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  • Interesting SSMS issue with waittype of PREEMPTIVE_OS_LOOKUPACCOUNTSID

    - by steveh99999
    Saw a recent issue with SQL2008 sp 1 where SQL Server Management Studio (SSMS) appeared to hang when a DBA expanded the database users tab of a database… ie like this :-   When we looked at the waittype of the SSMS session - via sys.dm_os_waiting_tasks– it was waiting on PREEMPTIVE_OS_LOOKUPACCOUNTSID. I’d not come across this waittype before, and there was very little information out on the web for it.. Looking at this issue using SQL Profiler – it them became apparent that SSMS was waiting on the function SUSER_SNAME. I did a quick test using SET STATISTICS TIME to prove it was the SUSER_SNAME function causing our issue :- SELECT * FROM sys.database_principals   -- completes in 6 milliseconds SELECT SUSER_SNAME(sid),* FROM sys.database_principals  -- completes in 188941 milliseconds. suser_sname validates a sid against Active Directory.. What I haven’t mentioned so far is that the database in question had been restored from a server on a different domain. This domain was untrusted from the current domain. However, it appeared that SSMS was still trying to validate the Windows login of each user when displaying the users list…. and taking a long time to return NULL for each user from the untrusted domain. When all users that had a login from the untrusted domain are removed from the database – this fixed the issue. To find out the users that had this issue :- SELECT name FROM sys.database_principals WHERE type_desc IN(‘WINDOWS_USER’, ‘WINDOWS_GROUP’) and SUSER_SNAME(sid) IS NULL Although I have not raised this as a case with MS – I do think this is a bug in SSMS – I do not see why windows logins should need to be validated when displaying only user details..

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  • Introducing Identity Management 11g R2: Join the webcast on July 19th, 2012 at 6:00 PM GMT

    - by Cinzia Mascanzoni
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Join Oracle and customer executives for the launch of Oracle Identity Management 11g R2, the breakthrough technology that dramatically expands the reach of identity management to cloud and mobile environments.. Register now for the event.

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • Effective versus efficient code

    - by Todd Williamson
    TL;DR: Quick and dirty code, or "correct" (insert your definition of this term) code? There is often a tension between "efficient" and "effective" in software development. "Efficient" often means code that is "correct" from the point of view of adhering to standards, using widely-accepted patterns/approaches for structures, regardless of project size, budget, etc. "Effective" is not about being "right", but about getting things done. This often results in code that falls outside the bounds of commonly accepted "correct" standards, usage, etc. Usually the people paying for the development effort have dictated ahead of time what it is that they value more. An organization that lives in a technical space will tend towards the efficient end, others will tend towards the effective. Developers often refuse to compromise their favored approach for the other. In my own experience I have found that people with formal education in software development tend towards the Efficient camp. Those that picked up software development more or less as a tool to get things done tend towards the Effective camp. These camps don't get along very well. When managing a team of developers who are not all in one camp it is challenging. In your own experience, which camp do you land in, and do you find yourself having to justify your approach to others? To management? To other developers?

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  • MEF, IServiceProvider and Testing Visual Studio Extensions

    - by Daniel Cazzulino
    In the latest and greatest version of Visual Studio, MEF plays a critical role, one that makes extending VS much more fun than it ever was. So typically, you just [Export] something, and then someone [Import]s it and that's it. MEF in all its glory kicks in and gets all your dependencies satisfied. Cool, you say, so let's now import ITextTemplating and have some T4-based codegen going! Ah, if only it was that easy. Turns out by default, none of the VS built-in services are exposed to MEF, apparently because there wasn't enough time to analyze the lifetime, initialization, dependencies, etc. for each one before launch, which makes perfect sense. You don't want to blindly export everything now just in case. There's also the whole VS package initialization thing which in this version of VS is not so transparently integrated with the MEF publishing side (i.e. a MEF export from a package can get instantiated before its owning package, and in fact, the package can remain unloaded forever and the export will continue to be visible to anyone)....Read full article

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  • PASS Business Intelligence Virtual Chapter Upcoming Sessions (November 2013)

