive initially, but the virtual drive will increase in size up to your maximum as you add files.  Additionally, you can choose if you want the virtual disk stored as a single file or as multiple files.  You will see the best performance by keeping the virtual disk as one file, but the virtual machine will be more portable if it is broken into smaller files, so choose the option that will work best for your needs. Finally, review your settings, and if everything looks good, click Finish to create the virtual machine. VMware will take over now, and install Windows without any further input using its Easy Install.  This is one of VMware’s best features, and is the main reason we find it the easiest desktop virtualization solution to use.   Installing VMware Tools VMware Player doesn’t include the VMware Tools by default; instead, it automatically downloads them for the operating system you’re installing.  Once you’ve downloaded them, it will use those tools anytime you install that OS.  If this is your first Windows virtual machine to install, you may be prompted to download and install them while Windows is installing.  Click Download and Install so your Easy Install will finish successfully. VMware will then download and install the tools.  You may need to enter your administrative password to complete the install. Other than this, you can leave your Windows install unattended; VMware will get everything installed and running on its own. Our test setup took about 30 minutes, and when it was done we were greeted with the Windows desktop ready to use, complete with drivers and the VMware tools.  The only thing missing was the Aero glass feature.  VMware Player is supposed to support the Aero glass effects in virtual machines, and although this works every time when we use VMware Player on Windows, we could not get it to work in Linux.  Other than that, Windows is fully ready to use.  You can copy and paste text, images, or files between Ubuntu and Windows, or simply drag-and-drop files between the two. Unity Mode Using Windows in a window is awkward, and makes your Windows programs feel out of place and hard to use.  This is where Unity mode comes in.  Click Virtual Machine in VMware’s menu, and select Enter Unity. Your Windows desktop will now disappear, and you’ll see a new Windows menu underneath your Ubuntu menu.  This works the same as your Windows Start Menu, and you can open your Windows applications and files directly from it. By default, programs from Windows will have a colored border and a VMware badge in the corner.  You can turn this off from the VMware settings pane.  Click Virtual Machine in VMware’s menu and select Virtual Machine Settings.  Select Unity under the Options tab, and uncheck the Show borders and Show badges boxes if you don’t want them. Unity makes your Windows programs feel at home in Ubuntu.  Here we have Word 2010 and IE8 open beside the Ubuntu Help application.  Notice that the Windows applications show up in the taskbar on the bottom just like the Linux programs.  If you’re using the Compiz graphics effects in Ubuntu, your Windows programs will use them too, including the popular wobbly windows effect. You can switch back to running Windows inside VMware Player’s window by clicking the Exit Unity button in the VMware window. Now, whenever you want to run Windows applications in Linux, you can quickly launch it from VMware Player. Conclusion VMware Player is a great way to run Windows on your Linux computer.  It makes it extremely easy to get Windows installed and running, lets you run your Windows programs seamlessly alongside your Linux ones.  VMware products work great in our experience, and VMware Player on Linux was no exception. If you’re a Windows user and you’d like to run Ubuntu on Windows, check out our article on how to Run Ubuntu in Windows with VMware Player. Link Download VMware Player 3 (Registration required) Download Windows 7 Enterprise 90-day trial Similar Articles Productive Geek Tips Enable Copy and Paste from Ubuntu VMware GuestInstall VMware Tools on Ubuntu Edgy EftRestart the Ubuntu Gnome User Interface QuicklyHow to Add a Program to the Ubuntu Startup List (After Login)How To Run Ubuntu in Windows 7 with VMware Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor

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  • SDL2 sprite batching and texture atlases

    - by jms
    I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn simultaneously to the screen. I'd like to know what can be done for increasing rendering efficiency if the need arises, preferably using the SDL2 API only. I have previously given a quick look at OpenGL-based 2D rendering, and noticed that SDL2 lacks a command like int SDL_RenderCopyMulti(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrects, SDL_Rect* dstrects, int count) Which would permit SDL to benefit from two common techniques used for efficient 2D graphics: Texture batching: Sorting sprites by the texture used, and then simultaneously rendering as many sprites that use the same texture as possible, changing only the source area on the texture and the destination area on the render target between sprites. This allows the encapsulation of the whole operation in a single GPU command, reducing the overhead drastically from multiple distinct calls. Texture atlases: Instead of creating one texture for each frame of each animation of each sprite, combining multiple animations and even multiple sprites into a single large texture. This lessens the impact of changing the current texture when switching between sprites, as the correct texture is often ready to be used from the previous draw call. Furthemore the GPU is optimized for handling large textures, in contrast to the many tiny textures typically used for sprites. My question: Would SDL2 still get somewhat faster from any rudimentary sprite sorting or from combining multiple images into one texture thanks to automatic video driver optimizations? If I will encounter performance issues related to 2D rendering in the future, will I be forced to switch to OpenGL for lower level control over the GPU? Edit: Are there any plans to include such functionality in the near future?

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  • XNA - Strange Texture Rendering Issue Using XNA BasicEffect

    - by Spencer Marr
    I have been reading and working through Riemers 3D XNA tutorials to expand my knowledge of XNA from 2D into 3D. Unfortunately I am having rendering issues that I am unable to solve and I need a point in the right direction. I am not expecting the Models to look identical to Blender but there is some serious discoloring from the texture files once rendering through XNA. The Character model is using completely incorrect colors (Red where Grey should be) and the Cube is rendering a strange pattern where a flat color should be drawn. My sampling mode is set to PointClamp. The Character model that I created has a 32 by 32 pixel texture that has been UV mapped to the model in blender. The model was then exported to .FBX. For the Cube Model a 64 by 64 pixel texture is used. foreach (ModelMesh mesh in samuraiModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.Projection = Projection; effect.View = View; effect.World = World; } mesh.Draw(); } Does this look like it is caused by a mistake I made while UV Mapping or Creating Materials in Blender? Is this a problem with using the default XNA BasicEffect? Or something completely different that i have not considered? Thank You!

