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  • AS3 - At exactly 23 empty alpha channels, images below stop drawing

    - by user46851
    I noticed, while trying to draw large numbers of circles, that occasionally, there would be some kind of visual bug where some circles wouldn't draw properly. Well, I narrowed it down, and have noticed that if there is 23 or more objects with 00 for an alpha value on the same spot, then the objects below don't draw. It appears to be on a pixel-by-pixel basis, since parts of the image still draw. Originally, this problem was noticed with a class that inherited Sprite. It was confirmed to also be a problem with Sprites, and now Bitmaps, too. If anyone can find a lower-level class than Bitmap which doesn't have this problem, please speak up so we can try to find the origin of the problem. I prepared a small test class that demonstrates what I mean. You can change the integer value at line 20 in order to see the three tests I came up with to clearly show the problem. Is there any kind of workaround, or is this just a limit that I have to work with? Has anyone experienced this before? Is it possible I'm doing something wrong, despite the bare-bones implementation? package { import flash.display.Sprite; import flash.events.Event; import flash.display.Bitmap; import flash.display.BitmapData; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point Test(3); } private function Test(testInt:int):void { if(testInt==1){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var i:int = 0; i < 22; i++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } } if(testInt==2){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var j:int = 0; j < 23; j++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } } if(testInt==3){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var k:int = 0; k < 22; k++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } var M:Bitmap = new Bitmap(new BitmapData(100, 100, true, 0x00000000)); M.x += 50; M.y += 50; addChild(M); } } } }

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  • Drawing a line using openGL does not work

    - by vikasm
    I am a beginner in OpenGL and tried to write my first program to draw some points and a line. I can see that the window opens with white background but no line is drawn. I was expecting to see red colored (because glColor3f(1.0, 0.0, 0.0);) dots (pixels) and line. But nothing is seen. Here is my code. void init2D(float r, float g, float b) { glClearColor(r,g,b,0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0, 200.0, 0.0, 150.0); } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.0, 0.0); glBegin(GL_POINTS); for(int i = 0; i < 10; i++) { glVertex2i(10+5*i, 110); } glEnd(); //draw a line glBegin(GL_LINES); glVertex2i(10,10); glVertex2i(100,100); glEnd(); glFlush(); } int main(int argc, char** argv) { //Initialize Glut glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); init2D(0.0, 0.0, 0.0); glutDisplayFunc(display); glutMainLoop(); } I wanted to verify that the glcontext was opening properly and used this code: int main(int argc, char **argv) { glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); char *GL_version=(char *)glGetString(GL_VERSION); puts(GL_version); char *GL_vendor=(char *)glGetString(GL_VENDOR); puts(GL_vendor); char *GL_renderer=(char *)glGetString(GL_RENDERER); puts(GL_renderer); getchar(); return 0; } And the ouput I got was: 3.1.0 - Build 8.15.10.2345 Intel Intel(R) HD Graphics Family Can someone point out what I am doing wrong ? Thanks.

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  • CMSs & ERPs for hospital management system

    - by Akshey
    Hi, What are the best free CMSs or CMS plugins or ERPs or any other free tools available for developing a hospital management system? I want to develop it for a children's hospital run by my father. The hospital is small with two doctors. Currently, everything is done manually on paper. The main entities who will be using the system are: Receptionist, the two doctors, chemist and the medical laboratorist. They will use it majorly for keeping the records of the patient. The patients would not be interacting with the system directly. The system needs to be user friendly and should be easy to learn. I was thinking to develop such a system using a CMS or an ERP or any other free tool. I have used wordpress/drupal in past but never used an ERP. Can you please guide me to make such a system using free, and preferably open source, tools? Thanks, Akshey

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  • Drawing "Stenciled" Sprites and making them glow

    - by Code Assassin
    Currently, in my game - I'm not using XNA's SpriteBatch to render anything(I am using Farseer Physic's Debug View), and I was wondering how I would render something like this: only using XNA. My second question is once I have drawn these stenciled sprites , how would I give the "stenciled" lines a glow effect like so: I haven't done anything like this before so It is a very confusing experience for me. Any pointers?

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  • Should I drawing directly on CCLayer or CCSprite?

