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  • jquery-sortable using behavior of a linkedlist

    - by BabaBooey
    I suspect I'm not looking at this issue in the right way so here goes. I have essentially a LinkedList of data on a web page (http://en.wikipedia.org/wiki/Linked_list) that I'd like to manipulate using traditional Linked List behavior (i.e. just updating the reference/id of the "next" object) for performance reasons. Where this gets a bit tricky is I'd ideally like to use Jquery's sortable to do this. Like the user would drag something up/down and I could just do an Ajax call to the server with the id of the object that moved and the new parent id of that object (and then behind the scenes I could figure out how to reconnect things..maybe need more data than that...). But every example I've seen where sortable is used they were sending the whole re-indexed list to the database to update which seems unnecessary to me. With a linked list to change an element's "index" I only need to make 3 updates which depending on the size of the list could be a big performance savings. Anyone have an example of what I'm trying to do...am I too far in left field?

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  • Looking for a Python UI library comparable with Windows Forms [on hold]

    - by Mitten
    I am looking for a Python UI library which I could use to develop a desktop GUI comparable to what can be done with .NET Windows Forms. I have no previous experience programming UI in Python, so I would rather choose (if there is a choice) something simple. The application I am building would be a document oriented - rich texts, lists and grids, I don't expect to use much graphics - mostly formatted texts. Any pointers, and if there is more than one major GUI library available for Python - how could I quickly test them to see which one is a better fit for my needs?

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  • Something like jQuery's .resizable but without the div's inside

    - by Brendon Muir
    Hi everyone, this is just a quick probe to see if this is technically possible. I'm wanting to enable the resizing of an image in the browser (also within a contentEditable area). Firefox and IE already allow this to be done with their inbuilt handles and it works fine. I'm wanting to implement something for Safari however because it doesn't support this natively. I've had a go with jQuery's resizable method and it does a very good job, however it relies on inserting a bunch of div's along with the image and wrapping that in a big div. This would normally be fine if we weren't concerned with the code generated in the contentEditable area, but we are because it's going to be saved back to the server. I could strip this extra stuff out on save, but I was thinking, is it technically possible to create a resizing script for images that doesn't rely on adding extra div's? Even if we decide to go without handles for now, and just concentrate on detecting when a user is close to the edge of the image, change the mouse cursor to a resizing one, and detect clicks and drags in the 5px's around the edge of the image, is this possible? If it's possible, I'm assuming (hoping) that perhaps it's already been done, but my searching hasn't turned up anything so far. Keen to hear any ideas :)

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  • Creating client-side dynamic dependent controls , interactive user interface

    - by igor
    Hello everyone! I am looking for client-side javascript plugin for jquery(prefered, or maybe other framework) or other javascript framework, that implements dynamic, interactive user interface (fig. 1) Requirements: 1) user interface shall be dynamic (client-side, javascript). 2) the displaying of the next control shall be dependent on input of previous control(s) 3) the dependency shall be implemented in declarative form (settings, mapping, xml...) 4) this scope of controls shall be supported: dropdown list - fixed list (static, list of items has fixed scope of items) edit input (loop-up) - dynamic list, dependent on user input dropdown list - fixed list (dynamic, list of items dependent on previous input) static structure controls to display dynamic data. 5) this scope of dependencies shall be implemented: one-way: one to one one-way: one to many 6) this scope of dependency actions shall be implemented: hide (remove) control show (add) control show disabled set default value 7) controls shall be filled in by using ajax requests to the server-side application (json, xml...) Any thoughts, references, I would appreciate any assistance. Fig. 1. Interactive user interface

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  • Does operator new allocate on THREAD heap?

    - by Jonas Byström
    My problem seems to be this: heap data allocated by one thread (that later dies) seems to die as well. As so: Thread X: starts Thread Y: starts Thread X: ptr = new some bytes Thread X: dies Thread Y: tries to use ptr - and crashes! So far, I've only seen this problem on Darwin (Mac OS 10.5 and 10.6), but haven't tried more other platforms than Windows and Linux (Ubuntu) where it works as expected. I've had this problem for some time, so any know-how or more information about this is highly appreciated!

