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  • abstract data type list. . .

    - by aldrin
    A LIST is an ordered collection of items where items may be inserted anywhere in the list. Implement a LIST using an array as follows: struct list { int *items; // pointer to the array int size; // actual size of the array int count; // number of items in the array }; typedef struct list *List; // pointer to the structure Implement the following functions: a) List newList(int size); - will create a new List and return its pointer. Allocate space for the structure, allocate space for the array, then initialize size and count, return the pointer. b) void isEmpty(List list); c) void display(List list); d) int contains(List list, int item); e) void remove(List list, int i) ; f) void insertAfter(List list,int item, int i); g) void addEnd(List list,int item) - add item at the end of the list – simply store the data at position count, then increment count. If the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addEnd(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 40 h) void addFront(List list,int item) - shift all elements to the right so that the item can be placed at position 0, then increment count. Bonus: if the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addFront(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 i) void removeFront(List list) - shift all elements to the left and decrement count; count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 removeFront(list) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 j) void remove(List list,int item) - get the index of the item in the list and then shift all elements to the count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 remove(list,10) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 15 20 30

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  • Strange WPF ListBox Behavior

    - by uncle-harvey
    I’m trying to bind a List of items to a listbox in WPF. The items are grouped by one value and each group is to be housed in an expander. Everything works fine when I don’t use any custom styles. However, when I use custom styles (which work properly with non-grouped items and as independent controls) the binding doesn’t display any items. Below is the code I’m executing. Any ideas why the items won’t show up in the Expander? Test.xaml: <Window x:Class="Glossy.Test" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Test" Height="300" Width="300"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="..\TestStyles.xaml"/> <ResourceDictionary> <Style x:Key="ContainerStyle" TargetType="{x:Type GroupItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <Expander Header="{Binding}" IsExpanded="True"> <ItemsPresenter /> </Expander> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Window.Resources> <Grid> <ListBox x:Name="TestList"> <ListBox.GroupStyle> <GroupStyle ContainerStyle="{StaticResource ContainerStyle}"/> </ListBox.GroupStyle> </ListBox> </Grid> Test.xaml.cs: public partial class Test : Window { private List<Contact> _ContactItems; public List<Contact> ContactItems { get { return _ContactItems; } set { _ContactItems = value; } } public Test() { InitializeComponent(); ContactItems = new List<Contact>(); ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 1"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 2"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 3"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 10"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 11"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 12"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "RST"; ContactItems.Last().Name = "Contact 7"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "RST"; ContactItems.Last().Name = "Contact 8"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "RST"; ContactItems.Last().Name = "Contact 9"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "XYZ"; ContactItems.Last().Name = "Contact 4"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "XYZ"; ContactItems.Last().Name = "Contact 5"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "XYZ"; ContactItems.Last().Name = "Contact 6"; ICollectionView view = CollectionViewSource.GetDefaultView(ContactItems); view.GroupDescriptions.Add(new PropertyGroupDescription("CompanyName")); view.SortDescriptions.Add(new SortDescription("Name", ListSortDirection.Ascending)); TestList.ItemsSource = view; } } public class Contact { public string CompanyName { get; set; } public string Name { get; set; } public override string ToString() { return Name; } } TestStyles.xaml: <Style TargetType="{x:Type ListBox}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="true"/> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.CanContentScroll" Value="true"/> <Setter Property="MinWidth" Value="120"/> <Setter Property="MinHeight" Value="95"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBox"> <Grid Background="Black"> <Rectangle VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Fill="White"> <Rectangle.OpacityMask> <DrawingBrush> <DrawingBrush.Drawing> <GeometryDrawing Geometry="M65.5,33 L537.5,35 537.5,274.5 C536.5,81 119.5,177 66.5,92" Brush="#11444444"> <GeometryDrawing.Pen> <Pen Brush="Transparent"/> </GeometryDrawing.Pen> </GeometryDrawing> </DrawingBrush.Drawing> </DrawingBrush> </Rectangle.OpacityMask> </Rectangle> <Border Name="Border" Background="Transparent" BorderBrush="Gray" BorderThickness="1" CornerRadius="2"> <ScrollViewer Margin="0" Focusable="false"> <StackPanel Margin="2" IsItemsHost="True" /> </ScrollViewer> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsEnabled" Value="false"> <Setter TargetName="Border" Property="Background" Value="Gray" /> <Setter TargetName="Border" Property="BorderBrush" Value="DimGray" /> </Trigger> <Trigger Property="IsGrouping" Value="true"> <Setter Property="ScrollViewer.CanContentScroll" Value="false"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="true"/> <Setter Property="Foreground" Value="Gray"/> <Setter Property="Background" Value="Transparent"/> <Setter Property="FontFamily" Value="Verdana"/> <Setter Property="HorizontalAlignment" Value="Stretch"/> <Setter Property="FontSize" Value="11"/> <Setter Property="Margin" Value="3,1,3,1"/> <Setter Property="Padding" Value="0"/> <Setter Property="FontWeight" Value="Normal"/> <Setter Property="VerticalAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBoxItem"> <Border Name="Border" Padding="2" SnapsToDevicePixels="true"> <ContentPresenter /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="true"> <Setter TargetName="Border" Property="Background" Value="Gray"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="White"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <ControlTemplate x:Key="ExpanderToggleButton" TargetType="ToggleButton"> <Border Name="Border" CornerRadius="2,0,0,0" Background="Transparent" BorderBrush="LightGray" BorderThickness="0,0,1,0"> <Path Name="Arrow" Fill="Blue" HorizontalAlignment="Center" VerticalAlignment="Center" Data="M 0 0 L 4 4 L 8 0 Z"/> </Border> <ControlTemplate.Triggers> <Trigger Property="ToggleButton.IsMouseOver" Value="True"> <Setter TargetName="Border" Property="Background" Value="Gray" /> </Trigger> <Trigger Property="IsPressed" Value="True"> <Setter TargetName="Border" Property="Background" Value="Black" /> </Trigger> <Trigger Property="IsChecked" Value="True"> <Setter TargetName="Arrow" Property="Data" Value="M 0 4 L 4 0 L 8 4 Z" /> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter TargetName="Border" Property="Background" Value="DimGray" /> <Setter TargetName="Border" Property="BorderBrush" Value="DimGray" /> <Setter Property="Foreground" Value="LightGray"/> <Setter TargetName="Arrow" Property="Fill" Value="LightBlue" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> <Style TargetType="{x:Type Expander}"> <Setter Property="Foreground" Value="White"/> <Setter Property="FontFamily" Value="Verdana"/> <Setter Property="FontSize" Value="11"/> <Setter Property="FontWeight" Value="Normal"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Expander"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Name="ContentRow" Height="0"/> </Grid.RowDefinitions> <Border Name="Border" Grid.Row="0" Background="Black" BorderBrush="DimGray" BorderThickness="1" Cursor="Hand" CornerRadius="2,2,0,0" > <Grid HorizontalAlignment="Left"> <Grid.RowDefinitions> <RowDefinition Height="23"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="20" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <ToggleButton IsChecked="{Binding Path=IsExpanded,Mode=TwoWay,RelativeSource={RelativeSource TemplatedParent}}" Template="{StaticResource ExpanderToggleButton}" Background="Black" /> <Label Grid.Column="1" FontSize="14" FontWeight="Normal" Margin="0" VerticalAlignment="Top" Foreground="White" FontFamily="Verdana"> <ContentPresenter Grid.Column="1" Margin="4,3,0,0" HorizontalAlignment="Left" ContentSource="Header" RecognizesAccessKey="True" /> </Label> </Grid> </Border> <Border Name="Content" Background="Black" BorderBrush="DimGray" BorderThickness="1,0,1,1" Grid.Row="1" CornerRadius="0,0,2,2" > <Grid Background="Black"> <Rectangle VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Fill="White"> <Rectangle.OpacityMask> <DrawingBrush> <DrawingBrush.Drawing> <GeometryDrawing Geometry="M65.5,33 L537.5,35 537.5,274.5 C536.5,81 119.5,177 66.5,92" Brush="#11444444"> <GeometryDrawing.Pen> <Pen Brush="Transparent"/> </GeometryDrawing.Pen> </GeometryDrawing> </DrawingBrush.Drawing> </DrawingBrush> </Rectangle.OpacityMask> </Rectangle> <ContentPresenter Margin="4" /> </Grid> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsExpanded" Value="True"> <Setter TargetName="ContentRow" Property="Height" Value="{Binding ElementName=Content,Path=DesiredHeight}" /> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter TargetName="Border" Property="Background" Value="Gray" /> <Setter TargetName="Border" Property="BorderBrush" Value="DimGray" /> <Setter Property="Foreground" Value="White"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • How can I get a list of linux users/group?