    - by einverne
    Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an animation in the first square and let the second one draw lines with user touch. Now these two squares are CCSprite. And I can draw dots in the second one on the CCLayer. But I am little confused that I should draw lines on the Sprite or on the Layer. Or are there other ways to organize the code?

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  • Purchasing Kyocera Mita Color Toner

    When in search of a?Kyocera Mita?color toner?for your Kyocera printer keep in mind that many companies out there on the internet offer discount pricing for return customers. There are also many compa... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • Finding The Best Kyocera Mita Color Toner

    When looking for a great?color toner?for your printer, there are so many choices out there, how do you know which one to pick? There are so many choices that, at times it can be a little daunting. Es... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • Drawing line from sprite with a touch

    - by Kaizer
    I am working with cocos2d for the iPhone and I have a question about how to implement the following. I have a circle shaped sprite on my layer. When I touch the sprite and move my finger a line must be drawn from the sprite to where my finger is. When I move my finger on the screen the line must follow (straight line). When I release my finger the line should disappear. In a good looking way I should be able to restyle the line into an arrow. Can anyone move me in the right direction for this ? Kind regards

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  • Where to generate data in an Entity-Component System?

    - by Mark Mandel
    So I'm making a small game where I generate 2D landscape using perlin noise when the game first loads. I've got it working in a OO way, but want to move over to an ES architecure, and I'm just struggling to work out the right place for the code that does the generation to go? In OO world, I have a World object which gets passes a coordinate value that is used as the seed for the perlin noise, and generates all the points for the land mass when the world is created. I'm thinking I need a World component with a coordinate field on it - that's an easy part. From there - is it right for a component to generate data when it's first initialised (or is that too OO?)? Or should a System be doing that instead, when the game first starts? Or... some other solution I'm not aware of? Thanks in advance for any guidance.

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  • Cannot see user desktop (Applications, Places, System...) when I log in

    - by Jesi
    I am very new to Ubuntu. I recently got a new laptop running Windows 7. I am using Virtual Box and just installed the Ubuntu 12.10 ISO as a new Virtual Machine within Virtual Box. Everything seemed to install just fine and I even added the Guest Additions under Devices. The problem is that I cannot see the menus and my login information. The virtual machine says it is running; however, I do not have the Applications, Places, System, etc. tray to select from. Is there something I am supposed to do after logging in to get this? I entered my password and everything seemed fine, I just don't have those drop-down menus available...

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  • "Unable to read data from the transport connection: net_io_connectionclosed." - Windows Vista Busine

    - by John DaCosta
    Unable to test sending email from .NET code in Windows Vista Business. I am writing code which I will migrate to an SSIS Package once it its proven. The code is to send an error message via email to a list of recipients. The code is below, however I am getting an exception when I execute the code. I created a simple class to do the mailing... the design could be better, I am testing functionality before implementing more robust functionality, methods, etc. namespace LabDemos { class Program { static void Main(string[] args) { Mailer m = new Mailer(); m.test(); } } } namespace LabDemos { class MyMailer { List<string> _to = new List<string>(); List<string> _cc = new List<string>(); List<string> _bcc = new List<string>(); String _msgFrom = ""; String _msgSubject = ""; String _msgBody = ""; public void test(){ //create the mail message MailMessage mail = new MailMessage(); //set the addresses mail.From = new MailAddress("[email protected]"); //set the content mail.Subject = "This is an email"; mail.Body = "this is a sample body"; mail.IsBodyHtml = false; //send the message SmtpClient smtp = new SmtpClient(); smtp.Host = "emailservername"; smtp.Port = 25; smtp.UseDefaultCredentials = true; smtp.Send(mail); } } Exception Message Inner Exception {"Unable to read data from the transport connection: net_io_connectionclosed."} Stack Trace " at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead(Byte[] buffer, Int32 offset, Int32 read, Boolean readLine)\r\n at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(SmtpReplyReader caller, Boolean oneLine)\r\n at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(SmtpReplyReader caller)\r\n at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port)\r\n at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port)\r\n at System.Net.Mail.SmtpClient.GetConnection()\r\n at System.Net.Mail.SmtpClient.Send(MailMessage message)" Outer Exception System.Net.Mail.SmtpException was unhandled Message="Failure sending mail." Source="System" StackTrace: at System.Net.Mail.SmtpClient.Send(MailMessage message) at LabDemos.Mailer.test() in C:\Users\username\Documents\Visual Studio 2008\Projects\LabDemos\LabDemos\Mailer.cs:line 40 at LabDemos.Program.Main(String[] args) in C:\Users\username\Documents\Visual Studio 2008\Projects\LabDemos\LabDemos\Program.cs:line 48 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.nExecuteAssembly(Assembly assembly, String[] args) at System.Runtime.Hosting.ManifestRunner.Run(Boolean checkAptModel) at System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly() at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext, String[] activationCustomData) at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext) at System.Activator.CreateInstance(ActivationContext activationContext) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.IO.IOException Message="Unable to read data from the transport connection: net_io_connectionclosed." Source="System" StackTrace: at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead(Byte[] buffer, Int32 offset, Int32 read, Boolean readLine) at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(SmtpReplyReader caller, Boolean oneLine) at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(SmtpReplyReader caller) at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpClient.GetConnection() at System.Net.Mail.SmtpClient.Send(MailMessage message) InnerException:

