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  • EditText and Button on the same line with Textiew underneath?

    - by Kevin
    Hi, I am trying to have an EditText widget next to a button with a text view underneath. The EditText should resize and fill the screen accordingly, while the button's width is always only what it needs to be by setting the width to wrap_content. The layout should not be relative. Below is the code I have so far some of which was found here on StackOverflow. Removing the text view gives the desired appearance for the EditText and button, but when the TextView is added the view goes to ... well. Not sure why the code is not showing? I put it into a < code< pre block without success. http://pastebin.com/WgH6qrTm

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  • Overfocus in GridView

    - by chuck258
    I'm trying to implement a GridView that Focuses the next Item and "Overscrolls at the End of a List. E.g. 1 2 3 4 5 6 7 8 9 I want to scroll 1 2 3 4 5 6 ... just by pressing the right Key. Right now I can only Scroll 1 2 3 and then it stops and I have to scroll with the down Key. I already tried to set the focusViews in code (In the getView() method of my ArrayList Adapter, that fills the GridView) view.setId(position); view.setNextFocusLeftId(position-1); view.setNextFocusRightId(position+1); But that doesn't work. I found the boolean *Scroll(int direction) Methods on grepcode But theese are Package Local and I can't overwrite them. Any suggestions on how to solve this. Can I use another View and get the same Layout as a Gridview? I also set a OnFocusChangeListener to see what happens with no reaction. Edit: I just added this to my MainActivity, but now it seems to onKeyDown only get called when the GridView doesn't handle the KeyEvent (If the Last Item in a row is selected). @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: if (focusedView > 0) { mContainer.setSelection(--focusedView); Log.v("TEST", focusedView+""); } return true; case KeyEvent.KEYCODE_DPAD_RIGHT: if (focusedView < mAdapter.getCount() - 1) { mContainer.setSelection(++focusedView); Log.v("TEST", focusedView+""); } return true; } return super.onKeyDown(keyCode, event); } Edit 2: This is so f***ing stupid but works so damn fine :D @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_UP, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_UP)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_RIGHT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_RIGHT)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_RIGHT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_RIGHT)); return true; case KeyEvent.KEYCODE_DPAD_RIGHT: mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_DOWN, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_DOWN)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_LEFT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_LEFT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)); return true; } return super.onKeyDown(keyCode, event); } I really don't want to post this as Answer, and I really don't want to have to use this Code because it is such a stupid workaround ;TLDR: Help still needed

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  • custom ListView --Null pointer exception

    - by raghs
    this code throws a Null pointer exception. It was thrown by getChildAt(i). The getCount() returns the number of items in listView. But getChildAt(i) returns only if item is present in current list view. For example in a scrollable list view assume that there are 20 items. The getCount() returns 20. But getChildAt(20) returns null. Because it doesnot fit in listview. How to solve this problem?? int i,j=object.getCount(); View v=getListView(); CheckBox chk=null; for(i=0;i<j;i++) { chk=((CheckBox)((ViewGroup) v).getChildAt(i).findViewById(R.id.checkBox1)); if(chk.isChecked()) { //download the contents to specific folder in sd card } }

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  • AsyncTask never finishes when other tasks are running

    - by rebeccamaher
    In my app, I show a menu screen immediately to the user and then use an AsyncTask to load some data from disk. Loading takes about 3 seconds if that's all the app had to do. When the user hits a menu option and the data hasn't loaded yet, a "Please wait, loading" screen appears. I have two problems: I recently added ads to my app and have found this is making my app hang sometimes because the AsyncTask never finishes loading. What seems to be happening is that the ad banner (I'm using admob and this happens when adsense ads are shown which admob do occasionally) is using resources by playing a simple animation and the AsyncTask never gets a chance to finish. I want to play a simple looping animation (e.g. making a view rotate) on my menu screen and this makes the AsyncTask take about 5 times longer to finish which renders the background loading pointless. How can I avoid situations where my background data never finishes loading or has such a low priority it takes a long time? I can't seem to find a way to increase the priority of an AsyncTask.

