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  • Xbox : la prochaine console sera baptisée Loop, plus petite et moins chère, elle sera sous Windows 9 avec un processeur ARM

    Xbox : la prochaine console sera baptisée Loop, Plus petite et moins chère, elle sera sous Windows 9 avec un processeur ARMe Ça devient presque une coutume pour certains produits de Microsoft dont la firme se garde de divulguer toute information officielle. Comme c'était le cas pour Windows 8, les rumeurs sur la prochaine console Xbox font à leur tour le « buz » sur la toile. Selon un article du site MSNerd, le successeur de la Xbox 360 pourrait être baptisé Xbox 720, et aura pour nom de code « Loop ». Plus petite et moins couteuse, cette console fonctionnera sous une version adaptée de Windows 9, avec un ...

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  • Implementing an async "read all currently available data from stream" operation

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a console's standard output Stream. Console output streams are of type FileStream; the implementation can cast to that, if needed. There is also an associated StreamReader already present to leverage. There is only one thing I need to implement in this class to achieve my desired functionality: an async "read all the data available this moment" operation. Reading to the end of the stream is not viable because the stream will not end unless the process closes the console output handle, and it will not do that because it is interactive and expecting input before continuing. I will be using that hypothetical async operation to implement event-based notification, which will be more convenient for my callers. The public interface of the class is this: public class ConsoleAutomator { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Remember that the goal here is to read all of the chunk and call event subscribers exactly once for each chunk. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream. private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer (in which case we know that there was no more data to be read during the last read operation), all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Never more than one event for each time data is available to be read Is almost agnostic to the buffer size The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this. Update: I definitely did not communicate the scenario well in my initial writeup. I have since revised the writeup quite a bit, but to be extra sure: The question is about how to implement an async "read all the data available this moment" operation. My apologies to the people who took the time to read and answer without me making my intent clear enough.

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  • Serial connection over a single USB cable (Windows to linux, or linux to linux)

    - by andyortlieb
    I'm helping out with a project for an embedded device that only has USB and no serial. This device is running Linux. These days, when we need to connect to a serial port on a device we typically use a USB to serial adapter (on something like a phone system or a load balancing device, etc). I would like to know if it is possible to have the host device behave as though it were a serial adapter, thus removing the need for one. Given the nature of USB, is this approach even necessary? To recap, I would like to be able to connect a single A-to-A USB cable from my workstation (be it windows or linux) to this device, for the purpose of administration (especially initial setup), using minicom, putty or hyperterminal. Thanks

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  • Which are the non-x text editors in Powershell?

    - by Andrei T. Ursan
    Are there some editors like emacs, vi/vim, specifically for power shell, if so which are the best? I will have to do some work on windows and I need some unix productivity - which means for me shell + text editor with syntax highlighting (for python, java, c, c++), so which are my options? Edit: I'm looking for an alternative at vim or other unix editors, and cygwin is not an option. I just want from the command line to say texteditor_name file1, modify it, save it etc, and all of these to happen inside the terminal, not in another interface etc.

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  • How can I login to Ubuntu using a USB serial port?

    - by marc
    How can enable remote terminal login into Ubuntu 9.10 using a USB serial port? I created device /dev/ttyUSB0 and i want to allow logins using Hyper-Terminal. I found some resources but they are related to real hardware rs232 ports. I can't find any information about USB converter. So far I have established connection between that USB-serial port and my laptop. I can send text to the port (cp sometext.txt /dev/ttyUSB0) and read it using hyperterminal. What do I need to do to enable logins on this port?

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  • Powershell not displyaing Unix colors

    - by Paul Nathan
    I use various Linux programs on my machine; some of them have colorized output. However, Windows Powershell does not support Linux colors; it get a message like so ?[0m31m(which is the color control code), and renders that instead of the color. Is there a way around this?

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  • Capturing XEN Dom0 logs on Debian lenny ?

    - by Xavier
    I have a Dell server with Xen 3.2 (from Debian Lenny) running a Debian Lenny dom0. Since I am facing unexpected reboot without any clue in the debian logs, I would like to capture the Xen dom0 logs. Did anybody achieve this and how ? I tried to use the Dell serial port redirection without success.

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  • mysql command line not working

    - by Sandeepan Nath
    I have mysql running in my fedora system. I have xampp setup on the system and php projects present in the webspace are working fine. PhpMyAdmin is working fine. echoing phpinfo() in a PHP script also shows mysql enabled. But running mysql connect command mysql -u[username] -p[password] Gives this - bash: mysql: command not found How do I fix that? Any pointers? I guess I need to do some pointing (define some path in some file) so that my system knows that mysql is installed. What exactly do I have to do? Additional Details This system was someone else's and he is not available here. May be PHP/Mysql was setup already in the system. I just freshly extracted xampp for linux into /opt/lampp/ and have put all the above mentioned things (PHP projects and PhpMyAdmin) there. After doing that I had a socket problem (PhpMyAdmin was not working and showing this)- #2002 - The server is not responding (or the local MySQL server's socket is not correctly configured) I restarted lampp using ./lampp restart but problem remained. Then after turning on system today, I started lampp and everything worked just fine. No project issues anymore only command line Mysql not working

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  • GNU Screen: Combining split-regions and full-screen sessions

    - by scrrr
    Let's say I have three sessions: 0, 1 and 2 I'm on session 0 and I press CTRL-A S to split the screen. Then I select session 1 for the bottom split region, while 0 is in the upper. Can I switch to session 2 and have it display in full-screen while 0 and 1 remain split? If I CTRL-A n to other sessions in a split screen it only changes the split-region. I want some sessions to be full-screen though. Is that possible?

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  • Zip only public directory

    - by Nino55
    Hi guys, I've a lot of websites (100+ directories) I want to create a unique zip with only public subdirectory. My structure now is like: - Site 1 --- app --- tmp --- log --- public - Site 2 --- app --- tmp --- log --- public - ... 100+ dirs ... Now I need a unique zip and then after unzip it I want to see this structure: - Site 1 --- public - Site 2 --- public - others Any suggestion how I can do that with linux commands zip/tar ? Thanks so much!

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  • Alternative shell apps for OS X

    - by Joseph Silvashy
    This might sound ridiculous, but my eyes are tired of looking at the crappy font rendering in OS X's Terminal.app, is there anything you guys recommend? I know it's like one of those things that you can easily say, "It's shell! what more can you ask for!" but really, all these great methods for rendering fonts and anti-aliasing, and we developers haven't even integrated that into our most trusty tool... at least that I know of. Anyhow, let's discus shell alternatives, thoughts?

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  • What does the @ symbol mean in a file's permission settings?

    - by Shiki
    I'm on MacOSX, I did ln -s on a directory and these are the results: -rwxrwxr-x@ 1 shiki admin 970332 Mar 6 16:38 apc.so -rwxrwxr-x@ 1 shiki admin 653884 Mar 6 16:38 eaccelerator.so -rw-rw-r--@ 1 shiki admin 60064 Mar 6 16:38 gettext.a -rwxrwxr-x@ 1 shiki admin 80320 Mar 6 16:38 gettext.so -rw-rw-r--@ 1 shiki admin 514784 Mar 6 16:38 imap.a -rwxrwxr-x@ 1 shiki admin 3886132 Mar 6 16:38 imap.so What do those @ symbols mean?

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  • Alternative terminal emulators for OS X

    - by Joseph Silvashy
    This might sound ridiculous, but my eyes are tired of looking at the crappy font rendering in OS X's Terminal.app, is there anything you guys recommend? I know it's like one of those things that you can easily say, "It's shell! what more can you ask for!" but really, all these great methods for rendering fonts and anti-aliasing, and we developers haven't even integrated that into our most trusty tool... at least that I know of. Anyhow, let's discus shell alternatives, thoughts?

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  • Missing hvc0 in Ubuntu Lucid Xen DomU

    - by Joril
    I've just installed an Ubuntu Lucid 64bit image (from Stacklet) as a Xen DomU, running under Xen 3.2.1 on Centos 5.2 64bit. Everything is working fine, except my logs are flooded with: /dev/hvc0: No such file or directory I tried creating the device with mknod /dev/hvc0 c 229 0 but the message just changes to: /dev/hvc0: cannot open as standard input: No such device or address Any hint on what I could try? :(

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  • Let putty watch for specific output in stdout and notify

    - by GrzegorzOledzki
    Do you know any way to introduce a notification feature to putty client? I would like to setup some regular expressions or simply text strings and be notified (by sound or some tooltip) when this content appears in stdout. If not specific in putty, how can I get it done? There used to be a similar feature in older version of KDE's konsole terminal, but even now I can't see it.

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  • How to get the summarized sizes of folders and their subfolders?

    - by Kau-Boy
    Let's say I want to get the size of each folder of a linux file system. When I use ls -la I don't really get the summarized size of the folders. If I use df I get the size of each mounted file system but that also doesn't help me. And with du I get the size of each subfolder and the summary of the whole file system. But I want to have only the summarized size of each folder within the ROOT folder of the file system. Is there any command to achiev that?

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  • Color in Cygwin terminal

    - by ForbesLindesay
    I've installed cygwin because I'm a bit fed up with the Windows terminal not being great. The only problem I'm having is the lack of colours. You can see the problem in the following 2 screenshots that display the same command: All I want is something which has a nice font, resizes properly (including proper behaviour when maximised) and support for colours. Ideally I'd like tabs too. This seems like a silly reason to end up buying a mac, so I'm hoping I can get all these things on windows somehow.

