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  • GoogleMaps API draw polygon over a complete town

    - by Frank
    Hello SOers, I'm wondering if it's actually possible to draw a polygon over a complete town with the GoogleMaps API V3 or the V2? If so could you please give an example on how to do it (choose your favorite town :)). I've some difficulties understanding this API. Thanks.

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  • How to unit test this simple ASP.NET MVC controller

    - by Frank Schwieterman
    Lets say I have a simple controller for ASP.NET MVC I want to test. I want to test that a controller action (Foo, in this case) simply returns a link to another action (Bar, in this case). How would you test this? (either the first or second link) My implementation has the same link twice. One passes the url throw ViewData[]. This seems more testable to me, as I can check the ViewData collection returned from Foo(). Even this way though, I don't know how to validate the url itself without making dependencies on routing. The controller: public class TestController : Controller { public ActionResult Foo() { ViewData["Link2"] = Url.Action("Bar"); return View("Foo"); } public ActionResult Bar() { return View("Bar"); } } the "Foo" view: <%@ Page Title="" Language="C#" Inherits="System.Web.Mvc.ViewPage" MasterPageFile="~/Views/Shared/Site.Master"%> <asp:Content ContentPlaceHolderID="MainContent" runat="server"> <%= Html.ActionLink("link 1", "Bar") %> <a href="<%= ViewData["Link2"]%>">link 2</a> </asp:Content>

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  • PushbackReader without EOF?!

    - by Frank
    Hello SOers, I'm currently using PushbackReader and while waiting for where it 'supposed' to be an EOF, I get the character 65535 and I'm wondering if that's normal. Where is my EOF?! Thank you.

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  • Restructure XML nodes using XSLT

    - by Brian
    Looking to use XSLT to transform my XML. The sample XML is as follows: <root> <info> <firstname>Bob</firstname> <lastname>Joe</lastname> </info> <notes> <note>text1</note> <note>text2</note> </notes> <othernotes> <note>text3</note> <note>text4</note> </othernotes> I'm looking to extract all "note" elements, and have them under a parent node "notes". The result I'm looking for is as follows: <root> <info> <firstname>Bob</firstname> <lastname>Joe</lastname> </info> <notes> <note>text1</note> <note>text2</note> <note>text3</note> <note>text4</note> </notes> </root> The XSLT I attempted to use is allowing me to extract all my "note", however, I can't figure out how I can wrap them back within a "notes" node. Here's the XSLT I'm using: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output omit-xml-declaration="yes" indent="yes"/> <xsl:template match="notes|othernotes"> <xsl:apply-templates select="note"/> </xsl:template> <xsl:template match="*"> <xsl:copy><xsl:apply-templates/></xsl:copy> </xsl:template> </xsl:stylesheet> The result I'm getting with the above XSLT is: <root> <info> <firstname>Bob</firstname> <lastname>Joe</lastname> </info> <note>text1</note> <note>text2</note> <note>text3</note> <note>text4</note> </root> Thanks

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  • C++ Ambiguous call to Overloaded Function (const variety)

    - by Joe
    After researching this online, I've only found solutions that don't apply to my problem, so please bear with me. Code snippet: typedef my_map_t<int const *, float> _test; my_map_t::const_iterator not_found = my_map_t::end(); if (_test.find(&iKeyValue) == not_found) { _test[iKeyValue] = 4 + 5; // not the actual code, but here for simplicity } The compiler complains that there's an ambiguous call to my_map_t::end(). This makes sense, because the only difference is the return type. Output: error C2668: 'std::_Tree<_Traits>::end' : ambiguous call to overloaded function Normally you can disambiguate the call by casting the parameters, but end() has no parameters. Any ideas?

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  • Java SecurityException : signer information does not match

    - by Frank
    I recompiled my classes as usual, and suddenly got the following error message, why ? How to fix it ? "java.lang.SecurityException: class "Chinese_English_Dictionary"'s signer information does not match signer information of other classes in the same package at java.lang.ClassLoader.checkCerts(ClassLoader.java:776)

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  • How can I detect the Android emulator?

    - by Joe Ludwig
    I would like to have my code run slightly differently when running on the emulator than when running on a device. (For example, using 10.0.2.2 instead of a public URL to run against a development server automatically.) What is the best way to detect when an Android application is running in the emulator?

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  • PHPUnit won't run tests by directory

    - by Frank Schwieterman
    I'm new to PHP, trying to get multiple tests to run at once. I was hoping to just run all tests in a directory, which seemed to work awhile (instead of using a phpunit.xml). I am able to run a test individually like so: phpunit FirstUnitTest sites\all\modules\experiment\unit-tests\FirstUnitTest.lua But when I try to run the same test by directory, its not found. I try using: phpunit sites\all\modules\experiment\unit-tests Does anyone know why this may not work?