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  • Update model objects across different activities

    - by Tom Esterez
    Lets say I have 2 activities: A: A ListView displaying articles titles. Data is fetched from a web server and converted from XML to a list of ArticleSummary. Only user titles and id are returned by the server. Click on a title starts activity B. B: A form to edit an article. Article is fetched from server. When the user hits OK, modifications are sent to the server and activity closed. When the user go back to activity A, I would like to update the article title without any additional web request. I was thinking about the following solution: When article is modified, send a broadcast event with article id and new attributes values. Listen for this event on activity A Update the ArticleSummary object notify data changed on ListView Is there a better approach ?

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  • Problems with starting an activity in onStart

    - by Fizz
    Hello everyone. I'm trying to start a floating activity from onStart to retrieve some info from the user right when the initial activity begins. I have the following: @Override public void onStart(){ super.onStart(); callProfileDialog(); } And callProfileDialog() is just: private void callProfileDialog(){ Intent i = new Intent(this, com.utility.ProfileDialog.class); startActivityForResult(i, PROFDIALOG); } ProfileDialog.class returns a String from an input box. If the result returned is RESULT_CANCELED then I restart the activity. The problem I'm having is that when the program starts, the screen is just black. If I hit the Back button a RESULT_CANCELED is returned then the initial activity shows as well as the floating activity (since it recalled itself when it got a RESULT_CANCELED). Why can't I get the activities show by calling ProfileDialog.class from onStart()? I got the same result when I called it at the end of onCreate() which is way I switch over to use onStart(). Thanks for the help.

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  • Add progressbar to BZip2CompressorInputStream

    - by bordeux
    This is my code: public void extract(String input_f, String output_f){ int buffersize = 1024; FileInputStream in; try { in = new FileInputStream(input_f); FileOutputStream out = new FileOutputStream(output_f); BZip2CompressorInputStream bzIn = new BZip2CompressorInputStream(in); final byte[] buffer = new byte[buffersize]; int n = 0; while (-1 != (n = bzIn.read(buffer))) { out.write(buffer, 0, n); } out.close(); bzIn.close(); } catch (Exception e) { throw new Error(e.getMessage()); } } How can i add progress bar to extract task, or how can i get the compressed file size?

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  • Setting column width in Table View

    - by Jeremy
    I am having a hard time understanding how to change the width of columns when creating a table view. I know you can set the width in pixels of a column but that is not what I want to do. Say, for instance, I have 2 columns and want each column to take up half the screen. How do I do this without explicitly setting the pixels, so that my code can work on multiple screen sizes?

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  • dialog.show() crashes my application, why?

    - by user1739462
    I'm new in adroid. I like to do things when the color reach a value. I like (for example) show the alert if r is bigger than 30, but the application go in crash. Thank for very simple answares. public class MainActivity extends Activity { private AlertDialog dialog; private AlertDialog.Builder builder; private BackgroundColors view; public class BackgroundColors extends SurfaceView implements Runnable { public int grand=0; public int step=0; private boolean flip=true; private Thread thread; private boolean running; private SurfaceHolder holder; public BackgroundColors(Context context) { super(context); } Inside this loop while running is true. is impossible to show dialogs ?? public void run() { int r = 0; while (running){ if (holder.getSurface().isValid()){ Canvas canvas = holder.lockCanvas(); if (r > 250) r = 0; r += 10; if (r>30 && flip){ flip=false; // ********************************* dialog.show(); // ********************************* // CRASH !! } try { Thread.sleep(300); } catch(InterruptedException e) { e.printStackTrace(); } canvas.drawARGB(255, r, 255, 255); holder.unlockCanvasAndPost(canvas); } } } public void start() { running = true; thread = new Thread(this); holder = this.getHolder(); thread.start(); } public void stop() { running = false; boolean retry = true; while (retry){ try { thread.join(); retry = false; } catch(InterruptedException e) { retry = true; } } } public boolean onTouchEvent(MotionEvent e){ dialog.show(); return false; } protected void onSizeChanged(int xNew, int yNew, int xOld, int yOld){ super.onSizeChanged(xNew, yNew, xOld, yOld); grand = xNew; step =grand/15; } } public void onCreate(Bundle b) { super.onCreate(b); view = new BackgroundColors(this); this.setContentView(view); builder = new AlertDialog.Builder(this); builder.setMessage("ciao"); builder.setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { Log.d("Basic", "It worked"); } }); dialog = builder.create(); } public void onPause(){ super.onPause(); view.stop(); } public void onResume(){ super.onResume(); view.start(); } }

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  • Using PreferenceScreen/PreferenceActivity to configure home screen widgets

    - by hpe
    Hi, I'm creating an appwidget, where the user should be able to configure it before it is added to the home screen. To me, PreferenceScreen/PreferenceActivity seems perfect for the task, but the intention behind these classes seem to be configuring an actual application. I've searched, but cannot find any documentation or tutorials which covers this question. Is it possible to configure a widget using these classes, or is the only alternative to configure it through an ordinary view? Thanks for any answers!

