Search Results

Search found 1086 results on 44 pages for 'switches'.

Page 37/44 | < Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >

  • Best way to test a Delphi application

    - by Osama ALASSIRY
    I have a Delphi application that has many dependencies, and it would be difficult to refactor it to use DUnit (it's huge), so I was thinking about using something like AutomatedQA's TestComplete to do the testing from the front-end UI. My main problem is that a bugfix or new feature sometimes breaks old code that was previously tested (manually), and used to work. I have setup the application to use command-line switches to open-up a specific form that could be tested, and I can create a set of values and clicks needed to be done. But I have a few questions before I do anything drastic... (and before purchasing anything) Is it worth it? Would this be a good way to test? The result of the test should in my database (Oracle), is there an easy way in testcomplete to check these values (multiple fields in multiple tables)? I would need to setup a test database to do all the automated testing, would there be an easy way to automate re-setting the test db? Other than drop user cascade, create user,..., impdp. Is there a way in testcomplete to specify command-line parameters for an exe? Does anybody have any similar experiences.

    Read the article

  • how to pause and stop a changing ImageView

    - by user270811
    hi, i have an ImageView in which the picture switches every 5s, i am trying to add a pause and resume button that can stop and restart the action. i am using a Handler, Runnable, and postDelay() for image switch, and i put the code on onResume. i am thinking about using wait and notify for the pause and resume, but that would mean creating an extra thread. so far for the thread, i have this: class RecipeDisplayThread extends Thread { boolean pleaseWait = false; // This method is called when the thread runs public void run() { while (true) { // Do work // Check if should wait synchronized (this) { while (pleaseWait) { try { wait(); } catch (Exception e) { } } } // Do work } } } and in the main activity's onCreate(): Button pauseButton = (Button) findViewById(R.id.pause); pauseButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { while (true) { synchronized (thread) { thread.pleaseWait = true; } } } }); Button resumeButton = (Button) findViewById(R.id.resume); resumeButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { while (true) { // Resume the thread synchronized (thread) { thread.pleaseWait = false; thread.notify(); } } } }); the pause button seems to work, but then after that i can't press any other button, such as the resume button. thanks.

    Read the article

  • Java OO design confusion: how to handle actions modified by states modified by actions...

    - by Arvanem
    Hi folks, Given an entity, whose action is potentially modified by states (of the entity and other entities) in turn potentially modified by other actions (of the entity and other entities) , what is the best way to code or design to handle the potential existence of the modifiers? Speaking metaphorically, I am coding a Java application representing a piano. As you know a piano has keys (which, when pressed, emit sound) and pedals (which, when pressed, modify the keys' sounds). My base class structure is as follows: Entity (for keys and pedals) State (this holds each entity's states, e.g. name such as "soft pedal", and boolean "Pressed"), Action (this holds each entity's actions, e.g. play sound when pressed, or modify others sounds). By composition, the Entity class has a copy of each of State and Action inside it. e.g.: public class Entity { State entityState = new State(); Action entityAction = new Action(); Thus I have coded a "C-Sharp" key Entity. When I "press" that entity (set its "Pressed" state to true), its action plays a "C-Sharp" sound and then sets its "Pressed" state to false. At the same time, if the "C-Sharp" key entity is not "tuned", its sound deviates from "C-Sharp". Meanwhile I have coded a "soft pedal" Entity. When that entity is "pressed", no sound plays but its action is to make softer the sound of the "C-Sharp" and other key entities. I have also coded a "sustain pedal" Entity. When that entity is "pressed", no sound plays but its action is to enable reverberation of the sound of the "C-Sharp" and other key entities. Both the "soft" and "sustain pedals" can be pressed at the same time with the result that keys entities become both softened and reverberating. In short, I do not understand how to make this simultaneous series of states and actions modify each other in a sensible OO way. I am wary of coding a massive series of "if" statements or "switches". Thanks in advance for any help or links you can offer.

