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  • SQL – Quick Start with Admin Sections of NuoDB – Manage NuoDB Database

    - by Pinal Dave
    In the yesterday’s blog post we have seen that it is extremely easy to install the NuoDB database on your local machine. Now that the application is properly set up, let us explore NuoDB a bit more and get you familiar with the how it works and what the important areas of the NuoDB are that you should learn. As we have already installed NuoDB, now we will quickly start with two of the important areas in NuoDB: 1) Admin and 2) Explorer. In this blog post I will explore how the Admin Section of the NuoDB Console works.  In the next blog post we will learn how the Explorer Section works. Let us go to the NuoDB Console by typing the following URL in your browser: http://localhost:8080/ It will bring you to the following screen: On this screen you can see a big Start QuickStart button. Click on the button and it will bring you to following screen. On this screen you will find very important information about Domain and Database Settings. It is our habit that we do not read what is written on the screen and keep on clicking on continue without reading. While we are familiar with most wizards, we can often miss the very important message on the screen. Please note the information of Domain Settings and Database Settings from the following screen before clicking on Create Database. Domain Settings User: quickstart Password: quickstart Database Settings User: dba Password: goalie Database: test Schema: HOCKEY Once you click on the Create Database button it will immediately start creating sample database. First, it will start a Storage Manager and right after that it will start a Transaction Engine. Once the engine is up, it will Create a Schema and Sample Data. On the success of the creating the sample database it will show the following screen. Now is the time where we can explore the NuoDB Admin or NuoDB Explorer. If you click on Admin, it will first show following login screen. Enter for the username “domain” and for the password “bird”. Alternatively you can enter “quickstart”  twice for username and password.  It works as too. Once you enter into the Admin Section, on the left side you can see information about NuoDB and Admin Console and on the right side you can see the domain overview area. From this Administrative section you can do any of the following tasks: Create a view of the entire domain Add and remove databases Start and stop NuoDB Transaction Engines and Storage Managers Monitor transaction across all the NuoDB databases On the right side of the Admin Section we can see various information about a particular NuoDB domain. You can quickly view various alerts, find out information about the number of host machines that are provisioned for the domain, and see the number of databases and processes that are running in the domain. If you click on the “1 host” link you will be able to see various processes, CPU usage and other information. In the Processes Section you can see that there are two different types of processes. The first process (where you can see the floppy drive icon) represents a running Storage Manager process and the second process a running Transaction Engine process. You can click on the links for the Storage Manager and Transaction Engine to see further statistical details right down to the last byte of the data. There are various charts available for analysis as well. I think the product is quite mature and the user can add different monitor charts to the Admin section. Additionally, the Admin section is the place where you can create and manage new databases. I hope today’s tutorial gives you enough confidence that you can try out NuoDB and checkout various administrative activities with the database. I am personally impressed with their dashboard related to various counters. For more information about how the NuoDB architecture works and what a Storage Manager or Transaction Engine does, check out this short video with NuoDB CTO Seth Proctor:  In the next blog post, we will try out the Explorer section of NuoDB, which allows us to run SQL queries and write SQL code.  Meanwhile, I strongly suggest you download and install NuoDB and get yourself familiar with the product. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: NuoDB

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  • [MINI HOW-TO] Disable Third Party Extensions in Internet Explorer

    - by Mysticgeek
    Are you looking for a way to make browsing to sites you’re not sure of in Internet Explorer a bit more secure? Here we take a quick look at how to disable third-party extensions in IE. Open up Internet Explorer and click on Tools then select Internet Options… Under Internet Properties click on the Advanced tab and under Settings scroll down and uncheck Enable third-party browser extensions and click Ok. Now restart IE and the extensions will be disabled. You can then re-enable them when you know a site can be trusted and you want to be able to use its services. This will help avoid malware when you visit a site that wants to install an extension and you’re not sure about it. Similar Articles Productive Geek Tips Block Third-Party Cookies in IE7Mysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPRemove PartyPoker (Or Other Items) from the Internet Explorer Tools MenuDisable Tabbed Browsing in Internet Explorer 7Make Ctrl+Tab in Internet Explorer 7 Use Most Recent Order TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Find Downloads and Add-ins for Outlook Recycle ! Find That Elusive Icon with FindIcons Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa !

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  • Disable YouTube Comments while using Chrome

    - by Asian Angel
    Are you tired of the comments at YouTube being full of profanity or irritating to look at? Now you can watch videos minus the comments with the No YouTube Comments extension for Google Chrome. Before Sometimes reading through the comments at YouTube can be interesting or even fun but at other times they can be a bother to you. It all depends on the contents of the comments (i.e. lots of profanity) and what you would like to have visible while watching videos. After Once you have installed the extension all that you will need to do is refresh the page (if you were already watching a video). As you can see any and all signs of the comments section is gone. All nice and clean now… Conclusion If you love to check out your favorite videos on YouTube but are annoyed by the multitude of meaningless and profane comments, this extension for Chrome gets the job done. Links Download the No YouTube Comments extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Remove Unsuitable Comments from YouTubeImprove YouTube Video Viewing in Google ChromeGain Access to a Search Box in Google ChromeQuick Tip: Disable Favicons in FirefoxDisable Favorite Links Panel in Windows Vista Explorer TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family

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  • Disable alt + tab moving windows by itself

    - by Lie Ryan
    Whenever I press Alt + Tab , Unity moves the window I'm switching to so that the whole window is inside the screen. This behavior is excruciatingly annoying because I often move a window (usually text editors) partially outside the current screen so I can view another window below it (usually a browser). Every time I Alt + Tab back to the text editor, I'm getting an unnecessary virtual screen switch, and Unity is rearranging the windows behind my back. For instance, here is a browser and text editor on Virtual Screen 1 (top left), note that the text editor is partially outside the current screen: Then I Alt-Tab to the browser (or clicked on it): Next, I Alt + Tab again to get back to the text editor, but Alt-Tab switched me to Virtual Screen 4 (bottom right) because a larger percentage of the text editor window is on virtual screen 4 than in virtual screen 1; and the browser is no longer in the screen. Also note that the text editor window moves from being on the bottom-right to the top-left, which is very disorienting as I can no longer keep track of where any of my windows are since they all keep moving around by themselves.. How do I disable this behavior? I don't want to have any virtual screen switch when Alt + Tab , especially since Alt + Tab does not list windows that is completely not in the current virtual screen anyway.

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • Enable/Disable SSL JSSE in Weblogic Server 11g/12c

    - by Vijaya Moderator -Oracle
    Here is the flag to enable or to disable JSSE.-Dweblogic.ssl.JSSEEnabled=true|false Oracle recommends that you keep this value set to true.  Starting WLS 12c, Even if the above option is set to false , it is ignored. The changes are neither persisted nor the Mbean value is also left unmodified.... Please also be aware of the below changes in SSL implementation in 12c version 1. Certicom has been removed from WebLogic Server 12.1.1 and is no longer supported. 2. JSSE is the only SSL implementation that is supported in WebLogic Server 12.1.1. The following configuration changes have been made to be consistent with this support: The default for JSSEEnabled has been changed to true. Oracle recommends that you keep this value set to true. If JSSEEnabled is set to false, it will be ignored. That is, the MBean value will not be changed either in memory or the persisted config.xml file. WebLogic Server will continue to use JSSE, but will issue a warning. Please refer to the below doc in OTN for more info... Oracle Fusion Middleware What's New in Oracle WebLogic Server - 12c Release 1 (12.1.1)

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  • How to disable visual effects and compiz 100%

    - by oshirowanen
    UPDATE 1: The problem is not a monitor refresh rate flickering problem, as then the whole screen would be flickering. For me, only the application windows flicker in and out of view, then most of the time, when there do decide to show themselves, they only partly show themselves, like just top half, bottom half, left half, corner missing, window disappears when you try moving it or mouse over it even etc etc. I know it is a visual effect problem as I know my computer cannot handle visual effects and for some reason when the windows do appear partly, I can see the shadows behind the windows. Those shadows are part of the visual effects which are turned on by default for some reason. I get the same problem with 10.04, but can quickly turn off the visual effects by right clicking the desktop, selecting change background image, and in the visual effects tab, I can click on none, which stops all the visual problems. ORIGINAL QUESTION: I am having problems with 11.04 on my computer. For some reason it is enabling visual effects by default in the live cd when it should not be as my computer cannot support such effects. My computer cannot support Unity either, but it defaults to standard gnome with visual effects for some reason. It should be defaulting to standard gnome with no visual effects. THerefore, all I get is a very flickery live cd which makes it very difficult to see anything. So my question is, how do I disable the visual effects from the live cd? To put it simply, the live cd flickering is so bad, that I had to log back into my standard 10.04 install just to write this question, as I just couldn't see enough of the screen because of the flickering in 11.04 to even get to askubuntu.com...