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  • "const char *" is incompatible with parameter of type "LPCWSTR" error

    - by N0xus
    I'm trying to incorporate some code from Programming an RTS Game With Direct3D into my game. Before anyone says it, I know the book is kinda old, but it's the particle effects system he creates that I'm trying to use. With his shader class, he intialise it thusly: void SHADER::Init(IDirect3DDevice9 *Dev, const char fName[], int typ) { m_pDevice = Dev; m_type = typ; if(m_pDevice == NULL)return; // Assemble and set the pixel or vertex shader HRESULT hRes; LPD3DXBUFFER Code = NULL; LPD3DXBUFFER ErrorMsgs = NULL; if(m_type == PIXEL_SHADER) hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "ps_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); else hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "vs_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); } How ever, this generates the following error: Error 1 error C2664: 'D3DXCompileShaderFromFileW' : cannot convert parameter 1 from 'const char []' to 'LPCWSTR' The compiler states the issue is with fName in the D3DXCompileShaderFromFile line. I know this has something to do with the character set, and my program was already running with a Unicode Character set on the go. I read that to solve the above problem, I need to switch to a multi-byte character set. But, if I do that, I get other errors in my code, like so: Error 2 error C2664: 'D3DXCreateEffectFromFileA' : cannot convert parameter 2 from 'const wchar_t *' to 'LPCSTR' With it being accredited to the following line of code: if(FAILED(D3DXCreateEffectFromFile(m_pD3DDevice9,effectFileName.c_str(),NULL,NULL,0,NULL,&m_pCurrentEffect,&pErrorBuffer))) This if is nested within another if statement checking my effectmap list. Though it is the FAILED word with the red line. Like wise I get the another error with the following line of code: wstring effectFileName = TEXT("Sky.fx"); With the error message being: Error 1 error C2440: 'initializing' : cannot convert from 'const char [7]' to 'std::basic_string<_Elem,_Traits,_Ax' If I change it back to a Uni code character set, I get the original (fewer) errors. Leaving as a multi-byte, I get more errors. Does anyone know of a way I can fix this issue?

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  • Smithsonian Showcases Video Game History with The Art of Video Games [Video]

    - by Jason Fitzpatrick
    The Art of Video Games is the Smithsonian’s look at the history of video games; check out this video trailer to see what the exhibition is all about and hear from some notable folks. From the Smithsonian listing for the exhibition: The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3. The exhibit will be at the Smithsonian until the end of September and will then begin touring the country. Hit up the link below for more information. The Art of Video Games Tour [via Neatorama] How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Frederick .NET User Group April 2010 Meeting

    - by John Blumenauer
    FredNUG is pleased to announce that we have an excellent speaker lined up for April.  On April 20th, we’ll start with pizza and social networking at 6:30 PM.  Then, starting at 7 PM, Dane Morgridge will present “Getting Started with Entity Framework 4” The scheduled agenda is:   6:30 PM - 7:00 PM - Pizza/Social Networking/Announcements 7:00 PM - 8:30 PM - Main Topic: Getting Started with Entity Framework 4 with Dane Morgridge  Main Topic Description:  Getting Started with Entity Framework 4 With .Net 3.5 Microsoft release Linq to Sql and with .Net 3.5 SP1 came the Entity Framework, both powerful ORM tools leveraging Linq technology.   Entity Framework v1, while usable, was definitely lacking some important features and the Entity Framework team delivered with version 4 coming with Visual Studio 2010.  In this session we will look at Entity Framework 4 from the ground level and you will get a solid understanding of it basic principles.  We will also go through all of the new features in Entity Framework 4 and see how far it’s come since the initial release.  If you’ve never taken a look at Entity Framework, now is the time as version 4 is the real deal. Speaker Bio: Dane Morgridge has been a developer for 9+ years and has worked with .Net & C# since the first public beta. His current passions are Entity Framework, WPF, WCF, Silverlight and LINQ. He works mostly with C#, but is also a big fan of whatever new technology he happens to come across. In addition to software development, he is the host of the Community Megaphone Podcast and also enjoys dabbling in graphic design, video special effects and hockey. When not with his family he is usually learning some new technology or working on some side projects. He is currently working as the Development Manager & Architect at Roska Direct in Montgomeryville, PA.  He can be reached through is blog http://geekswithblogs.net/danemorgridge or on Twitter @danemorgridge.  8:30 PM - 8:45 PM – RAFFLE! Please join us and get involved in our .NET developers community!

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  • How Star Wars Changed the World [Infographic]

    - by ETC
    The Star Wars film franchise has had an enormous impact on the world of film, gaming, and special effects. Check out this interesting infographic to see how Star Wars has impacted the world. Created by Michelle Devereau, the “How Star Wars Changed the World” infographic is a massive under taking of charting and cross-referencing. It does an excellent job highlighting the impact the Star Wars films have had on film, television, gaming, and the surrounding technologies. At minimum you’ll nail down some new trivia (I learned, for example, that famed puppeteer and voice actor Frank Oz was the man behind Yoda), even better you’ll have an appreciate for what a sweeping effect Star Wars has had. For readers behind finicky firewalls, click here to view a local mirror of the image. How Star Wars Changed the World [Daily Infographic] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • 10 Useful CSS Tips And Tutorials

    - by Jyoti
    CSS is a technology that web designers use everyday, but yet it is something that most struggle with as well. Whether it’s keeping stylesheets for large sites manageable or creating image effects that are cross browser compatible, there are plenty of things to cause frustration. This article is an attempt to provide you with a few resources that might help you with your CSS or introduce you to a few tricks you didn’t know about. Organizing Your Stylesheet Using CSS Edit: Rob Soule of Viget Labs shows you how to organize your style sheets using CSS Edit, a powerful CSS editor built exclusively for the mac. Tips For Organizing Your CSS: A set of practical tips for organizing your style sheets. Write A Well Structured CSS File: A detailed and well written post about how to write a well structured CSS file. Expandable CSS Tabs Tutorials: A tutorial on creating expandable CSS tabs. Simple Round CSS Buttons: Learn how to create rounded corner buttons with only One Image and One CSS file. Beautiful CSS Buttons With Icons Set: Learn how to create a clean set of buttons with CSS and an icon set. Scalable CSS Buttons Using PNG And Background Colors: Create Resizing Thumbnails Using Overflow Property: Learn how to create a cool resizing thumbnail effect. CSS Decorative Gallery: Decorate your images and photo galleries without editing the source images. Placing Text Over Image Using CSS Position Property: A simple technique for placing text over an image.