    - by Sergio Govoni
    Let me point out the upcoming live events, dedicated to Business Intelligence with SQL Server, that PASS Business Intelligence Virtual Chapter has scheduled for November 2013. The "Accidental Business Intelligence Project Manager"Date: Thursday 7th November - 8:00 PM GMT / 3:00 PM EST / Noon PSTSpeaker: Jen StirrupURL: https://attendee.gotowebinar.com/register/5018337449405969666 You've watched the Apprentice with Donald Trump and Lord Alan Sugar. You know that the Project Manager is usually the one gets firedYou've heard that Business Intelligence projects are prone to failureYou know that a quick Bing search for "why do Business Intelligence projects fail?" produces a search result of 25 million hits!Despite all this… you're now Business Intelligence Project Manager – now what do you do?In this session, Jen will provide a "sparks from the anvil" series of steps and working practices in Business Intelligence Project Management. What about waterfall vs agile? What is a Gantt chart anyway? Is Microsoft Project your friend or a problematic aspect of being a BI PM? Jen will give you some ideas and insights that will help you set your BI project right: assess priorities, avoid conflict, empower the BI team and generally deliver the Business Intelligence project successfully! Dimensional Modelling Design Patterns: Beyond BasicsDate: Tuesday 12th November - Noon AEDT / 1:00 AM GMT / Monday 11th November 5:00 PM PSTSpeaker: Jason Horner, Josh Fennessy and friendsURL: https://attendee.gotowebinar.com/register/852881628115426561 This session will provide a deeper dive into the art of dimensional modeling. We will look at the different types of fact tables and dimension tables, how and when to use them. We will also some approaches to creating rich hierarchies that make reporting a snap. This session promises to be very interactive and engaging, bring your toughest Dimensional Modeling quandaries. Data Vault Data Warehouse ArchitectureDate: Tuesday 19th November - 4:00 PM PST / 7 PM EST / Wednesday 20th November 11:00 PM AEDTSpeaker: Jeff Renz and Leslie WeedURL: https://attendee.gotowebinar.com/register/1571569707028142849 Data vault is a compelling architecture for an enterprise data warehouse using SQL Server 2012. A well designed data vault data warehouse facilitates fast, efficient and maintainable data integration across business systems. In this session Leslie and I will review the basics about enterprise data warehouse design, introduce you to the data vault architecture and discuss how you can leverage new features of SQL Server 2012 help make your data warehouse solution provide maximum value to your users. 

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  • Activate Your Monitor via Motion Trigger

    - by ETC
    Most people are in the habit of jiggling their mouse or tapping their keyboard when they want to wake their monitor. This clever electronics hack adds a sensor to your computer for motion-based monitor activation. At the DIY and electronics blog Radio Etcetera they tackled an interesting project and shared the build guide. Their local volunteer fire department needed a monitor on for quick information checks but they didn’t need it on all the time and they didn’t want to have to walk over and activate the monitor when they needed it. The solution involved hacking a simple infrared security sensor and wiring it via USB to send a mouse command when motion is detected in the room. Fire fighter walks in, monitor turns on and displays information; fire fighter leaves and the monitor goes back to sleep. Hit up the link below to see additional photos, schematics, and the complete build guide. Motion Activated PC Monitor [Radio Etcetera via Hack A Day] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • Visual Studio 2010 Keyboard Shortcut Posters Available

    - by Jim Duffy
    I’m a firm believer in the productivity gains you experience when using keyboard shortcuts in Visual Studio. If you’re not using keyboard shortcuts while coding then your productivity is suffering. Some of my favorites (omitting the obvious ones like F5 to start debugging) as are: Ctrl+K, C – Comment section of code Ctrl+K, U – Uncomment section of code Ctrl+K, D – Format the current document (indentation, etc.) Shift+Alt+C – Add new class to a project Shift+Alt+A – Add existing item to a project Ctrl+Shift+A – Add new item to a project The good news is all of these and a TON of others are all documented in the Visual Studio Keyboard Shortcut Posters (available as PDFs). The only problem is there are so many you need a printer capable of printing on larger paper because while you can read them all on 8 1/2 x 11 paper in landscape mode, for them to be a valuable quick reference on your cubicle wall you’re going to need to print them on large paper. If you don’t have a printer capable of producing large sized printouts head down to Office Depot, Staples, FedEx Office, or your favorite print shop and have them print one for you. Oh and one last thing, I’d really like Microsoft to take those people’s picture off them. Really? Do we need to look at these people when trying to improve our productivity? Have a day. :-|

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  • Why are my 32bit OpenGL libraries pointing to mesa instead of nvidia, and how do I fix it?