    Read the article

  • Animated transitions in WPF

    - by arconaut
    I can't figure out what I'm missing here. Here's the problem: Consider a (Control|Data)Template with a Trigger that switches visibility of some inner UI elements. E.g. show a TextBlock when IsReadOnly==true and show a TextBox when IsReadOnly==false. Everything is perfect if you do this without animation - one or two setters would do the job. But what if you want a fancy animation? Then you would specify which animations to start in EnterActions and ExitActions. But the problem is what exactly the animations should do? Modifying width/height seems really ugly, because fixed sizes in WPF are almost always a wrong way to go and also it's absolutely unflexible. So far, the best I've come up with is modifying MaxHeight/MaxWidth to some extent, this gives just a little more flexibility but still seems brutal. How do you tell WPF to animate Width/Height of an element from 0 to "as much as needed"? UPD: Currently I do animate Opacity and RenderTransform, and it works. It's just that sometimes I'd like to see animations where elements slide around without transformation. This is not a critical question, but a quite interesting one for me.

    Read the article

  • Auto-rotating freshly created interface

    - by zoul
    Hello! I have trouble with auto-rotating interfaces in my iPad app. I have a class called Switcher that observes the interface rotation notifications and when it receives one, it switches the view in window, a bit like this: - (void) orientationChanged: (NSNotification*) notice { UIDeviceOrientation newIO = [[UIDevice currentDevice] orientation]; UIViewController *newCtrl = /* something based on newIO */; [currentController.view removeFromSuperview]; // remove the old view [window addSubview newCtrl.view]; [self setCurrentController:newCtrl]; } The problem is that the new view does not auto-rotate. My auto-rotation callback in the controller class looks like this: - (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) io { NSString *modes[] = {@"unknown", @"portrait", @"portrait down", @"landscape left", @"landscape right"}; NSLog(@"shouldAutorotateToInterfaceOrientation: %i (%@)", io, modes[io]); return YES; } But no matter how I rotate the device, I find the following in the log: shouldAutorotateToInterfaceOrientation: 1 (portrait) shouldAutorotateToInterfaceOrientation: 1 (portrait) …and the willRotateToInterfaceOrientation:duration: does not get called at all. Now what? The orientation changing is becoming my least favourite part of the iPhone SDK… (I can’t check the code on the device yet, could it be a bug in the simulator?) PS. The subscription code looks like this: [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];

    Read the article

  • Windows Build System: How to build a project (from its source code) which doesn't have *.sln or Visu

    - by claws
    I'm facing this problem. So, I need to build the support libraries (zlib, libtiff, libpng, libxml2, libiconv) with "Multithreaded DLL" (/MD) & "Multithreaded DLL Debug" (/MDd) run-time options. But the problem is there is no direct way . I mean there is no *.sln / *.vcproj file which I can open in Visual C++ and build it. I'm aware with the GNU build system: $./configure --with-all-sorts-of-required-switches $./make $./make install During my search I've encountered with something called CMake which generates *.vcproj & *.sln file but for that CMakeLists.txt is required. Not all projects provide CMakeLists.txt. I've never compiled anything from Visual C++ Command Line. Generally most projects provide makefile. Now how do I generate *.vcproj / *.sln from this? Can I compile with mingw-make of MinGW? If I can, how do I set different options ("Multi-Threaded"(/MT), "Multi-Threaded Debug"(/MTd), "Multi-Threaded DLL"(/MD), "Multi-Threaded DLL Debug"(/MDd)) for run-time libraries? I don't know what other ways are available. Please throw some light on this.

    Read the article

  • Preserve HTML font-size when iPhone orientation changes from portrait to landscape

    - by DShultz
    I have a mobile web application with an unordered list containing multiple listitems with a hyperlink inside of each li: <ul> <li id="home" class="active"> <a href="home.html">HOME</a></div> </li> <li id="home" class="active"> <a href="test.html">TEST</a></div> </li> </ul> ...My question is how can I format the hyperlinks so that they DON'T change size when viewed on an iPhone, and the accellerometer switches from portrait - landscape? Right now, I have the hyperlink font size spec'ed to 14px, but when switching to landscape, it blows way up to like 20px. I want the font-size to stay the same. Here is the selector: ul li a { font-size:14px; text-decoration: none; color: #cc9999; }

    Read the article

  • IE8 claims my page has an error, firefox doesn't, and I can't find any error. Help!

