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  • How can I fix the "TERM environment variable not set" warning in eclipse

    - by Robert
    I'm running ubuntu 12.04 LTS and working with eclipse (juno) on a c++ project. I keep getting "TERM environment variable not set" in the console while trying to run the program. I realize this means the variable needs to get set. My question is what should it be set to and how do I set it? I've read that it should be 'xterm' in a few places. So I added export TERM=xterm in my .profile and while eclipse stopped giving me the warning, instead it would output unreadable garbage everynow and then (not a side effect of the program). It did display the program output but intermixed were weird characters. This leads me to believe it's not 'xterm' I should be setting TERM to. Or I'm setting it in an incorrect way. Any help is appreciated. Sample output: **TERM environment variable not set.** Please make a selection ----------------------- 1. Create a budget 2. Edit a budget 3. Display a budget 4. Save a budget 5. Load a budget 6. Exit What is your selection: 1 **TERM environment variable not set.** Enter the name of your budget: etc The program continues to execute as expected but the message is highly annoying As someone has commented, I do use system("clear") which is likely the source of the warning? Either way, is this likely just an eclipse issue or something I can fix in ubuntu/linux

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  • MVC 2 Client Side Model Validation with ExtJS

    One of the most exciting new features in MVC 2 is "Enhanced Model Validation support across both server and client"; this new enhanced support allows for client side validation to be dynamically generated into a view from DataAnnotations attributes on models. One minor complaint: Out of the box, it only supports the Microsoft AJAX libraries. Good news: It can use other frameworks, and we have done just that! Ext.ux.MvcFormValidator The MvcFormValidator is an alternative form validation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Master Data Services Employees Sample Model

    - by Davide Mauri
    I’ve been playing with Master Data Services quite a lot in those last days and I’m also monitoring the web for all available resources on it. Today I’ve found this freshly released sample available on MSDN Code Gallery: SQL Server Master Data Services Employee Sample Model http://code.msdn.microsoft.com/SSMDSEmployeeSample This sample shows how Recursive Hierarchies can be modeled in order to represent a typical organizational chart scenario where a self-relationship exists on the Employee entity. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • An issue with tessellation a model with DirectX11

    - by Paul Ske
    I took the hardware tessellation tutorial from Rastertek and implemended texturing instead of color. This is great, so I wanted to implemended the same techique to a model inside my game editor and I noticed it doesn't draw anything. I compared the detailed tessellation from DirectX SDK sample. Inside the shader file - if I replace the HullInputType with PixelInputType it draws. So, I think because when I compiled the shaders inside the program it compiles VertexShader, PixelShader, HullShader then DomainShader. Isn't it suppose to be VertexShader, HullSHader, DomainShader then PixelShader or does it really not matter? I am just curious why wouldn't the model even be drawn when HullInputType but renders fine with PixelInputType. Shader Code: [code] cbuffer ConstantBuffer { float4x4 WVP; float4x4 World; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; Texture2D Texture; Texture2D NormalTexture; SamplerState ss { MinLOD = 5.0f; MipLODBias = 0.0f; }; struct HullOutputType { float3 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct HullInputType { float4 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct VertexInputType { float4 position : POSITION; float2 texcoord : TEXCOORD; float3 normal : NORMAL; float3 tangent : TANGENT; uint uVertexID : SV_VERTEXID; }; struct PixelInputType { float4 position : SV_POSITION; float2 texcoord : TEXCOORD0; // texture coordinates float3 normal : NORMAL; float3 tangent : TANGENT; float4 color : COLOR; float3 viewDirection : TEXCOORD1; float4 depthBuffer : TEXTURE0; }; HullInputType VShader(VertexInputType input) { HullInputType output; output.position.w = 1.0f; output.position = mul(input.position,WVP); output.texcoord = input.texcoord; output.normal = input.normal; output.tangent = input.tangent; //output.normal = mul(normal,World); //output.tangent = mul(tangent,World); //output.color = output.color; //output.texcoord = texcoord; // set the texture coordinates, unmodified return output; } ConstantOutputType TexturePatchConstantFunction(InputPatch inputPatch,uint patchID : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("TexturePatchConstantFunction")] HullOutputType HShader(InputPatch patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; // Set the position for this control point as the output position. output.position = patch[pointId].position; // Set the input color as the output color. output.texcoord = patch[pointId].texcoord; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; return output; } [domain("tri")] PixelInputType DShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch patch) { float3 vertexPosition; float2 uvPosition; float4 worldposition; PixelInputType output; // Interpolate world space position with barycentric coordinates float3 vWorldPos = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; // Determine the position of the new vertex. vertexPosition = vWorldPos; // Calculate the position of the new vertex against the world, view, and projection matrices. output.position = mul(float4(vertexPosition, 1.0f),WVP); // Send the input color into the pixel shader. output.texcoord = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.normal = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.tangent = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; //output.depthBuffer = output.position; //output.depthBuffer.w = 1.0f; //worldposition = mul(output.position,WVP); //output.viewDirection = cameraDirection.xyz - worldposition.xyz; //output.viewDirection = normalize(output.viewDirection); return output; } [/code] Somethings are commented out but will be in place when fixed. I'm probably not connecting something correctly.