    - by Codemonkey
    I have installed Nvidia's drivers on my Ubuntu 13 system, but according to this command (ldconfig -p | grep GL): $ ldconfig -p | grep GL libQtOpenGL.so.4 (libc6,x86-64) => /usr/lib/x86_64-linux-gnu/libQtOpenGL.so.4 libGLU.so.1 (libc6,x86-64) => /usr/lib/x86_64-linux-gnu/libGLU.so.1 libGLEWmx.so.1.8 (libc6,x86-64) => /usr/lib/x86_64-linux-gnu/libGLEWmx.so.1.8 libGLEW.so.1.8 (libc6,x86-64) => /usr/lib/x86_64-linux-gnu/libGLEW.so.1.8 libGLESv2.so.2 (libc6,x86-64) => /usr/lib/x86_64-linux-gnu/mesa-egl/libGLESv2.so.2 libGL.so.1 (libc6,x86-64) => /usr/lib/libGL.so.1 libGL.so.1 (libc6) => /usr/lib/i386-linux-gnu/mesa/libGL.so.1 libGL.so (libc6,x86-64) => /usr/lib/libGL.so libEGL.so.1 (libc6,x86-64) => /usr/lib/x86_64-linux-gnu/mesa-egl/libEGL.so.1 The 32bit version of OpenGL is pointing to mesa's libraries instead of nvidia. This causes my Steam games to refuse to launch with the error: Could not find required OpenGL entry point 'glGetError'! Either your video card is unsupported, or your OpenGL driver needs to be updated. Why is this the case? When the nvidia installer asked me if I wanted to install "32bit compatability libraries" (or something like that) I chose yes. How do I fix this? Edit: I just reinstalled the same Nvidia driver, and that apparently removed the 32bit OpenGL driver completely: $ ldconfig -p | grep libGL.so libGL.so.1 (libc6,x86-64) => /usr/lib/libGL.so.1 libGL.so (libc6,x86-64) => /usr/lib/libGL.so Now Steam won't start: You are missing the following 32-bit libraries, and Steam may not run: libGL.so.1 Again, I chose YES when the installer asked me if I wanted to install 32bit libraries. Why are they not installed!?

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  • How AlphaBlend Blendstate works in XNA when accumulighting light into a RenderTarget?

    - by cubrman
    I am using a Deferred Rendering engine from Catalin Zima's tutorial: His lighting shader returns the color of the light in the rgb channels and the specular component in the alpha channel. Here is how light gets accumulated: Game.GraphicsDevice.SetRenderTarget(LightRT); Game.GraphicsDevice.Clear(Color.Transparent); Game.GraphicsDevice.BlendState = BlendState.AlphaBlend; // Continuously draw 3d spheres with lighting pixel shader. ... Game.GraphicsDevice.BlendState = BlendState.Opaque; MSDN states that AlphaBlend field of the BlendState class uses the next formula for alphablending: (source × Blend.SourceAlpha) + (destination × Blend.InvSourceAlpha), where "source" is the color of the pixel returned by the shader and "destination" is the color of the pixel in the rendertarget. My question is why do my colors are accumulated correctly in the Light rendertarget even when the new pixels' alphas equal zero? As a quick sanity check I ran the following code in the light's pixel shader: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); if (light4.a == 0) light4 = 0; return light4; This prevents lighting from getting accumulated and, subsequently, drawn on the screen. But when I do the following: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); return light4; The light is accumulated and drawn exactly where it needs to be. What am I missing? According to the formula above: (source x 0) + (destination x 1) should equal destination, so the "LightRT" rendertarget must not change when I draw light spheres into it! It feels like the GPU is using the Additive blend instead: (source × Blend.One) + (destination × Blend.One)

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  • Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)