    - by Bears will eat you
    This is something of a follow-up question to my question here. You can find the HTML source in a text file here. When I load that page in IE8, I get the "Done, but with errors on page." message in my status bar. The detail view shows Expected identifier sms Line: 147 Code: 0 Char: 67 and I see absolutely no problems anywhere near there. In IE8, the page is still behaving erratically w/r/t the randomly losing focus as mentioned in my other question. When I load the same exact page in Firefox (using Firebug) the console shows no errors and the page works perfectly. Any thoughts on what's going on here? This is driving me nuts and making me want to give up on even trying to write an IE friendly page. Edit: Thanks for all the comments! This page is written as a JSP, so I edit in Eclipse. I found an Eclipse warning about the onblur event for the username field. I switched it from onblur="alert(document.activeElement + ' class:' + document.activeElement.class)" to onblur="alert(document.activeElement)" and that made the bizarre IE page error vanish. I had been trying to give more info (namely, its CSS class) about specifically which element is stealing focus - to my own detriment, apparently, since Javascript was interpreting the '.class' part in the Java(script) sense. And, no, the page doesn't validate. But the errors were mostly/all ones that just didn't make sense, such as Line 14, Column 41: Attribute "LANGUAGE" is not a valid attribute. Did you mean "language"? to which I say, WTF?! But I'm still stuck trying to figure out why, as I enter text in the username & password fields, focus randomly switches to a div (working on figuring out which div currently). Edit 2: It's the div between the two "global nav" comments, at the very top of the body. Still no idea why it's happening, though.

    Read the article

  • pthread_exit and/or pthread_join causing Abort and SegFaults.

    - by MJewkes
    The following code is a simple thread game, that switches between threads causing the timer to decrease. It works fine for 3 threads, causes and Abort(core dumped) for 4 threads, and causes a seg fault for 5 or more threads. Anyone have any idea why this might be happening? #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <errno.h> #include <assert.h> int volatile num_of_threads; int volatile time_per_round; int volatile time_left; int volatile turn_id; int volatile thread_running; int volatile can_check; void * player (void * id_in){ int id= (int)id_in; while(1){ if(can_check){ if (time_left<=0){ break; } can_check=0; if(thread_running){ if(turn_id==id-1){ turn_id=random()%num_of_threads; time_left--; } } can_check=1; } } pthread_exit(NULL); } int main(int argc, char *args[]){ int i; int buffer; pthread_t * threads =(pthread_t *)malloc(num_of_threads*sizeof(pthread_t)); thread_running=0; num_of_threads=atoi(args[1]); can_check=0; time_per_round = atoi(args[2]); time_left=time_per_round; srandom(time(NULL)); //Create Threads for (i=0;i<num_of_threads;i++){ do{ buffer=pthread_create(&threads[i],NULL,player,(void *)(i+1)); }while(buffer == EAGAIN); } can_check=1; time_left=time_per_round; turn_id=random()%num_of_threads; thread_running=1; for (i=0;i<num_of_threads;i++){ assert(!pthread_join(threads[i], NULL)); } return 0; }

    Read the article

  • MVVM: where is the best place to integrate an id counter, in ViewModel or Repository or... ?