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  • Exporting .FBX model into XNA - unorthogonal bones

    - by Sweta Dwivedi
    I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects: -Right.Wing I have attached a picture for reference . . .

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  • Transitioning to asynchronous programming model

    - by Simone
    our team is mantaining and developing a .NET web service written in C#. We have stress tested the web service's farm and we have evidence that the actual architecture doesn't scale well, as the number of request are constantly increasing. We analyzed Martin Fowler's conclusion in this article, and our team feels that migrating to an asynchronous programming model such as the one described could be the right direction to point to for our service too. My question is: do you think that this "switch" needs a complete rewrite of the application? Has been someone of you been able to adopt APM without rewriting everything and has some insight to share? Thank you in advance

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  • Is donationware a good monetization model for developers?

    - by Nathan Campos
    I've been developing for Android for about 2 years (and ~1 year for iOS), releasing freeware and open source applications (mostly because my AdSense account was disabled in 2010), but recently I had an idea for a great app that I wanted to get some money, since it would take some effort to develop and also I would like to test this "commercial" model to know if this could make me invest more time improving and making my apps better. Since my AdSense account was disabled and then I'll not be about to sell it on the Google Play Store, I thought about making it a donationware so I would distribute it for free (and probably open source too) and users that really liked the app and wanted to give me a thanks and a incentive to continue developing it could donate any amount of money. So, what's your experience with donationware? Is it worth compared to paid apps?

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  • Backbone.js not registering Model.hasChanged event

    - by Brian M. Hunt
    Hello, I'm trying to get a View in Backbone.js to save when there's a 'change' event if (and only if) the data has changed. Long story short, I've a 'change' event set on the View that calls this: function changed_event() { log.debug("Before: " + this.model.get('name')) // not 'contrived!' this.model.set({'name': 'contrived!'}); log.debug("After: " + this.model.get('name')) // 'contrived!' if (this.model.hasChanged()) { alert("This is never called."); } } I'd like to know why the model.hasChanged() is false when clearly the model has been changed. I'm not sure what other information is necessary, but if there is more information that may be helpful please comment and I'll elaborate. Thank you for reading.

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  • MVVM/WPF: Using a ObservableCollection<T> as a list in a domain model, is that good/bad ?

    - by msfanboy
    I have aggregated models like Customer:Order:Product. As my View is bound to the BillingViewModel which has a Property Customers of type ObservableCollection and ONE customer in this collection has a "list" of orders named ObservableCollection and ONE order in this collection has a "list" of products named ObservableCollection Well I need the ObservableCollection`s for databinding but should a domain model really have a ObservableCollection ? normally it has a List or IEnumerable ! Is this bad habit or having side effects?

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  • How can I highlight empty fields in ASP.NET MVC 2 before model binding has occurred?

