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  • k-d tree implementation [closed]

    - by user466441
    when i run my code and debugged,i got this error - this 0x00093584 {_Myproxy=0x00000000 _Mynextiter=0x00000000 } std::_Iterator_base12 * const - _Myproxy 0x00000000 {_Mycont=??? _Myfirstiter=??? } std::_Container_proxy * _Mycont CXX0017: Error: symbol "" not found _Myfirstiter CXX0030: Error: expression cannot be evaluated + _Mynextiter 0x00000000 {_Myproxy=??? _Mynextiter=??? } std::_Iterator_base12 * but i dont know what does it means,code is this #include<iostream> #include<vector> #include<algorithm> using namespace std; struct point { float x,y; }; vector<point>pointleft(4); vector<point>pointright(4); //we are going to implement two comparison function for x and y coordinates,we need it in calculation of median (we should sort vector //by x or y according to depth informaton,is depth even or odd. bool sortby_X(point &a,point &b) { return a.x<b.x; } bool sortby_Y(point &a,point &b) { return a.y<b.y; } //so i am going to implement to median finding algorithm,one for finding median by x and another find median by y point medianx(vector<point>points) { point temp; sort(points.begin(),points.end(),sortby_X); temp=points[(points.size()/2)]; return temp; } point mediany(vector<point>points) { point temp; sort(points.begin(),points.end(),sortby_Y); temp=points[(points.size()/2)]; return temp; } //now construct basic tree structure struct Tree { float x,y; Tree(point a) { x=a.x; y=a.y; } Tree *left; Tree *right; }; Tree * build_kd( Tree *root,vector<point>points,int depth) { point temp; if(points.size()==1)// that point is as a leaf { if(root==NULL) root=new Tree(points[0]); return root; } if(depth%2==0) { temp=medianx(points); root=new Tree(temp); for(int i=0;i<points.size();i++) { if (points[i].x<temp.x) pointleft[i]=points[i]; else pointright[i]=points[i]; } } else { temp=mediany(points); root=new Tree(temp); for(int i=0;i<points.size();i++) { if(points[i].y<temp.y) pointleft[i]=points[i]; else pointright[i]=points[i]; } } return build_kd(root->left,pointleft,depth+1); return build_kd(root->right,pointright,depth+1); } void print(Tree *root) { while(root!=NULL) { cout<<root->x<<" " <<root->y; print(root->left); print(root->right); } } int main() { int depth=0; Tree *root=NULL; vector<point>points(4); float x,y; int n=4; for(int i=0;i<n;i++) { cin>>x>>y; points[i].x=x; points[i].y=y; } root=build_kd(root,points,depth); print(root); return 0; } i am trying ti implement in c++ this pseudo code tuple function build_kd_tree(int depth, set points): if points contains only one point: return that point as a leaf. if depth is even: Calculate the median x-value. Create a set of points (pointsLeft) that have x-values less than the median. Create a set of points (pointsRight) that have x-values greater than or equal to the median. else: Calculate the median y-value. Create a set of points (pointsLeft) that have y-values less than the median. Create a set of points (pointsRight) that have y-values greater than or equal to the median. treeLeft = build_kd_tree(depth + 1, pointsLeft) treeRight = build_kd_tree(depth + 1, pointsRight) return(median, treeLeft, treeRight) please help me what this error means?

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • PHP SimpleXML recursive function to list children and attibutes

    - by Phill Pafford
    I need some help on the SimpleXML calls for a recursive function that lists the elements name and attributes. Making a XML config file system but each script will have it's own config file as well as a new naming convention. So what I need is an easy way to map out all the elements that have attributes, so like in example 1 I need a simple way to call all the processes but I don't know how to do this without hard coding the elements name is the function call. Is there a way to recursively call a function to match a child element name? I did see the xpath functionality but I don't see how to use this for attributes. Any ideas? Also does the XML in the examples look correct? can I structure my XML like this? Example 1: <application> <processes> <process id="123" name="run batch A" /> <process id="122" name="run batch B" /> <process id="129" name="run batch C" /> </processes> <connections> <databases> <database usr="test" pss="test" hst="test" dbn="test" /> </databases> <shells> <ssh usr="test" pss="test" hst="test-2" /> <ssh usr="test" pss="test" hst="test-1" /> </shells> </connections> </application> Example 2: <config> <queues> <queue id="1" name="test" /> <queue id="2" name="production" /> <queue id="3" name="error" /> </queues> </config> Pseudo code: // Would return matching process id getProcess($process_id) { return the process attributes as array that are in the XML } // Would return matching DBN (database name) getDatabase($database_name) { return the database attributes as array that are in the XML } // Would return matching SSH Host getSSHHost($ssh_host) { return the ssh attributes as array that are in the XML } // Would return matching SSH User getSSHUser($ssh_user) { return the ssh attributes as array that are in the XML } // Would return matching Queue getQueue($queue_id) { return the queue attributes as array that are in the XML } EDIT: Can I pass two parms? on the first method you have suggested @Gordon public function findProcessById($id, $name) { $attr = false; $el = $this->xml->xpath("//process[@id='$id']"); // How do I also filter by the name? if($el && count($el) === 1) { $attr = (array) $el[0]->attributes(); $attr = $attr['@attributes']; } return $attr; }

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  • One-to-one Mapping issue with NHibernate/Fluent: Foreign Key not updateing

    - by Trevor
    Summary: Parent and Child class. One to one relationship between the Parent and Child. Parent has a FK property which references the primary key of the Child. Code as follows: public class NHTestParent { public virtual Guid NHTestParentId { get; set; } public virtual Guid ChildId { get { return ChildRef.NHTestChildId; } set { } } public virtual string ParentName { get; set; } protected NHTestChild _childRef; public virtual NHTestChild ChildRef { get { if (_childRef == null) _childRef = new NHTestChild(); return _childRef; } set { _childRef = value; } } } public class NHTestChild { public virtual Guid NHTestChildId { get; set; } public virtual string ChildName { get; set; } } With the following Fluent mappings: Parent Mapping Id(x => x.NHTestParentId); Map(x => x.ParentName); Map(x => x.ChildId); References(x => x.ChildRef, "ChildId").Cascade.All(); Child Mapping: Id(x => x.NHTestChildId); Map(x => x.ChildName); If I do something like (pseudo code) ... HTestParent parent = new NHTestParent(); parent.ParentName = "Parent 1"; parent.ChildRef.ChildName = "Child 1"; nhibernateSession.SaveOrUpdate(aParent); Commit; ... I get an error: "Invalid index 3 for this SqlParameterCollection with Count=3" If I change the parent 'References' line as follows (i.e. provide the name of the child property I'm pointing at): References(x => x.ChildRef, "ChildId").PropertyRef("NHTestChildId").Cascade.All(); I get the error: "Unable to resolve property: NHTestChildId" So, I tried the 'HasOne()' reference setting, as follows: HasOne<NHTestChild>(x => x.ChildRef).ForeignKey("ChildId").Cascade.All().Fetch.Join(); This results in the save working, but the load fails to find the child. If I inspect the SQL Nhibernate produces I can see that NHibernate is assuming the Primary key of the parent is the link to the child (i.e. load join condition is "parent.NHTestParentId = child.NHTestChildId). The 'ForeignKey' specified appears to be ignored. I can set any value and no error occurs - the join just always fails and no child is returned. I've tried a number of slight variations on the above. It seems like it should be a simple thing to achieve. Any ideas?