    - by Justin Van Horne
    I am looking for some insight into a small problem with unit translations on a grid. Setup 512x448 window 64x64 grid gl_Position = projection * world * position; projection is defined by ortho(-w/2.0f, w/2.0f, -h/2.0f, h/2.0f); This is a textbook orthogonal projection function. world is defined by a fixed camera position at (0, 0) position is defined by the sprite's position. Problem In the screenshot below (1:1 scaling) the grid spacing is 64x64 and I am drawing the unit at (64, 64), however the unit draws roughly ~10px in the wrong position. I've tried uniform window dimensions to prevent any distortion on the pixel size, but now I am a bit lost in the proper way in providing a 1:1 pixel-to-world-unit projection. Anyhow, here are some quick images to aide in the problem. I decided to super-impose a bunch of the sprites at what the engine believes is 64x offsets. When this seemed off place, I went about and did the base case of 1 unit. Which seemed to line up as expected. The yellow shows a 1px difference in the movement. Vertices It would appear that the vertices going into the vertex shader are correct. For example, in reference to the first image the data looks like this in the VBO: x y x y ---------------------------- tl | 0.0 24.0 64.0 24.0 bl | 0.0 0.0 -> 64.0 0.0 tr | 16.0 0.0 80.0 0.0 br | 16.0 24.0 80.0 24.0 With that said, all I am left to believe is that I am munging up my actual projection. So, I am looking for any insight into maintaining the 1:1 pixel-to-world-unit projection.

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  • OpenWorld Session: BPM Analytics - Process Dashboards, BAM and Intelligent Optimization

    - by Ajay Khanna
    Blog Contributed by Payal Srivastava, Oracle Product Mamagement   Margin of error for the business is shrinking dramatically. Business needs to accomplish more with less i.e. minimal investment with quick ROI. Learn how you can leverage Oracle BPM suite and complementary technologies to create a robust analytics capability to provide visibility into operations to  C-level executives and Operational managers. We will talk about BPM analytics options available today that will not only enhance the visibility but allow you to intelligently optimize the business process at design time as well as run time.  The session will share some exciting this on our roadmap.  Come meet with the Oracle team members  from Product Development (Avinash Dabholkar , Eric Hsiao) and Product Management (Payal Srivastava) at the session. We would like to hear  your questions/comments about  our offering and roadmap. BPM Analytics: Process Dashboards, BAM and Intelligent Optimization, Moscone South 308, 10/3/12 @11:45am – CON 8598

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  • Exploring various SharePoint blogs

    Quick summary on the activities I did yesterday - aka Day 4. Actually, it wasn't too much but I went through a number of articles on various blogs and online forums. Just for general purpose and to see whether my collection is going to have more entries. Well, so far I have to admit that the resources are good. Unfortunately, the blog of Doerfler is a little bit scarce. I went through it completely and there wasn't too much interesting information (yet) but this particular entry is worth mentioning: Wiederherstellen einer gelöschten Websitesammlung (How to restore a deleted site collection) Taking into consideration that there haven't been any new entries since November 2012 I would say that the blog is dormant. It would be great to have new entries in the future... My first (baby) steps in the following SharePoint communities are only scratching the surface, and I'm really looking forward to dig deeper. There seems to be a lot of valuable information available: SharePoint Community SharePointCommunity I think that I already found a true gem over there which is going to give me some extra time: How to begin learning SharePoint (for beginners) - Great overview and link collection Mark Jones. Interestingly, I already discovered a couple of his entries, like the video tutorials by Andrew Connell.

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  • Integration error in high velocity

    - by Elektito
    I've implemented a simple simulation of two planets (simple 2D disks really) in which the only force is gravity and there is also collision detection/response (collisions are completely elastic). I can launch one planet into orbit of the other just fine. The collision detection code though does not work so well. I noticed that when one planet hits the other in a free fall it speeds backward and goes much higher than its original position. Some poking around convinced me that the simplistic Euler integration is causing the error. Consider this case. One object has a mass of 1kg and the other has a mass equal to earth. Say the object is 10 meters above ground. Assume that our dt (delta t) is 1 second. The object goes to the height of 9 meters at the end of the first iteration, 7 at the end of the second, 4 at the end of the third and 0 at the end of the fourth iteration. At this points it hits the ground and bounces back with the speed of 10 meters per second. The problem is with dt=1, on the first iteration it bounces back to a height of 10. It takes several more steps to make the object change its course. So my question is, what integration method can I use which fixes this problem. Should I split dt to smaller pieces when velocity is high? Or should I use another method altogether? What method do you suggest? EDIT: You can see the source code here at github:https://github.com/elektito/diskworld/

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  • Virtually the fastest way to try Solaris 11 (and Solaris 10 zones)