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  • Changing UITabBarController More Item Colors

    - by Avalanchis
    I have a UITabBarController with a "More" tab whose color scheme I would like to modify. Navigation Controller Nav Bar Colors I've been able to change the background color of the "More" tab's UINavigationController by subclassing the UITabBarController and adding the following code to the ViewDidLoad method: UINavigationController *moreController = self.moreNavigationController; moreController.navigationBar.tintColor = [UIColor redColor]; I would also like to change the Nav controller's text color but have not been able to determine how to accomplish this. Table View Highlight Colors I'd like to disable or change the highlight color for the "More" tab's UITableView. I don't want to disable the ability to select, I just want to change or remove the blue highlight color. I see where I can change the SelectedTextColor property for a UITableViewCell's texLabel, but I'm unsure how or when this needs to be set given I'm not the table view's datasource. Edit View Nav Bar Color When the Edit button is selected, the nav bar at the top reverts to the basic blue color. Is there any way to access this nav bar to change its tint color?

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  • Navigation bar's buttons tint color sometimes not set

    - by Felipe
    Refer to the following, short video: http://screencast.com/t/cmnsqVTh The problem is with the color of a navigation bar's back button. The first time I load the app, the navigation bar + its buttons have the default color. I then push a view controller on the stack, and when the new view loads (in the viewDidLoad method), it sets the navigation bar's tint color to pink. The nav bar's buttons are also pink as expected. I then press the back button, and the view is popped from the stack. On the root view controller's viewWillAppear method I set the tint color back to nil so that it's the default color again. The navigation bar looks as expected. However if I push the view controller on the stack yet again, the navigation bar's tint color is pink, but the back button's color is the default light blue. Hope that was understandable. So what's the cause of the problem?

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  • How to find good looking font color if background color is known?

    - by Mecki
    There seem to be so many color wheel, color picker, and color matcher web apps out there, where you give one color and the they'll find a couple of other colors that will create a harmonic layout when being used in combination. However most of them focus on background colors only and any text printed on each background color (if text is printed at all in the preview) is either black or white. My problem is different. I know the background color I want to use for a text area. What I need help with is choosing a couple of colors (the more, the merrier) I can use as font colors on this background. Most important is that the color will make sure the font is readable (contrast not being too low, also maybe not being too high to avoid that eyes are stressed) and of course that the combination of foreground and background just looks good. Anyone being aware of such an application? I'd prefer a web application to anything I have to download. Thanks.

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  • Setting pixel color of BMP/JPG file in C#.

    - by Jamie
    Hi guys, I'm trying to set a color of given pixel of the image. Here is the code snippet Bitmap myBitmap = new Bitmap(@"c:\file.bmp"); for (int Xcount = 0; Xcount < myBitmap.Width; Xcount++) { for (int Ycount = 0; Ycount < myBitmap.Height; Ycount++) { myBitmap.SetPixel(Xcount, Ycount, Color.Black); } } Every time I get the following exception: Unhandled Exception: System.InvalidOperationException: SetPixel is not supported for images with indexed pixel formats. The exception is thrown both for bmp and jpg files. I have no idea what is wrong. Thank you in advance for the reply! Cheers.

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  • How to color a mesh with values at the vertices in WPF 3D?

