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  • Redundant margins when adding ImageView to ScrollView in Android.

    - by Shmuel Meymann
    Hi.. I have been trying to use a ScrollView on a single ImageView with a JPG (~770 x 1024) over an AVD that's 600x800. My main.xml is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ScrollView android:id="@+id/scroller" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout> Now, I add a single ImageView with setContentView(R.layout.main); ScrollView sv = (ScrollView)findViewById( R.id.scroller ); ImageView iv = new ImageView(this); iv.setImageDrawable( new BitmapDrawable( "/sdcard/770x1024.jpg" ) ); // same happens with ScaleDrawable. iv.setScaleType( ScaleType.CENTER_INSIDE ); sv.addView( sv ); // and it does not go any better if I use Linear Layout between the ScrollView and the ImageView. The result is The image was displayed in a middle of a ScrollView, wrapped with background area on top and bottom as following: ##### ##### image . . . ##### ##### Where ##### stands for background area I tried to set the background of the ImageView red, and it verified that the blank margins were ImageView background. iv.setBackgroundColor( color.Red ); Where I would expect the image to take no more than its size (scaled to the AVD size) and I expect the ScrollView to let me scroll over the remainder (if any). For some reason, I see that the drawable size is 600x1024. Moreover I tried to add a LinearLayout with a dummy text view such as the linear layout is a parent to the ImageView and the TextView, and the ScrollView is a parent to the LinearLayout. LinearLayout dummy = new LinearLayout( this ); dummy.addView(iv); TextView someTextView = new TextView( this ); someTextView.setLayoutParams(new LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT )); dummy.addView( someTextView ); sv.addView( dummy ); The result was very peculiar: The entire layout was set into the width of a text-less text view (19). It is important for me to avoid stretching the image. What is the recommended way to implement a display of a page that can be potentially scrolled? Do I have to do it manually with a plain layout and scrolling upon OnMove events? Thanks Shmuel

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  • Page Loading Screen in PHP

    - by Palani
    Hi all, I am working on a Php page which loads more images,so I want to show the User as the Page is currently Loading. I have tried but it does not working correctly. The loading image should be run until all image gets load.How to implement for this?

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  • colorizing UIbuttons

    - by Joey
    Does someone know how to colorize a UIButton (iphone)? I have a greyscale image with alpha that I want to colorize to various different colors. Setting things like background color only shade the entire image without respecting the alpha. Is there a straightforward way to do this, or will I need to subclass UIButton and overload the drawRect method perhaps? Thanks.

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  • Tooltip in .Net

    - by Ben
    Hi, I have a DataGridView in a Winforms application containing a collection of items. Each item has an image and various other details. I know it is possible in WPF, but can you get a tooltip to display an image and a more structured set of details then just plain text? Thanks.

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  • Get the path of the .dmg from the mount point

    - by wbg
    I'm looking for a way to get the .dmg path of a mounted disk image with just its mount point. I want to write a "simple" Finder service that ejects the disk image and trashes the accompanying .dmg. The ejecting is trivial, but I'm at a loss as to how to figure out the path of the .dmg, given just the mount point. diskutil doesn't seem to know or isn't saying. It's for a script, so AppleScript- or shell-based suggestions are preferred.

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  • I wanna run an android emulator with disk images

    - by Kyungmin
    hi i'd like to run an android emulator with disk image. so I tried this ./emulator -kernel kernel-qemu -system system.img -ramdisk ramdisk.img -initdata userdata.img -partition-size 512 then error massage is : if you really want to NOT run an AVD, consider using '-data ' to specify a data partition image file (I hope you know what you're doing). so I found userdata-qemu.img from /out/ but i can't find that file. someone help me

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  • jCrop inside thick box

    - by Phil Jackson
    Howdee doody all. I dont know if thick box is the cause of my problem but i believe it to be. The image that is to be displayed to be edited by the jCrop app does not appear. I have checked the path an sure enough leads me to the image. As anyone come accross this before?

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  • Background-position in css

    - by Mubeen
    Can we use more than 2 images for single navigation. That means when we hover on that image it will shows 6 different images. Is it possible to make for a single navigation image? If possible means how? I think you are all understand this

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  • skeleton in MATLAB

    - by AZIRAR
    The objective of skeletonization is to represent a binary image with a minimum set of pixels. The skeleton must account for geometrical properties of the form and retain associative relationships. My question here is how can i get a skeleton from binary image ?