    - by dminer
    If you're looking to try out Solaris 11, there are the standard ISO and USB image downloads on the main page.  Those are great if you're looking to install Solaris 11 on hardware, and we hope you will.  But if you take the time to look down the page, you'll find a link off to the Oracle Solaris 11 Virtual Machine downloads.  There are two downloads there:A pre-built Solaris 10 zoneA pre-built Solaris 11 VM for use with VirtualBoxIf you're looking to try Solaris 11 on x86, the second one is what you want.  Of course, this assumes you have VirtualBox already (and if you don't, now's the time to try it, it's a terrific free desktop virtualization product).  Once you complete the 1.8 GB download, it's a simple matter of unzipping the archive and a few quick clicks in VirtualBox to get a Solaris 11 desktop booted.  While it's booting, you'll get to run through the new system configuration tool (that'll be the subject of a future posting here) to configure networking, a user account, and so on.So what about that pre-built Solaris 10 zone download?  It's a really simple way to get yourself acquainted with the Solaris 10 zones feature, which you may well find indispensible in transitioning an existing Solaris 10 infrastructure to Solaris 11.  Once you've downloaded the file, it's a self-extracting executable that'll configure the zone for you, all you have to supply is an IP address for the zone.  It's really quite slick!I expect we'll do a lot more pre-built VM's and zones going forward, as that's a big part of being a cloud OS; if there's one that would be really useful for you, let us know.

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  • Visual Studio 2010 Modeling and Architecture Tools

    - by MikeParks
    Jennifer Marsman (Microsoft Evangelist) and Cameron Skinner (Microsoft Visual Studio Product Unit Manager) recently stopped by our office while they were passing through Louisville on their tour to give us a presentation on the new Visual Studio 2010 Modeling and Architecture Tools. I checked out these new features when Visual Studio 2010 Beta versions originally rolled out and have been really impressed with this stuff ever since then. So it was pretty cool to actually learn some new techniques from Cameron himself since he helped write the actual code behind some of those features. If you've upgraded to Visual Studio 2010 recently I would highly recommend using the Architecture tools. They're awesome. If you want to make improvements to it, they even have their own SDK for it. There are plenty of blogs out there to show you how to use it. I've been waiting to find a tool that works like this where I can really analyze the code in solutions and projects and see how everything ties together. It's really handy if you're asked to work on a new project and aren't familiar with how it works. Just run the tools, analyze the DLL's, learn how everything works, and then you'll be ready to implement new code! It's a great tool to learn new systems quick and easy and it's all housed within the Visual Studio IDE. I just wanted to write a blog to brag about it a little bit, so I figured I'd throw this up here. It's a must have tool for Developers/Architects. Here's some screenshots of when I was using it earlier:   Thanks everyone! - Mike

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  • Self Service Reporting With PowerPivot

    - by blakmk
    There are so many cool new features in Sql 2008 release 2 it was difficult for me to pick a topic for T-SQL Tuesday . But the one that I am now a secret fan of, I once resented for its creation. Let me explain, for years I have encountered reporting systems cobbled together in tools like Access and Excel built by "database hobbyists" who had no formal training in database design or best practices. They would take their monstrosities as far as they could go before ultimatley it stopped working or the person that wrote it left the company. At that point it would become the resident DBA's problem to support it as a Live application. So when I first heard of Power Pivot, a sense of Deja Vu overtook me and I felt like the guy in the Ausin Powers movie , knowing the inevitable is coming but somehow unsure how to get out of the way. But when I eventually saw it in action, I quickly realised that it is a very powerful tool. It has a much smaller "time to market" than traditional BI architectures. Combined with the new features of Excel, some pretty impressive dashboards can be produced.Of course PowerPivot is not a magic bullet and along with potential scalability issues there are the usual issues such as master data management and data quality that cannot be overcome easily with power pivot. As a tool though, it has potential. Traditional BI is expensive, both in terms of time and the amount of resources it takes to deliver the system. The time lag between an analyst or a commercial accountant requesting reports and the report being delivered can make a huge commercial difference. I have observed companies where empowered end users become extremely productive when allowed to plough in to various disperate datasets. It may not be the correct way or the most sustainable but its cheap and quick. In these times when budgets are being slashed and we are forced to deliver more with less, why not empower the end user in a tool that is designed for exactly this task.... @blakmk  

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  • Comparing Dates in Oracle Business Rule Decision Tables