    - by Sergei
    Hello, guys, I need to get and filter the linux users list like: username1 username1_group username2 username2_group ... usernameN usernameN_group I've tried, but only that I've found is: cat /etc/passwd | grep /home | cut -d: -f1 It gives me the list of users in /home folder. But how can I add the group name to each of them? Thanks in advance!

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  • WPF Dialog Box Property Value Editor access source control

    - by Cicik
    Hello, I have User control in WPF with dependency property DEP1 on which i set value by DialogPropertyValueEditor(code below): Public Class OPCItemDialogPropertyValueEditor Inherits DialogPropertyValueEditor Private res As New EditorResources() Public Sub New() Me.InlineEditorTemplate = TryCast(res("OPCItemInlineEditorTemplate"), DataTemplate) End Sub Public Overrides Sub ShowDialog(ByVal propertyValue As PropertyValue, ByVal commandSource As IInputElement) Dim window As New MyWindowToSetProperty(SomeParameter, "STRING Value Of ANother Property In control") If window.ShowDialog() Then propertyValue.Value = window.ChoosedOPCItem End If End Sub End Class I need to set value of property of my control as parameter("STRING Value Of ANother Property In control") for window from i set value to property DEP1 Thanks

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  • WPF Dialog Box Property Value Editor access source(parent) control

    - by Cicik
    Hello, I have User control in WPF with dependency property DEP1 on which i set value by DialogPropertyValueEditor(code below): Public Class OPCItemDialogPropertyValueEditor Inherits DialogPropertyValueEditor Private res As New EditorResources() Public Sub New() Me.InlineEditorTemplate = TryCast(res("OPCItemInlineEditorTemplate"), DataTemplate) End Sub Public Overrides Sub ShowDialog(ByVal propertyValue As PropertyValue, ByVal commandSource As IInputElement) Dim window As New MyWindowToSetProperty(SomeParameter, "STRING Value Of ANother Property In control") If window.ShowDialog() Then propertyValue.Value = window.ChoosedOPCItem End If End Sub End Class I need to set value of property of my control as parameter("STRING Value Of ANother Property In control") for window from i set value to property DEP1 Thanks

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  • [WPF] ComboBox Style problems with DisplayMemberPath

    - by kornelijepetak
    I have a ComboBox and I have set the combo.ItemsSource property to a List object. The Book class contains two properties: "Abbreviation" and "Name". I have set the ComboBox's DisplayMemberPath to "Abbreviation" but the following style that is set on the ComboBox does not display the Abbreviation property, but instead shows "Words.Book" which is the name of the class. The ComboBox drop-down displays a list correctly (Using the specified Abbreviation property). The problem is in the selected ComboBox item, the one displayed when the ComboBox' drop-down is closed. I guess the problem is in ContentPresenter in DataTemplate but I was unable to find a successful solution. Currently the ContentPresenter's Content property is set to Content="{TemplateBinding Content} but I don't know if that's how it should be. Any ideas how to show the property specified in DisplayMemberPath on the selected item? Thank you the code: <ControlTemplate x:Key="ComboBoxToggleButton" TargetType="ToggleButton"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition Width="20" /> </Grid.ColumnDefinitions> <Border x:Name="Border" Grid.ColumnSpan="2" CornerRadius="2" BorderThickness="1" Background="{DynamicResource ribbonTitleFade}" /> <Border Grid.Column="0" CornerRadius="2,0,0,2" Margin="1,6,1,6" BorderBrush="{DynamicResource boSecE}" BorderThickness="0,0,1,0" /> <Path x:Name="Arrow" Grid.Column="1" Fill="White" HorizontalAlignment="Center" VerticalAlignment="Center" Data="M 0 0 L 4 4 L 8 0 Z" /> </Grid> <ControlTemplate.Triggers> <Trigger Property="ToggleButton.IsMouseOver" Value="true"> <Setter TargetName="Border" Property="Background" Value="{DynamicResource ribbonTitleFade}" /> </Trigger> <Trigger Property="ToggleButton.IsChecked" Value="true"> <Setter TargetName="Border" Property="Background" Value="{DynamicResource ribbonTitleFade}" /> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter TargetName="Border" Property="Background" Value="Black" /> <Setter TargetName="Border" Property="BorderBrush" Value="Black" /> <Setter Property="Foreground" Value="Gray"/> <Setter TargetName="Arrow" Property="Fill" Value="Gray" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> <Style x:Key="comboBoxBorderTransparent" TargetType="Control"> <Setter Property="BorderBrush" Value="{DynamicResource boPrimC}" /> </Style> <Style x:Key="comboItemStyle" TargetType="ComboBoxItem"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ComboBoxItem}"> <Border x:Name="backBorder" > <StackPanel Orientation="Horizontal"> <Rectangle x:Name="rectA" Stroke="White" Width="4" Height="4" Fill="#80FFFFFF" Margin="5,0,0,0" HorizontalAlignment="Left" /> <TextBlock x:Name="text" Foreground="White" FontSize="10px"> <ContentPresenter Margin="8,1,0,1" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" /> </TextBlock> </StackPanel> </Border> <ControlTemplate.Triggers> <Trigger Property="ComboBoxItem.IsMouseOver" Value="true"> <Setter TargetName="rectA" Property="Stroke" Value="Black" /> <Setter TargetName="rectA" Property="Fill" Value="#80000000" /> <Setter TargetName="backBorder" Property="Background" Value="White"/> <Setter TargetName="text" Property="Foreground" Value="{DynamicResource boPrimC}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <DataTemplate x:Key="comboSelectedItemTemplate"> <TextBlock Foreground="White" FontSize="10px"> <ContentPresenter Content="{TemplateBinding Content}" /> </TextBlock> </DataTemplate> <Style TargetType="ComboBox"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="true"/> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.CanContentScroll" Value="true"/> <Setter Property="MinWidth" Value="60"/> <Setter Property="MinHeight" Value="20"/> <Setter Property="ItemContainerStyle" Value="{DynamicResource comboItemStyle}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ComboBox"> <Grid> <ToggleButton Name="ToggleButton" Grid.Column="2" Template="{StaticResource ComboBoxToggleButton}" Focusable="false" IsChecked="{Binding Path=IsDropDownOpen,Mode=TwoWay,RelativeSource={RelativeSource TemplatedParent}}" ClickMode="Press"> </ToggleButton> <ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center" Name="ContentSite" IsHitTestVisible="False" Content="{TemplateBinding SelectionBoxItem}" ContentTemplate="{DynamicResource comboSelectedItemTemplate}" ContentTemplateSelector="{TemplateBinding ItemTemplateSelector}" Margin="3,3,23,3" /> <Popup Name="Popup" Placement="Bottom" IsOpen="{TemplateBinding IsDropDownOpen}" AllowsTransparency="False" Focusable="False" PopupAnimation="Slide"> <Grid Name="DropDown" SnapsToDevicePixels="True" MinWidth="{TemplateBinding ActualWidth}" MaxHeight="{TemplateBinding MaxDropDownHeight}"> <Border x:Name="DropDownBorder" Background="{DynamicResource ribbonTitleFade}" BorderThickness="1" BorderBrush="{DynamicResource boPrimC}" /> <ScrollViewer Margin="4,6,4,6" SnapsToDevicePixels="True"> <StackPanel IsItemsHost="True" KeyboardNavigation.DirectionalNavigation="Contained" /> </ScrollViewer> </Grid> </Popup> </Grid> <ControlTemplate.Triggers> <Trigger Property="HasItems" Value="false"> <Setter TargetName="DropDownBorder" Property="MinHeight" Value="95"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="Black"/> </Trigger> <Trigger Property="IsGrouping" Value="true"> <Setter Property="ScrollViewer.CanContentScroll" Value="false"/> </Trigger> <Trigger SourceName="Popup" Property="Popup.AllowsTransparency" Value="true"> <Setter TargetName="DropDownBorder" Property="CornerRadius" Value="2"/> <Setter TargetName="DropDownBorder" Property="Margin" Value="0"/> </Trigger> <Trigger Property="IsEditable" Value="true"> <Setter Property="IsTabStop" Value="false"/> <!--<Setter TargetName="ContentSite" Property="Visibility" Value="Hidden"/>--> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> </Style.Triggers> </Style>

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  • Iterate through a DataTable to find elements in a List object?

    - by Darth Continent
    As I iterate through a DataTable object, I need to check each of its DataRow objects against the items in a generic string List. I found a blog post using the List's Find method along with a delegate, but whereas that example has a separate class (Person), I'm attempting something like the following using an instance of the string object: // My definition of the List object. List<string> lstAccountNumbers = new List<string>(); ... // I populate the List via its Add method. ... foreach (DataRow drCurrentRow in dtMyDataTable.Rows) { if (lstAccounts.Find(delegate(string sAccountNumber) { return sAccountNumber == drCurrentRow["AccountNumber"]; }) { Found_DoSomething(); } else { NotFound_DoSomethingElse(); } } However, with this syntax I'm receiving "Cannot implicitly convert type 'string' to 'bool'" for the if block. Could someone please clarify what I'm doing wrong and how best to accomplish what I'm trying to do?

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  • How VerticalOffset changes when Scrollable height changes while having list inside a list

    - by Prakash
    I am making a WP7 app which has a Listbox of UserControls. Each UserControl has an ItemsControl and Button(for getting more results). On click of the button the ItemsControl items will be increased by 5 or 10. Now on clicking on the GetMore button of any of the usercontrols except the first or last, there will be an increase in Scrollable height(Total height of the listbox) of the ListBox but the VerticalOffset(position of scrollbar from top) of the ListBox remains same. Now the problem I am facing is that the Vertical Offset is not absolute but relative to Scrollable Height. So the content being viewed till then will be changed basing on the new value of ScollableHeight. I want to know the relation between them, so that I can do some math and set the VerticalOffset value. I have added some dependency properties on VerticalOffset and ScrollableHeight through which I can get the events when any of them is changed. Also trying to use them to readjust the VerticalOffset. Any suggestions or corrections are highly appreciated.

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  • Can't access annotation property of subclassed uibutton - editted

    - by Tzur Gazit
    Below is my original question. I kept investigating and found out that the type of the button I allocate is of type UIButton instead of the subclassed type CustomButton. the capture below is the allocation of the button and connection to target. I break immediately after the allocation and check the button type (po rightButton at the debugger console). It's turned out tht the type is UIButton instead of CustomButton. CustomButton* rightButton = [CustomButton buttonWithType:UIButtonTypeDetailDisclosure]; [rightButton addTarget:self action:@selector(showDetails:) forControlEvents:UIControlEventTouchUpInside]; I have a mapView to which I add annotations. The pin's callout have a button (rightCalloutAccessoryView). In order to be able to display various information when the button is pushed, i've subclassed uibutton and added a class called "Annotation". @interface CustomButton : UIButton { NSIndexPath *indexPath; Annotation *mAnnotation; } @property (nonatomic, retain) NSIndexPath *indexPath; @property (nonatomic, copy) Annotation *mAnnotation; - (id) setAnnotation2:(Annotation *)annotation; @end Here is "Annotation": @interface Annotation : NSObject <MKAnnotation> { CLLocationCoordinate2D coordinate; NSString *mPhotoID; NSString *mPhotoUrl; NSString *mPhotoName; NSString *mOwner; NSString *mAddress; } @property (nonatomic, assign) CLLocationCoordinate2D coordinate; @property (nonatomic, copy) NSString *mPhotoID; @property (nonatomic, copy) NSString *mPhotoUrl; @property (nonatomic, copy) NSString *mPhotoName; @property (nonatomic, copy) NSString *mOwner; @property (nonatomic, copy) NSString *mAddress; - (id) initWithCoordinates:(CLLocationCoordinate2D)coordinate; - (id) setPhotoId:(NSString *)id url:(NSString *)url owner:(NSString *)owner address:(NSString *)address andName:(NSString *)name; @end I want to set the annotation property of the uibutton at - (MKAnnotationView *)mapView:(MKMapView *)pMapView viewForAnnotation:(id )annotation, in order to refer to it at the button push handler (-(IBAction) showDetails:(id)sender). The problem is that I can't set the annotation property of the button. I get the following message at run time: 2010-04-27 08:15:11.781 HotLocations[487:207] *** -[UIButton setMAnnotation:]: unrecognized selector sent to instance 0x5063400 2010-04-27 08:15:11.781 HotLocations[487:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIButton setMAnnotation:]: unrecognized selector sent to instance 0x5063400' 2010-04-27 08:15:11.781 HotLocations[487:207] Stack: ( 32080987, 2472563977, 32462907, 32032374, 31884994, 55885, 30695992, 30679095, 30662137, 30514190, 30553882, 30481385, 30479684, 30496027, 30588515, 63333386, 31865536, 31861832, 40171029, 40171226, 2846639 ) I appreciate the help. Tzur.

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  • got a question about Linked-List in java code.

    - by glacier89
    Linked-List: Mirror Consider the following private class for a node of a singly-linked list of integers: private class Node{ public int value; public Node next; } A wrapper-class, called, ListImpl, contains a pointer, called start to the first node of a linked list of Node. Write an instance-method for ListImpl with the signature: public void mirror(); That makes a reversed copy of the linked-list pointed to by start and appends that copy to the end of the list. So, for example the list: start 1 2 3 after a call to mirror, becomes: start 1 2 3 3 2 1 Note: in your answer you do not need to dene the rest of the class for ListImpl just the mirror method.

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  • I want to set the AutoCompleteMode property in ApplyCellStyleToEditingControl subroutine

    - by Ranjan Gupta
    Hi, I am creating a DataGridView Column. and it is working well. now I want to customise this column with AutoCompleteMode, and AutoCompleteSource properties to show the customised data. I made the properties for this columns, and these are also working well. but these properties are not working in the "ApplyCellStyleToEditingControl" subroutine. Please help me to use these column properties in the "ApplyCellStyleToEditingControl" subroutine. Public Class DataGridViewDataValueColumn Inherits DataGridViewColumn Dim m_AutoCompleteMode As AutoCompleteMode, _ m_AutoCompleteSource As AutoCompleteSource, _ m_AutoCompleteStringCollection As AutoCompleteStringCollection Public Sub New() MyBase.New(New DataValueCell()) End Sub Public Overrides Property CellTemplate() As DataGridViewCell Get Return MyBase.CellTemplate End Get Set(ByVal value As DataGridViewCell) ' Ensure that the cell used for the template is a DataValueCell. If (value IsNot Nothing) AndAlso _ Not value.GetType().IsAssignableFrom(GetType(DataValueCell)) _ Then Throw New InvalidCastException("Must be a DataValueCell") End If MyBase.CellTemplate = value End Set End Property Region "User Defined Properties" '&*--------------------------------------*&' <Description("Indicates the text completion behaviour of the combo box."), DefaultValue(AutoCompleteMode.None)> _ Public Property AutoCompleteMode() As AutoCompleteMode Get Return m_AutoCompleteMode End Get Set(ByVal value As AutoCompleteMode) m_AutoCompleteMode = value End Set End Property <Description("The source of complete strings used to automatic completion."), DefaultValue(AutoCompleteSource.None)> _ Public Property AutoCompleteSource() As AutoCompleteSource Get Return m_AutoCompleteSource End Get Set(ByVal value As AutoCompleteSource) m_AutoCompleteSource = value End Set End Property <Description("The autocomplete custom source.")> _ Public Property AutoCompleteCustomSource() As AutoCompleteStringCollection Get Return m_AutoCompleteStringCollection End Get Set(ByVal value As AutoCompleteStringCollection) m_AutoCompleteStringCollection = value End Set End Property End Region End Class '&*--------------------------------------*&' Class DataValueCell Inherits DataGridViewTextBoxCell Public Sub New() ' End Sub Public Overrides ReadOnly Property EditType As Type Get Return GetType(PCLDataGridViewTextBoxEditingControl) End Get End Property End Class '&*--------------------------------------*&' '&* Edit DataGridView Columns *&' '&*--------------------------------------*&' Class PCLDataGridViewTextBoxEditingControl Inherits DataGridViewTextBoxEditingControl Public Overrides Function EditingControlWantsInputKey(ByVal keyData As Keys, ByVal dataGridViewWantsInputKey As Boolean) As Boolean Select Case ((keyData And Keys.KeyCode)) Case Keys.Prior, Keys.Next, Keys.End, Keys.Home, Keys.Left, Keys.Up, Keys.Right, Keys.Down, Keys.Delete Return True End Select Return MyBase.EditingControlWantsInputKey(keyData, dataGridViewWantsInputKey) End Function Public Overrides Sub ApplyCellStyleToEditingControl(ByVal dataGridViewCellStyle As DataGridViewCellStyle) With DirectCast(Me, TextBox) '.AutoCompleteMode = DataGridViewDataValueColumn.AutoCompleteMode_Value '.AutoCompleteSource = DataGridViewDataValueColumn.AutoCompleteSource_Value '.AutoCompleteCustomSource = MyBase.AutoCompleteCustomSource End With End Sub End Class

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  • Why I get UnsupportedOperationException when trying to remove from the List?

    - by Pentium10
    I have this code: public static String SelectRandomFromTemplate(String template,int count) { String[] split = template.split("|"); List<String> list=Arrays.asList(split); Random r = new Random(); while (list.size()>count) { list.remove(r.nextInt(list.size())); } return StringUtils.join(list, ", "); } I get this: 06-03 15:05:29.614: ERROR/AndroidRuntime(7737): java.lang.UnsupportedOperationException 06-03 15:05:29.614: ERROR/AndroidRuntime(7737): at java.util.AbstractList.remove(AbstractList.java:645) How would be this the correct way? Java.15

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  • How can I identify an element from a list within another list

    - by Alex
    I have been trying to make a block of code that finds the index of the largest bid for each item. Then I was going to use the index as a way to identify the person who paid that much moneys name. However no matter what i try I can't link the person and what they have gained from the auction together. Here is the code I have been writing: It has to be able to work with any information inputted def sealedBids(): n = int(input('\nHow many people are in the group? ')) z = 0 g = [] s = [] b = [] f = [] w = []#goes by number of items q = [] while z < n: b.append([]) z = z + 1 z = 0 while z < n: g.append(input('Enter a bidders name: ')) z = z + 1 z = 0 i = int(input('How many items are being bid on?')) while z < i: s.append(input('Enter the name of an item: ')) w.append(z) z = z + 1 z = 0 for j in range(n):#specifies which persons bids your taking for k in range(i):#specifies which item is being bid on b[j].append(int(input('How much money has {0} bid on the {1}? '.format(g[j], s[k])))) print(' ') for j in range(n):#calculates fair share f.append(sum(b[j])/n) for j in range(i):#identifies which quantity of money was the largest for each item for k in range(n): if w[j] < b[k][j]: w[j] = b[k][j] q.append(k) any advice is much appreciated.

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  • Returning a list in this recursive coi function in python.

    - by Nate
    Hello. I'm having trouble getting my list to return in my code. Instead of returning the list, it keeps returning None, but if I replace the return with print in the elif statement, it prints the list just fine. How can I repair this? def makeChange2(amount, coinDenomination, listofcoins = None): #makes a list of coins from an amount given by using a greedy algorithm coinDenomination.sort() #reverse the list to make the largest position 0 at all times coinDenomination.reverse() #assigns list if listofcoins is None: listofcoins = [] if amount >= coinDenomination[0]: listofcoins = listofcoins + [coinDenomination[0]] makeChange2((amount - coinDenomination[0]), coinDenomination, listofcoins) elif amount == 0: return listofcoins else: makeChange2(amount, coinDenomination[1:], listofcoins)

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  • Another VSeWSS Error Resolved (List Template not installed on Farm)

    - by Damon
    Ran into a minor snag today trying to deploy a project with VSeWSS 1.3 - during the deployment it gave me the following error: Error    32    VSeWSS Service Error: Feature '2ade6552-200e-4425-8af5-f1f50c115b7e' for list template '10001' is not installed in this farm.  The operation could not be completed. At first glance, it looked my features were not installing in the correct order because the solution was installing a list that required a custom list definition before the custom list definition was being installed.  After switching the order in the WSP view (View -> Other Windows -> WSP View) -- you can use the up and down arrows on the view pane to switch feature installation order - I had the same error. I decided to try deleting the list, but upon visiting the list in the web interface I received a similar error about how the feature was not installed on the farm.  As such, I could not delete the list through the web interface.  Fortunately, the stsadm.exe tool worked just fine: stsadm.exe -o forcedeletelist -url <urltolisthere>

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  • How to reset a List c# and XNA [on hold]

