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  • Simulating mouse clicks on Mac OS X does not work for some applications.

    - by Thomi
    I'm writing an application for Mac OS X 10.6 and later in C++. One part of the application needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the most part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla Firefox and Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. Solved - creating the mouse event using CGEventCreateMouseEvent(...) makes the event work within web browser. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. Similarly, clicking on any of the search results from the spotlight search widget doesn't work either. This inconsistency is along application boundaries. What might be the cause?

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  • iPhone - UIView Animation on UIButton - button unclickable for portion of duration.

    - by Robert
    I am trying to have a button move around the screen and still be clickable. I have it moving around the screen correctly, but the odd thing is that I can't click the button until the final second of the animation. The button is still moving and yet after a certain threshold I can click it. Any idea what is happening? Any idea for some other way I can do what I want? Thanks for any help.

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  • How to center drawableTop and text vertically on the Button in Android?

    - by Gaks
    I have the Button defined as follows: <Button android:drawableTop="@drawable/ico" android:gravity="center" android:id="@+id/StartButton2x2" android:text="@string/Widget2x2StartBtnLabel" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" android:background="@drawable/widgetbtn_bg" /> The problem is that 'drawableTop' image is aligned to the top border of the Button view. I would like to center it (together with text label) vertically on the button. 'android:gravity' seems to work only on text label. It does not affect 'drawableTop' positioning. I was able to center it vertically using 'android:paddingTop' - but that does not seem to be a good idea. I guess it would not work properly on different screen resolution/size.

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  • CSS - Why is this invisible margin being applied to my <a> tag css-button?

    - by Kenny Bones
    I was having trouble with two types of buttons. It was a form button and a css button basically. And I was advised that the css button whould use display:inline-block; This made the whole a href tag actually look like a button. But this invisible margin seems to be screwing up something. I tried separating them into separate css classes, but oddly, applying a real margin to the css button gives an additional margin as well. What's causing this? You can easily see it here (low graphics): www.matkalenderen.no Basically, code looks like this: <input type="submit" value="Logg inn" class="button_blue" alt="ready to login"> <a class="button_css_red" href="access.php">Glemt passord</a> CSS .button_red, .button_blue, .button_css_red, .button_css_blue { background-image:url("../img/sprite_buttons.png"); background-repeat:no-repeat; border: none; color:#FFFFFF; display:inline-block; display:inline-block; font-size:12px; height:27px; width:98px; } .button_css_red, .button_css_blue { margin-top:20px; }

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  • how can i change texts in the dynamic textFields in SimpleButton instance (button symbol)?

    - by sasi
    hi every one, this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample" and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel" btnsample.txtbtnlabel.text = "new button label; but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton. how to solve this problem?

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  • Show underlying applications mouse cursor when hovering over visible section of my application.

    - by Dylan Vester
    I am writing a WPF application that allows the user to draw over the entire screen when the right mouse button is held down. I use a full screen transparent overlay form to achieve this, however, as I draw lines with the mouse, what's happening is that the portion of my window that contains the line is becoming visible (as expected). The undesired effect of this is that if the line is over a part of another application such as a textbox, or hyperlink, this changes the cursor back to the default cursor my my app (arrow), instead of the other applications desired cursor (IBeam). I want my overlay to be seamless to the user, and just show their drawing path, rather than have any interaction with the mouse cursor. See my example below:

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  • How to Detect Forward and Back Mouse Button Events in Delphi?

    - by EagleOfToledo
    If a mouse has other buttons in addition to the standard left/right/middle (e.g. forward/back), how can we detect those button clicks in Delphi? An example of how this is used is the Internet Explorer, where the forward/back button on the side of a Logitech or MS mouse cycles forward and back between any loaded web pages. This seems to replicate the Backspace/CTRL+Backspace on the keyboard but I tried to detect that using KeyPreview and the KeyPress event but it does not pick it up. Any idea how to detect clicks on these extended mouse buttons?

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  • Simulating mouse clicks on Mac OSX does not work for some applications.

    - by Thomi
    Hi, I'm writing an App for Mac OSX 10.6 and later in C++. One part of theapp needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the msot part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla firefox & Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. This inconsistency is along application boundaries - Does anyone have any idea what the cause might be?

    Read the article

  • Simulating mouse clicks on Mac OSX does not work for some applications.

    - by Thomi
    Hi, I'm writing an App for Mac OSX 10.6 and later in C++. One part of theapp needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the msot part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla firefox & Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. This inconsistency is along application boundaries - Does anyone have any idea what the cause might be?

    Read the article

  • What is the best method for implementing mouse wheel activity in Delphi VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behavior? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • X11: How do I REALLY grab the mouse pointer?