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  • Photoshop Retro Vintage Design Tutorials

    - by Aditi
    Gone are the days when designers only wanted to create high glossy web2.0 gradient rich website designs. Now a days designers are coming up with rugged, retro & vintage themes for their website designs. Colorful or subtle with that worn out look the website seems like a masterpiece. It is not hard to pick up on such Photoshop techniques to master the art of making themes that are retro & vibrant. We have complied a list of tutorials you would like to learn from..rest is in your hands & creativity. Photochrom Vintage Postcard effect Turn your high definition photos into vintage postcards and use them in your website concepts. Learn More Add Retro Look to your Images Give that 1970’s retro look to your images and web concepts. It’s a very easy process using either patterns, brushes, colors or gradients, layer modes and variable opacity. Learn More Brushed metal effect, Just like World War Airplanes texture This is one of a kind photoshop tutorial that teaches how to use  noise and blur filters to create a brushed metal effect unlike other gradient based effects, Also it covers a few layer styles to create airplane graphic. Learn More Transform a New Image into Illustration, Retro Poster Style With the help of this tutorial you can create brilliant poster style or illustrative images and concepts for your new website. This tutorial is superb example of image enhancement & creative use of blending options in photoshop. Learn More Retro Neon Style Text Tutorial Just like the old days, the rainbow neon curvy text format that can be seen on many posters etc, can now be made for your use on website. This tutorial gives you a easy step by step procedure. Learn More Retro Dotted Photo Tutorial Find how to make a dotted poster of your image, pure retro feel. Learn More

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  • SQL SERVER – Concurrency Basics – Guest Post by Vinod Kumar

    - by pinaldave
    This guest post is by Vinod Kumar. Vinod Kumar has worked with SQL Server extensively since joining the industry over a decade ago. Working on various versions from SQL Server 7.0, Oracle 7.3 and other database technologies – he now works with the Microsoft Technology Center (MTC) as a Technology Architect. Let us read the blog post in Vinod’s own voice. Learning is always fun when it comes to SQL Server and learning the basics again can be more fun. I did write about Transaction Logs and recovery over my blogs and the concept of simplifying the basics is a challenge. In the real world we always see checks and queues for a process – say railway reservation, banks, customer supports etc there is a process of line and queue to facilitate everyone. Shorter the queue higher is the efficiency of system (a.k.a higher is the concurrency). Every database does implement this using checks like locking, blocking mechanisms and they implement the standards in a way to facilitate higher concurrency. In this post, let us talk about the topic of Concurrency and what are the various aspects that one needs to know about concurrency inside SQL Server. Let us learn the concepts as one-liners: Concurrency can be defined as the ability of multiple processes to access or change shared data at the same time. The greater the number of concurrent user processes that can be active without interfering with each other, the greater the concurrency of the database system. Concurrency is reduced when a process that is changing data prevents other processes from reading that data or when a process that is reading data prevents other processes from changing that data. Concurrency is also affected when multiple processes are attempting to change the same data simultaneously. Two approaches to managing concurrent data access: Optimistic Concurrency Model Pessimistic Concurrency Model Concurrency Models Pessimistic Concurrency Default behavior: acquire locks to block access to data that another process is using. Assumes that enough data modification operations are in the system that any given read operation is likely affected by a data modification made by another user (assumes conflicts will occur). Avoids conflicts by acquiring a lock on data being read so no other processes can modify that data. Also acquires locks on data being modified so no other processes can access the data for either reading or modifying. Readers block writer, writers block readers and writers. Optimistic Concurrency Assumes that there are sufficiently few conflicting data modification operations in the system that any single transaction is unlikely to modify data that another transaction is modifying. Default behavior of optimistic concurrency is to use row versioning to allow data readers to see the state of the data before the modification occurs. Older versions of the data are saved so a process reading data can see the data as it was when the process started reading and not affected by any changes being made to that data. Processes modifying the data is unaffected by processes reading the data because the reader is accessing a saved version of the data rows. Readers do not block writers and writers do not block readers, but, writers can and will block writers. Transaction Processing A transaction is the basic unit of work in SQL Server. Transaction consists of SQL commands that read and update the database but the update is not considered final until a COMMIT command is issued (at least for an explicit transaction: marked with a BEGIN TRAN and the end is marked by a COMMIT TRAN or ROLLBACK TRAN). Transactions must exhibit all the ACID properties of a transaction. ACID Properties Transaction processing must guarantee the consistency and recoverability of SQL Server databases. Ensures all transactions are performed as a single unit of work regardless of hardware or system failure. A – Atomicity C – Consistency I – Isolation D- Durability Atomicity: Each transaction is treated as all or nothing – it either commits or aborts. Consistency: ensures that a transaction won’t allow the system to arrive at an incorrect logical state – the data must always be logically correct.  Consistency is honored even in the event of a system failure. Isolation: separates concurrent transactions from the updates of other incomplete transactions. SQL Server accomplishes isolation among transactions by locking data or creating row versions. Durability: After a transaction commits, the durability property ensures that the effects of the transaction persist even if a system failure occurs. If a system failure occurs while a transaction is in progress, the transaction is completely undone, leaving no partial effects on data. Transaction Dependencies In addition to supporting all four ACID properties, a transaction might exhibit few other behaviors (known as dependency problems or consistency problems). Lost Updates: Occur when two processes read the same data and both manipulate the data, changing its value and then both try to update the original data to the new value. The second process might overwrite the first update completely. Dirty Reads: Occurs when a process reads uncommitted data. If one process has changed data but not yet committed the change, another process reading the data will read it in an inconsistent state. Non-repeatable Reads: A read is non-repeatable if a process might get different values when reading the same data in two reads within the same transaction. This can happen when another process changes the data in between the reads that the first process is doing. Phantoms: Occurs when membership in a set changes. It occurs if two SELECT operations using the same predicate in the same transaction return a different number of rows. Isolation Levels SQL Server supports 5 isolation levels that control the behavior of read operations. Read Uncommitted All behaviors except for lost updates are possible. Implemented by allowing the read operations to not take any locks, and because of this, it won’t be blocked by conflicting locks acquired by other processes. The process can read data that another process has modified but not yet committed. When using the read uncommitted isolation level and scanning an entire table, SQL Server can decide to do an allocation order scan (in page-number order) instead of a logical order scan (following page pointers). If another process doing concurrent operations changes data and move rows to a new location in the table, the allocation order scan can end up reading the same row twice. Also can happen if you have read a row before it is updated and then an update moves the row to a higher page number than your scan encounters later. Performing an allocation order scan under Read Uncommitted can cause you to miss a row completely – can happen when a row on a high page number that hasn’t been read yet is updated and moved to a lower page number that has already been read. Read Committed Two varieties of read committed isolation: optimistic and pessimistic (default). Ensures that a read never reads data that another application hasn’t committed. If another transaction is updating data and has exclusive locks on data, your transaction will have to wait for the locks to be released. Your transaction must put share locks on data that are visited, which means that data might be unavailable for others to use. A share lock doesn’t prevent others from reading but prevents them from updating. Read committed (snapshot) ensures that an operation never reads uncommitted data, but not by forcing other processes to wait. SQL Server generates a version of the changed row with its previous committed values. Data being changed is still locked but other processes can see the previous versions of the data as it was before the update operation began. Repeatable Read This is a Pessimistic isolation level. Ensures that if a transaction revisits data or a query is reissued the data doesn’t change. That is, issuing the same query twice within a transaction cannot pickup any changes to data values made by another user’s transaction because no changes can be made by other transactions. However, this does allow phantom rows to appear. Preventing non-repeatable read is a desirable safeguard but cost is that all shared locks in a transaction must be held until the completion of the transaction. Snapshot Snapshot Isolation (SI) is an optimistic isolation level. Allows for processes to read older versions of committed data if the current version is locked. Difference between snapshot and read committed has to do with how old the older versions have to be. It’s possible to have two transactions executing simultaneously that give us a result that is not possible in any serial execution. Serializable This is the strongest of the pessimistic isolation level. Adds to repeatable read isolation level by ensuring that if a query is reissued rows were not added in the interim, i.e, phantoms do not appear. Preventing phantoms is another desirable safeguard, but cost of this extra safeguard is similar to that of repeatable read – all shared locks in a transaction must be held until the transaction completes. In addition serializable isolation level requires that you lock data that has been read but also data that doesn’t exist. Ex: if a SELECT returned no rows, you want it to return no. rows when the query is reissued. This is implemented in SQL Server by a special kind of lock called the key-range lock. Key-range locks require that there be an index on the column that defines the range of values. If there is no index on the column, serializable isolation requires a table lock. Gets its name from the fact that running multiple serializable transactions at the same time is equivalent of running them one at a time. Now that we understand the basics of what concurrency is, the subsequent blog posts will try to bring out the basics around locking, blocking, deadlocks because they are the fundamental blocks that make concurrency possible. Now if you are with me – let us continue learning for SQL Server Locking Basics. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Concurrency