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  • Access Violation Using memcpy or Assignment to an Array in a Struct

    - by Synetech inc.
    Hi, I wrote a program last night that worked just fine but when I refactored it today to make it more extensible, I ended up with a problem. The original version had a hard-coded array of bytes. After some processing, some bytes were written into the array and then some more processing was done. To avoid hard-coding the pattern, I put the array in a structure so that I could add some related data and create an array of them. However now, I cannot write to the array in the structure. Here’s a pseudo-code example: main() { char pattern[]="\x32\x33\x12\x13\xba\xbb"; PrintData(pattern); pattern[2]='\x65'; PrintData(pattern); } That one works but this one does not: struct ENTRY { char* pattern; int somenum; }; main() { ENTRY Entries[] = { {"\x32\x33\x12\x13\xba\xbb\x9a\xbc", 44} , {"\x12\x34\x56\x78", 555} }; PrintData(Entries[0].pattern); Entries[0].pattern[2]='\x65'; //0xC0000005 exception!!! :( PrintData(Entries[0].pattern); } The second version causes an access violation exception on the assignment. I’m sure it’s because the second version allocates memory differently, but I’m starting to get a headache trying to figure out what’s what or how to get fix this. (I’m currently working around it by dynamically allocating a buffer of the same size as the pattern array, copying the pattern to the new buffer, making the changes to the buffer, using the buffer in the place of the pattern array, and then trying to remember to free the—temporary—buffer.) (Specifically, the original version cast the pattern array—+offset—to a DWORD* and assigned a DWORD constant to it to overwrite the four target bytes. The new version cannot do that since the length of the source is unknown—may not be four bytes—so it uses memcpy instead. I’ve checked and re-checked and have made sure that the pointers to memcpy are correct, but I still get an access violation. I use memcpy instead of str(n)cpy because I am using plain chars (as an array of bytes), not Unicode chars and ignoring the null-terminator. Using an assignment as above causes the same problem.) Any ideas? Thanks a lot.

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  • How to debug nondeterministic access violation crash?

    - by Special Touch
    Our C#/COM/C++ application is crashing and I need help debugging it. Running with gflags enabled and WinDbg attached, we determined the crashes are caused by an access violation, but we haven't been able to narrow it down any more than that. We are not seeing the issue on all machines; there are a couple of machines that seem to reproduce the issue frequently but not deterministically. We have observed the application crash from simply switching away from the application (say, Alt-Tab) and then back. Output from WinDbg is below. We have been trying to systematically comment out areas of code that could be causing the problem, but we haven't had much success yet. Any suggestions on what debugging steps or tools we should try? !analyze -v EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 1a584ff2 (+0x1a584ff1) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 1a584ff2 Attempt to read from address 1a584ff2 PROCESS_NAME: ProcessFiles.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 1a584ff2 READ_ADDRESS: 1a584ff2 FOLLOWUP_IP: Ed20+1a584ff1 1a584ff2 ?? ??? NTGLOBALFLAG: 2000000 APPLICATION_VERIFIER_FLAGS: 0 IP_MODULE_UNLOADED: Ed20+1a584ff1 1a584ff2 ?? ??? MANAGED_STACK: (TransitionMU) 0EC6F6F4 7B1D8CCE System_Windows_Forms_ni!System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32, Int32, Int32)+0x24e 0EC6F790 7B1D8937 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)+0x177 0EC6F7E4 7B1D8781 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)+0x61 0EC6F814 7B195911 System_Windows_Forms_ni!System.Windows.Forms.Application.Run(System.Windows.Forms.Form)+0x31 0EC6F828 0969D97A Extract_Utilities_Forms!Extract.Utilities.Forms.VerificationForm`1[[System.__Canon, mscorlib]].A(System.Object)+0x23a 0EC6F8C0 79A00EEE mscorlib_ni!System.Threading.ThreadHelper.ThreadStart_Context(System.Object)+0x72a25e 0EC6F8CC 792E019F mscorlib_ni!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)+0x6f 0EC6F8E4 797DB48A mscorlib_ni!System.Threading.ThreadHelper.ThreadStart(System.Object)+0x4a (TransitionUM) LAST_CONTROL_TRANSFER: from 7e418734 to 1a584ff2 FAULTING_THREAD: ffffffff ADDITIONAL_DEBUG_TEXT: Followup set based on attribute [ip_not_executable] from Frame:[0] on thread:[e30] BUGCHECK_STR: APPLICATION_FAULT_BAD_INSTRUCTION_PTR_INVALID_POINTER_READ_WRONG_SYMBOLS_WINDOW_HOOK PRIMARY_PROBLEM_CLASS: BAD_INSTRUCTION_PTR DEFAULT_BUCKET_ID: BAD_INSTRUCTION_PTR STACK_TEXT: 7b1d8cce System_Windows_Forms_ni!System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop+0xc 7b1d8937 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner+0x0 7b1d8781 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoop+0x0 7b195911 System_Windows_Forms_ni!System.Windows.Forms.Application.Run+0x31 0969d97a Extract_Utilities_Forms!Extract.Utilities.Forms.VerificationForm`1[[System.__Canon, mscorlib]].A+0x23a 79a00eee mscorlib_ni!System.Threading.ThreadHelper.ThreadStart_Context+0x72a25e 792e019f mscorlib_ni!System.Threading.ExecutionContext.Run+0x6f 797db48a mscorlib_ni!System.Threading.ThreadHelper.ThreadStart+0x4a STACK_COMMAND: .ecxr ; ~~[e30] ; .frame 0 ; ** Pseudo Context ** ; kb FAILED_INSTRUCTION_ADDRESS: Ed20+1a584ff1 1a584ff2 ?? ??? SYMBOL_NAME: Ed20 FOLLOWUP_NAME: MachineOwner MODULE_NAME: Ed20 IMAGE_NAME: Ed20 DEBUG_FLR_IMAGE_TIMESTAMP: 0 FAILURE_BUCKET_ID: BAD_INSTRUCTION_PTR_c0000005_Ed20!Unloaded BUCKET_ID: APPLICATION_FAULT_BAD_INSTRUCTION_PTR_INVALID_POINTER_READ_WRONG_SYMBOLS_WINDOW_HOOK_BAD_IP_Ed20 Followup: MachineOwner

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  • 2d trajectory planning of a spaceship with physics.