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  • jquery form dialog dissapears if i use effect

    - by vasion
    i am using JqueryUI and everything was fine until i tried to jazz it up and added an effect for showing and closing the dialog. Now the dialog appears and disappears in an instant. I am using CAKEPHP, if that matter and still have cake.generic.css on and the debug option on, but i dont see how this could matter.

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  • maintain dialog center with dynamic content

    - by mcgrailm
    I would have a dialog with the following $("#statusbox").dialog({ autoOpen: false, bgiframe: true, modal: true, width: 'auto', height:'auto', title:"Check Order Status", buttons: { Find: function() { get_status(); }, Close: function() { $(this).dialog('close'); } } }); and when the user hits the find button it runs ajax and returns orders to the dialog and it get dynamically re-sized but it only extends the box down. Is there way to make the box extend up and down so that the dialog remains centered ? also if there was enough content then it could potentially go beyond the bounds of the page so I would think I could use a max height to prevent that but what do I do if they re-size the window ? thanks for any help

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  • How to copy DispatcherObject (BitmapSource) into different thread?

    - by Tomáš Kafka
    Hi, I am trying to figure out how can I copy DispatcherObject (in my case BitmapSource) into another thread. Use case: I have a WPF app that needs to show window in a new thread (the app is actually Outlook addin and we need to do this because Outlook has some hooks in the main UI thread and is stealing certain hotkeys that we need to use - 'lost in translation' in interop of Outlook, WPF (which we use for UI), and Winforms (we need to use certain microsoft-provided winforms controls)). With that, I have my implementation of WPFMessageBox, that is configured by setting some static properties - and and one of them is BitmapSource for icon. This is used so that in startup I can set WPFMessageBox.Icon once, and since then, every WPFMessageBox will have the same icon. The problem is that BitmapSource, which is assigned into icon, is a DispatcherObject, and when read, it will throw InvalidOperationException: "The calling thread cannot access this object because a different thread owns it.". How can I clone that BitmapSource into the actual thread? It has Clone() and CloneCurrentValue() methods, which don't work (they throw the same exception as well). It also occured to me to use originalIcon.Dispatcher.Invoke( do the cloning here ) - but the BitmapSource's Dispatcher is null, and still - I'd create a copy on a wrong thread and still couldnt use it on mine. BitmapSource.IsFrozen == true. Any idea on how to copy the BitmapSource into different thread (without completely reconstructing it from an image file in a new thread)? EDIT: So, freezing does not help: In the end I have a BitmapFrame (Window.Icon doesn't take any other kind of ImageSource anyway), and when I assign it as a Window.Icon on a different thread, even if frozen, I get InvalidOperationException: "The calling thread cannot access this object because a different thread owns it." with a following stack trace: WindowsBase.dll!System.Windows.Threading.Dispatcher.VerifyAccess() + 0x4a bytes WindowsBase.dll!System.Windows.Threading.DispatcherObject.VerifyAccess() + 0xc bytes PresentationCore.dll!System.Windows.Media.Imaging.BitmapDecoder.Frames.get() + 0xe bytes PresentationFramework.dll!MS.Internal.AppModel.IconHelper.GetIconHandlesFromBitmapFrame(object callingObj = {WPFControls.WPFMBox.WpfMessageBoxWindow: header}, System.Windows.Media.Imaging.BitmapFrame bf = {System.Windows.Media.Imaging.BitmapFrameDecode}, ref MS.Win32.NativeMethods.IconHandle largeIconHandle = {MS.Win32.NativeMethods.IconHandle}, ref MS.Win32.NativeMethods.IconHandle smallIconHandle = {MS.Win32.NativeMethods.IconHandle}) + 0x3b bytes > PresentationFramework.dll!System.Windows.Window.UpdateIcon() + 0x118 bytes PresentationFramework.dll!System.Windows.Window.SetupInitialState(double requestedTop = NaN, double requestedLeft = NaN, double requestedWidth = 560.0, double requestedHeight = NaN) + 0x8a bytes PresentationFramework.dll!System.Windows.Window.CreateSourceWindowImpl() + 0x19b bytes PresentationFramework.dll!System.Windows.Window.SafeCreateWindow() + 0x29 bytes PresentationFramework.dll!System.Windows.Window.ShowHelper(object booleanBox) + 0x81 bytes PresentationFramework.dll!System.Windows.Window.Show() + 0x48 bytes PresentationFramework.dll!System.Windows.Window.ShowDialog() + 0x29f bytes WPFControls.dll!WPFControls.WPFMBox.WpfMessageBox.ShowDialog(System.Windows.Window owner = {WPFControlsTest.MainWindow}) Line 185 + 0x10 bytes C#