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  • Java Spotlight Episode 75: Greg Luck on JSR 107 Java Temporary Caching API

    - by Roger Brinkley
    Tweet Recorded live at Jfokus 2012, an interview with Greg Luck on JSR 107 Java Temporary Caching API. Joining us this week on the Java All Star Developer Panel is Alexis Moussine-Pouchkine, Java EE Developer Advocate. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News JavaOne 2012 call for papers is open (closes April 9th) LightFish, Adam Bien's lightweight telemetry application Java EE 6 sample code JavaFX 1.2 and 1.3 EOL Repeating Annotations in the Works Events March 26-29, EclipseCon, Reston, USA March 27, Virtual Developer Days - Java (Asia Pacific (English)),9:30 am to 2:00pm IST / 12:00pm to 4.30pm SGT  / 3.00pm - 7.30pm AEDT April 4-5, JavaOne Japan, Tokyo, Japan April 12, GreenJUG, Greenville, SC April 17-18, JavaOne Russia, Moscow Russia April 18–20, Devoxx France, Paris, France April 26, Mix-IT, Lyon, France, May 3-4, JavaOne India, Hyderabad, India Feature Interview Greg Luck founded Ehcache in 2003. He regularly speaks at conferences, writes and codes. He has also founded and maintains the JPam and Spnego open source projects, which are security focused. Prior to joining Terracotta in 2009, Greg was Chief Architect at Wotif.com where he provided technical leadership as the company went from a single product startup to a billion dollar public company with multiple product lines. Before that Greg was a consultant for ThoughtWorks with engagements in the US and Australia in the travel, health care, geospatial, banking and insurance industries. Before doing programming, Greg managed IT. He was CIO at Virgin Blue, Tempo Services, Stamford Hotels and Resorts and Australian Resorts. He is a Chartered Accountant, and spent 7 years with KPMG in small business and insolvency. Mail Bag What’s Cool RT @harkje: To update an earlier tweet: #JavaFX feels like Swing with added convenience methods, better looking widgets, nice effects and...

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  • HTML5Rocks Live, Episode 1

    HTML5Rocks Live, Episode 1 In this episode of HTML5Rocks Live, Boris, Eric and Paul join us to show some great new libraries and performance tips. Please leave your comments on our plus page at goo.gl In the first chapter, Paul shows how to use some of Chrome's new developer tools to understand how things are rendering and get improved performance. In the second chapter (21:25), Boris shows off his new device.js library to help make development of mobile web applications and sites easier. Eric closes the hangout (40:00) and talks about his new file system API polyfill that uses indexed db as it's back end. 02:15 Scroll Effects Demo goo.gl 23:04 - Media Queries Site goo.gl 24:15 - WURFL goo.gl 26:40 - Boris' Device Library goo.gl 29:28 - Device.js Demo goo.gl 33:25 - Bug to add touch-enabled media query to Chrome, please star goo.gl 35:00 - Chrome's DevTools for Mobile Development 38:56 - Paul Irish's Touch Demos goo.gl 40:43 - File System API Book goo.gl 43:10 - Eric's idb.filesystem.js goo.gl 44:27 - idb.filesystem HTML5 File System Demo goo.gl 47:33 - HTML5 Filesystem Playground goo.gl From: GoogleDevelopers Views: 12239 221 ratings Time: 52:29 More in Science & Technology

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  • Create nice animation on your ASP.NET Menu control using jQuery