    - by msfanboy
    Hello, I am using http://loungerepo.codeplex.com/ this library needs a unique id when I persist my entities to the repository. I decided for integer not Guid. The question is now where do I retrieve a new integer and how do I do it? This is my current approach in the SchoolclassAdministrationViewModel.cs: public SchoolclassAdministrationViewModel() { _schoolclassRepo = new SchoolclassRepository(); _pupilRepo = new PupilRepository(); _subjectRepo = new SubjectRepository(); _currentSchoolclass = new SchoolclassModel(); _currentPupil = new PupilModel(); _currentSubject = new SubjectModel(); ... } private void AddSchoolclass() { // get the last free id for a schoolclass entity _currentSchoolclass.SchoolclassID = _schoolclassRepo.LastID; // add the new schoolclass entity to the repository _schoolclassRepo.Add(SchoolclassModel.SchoolclassModelToSchoolclass(_currentSchoolclass)); // add the new schoolclass entity to the ObservableCollection bound to the View Schoolclasses.Add(_currentSchoolclass); // Create a new schoolclass entity and the bound UI controls content gets cleaned CurrentSchoolclass = new SchoolclassModel(); } public class SchoolclassRepository : IRepository<Schoolclass> { private int _lastID; public SchoolclassRepository() { _lastID = FetchLastId(); } public void Add(Schoolclass entity) { //repo.Store(entity); } private int FetchLastId() { return // repo.GetIDOfLastEntryAndDoInc++ } public int LastID { get { return _lastID; } } } Explanation: Every time the user switches to the SchoolclassAdministrationViewModel which is datatemplated with a UserControl the saVM Ctor is called and the schoolclass repository is created wherein the FetchLastId() is called and I am up to date with the last ID doing a inc++ on it to get the free one... Do you have any better ideas? What I do not like about my current apporach: -Having a private method in repositry class because a repositry is to fetch data only not "entity logic" like the counter - Having to access from the ViewModel a public property - located in the repository -, actually its not the ViewModel concern to get a entity id and assign it. Actually the ViewModel should ask for a schoolclass POCO and get a SchoolclassModel to bind to the UI. But then I have again to re-read the Schoolclass properties into the SchoolclassModel properties what I want to avoid.

    Read the article

  • App crashes every second time a tableview row is selected in navigation controller setup

    - by Thaurin
    Disclaimer first: I'm pretty new to Objective-C and the retain model. I've been developing in a garbage collected .NET environment for the last five years, so I've been spoiled. I'm still learning. I'm having my iPhone app crash with EXC_BAD_ACCESS. It happens in a navigtation controller/tableview setup. When I select a row the first time, no problems. It switches in the child controller without problems. I go back and select the same row again. Program then proceeds to crash. Every other row works fine, but every second time a row is accessed, it's a crash. I've pinpointed the location where this happens. The child controller (which is a class that I reuse for every row of the same type) that's being switched into has an array of NSString's representing the rows that will be displayed. I set it before pushing the child viewcontroller. It's there where this apparently happens. I'm having a hard time debugging this problem, still wrestling with xcode and all. I fear there may be some vital information missing here, but maybe there is something you recognize here.

    Read the article

  • Same session and session ID for different subdomains in Grails project - How can I do that?

    - by fluxon
    I am currently working on a project that supports multiple languages. In order to be seo friendly, I am trying to redirect users subdomains corresponding to their locale (or their preferred language). I.e., my projects's url is mydomain.com and I work with the subdomains en.mydomain.com, es.mydomain.com, de.mydomain.com, fr.mydomain.com ... you get the idea. All subdomains are served by the same grails app for now. What happens is that my grails project maintains different sessions (as seen by the session ids) for every single subdomain, hence information is lost, when a user switches between languages. I had not forseen that. :( How can I explicitly set the session identifier? I would like it to be based on just mydomain.com. I got the hint that Apache Tomcat offers something like <Context sessionCookiePath="/" sessionCookieDomain=".mydomain.com"> , but that does not help for the devel environment etc. Any hints? Have you tried storing session information in the DB? This is sometimes used for load-balancing purposes and might help here as well?! Help is highly appreciated (as always)! Cheers!