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  • Subterranean IL: The ThreadLocal type

    - by Simon Cooper
    I came across ThreadLocal<T> while I was researching ConcurrentBag. To look at it, it doesn't really make much sense. What's all those extra Cn classes doing in there? Why is there a GenericHolder<T,U,V,W> class? What's going on? However, digging deeper, it's a rather ingenious solution to a tricky problem. Thread statics Declaring that a variable is thread static, that is, values assigned and read from the field is specific to the thread doing the reading, is quite easy in .NET: [ThreadStatic] private static string s_ThreadStaticField; ThreadStaticAttribute is not a pseudo-custom attribute; it is compiled as a normal attribute, but the CLR has in-built magic, activated by that attribute, to redirect accesses to the field based on the executing thread's identity. TheadStaticAttribute provides a simple solution when you want to use a single field as thread-static. What if you want to create an arbitary number of thread static variables at runtime? Thread-static fields can only be declared, and are fixed, at compile time. Prior to .NET 4, you only had one solution - thread local data slots. This is a lesser-known function of Thread that has existed since .NET 1.1: LocalDataStoreSlot threadSlot = Thread.AllocateNamedDataSlot("slot1"); string value = "foo"; Thread.SetData(threadSlot, value); string gettedValue = (string)Thread.GetData(threadSlot); Each instance of LocalStoreDataSlot mediates access to a single slot, and each slot acts like a separate thread-static field. As you can see, using thread data slots is quite cumbersome. You need to keep track of LocalDataStoreSlot objects, it's not obvious how instances of LocalDataStoreSlot correspond to individual thread-static variables, and it's not type safe. It's also relatively slow and complicated; the internal implementation consists of a whole series of classes hanging off a single thread-static field in Thread itself, using various arrays, lists, and locks for synchronization. ThreadLocal<T> is far simpler and easier to use. ThreadLocal ThreadLocal provides an abstraction around thread-static fields that allows it to be used just like any other class; it can be used as a replacement for a thread-static field, it can be used in a List<ThreadLocal<T>>, you can create as many as you need at runtime. So what does it do? It can't just have an instance-specific thread-static field, because thread-static fields have to be declared as static, and so shared between all instances of the declaring type. There's something else going on here. The values stored in instances of ThreadLocal<T> are stored in instantiations of the GenericHolder<T,U,V,W> class, which contains a single ThreadStatic field (s_value) to store the actual value. This class is then instantiated with various combinations of the Cn types for generic arguments. In .NET, each separate instantiation of a generic type has its own static state. For example, GenericHolder<int,C0,C1,C2> has a completely separate s_value field to GenericHolder<int,C1,C14,C1>. This feature is (ab)used by ThreadLocal to emulate instance thread-static fields. Every time an instance of ThreadLocal is constructed, it is assigned a unique number from the static s_currentTypeId field using Interlocked.Increment, in the FindNextTypeIndex method. The hexadecimal representation of that number then defines the specific Cn types that instantiates the GenericHolder class. That instantiation is therefore 'owned' by that instance of ThreadLocal. This gives each instance of ThreadLocal its own ThreadStatic field through a specific unique instantiation of the GenericHolder class. Although GenericHolder has four type variables, the first one is always instantiated to the type stored in the ThreadLocal<T>. This gives three free type variables, each of which can be instantiated to one of 16 types (C0 to C15). This puts an upper limit of 4096 (163) on the number of ThreadLocal<T> instances that can be created for each value of T. That is, there can be a maximum of 4096 instances of ThreadLocal<string>, and separately a maximum of 4096 instances of ThreadLocal<object>, etc. However, there is an upper limit of 16384 enforced on the total number of ThreadLocal instances in the AppDomain. This is to stop too much memory being used by thousands of instantiations of GenericHolder<T,U,V,W>, as once a type is loaded into an AppDomain it cannot be unloaded, and will continue to sit there taking up memory until the AppDomain is unloaded. The total number of ThreadLocal instances created is tracked by the ThreadLocalGlobalCounter class. So what happens when either limit is reached? Firstly, to try and stop this limit being reached, it recycles GenericHolder type indexes of ThreadLocal instances that get disposed using the s_availableIndices concurrent stack. This allows GenericHolder instantiations of disposed ThreadLocal instances to be re-used. But if there aren't any available instantiations, then ThreadLocal falls back on a standard thread local slot using TLSHolder. This makes it very important to dispose of your ThreadLocal instances if you'll be using lots of them, so the type instantiations can be recycled. The previous way of creating arbitary thread-static variables, thread data slots, was slow, clunky, and hard to use. In comparison, ThreadLocal can be used just like any other type, and each instance appears from the outside to be a non-static thread-static variable. It does this by using the CLR type system to assign each instance of ThreadLocal its own instantiated type containing a thread-static field, and so delegating a lot of the bookkeeping that thread data slots had to do to the CLR type system itself! That's a very clever use of the CLR type system.