    - by James Taylor
    I have been working with decision tables for some time but have never had a scenario where I need to compare dates. The use case was to check if a persons membership had expired. I didn't think much of it till I started to develop it. The first trap I feel into was trying to create ranges and bucket sets. The other trap I fell into was not converting the date field to a complete date. This may seem obvious to most people but my Google searches came up with nothing so I thought I would create a quick post. I assume everyone knows how to create a decision table so I'm not going to go through those steps. The prerequisite for this post is to have a decision table with a payload that has a date field. This filed must have the date in the following format YYYY-MM-DDThh:mm:ss. Create a new condition in your decision table Right-click on the condition to edit it and select the expression builder In the expression builder, select the Functions tab. Expand the CurrentDate file and select date, and click Insert Into Expression button. In the Expression Builder you need to create an expression that will return true or false, add the operation <= after the CurrentDate.date In my scenario my date field is memberExpire, Navigate to your date field and expand, select toGregorianCalendar(). Your expression will look something like this, click OK to get back to the decision table Now its just a matter of checking if the value is true or false. Simple when you know how :-)

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  • Which software to keep track of my project?

    - by Exa
    I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I just want to make sure that I'm prepared as best as possible before I actually start development. I don't like the thought of using Microsoft Word or Excel for my project management... I already worked with MS Project but I don't think it fits my needs. I need a software where I can easily maintain project steps, milestones, important issues, information about technologies and engines I use, as well as simple notes and thoughts I just want to write down. I usually prefer a whiteboard for stuff like that but unfortunately it's not a persistent way of storing. ;) Also writing it down the old-school way is something I can think of, but only for quick notes... Which software do you use for that? Are there commonly used programs? Is there any free software at all?

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  • Web.NET event coming in October

    - by Chris Massey
    If you’re a web developer in Europe (or would like an excuse to travel to Europe), you should definitely take a look at the Web.NET event coming in October. It’s being organized by two Italian web maestros (Simone Chiaretta and Ugo Lattanzi) and the session list looks fantastic. The event site pretty much speaks for itself, but here’s a quick version: It’s a free one-day event on October 20th, with a huge variety of great sessions by great speakers, all 100% focused on web development. There’s a pizza-fuelled hackathon in the evening; thrills, spills and hot new skills. It’s a great chance to network with the local (in relative terms) web development community. It’s free (although all donations are very greatly appreciated). It’s in Milan, darling. Here’s what you need to do: Go and register on www.webnetconf.eu, and vote on which sessions you think look the most interesting. I know this will be a difficult process – it’s *very* hard to choose – but persevere! Grab your place when the free tickets become available early next month (places are limited). Come to Milan in October, learn some new skills, meet some great people, and maybe build something awesome if you feel like staying up late. I’ll be there, and hopefully I’ll see you on the day.

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  • Do I need to uninstall lxde before installing kde-standard?

    - by A Roy
    I have ubuntu 12.04 (upgraded from 10.04) and since I disliked the default desktop, I installed lxde (sudo apt-get install lxde). This was good except that occasionally there would be trouble with Firefox (blinking on panel) so that finally I had to close it and then a error message from Ubuntu was issued. I had asked about it before but there was no useful response so now I want to move to another desktop which will hopefully not create the problem I have now. My doubt is, should I first uninstall lxde and then install kde (sudo apt-get install kde-standard) or is it enough to install kde without uninstalling lxde? In case it is necessary to uninstall, should I use the command sudo apt-get remove lxde or is there a better command for it? You may also help me with choice of desktop. I installed lxde since this is simple and lightweight. I am assuming that kde will not be as simple but hopefully not create problem like above. But I hate if it takes too long to log in or to launch a program like Firefox etc and also there should not be icons fixed on the left part of terminal (I hate to keep icons on desktop since these are distracting). Some of these issues were present with default Ubuntu 12.04. So is my choice of kde-standard appropriate or are there better desktop alternatives?

