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  • In App Purchase - can get product info but can't connect to itunes for purchase

    - by Greg
    I'm trying to make "In App Purchase " works in my iphone app. I created some products and a few test accounts in itunes connect. I have no problem to retreive the products data (prices etc..) but when I try to make a payment - I am asked to log in - I use a test account - the transaction always fail with the following error : failedTransaction with error : Error Domain=SKErrorDomain Code=2 "Connexion à l’iTunes Store impossible" UserInfo=0x65d02a0 {NSLocalizedDescription=Connexion à l’iTunes Store impossible} I tried with several products and test account (even in other stores like us) but I still get the same error... NB : I think it worked fine the first time I tried but never still Any idea will be welcome ! Thanks

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  • Is there an NSCFTimer memory leak?

    - by mystify
    I tracked down a memory leak with instruments. I always end up with the information that the responsible library is Foundation. When I track that down in my code, I end up here, but there's nothing wrong with my memory management: - (void)setupTimer { // stop timer if still there [self stopAnimationTimer]; NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(step:) userInfo:nil repeats:YES]; self.animationTimer = timer; // retain property, -release in -dealloc method } the property animationTimer is retaining the timer. In -dealloc I -release it. Now that looks like a framework bug? I checked with iPhone OS 3.0 and 3.1, both have that problem every time I use NSTimer like this. Any idea what else could be the problem? (my memory leak scan interval was 0.1 seconds. but same thing with 5 seconds)

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  • When Debugging in Xcode what does "out of scope" mean?

    - by Buffernet
    I'm in xcode debugging my iphone application. when i get to a break point and I roll over my object and properties of that object say "out of scope" instead of their respective values. Here's what I do: I have inited a view with nib name (initwithnibname). Then set the property of that view to the object that I want. I have placed the breakpoint in the viewwillappear method. I rollover my reference to the variable that was is my property. All properties in the object say "out of scope" Does anyone know why this is happening?

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  • take out objects from randomizer obj c

    - by David Pollak
    hello everyone, I'm a new "developer" trying to build some iPhone app I'm making an app which gets text from a list of objects in a NSArray and then randomizes them and display one in a TextView, here's the code: - (IBAction)azione{ NSArray *myArray= [NSArray arrayWithObjects: @"Pasta",@"Pizza",@"Wait",@"Go", nil]; int length = [myArray count]; int chosen = arc4random() % length; testo.text = [myArray objectAtIndex: chosen]; } what I want to do now, is when I open the app and get a random object, to take it out from the list, so that it won't be picked again ex. I open the appI get "Pizza"Do the action againI don't get "Pizza" anymore, only "Pasta" "Wait" and "Go" What should I do ? Which code should I use ? Thanks for answers

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  • UIView Subview Does not autoresize on orientation change

    - by Jason
    In my iPhone app, I have a view controller with two views (essentially, a front & back view). The front view is the main UIView, and the back view is a secondary UIView which is added as a subview using [self.view addSubview:backView] when showing the back and [backView removeFromSuperview] when hiding it. However, when the orientation changes, I have the following issue: the main UIView (frontView) rotates & all of its elements resize properly, but the secondary/subview UIView (backView) does not rotate & all of its elements do not resize properly. Does anyone have suggestions on how to make the secondary UIView autoresize properly according to the rules I have set in Interface Builder?

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  • How do you make a UIBarButtonItem animation flip?

    - by Andrew Arrow
    In the iPod app on the iPhone there is a UIBarButtonItem in the upper right toolbar that flips between the song and track listings for the album. When you select the button, the button itself does a flip animation. Is there a way to do this with: CGContextRef context = UIGraphicsGetCurrentContext(); [UIView beginAnimations:nil context:context]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:[self superview] cache:YES]; Do I need to make a UIBarButtonItem with initWithCustomView vs. initWithImage to achieve this?

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  • How no make a button show UINavigationBar only in 3 of 5 tabs in UITabBar?

    - by Mike Rychev
    I have an app, where there's a UITabBar with 5 tabs. When user shakes the device, I want the UINavigationBar to push an UIImageView. When I show the UIImageView, I need to hide both tab and nav bars. After that, when user taps the UIImageView, the NavBar appears again and user can go to the UIImageView's parent view. I make the Nav Bar appear like this: [[self navigationController] setNavigationBarHidden:NO animated:YES]; But in two tabs I have to make the Nav Bar appear, so user can switch to UIImageView's parentView and then, when the parent view appears, hide the nav bar. How can I do it?

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  • Obj-C : Passing parameters back from a detailViewController in a navigation controller

    - by Garfield81
    Hi I am using a navigation Controller on an iPhone app. I am able to pass data forward when I push a controller into the navigation stack but how do I pass data back when I pop the controller. What I am basically trying to achieve is the root navigation controller view displays a number of fields that can be edited. A user then clicks on one of the fields to be edited and a EditViewController is pushed onto the stack with the name of the field the user wants to edit. Now the users enters the new value of the field and presses save to pop the view controller. So how do I get the value from the editViewController back to the root navigation controller view?

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  • How to remove previous versions of Xcode

    - by Ed Marty
    When the 3.2 beta of the iPhone OS first came out, Xcode for 3.2 had to be installed side-by-side with the version for 3.1.2. I installed the new version (3.2) in /Developer and moved 3.1.2 to /Xcode3.1.2. Now I want to get rid of the old version and just use the new one since we can do that now. I ran the uninstall tool at /Xcode3.1.2/Library/uninstall-devtools and uninstall-developer-folder, but the directory still exists and has lots of stuff still in it, adding up to about 5 GB. At this point, am I safe just deleting the folder if I want to totally get rid of it and still use the /Developer folder? (At about 8 GB, it's got lots more in it, but I'm not sure if that's just because it's larger or because the old version was 8 GB before I ran the uninstall tool)?

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  • Does NSArray:lastObject return an autoreleased object?

    - by Kyle
    I'm working on an iPhone project where I would like to retrieve an object from an NSMutableArray, remove the object from the array and then use it later. The code looks something like this: NSMutableArray * array; // fill the array NSObject * obj = [array lastObject]; [array removeLastObject]; // do something with obj (in the same function) array is the only entity with a retain on the object that is being accessed. Is this safe to do? I would assume that this would only work if lastObject autoreleased the object which is something that I can't figure out if it does.

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  • How to load a UIView from a tap?

    - by balexandre
    Hi, I'm new to iPhone Development and I did some examples and seen code and code and more code but I still can't get the when the user taps here show this view using this animation, and go back after (user taps a back button) I did some Tab Bar examples, Utility examples, etc but when I start a project from scratch the code never does what I want :-/ every time I create a View (xib) I also create the controller (h and m files), as all examples are like this, and I have no idea if I can only create 4 Views and just have one controller :-( when a user taps a UITableCell how can I load a new view using an animation? and how can I go back to the UITableCell the user was? kind'a (in C#) myNewForm f = new myNewForm(); f.show(); ... this.Close(); If someone can share some knowledge or a tutorial or a screencast, I will greatly appreciate Thank you!

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  • For Loop Question?

    - by NextRev
    I'm programming an app for the iPhone. I'm not very good with loops just yet. How do I shorten this code into a for loop? if(CGRectContainsRect([space1 frame], [box frame])){ space1.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space2 frame], [box frame])){ space2.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space3 frame], [box frame])){ space3.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space4 frame], [box frame])){ space4.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space5 frame], [box frame])){ space5.image = [UIImage imageNamed:@"box.png"]; }

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  • MKReverseGeocoder delegate location?

    - by fuzzygoat
    I have a quick question regarding memory management that I am not quite sure about. I currently have a locationManager delegate that calls locationManager:didUpdateToLocation:fromLocation when it resolves the device location. My question is I am looking at adding ReverseGeoCoding after I have obtained the [newLocation coordinate] but am unsure about doing the alloc here, as each time locationManager:didUpdateToLocation:fromLocation gets called I will be alloc-ing a new MKReverseGeoCoder? // LOCATION -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // GeoCoding: MKReverseGeocoder *geoCoder = [[MKReverseGeocoder alloc] initWithCoordinate:[newLocation coordinate]]; [geoCoder setDelegate:self]; [geoCoder start]; [self foundLocation]; } Can anyone point me in the right direction with regards to this? I did try doing the alloc in application:didFinishLaunchingWithOptions: but then realised I did not have access to [newLocation coordinate]. many thanks gary

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  • How do you determine with CLLocationManager when a user denies access to location services?

    - by Brennan
    With CLLocationManager I can use the following code to determine if I can access location services on the device. This is the master setting for all apps and can be turned on and off. if (self.locationManager.locationServicesEnabled) { [self.locationManager startUpdatingLocation]; } But a user can deny access to an individual app and in order to not execute the code to use the location manager I need to know if the user approved access to location services for this specific app. I saw that at one point there was a property called locationServicesApproved which appears it would indicate if the user approved access to location services in this app. But it was removed in 2008. Source: http://trailsinthesand.com/apple-removes-notifications-from-iphone-sdk-beta-4/ It appears that there is no way to determine if the user approved access to location services but that seems to be a big hole in the SDK. Is this feature in the SDK elsewhere? What can I do to determine if the user has approved access to location services for the current app?

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  • HTML5 Cache manifest file itself is not cached, and called at each resource load

    - by Mic
    We have a web app that runs on the iPhone.The manifest file is ok, and the resources(html, css, js) are cached correctly.The page sits in the home screen. The trouble is, when the page loads a resource from the cache, there is as well a GET call to the server to read the Cache Manifest file.The server is configured to send the correct header (max-age=31536000; public, etc...) and caches well all other files except the cache manifest itself. Is this a normal behavior? It looks there is a slight lag, because of that call, for each resource load.Any idea, if these multiple calls can get a status 304 or even better avoided?

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  • Triggering shouldStartLoadWithRequest with multiple window.location.href calls

    - by AlBeebe
    Im trying to pass multiple things from a webpage inside a UIWebView back to my iPhone app via the shouldStartLoadWithRequest method of the UIWebView. Basically my webpage calls window.location.href = "command://foo=bar" and i am able to intercept that in my app no problem. Now if i create a loop and do multiple window.location.href calls at once, then shouldStartLoadWithRequest only appears to get called on once and the call it gets is the very last firing of window.location.href at the end of the loop. The same thing happens with the webview for Android, only the last window.location.href gets processed.

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  • NSData to NSString by changing the value null is returned. I need you help

    - by kevin
    *cipher.h, cipher.m all code : http://watchitlater.com/blog/2010/02/java-and-iphone-aes-interoperability Cipher.m -(NSData *)encrypt:(NSData *)plainText{ return [self transform:KCCEncrypt data:plainText; } step1. Cipher *cipher = [[Cipher alloc]initWithKey:@"1234567890"]; NSData *input = [@"kevin" dataUsingEncoding:NSUTF8StringEncoding]; NSData *data = [cipher encrypt:input]; data variables NSLog print : <4d1c4d7f 1592718c fd588cec 84053e35 step2. NSString *changeVal = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; data variables NSLog print : null NSData to NSString by changing the value null is returned. By converting NSString NSURLConnection want to transfer. I need you help

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  • UITableView's cellForRowAtIndexPath is not getting called after low memory warning

    - by Jinesh
    I am new to COCOA and Objective C. I am working on an application which have two controllers with one table view in each, clicking an item form this table will lead to another controller to be pushed to the stack. All was working fine till i started handling low memory warning in app delegate. What i am doing in app delegate's applicationDidReceiveMemoryWarning is, deleting all of my model and popping out all controllers to its root view using popToRootViewControllerAnimated. Now my problem starts, once low mem warning is received table's cellForRowAtIndexPath is not getting called. All other methods of UITableViewDataSource is properly called. What i get on screen is a blank white screen. I am testing my app in iPhone OS 3.0 and development is done in Xcode V 3.1.3. Hope you guys can help me to nail this. Thanks in advance, Jinesh.

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  • Core Data store corruption

    - by sehugg
    A handful of customers for my iPhone app are experiencing Core Data store corruption (I assume so, since the error is "Failed to save to data store: Operation could not be completed. (Cocoa error 259.)") Has anyone else experienced this kind of store corruption? I am worried since I aim to soon push an update which performs a schema migration, and I am worried that this will expose even more problems. I had assumed that the Core Data/SQLlite APIs use atomic operations and are immune to corruption except if the underlying filesystem experiences corruption. Is there a way to reduce/prevent corruption, or at least a good way to reproduce (I have been unsuccessful thus far).

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  • AdMob SDK for iPad?

    - by pix0r
    Trying to get my Universal app released and I rely on AdMob ads for revenue in this particular app. I'm having an issue getting AdMob support working, though I keep finding references to people actually running AdMob on their iPad Simulators. Terminating app due to uncaught exception 'AdMobInvalidLibaryVersionException', reason: 'This version of AdMob SDK is incompatible with the iPhone 3.2 SDK or above. Make sure your Active SDK is set to 3.1.X . If you need to build with 3.2, use the 3.2 preview library.' I have not been able to find this "3.2 preview library" anywhere. Any ideas?

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  • 2 AudioQueue questions

    - by iter
    I am learning to use AudioQueue. I wish to generate an audio stream programmatically. I have 2 issues that I cannot account for. I am getting audio when I run in the simulator, but not on an iPhone. (Other apps do produce sound on the phone). I get about 20ms-long gaps of silence between buffers. In my testing, I generate an audio buffer on startup and repeatedly enqueue it without modification. I don't spend any processing on filling audio buffers at runtime, not even copying them. Ari.

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  • Subclassing UIScrollView for drawing w/o views

    - by David Dunham
    I'm contemplating subclassing UIScrollView (the way UITextView does) to draw a fairly large amount of text (formatted in ways that NSTextView can't). So far the view won't actually scroll. I'm setting contentSize, and when I drag, I see the scroll indicator. But nothing changes (and I don't get a drawRect: message). An alternate approach is to use a child view, and I've done this. The view can be over 5000 pixels high, however, and I'm a bit concerned about performance on an actual device. (The other approach, be like UITableView, would be a huge pain -- I'm "porting" Mac Cocoa code, and a collection of views would be a huge architecture change.) I've done some searching, but haven't found anyone who is using UIScrollView to do the drawing. Has anyone done this and know of any pitfalls?

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  • Box2d Documentation - Outdated, any better api refs?

    - by GONeale
    Hi guys, I am working with cocos2d + box2d and as I look through the 'Hello World' tutorial and attempt others I am finding many constructs which do not seem to be documented in the latest api ref. Would anybody be able to shed some light on what's going on? or point me in the right direction to someone who has covered the new constructs such as b2PolygonDef changing to b2PolygonShape and likewise for circle + who knows what else, seems there has not been any doc updates since August '09. This is the only information I could find on the issue, of another user stating they have found many mismatches also. http://www.cocos2d-iphone.org/forum/topic/1683

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  • Objective-C to Java cross compiler

    - by mvid
    It is clear that cross compilers will not be allowed by the Apple App Store, so a developer will need to be familiar with Objective-C to create applications for the iPhone. I was wondering, is there a cross compiler that will take Objective-C application code and rebuild it into a similar Java application that can be packaged for Android? That way, a developer could still learn just one language (obj-c) but put out applications on many devices. I understand that the Java port would be less optimal than a natively coded application, but could conceivably save a developer some time.

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  • write() causes fatal crash when filedescriptor becomes invalid

    - by ckrames1234
    I'm writing an iPhone App with a webserver in it. To handle a web request, I take the web request and write() to it the data that I want to send back. When I try to download a moderately sized file (3-6MB) it works fine, but if I cancel the download halfway through, the app crashes and leaves no trace of an error. I'm thinking that the file descriptor becomes invalid halfway through the write, and causes the crash. I really don't know if this is what causes the crash, i'm just assuming. I'm basing my webserver off of this example. NSString *header = @""; NSData *data = [NSData dataWithContentsOfFile:fullPath]; write (fd, [header UTF8String], [header length]); write(fd, [data bytes], [data length]); close(fd); Does anyone know how to fix this? I was thinking about chunking the data and then writing each part, but I don't think it would help.

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