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  • jQuery - resizable + draggable, the scrolling(left,top) is not added

    - by CezarisLT
    I have a problem with a dragging and resizable box. It works fine, drags and rezises fine, but i have a container that holds these elements and as soon as I trigger an overflow and attempt to rezise the div it fails and resets backs to container width. http://jsfiddle.net/JTTYM/26/ It seams as the this.scrollLeft and this.scrollTop are not included on drag. Can someone please help me with this? Thank you in advance.

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  • What's the right terminology for Unity's UI elements?

    - by Bou
    Hi, I've sent a few mails to the Ayatana mailing list regarding some UI suggestions for Unity, but I'm afraid I keep confusing the right terms for the UI element, so I would like to have some clarification. Is the bar at the top called "panel"? Does the Ubuntu logo at the top left corner have a name? Is the left sidebar called "dock"? Are the coloured tiles with app icons on them called "launchers"? Is the purple tile called "workspace switcher"? Are the fullscreen things that appear when you click the Ubuntu logo, the Places tile or the Apps tile, called "dash"? Do they all have the same name?

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  • jquery sortable problem with ie

    - by corroded
    i am using jquery to sort my lists and i have run into a dead end. First, I checked the jquery site if theirs work on ie7, thats great, it does. next, i checked mine without the styles(so there possibly wont be anything that's intercepting or affecting jquery stuff). but i still get this weird error in ie7 when you sort items in the inner list(i have nested lists) they overlap each other, destroying the layout. if you sort the contianer lists, they work fine! here's a jsfiddle of what i mean: http://jsfiddle.net/GDUpa/ note that if you drag demonstration one or two spots(in ie), it will overlap with the other links. BUT if you drag POC (it will select the whole thing including the links under it), it works fine! is something wrong with my markup?

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  • How to update off screen bitmap in a surfaceview thread

    - by DKDiveDude
    I have a Surfaceview thread and an off canvas texture bitmap that is being generated (changed), first row (line), every frame and then copied one position (line) down on regular surfaceview bitmap to make a scrolling effect, and I then continue to draw other things on top of that. Well that is what I really want, however I can't get it to work even though I am creating a separate canvas for off screen bitmap. It is just not scrolling at all. I other words I have a memory bitmap, same size as Surfaceview canvas, which I need to scroll (shift) down one line every frame, and then replace top line with new random texture, and then draw that on regular Surfaceview canvas. Here is what I thought would work; My surfaceChanged where I specify bitmap and canvasses and start thread: @Override public void surfaceCreated(SurfaceHolder holder) { intSurfaceWidth = mSurfaceView.getWidth(); intSurfaceHeight = mSurfaceView.getHeight(); memBitmap = Bitmap.createBitmap(intSurfaceWidth, intSurfaceHeight, Bitmap.Config.ARGB_8888); memCanvas = new Canvas(memCanvas); myThread = new MyThread(holder, this); myThread.setRunning(true); blnPause = false; myThread.start(); } My thread, only showing essential middle running part: @Override public void run() { while (running) { c = null; try { // Lock canvas for drawing c = myHolder.lockCanvas(null); synchronized (mSurfaceHolder) { // First draw off screen bitmap to off screen canvas one line down memCanvas.drawBitmap(memBitmap, 0, 1, null); // Create random one line(row) texture bitmap memTexture = Bitmap.createBitmap(imgTexture, 0, rnd.nextInt(intTextureImageHeight), intSurfaceWidth, 1); // Now add this texture bitmap to top of off screen canvas and hopefully bitmap memCanvas.drawBitmap(textureBitmap, intSurfaceWidth, 0, null); // Draw above updated off screen bitmap to regular canvas, at least I thought it would update (save changes) shifting down and add the texture line to off screen bitmap the off screen canvas was pointing to. c.drawBitmap(memBitmap, 0, 0, null); // Other drawing to canvas comes here } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { myHolder.unlockCanvasAndPost(c); } } } } For my game Tunnel Run. Right now I have a working solution where I instead have an array of bitmaps, size of surface height, that I populate with my random texture and then shift down in a loop for each frame. I get 50 frames per second, but I think I can do better by instead scrolling bitmap.

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  • How should I use color in my application? Single, Theme, or Chaos?

    - by CodeSlave
    How should I be using color in my application? I have over a 100 different forms (windows) in my application, and the default windows grey seems like a bad choice to me. One school of thought says pick one neutral color, and use the same one everywhere. Another school of thought says pick a set of neutral colors, and use them same ones within a group of form (e.g., shipping screens might be light green, receiving screens light orange, user administration screens light blue, etc.). The final school of thought says make every form different. We've got millions of colors, why not use them? What should I do and why?

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • Inside BackgroundWorker

    - by João Angelo
    The BackgroundWorker is a reusable component that can be used in different contexts, but sometimes with unexpected results. If you are like me, you have mostly used background workers while doing Windows Forms development due to the flexibility they offer for running a background task. They support cancellation and give events that signal progress updates and task completion. When used in Windows Forms, these events (ProgressChanged and RunWorkerCompleted) get executed back on the UI thread where you can freely access your form controls. However, the logic of the progress changed and worker completed events being invoked in the thread that started the background worker is not something you get directly from the BackgroundWorker, but instead from the fact that you are running in the context of Windows Forms. Take the following example that illustrates the use of a worker in three different scenarios: – Console Application or Windows Service; – Windows Forms; – WPF. using System; using System.ComponentModel; using System.Threading; using System.Windows.Forms; using System.Windows.Threading; class Program { static AutoResetEvent Synch = new AutoResetEvent(false); static void Main() { var bw1 = new BackgroundWorker(); var bw2 = new BackgroundWorker(); var bw3 = new BackgroundWorker(); Console.WriteLine("DEFAULT"); var unspecializedThread = new Thread(() => { OutputCaller(1); SynchronizationContext.SetSynchronizationContext( new SynchronizationContext()); bw1.DoWork += (sender, e) => OutputWork(1); bw1.RunWorkerCompleted += (sender, e) => OutputCompleted(1); // Uses default SynchronizationContext bw1.RunWorkerAsync(); }); unspecializedThread.IsBackground = true; unspecializedThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WINDOWS FORMS"); var windowsFormsThread = new Thread(() => { OutputCaller(2); SynchronizationContext.SetSynchronizationContext( new WindowsFormsSynchronizationContext()); bw2.DoWork += (sender, e) => OutputWork(2); bw2.RunWorkerCompleted += (sender, e) => OutputCompleted(2); // Uses WindowsFormsSynchronizationContext bw2.RunWorkerAsync(); Application.Run(); }); windowsFormsThread.IsBackground = true; windowsFormsThread.SetApartmentState(ApartmentState.STA); windowsFormsThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WPF"); var wpfThread = new Thread(() => { OutputCaller(3); SynchronizationContext.SetSynchronizationContext( new DispatcherSynchronizationContext()); bw3.DoWork += (sender, e) => OutputWork(3); bw3.RunWorkerCompleted += (sender, e) => OutputCompleted(3); // Uses DispatcherSynchronizationContext bw3.RunWorkerAsync(); Dispatcher.Run(); }); wpfThread.IsBackground = true; wpfThread.SetApartmentState(ApartmentState.STA); wpfThread.Start(); Synch.WaitOne(); } static void OutputCaller(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerAsync".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputWork(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "DoWork".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputCompleted(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerCompleted".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Synch.Set(); } } Output: //DEFAULT //bw1.RunWorkerAsync | Thread: 3 | IsThreadPool: False //bw1.DoWork | Thread: 4 | IsThreadPool: True //bw1.RunWorkerCompleted | Thread: 5 | IsThreadPool: True //WINDOWS FORMS //bw2.RunWorkerAsync | Thread: 6 | IsThreadPool: False //bw2.DoWork | Thread: 5 | IsThreadPool: True //bw2.RunWorkerCompleted | Thread: 6 | IsThreadPool: False //WPF //bw3.RunWorkerAsync | Thread: 7 | IsThreadPool: False //bw3.DoWork | Thread: 5 | IsThreadPool: True //bw3.RunWorkerCompleted | Thread: 7 | IsThreadPool: False As you can see the output between the first and remaining scenarios is somewhat different. While in Windows Forms and WPF the worker completed event runs on the thread that called RunWorkerAsync, in the first scenario the same event runs on any thread available in the thread pool. Another scenario where you can get the first behavior, even when on Windows Forms or WPF, is if you chain the creation of background workers, that is, you create a second worker in the DoWork event handler of an already running worker. Since the DoWork executes in a thread from the pool the second worker will use the default synchronization context and the completed event will not run in the UI thread.

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  • Enable Datepicker only when first field has a value

    - by Syed Abdul Rahman
    Right now, the End Date selection is disabled. I want to only enable this when a Start Date is selected. if( $('#datepicker1').val().length === 0) { $('#datepicker2').datepicker("disable"); } else { $('#datepicker2').datepicker("enable"); } This clearly does not work. If I insert value = 'random date' into my first input field, it works fine. I'm not too sure on how do this. Clearly not as easy as I had hoped. My other problem, or hope, is to disable the dates including and before the first selection. You know, pick Start Date, and every date before and said date for the next picker would be disabled. But that is a whole other problem.

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  • [jquery] multiple resizables acting strange

    - by Noweem
    Hi there everyone, I'm trying to place multiple resizable and draggable div's on one page that move (vertically) inside their own parent div. you can take a look at http://bit.ly/bCutBE However, these div's act really strange when I want to resize them, especially from the north side, they kind of move out of the screen very fast, while they shouldn't be able to get outside the parent div. I only want the div to be able to move and resize vertically inside it's parent, the dragging-part works pretty good, but the resize part give this problem. I can't really describe it better than this, but take a look for yourself and it will be clear immediately when you try to resize one of the coloured div's: move it a little downwards and try to resize it from the north side. the problem seems to be caused by the containment: 'parent', line of the resizable. when I delete this line it works fine, but then the coloured blocks don't stay in their parent, and I want them to stay inside their parent. I hope someone can help me with this... the jquery code I used: $(document).ready(function(){ $(".move") .draggable({ containment: 'parent', grid: [50,50], axis: 'y' }) .resizable({ containment: 'parent', grid: [50,50], handles: 'n, s', minHeight: 50 }); });

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  • How to use OpenGL functions from multiples thread?