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  • ALERT: Error Processing US Wage Attachment Elements In Payroll Run After RUP Patches

    - by LuciaC
    Customers who have run the Upgrade Wage Attachments process after applying the 2012 RUP are reporting errors similar to those listed below when either running a quickpay or processing a payroll for employee(s) with involuntary deductions. Error: HR_51118_HRPROC_ERR_ON_ASG ASGNO 1115 APP-PAY-51118: Error was encountered when processing assignment 1115 HR_51119_HRPROC_ERR_OCC_ON_ET ETNAME: Garnishment 3 APP-PAY-51119: Error was encountered when processing Element Type Garnishment 3 HR_6881_HRPROC_ORA_ERR SQLERRMC ORA-01403: No data found SQL_NO 520 TABLE_NAME pay_input_values_f APP-PAY-06881:Error ORA-01403: no data found has occured in table pay_input_values_f at location 520 This issue was logged in Bug 14679161 - QUICK PAY ERROR AFTER RUP (2012) AND WAGE ATTACHMENT UPGRADE APP-PAY-06881. The following one off patches have been released to My Oracle Support to resolve this issue*: 11i -  Patch 14679161 12.0 - Patch 14849394:R12.PAY.A 12.1 - Patch 14849394:R12.PAY.B * IMPORTANT:  Depending on when/if customers have run the Wage Attachment upgrade process will determine the appropriate action to take. Any customer who is encountering the above error and/or has run the Wage Attachment upgrade process AFTER applying the 2012 RUP (applicable to their release level) should log a Service Request with Oracle Support to receive assistance on the necessary steps to take to resolve the problem BEFORE applying the above patch. Any customer who has not yet run the Wage Attachment Upgrade process (either before or after applying the 2012 RUP), should follow the action plan documented in the patch readme. For those customers who have already run the Wage Attachment Upgrade process BEFORE applying the 2012 RUP, should apply the patch (applicable to your release) listed above. Be sure to run any post install processes, such as the data install utility and HR global driver.  See the patch readme for full details. Please consult Note 404478.1: Americas (US, CA, MX) HCM High Priority Alert for the latest Alert status.

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  • Static "LoD" hack opinions

    - by David Lively
    I've been playing with implementing dynamic level of detail for rendering a very large mesh in XNA. It occurred to me that (duh) the whole point of this is to generate small triangles close to the camera, and larger ones far away. Given that, rather than constantly modifying or swapping index buffers based on a feature's rendered size or distance from the camera, it would be a lot easier (and potentially quite a bit faster), to render a single "fan" or flat wedge/frustum-shaped planar mesh that is tessellated into small triangles close to the near or small end of the frustum and larger ones at the far end, sort of like this (overhead view) (Pardon the gap in the middle - I drew one side and mirrored it) The triangle sizes are chosen so that all are approximately the same size when projected. Then, that mesh would be transformed to track the camera so that the Z axis (center vertical in this image) is always aligned with the view direction projected into the XZ plane. The vertex shader would then read terrain heights from a height texture and adjust the Y coordinate of the mesh to match a height field that defines the terrain. This eliminates the need for culling (since the mesh is generated to match the viewport dimensions) and the need to modify the index and/or vertex buffers when drawing the terrain. Obviously this doesn't address terrain with overhangs, etc, but that could be handled to a certain extent by including a second mesh that defines a sort of "ceiling" via a different texture. The other LoD schemes I've seen aren't particularly difficult to implement and, in some cases, are a lot more flexible, but this seemed like a decent quick-and-dirty way to handle height map-based terrain without getting into geometry manipulation. Has anyone tried this? Opinions?

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  • 50% off ASP.NET hosting

    - by Fabrice Marguerie
    I haven't blogged for a long time because I'm busy working on an exciting new project. It's too early to tell you more. I'll provide details in a few months. Meanwhile, I wanted to write a quick post to share an excellent offer with you. It's that time of the year when you can get deals on many things, including web hosting. I'd like to remind you about Arvixe, a great web hosting provider for Windows (for ASP.NET) and Linux. For 48 hours, between Thursday November 24th at 00:00 PST (08:00 GMT/UTC) and Friday November 25th, Arvixe will be offering 50% off all of their shared hosting products. This will be for all new accounts, for life (as long as you continue to renew the account)!I've been using Arvixe for my websites for more than one year and a half now, and I highly recommend them. Here is an overview of what I get for a very good price:Unlimited diskspaceUnlimited data transferUnlimited domainsUnlimited POP3 and IMAP mailboxesUnlimited SQL Server 2008 databasesUnlimited MySQL databases.NET 1.1, 2, 3.5 and 4Dedicated application poolsFull trustIIS 7Daily backupsand more... And now, you can get that too for half the price. Just go to Arvixe.com and secure your own hosting account now by using the coupon code "Black Friday" during checkout.Disclaimer: the links to Arvixe are affiliate links that may bring me some money home if you sign up. Still, I recommend Arvixe because I use them and I'm very happy with what they offer.

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