    - by hajan
    In this blog post, I will show how you can apply some nice animation effects on your ASP.NET Menu control. ASP.NET Menu control offers many possibilities, but together with jQuery, you can make very rich, interactive menu accompanied with animations and effects. Lets start with an example: - Create new ASP.NET Web Application and give it a name - Open your Default.aspx page (or any other .aspx page where you will create the menu) - Our page ASPX code is: <form id="form1" runat="server"> <div id="menu">     <asp:Menu ID="Menu1" runat="server" Orientation="Horizontal" RenderingMode="List">                     <Items>             <asp:MenuItem NavigateUrl="~/Default.aspx" ImageUrl="~/Images/Home.png" Text="Home" Value="Home"  />             <asp:MenuItem NavigateUrl="~/About.aspx" ImageUrl="~/Images/Friends.png" Text="About Us" Value="AboutUs" />             <asp:MenuItem NavigateUrl="~/Products.aspx" ImageUrl="~/Images/Box.png" Text="Products" Value="Products" />             <asp:MenuItem NavigateUrl="~/Contact.aspx" ImageUrl="~/Images/Chat.png" Text="Contact Us" Value="ContactUs" />         </Items>     </asp:Menu> </div> </form> As you can see, we have ASP.NET Menu with Horizontal orientation and RenderMode=”List”. It has four Menu Items where for each I have specified NavigateUrl, ImageUrl, Text and Value properties. All images are in Images folder in the root directory of this web application. The images I’m using for this demo are from Free Web Icons. - Next, lets create CSS for the LI and A tags (place this code inside head tag) <style type="text/css">     li     {         border:1px solid black;         padding:20px 20px 20px 20px;         width:110px;         background-color:Gray;         color:White;         cursor:pointer;     }     a { color:White; font-family:Tahoma; } </style> This is nothing very important and you can change the style as you want. - Now, lets reference the jQuery core library directly from Microsoft CDN. <script type="text/javascript" src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js"></script> - And we get to the most interesting part, applying the animations with jQuery Before we move on writing jQuery code, lets see what is the HTML code that our ASP.NET Menu control generates in the client browser.   <ul class="level1">     <li><a class="level1" href="Default.aspx"><img src="Images/Home.png" alt="" title="" class="icon" />Home</a></li>     <li><a class="level1" href="About.aspx"><img src="Images/Friends.png" alt="" title="" class="icon" />About Us</a></li>     <li><a class="level1" href="Products.aspx"><img src="Images/Box.png" alt="" title="" class="icon" />Products</a></li>     <li><a class="level1" href="Contact.aspx"><img src="Images/Chat.png" alt="" title="" class="icon" />Contact Us</a></li> </ul>   So, it generates unordered list which has class level1 and for each item creates li element with an anchor with image + menu text inside it. If we want to access the list element only from our menu (not other list element sin the page), we need to use the following jQuery selector: “ul.level1 li”, which will find all li elements which have parent element ul with class level1. Hence, the jQuery code is:   <script type="text/javascript">     $(function () {         $("ul.level1 li").hover(function () {             $(this).stop().animate({ opacity: 0.7, width: "170px" }, "slow");         }, function () {             $(this).stop().animate({ opacity: 1, width: "110px" }, "slow");         });     }); </script>   I’m using hover, so that the animation will occur once we go over the menu item. The two different functions are one for the over, the other for the out effect. The following line $(this).stop().animate({ opacity: 0.7, width: "170px" }, "slow");     does the real job. So, this will first stop any previous animations (if any) that are in progress and will animate the menu item by giving to it opacity of 0.7 and changing the width to 170px (the default width is 110px as in the defined CSS style for li tag). This happens on mouse over. The second function on mouse out reverts the opacity and width properties to the default ones. The last parameter “slow” is the speed of the animation. The end result is:   The complete ASPX code: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server">     <title>ASP.NET Menu + jQuery</title>     <style type="text/css">         li         {             border:1px solid black;             padding:20px 20px 20px 20px;             width:110px;             background-color:Gray;             color:White;             cursor:pointer;         }         a { color:White; font-family:Tahoma; }     </style>     <script type="text/javascript" src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js"></script>     <script type="text/javascript">         $(function () {             $("ul.level1 li").hover(function () {                 $(this).stop().animate({ opacity: 0.7, width: "170px" }, "slow");             }, function () {                 $(this).stop().animate({ opacity: 1, width: "110px" }, "slow");             });         });     </script> </head> <body>     <form id="form1" runat="server">     <div id="menu">         <asp:Menu ID="Menu1" runat="server" Orientation="Horizontal" RenderingMode="List">                         <Items>                 <asp:MenuItem NavigateUrl="~/Default.aspx" ImageUrl="~/Images/Home.png" Text="Home" Value="Home"  />                 <asp:MenuItem NavigateUrl="~/About.aspx" ImageUrl="~/Images/Friends.png" Text="About Us" Value="AboutUs" />                 <asp:MenuItem NavigateUrl="~/Products.aspx" ImageUrl="~/Images/Box.png" Text="Products" Value="Products" />                 <asp:MenuItem NavigateUrl="~/Contact.aspx" ImageUrl="~/Images/Chat.png" Text="Contact Us" Value="ContactUs" />             </Items>         </asp:Menu>     </div>     </form> </body> </html> Hope this was useful. Regards, Hajan

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  • CodePlex Daily Summary for Tuesday, April 27, 2010