    - by Robert
    I'm writing a small game using OpenGL. I'm implementing basic networking in this game and I'm facing a problem. I have a thread in my client socket class that check for available data, when there are data I raise an event like this : immutable int len = this.m_socket.receive(data); if(len > 0) { this.m_onDataEvent(data); } Then on my game class, I have a function that handle and parse data like this : switch(msgId) { case ProtocolID.CharacterData: // Load terrain with opengl, character model.... Im not able to call opengl functions because my opengl context is created from a different thread. But I really don't know how I can solve this problem, I tried Google but it's really hard to find a solution. I'm using D programming language if it can help.

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  • jQuery sortable drop within itself.

    - by Janis Peisenieks
    So my question here is: Can I place a sortable element within another sortable element of the same level. Example: <ul class="sortable"> <li class="subsortable">Some text</li> <li class="subsortable">Some text</li> </ul> into: <ul class="sortable"> <li class="subsortable">Some text<li class="subsortable">Some text</li></li> </ul> I've been trying to do this for a day now, and I can't seem to find a way to do this.

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  • Making a table in a scrolling div resizable?

    - by Mason Jones
    I've got a table in a div, with a vertical scrollbar on the div to allow the table to be longer than the div can hold. Works fine. But I'd like to allow the user to resize the div vertically if they want to be able to view more of the table. I've been playing with the jQueryUI resizable interaction, but it doesn't seem to quite do what I want; at least, not so far. I've tried making the wrapper div resizable, but the behavior's erratic. If I have the style "height:20em; overflow:auto;" on it, then I can resize the table horizontally, but not vertically. If I remove the overflow, then the table flows outside the div of course. If I remove the height, then the table is actually resizable, but it is initially drawn at full height. Anyone know of a way to specify an initial height, but allow it to be resized larger than that? If I make the table resizable rather than the div, then I can resize the table horizontally within the div but I can't increase the height of the displayed table. Which makes sense, of course, but I thought I'd mention it. Also, is there a way to make the resize "handle" the corner between the horizontal and vertical scrollbars? Right now it's a sort of invisible handle in the bottom-right of the table. Thanks for any thoughts.

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  • Is there a way to force a user to select an autocomplete value before they can submit the form?

    - by Randy Johnson
    I am using the jqueryui autocomplete feature to allow the user to select their location. I need to make sure they select a location from the autocomplete before they can submit the form. I don't want them to be able to submit the form before they select a value. My solution is after they submit make sure that the value found is in the database. The other solution would be that when they click submit or after they leave the location box and go to another field to submit the entry via ajax to ensure it is valid if not show an error and do not let them submit the form. I was wondering if there was something easier I could do, or if there is something more elegant. I realize they have to be able to type something into the box to get the autocomplete to work, so I could force them to select a value from the autocomplete because it is not a select box, so it seems that my above solutions would be the best way to go. Thoughts?

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  • Ubuntu 11.10 UI changed suddenly?

    - by VeeKay
    10 64 bit on a Dell laptop that has 6GB RAM and 1GB graphic card. All of a sudden there were some sudden changes in UI which I am unable to understand why. The unity panel was initially glassy and transparent, now it looks all black in its background. Likewise the alt+tab graphics was working well until it got changed suddenly and now shows icons on pure white background. I've not tried to install any themes and I've not tried to tweak anything. Why did this UI changes occur? Could it be that it is unable to detect the graphic card or something? How can I fix this and how can I get back the original desktop back? Please help..

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