    - by Richard Poole
    I'm trying to highlight certain form fields (let's call them important fields) when they're empty. In essence, they should behave a bit like required fields, but they should be highlighted if they are empty when the user first GETs the form, before POST & model validation has occurred. The user can also ignore the warnings and submit the form when these fields are empty (i.e. empty important fields won't cause ModelState.IsValid to be false). Ideally it needs to work server-side (empty important fields are highlighted with warning message on GET) and client-side (highlighted if empty when losing focus). I've thought of a few ways of doing this, but I'm hoping some bright spark can come up with a nice elegant solution... Just use a CSS class to flag important fields Update every view/template to render important fields with an important CSS class. Write some jQuery to highlight empty important fields when the DOM is ready and hook their blur events so highlights & warning messages can be shown/hidden as appropriate. Pros: Quick and easy. Cons: Unnecessary duplication of importance flags and warning messages across views & templates. Clients with JavaScript disabled will never see highlights/warnings. Custom data annotation and client-side validator Create classes similar to RequiredAttribute, RequiredAttributeAdapter and ModelClientValidationRequiredRule, and register the adapter with DataAnnotationsModelValidatorProvider.RegisterAdapter. Create a client-side validator like this that responds to the blur event. Pros: Data annotation follows DRY principle (Html.ValidationMessageFor<T> picks up field importance and warning message from attribute, no duplication). Cons: Must call TryValidateModel from GET actions to ensure empty fields are decorated. Not technically validation (client- & server-side rules don't match) so it's at the mercy of framework changes. Clients with JavaScript disabled will never see highlights/warnings. Clone the entire validation framework It strikes me that I'm trying to achieve exactly the same thing as validation but with warnings rather than errors. It needs to run before model binding (and therefore validation) has occurred. Perhaps it's worth designing a similar framework with annotations like Required, RegularExpression, StringLength, etc. that somehow cause Html.TextBoxFor<T> etc. to render the warning CSS class and Html.ValidationMessageFor<T> to emit the warning message and JSON needed to enable client-side blur checks. Pros: Sounds like something MVC 2 could do with out of the box. Cons: Way too much effort for my current requirement! I'm swaying towards option 1. Can anyone think of a better solution?

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  • Ruby on Rails: What are partial hash arguments and full set arguments?

    - by williamjones
    I'm using asserts_redirected_to in my unit tests, and I'm receiving this warning: DEPRECATION WARNING: Using assert_redirected_to with partial hash arguments is deprecated. Specify the full set arguments instead. What is a partial hash argument, and what is a full set argument? These aren't terms that I've seen used in the Rails community before, and the only relevant results I can find on Google for these are in reference to this deprecation warning. Here is my code: assert_redirected_to :controller => :user, :action => :search also tried: assert_redirected_to({:controller => :user, :action => :search}) I might have guessed that it feels I'm missing some parameters or something like that, but the API documentation explicitly says that not all parameters need to be included: http://rails.rubyonrails.org/classes/ActionController/Assertions/ResponseAssertions.html

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  • Handling packet impersonating in client-server model online game

    - by TheDespite
    I am designing a server-client model game library/engine. How do I, and should I even bother to handle frequent update packet possible impersonating? In my current design anyone could copy a packet from someone else and modify it to execute any non-critical action for another client. I am currently compressing all datagrams so that adds just a tad of security. Edit: One way I thought about was to send a unique "key" to the verified client every x_time and then the client has to add that to all of it's update packets until a new key is sent. Edit2: I should have mentioned that I am not concerned about whether the actions described in the packet are available to the client at the time, this is all checked by the server which I thought was obvious. I am only concerned about someone sending packets for another client.

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  • SharePoint Client Object Model: Step One

    - by PeterBrunone
    I almost didn't make it out alive.  I followed the instructions in every piece of sample code and every forum post by someone who had no idea why their client OM code wasn't working, and my code still wouldn't get past the page load.  I kept getting "'Type' is undefined" errors when sp.core.js tried to register the SP namespace.As it turns out, you need the help of the default master page (or one like it) to get the object model loaded.  Once I told my sample page to use the default master and modified everything accordingly, it hooked up and ran just fine.Now I can finally get some work done.

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  • Set iPhone Style Location Based Alerts On Your Android Device With Google Now

    - by Gopinath
    Location based alerts of iPhone are very useful. You can set an alert to popup as soon as you reach a specific location like “Pickup milk and eggs” when I’m near a grocery store. This feature was missing in Android for a long time, but last week at Google I/O conference Google released an update to Google Now which supports location based alerts. To setup a location based alert 1. Launch Google Now 2. Type or say add reminder 3. By default it shows time based alert interface, switch it location based by touching Location icon 4. Set reminder text, choose a location and touch Set reminder 5. Your alert is set now and as soon as you are close by the specified location, you’ll see an alert on your device. This is a nice feature and I’m using it quite often for the past couple of days.  There are couple of things missing from the current version of Google Now location based alerts– recurring alerts and ability to set alerts on leaving a specific location. It is not possible to recur location based alerts. You will be alerted only once as soon as you reach the location and it is not possible to repeat the alert next time you visit the location. Lets say you want to be reminded to say hi to friend’s parents whenever you are travelling close by their home. It does not work. The second missing feature is something basic and some how Google did not incorporate in their first iteration. Lets say you are at office now and you want to set up alert to pickup flowers when you leave office. Sounds like a simple use case for location based alerts right? But there is no way to set this type of alerts. Google Now alerts you as soon as you reach a location, but not when you leave a location. Do you have an Android that supports Google Now? If so what are your thoughts on location based alerts?