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  • Metro: Promises

    - by Stephen.Walther
    The goal of this blog entry is to describe the Promise class in the WinJS library. You can use promises whenever you need to perform an asynchronous operation such as retrieving data from a remote website or a file from the file system. Promises are used extensively in the WinJS library. Asynchronous Programming Some code executes immediately, some code requires time to complete or might never complete at all. For example, retrieving the value of a local variable is an immediate operation. Retrieving data from a remote website takes longer or might not complete at all. When an operation might take a long time to complete, you should write your code so that it executes asynchronously. Instead of waiting for an operation to complete, you should start the operation and then do something else until you receive a signal that the operation is complete. An analogy. Some telephone customer service lines require you to wait on hold – listening to really bad music – until a customer service representative is available. This is synchronous programming and very wasteful of your time. Some newer customer service lines enable you to enter your telephone number so the customer service representative can call you back when a customer representative becomes available. This approach is much less wasteful of your time because you can do useful things while waiting for the callback. There are several patterns that you can use to write code which executes asynchronously. The most popular pattern in JavaScript is the callback pattern. When you call a function which might take a long time to return a result, you pass a callback function to the function. For example, the following code (which uses jQuery) includes a function named getFlickrPhotos which returns photos from the Flickr website which match a set of tags (such as “dog” and “funny”): function getFlickrPhotos(tags, callback) { $.getJSON( "http://api.flickr.com/services/feeds/photos_public.gne?jsoncallback=?", { tags: tags, tagmode: "all", format: "json" }, function (data) { if (callback) { callback(data.items); } } ); } getFlickrPhotos("funny, dogs", function(data) { $.each(data, function(index, item) { console.log(item); }); }); The getFlickr() function includes a callback parameter. When you call the getFlickr() function, you pass a function to the callback parameter which gets executed when the getFlicker() function finishes retrieving the list of photos from the Flickr web service. In the code above, the callback function simply iterates through the results and writes each result to the console. Using callbacks is a natural way to perform asynchronous programming with JavaScript. Instead of waiting for an operation to complete, sitting there and listening to really bad music, you can get a callback when the operation is complete. Using Promises The CommonJS website defines a promise like this (http://wiki.commonjs.org/wiki/Promises): “Promises provide a well-defined interface for interacting with an object that represents the result of an action that is performed asynchronously, and may or may not be finished at any given point in time. By utilizing a standard interface, different components can return promises for asynchronous actions and consumers can utilize the promises in a predictable manner.” A promise provides a standard pattern for specifying callbacks. In the WinJS library, when you create a promise, you can specify three callbacks: a complete callback, a failure callback, and a progress callback. Promises are used extensively in the WinJS library. The methods in the animation library, the control library, and the binding library all use promises. For example, the xhr() method included in the WinJS base library returns a promise. The xhr() method wraps calls to the standard XmlHttpRequest object in a promise. The following code illustrates how you can use the xhr() method to perform an Ajax request which retrieves a file named Photos.txt: var options = { url: "/data/photos.txt" }; WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); var data = JSON.parse(xmlHttpRequest.responseText); console.log(data); }, function(xmlHttpRequest) { console.log("fail"); }, function(xmlHttpRequest) { console.log("progress"); } ) The WinJS.xhr() method returns a promise. The Promise class includes a then() method which accepts three callback functions: a complete callback, an error callback, and a progress callback: Promise.then(completeCallback, errorCallback, progressCallback) In the code above, three anonymous functions are passed to the then() method. The three callbacks simply write a message to the JavaScript Console. The complete callback also dumps all of the data retrieved from the photos.txt file. Creating Promises You can create your own promises by creating a new instance of the Promise class. The constructor for the Promise class requires a function which accepts three parameters: a complete, error, and progress function parameter. For example, the code below illustrates how you can create a method named wait10Seconds() which returns a promise. The progress function is called every second and the complete function is not called until 10 seconds have passed: (function () { "use strict"; var app = WinJS.Application; function wait10Seconds() { return new WinJS.Promise(function (complete, error, progress) { var seconds = 0; var intervalId = window.setInterval(function () { seconds++; progress(seconds); if (seconds > 9) { window.clearInterval(intervalId); complete(); } }, 1000); }); } app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { wait10Seconds().then( function () { console.log("complete") }, function () { console.log("error") }, function (seconds) { console.log("progress:" + seconds) } ); } } app.start(); })(); All of the work happens in the constructor function for the promise. The window.setInterval() method is used to execute code every second. Every second, the progress() callback method is called. If more than 10 seconds have passed then the complete() callback method is called and the clearInterval() method is called. When you execute the code above, you can see the output in the Visual Studio JavaScript Console. Creating a Timeout Promise In the previous section, we created a custom Promise which uses the window.setInterval() method to complete the promise after 10 seconds. We really did not need to create a custom promise because the Promise class already includes a static method for returning promises which complete after a certain interval. The code below illustrates how you can use the timeout() method. The timeout() method returns a promise which completes after a certain number of milliseconds. WinJS.Promise.timeout(3000).then( function(){console.log("complete")}, function(){console.log("error")}, function(){console.log("progress")} ); In the code above, the Promise completes after 3 seconds (3000 milliseconds). The Promise returned by the timeout() method does not support progress events. Therefore, the only message written to the console is the message “complete” after 10 seconds. Canceling Promises Some promises, but not all, support cancellation. When you cancel a promise, the promise’s error callback is executed. For example, the following code uses the WinJS.xhr() method to perform an Ajax request. However, immediately after the Ajax request is made, the request is cancelled. // Specify Ajax request options var options = { url: "/data/photos.txt" }; // Make the Ajax request var request = WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); }, function (xmlHttpRequest) { console.log("fail"); }, function (xmlHttpRequest) { console.log("progress"); } ); // Cancel the Ajax request request.cancel(); When you run the code above, the message “fail” is written to the Visual Studio JavaScript Console. Composing Promises You can build promises out of other promises. In other words, you can compose promises. There are two static methods of the Promise class which you can use to compose promises: the join() method and the any() method. When you join promises, a promise is complete when all of the joined promises are complete. When you use the any() method, a promise is complete when any of the promises complete. The following code illustrates how to use the join() method. A new promise is created out of two timeout promises. The new promise does not complete until both of the timeout promises complete: WinJS.Promise.join([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The message “complete” will not be written to the JavaScript Console until both promises passed to the join() method completes. The message won’t be written for 5 seconds (5,000 milliseconds). The any() method completes when any promise passed to the any() method completes: WinJS.Promise.any([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The code above writes the message “complete” to the JavaScript Console after 1 second (1,000 milliseconds). The message is written to the JavaScript console immediately after the first promise completes and before the second promise completes. Summary The goal of this blog entry was to describe WinJS promises. First, we discussed how promises enable you to easily write code which performs asynchronous actions. You learned how to use a promise when performing an Ajax request. Next, we discussed how you can create your own promises. You learned how to create a new promise by creating a constructor function with complete, error, and progress parameters. Finally, you learned about several advanced methods of promises. You learned how to use the timeout() method to create promises which complete after an interval of time. You also learned how to cancel promises and compose promises from other promises.

