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  • Reading PowerPoint Effects with VBA

    - by OneNerd
    I have been working with VBA inside PowerPoint, and have a grasp on most things. What I am struggling with is reading the effect/animation settings for each object. I seem to be able to get a lot of what I need through the Powerpoint.ActivePresentation.Slides(slide_id).TimeLine.MainSequence(seq_num) What confuses me is how to convert the numeric value of Powerpoint.ActivePresentation.Slides(slide_id).TimeLine.MainSequence(seq_num).EffectType to an effect (so looking for a table of values to effects or perhaps a CONST table). Also, how to read in all the different level of effects (like entrance, or emphasis, etc) is really confusing. not to mention I cannot wrap my head around the timeline (which seems like it is not really a timeline). Can anyone point me to any good articles or documentation that discusses how to read the effects and animations properly and fully? Thanks.

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  • iPhone: Infinitely looping content inside UIScrollView

    - by Cuzog
    In my app, I'm designing a custom picker that allows the user to choose an item by scrolling horizontally and touching it. I need the buttons inside that view to loop around infinitely as the user scrolls in a certain direction. What would be the best way to tackle this feature while maintaining the inertial scrolling of UIScrollView when the content loops around out of the view? From my research of others trying to attempt this, they have trouble maintaining the deceleration animation if the scroll position is programatically shifted mid-scroll after the user lifts their finger. How can I work around this limitation? An example of an app that currently has this feature is Apple's MobileMe Gallery app. In the interface, after choosing a gallery, at the top, there is a horizontally scrollable photo picker that loops infinitely as it is dragged one direction. Any advice is greatly appreciated.

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  • ArrangeOverride Vs Storyboard Animation

    - by user275561
    Now I may not grasp the idea or this could be a mistake so feel free to correct me. I am doing a bubble breaker game in Silverlight. So when a bubble in a column gets bursted. I want to animate the above bubbles to simulate that they are being dropped. Each bubble knows its Row and column location and that gets updated in the View Model. Now my question is, Should I call invalidateArrange() on the Canvas from the ViewModel so it rearranges the bubbles or just have a storyboard animate the TranslateY. In my arrangeOverride Method I have something like this Rect childBounds = new Rect(CalculateLeft(dataContext.Column), CalculateTop(dataContext.Row), BubbleSize, BubbleSize); child.Arrange(childBounds); If there is a better way let me know. I am trying to learn the best practices.

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  • Jquery mouseover event issues

    - by Shaun
    Hi I am currently working on a project where I am using jQuery to animate a block of text on mouse over. The event listener is on the containing div (as shown by the code below) and works really well until the mouse is over the title (.views-field-title) which is absolutely above the containing div. The animation begins to jump almost as though it is starting over? What am I doing wrong? $('#interior_design .views-row').mouseover(function(){ $('.views-field-title', this).stop(true, true).animate( { height: '+=10px' }, { duration: 'fast'}); }); $('#interior_design .views-row').mouseout(function(){ $('.views-field-title', this).stop(true, true).animate( { height: '-=10px' }, { duration: 'fast'}); }); Link to dev server: http://viva.bangtest.co.uk/interior-design Note: this site is still in development as such the jQuery is only on the above linked page currently. I'm open to all suggestions.

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  • Animating removeFromSuperview

    - by brettr
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • How do sprites work?

    - by Alan
    How do sprites work? I've seen sprites from old school games like Super Mario Brothers, and wondered how they're animated to make a game. They're always presented as one big image map, so how are they used? For Mario (as an example) are there precalculated image co-ordinates that outline mario, and are swapped between various mario sprites to produce animation? Or are sprites pre "cut" during game initialization using precalculated images co-ordinates and stored in memory somewhere? Obviously I know nothing about game development.

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  • $.each and animation confusion

    - by XGreen
    I am expecting when I go $.each($(something).find(something), function(){ $(this).delay(1000).fadeOut(); }); then for each matching element I get a second of delay before it is gone. but what I get is a second of delay and then it all fades out. its 3am and I can't think. please help

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  • Have a reloadData for a UITableView animate when changing

    - by Chris Butler
    Hi everyone. I have a UITableView that has two modes. When we switch between the modes I have a different number of sections and cells per section. Ideally, it would do some cool animation when the table grows or shrinks. Here is the code I tried, but it doesn't do anything: CGContextRef context = UIGraphicsGetCurrentContext(); [UIView beginAnimations:nil context:context]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.5]; [self.tableView reloadData]; [UIView commitAnimations]; Any thoughts on how I could do this? Thanks in advance.

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  • Animation in quartz 2D

    - by coure06
    I want to create an app which after each 1 second will show 4-5 words on screen but the last word will zoom out/in. I can easily create static words and for the last animating word i need to draw the static again n again. How can i create 2 separate layers so the static text is on one layer ( i will fill it after each second) and the last word (animated one) will be on other layer. How to create 2 separate layers? Attached on same screen but handling their drawRect method separately?