    CodePlex Daily Summary for Tuesday, April 27, 2010New ProjectsActive Directory User Properties Change: A complete application in VS 2005 and VB.NET, for Request Request in User Details in Active Directory, with flow to HR and then to IT for approval ...AVR Terminal: A Windows application for connecting to an AVR via RS232 serial or USB-to-COM FTDI ports. Works on Arduino, Bare Bones Board, and any custom board...Battle Droids: AVR-based Network Combat!: A Battle Droid is an AVR® microcontroller running the BattleDroid firmware. This firmware turns your AVR into a lean, mean, fighting machine, and ...Camp Foundation: Camp Foundationchakma: chakma is a question - answer based web application to make people get questions from anybody around the world and being able to answer them. c...Document.Editor: Document.Editor is a multitab text editor for Windows. It includes plain and rich text format support, multi tab interface so you can edit multiple...Dot Net Marche Music Store Demo Application: This is a demo application that the DotNetMarche user gorup (www.dotnetmarche.org) use to make experiments and prepare demos for our workshopselivators: a monitor which enables the user to view the movement of the elivators in a buildingExtended SSIS Package Execute: The SSIS package execute task is flawed as it does not support passing variables. Here we have a custom task that will pass items in a dataflow as...File tools: File toolsFileExplorer.NET: FileExplorer.NET is a .net usercontrol which tries to mimic the Windows FileExplorer treeview.Kazuku: ASP.NET MVC 2 Content Management SystemKSharp Ajax Control Toolkit Library: Built ontop of the Microsoft ASP.NET Ajax Control Toolkit, this library offers enhanced versions of the controls found in the Ajax Control Toolkit....Nitrous - An Aspx ViewEngine for ASP.NET MVC: Near drop-in replacement ASP.NET ViewEngine for MVC.Open Data Protocol - Client Libraries: This is an Open Source release of the .NET and Silverlight Client Libraries for the Open Data Protocol (OData). For more information on odata, see ...ORAYLIS BI.SmartDiff: BI.SmartDiff is a helper to connect the functionality of BIDS Helper – SmartDiff to TortoiseSVN. BIDS Helper – SmartDiff helps you to get more read...RicciWebSiteSystem: soon websiteSynapse:Silverlight A Simple Silverlight Framework: Synapse:Silverlight is a simplified framework for Silverlight. It's purpose is to help developers and designers produce basic LOB solutions that do...TestProjectMB: Testing Team Foundation ServerThoughtWorks Cruise Notification Interceptor: Cruise notification interceptorThreadSafeControls: ThreadSafeControls is a C# project that greatly simplifies the process of transitioning Windows Forms applications to a multithreaded environment b...Unscrambler: Unscrambler is a multitouch WPF word game built with MVVM Light in order to show how to use the touch maniupation and inertia features included in ...Web Utilities: web utilitiesNew Releases7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.7.1 Stable: Bug Solved : Presence of junction.exe is wrongly referred to 7z.exeAVR Terminal: AVR Terminal v0.2: Here is an Alpha-almost-BETA release of the AVR Terminal. That being said, I use it almost daily and it shouldn't break anything on your system, b...Bistro FSharp Extensions: 0.9.7.0: This is the VS 2010 release of BistroFS extensions. This release focused on usability, adding key functionality such as resource aliasing and secur...Bojinx: Bojinx Dialog Management V1.0: Stable release of the Bojinx Dialog Management library.BOWIE: BOWIE 2010: This new version works on Outlook 2007/2010 and TFS 2008/2010 RTM. Details about all features in this version on the Home Page : http://bowie.code...Catharsis: Catharsis 2.5 on catarsa.com: The Catharsis framework has finally its own portal http://catarsa.com Example - documented steps to create Web-Application http://catarsa.com/Arti...Colorful Expression: Expression Blend 3: Alpha Version, Read Issues and Installing! Colorful Expression is an add-in for Expression Blend and Expression Design that brings you the Adobe K...Colorful Expression: Expression Blend 4: Read Issues and Installing! Colorful Expression is an add-in for Expression Blend and Expression Design that brings you the Adobe Kuler and ColorLo...Courier: Version 1.0: This release includes integration with the Reactive Framework for more elegant message handling and allowing more succinct client code. Full suite...CRM 4.0 Contract Utilities: Release 1.0: Project Description List of Contract Utilities (i.e. custom workflow actions) 1. Change contract status from Active to Draft 2. Copy Contract (with...Document.Editor: 0.9.0: Whats New?: New icon set Bug fix'sDotNetNuke® Blog: 04.00.00: Minimum Required DNN Version: 4.06.02General Code organization * Converted project to .NET 3.5 * Converted solution to Visual Stud...EPiAbstractions: EPiAbstractions 1.2: Updated for EPiServer CMS 6. Only features abstractions for EPiServer CMS. For abstractions for EPiServer.Common and EPiServer.Community use versio...Fluent ViewModel Configuration for WPF (MVVM): FluentViewModel Alpha2: Added support for view model validation using FluentValidation (http://fluentvalidation.codeplex.com/) Fixed exception from Blend while in design...GArphics: Beta v0.9: Beta v0.9. Practically all of the planned features have been implemented and are available to the users. For the version 1.0 mainly just some minor...HTML Ruby: 6.22.2.1: Fixed a bug where HTML Ruby's options window will generate entries in the error log when applying option changes (regression from 6.21.8)HTML Ruby: 6.22.3: Add/remove stop spacing event listener as needed for possible fix to 4620iTuner - The iTunes Companion: iTuner 1.2.3768 Beta 3b: Beta 3 requires iTunes 9.1.0.79 or later A Librarian status panel showing active and queued Librarian scanners. This will be hidden behind the "bi...LiveUpload to Facebook: LiveUpload to Facebook 3.2.3: Version 3.2.3Become a fan on Facebook! Features Quickly and easily upload your photos and videos to Facebook, including any people tags added in W...Maintainance Schedule: Maintenance Scheduler: The first Alpha release of the project.NetSockets: NetSockets (1.2): The NetSockets library (DLL)NSIS Autorun: NSIS Autorun 0.1.2: NSIS Autorun 0.1.1 This release includes source code, application binary, and example materials.OpenSceneGraph glsl samples: OsgGlslSamples Win32 binaries: Project binary release for Windows. The effects shown are: Ambient Occlusion, Depth of Field, DoF with alpha channel, Fire effects, HDR, Light Ma...ORAYLIS BI.SmartDiff: ORAYLIS BI.SmartDiff 0.6.1: First public versionpatterns & practices - Windows Azure Guidance: Code Drop 4 - Content Complete: This release includes documentation and all code samples intended for this first guide. As before, this code release builds on the previous one an...Pex Custom Arithmetic Solver: Custom Solver Package: This is the custom solvers packaged together. To use simply include the dll in your project and add [assembly: PexCustomArithmeticSolver] to your P...PokeIn Comet Ajax Library: PokeIn v08 x86: New FeatureFrom this version forward, PokeIn will define a way between the main page and client side automaticly based to security level. Add "pub...Proxi [Proxy Interface]: Proxi Release 1.0.0.426: Proxi Release 1.0.0.426QuestTracker: QuestTracker 0.3: This release includes recurring quests! Now you can set a quest to uncomplete itself every X minutes, hours, or days! And the quests still retain t...Rensea Image Viewer: RIV 0.4.5: RIV Fix Version. You would need .NET Framework 4.0 to make it run RIVU Improved Version. With separated RIV up-loader, to upload images to Renjian...SCC Switch Provider: Provides a GUI to Switch Source Code Control Provi: Transferred from GotDotNet Workplace. Initial public Release. Downloaded ~922 times from original post.sTASKedit: sTASKedit v0.7a (Alpha): + Fixed: XOR text encoding + Fixed: adding timed rewards missing values + Fixed: occupations in clone()Synapse:Silverlight A Simple Silverlight Framework: Synapse Silverlight Alpha Release: Initial Road-map is being defined.ThoughtWorks Cruise Notification Interceptor: 1.0.0: Initial release.UDC indexes parser: UDC indexex parser Beta 2: Добавлена возможность работать с распределением определителей как если бы генератор был бы LALR(2) То что осталось: Если текстовое дополнение начи...Unscrambler: Release 1.0: Here's the first release of Unscrambler.WinXound: WinXound 3.3.0 Beta 2 for Mac OsX: New: Code Repository (for UDO and personal code) New: Format Code - Added the ability to format only the selected text of the code New: Explore...WPF Inspirational Quote Management System: Release 1.2.2: - Fixed issue some users were having when the application is minimised.Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitSilverlight Toolkitpatterns & practices – Enterprise LibraryMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active Projectspatterns & practices – Enterprise LibraryRawrGMap.NET - Great Maps for Windows Forms & PresentationParticle Plot PivotBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleFarseer Physics EngineIonics Isapi Rewrite FilterN2 CMSDotNetZip Library