    - by P3erfect
    I need to do a "retry" option when the player finishes the game.For doing this I thought to reset the lists of Monsters and other objects that moved at the first playing or which have been "killed".for example I have a list like that: //the enemy1 class is already done // in Game1 I declare it List<enemy1> enem1 = new List<enemy1>(); //Initialize method List<enemy1> enem1 = new List<enemy1>(); //LoadContent foreach (enemy1 enemy in enem1) { enemy.Load(Content); } enem1.Add(new enemy1(Content.Load<Texture2D>("enemy"), new Vector2(5900, 12600))); //Update foreach (enemy1 enemy in enem1) { enemy.Update(gameTime); } //after being shoted the enemies disappear and i remove them //if the monsters are shoted the bool "visible" goes from false to true for (int i = enem1.Count - 1; i >= 0; --i) { if (enem1[i].visible == true) enem1.RemoveAt(i); } //Draw foreach (enemy1 enemy in enem1) { if(enemy.visble==false) { enemy.Draw(spriteBatch, gameTime); } } //So my problem is to restart the game. I did this in Update method if(lost==false) { //update all the things... } if(lost==true)//this is if I die { //here I have to put the code that restore the list //I tried: foreach (enemy1 enemy in enem1) { enemy.visible=false; } player.life=3;//initializing the player,points,time player.position=initialPosition; points=0; time=0; }//the player works.. } } they should be drawn again but if I removed them they won't be drawn anymore.If I don't remove them ,instead, the enemies are in different places (because they follow me). Any suggestions to restore or reinitialize the list??

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  • How do i return integers from a string ?

    - by kannan.ambadi
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Suppose you are passing a string(for e.g.: “My name has 1 K, 2 A and 3 N”)  which may contain integers, letters or special characters. I want to retrieve only numbers from the input string. We can implement it in many ways such as splitting the string into an array or by using TryParse method. I would like to share another idea, that’s by using Regular expressions. All you have to do is, create an instance of Regular Expression with a specified pattern for integer. Regular expression class defines a method called Split, which splits the specified input string based on the pattern provided during object initialization.     We can write the code as given below:   public static int[] SplitIdSeqenceValues(object combinedArgs)         {             var _argsSeperator = new Regex(@"\D+", RegexOptions.Compiled);               string[] splitedIntegers = _argsSeperator.Split(combinedArgs.ToString());               var args = new int[splitedIntegers.Length];               for (int i = 0; i < splitedIntegers.Length; i++)                 args[i] = MakeSafe.ToSafeInt32(splitedIntegers[i]);                           return args;         }    It would be better, if we set to RegexOptions.Compiled so that the regular expression will have performance boost by faster compilation.   Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Happy Programming  :))   

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  • Where can I buy freely redistributable (creative commons) game assets?

    - by Erlend
    I'd like to know about any 3D asset shops out there that specialize in game assets and, most importantly, license their assets under an open license like Creative Commons or similarly permissive. We are looking to buy some professional looking assets for use and redistribution with our open source 3D game engine. The problem is that all the commercial 3D assets we've come by are only sold under very restrictive licenses, which won't allow us to include the models in our code repository (since free code hosting repositories require that all your data, including media, is open source or otherwise copyleft) nor in turn redistribute the assets as part of our downloadable SDK. I realize this sounds like a weak business idea, since users could just buy the asset and start sharing it with everyone. But somehow this has worked for hundreds of WordPress theme shops, so I was hoping maybe someone's trying similar things for commercial game assets.

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  • Why is concept art not signed by the author?

    - by Gerald
    I am a starting concept artist who would like to enter the gaming industry. I noticed that some AAA titles show their concept art with no artists signature (only a reference to game the game, such as for Star Wars The Old Republic: 2013 ALL RIGHTS RESERVED BioWare, LucasArts). I asked myself a question, what possible harm could my autograph cause on the public concept art if I am not a well known concept artist such as Adam Adamowicz (who did concepts for Skyrim). Why would a prospective boss tells me not to leave my "finger print" on the picture despite, the fact that I am a very talented artist?

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  • How closely can a game resemble another game without legal problems

    - by Fuu
    The majority of games build on successes of other games and many are downright clones. So where is the limit of emulating before legal issues come into play? Is it down to literary or graphic work like characters and storyline that cause legal problems, or can someone actually claim to own gameplay mechanics? There are so many similar clone games out there that the rules are probably very slack or nonexistent, but I'd like to hear the views of more experienced developers / designers.

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  • Who owns the IP rights of the software without written employment contract? Employer or employee? [closed]