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  • dojox.widget.dialog: disable close button opacity animation

    - by James Maroney
    I am nearly happy with my dialog widget now, only that there is a built-in behavior of the close button fading in and out with mouseover/out interaction. I have found no way to disable this feature such that the close button remains at full opacity anytime the dialog is open. Here's roughly the code I'm working from: var d = new dojox.widget.Dialog({modal:true,sizeMethod:"chain",closable:true}); d.startup(); d.attr('content', /*html content*/); d.attr('dimensions',[/*width*/, /*height*/ ]).show(); There's much logic that I'm omitting here for brevity, but this should be all that is specifically pertinent to the way I am constructing the dialog. Many Thanks.

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  • iPhone CALayer Stacking Order

    - by Brian
    I'm using CALayers to draw to a UITableViewCell. I'm trying to figure out how layers are ordered with the content of the UITableViewCell. For instance: I add labels to the UITableViewCell in my cellForRow:atIndexPath method In the drawRect method of UITableViewCell I draw some content using the current context Also, in drawRect I add a few sublayers So what would be the order of these elements. I know I have zPosition on the CALayers but I'm not sure if they are always on top of any subviews of the UITableViewCell. And I'm not sure where the content that is drawn in drawRect comes in the order. Any help or links to documentation would be great. I have read through the Core Animation Programming Guide and didn't see anywhere where this would be answered.

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  • Getting jQuery slideshow animation to stop on click

    - by hollyb
    I have a slide show built with jQuery that pauses on hover. It has a group of thumbnails sitting on top of the image that advances the image when clicked, otherwise the slideshow just auto-rotates through all the images. There is also a +/- to expand and contract a caption related to each image. I want to have the slideshow's automatic advancing to stop if one of the thumbnails is clicked, or the +/-. Basically, just stop whenever a user clicks anywhere within the gallery (div class=".homeImg"). I'm having a major brain fart in getting this working properly and could use some advice. Here's the jQuery: $(document).ready(function() { $(".main_image .desc").show(); //Show image info $(".main_image .block").animate({ opacity: 0.85 }, 1 ); //Set Opacity //Click and Hover events for thumbnail list $(".image_thumb ul li:first").addClass('active'); // * Adds a class 'last' to the last li to let the rotator know when to return to the first $(".image_thumb ul li:last").addClass('last'); $(".image_thumb ul li").click(function(){ //Set Variables var imgAlt = $(this).find('img').attr("alt"); //Get Alt Tag of Image var imgTitle = $(this).find('a').attr("href"); //Get Main Image URL var imgDesc = $(this).find('.block').html(); //Get HTML of block var imgDescHeight = $(".main_image").find('.block').height(); //Calculate height of block if ($(this).is(".active")) { //If it's already active, then… return false; // Don't click through } else { //Animate $(".main_image img").animate({ opacity: 0}, 800 ); $(".main_image .block").animate({ opacity: 0, marginBottom: -imgDescHeight }, 800, function() { $(".main_image .block").html(imgDesc).animate({ opacity: 0.85, marginBottom: "0" }, 250 ); $(".main_image img").attr({ src: imgTitle , alt: imgAlt}).animate({ opacity: 1}, 250 ); }); } $(".image_thumb ul li").removeClass('active'); //Remove class of 'active' on all lists $(this).addClass('active'); //add class of 'active' on this list only return false; }) .hover(function(){ $(this).addClass('hover'); }, function() { $(this).removeClass('hover'); }); //Toggle teaser $("a.collapse").click(function(){ $(".main_image .block").slideToggle(); $("a.collapse").toggleClass("show"); return false; // added to remove # browser jump }); // If we are hovering over the image area, pause the clickNext function pauseClickNext = false; $(".homeImg").hover( function () { pauseClickNext = true; }, function () { pauseClickNext = false; } ); // Define function to click the next li var clickNext = function(){ if(!pauseClickNext) { /// find the next li after .active var $next_li = $("li.active").next("li"); if($("li.active").hasClass("last") ){ $(".image_thumb ul li:first").trigger("click"); } else { $next_li.trigger("click"); } } }; // Time between image transition setInterval(clickNext, 6000); });

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  • jQuery color plugin: onMouseOver animation causes flickering in FF3.5.5

    - by rt-uk
    I'm trying to change the background color of a div on mouseover and mouseout. Instant change to yellow on MouseOver, and slow fade on MouseOut. function hilightel(keydiv) { $('#'+keydiv).animate({ backgroundColor: '#ffffd3' },1); } function lolightel(keydiv) { $('#'+keydiv).animate({ backgroundColor: '#ffffff' },300); } < div onMouseOver=javascript:highlightel('item1'); onMouseOut=javascript:lolightel('item1'); id='item1'CONTENT< /div When the mouse moves over text within the div, though, it thinks I've moused-out and so flickers badly. Alternatives that don't work: - animateToClass doesn't support background-color so I'm using the 'color' plugin - I hear that switchClass doesn't work in Chrome - Can't use .hover because their will be dynamically named divs in the page so need a general function Thanks in advance...