    - by egarcia
    I'm implementing a 2D game with ships in space. In order to do it, I'm using LÖVE, which wraps Box2D with Lua. But I believe that my question can be answered by anyone with a greater understanding of physics than myself - so pseudo code is accepted as a response. My problem is that I don't know how to move my spaceships properly on a 2D physics-enabled world. More concretely: A ship of mass m is located at an initial position {x, y}. It has an initial velocity vector of {vx, vy} (can be {0,0}). The objective is a point in {xo,yo}. The ship has to reach the objective having a velocity of {vxo, vyo} (or near it), following the shortest trajectory. There's a function called update(dt) that is called frequently (i.e. 30 times per second). On this function, the ship can modify its position and trajectory, by applying "impulses" to itself. The magnitude of the impulses is binary: you can either apply it in a given direction, or not to apply it at all). In code, it looks like this: def Ship:update(dt) m = self:getMass() x,y = self:getPosition() vx,vy = self.getLinearVelocity() xo,yo = self:getTargetPosition() vxo,vyo = self:getTargetVelocity() thrust = self:getThrust() if(???) angle = ??? self:applyImpulse(math.sin(angle)*thrust, math.cos(angle)*thrust)) end end The first ??? is there to indicate that in some occasions (I guess) it would be better to "not to impulse" and leave the ship "drift". The second ??? part consists on how to calculate the impulse angle on a given dt. We are in space, so we can ignore things like air friction. Although it would be very nice, I'm not looking for someone to code this for me; I put the code there so my problem is clearly understood. What I need is an strategy - a way of attacking this. I know some basic physics, but I'm no expert. For example, does this problem have a name? That sort of thing. Thanks a lot.

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  • Is this (Lock-Free) Queue Implementation Thread-Safe?

    - by Hosam Aly
    I am trying to create a lock-free queue implementation in Java, mainly for personal learning. The queue should be a general one, allowing any number of readers and/or writers concurrently. Would you please review it, and suggest any improvements/issues you find? Thank you. import java.util.concurrent.atomic.AtomicReference; public class LockFreeQueue<T> { private static class Node<E> { E value; volatile Node<E> next; Node(E value) { this.value = value; } } private AtomicReference<Node<T>> head, tail; public LockFreeQueue() { // have both head and tail point to a dummy node Node<T> dummyNode = new Node<T>(null); head = new AtomicReference<Node<T>>(dummyNode); tail = new AtomicReference<Node<T>>(dummyNode); } /** * Puts an object at the end of the queue. */ public void putObject(T value) { Node<T> newNode = new Node<T>(value); Node<T> prevTailNode = tail.getAndSet(newNode); prevTailNode.next = newNode; } /** * Gets an object from the beginning of the queue. The object is removed * from the queue. If there are no objects in the queue, returns null. */ public T getObject() { Node<T> headNode, valueNode; // move head node to the next node using atomic semantics // as long as next node is not null do { headNode = head.get(); valueNode = headNode.next; // try until the whole loop executes pseudo-atomically // (i.e. unaffected by modifications done by other threads) } while (valueNode != null && !head.compareAndSet(headNode, valueNode)); T value = (valueNode != null ? valueNode.value : null); // release the value pointed to by head, keeping the head node dummy if (valueNode != null) valueNode.value = null; return value; }

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  • Can I Number a GroupTemplate or ItemTemplate?

    - by Atomiton
    I would like to use a GroupTemplate to separate a list of items into groups. However, I need each Group to be numbered sequentially so I can link to them and implement some JS paging. I'm binding to an IEnumerable Here's some pseudo code. I would like the output to look like this: <a href="#group1">Go to Group 1<a> <a href="#group2">Go to Group 2<a> <a href="#group3">Go to Group 3<a> <ul id="group1"> <li>Item</li> <li>Item</li> <li>Item</li> </ul> <ul id="group2"> <li>Item</li> <li>Item</li> <li>Item</li> </ul> <ul id="group3"> <li>Item</li> <li>Item</li> <li>Item</li> </ul> Is this easy to do in a ListView, using GroupTemplate and ItemTemplate? <asp:ListView ID="lv" runat="server" GroupPlaceholderID="groupPlaceholder"> <LayoutTemplate> <asp:PlaceHolder ID="groupPlaceholder" runat="server"></asp:PlaceHolder> </LayoutTemplate> <GroupTemplate> <ul id="<!-- group-n goes here -->"> <asp:PlaceHolder ID="itemPlaceholder" runat="server"></asp:PlaceHolder> </ul> </GroupTemplate> <ItemTemplate> <li>Item</li> </ItemTemplate> </asp:ListView> I can get the number of groups to do the links at the top from the Datasource and basic math, but how do I get id="groupN" number into the template?