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  • change fillColor of selected CAShapeLayer

    - by Frank
    I'm trying to change the fillColor of a CAShapeLayer when the layer it's contained in is touched. I'm able to change the background color of the tapped layer like this: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CALayer *layer = [(CALayer *)self.view.layer.presentationLayer hitTest:point]; layer = layer.modelLayer; layer.backgroundColor = [UIColor blueColor].CGColor; } This turns the background of "layer" blue as expected. My problem is how do I change the color of the CAShapelayer inside "layer"? Thanks!

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  • Function to hide sloppy phone numbers..

    - by Frank Malina
    I need to hide phone numbers (and maybe other contact details) in user generated content to protect my users from anonymous web. Input is very random, therefore I'd be looking to replace anything that looks like a phone number (e.g.: string of 3 or more numbers) with just dots, and also perhaps remove some exotic notations of e-mail addresses. What is the best way to do this? Nice and slick, reusable. Give away your secret regexes. Write in any language. Except perhaps COBOL :) function privacy($str){ // protect phone numbers // protect e-mail addresses // protect web addresses }

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  • Real Silverlight Support on Windows Embedded Compact 7?

    - by Joe Wood
    So Windows Embedded Compact 7 (another classic from the naming department) supports Silverlight for Windows Embedded. http://www.microsoft.com/windowsembedded/en-us/products/windowsce/compact7.mspx But this is a C++ only stripped down version of Silverlight 2 XAML. Does anybody know if Windows Embedded Compact 7 will support real Silverlight? This seems to be out of step with Windows Phone (which I think is based on Windows CE 6) and the fact that Windows Embedded Compact 7 supports Flash 10.1.

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  • Getting Argument Names In Ruby Reflection

    - by Joe Soul-bringer
    I would like to do some fairly heavy-duty reflection in the Ruby programming language. I would like to create a function which would return the names of the arguments of various calling functions higher up the call stack (just one higher would be enough but why stop there?). I could use Kernel.caller go to the file and parse the argument list but that would be ugly and unreliable. The function that I would like would work in the following way: module A def method1( tuti, fruity) foo end def method2(bim, bam, boom) foo end def foo print caller_args[1].join(",") #the "1" mean one step up the call stack end end A.method1 #prints "tuti,fruity" A.method2 #prints "bim, bam, boom" I would not mind using ParseTree or some similar tool for this task but looking at Parsetree, it is not obvious how to use it for this purpose. Creating a C extension like this is another possibility but it would be nice if someone had already done it for me. Edit2: I can see that I'll probably need some kind of C extension. I suppose that means my question is what combination of C extension would work most easily. I don't think caller+ParseTree would be enough by themselves. As far as why I would like to do this goes, rather than saying "automatic debugging", perhaps I should say that I would like to use this functionality to do automatic checking of the calling and return conditions of functions. Say def add x, y check_positive return x + y end Where check_positive would throw an exception if x and y weren't positive (obviously, there would be more to it than that but hopefully this gives enough motivation)

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  • How do I handle all the exceptions in a C# class where both ctor and finalizer throw exceptions?

    - by Frank
    How can I handle all exceptions for a class similar to the following under certain circumstances? class Test : IDisposable { public Test() { throw new Exception("Exception in ctor"); } public void Dispose() { throw new Exception("Exception in Dispose()"); } ~Test() { this.Dispose(); } } I tried this but it doesn't work: static void Main() { Test t = null; try { t = new Test(); } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } // t is still null } I have also tried to use "using" but it does not handle the exception thrown from ~Test(); static void Main() { try { using (Test t = new Test()) { } } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } } Any ideas how can I work around?

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  • 3D Texture mapping

    - by Joe Cannatti
    In an .obj, file it is possible to specify 3 values for a vt line. vt 0.769645 0.729072 0.00000000 The .obj spec says its for "depth". What does this actually do and when is it useful?

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  • NuGet: "Unable to load one or more of the requested types"

    - by Joe White
    I installed NuGet into Visual Web Developer 2010 Express, but when I go to Solution Explorer, right-click on a project's "References" folder, and select "Add Library Package Reference", I immediately get this error: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. There's just an OK button, and no way for me to retrieve the additional information it's telling me about. This is a fresh install of NuGet; I've never installed it on this computer before. How can I fix and/or diagnose this error so I can get NuGet to work?