    - by Christo
    We've got a sphere which we want to display in 3D and color given a fuction that depends on spherical coordinates. The sphere was triangulated using a regular grid in (theta, phi), but this produced a lot of small triangles near the poles. In an attempt to reduce the number triangles at the poles, we've changed out mesh generation to produce more evenly sized triangles over the surface. The first triangulation method had the advantage that we could easily create a texture and drape it over the surface. It seems that in WPF it isn't possible to assign colors to vertices the way one would go about in OpenGL or Direct3D. With the second triangulation method it isn't apparent how to go about generating the texture and setting the texture coordinates, since the vertices aren't aligned to a grid anymore. Maybe it would be possible to create a linear texture containing a color for each vertex, but then how will that effect the coloring? Will it still render smoothly over the triangle surfaces as one would expect by applying per vertex coloring?

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  • Changing color of a row in dropdown list

    - by Judy
    is it possible to change "selector" color in drop-down list? <select name="select" style="background-color: #ff0000"> <option style="background-color: #ff0000" value="1">Red</option> <option style="background-color: #ffffff" value="2">Green</option> <option style="background-color: #0000ff" value="3">Blue</option> </select> I tried in above style but it didn't worked. I know with javascript getting document.getElementById('text').style.color='red' can set the color. But is it possible in html to set the colors?

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  • Setting System.Drawing.Color through .NET COM Interop

    - by Maxim
    I am trying to use Aspose.Words library through COM Interop. There is one critical problem: I cannot set color. It is supposed to work by assigning to DocumentBuilder.Font.Color, but when I try to do it I get OLE error 0x80131509. My problem is pretty much like this one: http://bit.ly/cuvWfc update: Code Sample: from win32com.client import Dispatch Doc = Dispatch("Aspose.Words.Document") Builder = Dispatch("Aspose.Words.DocumentBuilder") Builder.Document = Doc print Builder.Font.Size print Builder.Font.Color Result: 12.0 Traceback (most recent call last): File "aaa.py", line 6, in <module> print Builder.Font.Color File "D:\Python26\lib\site-packages\win32com\client\dynamic.py", line 501, in __getattr__ ret = self._oleobj_.Invoke(retEntry.dispid,0,invoke_type,1) pywintypes.com_error: (-2146233079, 'OLE error 0x80131509', None, None) Using something like Font.Color = 0xff0000 fails with same error message While this code works ok: using Aspose.Words; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Document doc = new Document(); DocumentBuilder builder = new DocumentBuilder(doc); builder.Font.Color = System.Drawing.Color.Blue; builder.Write("aaa"); doc.Save("c:\\1.doc"); } } } So it looks like COM Interop problem.

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  • Python: Catching / blocking SIGINT during system call

    - by danben
    I've written a web crawler that I'd like to be able to stop via the keyboard. I don't want the program to die when I interrupt it; it needs to flush its data to disk first. I also don't want to catch KeyboardInterruptedException, because the persistent data could be in an inconsistent state. My current solution is to define a signal handler that catches SIGINT and sets a flag; each iteration of the main loop checks this flag before processing the next url. However, I've found that if the system happens to be executing socket.recv() when I send the interrupt, I get this: ^C Interrupted; stopping... // indicates my interrupt handler ran Traceback (most recent call last): File "crawler_test.py", line 154, in <module> main() ... File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 397, in readline data = recv(1) socket.error: [Errno 4] Interrupted system call and the process exits completely. Why does this happen? Is there a way I can prevent the interrupt from affecting the system call?

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  • Catching / blocking SIGINT during system call

    - by danben
    I've written a web crawler that I'd like to be able to stop via the keyboard. I don't want the program to die when I interrupt it; it needs to flush its data to disk first. I also don't want to catch KeyboardInterruptedException, because the persistent data could be in an inconsistent state. My current solution is to define a signal handler that catches SIGINT and sets a flag; each iteration of the main loop checks this flag before processing the next url. However, I've found that if the system happens to be executing socket.recv() when I send the interrupt, I get this: ^C Interrupted; stopping... // indicates my interrupt handler ran Traceback (most recent call last): File "crawler_test.py", line 154, in <module> main() ... File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 397, in readline data = recv(1) socket.error: [Errno 4] Interrupted system call and the process exits completely. Why does this happen? Is there a way I can prevent the interrupt from affecting the system call?

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