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  • LSP packet modify

    - by kellogs
    Hello, anybody care to share some insights on how to use LSP for packet modifying ? I am using the non IFS subtype and I can see how (pseudo?) packets first enter WSPRecv. But how do I modify them ? My inquiry is about one single HTTP response that causes WSPRecv to be called 3 times :((. I need to modify several parts of this response, but since it comes in 3 slices, it is pretty hard to modify it accordingly. And, maybe on other machines or under different conditions (such as high traffic) there would only be one sole WSPRecv call, or maybe 10 calls. What is the best way to work arround this (please no NDIS :D), and how to properly change the buffer (lpBuffers-buf) by increasing it ? int WSPAPI WSPRecv( SOCKET s, LPWSABUF lpBuffers, DWORD dwBufferCount, LPDWORD lpNumberOfBytesRecvd, LPDWORD lpFlags, LPWSAOVERLAPPED lpOverlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine, LPWSATHREADID lpThreadId, LPINT lpErrno ) { LPWSAOVERLAPPEDPLUS ProviderOverlapped = NULL; SOCK_INFO *SocketContext = NULL; int ret = SOCKET_ERROR; *lpErrno = NO_ERROR; // // Find our provider socket corresponding to this one // SocketContext = FindAndRefSocketContext(s, lpErrno); if ( NULL == SocketContext ) { dbgprint( "WSPRecv: FindAndRefSocketContext failed!" ); goto cleanup; } // // Check for overlapped I/O // if ( NULL != lpOverlapped ) { /*bla bla .. not interesting in my case*/ } else { ASSERT( SocketContext->Provider->NextProcTable.lpWSPRecv ); SetBlockingProvider(SocketContext->Provider); ret = SocketContext->Provider->NextProcTable.lpWSPRecv( SocketContext->ProviderSocket, lpBuffers, dwBufferCount, lpNumberOfBytesRecvd, lpFlags, lpOverlapped, lpCompletionRoutine, lpThreadId, lpErrno); SetBlockingProvider(NULL); //is this the place to modify packet length and contents ? if (strstr(lpBuffers->buf, "var mapObj = null;")) { int nLen = strlen(lpBuffers->buf) + 200; /*CHAR *szNewBuf = new CHAR[]; CHAR *pIndex; pIndex = strstr(lpBuffers->buf, "var mapObj = null;"); nLen = strlen(strncpy(szNewBuf, lpBuffers->buf, (pIndex - lpBuffers->buf) * sizeof (CHAR))); nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), "var com = null;\r\n", 17 * sizeof(CHAR))); pIndex += 18 * sizeof(CHAR); nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), pIndex, 1330 * sizeof (CHAR))); nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), "if (com == null)\r\n" \ "com = new ActiveXObject(\"InterCommJS.Gateway\");\r\n" \ "com.lat = latitude;\r\n" \ "com.lon = longitude;\r\n}", 111 * sizeof (CHAR))); pIndex = strstr(szNewBuf, "Content-Length:"); pIndex += 16 * sizeof(CHAR); strncpy(pIndex, "1465", 4 * sizeof(CHAR)); lpBuffers->buf = szNewBuf; lpBuffers->len += 128;*/ } if ( SOCKET_ERROR != ret ) { SocketContext->BytesRecv += *lpNumberOfBytesRecvd; } } cleanup: if ( NULL != SocketContext ) DerefSocketContext( SocketContext, lpErrno ); return ret; } Thank you

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  • Bind listbox in WPF with grouping

    - by Michael Stoll
    Hi, I've got a collection of ViewModels and want to bind a ListBox to them. Doing some investigation I found this. So my ViewModel look like this (Pseudo Code) interface IItemViewModel { string DisplayName { get; } } class AViewModel : IItemViewModel { string DisplayName { return "foo"; } } class BViewModel : IItemViewModel { string DisplayName { return "foo"; } } class ParentViewModel { IEnumerable<IItemViewModel> Items { get { return new IItemViewModel[] { new AItemViewModel(), new BItemViewModel() } } } } class GroupViewModel { static readonly GroupViewModel GroupA = new GroupViewModel(0); static readonly GroupViewModel GroupB = new GroupViewModel(1); int GroupIndex; GroupViewModel(int groupIndex) { this.GroupIndex = groupIndex; } string DisplayName { get { return "This is group " + GroupIndex.ToString(); } } } class ItemGroupTypeConverter : IValueConverter { object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value is AItemViewModel) return GroupViewModel.GroupA; else return GroupViewModel.GroupB; } } And this XAML <UserControl.Resources> <vm:ItemsGroupTypeConverter x:Key="ItemsGroupTypeConverter "/> <CollectionViewSource x:Key="GroupedItems" Source="{Binding Items}"> <CollectionViewSource.GroupDescriptions> <PropertyGroupDescription Converter="{StaticResource ItemsGroupTypeConverter }"/> </CollectionViewSource.GroupDescriptions> </CollectionViewSource> </UserControl.Resources> <ListBox ItemsSource="{Binding Source={StaticResource GroupedItems}}"> <ListBox.GroupStyle> <GroupStyle> <GroupStyle.HeaderTemplate> <DataTemplate> <TextBlock Text="{Binding DisplayName}" FontWeight="bold" /> </DataTemplate> </GroupStyle.HeaderTemplate> </GroupStyle> </ListBox.GroupStyle> <ListBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding DisplayName}" /> </DataTemplate> </ListBox.ItemTemplate> </ListBox> This works somehow, exept of the fact that the binding of the HeaderTemplate does not work. Anyhow I'd prefer omitting the TypeConverter and the CollectionViewSource. Isn't there a way to use a property of the ViewModel for Grouping? I know that in this sample scenario it would be easy to replace the GroupViewModel with a string an have it working, but that's not an option. So how can I bind the HeaderTemplate to the GroupViewModel?

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  • velocity vector

    - by wanderer
    Hi, I am trying to simulate a collision. The collision is shown here http://www.freeimagehosting.net/image.php?c5ae01b476.jpg A particle falls down on a sphere and a collision between sphere and particle takes place. The sphere always remain stationary and the collision itself is not elastic. So if the particle falls directly n top of sphere, the velocity of particle will become zero. I was trying to set the velocity of particle to be zero after the collision. But that does not give good simulation when the collision does not occur on top of sphere but along the side of sphere. So now after the collision i need to make sure that the particle has a velocity which is orthogonal to the vector of the point of collision from the center of sphere. The velocity along the vector from center of sphere to point of collision should become zero. How do i do that? I am a bit mathematically challenged but i think it has something to do with dot product of vectors. Or maybe i am wrong :) I have the initial velocity vector and 'radiusvector' say :- 1)velocity <-1.03054, -1.56563, 1.33341e-016 2) radius vector <2.04406, 2.19587, 1.0514 Pseudo code for the problem is: foreach( particle particle in particlesCollections) { //sphere.x, sphere.y sphere.z give the center of the sphere dist = particle.pos-vector(sphere.x,sphere.y,sphere.z); //detect if a collision has taken place. if (dist.mag < sphere.radius) { rVector=dist/dist.mag*sphere.radius; particle.pos=vector(sphere.x,sphere.y,sphere.z) + rVector; //particle.Velocity gives the velocity vector of the particle at the time of collision //i need to modify particle.Velocity so that the component of velocity that runs along // with the rvector becomes zero as i have a non elsatic collision. The remaining //velocity that the particle will have is the one which runs along with tangent to the //rVector. The sphere remains stationary. //example values: particle.Velocity == <-1.03054, -1.56563, .006> //and rVector = <2.04406, 2.19587, 1.0514> } } Thanks