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  • Mobile phone detection (brand, model, browser etc)

    - by SyaZ
    What do you use to detect visitor's mobile phone, down to the model if possible? Currently we maintain our own database but it's really getting behind due to lack of manpower to maintain it, so we decided to give 3rd party solution a try. These are my candidates but I don't have time to really try them all: DeviceAtlas - 1 year personal evaluation, but basic license is affordable. Their database look solid with daily update and user-contributed tests / updates. I am favoring this one at the moment. DetectRight - I was recommended this by a colleague but really can't find much from their site. 20k devices -- really? WURFL - Open source, database collaboratively derived from UAProf. So basically if you're going with UAProf solution, you're better off with WURFL. DetectMoBileBrowsers - This looks like the simplest of all. Too bad it's language dependent (PHP). Please share your experience or suggestions!

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  • Skeletal Animation - Automatically apply skeleton to model

    - by Randomman159
    Looking at websites such as mixamo.com or some game's development systems such as the animation editor for Overgrowth (http://www.youtube.com/watch?v=-RpqbC5-Z0E), i see that the skeleton in these situations is automatically being applied to the models. I really don't expect (though wouldn't mind) code that does this, but i really am looking for some sort of pointer in the direction, or how they go about this. If any of you have done this, or know how to, please do reply, i don't want to spend the next week trying to crack it, then another to actually code it :P Thanks all :) Just for a bit more information, i am in C# working with OpenTK with my own custom model loader, etc. but i can easily adjust any given code / concept to fit with mine :)

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  • Making more complicated systems(entity-component-system model question)

    - by winch
    I'm using a model where entities are collections of components and components are just data. All the logic goes into systems which operate on components. Making basic systems(for Rendering and handling collision) was easy. But how do I do more compilcated systems? For example, in a CollisionSystem I can check if entity A collides with entity B. I have this code in CollisionSystem for checking if B damages A: if(collides(a, b)) { HealthComponent* hc = a->get<HealthComponent(); hc.reduceHealth(b->get<DamageComponent>()->getDamage()); But I feel that this code shouldn't belong to Collision system. Where should code like this be and which additional systems should I create to make this code generic?

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  • XNA Skinned Model - Keyframe.Bone out of range exception

    - by idlackage
    I'm getting an IndexOutOfRangeException on this line of AnimationPlayer.cs: boneTransforms[keyframe.Bone] = keyframe.Transform; I don't get what it's really referring to. The error happens when keyframe.Bone is 14, but I have no idea what that's supposed to mean. The 14th bone of my model? What would that even be? I read this thread, but nothing there seemed to work. I don't have many bones, stray edges/verts, unassigned verts, unparented/non-root bones, or bones with dots in the name. What else can I be missing? Thank you for any help!

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  • Storing year/make/model in a database?

    - by Mark
    Here's what I'm thinking (excuse the Django format): class VehicleMake(Model): name = CharField(max_length=50) class VehicleModel(Model): make = ForeignKey(VehicleMake) name = CharField(max_length=50) class VehicleYear(Model): model = ForeignKey(VehicleModel) year = PositiveIntegerField() This is going to be used in those contingent drop-down select boxes, which would visually be laid out like [- Year -][- Make -][- Model -]. So, to query the data I need I would first have to select all distinct years from the years table, sorted descending. Then I'd find all the vehicle makes that have produced a model in that year. And then all the models by that make in that year. Is this a good way to do it, or should I re-arrange the foreign keys somehow? Or use a many-to-many table for the years/models so that no year is repeated?

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • Accessing rails flash[:notice] in a model

    - by titaniumdecoy
    I am trying to assign a message to flash[:notice] in a model observer. This question has already been asked: Ruby on Rails: Observers and flash[:notice] messages? However, I get the following error message when I try to access it in my model: undefined local variable or method `flash' for #<ModelObserver:0x2c1742c> Here is my code: class ModelObserver < ActiveRecord::Observer observe A, B, C def after_save(model) puts "Model saved" flash[:notice] = "Model saved" end end I know the method is being called because "Model saved" is printed to the terminal. Is it possible to access the flash inside an observer, and if so, how?

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