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  • Using jsAnim.js

    - by mark
    I've been trying to set up a basic test animation using jsanim.js and using their example site to set up my html, css and js. However, I just can't figure it out (not a developer...designer!) and there isn't just a simple html, css, js file to download showing how to say animate a DIV left to right. The examples of how the library works are clear but I'm lacking something in the set up and looking at their source on the site is nuts...too much going on in there. Thanks to anyone with experience with jsAnim.js http://www.jsanim.com Best, Mark

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  • Animate a GIF using Core Animation layers?

    - by Cliff
    I'm trying to animate a GIF and I hit a roadblock. I have an example of what I'm trying to do that uses the individual frames of the GIF and setting the animationImages property of a UIView. However in my project, the thing I want to animate is drawn using Layers. I'm looking for a quick and easy way to animate the frames without introducing too much complexity. Is there any animationImages equivalent with Layers? Does anybody have any ideas?

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  • Android: 2D. OpenGl or android.graphics.drawable?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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  • Canvas scroll animation not working correctly

    - by pedalpete
    I'm building a gantt chart style timeline using html canvas element. I am currently attempting to add the functionality which allows the user to click a next/prev button to have the gantt chart scroll to display earlier or later times. The way I am doing this is to have a span.adjustTime where the id holds a value in seconds for the time to be adjusted (eg 86400 for one day). I am trying to animate the scrolling so it looks like a scroll, rather than jumping ahead by one day. I have a small problem in my timing calculation, but the script below is not animating, but rather jumping directly to the final time. I do have the draw function running on a separate setInterval which updates every second, so I'm hoping it isn't an issue of conflicting timers on the same function on the same element and data. jQuery('span.adjustTime').click(function() { var adjustBy = parseInt(jQuery(this).attr('id').replace('a', '')); var data = jQuery('img#logo').data(); for(var m = 1; m >= 30; m++) { gantt.startUnixTime = gantt.startUnixTime + (adjustBy * (m * 0.001)); var moveTimer = setTimeout(function() { draw(document.getElementById('gantt'), data, gantt); }, 1000); if (m == 30) { clearTimeout(moveTimer); } } });

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  • Scale an image every time it collide with another

    - by jean mayot
    here is my code : -(void)collision{ if(CGRectIntersectsRect(imageView.frame,centre.frame)){ imageView.alpha=0; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0f]; centre.transform=CGAffineTransformMakeScale(1.3, 1.3); [UIView commitAnimations]; } } When imageView collide with centre centre become bigger. my problem is that when "imageView" collide with "centre" a second time the animation doesn't work. I want to make centre bigger and bigger and bigger every time imageView collide with center, but it become bigger just one time . Sorry for my english I'm french :/ How can I solve this please ?

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  • Video with transparent background on page above image background.

    - by fl00r
    Hi! I want to embed some video into my HTML page. As background I want to use big picture. And above it I want to insert loop video with (i.e.) walking man. So, can I embed video (without flash and any player controls) in page? Can I decode video with transparent background? Is there any codecs which support transparent background (alpha-channel)? Now I see this solutions: Making flash (that I don't want to use) Create gif animation (and it will be big file size and quite bad quality)

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  • Animate rotating SVG element on webpage

    - by Zarkonnen
    So I have an SVG file created in Inkscape embedded in a webpage, and I'd like it to rotate slowly. I've tried using Javascript and inserting animation commands directly into the SVG, but nothing works. I don't want to load in an entire JS library for this one task. This is what I have so far: <html> <body bgcolor="#333333"> <embed src="gear.svg" id="gear" width="1000" height="1000" style="position: absolute; top: -500px; left: -500px;" /> <script type="text/javascript"> var gear = document.getElementById("gear"); window.setInterval(function() { // Somehow animate the gear. }, 10); </script> </body> </html>

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  • jQuery animation if load() returns something different...

    - by Dan LaManna
    setInterval(function() { var prevTopArticle = $("#toparticles table:first").html(); $("#toparticles").load("myurloffeed.com/topfeed", function() { alternateBG(); var newTopArticle = $("#toparticles table:first").html(); if (prevTopArticle!=newTopArticle) { $("#toparticles table:first").effect("highlight", {color:"#faffc4"}, 2000); } }); }, 8000); So it sets the current first table item to a variable, loads the toparticles div with the tables off the url, and if they are different it will perform the highlight effect, however it does the highlight effect anyway, completely unsure why it isn't working.

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  • How do I trigger specific parts of a storyboard in WPF?

    - by George
    I have several grids in my window. I have created a storyboard that moves them left by x pixels when a button is clicked. I want to make it so that when the button is clicked again those grids move another x pixels, however I'm unable to find out how to do this as it's not a common task on tutorials. I have tried creating a second storyboard to do this, however that won't work as then the grids will be back at their starting positions. One solution might be to create a third set of keyframes after the first two sets, and somehow pause the animation when it gets there, and resumes it again when the button is clicked, however I'm not sure how to pause a storyboard when it reaches a keyframe. This would also make reversing the grids difficult (using this approach http://social.msdn.microsoft.com/forums/en-US/wpf/thread/ac54de71-f750-4940-91a2-231810308727/), as I'd like to make another button make the grids go the other way.

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