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  • Network communication for a turn based board game

    - by randooom
    Hi all, my first question here, so please don't be to harsh if something went wrong :) I'm currently a CS student (from Germany, if this info is of any use ;) ) and we got a, free selectable, programming assignment, which we have to write in a C++/CLI Windows Forms Application. My team, two others and me, decided to go for a network-compatible port of the board game Risk. We divided the work in 3 Parts, namely UI, game logic and network. Now we're on the part where we have to get everything working together and the big question mark is, how to get the clients synchronized with each other? Our approach so far is, that each client has all information necessary to calculate and/or execute all possible actions. Actually the clients have all information available at all, aside from the game-initializing phase (add players, select map, etc.), which needs one "super-client" with some extra stuff to control things. This is the standard scenario of our approach: player performs action, the action is valid and got executed on the players client action is sent over the network action is executed on the other clients The design (i.e. no or code so far) we came up with so far, is something like the following pseudo sequence diagram. Gui, Controller and Network implement all possible actions (i.e. all actions which change data) as methods from an interface. So each part can implement the method in a way to get their job done. Example with Action(): On the player side's Client: Player-->Gui.Action() Gui-->Controller.Action() Controller-->Logic.Action (Logic.Action() == NoError)? Controller-->Network.Action() Network-->Parser.ParseAction() Network.Send(msg) On all other clients: Network.Recv(msg) Network-->Parser.Deparse(msg) Parser-->Logic.Action() Logic-->Gui.Action() The questions: Is this a viable approach to our task? Any better/easier way to this? Recommendations, critique? Our knowledge (so you can better target your answer): We are on the beginner side, in regards to programming on a somewhat larger projects with a small team. All of us have some general programming experience and basic understanding of the .Net Libraries and Windows Forms. If you need any further information, please feel free to ask.

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  • Confused as to how to validate spring mvc form, what are my options?

    - by Blankman
    Latest spring mvc, using freemarker. Hoping someone could tell me what my options are in terms of validating a form with spring mvc, and what the recommend way would be to do this. I have a form that doesn't map directly to a model, it has input fields that when posted, will be used to initialze 2 model objects which I will then need to validate, and if they pass I will save them. If they fail, I want to return back to the form, pre-fill the values with what the user entered and display the error messages. I have read here and there about 2 methods, once of which I have done and understand how it works: @RequestMapping(...., method = RequestMethod.POST) public ModelAndView myMethod(@Valid MyModel, BindingResult bindingResult) { ModelAndView mav = new ModelAndView("some/view"); mav.addObject("mymodel", myModel); if(bindingResult.hasErrors()) { return mav; } } Now this worked if my form mapped directly to the form, but in my situation I have: form fields that don't map to any specific model, they have a few properties from 2 models. before validation occurrs, I need to create the 2 models manually, set the values from the values from the form, and manually set some properties also: Call validate on both models (model1, model2), and append these error messages to the errors collection which I need to pass back to the same view page if things don't work. when the form posts, I have to do some database calls, and based on those results may need to add additional messages to the errors collection Can someone tell me how to do this sort of validation? Pseudo code below: Model1 model1 = new Model1(); Model2 model2 = new Model2(); // manually or somehow automatically set the posted form values to model1 and model2. // set some fields manually, not from posted form model1.setProperty10(GlobalSettings.getDefaultProperty10()); model2.setProperty11(GlobalSettings.getDefaultProperty11()); // db calls, if they fail, add to errors collection if(bindingResult.hasErrors()) { return mav; } // validation passed, save Model1Service.save(model1); Model2Service.save(model2); redirect to another view Update I have using the JSR 303 annotations on my models right now, and it would great if I can use those still. Update II Please read the bounty description below for a summary of what I am looking for.

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  • NSTimer as a self-targeting ivar.

    - by Matt Wilding
    I have come across an awkward situation where I would like to have a class with an NSTimer instance variable that repeatedly calls a method of the class as long as the class is alive. For illustration purposes, it might look like this: // .h @interface MyClock : NSObject { NSTimer* _myTimer; } - (void)timerTick; @end - // .m @implementation MyClock - (id)init { self = [super init]; if (self) { _myTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:@selector(timerTick) userInfo:nil repeats:NO] retain]; } return self; } - (void)dealloc { [_myTimer invalidate]; [_myTImer release]; [super dealloc]; } - (void)timerTick { // Do something fantastic. } @end That's what I want. I don't want to to have to expose an interface on my class to start and stop the internal timer, I just want it to run while the class exists. Seems simple enough. But the problem is that NSTimer retains its target. That means that as long as that timer is active, it is keeping the class from being dealloc'd by normal memory management methods because the timer has retained it. Manually adjusting the retain count is out of the question. This behavior of NSTimer seems like it would make it difficult to ever have a repeating timer as an ivar, because I can't think of a time when an ivar should retain its owning class. This leaves me with the unpleasant duty of coming up with some method of providing an interface on MyClock that allows users of the class to control when the timer is started and stopped. Besides adding unneeded complexity, this is annoying because having one owner of an instance of the class invalidate the timer could step on the toes of another owner who is counting on it to keep running. I could implement my own pseudo-retain-count-system for keeping the timer running but, ...seriously? This is way to much work for such a simple concept. Any solution I can think of feels hacky. I ended up writing a wrapper for NSTimer that behaves exactly like a normal NSTimer, but doesn't retain its target. I don't like it, and I would appreciate any insight.