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  • How do I disable touchpad tap to click?

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

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  • Disable touchpad tap to click on Oneiric ocelot

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

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  • How to disable the link MissingFile on Shotwell

    - by user86865
    I have some personal photos which are encrypted by CryptKeeper. I doesn't like to disclose them to anyone. Whenever i lke to view them, I mount them using CryptKeeper. I need to include these photos in Shotwell photo manager at the time of mounting. So, I mounted them using CryptKeeper. Then I imported them to Shotwell. I made a new event and etc to organize and view those photos. After that I unmounted them using CryptKeeper because someone may see it. Now I don't want any single trail on Shotwell beacuse of the same problem. But there is a new button 'MissingFiles' appeared and when i clicked on it, all the photo thumbnail which i unmounted showed there. I dont't want right'click on them and select 'remove from library'; beacuse when i want to view them next time on Shotwell, I need to import, organize, etc at that time. So, the only option here is to disable the unavailability of that MisssingFiles button.

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  • How to start up your .NET program from web browser?

    - by Ole Jak
    Could you provide example of JavaScript function for starting up application installed on your computer from a web browser (eg google chrome 4). It particular if .Net APPs have any special simplifying this process apis of out there are some libs for such staff, please share link with us. so how to create and store in run on start up programs a small local server which would handel some local urls like http://localhost/maAppServer/MyAppCalculator/Start for starting apps that have written in its config file their names and local urls on install? So how to start up your C# .NET app\program from web browser?

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  • Ubuntu Upstart script hangs on start and stop

    - by sbwoodside
    I have an upstart script that will start a custom jetty server. When I do sudo start [myservice] nothing happens. Subsequently, sudo status [myservice] show it as: [myservice] start/killed, process 3586. Here's the script in /etc/init/[myservice].conf: description "[description]" author "[my name and email]" start on runlevel [2345] stop on runlevel [016] respawn expect fork script sudo -u www-data /path/to/grafserv-start.sh >> /tmp/upstart.log 2>&1 end-script And here is grafserv-start.sh: #!/bin/bash /usr/bin/java -Djetty.port=3070 -jar /path/to/grafserv/trunk/start.jar echo "Done starting GrafServ" I've tried redirecting the output of the script command to a tmp logfile, but that file is never created. When I start it, I just get a hang, until I ^C. Also, I tried running it with strace but that gave me a lot of stuff about sockets.

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  • Jerky animation on window open/close

    - by Jan Zich
    Today, I received and installed Windows 7, and one of the first (slightly) annoying things I noticed is a visible jerk when opening of closing new windows. When I minimize or maximize already running window, the animation is smooth from beginning to end, but when I start a new program, it seems that just at the end of the animation Windows thinks for a fraction of a second. It is a bit distracting; especially since Windows 7 seems to be overall more responsive than Windows Vista. Does anybody has the same experience? Could it, for instance, a 64bit version specific issue (just in case)? I upgraded Vidia drivers, and even though my video card is not capable running latest games, it should be able to handle this (since it was OK in Vista, and since it does not look like a video issue).

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  • Postgresql fails to start on Ubuntu 10.04.4 LTS

    - by cancerballs
    I installed postgresql 9.2 from add-apt-repository ppa:pitti/postgresql using apt-get install postgresql-9.2 At the end of the install and every time I try to launch postgresql by using the following command /etc/init.d/postgresql start or service postgresql start I get this error: Error: could not exec /usr/lib/postgresql/9.2/bin/pg_ctl /usr/lib/postgresql/9.2/bin/pg_ctl start -D /var/lib/postgresql/9.2/main -l /var/log/postgresql/postgresql-9.2-main.log -s -o -c config_file="/etc/postgresql/9.2/main/postgresql.conf" : [fail] invoke-rc.d: initscript postgresql, action "start" failed. dpkg: error processing postgresql-9.2 (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: postgresql-9.2 E: Sub-process /usr/bin/dpkg returned an error code (1) I have tried everything found here: How to thoroughly purge and reinstall postgresql on ubuntu and here: Eliminating non working postgresql installations on ubuntu 10-04 and starting af. I have also done dpkg -P --force-remove-reinstreq postgresql-client-9.2 in my attempt to remove everything postgres related from my server. After removing postgresql I have used dpkg --get-selections | grep postg To be sure there is nothing left and I can do a clean install. I have also made sure that the files and folders mentioned in the error message have the right permissions. The /var/log/postgresql/postgresql-9.2-main.log file is empty. I have tried installing every postgresql version from 8.3 to 9.2 and I get the same error on every time. I once managed to compile postgresql from the source provided on their website but then I encountered weird errors with psycopg2 so I figured I'd install postgresql this way and avoid those errors. Also when I type apt-get install postgresql it by default tries to install the 8.3 version even when I can find the package by typing apt-get install postgresql-9.2.

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  • Bind the windows key to Lubuntu start menu

    - by abel
    I am running Lubuntu 11.10. By default the main menu is bound to Alt+F1 (A-F1) which works. Here is the relevant code from ~/.config/openbox/lubuntu-rc.xml <keybind key="A-F1"> <action name="Execute"> <command>lxpanelctl menu</command> </action> </keybind> This works. When I hit Alt+F1, I can see the start menu. If I change the keys to "Windows key + M" (W-m), I can pull up the start menu using Win+M <keybind key="W-m"> <action name="Execute"> <command>lxpanelctl menu</command> </action> </keybind> However, I cannot bind the start menu to the Windows key alone. If I try replacing "W-m" by "W", the "W" alphabet key gets bound to the start menu. If I try "W-" nothing happens, I have tried the "Super" option too but to no avail. How can I bind the Lubuntu main menu to the windows Key? I have been through some relevant lubuntu questions, like this one, which tries to do the opposite. How do I unbind Super key from menu in Lubuntu

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  • Unity scaling instantiated GameObject at Start() doesn't "keep"

    - by Shivan Dragon
    I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view): public Collider terrain; public GameObject aStarCellHighlightPrefab; This script is attached to the camera. The idea is to have the Blender prefab instantiated, have the terrain set as its parent, and then scale said prefab instance up. I first did it like this, in the Start() method: void Start () { cursorPositionOnTerrain = new RaycastHit(); aStarCellHighlight = (GameObject)Instantiate(aStarCellHighlightPrefab, new Vector3(300,300,300), terrain.transform.rotation); aStarCellHighlight.name = "cellHighlight"; aStarCellHighlight.transform.parent = terrain.transform; aStarCellHighlight.transform.localScale = new Vector3(100,100,100); } and first thought it didn't work. However later I noticed that it did in fact work, in the sense where the scale was applied right at the start, but then right after the prefab instance came back to its initial scale. Putting the scale code in the Update() methods fixes it in the sense where now it stays scaled all the time: void Update () { aStarCellHighlight.transform.localScale = new Vector3(100,100,100); //... } However I've noticed that when I run this code, the object is first displayed without the scale being applied, and it takes about 5-10 seconds for the scale to happen. During this time everything works fine (like input and logging, etc). The scene is very simple, it's not like it has a lot of stuff to load or anything (there's a Ray cast from the camera on to the terrain, but that seems to happen without such delays). My (2 part) question is: Why doesn't it take the scale transform when I do it at the beginning in the Start() method. Why do I have to keep scaling it in the Update() method? Why does it take so long for the scale to "apply/show up".

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  • ubuntu apache2 start, stop, status, restart and reload commands fails

    - by Assil
    Hi, I am new to Ubuntu and I'm still trying to figure this OS out (for work it's brilliant, better than Windows). Before I wrote this question, I did my research via Google, this website and even in StackOverflow.com. Whatever error came up, I googled it but with no success on how to solve this. Back to the main point: I tried to install (lamp) apache2 with this guide (in German) and this one(in english). Then I got stuck at the start command (with which one is able to start the apache2 server), my first try to run the server was a success until i wrote sudo /etc/init.d/apache2 reload then it showed me an error: $ sudo /etc/init.d/apache2 reload * Starting web server apache2 Syntax error on line 1 of /etc/apache2/ports.conf: Invalid command 'oder', perhaps misspelled or defined by a module not included in the server configuration Action 'reload' failed. The Apache error log may have more information. [fail] I didn't even write the word "oder" so I closed the shell and opened it anew. It showed the same error. After that, I've done some research and found out that my file (index.html (which is in my /var/www folder)), which I access via the browser, when I type in http://localhost should show up and tell that it was a success. So I removed apache2 and installed it again but now the following errors appear: $ sudo /etc/init.d/apache2 start * Starting web server apache2 Syntax error on line 1 of /etc/apache2/ports.conf: Invalid command 'oder', perhaps misspelled or defined by a module not included in the server configuration Action 'start' failed. The Apache error log may have more information. [fail] And still, I didn't even write "oder" in the command. I appreciate every help I can get, further thanks and have a nice day.

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  • Unable to start lightdm but can startx

    - by wzyboy
    I am trying to make my own Live USB and I have successfully generated an ISO file with a newly installed, configured and customized Xubuntu 12.04 LTS installation. My problem is that, no matter I boot the ISO in VirtualBox or in GRUB with loopback, it just cannot start the lightdm. When booting, I can see the log messages on the screen, it stucks at Stopping System V compablities or Configuring Network security. And tty7 is frozen... If I switch to tty1, I can get a logged-in shell as ubuntu@ubuntu. The weird thing is: When I type sudo start lightdm or just sudo lightdm, it will switch to tty7 and the screen flashes. Then nothing happened. Return to tty1 and I can see lightdm running, process xxxx. But the process does not exist. It was just crashed immediately I think. (That's why the screen flashes.) However, when I type startx, I can get into the desktop! That's amazing for me. I am not very clear about the relationship between X Server and Display Manager, but I think lightdm is running when I see the desktop! Then, what's wrong with sudo start lightdm? I use this command every time I power on my laptop since I have a text parameter added in grub.cfg. It never "crashed immediately". I need to use sudo start lightdm because it gets me into "Xubuntu Session" instead of "Xfce Session", the prior is more beautiful... Could anyone help?

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  • Where do I start in regards to making a Gnome/Unity Form Application

    - by JMK
    Ok so I am familiar with developing Form and Console applications on Windows using Visual Studio .Net with C#, but where do I start when it comes to Linux distro's like Ubuntu, is there an equivalent? How would one go about matching what they can do in a Windows environment with .Net and C# in a Linux environment without .Net coding in something like Java or C/C++? I am aware of Eclipse, does eclipse have a form designer or do you have to code the design of any Gnome/Unity forms manually? Can I use eclipse to write the Linux equivalent of a console application, that you just double click on to run? I also know about Mono, but the idea is that I want to learn how to develop software without using anything in the Microsoft stack and am not sure where to start. What is the standard language/framework used to develop these types of applications on Linux? As I become more proficient with Visual Studio, C# and .Net, it has struck me that without these Microsoft tools, I am nothing. I am only capable of developing for the Microsoft OS and this scares me. This isn't some anti Microsoft thing, Microsoft makes some incredible Software/Hardware/Operating Systems/IDE's, but it is generally a bad idea to put all of your eggs in one basket so if I want to learn how to develop Terminal and Gnome/Unity form applications where in the world do I start? I have used Linux on and off for years, but Windows has been my primary OS. However I have watched Linux get better and better and as much as I love Windows 7, I am dubious about Windows 8 (I for one will sorely miss my start menu)! Obviously MS aren't going anywhere anytime soon and I could spend the the next couple of decades developing for .Net without any issues but just because you can get away with something doesn't always mean it's a good idea. Thanks

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  • lxc containers fail to autoboot in 14.04 trusty using 'lxc.start.auto = 1'

    - by user273046
    In trusty 14.04 containers fail to autoboot despite all settings being set as 14.04 requires. They show all as STOPPED I have correctly configured 2 LXC containers: calypso encelado They run perfectly if I run sudo lxc-autostart then sudo lxc-ls --fancy results in: ubuntu@saturn:/etc/init$ sudo lxc-ls --fancy NAME STATE IPV4 IPV6 AUTOSTART calypso RUNNING 192.168.1.161 - YES encelado RUNNING 192.168.1.162 - YES The problem is trying to run them at boot. I have at: /var/lib/lxc/calypso/config: # Template used to create this container: /usr/share/lxc/templates/lxc-download # Parameters passed to the template: # For additional config options, please look at lxc.conf(5) # Distribution configuration lxc.include = /usr/share/lxc/config/ubuntu.common.conf lxc.arch = x86_64 # Container specific configuration lxc.rootfs = /var/lib/lxc/calypso/rootfs lxc.utsname = calypso # Network configuration lxc.network.type = veth lxc.network.flags = up #lxc.network.link = lxcbr0 lxc.network.link = br0 lxc.network.hwaddr = 00:16:3e:64:0b:6e # Assegnazione IP Address lxc.network.ipv4 = 192.168.1.161/24 lxc.network.ipv4.gateway = 192.168.1.1 # Autostart lxc.start.auto = 1 lxc.start.delay = 5 lxc.start.order = 100 and I have LXC_AUTO="false" as required inside /etc/default/lxc: LXC_AUTO="false" USE_LXC_BRIDGE="false" # overridden in lxc-net [ -f /etc/default/lxc-net ] && . /etc/default/lxc-net LXC_SHUTDOWN_TIMEOUT=120 Any idea on why the containers don't start at boot? At reboot they are always in the STOPPED state: ubuntu@saturn:~$ sudo lxc-ls --fancy NAME STATE IPV4 IPV6 AUTOSTART calypso STOPPED - - YES encelado STOPPED - - YES and then again they can be started manually, using sudo lxc-autostart

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  • How to start/stop iptables in Ubuntu 12.04?

    - by imwrng
    I am using Ubuntu 12.04 . while learning some new things about iptables i cant through this . see at the image . while i am trying to start ,its saying as root@badfox:~# iptables -L -n -v Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination root@badfox:~# service iptables stop iptables: unrecognized service root@badfox:~# service iptables start iptables: unrecognized service Source: http://www.cyberciti.biz/tips/linux-iptables-examples.html Why i am getting like this ? EDIT: So my firewall already started but why i am not getting the output as i mentioned in the link at source link in first workout. . Here is my output root@badfox:~# sudo start ufw start: Job is already running: ufw root@badfox:~# iptables -L -n -v Chain INPUT (policy ACCEPT 4882 packets, 2486K bytes) pkts bytes target prot opt in out source destination Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 5500 packets, 873K bytes) pkts bytes target prot opt in out source destination root@badfox:~#

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  • Can't Start ISC DHCP IPv6 Server

    - by MrDaniel
    Trying to enable the ISC DHCP server for just IPv6 on Ubuntu 12.04 LTS. I have downloaded and installed the DHCP server via the following command: $ sudo apt-get install isc-dhcp-server Then I have followed the instructions in the following resources, Ubuntu Wiki DHCPv6, SixXS - Configuring ISC DHCPv6 Server and Linux IPv6 HOWTO - Configuration of the ISC DHCP server for IPv6 . So from review all those resources it seems like I need to: set a static IPv6 address for the Interface I want to run the DHCPv6 server from that is part of the IPv6 network subnet outside the DHCP range. Edit the /etc/dhcp/dhcpd6.conf file to configure the DHCPv6 range etc. Create the /var/lib/dhcp/dhcpd6.leases Manually start the DHCPv6 server. Setting the Static IP for eth0 $ sudo ifconfig eth0 inet6 add 2001:db8:0:1::128/64 My dhcpd6.conf default-lease-time 600; max-lease-time 7200; log-facility local7; subnet6 2001:db8:0:1::/64 { #Range for clients range6 2001:db8:0:1::129 2001:db8:0:1::254; } Created the dhcpd6.leases file As indicated in the dhcpd.leases man page. $ touch /var/lib/dhcp/dhcpd6.leases #Tried with sudo as well Manually starting the DHCPv6 server. Attempted to start the server using the following command: $ sudo dhcp -6 -f -cf /etc/dhcp/dhcpd6.conf eth0 The problem, the DHCP will not start, with an append error for the dhcpd6.leases file as indicated below when running the manual start command noted above. Can't open /var/lib/dhcp/dhcpd6.leases for append. Any ideas what I might be missing?

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  • Disable IE 8 Thumbnail Previews on Windows 7 Taskbar

    - by Asian Angel
    The Aero thumbnail previews are a great new feature, but if you are not a fan of the flashy eye-candy, you can get rid of them with a simple tweak. Here is how to do it. Before Here we are…Internet Explorer 8 with a lot of How-To Geek Network goodness ready to go. The Taskbar Thumbnail Previews look very nice, but perhaps they take up too much room for those of you who like to keep things simple. The Taskbar Icon has the classic “fanned edge” look just like any other software with Taskbar Thumbnail Previews active. Disabling the Thumbnail Previews If you want to deactivate the Taskbar Thumbnail Previews for Internet Explorer, it is quite easy and will only take you a few moments to complete. Open IE and go to Tools \ Internet Options. When the Internet Options Window opens you will already be on the General Tab. Under the Tabs Section, click on the Settings button. The Tabbed Browsing Settings window opens. Uncheck Show previews for individual tabs in the taskbar and click OK. When you are returned to the Internet Options Window, click OK once again to totally exit out. Note: A browser restart will be required for the changes to take effect. After you have restarted Internet Explorer, you will see the simple default Taskbar Thumbnail Preview and standard icon look. Conclusion If you have been looking to disable the Taskbar Thumbnail Previews for Internet Explorer, then you are only a few clicks away from satisfaction. If you want to change it back, it is as simple as re-enabling the Show previews for individual tabs in the taskbar setting. Similar Articles Productive Geek Tips Increase the size of Taskbar Preview Thumbnails in Windows 7Vista Style Popup Previews for Firefox TabsWorkaround for Vista Taskbar Thumbnail Previews Not Showing CorrectlyDisable Thumbnail Previews in Windows 7 or Vista ExplorerGet Vista Taskbar Thumbnail Previews in Windows XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • How to Disable the New Geolocation Feature in Google Chrome

    - by Asian Angel
    The latest release of Google Chrome has geolocation enabled by default, and if you are worried about privacy or just don’t want websites to prompt you for your location, we’ve got the quick details on how to turn it off. Readers should note that the new Geolocation feature doesn’t give out your details by default, so don’t panic. It’s also only active, at the time of this writing, in the Dev channel builds of Chrome—so if you are using the regular stable build this feature won’t arrive for a while anyway. Note: If you’re a Firefox user, be sure to check out our guide to disabling geolocation in Firefox 3.x. What’s this Geolocation Feature About? Geolocation is a way for your browser to tell a website about your physical location, so you can get results tailored to where you actually are—for example, if you visited Google Maps it can ask you for your location to give you an accurate picture of where you are. To use this feature in Google Maps, you would click on the small white icon to activate the feature. As soon as you have clicked on the small white icon, a thin green toolbar will appear at the top of the webpage, asking to Allow or Deny.   How to Turn Chrome’s Geolocation Off If you want to turn geolocation off you will need to open the “Chrome Options Window”, navigate to the third tab, and click on the “Content settings… ” button. When the “Content Settings Window” opens go to the “Location Tab” and select “Do not allow any site to track my physical location”. Once that is done close out the “Content Settings & Chrome Options Windows”. When you go back to Google Maps and try using the small white icon again this is the message that you will see at the top of the page. Now that is much better! If you are unhappy with geolocation being enabled by default in the latest Dev Channel release then this will help get the problem sorted out nicely. Similar Articles Productive Geek Tips Stupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeHow To Disable Individual Plug-ins in Google ChromeStop YouTube Videos from Automatically Playing in ChromeDisable YouTube Comments while using ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • How to disable html button using JavaScript?

    - by Jack Roscoe
    Hi, I've read that you can disable (make physically unclickable) a html button simply but appending 'disable' to its tag, but not as an attribute, as follows: <input type="button" name=myButton value="disable" disabled> Since this setting is not an attribute, how can I add this in dynamically via JavaScript to disable a button that was previously enabled?

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