    - by P T
    I am a software engineer who got an idea, and developed alone an integrated ERP software solution over the past 2 years. I got the idea and coded much of the software in my personal time, utilizing my own resources, but also as intern/employee at small wholesale retailer (company A). I had a verbal agreement with the company that I could keep the IP rights to the code and the company would have the "shop rights" to use "a copy" of the software without restrictions. Part of this agreement was that I was heavily underpaid to keep the rights. Recently things started to take a down turn in the company A as the company grew fairly large and new head management was formed, also new partners were brought in. The original owners distanced themselves from the business, and the new "greedy" group indicated that they want to claim the IP rights to my software, offering me a contract that would split the IP ownership into 50% co-ownership, completely disregarding the initial verbal agreements. As of now there was no single written job description and agreement/contract/policy that I signed with the company A, I signed only I-9 and W-4 forms. I now have an opportunity to leave the company A and form a new business with 2 partners (Company B), obviously using the software as the primary tool. There would be no direct conflict of interest as the company A sells wholesale goods. My core question is: "Who owns the code without contract? Me or the company A? (in FL, US)" Detailed questions: I am familiar with the "shop rights", I don't have any problem leaving a copy of the code in the company for them to use/enhance to run their wholesale business. What worries me, Can the company A make any legal claims to the software/code/IP and potential derived profits/interests after I leave and form a company B? Can applying for a copyright of the code at http://www.copyright.gov in my name prevent any legal disputes in the future? Can I use it as evidence for legal defense? Could adding a note specifying the company A as exclusive license holder clarify the arrangements? If I leave and the company A sues me, what evidence would they use against me? On what basis would the sue since their business is in completely different industry than software (wholesale goods). Every single source file was created/stored on my personal computer with proper documentation including a copyright notice with my credentials (name/email/addres/phone). It's also worth noting that I develop significant part of the software prior to my involvement with the company A as student. If I am forced to sign a contract and the company A doesn't honor the verbal agreement, making claims towards the ownership, what can I do settle the matter legally? I like to avoid legal process altogether as my budget for court battles is extremely limited at the moment. Would altering the code beyond recognition and using it for the company B prevent the company A make any copyright claims? My common sense tells me that what I developed is by default mine in terms of IP, unless there is a signed legal agreement stating otherwise. But looking online it may be completely backwards, this really worries me. I understand that this is not legal advice, and I know to get the ultimate answer I need to hire a lawyer. I am only hoping to get some valuable input/experience/advice/opinion from those who were in similar situation or are familiar with the topic. Thank you, PT

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  • Mocking property sets

    - by mehfuzh
    In this post, i will be showing how you can mock property sets with your expected values or even action using JustMock. To begin, we have a sample interface: public interface IFoo {     int Value { get; set; } } Now,  we can create a mock that will throw on any call other than the one expected, generally its a strict mock and we can do it like: bool expected = false;  var foo = Mock.Create<IFoo>(BehaviorMode.Strict);  Mock.ArrangeSet(() => { foo.Value = 1; }).DoInstead(() => expected  = true);    foo.Value = 1;    Assert.True(expected); Here , the method for running though our expectation for set is Mock.ArrangeSet , where we can directly set our expectations or can even set matchers into it like: var foo = Mock.Create<IFoo>(BehaviorMode.Strict);   Mock.ArrangeSet(() => foo.Value = Arg.Matches<int>(x => x > 3));   foo.Value = 4; foo.Value = 5;   Assert.Throws<MockException>(() => foo.Value = 3);   In the example, any set for value not satisfying matcher expression will throw an MockException as this is a strict mock but what will be the case for loose mocks, where we also have to assert it. Here, let’s take an interface with an indexed property. Indexers are treated in the same way as properties, as with basic indexers let you access your class if it were an array. public interface IFooIndexed {     string this[int key] { get; set; } } We want to  setup a value for a particular index,  we then will pass that mock to some implementer where it will be actually called. Once done, we want to assert that if it has been invoked properly. var foo = Mock.Create<IFooIndexed>();   Mock.ArrangeSet(() => foo[0] = "ping");   foo[0] = "ping";   Mock.AssertSet(() => foo[0] = "ping"); In the above example, both the values are user defined, it might happen that we want to make it more dynamic, In this example, i set it up for set with any value and finally checked if it is set with the one i am looking for. var foo = Mock.Create<IFooIndexed>();   Mock.ArrangeSet(() => foo[0] = Arg.Any<string>());   foo[0] = "ping";   Mock.AssertSet(() => foo[0] = Arg.Matches<string>(x => string.Compare("ping", x) == 0)); This is more or less of mocking user sets , but we can further have it to throw exception or even do our own task for a particular set , like : Mock.ArrangeSet(() => foo.MyProperty = 10).Throws(new ArgumentException()); Or  bool expected = false;  var foo = Mock.Create<IFoo>(BehaviorMode.Strict);  Mock.ArrangeSet(() => { foo.Value = 1; }).DoInstead(() => expected  = true);    foo.Value = 1;    Assert.True(expected); Or call the original setter , in this example it will throw an NotImplementedExpectation var foo = Mock.Create<FooAbstract>(BehaviorMode.Strict); Mock.ArrangeSet(() => { foo.Value = 1; }).CallOriginal(); Assert.Throws<NotImplementedException>(() => { foo.Value = 1; });   Finally, try all these, find issues, post them to forum and make it work for you :-). Hope that helps,

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  • Mocking property sets

    In this post, i will be showing how you can mock property sets with your expected values or even action using JustMock. To begin, we have a sample interface: public interface IFoo { int Value { get; set; } } Now,  we can create a mock that will throw on any call other than the one expected, generally its a strict mock and we can do it like: bool expected = false; var foo = Mock.Create<IFoo>(BehaviorMode.Strict); Mock.ArrangeSet(() => { foo.Value = 1; }).DoInstead(() =>...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Mocking property sets

    In this post, i will be showing how you can mock property sets with your expected values or even action using JustMock. To begin, we have a sample interface: public interface IFoo { int Value { get; set; } } Now,  we can create a mock that will throw on any call other than the one expected, generally its a strict mock and we can do it like: bool expected = false; var foo = Mock.Create<IFoo>(BehaviorMode.Strict); Mock.ArrangeSet(() => { foo.Value = 1; }).DoInstead(() =>...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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