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  • Linq-to-SQL: How to perform a count on a sub-select

    - by Peter Bridger
    I'm still trying to get my head round how to use LINQ-to-SQL correctly, rather than just writing my own sprocs. In the code belong a userId is passed into the method, then LINQ uses this to get all rows from the GroupTable tables matching the userId. The primary key of the GroupUser table is GroupUserId, which is a foreign key in the Group table. /// <summary> /// Return summary details about the groups a user belongs to /// </summary> /// <param name="userId"></param> /// <returns></returns> public List<Group> GroupsForUser(int userId) { DataAccess.KINv2DataContext db = new DataAccess.KINv2DataContext(); List<Group> groups = new List<Group>(); groups = (from g in db.Groups join gu in db.GroupUsers on g.GroupId equals gu.GroupId where g.Active == true && gu.UserId == userId select new Group { Name = g.Name, CreatedOn = g.CreatedOn }).ToList<Group>(); return groups; } } This works fine, but I'd also like to return the total number of Users who are in a group and also the total number of Contacts that fall under ownership of the group. Pseudo code ahoy! /// <summary> /// Return summary details about the groups a user belongs to /// </summary> /// <param name="userId"></param> /// <returns></returns> public List<Group> GroupsForUser(int userId) { DataAccess.KINv2DataContext db = new DataAccess.KINv2DataContext(); List<Group> groups = new List<Group>(); groups = (from g in db.Groups join gu in db.GroupUsers on g.GroupId equals gu.GroupId where g.Active == true && gu.UserId == userId select new Group { Name = g.Name, CreatedOn = g.CreatedOn, // ### This is the SQL I would write to get the data I want ### MemberCount = ( SELECT COUNT(*) FROM GroupUser AS GU WHERE GU.GroupId = g.GroupId ), ContactCount = ( SELECT COUNT(*) FROM Contact AS C WHERE C.OwnerGroupId = g.GroupId ) // ### End of extra code ### }).ToList<Group>(); return groups; } }

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  • Delay keyboard input help

    - by Stradigos
    I'm so close! I'm using the XNA Game State Management example found here and trying to modify how it handles input so I can delay the key/create an input buffer. In GameplayScreen.cs I've declared a double called elapsedTime and set it equal to 0. In the HandleInput method I've changed the Key.Right button press to: if (keyboardState.IsKeyDown(Keys.Left)) movement.X -= 50; if (keyboardState.IsKeyDown(Keys.Right)) { elapsedTime -= gameTime.ElapsedGameTime.TotalMilliseconds; if (elapsedTime <= 0) { movement.X += 50; elapsedTime = 10; } } else { elapsedTime = 0; } The pseudo code: If the right arrow key is not pressed set elapsedTime to 0. If it is pressed, the elapsedTime equals itself minus the milliseconds since the last frame. If the difference then equals 0 or less, move the object 50, and then set the elapsedTime to 10 (the delay). If the key is being held down elapsedTime should never be set to 0 via the else. Instead, after elapsedTime is set to 10 after a successful check, the elapsedTime should get lower and lower because it's being subtracted by the TotalMilliseconds. When that reaches 0, it successfully passes the check again and moves the object once more. The problem is, it moves the object once per press but doesn't work if you hold it down. Can anyone offer any sort of tip/example/bit of knowledge towards this? Thanks in advance, it's been driving me nuts. In theory I thought this would for sure work. CLARIFICATION Think of a grid when your thinking about how I want the block to move. Instead of just fluidly moving across the screen, it's moving by it's width (sorta jumping) to the next position. If I hold down the key, it races across the screen. I want to slow this whole process down so that holding the key creates an X millisecond delay between it 'jumping'/moving by it's width. EDIT: Turns out gameTime.ElapsedGameTime.TotalMilliseconds is returning 0... all of the time. I have no idea why.

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  • CSS Drop-Shadows Without Images

    - by Spencer B.
    I'm trying to use Nicolas Gallagher's brilliant CSS work on applying CSS drop-shadows to elements without images and without extra markup using the :before and :after pseudo-elements. His code is provided below... .drop-shadow { position:relative; width:90%; } .drop-shadow:before, .drop-shadow:after { content:""; position:absolute; z-index:-1; bottom:15px; left:10px; width:50%; height:20%; max-width:300px; -webkit-box-shadow:0 15px 10px rgba(0, 0, 0, 0.7); -moz-box-shadow:0 15px 10px rgba(0, 0, 0, 0.7); box-shadow:0 15px 10px rgba(0, 0, 0, 0.7); -webkit-transform:rotate(-3deg); -moz-transform:rotate(-3deg); -o-transform:rotate(-3deg); transform:rotate(-3deg); } .drop-shadow:after{ right:10px; left:auto; -webkit-transform:rotate(3deg); -moz-transform:rotate(3deg); -o-transform:rotate(3deg); transform:rotate(3deg); } I'm trying to target all images wrapped with an a tag, which in Wordpress are really full-size images that have been resized to a medium height and width in the backend. When the user clicks on the smaller image in the post, it opens up a new tab with the fullsize view of the image (I'm sure you're already familiar with this if you use Wordpress). For some reason, I can't get his code to work, and I'm wondering if I'm targeting this wrong within my CSS. Can you help? In place of the .drop-shadow class that he uses, I'm target all images wrapped with an a tag within the #main-i div. So, like this... #main-i a img Does anyone know how to target it better than I have so that I can get the drop shadows to be applied for all images within the specified div? Thanks for your help! P.S. An example of the image I am wanting to target with this CSS is the picture of the Haitian boy here: http://lifebridgecypress.org/our-heart/seventy-two/help-haiti

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  • Vbscript - Creating a script that mirrors several sets of folders

    - by Kenny Bones
    Ok, this is my problem. I'm doing a logonscript that basically copies Microsoft Word templates from a serverpath on to a local path of each computer. This is done using a check for group membership. If MemberOf(ObjGroupDict, "g_group1") Then oShell.Run "%comspec% /c %LOGONSERVER%\SYSVOL\mydomain.com\scripts\ROBOCOPY \\server\Templates\Group1\OFFICE2003\ " & TemplateFolder & "\" & " * /E /XO", 0, True End If Previously I used the /MIR switch of robocopy, which is exellent. But, if a user is member of more than one group, the /MIR switch removes the content from the first group, since it's mirroring the content from the second group. Meaning, I can't have both contents. This is "solved" by not using the /MIR switch and just let the content get copied anyway. BUT the whole idea of having the templates on a server is so that I can control the content the users receive through the script. So if I delete a file or folder from the server path, this doesn't replicate on the local computer. Since I don't use the /MIR switch anymore. Comprende? So, what do I do? I did a small script that basically checks the folders and files and then removes them accordingly, but this actually ended up being the same functionality as the /MIR switch anyway. How do I solve this problem? Edit: I've found that what I actually need is a routine that scans my local template folder for files and folders and checks if the same structure exists in any of the source template folders. The server template folders are set up like this: \\fileserver\templates\group1\ \\fileserver\templates\group2\ \\fileserver\templates\group3\ \\fileserver\templates\group4\ \\fileserver\templates\group5\ \\fileserver\templates\group6\ And the script that does the copying is structures like this (pseudo): If User is MemberOf (group1) Then RoboCopy.exe \\fileserver\templates\group1\ c:\templates\workgroup *.* /E /XO End if If User is MemberOf (group2) Then RoboCopy.exe \\fileserver\templates\group2\ c:\templates\workgroup *.* /E /XO End if If User is MemberOf (group3) Then RoboCopy.exe \\fileserver\templates\group3\ c:\templates\workgroup *.* /E /XO End if Etc etc With the /E switch, I make sure it copies subfolders as well. And the /XO switch only copies files and folders that are newer than those in my local path. But it doesn't consider if the local path contains files or folders that doesn't exist on the server template path. So after the copying is done, I would like to check if any of the files or folders on my c:\templates\workgroup actually exists in either of the sources. And if they don't, delete them from my local path. Something that could be combined in these memberchecks perhaps?