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  • How can I pick multiple images from the built-in picker Intent?

    - by dguardi
    Is it possible to reuse the picker Intent to select multiple pictures instead of one? I haven't found a way and I'm trying to reproduce it with a grid view but my alignment is very poor and my performance is not quite as good as the picker. Intent photoPickerIntent = new Intent(Intent.ACTION_PICK); photoPickerIntent.setType("image/*"); startActivityForResult(photoPickerIntent, REQ_PICKER);

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  • sliding drawer appear in all activities

    - by Zak
    I am developing an application that contains many activities and i created my own menu (i don't want to use the built in menu button) with the Sliding Drawer as the sliding drawer is at the bottom of the screen and contains my menu buttons what i need is to make that sliding drawer to appear in all my activities i tried to create an activity and set it's content view to the xml file that includes the drawer and then extends that activity in all other activities but this solution doesn't work so any suggestions ?

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  • How to send KeyEvents trough an input method service to a Dialog, or a Spinner menu?

    - by shutdown11
    I'm trying to implement an input method service that receives intents sent by a remote client, and in response to those sends an appropriate KeyEvent. I'm using in the input method service this method private void keyDownUp(int keyEventCode) { getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_DOWN, keyEventCode)); getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_UP, keyEventCode)); } to send KeyEvents as in the Simple Sofykeyboard Sample, and it works in the home, in Activities... but it doesn't works when a Dialog or the menu of a Spinner is in foreground. The events is sent to the parent activity behind the Dialog. Is there any way to send keys and control the device like using the hardware keys from an input method?

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  • Which type of data can be garbage collected when app is in background?

    - by Neoh
    Let's say I start from activity A - activity B. While in activity B I press home to exit. After a long time, gc may be called because other apps take higher priority. My question is, which of the following type of data will be garbage collected (I'm pretty sure static fields can be garbage collected any time but I'm not sure about these): i) fields that are declared final or static final ii) intent and its data that I passed from activity A to activity B iii) onSavedInstanceState when orientation is changed during the app running I ask this because I want to ensure that my app won't crash when I restore activity B from background after a long period.

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  • Is there a faster way to download a page from the net to a string?

    - by cphil5
    I have tried other methods to download info from a URL, but needed a faster one. I need to download and parse about 250 separate pages, and would like the app to not appear ridiculously slow. This is the code I am currently using to retrieve a single page, any insight would be great. try { URL myURL = new URL("http://www.google.com"); URLConnection ucon = myURL.openConnection(); InputStream inputStream = ucon.getInputStream(); BufferedInputStream bufferedInputStream = new BufferedInputStream(inputStream); ByteArrayBuffer byteArrayBuffer = new ByteArrayBuffer(50); int current = 0; while ((current = bufferedInputStream.read()) != -1) { byteArrayBuffer.append((byte) current); } tempString = new String(byteArrayBuffer.toByteArray()); } catch (Exception e) { Log.i("Error",e.toString()); }

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  • Adding a Main Menu to a Game in Xcode

    - by MasenB
    I am about done with an Objective - C Sprite Kit Development course on Lynda, and I wanted to expand on the app the course had me make! It was made so that once I open the app, it started brick breaker, and then there are more classes for additional scenes like Game Over and Restart! I was wondering if someone could tell me how to make a Main Menu view controller that came before the Brick Breaker screen! Thanks, Masen

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  • Should we EVER use dp values for width/height?

    - by sandalone
    I've come across a project done by some other team which I have to fix. They used dp values for images' width/height. When I tried to adopt the layout for some tablets and/or mobiles, I've faced a lot of troubles. For example, the image of 40x40 dp has top padding of 15dp. When such image is loaded by some new mobile screen, the image is not where is was supposed to be - it's either shifted or distorted or of the wrong size. Now I need to propose a redesign of the whole app and I need some advise from the more experienced community. Should I abandon such layout policy (described abobe) and do like this: make the image with the size of 40x40 px position the image for the mdpi screen set its height/width to wrap_content do like this for other images after I finish layout for mdpi, resize each image for ldpi, hdpi and xhdpi screens in case of a special mobile/tablet, make a special set of images + xml files Is there a way when you would advise to use the explicit size of some images? Do you advise setting the size of images in xml layout or setting size via photoshop or similar graphics tools and then resize images for other screen sizes or screen densities?

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  • How to use custom font with Webview

    - by user164542
    Now i want to display some unicode characters and i have used tag: something herer . But it seems that webview can not find the Arial font because i can only see UFO - Characters . Do i have to copy arial.ttf to somewhere or how can i use this true- type-font with webview? Thanks.

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  • ListView created programmatically - emptyView doesn't show

    - by Yorick
    I've created custom ListView programmatically, and set view to show when ListAdapter is empty but nothing shows on the screen in that case, what can be wrong? public PlayerList(Context context, Activity activity) { super(context); mParent = activity; setOnItemClickListener( new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { ... } }; List<PlayerInfo> players; players = getPlayerList(); // here size of players == 0 setAdapter(new PlayersAdapter(this.getContext(), R.id.player_name, players)); LayoutInflater vi = (LayoutInflater)mParent.getSystemService(Context.LAYOUT_INFLATER_SERVICE); emptyView = vi.inflate(R.layout.empty_view, null); // emptyView is View, and member of PlayerList this.setEmptyView(emptyView); }

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  • How to stop an activity with GL view. Application not responding

    - by David
    I have an activity that I want to programmatically stop after some elapsed time. I have a GL view running. My understanding is that the GLSurfaceView.renderer is running in its own thread, so I created a handler instantiated from the activity. In the GLSurfaceView I post a message. The handler then attempts to stop the activity with the following: onStop(); finish(); The activity seems to close. However, if I try to restart the application, I get a blank screen, the phone is practically locked up and eventually I get a message that the activity in the application is not responding. I'm also getting geting a wake lock, ie PowerManager.newWakeLock(...). When I try to release it, I get an exception. Not sure if its the GL view of the wake lock which is causing me troubles. Any ideas appreciated.

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  • OpenGL 2D editor ?

    - by Fevos
    I want to draw different 2D objects in OpenGL for example a path/Road ,is there any program i could draw them using a GUI then transfer them to points so i could use them in my program ?

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  • Changing dalvik/libcore causes rebuilding the whole framework

    - by ZelluX
    I'm adding some interception routines to Dalvik libcore methods (e.g. file open method in libcore/luni/src/main/java/org/apache/harmony/luni/platform/OSFileSystem.java), which I think only changes basic sharing libraries. But to my surprise, every time I run make after modifications, it rebuilds nearly everything of the framework, such as Calculator application, W3C DOM parser, etc. It really takes time to build the framework after a small modification. I'm wondering if it is possible to reduce number of rebuilt components after modifying dalvik libcore? Thanks.

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  • TextColor not showing when row backgroundcolor set

    - by RuAware
    if my row is colored red the text wont set to green and bold italic. When debugging I can see it telling the TextView to set each textViews setting. Thanks TableRow row = new TableRow(getContext()); row.setLayoutParams(new TableRow.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); String[] items = list.get(l).split(":"); for(int i=0; i < items.length; i++){ //see if i need to colour row if(items[i].startsWith("colorme_") == true) { if (items[i].substring(8).equals("red") == true) { row.setBackgroundColor(Color.RED); } } else { //create a temp textview then add to row TextView tempTV = new TextView(getContext()); tempTV.setText(items[i].toString()); //test against correct answers and colour text view green if correct if (correctAnswers != null && correctAnswers.size() > i) { if (correctAnswers.get(i).equals(items[i].toString()) == true) { tempTV.setTextColor(Color.GREEN); tempTV.setTypeface(null, Typeface.BOLD_ITALIC); } } row.addView(tempTV,lpTextView); } } //add the row tempTable.addView(row);

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