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  • Visual Studio 2008 project organization for executable and assembly

    - by user304582
    Hi - I am having a problem setting up the following in Visual Studio 2008: a parent project which includes the entrypoint Main() method class and which declares an interface, and a child project which has classes that implement the interface declared in the parent project. I have specified that Parent's Output type is a Console application, and Child's Output type is a Class library. In Child I have add a reference to the Parent as a project, and specified that Child depends on Parent and that the build order should be Parent, then Child. The build succeeds, and as far I can tell, the right things show up in the Child/bin/debug directory: Parent.exe and Child.dll. However, if I run Parent.exe, then at the point when it should load a class from the Child.dll, it fails with the error message: exception executing operation System.TypeLoadException: Could not load type 'Child.some.class' from assembly 'Parent, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. I guess I'm confused as to how to get the Parent and Child projects to play together. I plan on having more child projects that use the same framework that is set up in the Parent, and so I do not want to move the entrypoint class down into the Child project. If I try to specify that the Child project is also a Console application, then the build process fails because there is no Main() entrypoint class in the child (even though the Parent project is included as a reference). Any help would be welcome! Thanks, Martin

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  • Add jpeg image to another in C#

    - by o-logn
    Hey, I have a two jpeg files. One is 1024x768 in size and the other is 64x64. I'm creating a console application and would like to add the 64x64 image at location (X,Y) into the 1024x768 image. How can I do this in memory (since I'm not using winforms and would like this to be quite fast)? I've converted the larger image into bytes using File.ReadAllBytes, but I'm not sure how to insert the smaller image at a particular location. Thanks for any help

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  • How can i monitor syslog messages in c# console app with TCP

    - by djerry
    Heya, In my application, i need to monitor all messages sent by syslog. I've tried with UDP, but after one message, i didn't respond anymore (no error, just no heads up anymore). And setting up a tcp server isn't really the solution either i think. Can anyone guide me to a solution where i can log messages form syslog with tcp (normally on port 514). Thanks in advance.

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  • PDCurses TUI C++ Win32 console app - Access violation reading location

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime, which suggests a bad pointer: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

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