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  • NavigationBar from UINavigationController not positioned correctly

    - by David Liu
    So, my iPad program has a pseudo-split view controller (one that I implemented, not base SDK one), and was working correctly a while ago. It has the basic layout (UINavController for master, content view controller for detail on right), but I have it so the master view doesn't disappear when rotated into portrait view. Recently, I added in a UITabBarController to contain the entire split view, which has made the navigation bar go wonky, while all the other views are positioned fine. In addition, the navigation bar only gets mispositioned when the program starts up while the iPad is in landscape, or upside-down portrait. If it starts out in portrait, everything is fine. Relevant Code: RootViewController.m: - (void)loadView { navController = [[NavigationBreadcrumbsController_Pad alloc] init]; ABTableViewController_Pad * tableViewController = [[ABTableViewController_Pad alloc] initWithNibName:@"ABTableView"]; master = [[UINavigationController_Pad alloc] initWithRootViewController:tableViewController]; [tableViewController release]; // Dummy blank UIViewcontroller detail = [[UIViewController alloc] init]; detail.view = [[[UIView alloc] init] autorelease]; [detail.view setBackgroundColor:[UIColor grayColor]]; self.view = [[[UIView alloc] init] autorelease]; self.view.backgroundColor = [UIColor blackColor]; [self positionViews]; [self.view addSubview:navToolbarController.view]; [self.view addSubview:master.view]; [self.view addSubview:detail.view]; } // Handles the respositioning of view into it's current orientation -(void)positionViews{ CGFloat tabBarOffset = 0; if(self.tabBarController){ tabBarOffset = self.tabBarController.tabBar.frame.size.height; } if(self.interfaceOrientation == UIInterfaceOrientationPortrait || self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { self.view.frame = CGRectMake(0, 0, 768, 1004); navController.view.frame = CGRectMake(0,0,768,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 1024 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 448, 1024 - 44 - 20 - tabBarOffset)]; } // Landscape Layout else{ self.view.frame = CGRectMake(0, 0, 748, 1024); navToolbarController.view.frame = CGRectMake(0,0,1024,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 768 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 1024 - 320, 768 - 44 - 20 - tabBarOffset)]; } }

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  • How to salvage SQL server 2008 query from KILLED/ROLLBACK state?

    - by littlegreen
    I have a stored procedure that inserts batches of millions of rows, emerging from a certain query, into an SQL database. It has one parameter selecting the batch; when this parameter is omitted, it will gather a list of batches and recursively call itself, in order to iterate over batches. In (pseudo-)code, it looks something like this: CREATE PROCEDURE spProcedure AS BEGIN IF @code = 0 BEGIN ... WHILE @@Fetch_Status=0 BEGIN EXEC spProcedure @code FETCH NEXT ... INTO @code END END ELSE BEGIN -- Disable indexes ... INSERT INTO table SELECT (...) -- Enable indexes ... Now it can happen that this procedure is slow, for whatever reason: it can't get a lock, one of the indexes it uses is misdefined or disabled. In that case, I want to be able kill the procedure, truncate and recreate the resulting table, and try again. However, when I try and kill the procedure, the process frequently oozes into a KILLED/ROLLBACK state from which there seems to be no return. From Google I have learned to do an sp_lock, find the spid, and then kill it with KILL <spid>. But when I try to kill it, it tells me SPID 75: transaction rollback in progress. Estimated rollback completion: 0%. Estimated time remaining: 554 seconds. I did find a forum message hinting that another spid should be killed before the other one can start a rollback. But that didn't work for me either, plus I do not understand, why that would be the case... could it be because I am recursively calling my own stored procedure? (But it should be having the same spid, right?) In any case, my process is just sitting there, being dead, not responding to kills, and locking the table. This is very frustrating, as I want to go on developing my queries, not waiting hours on my server sitting dead while pretending to be finishing a supposed rollback. Is there some way in which I can tell the server not to store any rollback information for my query? Or not to allow any other queries to interfere with the rollback, so that it will not take so long? Or how to rewrite my query in a better way, or how kill the process successfully without restarting the server?

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  • How do you implement position-sensitive zooming inside a JScrollPane?

    - by tucuxi
    I am trying to implement position-sensitive zooming inside a JScrollPane. The JScrollPane contains a component with a customized 'paint' that will draw itself inside whatever space it is allocated - so zooming is as easy as using a MouseWheelListener that resizes the inner component as required. But I also want zooming into (or out of) a point to keep that point as central as possible within the resulting zoomed-in (or -out) view (this is what I refer to as 'position-sensitive' zooming), similar to how zooming works in google maps. I am sure this has been done many times before - does anybody know the "right" way to do it under Java Swing?. Would it be better to play with Graphic2D's transformations instead of using JScrollPanes? Sample code follows: package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import javax.swing.*; public class FPanel extends javax.swing.JPanel { private Dimension preferredSize = new Dimension(400, 400); private Rectangle2D[] rects = new Rectangle2D[50]; public static void main(String[] args) { JFrame jf = new JFrame("test"); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.setSize(400, 400); jf.add(new JScrollPane(new FPanel())); jf.setVisible(true); } public FPanel() { // generate rectangles with pseudo-random coords for (int i=0; i<rects.length; i++) { rects[i] = new Rectangle2D.Double( Math.random()*.8, Math.random()*.8, Math.random()*.2, Math.random()*.2); } // mouse listener to detect scrollwheel events addMouseWheelListener(new MouseWheelListener() { public void mouseWheelMoved(MouseWheelEvent e) { updatePreferredSize(e.getWheelRotation(), e.getPoint()); } }); } private void updatePreferredSize(int n, Point p) { double d = (double) n * 1.08; d = (n > 0) ? 1 / d : -d; int w = (int) (getWidth() * d); int h = (int) (getHeight() * d); preferredSize.setSize(w, h); getParent().doLayout(); // Question: how do I keep 'p' centered in the resulting view? } public Dimension getPreferredSize() { return preferredSize; } private Rectangle2D r = new Rectangle2D.Float(); public void paint(Graphics g) { super.paint(g); g.setColor(Color.red); int w = getWidth(); int h = getHeight(); for (Rectangle2D rect : rects) { r.setRect(rect.getX() * w, rect.getY() * h, rect.getWidth() * w, rect.getHeight() * h); ((Graphics2D)g).draw(r); } } }

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  • Move options between multiple dropdown lists

    - by Martha
    We currently have a form with the standard multi-select functionality of "here are the available options, here are the selected options, here are some buttons to move stuff back and forth." However, the client now wants the ability to not just select certain items, but to also categorize them. For example, given a list of books, they want to not just select the ones they own, but also the ones they've read, the ones they would like to read, and the ones they've heard about. (All examples fictional.) Thankfully, a selected item can only be in one category at a time. I can find many examples of moving items between listboxes, but not a single one for moving items between multiple listboxes. To add to the complication, the form needs to have two sets of list+categories, e.g. a list of movies that need to be categorized in addition to the aforementioned books. An additional problem is that sorting between lists is all well and good in the javascript-enabled world, but I can't really think of a good fallback interface for, say, mobile browsers. Maybe a pseudo-listbox with radio buttons next to each item? The master list of items will in general be very long - over 100 items, certainly, possibly many more. Any given category will most likely contain one or two selected items, but the possibility exists for a category to have dozens of selected items, or zero selected items. As far as OS and stuff, the site is in classic asp (quit snickering!), the server-side code is VBScript, and so far we've avoided the various Javascript libraries by the simple expedient of almost never using client-side scripting. This one form for this one client is currently the big exception. Give 'em an inch and they want a mile... Oh, and I have to add: I suck at Javascript, or really at any C-descendant language. Curly braces give me hives. I'd really, really like something I can just copy & paste into my page, maybe tweak some variable names, and never look at it again. A girl can dream, can't she? :)

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  • Trying to style the first tbody different than others without introducing another class.

    - by mwiik
    I have a table with multiple tbody's, each of which has a classed row, and I want it so that the classed row in the first tbody has style differences, but am unable to get tbody:first-child to work in any browser. Perhaps I am missing something, or maybe there is a workaround. Ideally, I would like to provide the programmers with a single tbody section they can use as a template, but will otherwise have to add a class to the first tbody, making for an extra test in the programming. The html is straightforward: <tbody class="subGroup"> <tr class="subGroupHeader"> <th colspan="8">All Grades: Special Education</th> <td class="grid" colspan="2"><!-- contains AMO line --></td> <td><!-- right 100 --></td> </tr> <tr>...</tr> <!-- several more rows of data --> </tbody> There are several tbody's per table. I want to style the th and td's within tr.subGroupHeader in the very first tbody differently than the rest. Just to illustrate, I want to add a border-top to the tr.subGroupHeader cells. The tr.subGroupHeader will be styled with a border-top, such as: table.databargraph.continued tr.subGroupHeader th, table.databargraph.continued tr.subGroupHeader td { border-top: 6px solid red; } For the first tbody, I am trying: table.databargraph.continued tbody:first-child tr.subGroupHeader th { border-top: 6px solid blue ; } However, this doesn't seem to work in any browser (I've tested in Safari, Opera, Firefox, and PrinceXML, all on my Mac) Curiously, the usually excellent Xyle Scope tool indicates that the blue border should be taking precedence, though it obviously is not. See the screenshot at http://s3.amazonaws.com/ember/kUD8DHrz06xowTBK3qpB2biPJrLWTZCP_o.png This screenshot shows (top left) the American Indian th is selected, and (bottom right), shows (via black instead of gray text for the css declaration), that, indeed, the blue border should be given precedence. Yet the border is red. I may be missing something fundamental, like pseudo-classes not working for tbodys at all... This really only needs to work in PrinceXML, and maybe Safari so I can see what I'm doing with webkit-based css tools. Note I did try a selector like tr.subGroupHeader:first-child, but such tr's apparently consider the tbody the parent (as I would suspect), thus made every border blue. Thanks...

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  • Compose synthetic English phrase that would contain 160 bits of recoverable information

    - by Alexander Gladysh
    I have 160 bits of random data. Just for fun, I want to generate pseudo-English phrase to "store" this information in. I want to be able to recover this information from the phrase. Note: This is not a security question, I don't care if someone else will be able to recover the information or even detect that it is there or not. Criteria for better phrases, from most important to the least: Short Unique Natural-looking The current approach, suggested here: Take three lists of 1024 nouns, verbs and adjectives each (picking most popular ones). Generate a phrase by the following pattern, reading 20 bits for each word: Noun verb adjective verb, Noun verb adjective verb, Noun verb adjective verb, Noun verb adjective verb. Now, this seems to be a good approach, but the phrase is a bit too long and a bit too dull. I have found a corpus of words here (Part of Speech Database). After some ad-hoc filtering, I calculated that this corpus contains, approximately 50690 usable adjectives 123585 nouns 15301 verbs This allows me to use up to 16 bits per adjective (actually 16.9, but I can't figure how to use fractional bits) 15 bits per noun 13 bits per verb For noun-verb-adjective-verb pattern this gives 57 bits per "sentence" in phrase. This means that, if I'll use all words I can get from this corpus, I can generate three sentences instead of four (160 / 57 ˜ 2.8). Noun verb adjective verb, Noun verb adjective verb, Noun verb adjective verb. Still a bit too long and dull. Any hints how can I improve it? What I see that I can try: Try to compress my data somehow before encoding. But since the data is completely random, only some phrases would be shorter (and, I guess, not by much). Improve phrase pattern, so it would look better. Use several patterns, using the first word in phrase to somehow indicate for future decoding which pattern was used. (For example, use the last letter or even the length of the word.) Pick pattern according to the first bytes of the data. ...I'm not that good with English to come up with better phrase patterns. Any suggestions? Use more linguistics in the pattern. Different tenses etc. ...I guess, I would need much better word corpus than I have now for that. Any hints where can I get a suitable one?

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