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  • OpenGL 2D Texture Mapping problem.

    - by gutsblow
    Hi there, I am relatively new to OpenGL and I am having some issues when I am rendering an image as a texture for a QUAD which is as the same size of the image. Here is my code. I would be very grateful if someone helps me to solve this problem. The image appears way smaller and is squished. (BTW, the image dimensions are 500x375). glGenTextures( 1, &S_GLator_InputFrameTextureIDSu ); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, 4, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, 0, GL_RGBA, GL_UNSIGNED_BYTE, dataP); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, GL_RGBA, GL_UNSIGNED_BYTE, bufferP); //set the matrix modes glMatrixMode( GL_PROJECTION ); glLoadIdentity(); //gluPerspective( 45.0, (GLdouble)widthL / heightL, 0.1, 100.0 ); glOrtho (0, 1, 0, 1, -1, 1); // Set up the frame-buffer object just like a window. glViewport( 0, 0, widthL, heightL ); glDisable(GL_DEPTH_TEST); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glBindTexture( GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu ); //Render the geometry to the frame-buffer object glBegin(GL_QUADS); //input frame glColor4f(1.f,1.f,1.f,1.f); glTexCoord2f(0.0f,0.0f); glVertex3f(0.f ,0.f ,0.0f); glTexCoord2f(1.0f,0.0f); glVertex3f(1.f ,0.f,0.0f); glTexCoord2f(1.0f,1.f); glVertex3f(1.f ,1.f,0.0f); glTexCoord2f(0.0f,1.f); glVertex3f(0.f ,1.f,0.0f); glEnd();

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  • Counting keystrokes and clicks in vb.net

    - by Cyclone
    I'm trying to create an application similar to the site WhatPulse, which will generate an image with my clicks and keystrokes. WhatPulse only updates the image once every 24 hours, so I am going to make an application to keep track of that for me, only with realtime stats. How can I count total keystrokes (outside of the application itself) as well as total clicks, in vb.net? This is for personal use. Thanks for your help!

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  • AS3 Transition Manager problem

    - by Mirko
    I am using the TransitionManager class to pixel dissolve an image in an image gallery XML driven. It always stops half way through the animation...I hate Adobe Tween engines, I always used TweenMax without (almost) any problem but I would like to have the pixel dissolve effect. var myTM:TransitionManager = new TransitionManager(container_mc); myTM.addEventListener("allTransitionsOutDone",swapContent); myTM.startTransition({ type:PixelDissolve, direction:Transition.OUT, duration:1,easing:None.easeOut,xSections:200, ySections:200 }); Any suggestion?

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  • jquery ui button custom icons

    - by Brett
    It is easy to add one of the icons available as part of the UI Icon Set: $("#myButton").button({icons: {primary: "ui-icon-locked"}}); But what if I want to add one of my own icons that is not part of the framework icon set? I thought it would be as easy as giving it your own CSS class with a background image, but that doesn't work. Any suggestions? .fw-button-edit { background-image: url(edit.png); }

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  • [PHP-GD] How to use imagefill() from file?

    - by KPL
    Hello people, Thanks for looking at this question. I wanted to know how can I use the GD function imagefill() to patch an image with another image. imagefill() currently accepts resource of a color. I can do that. But wanted to know how this can be done with a file. I noticed a user note - But that didn't worked and took a long time for completion :-( http://www.php.net/manual/en/function.imagefill.php#84288

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  • 9patch border issues

    - by synic
    Is there a trick to making 9patch images with single pixel borders? I'm not talking about the single pixel black borders that you use to define the stretchable and content areas. I'm talking about the image itself. If I create an image that has a 1 pixel border around it, often times android will pick one of the edges and stretch it to 2 (or sometimes more) pixels, even though I specifically left the edges out of the stretchable area in the draw9patch utility.

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  • jQuery/Javascript to replace broken images

    - by Dan Lord
    I have a web page that includes a bunch of images. Sometimes the image isn't available so a broken image is displayed in the clients browser. How do I use jQuery to get the set of images, filter it to broken images then replace the src? --I thought it would be easier to do this with Jquery, but It turned out much easier to just use a pure javascript solution. i.e the one provided by Prestaul

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