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  • Memory leak - debugger and memory analyzer disagreeing

    - by Joe
    There is a memory leak in my android game - I've managed to narrow it down to a certain object, which has a list of objects to render on a texture. This object clears the list every time it draws though - so I can't work out how its managed to get thousands of elements in the list. I checked in the debugger and it doesn't have all these thousands of elements - usually about 2-20 which is what I'd expect... The game definitely slows down progressively only if I have rendering to texturing on. Here is a picture of Memory Analyzer showing 6,111 items: Memory Analyzer Here is a picture of the debugger showing 2: Debugger Can anyone help me find out whats wrong?

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  • Open-source generic web service to database interface?

    - by Joe Strout
    I'm looking for a thin, generic layer (probably written in PHP) that sits between a database (probably MySQL) and web service clients (which could be anything). I imagine there would be config files of some sort that tell it how to map web service requests to database queries (or other DB commands). It would also need to handle authentication and authorization, of course. I've done some googling but failed to find anything that fits the bill. Can anyone suggest something like this?

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  • pyparsing ambiguity

    - by Claudiu
    I'm trying to parse some text using PyParser. The problem is that I have names that can contain white spaces. So my input might look like this: Joe Bob Jimmy Foo Joe decides to eat. Bob decides to not eat. Jimmy Foo decides to eat. How can I create a parser for the decides to eat line? If I create my name parser naively, meaning with alphabetic characters plus space characters, then it will match the entire line.

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  • Django admin causes high load for one model...

    - by Joe
    In my Django admin, when I try to view/edit objects from one particular model class the memory usage and CPU rockets up and I have to restart the server. I can view the list of objects fine, but the problem comes when I click on one of the objects. Other models are fine. Working with the object in code (i.e. creating and displaying) is ok, the problem only arises when I try to view an object with the admin interface. The class isn't even particularly exotic: class Comment(models.Model): user = models.ForeignKey(User) thing = models.ForeignKey(Thing) date = models.DateTimeField(auto_now_add=True) content = models.TextField(blank=True, null=True) approved = models.BooleanField(default=True) class Meta: ordering = ['-date'] Any ideas? I'm stumped. The only reason I could think of might be that the thing is quite a large object (a few kb), but as I understand it, it wouldn't get loaded until it was needed (correct?).

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  • How to get position of parent element - XSL

    - by joe
    What I wish I could do in xsl is the following, but unfortunatly parent/position() is not valid. XSL <xsl:template match="li"> <bullet> <xsl:apply-templates/> </bullet> <!-- todo: if this is the last bullet AND there are no more "p" tags, output footer --> <xsl:if test="count(ancestor::div/*) = parent/position()"> <footer/> </xsl:if> </xsl:template> XML <html> <div> <p>There is an x number of me</p> <p>There is an x number of me</p> <p>There is an x number of me</p> <ul> <li>list item</li> <li>list item</li> <li>list item</li> <li>list item</li> <li>list item</li> </ul> </div> </html> Anyone have any ideas how to figure out this problem from WITHIN my template match for li? Thanks!

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  • regex to match postgresql bytea

    - by filiprem
    In PostgreSQL, there is a BLOB datatype called bytea. It's just an array of bytes. bytea literals are output in the following way: '\\037\\213\\010\\010\\005`Us\\000\\0001.fp3\'\\223\\222%' See PostgreSQL docs for full definition of the format. I'm trying to construct a Perl regular expression which will match any such string. It should also match standard ANSI SQL string literals, like 'Joe', 'Joe''s Mom', 'Fish Called ''Wendy''' It should also match backslash-escaped variant: 'Joe\'s Mom', . First aproach (shown below) works only for some bytea representations. s{ ' # Opening apostrophe (?: # Start group [^\\\'] # Anything but a backslash or an apostrophe | # or \\ . # Backslash and anything | # or \'\' # Double apostrophe )* # End of group ' # Closing apostrophe }{LITERAL_REPLACED}xgo; For other (longer ones, with many escaped apostrophes, Perl gives such warning: Complex regular subexpression recursion limit (32766) exceeded at ./sqa.pl line 33, < line 1. So I am looking for a better (but still regex-based) solution, it probably requires some regex alchemy (avoiding backreferences and all).