    Read the article

  • What kind of library to use for display of graphical objects and right click context menus

    - by Gopal
    Hi all, Goal: To develop a web based NMS interface which displays a network topology (e.g., switches, routers, links, endhosts). Each node should be 'movable' (draggable to an appropriate place manually or their best location computed algorithmically). I should be able to zoom into the network graph (say if there are many clusters of nodes and I want to concentrate on a particular cluster of nodes). I should be able to right-click any node or link and get a context menu (e.g., 'show routing table', 'show interfaces', 'show bandwidth utilization graph' etc.). The data for this network topology will be fetched by making calls to an apache based webserver where the backend scripts in python will fetch the appropriate data and send it via JSON to the web client. Question: I am assuming that some sort of javascript library/framework will be most appropriate for this - jQuery, Dojo, Moo etc. [I've never used any of these before]. Which of these would be most recommended for this sort of thing. Which would be easiest to learn (say in a months time). Thanks for any tips.

    Read the article

  • Using sigprocmask to implement locks

    - by EpsilonVector
    I'm implementing user threads in Linux kernel 2.4, and I'm using ualarm to invoke context switches between the threads. We have a requirement that our thread library's functions should be uninterruptable, so I looked into blocking signals and learned that using sigprocmask is the standard way to do this. However, it looks like I need to do quite a lot to implement this: sigset_t new_set, old_set; sigemptyset(&new_set); sigaddset(&new_set, SIGALRM); sigprocmask(SIG_BLOCK, &new_set, &old_set); This blocks SIGALARM but it does this with 3 function invocations! A lot can happen in the time it takes for these functions to run, including the signal being sent. The best idea I had to mitigate this was temporarily disabling ualarm, like this: sigset_t new_set, old_set; time=ualarm(0,0); sigemptyset(&new_set); sigaddset(&new_set, SIGALRM); sigprocmask(SIG_BLOCK, &new_set, &old_set); ualarm(time, 0); Which is fine except that this feels verbose. Isn't there a better way to do this?

    Read the article

  • Manipulating a NSTextField via AppleScript

    - by Garry
    A little side project I'm working on is a digital life assistant, much like project JARVIS. What I'm trying to do is speak to my mac, have my words translated to text and then have the text interpreted by my program. Currently, my app is very simple, consisting of a single window containing a single wrapped NSTextView. Using MacSpeech Dictate, When I say the custom command "Jeeves", MacSpeech ensures that my app is frontmost, highlights any text in the TextField and clears it, then presses the Return key to trigger the textDidEndEditing method of NSTextField. This is done via Applescript. MacSpeech then switches to dictation mode and the next sentence I say will appear in the NSTextField. What I can't figure out is how to signify that I have finished saying a command to my program. I could simply say another keyword like "execute" or something similar that would send an AppleScript return keystroke to my app (thereby triggering the textDidEndEditing event) but this is cumbersome. Is there a notification that happens when text is pasted into a NSTextField? Would a timer work that would fire after maybe three seconds once my program becomes frontmost (three seconds should be sufficient for me to say a command)? Thanks,

    Read the article

  • Javascript storing properties and functions in variables

    - by richard
    Hello, I'm having trouble with my programming style and I hope to get some feedback here. I recently bought Javascript: The Good Parts and while I find this a big help, I'm still having trouble designing this application. Especially when it comes to writing function and methods. Example: I have a function that let's the user switches games in my app. This function updates game-specific information in the current view. var games = { active: Titanium.App.Properties.getString('active_game'), gameswitcher_positions: { 'Game 1': 0, 'Game 2': 1, 'Game 3': 2, 'Game 4': 3, 'Game 5': 4 }, change: function(game) { if (active_game !== game) { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('_selected', ''); gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage.replace('.png', '_selected.png'); events.update(game); this.active = game; } }, init: function() { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('.png', '_selected.png'); events.update(this.active); } }; gameswitcher is a container view which contains buttons to switch games. I am not satisfied with this approach but I cannot think of a better one. Should I place the gameswitcher_positions outside of the variable in a seperate variable instead of as a property? And what about the active game? Please give me feedback, what am I doing wrong?