    - by Drew Hall
    I've implemented a horizontal splitter widget in Xlib. I'm trying to grab the mouse when the user clicks & drags on the splitter bar (so that the user can dynamically move the split & thus resize the windows on either side of the splitter bar). I've used XGrabPointer() after receiving a left click, in hopes that all future mouse motion (dragging) will be diverted to the splitter window until the left button is released. Unfortuntately, it doesn't seem to work like that. If the user drags too quickly and the mouse pointer enters one of the windows on either side of the split, the MotionEvent messages are diverted to that (child) window rather than the splitter window. What have I done wrong? My XGrabPointer() call is as follows: ::XGrabPointer(mDisplay, window, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask | EnterWindowMask | LeaveWindowMask, GrabModeAsync, GrabModeAsync, RootWindow(mDisplay, DefaultScreen(mDisplay)), None, CurrentTime);

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  • What is the best method for implementing mouse wheel activity in Delph1 VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behaviour? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • Direction of the bullet - how to have something else than left, right, top, bottom

    - by Florian Margaine
    I'm making a simple shooter game using canvas and javascript. The current code can be seen here. To know which way I want the bullet to be shot, I simply have a direction property that can have 4 values (left, right, bottom, top), and I can then calculate the next position of the bullet easily. However, I'd like to move the bullet to the mouse position, but I don't really see how to do this. How do I calculate the next position? I'm guessing there is some formula to calculate the line between two positions (the player's and the mouse's), but I don't have much idea yet. So there is no obstacle, but I don't see how to calculate this, and be able have the next position of the bullet at each frame.

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  • looking for a clock widget that is unaffected by the mouse

    - by Joshua Robison
    Between screenlets, cairo-dock widgets and plasma-widgets. One of them's gotta have this function; A widget that hovers above everything on the desktop but is completely unaffected by the mouse. I would use this by making a clock hover above everything and semi transparent. I also want to be able to click on windows underneath the clock. After some experimentation, the screenlets widgets do not do what I am asking. I can make them float above everything on the screen but I am not able to click on windows underneath them. I need the widget to be COMPLETELY unaffected by the mouse.

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  • 12.04 How do I disable the long press Super key from showing the shortcuts window?

    - by pt123
    Note this is the long press and not the one for the short press as mentioned here How do I disable the Super key? The super key has been a modifier long before Unity came, and I have used it on Compiz Zoom feature. So holding super down and moving the mouse scroll would zoom in and out the screen. But now in 12.04 the shortcut list screen pops up and it is irritating. I have also tried changing the keys to control +super + mouse scroll and a similar thing happens. Is there anyway to disable or change the long press super key for this, I have searched Compiz Unity plugin, the Systems Preferences - Keyboard shortcuts settings and haven't been able to find this.

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  • Preview YouTube Videos On Mouse Over–Chrome Extension

    - by Gopinath
    YouTube video preview is a nice Google Chrome extension that let you preview YouTube videos without playing them. After installing the plugin, users can hover mouse on any of the YouTube video thumbnails displayed on YouTube website to preview the video. This plugin tries to imitate the beautiful Bing Video search results preview feature by displaying 3 frames of video. The plugin does not work outside YouTube website. May be you can give a try to this plugin.  Download YouTube Video Preview Extension This article titled,Preview YouTube Videos On Mouse Over–Chrome Extension, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Firefox: middle mouse button stopped working

    - by diversario
    In Firefox, middle mouse button/wheel has been assigned "Open link in new tab" action for a while now, by default. Since I ran Software Update tonight, this action doesn't work in Firefox anymore. To be specific, middle mouse click doesn't open links anymore. At the same time, it closes tabs just fine (middle-click a tab == 'Close tab'). I don't know the update details, but I remember that Firefox update was there among other things. I tried running Firefox with a clean profile and middle button did work there, so something must've changed with existing settings.

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  • Failed Update & Mouse Issues

    - by James
    I`m using my gfs computer - but I do have Ubuntu 11.10 up and running well to some degree. Still need to work out some bugs but not quite sure how to do that. My mouse is only somewhat responsive - cursor moves, and able to click on things but still unable to do a double click function. Left mouse button still not working at all. Tried running updates but it keeps coming up synaptic error. Not sure what that means. I have read that some people have done reinstalls of Ubuntu and it corrected the problems - not sure if that could work. Comments would be appreciated. Installed Ubuntu 11.10 but thinking of trying to wipe the system to do a fresh install can someone tell me how I get back to the Ubuntu installation menu. Wondering if gnome may need to be reset but not sure.

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  • return to middle click copy and paste ubuntu 13.10

    - by user206999
    Recent update to 13.10 left the middle mouse button turning sound on and off!! How do I get back to being able to copy and paste? Select the text then paste with the middle Wheel mouse button. This is a feature I used to use a lot and I find extremely quick and useful. I know I can use ctrl c, ctrl v, and right click select copy, select paste but this is clunky compared to just being able to click the middle wheel button. Is there a settings menu option to gain correct operation of the middle wheel button?

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  • Double launchers and mouse captured between screens in Twinview configuration

    - by Numpty
    Just upgraded to 12.04 and noticed an extremely annoying issue. While using twinview, there now appears to be a launcher on each screen. Moving the mouse between monitors and over the launcher "captures" the mouse for half a second or so, creating the perception of lag. According to some bug reports I've read it appears that a launcher on every screen is a new "feature". Is there any way I can get rid of the 2nd launcher? It's driving my crazy.

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  • External monitor with NO mouse cursor

    - by Csaba Nyerges
    I am using a Fujitsu Siemens Amilo L7310 laptop computer with an external monitor. I'm wishihg to use version 10.04. The problem is, when I plug my laptop into the external monitor with my laptop screen turned either on or off, I do not see the mouse cursor on the external monitor! The mouse cursor is still there, although invisible. If I connect the external monitor to my laptop before swithing both on, the same happens. Is there any solution to make the cursor appear on the monitor?

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