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  • Problem implementing Blinn–Phong shading model

    - by Joe Hopfgartner
    I did this very simple, perfectly working, implementation of Phong Relflection Model (There is no ambience implemented yet, but that doesn't bother me for now). The functions should be self explaining. /** * Implements the classic Phong illumination Model using a reflected light * vector. */ public class PhongIllumination implements IlluminationModel { @RGBParam(r = 0, g = 0, b = 0) public Vec3 ambient; @RGBParam(r = 1, g = 1, b = 1) public Vec3 diffuse; @RGBParam(r = 1, g = 1, b = 1) public Vec3 specular; @FloatParam(value = 20, min = 1, max = 200.0f) public float shininess; /* * Calculate the intensity of light reflected to the viewer . * * @param P = The surface position expressed in world coordinates. * * @param V = Normalized viewing vector from surface to eye in world * coordinates. * * @param N = Normalized normal vector at surface point in world * coordinates. * * @param surfaceColor = surfaceColor Color of the surface at the current * position. * * @param lights = The active light sources in the scene. * * @return Reflected light intensity I. */ public Vec3 shade(Vec3 P, Vec3 V, Vec3 N, Vec3 surfaceColor, Light lights[]) { Vec3 surfaceColordiffused = Vec3.mul(surfaceColor, diffuse); Vec3 totalintensity = new Vec3(0, 0, 0); for (int i = 0; i < lights.length; i++) { Vec3 L = lights[i].calcDirection(P); N = N.normalize(); V = V.normalize(); Vec3 R = Vec3.reflect(L, N); // reflection vector float diffuseLight = Vec3.dot(N, L); float specularLight = Vec3.dot(V, R); if (diffuseLight > 0) { totalintensity = Vec3.add(Vec3.mul(Vec3.mul( surfaceColordiffused, lights[i].calcIntensity(P)), diffuseLight), totalintensity); if (specularLight > 0) { Vec3 Il = lights[i].calcIntensity(P); Vec3 Ilincident = Vec3.mul(Il, Math.max(0.0f, Vec3 .dot(N, L))); Vec3 intensity = Vec3.mul(Vec3.mul(specular, Ilincident), (float) Math.pow(specularLight, shininess)); totalintensity = Vec3.add(totalintensity, intensity); } } } return totalintensity; } } Now i need to adapt it to become a Blinn-Phong illumination model I used the formulas from hearn and baker, followed pseudocodes and tried to implement it multiple times according to wikipedia articles in several languages but it never worked. I just get no specular reflections or they are so weak and/or are at the wrong place and/or have the wrong color. From the numerous wrong implementations I post some little code that already seems to be wrong. So I calculate my Half Way vector and my new specular light like so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), Vec3.add(L.normalize(), V).length()); float specularLight = Vec3.dot(H, N); With theese little changes it should already work (maby not with correct intensity but basically it should be correct). But the result is wrong. Here are two images. Left how it should render correctly and right how it renders. If i lower the shininess factor you can see a little specular light at the top right: Altough I understand the concept of Phong illumination and also the simplified more performant adaptaion of blinn phong I am trying around for days and just cant get it to work. Any help is appriciated. Edit: I was made aware of an error by this answer, that i am mutiplying by |L+V| instead of dividing by it when calculating H. I changed to deviding doing so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), 1/Vec3.add(L.normalize(), V).length()); Unfortunately this doesnt change much. The results look like this: and if I rise the specular constant and lower the shininess You can see the effects more clearly in a smilar wrong way: However this division just the normalisation. I think I am missing one step. Because the formulas like this just dont make sense to me. If you look at this picture: http://en.wikipedia.org/wiki/File:Blinn-Phong_vectors.svg The projection of H to N is far less than V to R. And if you imagine changing the vector V in the picture the angle is the same when the viewing vector is "on the left side". and becomes more and more different when going to the right. I pesonally would multiply the whole projection by two to become something similiar (and the hole point is to avoid the calculation of R). Altough I didnt read anythinga bout that anywehre i am gonna try this out... Result: The intension of the specular light is far too much (white areas) and the position is still wrong. I think I am messing something else up because teh reflection are just at the wrong place. But what? Edit: Now I read on wikipedia in the notes that the angle of N/H is in fact approximalty half or V/R. To compensate that i should multiply my shineness exponent by 4 rather than my projection. If i do that I end up with this: Far to intense but still one thing. The projection is at the wrong place. Where could i mess up my vectors?

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  • How do I set the current point in a CG graphics context?

    - by Joe
    When running the code below in the iphone simulator I get the error : CGContextClosePath: no current point. Why is the current point not being set? Or is the context not set to the correct state? CGContextBeginPath(ctx); CGMutablePathRef pathHolder; pathHolder = CGPathCreateMutable(); //move to point for the initial point NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); CGPathMoveToPoint(pathHolder, NULL, [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); for(int x = 2; x < [holder.points count] - 1; x += 2) { NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); CGPathAddLineToPoint(pathHolder, NULL, [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); } CGContextClosePath(ctx); CGContextFillPath(ctx);

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