    Read the article

  • iPhone development - app design patterns

    - by occulus
    There are tons of resources concerning coding on the iPhone. Most of them concern "how do I do X", e.g. "setup a navigation controller", or "download text from a URL". All good and fine. What I'm more interested in now are the questions that follow the simpler stuff - how to best structure your complex UI, or your app, or the common problems that arise. To illustrate: a book like "Beginning iPhone 3 Development" tells you how to set up a multi viewcontroller app with an top 'switcher' viewcontroller that switches between views owned by other view controllers. Fine, but you're only told how to do that, and nothing about the problems that can follow: for example, if I use their paradigm to switch to a UINavigationViewController, the Navigation bar ends up too low on the screen, because UINavigationViewController expects to be the topmost UIViewController (apparently). Also, delegate methods (e.g. relating to orientation changes) go to the top switcher view controller, not the actual controller responsible for the current view. I have fixes for these things but they feel like hacks which makes me unhappy and makes me feel like I'm missing something. One productive thing might be to look at some open source iPhone projects (see this question). But aside from that?

    Read the article

  • Access DB Transaction on insert or updating

    - by Raju Gujarati
    I am going to implement the database access layer of the Window application using C#. The database (.accdb) is located to the project files. When it comes to two notebooks (clients) connecting to one access database through switches, it throws DBConcurrency Exception Error. My target is to check the timestamp of the sql executed first and then run the sql . Would you please provide me some guidelines to achieve this ? The below is my code protected void btnTransaction_Click(object sender, EventArgs e) { string custID = txtID.Text; string CompName = txtCompany.Text; string contact = txtContact.Text; string city = txtCity.Text; string connString = ConfigurationManager.ConnectionStrings["CustomersDatabase"].ConnectionString; OleDbConnection connection = new OleDbConnection(connString); connection.Open(); OleDbCommand command = new OleDbCommand(); command.Connection = connection; OleDbTransaction transaction = connection.BeginTransaction(); command.Transaction = transaction; try { command.CommandText = "INSERT INTO Customers(CustomerID, CompanyName, ContactName, City, Country) VALUES(@CustomerID, @CompanyName, @ContactName, @City, @Country)"; command.CommandType = CommandType.Text; command.Parameters.AddWithValue("@CustomerID", custID); command.Parameters.AddWithValue("@CompanyName", CompName); command.Parameters.AddWithValue("@ContactName", contact); command.Parameters.AddWithValue("@City", city); command.ExecuteNonQuery(); command.CommandText = "UPDATE Customers SET ContactName = @ContactName2 WHERE CustomerID = @CustomerID2"; command.CommandType = CommandType.Text; command.Parameters.AddWithValue("@CustomerID2", custIDUpdate); command.Parameters.AddWithValue("@ContactName2", contactUpdate); command.ExecuteNonQuery(); adapter.Fill(table); GridView1.DataSource = table; GridView1.DataBind(); transaction.Commit(); lblMessage.Text = "Transaction successfully completed"; } catch (Exception ex) { transaction.Rollback(); lblMessage.Text = "Transaction is not completed"; } finally { connection.Close(); } }

    Read the article

  • What OpenGL functions are not GPU accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

    Read the article

  • Knowing which annotation is selected and accessing properties of it.

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

    Read the article

  • how do I get the program to Know which annotation is selected and be able to access properties of it

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

    Read the article

  • Programmatically change the icon of the executable

    - by Dennis Delimarsky
    I am developing an application called WeatherBar. Its main functionality is based on its interaction with the Windows 7 taskbar — it changes the icon depending on the weather conditions in a specific location. The icons I am using in the application are all stored in a compiled native resource file (.res) — I am using it instead of the embedded resource manifest for icons only. By default, I modify the Icon property of the main form to change the icons accordingly and it works fine, as long as the icon is not pinned to the taskbar. When it gets pinned, the icon in the taskbar automatically switches to the default one for the executable (with index 0 in the resource file). After doing a little bit of research, I figured that a way to change the icon would be changing the shortcut icon (as all pinned applications are actually shortcuts stored in the user folder). But it didn't work. I assume that I need to change the icon for the executable, and therefore use UpdateResource, but I am not entirely sure about this. My executable is not digitally signed, so it shouldn't be an issue modifying it. What would be the way to solve this issue?