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  • CodePlex Daily Summary for Wednesday, April 28, 2010

    CodePlex Daily Summary for Wednesday, April 28, 2010New ProjectsArgument Handler: This project aims to help the handling of arguments in command line programs.Bing for BlackBerry: Bing for BlackBerry is a SDK that allows intergration and searching Bing in there applications.C4F - GeoWallpaper: This is an extension for my MEF Utility Runner to change desktop wallpaper based on Flickr images geotagged with your current location. Uses Windo...CRM 4.0 Contract Utilities: List of Contract Utilities (i.e. custom workflow actions) 1. Change contract status from Active to Draft 2. Copy Contract (with custom start/end da...ELIS: Multimedia player based on WPFEnterprise Administration with Powershell: The EnterpriseShell aims to produce a powershell code library that will enable Enterprise Administrators to quickly reconfigure their IT infrastruc...ExposedObject: ExposedObject uses dynamic typing in C# to provide convenient access to private fields and methods from code outside of the class – for testing, ex...F# Project Extender: Installing F# Project Extender provides tools to better organize files in F# projects by allowing project subdirectories and separating file manage...Hack Framework: Code bundle with the internets brains connected into one piece of .Net frameworkKrypton XNA: Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shade...Net Darts: Provides an easy way to calculate the score left to throw. Users can easily click on the score.PlayerSharp: PlayerSharp is a library written entirely in C# that allows you to communicate your C# programs with the Player Server by Brian Gerkey et al (http:...Ratpoid: RatpoidRedeemer Tower Defense: 2d tower defense game. It is developed with XNA technology, using .Net Visual Studio 2008 or .Net Visual Studio 2010SelfService: Simple self service projectSharePoint Exchange Calendar: a jQuery based calendar web part for displaying Exchange calendars within SharePoint.SharpORM, easy use Object & Relation Database mapping Library: AIM on: Object easy storeage, Create,Retrieve,Update,Delete User .NET Attribute marking or Xml Standalone Mapping eg. public class Somethin...Silverlight Calculator: Silverlight Calculator makes it easier for people to do simple math calculations. It's developed in C# Silverlight 2. Silverlight Calendar: Silverlight Calendar makes it easier for people to view a calendar in silverlight way. It's developed in C# Silverlight 2.SPSocialUtil for SharePoint 2010: SPSocialUtil makes it easier for delevoper to use Social Tag, Tag Cloud, BookMark, Colleague in SharePoint 2010. It's developed in C# with Visual S...Sublight: Sublight open source project is a simple metadata utility for view models in ASP.NET MVC 2Veda Auto Dealer Report: Create work item tasks for the Veda Auto Dealer ReportWPF Meta-Effects: WPF Meta-Effects makes it easier for shader effect developpers to develop and maintain shader code. You'll no longer have to write any HLSL, instea...New ReleasesBing for BlackBerry: Bing SDK for BlackBerry: There are four downloadable components: The library, in source code format, in its latest stable release. A "getting started" doc that will gui...DotNetNuke® Store: 02.01.34: What's New in this release? Bugs corrected: - Fixed a bug related to encryption cookie when DNN is used in Medium Trust environment. New Features:...Encrypted Notes: Encrypted Notes 1.6.4: This is the latest version of Encrypted Notes, with general improvements and bug fixes for 'Batch Encryption'. It has an installer that will create...EPiServer CMS Page Type Builder: Page Type Builder 1.2 Beta 2: For more information about this release check out this blog post.ExposedObject: ExposedObject 0.1: This is an initial release of the ExposedObject library that lets you conveniently call private methods and access private fields of a class.Extended SSIS Package Execute: Ver 0.01: Version 0.01 - 2008 Compatible OnlyF# Project Extender: V0.9.0.0 (VS2008): F# project extender for Visual Studio 2008. 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Realtime server time sample addedSharpORM, easy use Object & Relation Database mapping Library: Vbyte.SharpOrm 1.0.2010.427: Vbyte.SharpOrm for Access & SQLServer.7z 1.0 alpha release for Access oledb provider and Sql Server 2000+.Silverlight 4.0 Popup Menu: Context Menu for Silverlight 4.0: - Markup items can now be added seperately using the AddItem method. Alternatingly all items can be placed inside a listbox which can then be added...Silverlight Calculator: SilverCalculator: SilverCalculator version 1.0 Live demoSilverlight Calendar: Silverlight Calendar: Silverlight Calendar version 1.0 Live demoSpeakup Desktop Frontend: Speakup Desktop Frontend v0.2a: This is new version of Speakup Desktop Frontend. It requires .net 4.0 to be installed before using it. In this release next changes were done: - ...TwitterVB - A .NET Twitter Library: Twitter-2.5: Adds xAuth support and increases TwitterLocation information (html help file is not up to date, will correct in a later version.)VCC: Latest build, v2.1.30427.5: Automatic drop of latest buildXP-More: 1.1: Added a parent VHD edit feature. Moved VM settings from double-click to a button, and rearranged the buttons' layout.Yasbg: It's Static 1.0: Many changes have been made from the previous release. Read the README! This release adds settings tab and fixes bugs. To run, first unzip, then...Most Popular ProjectsRawrWBFS Managerpatterns & practices – Enterprise LibraryAJAX Control ToolkitSilverlight ToolkitMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationNB_Store - Free DotNetNuke Ecommerce Catalog ModuleIonics Isapi Rewrite FilterParticle Plot PivotFarseer Physics EngineBlogEngine.NETDotNetZip LibrarySqlDiffFramework-A Visual Differencing Engine for Dissimilar Data Sources

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  • Add game mechanics through equipment?

    - by Sidar
    In a game with different weapons and armor that actually affect more than just player stats, how would you achieve such effect? (These are just examples not concrete ideas ) For example we could have a handgun, uzi and then you have the graviton-gun. The first two would just shoot bullets, the third one does more than just shoot a simple projectile. It could allow the player to hold an enemy and drag it to use it as a meat shield. The player could also wear generic armor but at some point wears armor that can absorb projectiles. After absorbing enough projectiles you can shoot a giant blast. All these weapons/armor have different "behaviors" that either just raise stats or actually add new mechanics. In a simple case most guns would have similar properties and changing a few settings would create a new weapon (handgun shoots at an interval of x amount of seconds, lower this number and you have a machinegun). This obviously does not work if you intend to do more than just shoot projectiles. I'm pretty much stuck on writing the interface structure. While weapons and armor have different purposes they should both be able to process certain effects that change or add mechanics in the game world.

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  • Silverlight Cream for May 30, 2010 -- #873

    - by Dave Campbell
    In this Issue: Matthias Shapiro, Colin Blair(-2-), Mike Snow, Marlon Grech, Victor Gaudioso. Shoutout: If you're going to be anywhere near Mission Viejo, California on June 19th, set your calendar for this Victor Gaudioso event: New Speaking Event: Microsoft Book Signing/Silverlight 4 Presentation SilverLaw has another example of his Flexible surface app up: Drag & Drop Flexible Surface - Silverlight 4 From SilverlightCream.com: Silverlight 4 Binding and StringFormat in XAML Matthias Shapiro has a discussion posted about StringFormat binding in Silverlight 4 ... he dug in hard on this... well worth a read. View Model Collection Properties for WCF RIA Services Colin Blair is discussing some possibilities for exposing collections of entities from the ViewModel... his favorite: PagedCollectionView. The next post discusses this deeper. Advanced Paged Collection View Colin Blair continues in more depth on the PagedCollectionView, this time handling paging, sorting, and multiple loads. Silverlight Tip of the day #25 – Detecting Validation Errors on Submit Mike Snow's latest Tip of the Day is up and is about validation - specifically validating after your user has pressed "OK" INotifyPropertyChanged… I am fed up of handling events just to know when a property changed Marlon Grech has an Rx-less solution to code notifications of properties changing... this is a WPF and Silverlight solution and all the code is downloadable. New Silverlight Video Tutorial: How to Add Multiple BitmapEffects to One Object Victor Gaudioso's latest outing is in response to a query from a reader and is a video tutorial showing how to add multiple bitmap effects to one object. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Enable compiz on intel core i5 (Nvidia GT330M) based laptop

    - by Eshwar
    Hi, I am trying to enable compiz on my laptop via Desktop Effects but it does not allow it. I modified the xorg.conf file as on the compiz wiki but still no luck. So can someone just tell me how to enable compiz desktop on an Intel i5 based system. This is an Arrandale processor so its got the graphics bit on the processor itself. My system also has a discrete graphics card (Nvidia GT330M - yup its those hybrid graphics combos n- not Optimus). As far as i know the nvidia gpu is not being used since the intel one is enabled and there is no bios route to disable it. The laptop is a Dell Vostro 3700 with bios version A10 I did lotsa google searches about intel compiz, etc but not a single conclusive guide as to how to enable it. so my guess is it should work out of the box. but it doesn't. glxinfo gives me: name of display: :0.0 Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". 3 GLXFBConfigs: visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- Segmentation fault lsbusb gives me: 00:02.0 VGA compatible controller [0300]: Intel Corporation Core Processor Integrated Graphics Controller [8086:0046] (rev 18) 01:00.0 VGA compatible controller [0300]: nVidia Corporation GT216 [GeForce GT 330M] [10de:0a29] (rev a2)

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  • How to Change Ubuntu’s Window Borders with Emerald

    - by The Geek
    The look of your operating system is all about the panels and the window borders, so now that we’ve shown you how to customize your panels, it’s time to customize the window borders to make Ubuntu look the way you want it to. For the purposes of this article, we’re going to assume that you’ve got the Compiz compositing window manager running—which is what provides the custom window effects found in Ubuntu. This means the technique probably won’t work in a virtual machine, or a really old PC. This is the third installment of our series on customizing Ubuntu by geeky reader Omar Hafiz—be sure and check out the first article, where he explained how to make your panels transparent, and the second article, where he explained how to customize the fonts and colors of those panels Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

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  • Should we always prefer OpenGL ES version 2 over version 1.x

    - by Shivan Dragon
    OpengGL ES version 2 goes a long way into changing the development paradigm that was established with OpenGL ES 1.x. You have shaders which you can chain together to apply varios effects/transforms to your elements, the projection and transformation matrices work completly different etc. I've seen a lot of online tutorials and blogs that simply say "ditch version 1.x, use version 2, that's the way to go". Even on Android's documentation it sais to "use version 2 as it may prove faster than 1.x". Now, I've also read a book on OpenGL ES (which was rather good, but I'm not gonna mention here because I don't want to give the impression that I'm trying to make hidden publicity). The guy there treated only OpenGL ES 1.x for 80% of the book, and then at the end only listed the differences in version 2 and said something like "if OpenGL ES 1 does what you need, there's no need to switch to version 2, as it's only gonna over complicate your code. Version 2 was changed a lot to facillitate newer, fancier stuff, but if you don't need it, version 1.x is fine". My question is then, is the last statement right? Should I always use Open GL ES version 1.x if I don't need version 2 only stuff? I'd sure like to do that, because I find coding in version 1.x A LOT simpler than version 2 but I'm afraid that my apps might get obsolete faster for using an older version.

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  • How should I design a correct OO design in case of a Business-logic wide operation

    - by Mithir
    EDIT: Maybe I should ask the question in a different way. in light of ammoQ's comment, I realize that I've done something like suggested which is kind of a fix and it is fine by me. But I still want to learn for the future, so that if I develop new code for operations similar to this, I can design it correctly from the start. So, if I got the following characteristics: The relevant input is composed from data which is connected to several different business objects All the input data is validated and cross-checked Attempts are made in order to insert the data to the DB All this is just a single operation from Business side prospective, meaning all of the cross checking and validations are just side effects. I can't think of any other way but some sort of Operator/Coordinator kind of Object which activates the entire procedure, but then I fall into a Functional-Decomposition kind of code. so is there a better way in doing this? Original Question In our system we have many complex operations which involve many validations and DB activities. One of the main Business functionality could have been designed better. In short, there were no separation of layers, and the code would only work from the scenario in which it was first designed at, and now there were more scenarios (like requests from an API or from other devices) So I had to redesign. I found myself moving all the DB code to objects which acts like Business to DB objects, and I've put all the business logic in an Operator kind of a class, which I've implemented like this: First, I created an object which will hold all the information needed for the operation let's call it InformationObject. Then I created an OperatorObject which will take the InformationObject as a parameter and act on it. The OperatorObject should activate different objects and validate or check for existence or any scenario in which the business logic is compromised and then make the operation according to the information on the InformationObject. So my question is - Is this kind of implementation correct? PS, this Operator only works on a single Business-wise Operation.

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