    Read the article

  • Implemeting web-based autocomplete for structured input

    - by ravigad
    I am looking to implement web-based autocomplete for structured commands. So, for example, suppose I was trying to implement a web-based Windows command line with autocomplete, in such a case I would want to suggest all the available commands, then, once a user selects a command, all the options for that command, then if a user enters a switch (say '-' dash or '/' slash) then offer all the switches for that command and all the relevant values that can follow, and so on. All from the same text input box. If you have used version 4.0 of JIRA, I am thinking of something similar to the JQL search input box that they have implemented. I have not managed to find any tutorials that look at this scenario end-to-end (which is a shame, because it would be great to see more applications that do this). What I am looking for is some guidance on the steps needed to implement this solution: Do you have any experience implementing such a solution and if so what components did you use? Would you use a framework such as ANTLR to provide the available options to the end user? If not what would do? Sorry for raising such a general question, but my main problem is working out how the pieces fit together as opposed to, say, how to do autocomplete or how to parse/tokenize an input command...

    Read the article

  • jQuery slideToggle jump on close

    - by spankmaster79
    Hi, I'm trying to slideToggle a in a table with jQuery and it works in FF, OP, CHrome. Only IE (6,7,8) is giving me problems. It slides down perfectly down and up, but after the slide up animation is finished. The hidden pops up in full height and then closes. So I guess it must be somwhere inbetween when it switches from a minimal height to "display:none" that it appears for a short second. The code is built dynamically but I'll try to give an example: <table> <tr> <td> <script type="text/javascript"> function toggleTr_{$dynamicID}() { $('#content_{$dynamicID}').slideToggle('slow'); /* DO SOME OTHER STOFF LIKE COLOR CHANGES CSS CLASS CHANGES */ } </script> </td> </tr> <tr id="list_{$dynamicID}" onclick="toggleTr_{$dynamicID}();" style="cursor:pointer;"> <td> <!-- INFO HEADER --> </td> </tr> <tr> <td> <div id="content_{$dynamicID}" style="display:none;"> <!-- INFO BODY HIDDEN --> </div </td> </tr> Other problems here with slideToggle only descibed problems with padding, margin, or problems with the animation, but that all works. Help is appreciated. Thx, Spanky

    Read the article

  • Passing Extras and screen rotation

    - by Luis A. Florit
    This kind of questions appear periodically. Sorry if this has been covered before, but I'm a newbie and couldn't find the appropriate answer. It deals with the correct implementation of communication between classes and activities. I made a gallery app. It has 3 main activities: the Main one, to search for filenames using a pattern; a Thumb one, that shows all the images that matched the pattern as thumbnails in a gridview, and a Photo activity, that opens a full sized image when you click a thumb in Thumbs. I pass to the Photo activity via an Intent the filenames (an array), and the position (an int) of the clicked thumb in the gridview. This third Photo activity has only one view on it: a TouchImageView, that I adapted for previous/next switching and zooming according to where you shortclick on the image (left, right or middle). Moreover, I added a longclick listener to Photo to show EXIF info. The thing is working, but I am not happy with the implementation... Some things are not right. One of the problems I am experiencing is that, if I click on the right of the image to see the next in the Photo activity, it switches fine (position++), but when rotating the device the original one at position appears. What is happening is that Photo is destroyed when rotating the image, and for some reason it restarts again, without obeying super.onCreate(savedInstanceState), loading again the Extras (the position only changed in Photo, not on the parent activities). I tried with startActivityForResult instead of startActivity, but failed... Of course I can do something contrived to save the position data, but there should be something "conceptual" that I am not understanding about how activities work, and I want to do this right. Can someone please explain me what I am doing wrong, which is the best method to implement what I want, and why? Thanks a lot!!!

    Read the article

< Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >