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  • Spritegroups and colorkeys

    - by Fristi
    I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) image.fill((255,255,255)) pygame.draw.circle(image,(0,0,255),(16,16),16) image = image.convert() image.set_colorkey((255,255,255)) An infected by a red one (same code, different color). I update my spritegroups as follows: self.humans.clear(self.screen, self.bg) self.humans.update(time_passed) self.humans.draw(self.screen) self.infected.clear(self.screen, self.bg) self.infected.update(time_passed) self.infected.draw(self.screen) Self.bg is defined: self.bg = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) self.bg.fill((255,255,255)) self.bg.convert() This all works, except that when a red circle overlaps with a blue one, you can see the white corners of the bounding box around the actual circle. Within a spritegroup it works, using the set_colorkey function. This does not happen with overlapping blue circles or overlapping red circles. I tried adding a colorkey to self.bg but that did not work. Same for adding a colorkey to self.screen.

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  • Save File Contents to Variable in Python3.3 [migrated]

    - by Neo_Programmer
    I have a Python3.3 script that seems to not work. The script will search for an XML pattern and then print the results to the screen. I am using Ubuntu 12.10 (AMD64) and python3.3. I prefer to use regex with XML, so please disregard this unconventional form of programming. #!/usr/bin/python3.3 import io, re openfile = open('./temp/xaiml/temp_db1.xaiml', 'r') TEMPDB = openfile.read() OUTPUT = print(''.join(re.findall('<cgy><prn>.*_.*<\/prn>.*<\/cgy>', TEMPDB, flags=re.I)))

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  • Quickly Warning

    - by bradjones
    Every time I run my application I receive these warning errors can anyone tell me what is causing them? $ quickly run /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `AppWindow' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds)

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  • Using "public" vars or attributes in class calls, functional approach

    - by marw
    I was always wondering about two things I tend to do in my little projects. Sometimes I will have this design: class FooClass ... self.foo = "it's a bar" self._do_some_stuff(self) def _do_some_stuff(self): print(self.foo) And sometimes this one: class FooClass2 ... self.do_some_stuff(foo="it's a bar") def do_some_stuff(self, foo): print(foo) Although I roughly understand the differences between functional and class approaches, I struggle with the design. For example, in FooClass the self.foo is always accessible as an attribute. If there are numerous calls to it, is that faster than making foo a local variable that is passed from method to method (like in FooClass2)? What happens in memory in both cases? If FooClass2 is preferred (ie. I don't need to access foo) and other attributes inside do not change their states (the class is executed once only and returns the result), should the code then be written as a series of functions in a module?

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  • How do I debug a cluster running Microsoft server 2003?

    - by alcor
    I'm sole developer of a complex critical software system, written in Visual C++ 2005. It's deployed on a classical Microsoft cluster scenario (active/passive), that has Windows Server 2003 R2. If a server A goes down, the other one (B) starts and take the ownership of its duties. You have to know that: Both servers have the same Microsoft patches/fixes, same hardware, same everything. Both servers use the same memory storage (a RAID-6 through fiber channel). This software has a main module that launches the peripheral modules. if a peripheral module crashes, the main module restarts it. When I switch the application in one of the two servers (let's say the B server) two of the peripheral modules of the main applications just started to crash apparently without reason about 2 seconds after the start of the peripheral module. What could I do to analyze/inspect/resolve this weird situation?

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  • Problems moving a rectangle in Pygame.

    - by Yann Core
    Hi guys! I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. I also want targeted units to have a small green circle around them, so I made it in GEDIT. I have made a function that draws everything on the screen (the background, the player, objects, etc) and in the part where it draws the units it checks if the variable "targeted" is true and if it is it should move that little green circle over the enemy units. here is the code that does that: screen.blit(enemy_unit.pic, enemy_unit.rect) #draw the unit if enemy_unit.targeted == True: #if the unit has been targeted then draw a circle over it target_rect.move_ip(enemy_unit.pos) #move the circle to the unit target_rect.fit(enemy_unit.rect) #there are some bigger units and some smaller ones, so we have to "scale" the circle screen.blit(target_pic, target_rect) #actually draw the circle This doesn't work, when I target the unit the circle just appears for a 1/5 of second next (not on, but just next) to the unit and then disappears. I am sure that I am keeping a good track of "enemy_unit.pos" because I tested it (I added a piece of code that would print one units position and mouse's position every time i clicked the mouse and when i was near him the numbers were same). If you could give me a hint about what I'm doing wrong. I think its in move_ip function, but I tried just move and it didn't work either (the circle didn't even show at all)!

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  • Getting collision detection in Pygames

    - by user36010
    I am writing a game in Pygame, I want to get collision detection. The aim is when a object hits another, the target object disappears. I want to avoid having classes and just have my code class less for now, in one script. This makes it difficult to get collision detection because the Rect method in Pygame is called on by an object(class). The logic I want to achieve is: object hits a target object target object disappears. is there an easy way to achieve this?(with minimal code possible)

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  • Pygame - CollideRect - But How Do They Collide?

    - by Chakotay
    I'm having some trouble figuring out how I can handle collisions that are specifically colliding on the top or bottom a rect. How can specify those collisions? Here's a little code snippet to give you an idea of my approach. As it is now it doesn't matter where it collides. # the ball has hit one of the paddles. send it back in another direction. if paddleRect.colliderect(ballRect) or paddle2Rect.colliderect(ballRect): ballHitPaddle.play() if directionOfBall == 'upleft': directionOfBall = 'upright' elif directionOfBall == 'upright': directionOfBall = 'upleft' elif directionOfBall == 'downleft': directionOfBall = 'downright' elif directionOfBall == 'downright': directionOfBall = 'downleft' Thanks in advance. **EDIT** Paddle rect: top ____ | | | | | | Sides | | ---- bottom I need to know if the ball has hit either the top or the bottom.

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  • Is there a way to determine if a database has been altered, then to push new data to the Application

    - by TeamGB
    All our (my company) currently applications pull information from that database, is their a way to get the following types of databses to either push data or push an event to allow the application to pull data. Access SQL Oracle File systems (Files and folders) The issue today is that most of our application spend a large amount of time constantly looking at databases and file system checking to see if data has changed . It would be better for the database to inform the application when data has changed. Are there tools within Visual studio to allow this or are there tools within the database / filesystem to do this? All ready asked this on stack overflow but go no answer. I've been doing some more research but I cant seem to get any further. My manager has asked to investigate it as it would mean our applications are much quicker and efficient.

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  • Custom widgets/controls in application indicators

    - by markitusss
    I want to develop an app for ubuntu, that integrates inside the calendar indicator/menu. It should allow to enter info right from it, and have several controls like input boxes, drop downs, spinners and buttons. Is this possible to integrate/replace the standard date/time indicator? If not, is it possible to create it as a separate indicator that when clicked opens a popup with all the controls and stuff? I want it to look as part of the sys tray and not as a separate desktop app. I'm using Quickly for this. Thanks for your help!

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  • pygame.Rect around circle

    - by geekkid
    I'm trying to make a pong game in pygame , but i can't figure out how to but a ball circle , which i can create with pygame.draw.circle into a pygame.Rect object so i can use the colliderect function and manipulate the ball's position. For example, with rectangles, i can do something like this : rect = pygame.Rect(255, 255, 100, 100) pygame.draw.rect(screen, yellow, rect) and then when i change the pygame.Rect object position , the drawing primitives position also changes. How can the same effect be achieved when i want to draw a circle, instead of a rectangle? Thank you.

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  • How to copy the file from source to destination only once at a time?

    - by Viswa
    I have to copy the file from my desktop to my mounted directory. I was using the following command to copy the file from my desktop to mounted directory. os.system("cp -f /home/Desktop/filename /media/folder_1"). It works fine. But the problem is while copying the file from my source to mounted directory(folder_1) if any interruption is happens like network down, then the system continuously keep on trying. It couldn't skip that process. Finally, when the network comes the files are again copy to my mounted directory. Due to this continuous trying, next time i try to move the content it throws "permission denied" error. How do i copy the file only once, if any network issues happen then it will not keep try to copy, instead of that, it throws the error. If you know, Let me. Its very useful to me.

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  • Workflow of sharing code for small teams

    - by Mihalis Bagos
    Problem is, we have developed a small CMS, that is different per implementation (currently). Of course development of this is never complete. Sometimes, we are working on more than one project that implements it (by copying-pasting the code files of the CMS to each project), and we add a new feature that we want to share on other projects as well (these can be small ones too, ie a custom ajax JSON controller - we use MVC) What we want to do is quickly and uniformly share the code with all other projects, via a version control system (or something similar), and generally organize the workflow as we know this isn't a very good workflow that we have. What would you suggest? Also, at the momment, the software we use is Visual Studio 2010, so we are strongly considering TFS, but even if we get it we still don't know the ideal workflow, or even if TFS supports what we want to do. Edit: Also note, we have specific implementations that have modifications over the CMS base that we want to KEEP only in the project area. (ie: a specific feature that we DONT want to share with the base CMS code)

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  • sprite group doesn't support indexing

    - by user3956
    I have a sprite group created with pygame.sprite.Group() (and add sprites to it with the add method) How would I retrieve the nth sprite in this group? Code like this does not work: mygroup = pygame.sprite.Group(mysprite01) print mygroup[n].rect It returns the error: group object does not support indexing. For the moment I'm using the following function: def getSpriteByPosition(position,group): for index,spr in enumerate(group): if (index == position): return spr return False Although working, it just doesn't seem right... Is there a cleaner way to do this? EDIT: I mention a "position" and index but it's not important actually, returning any single sprite from the group is enough

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  • Capslock as modifier key for AutoKey

    - by nil
    I want to use Capslock as a modifier key for AutoKey shortcuts, and I've successfully remapped it to its own custom key using the terminal command xmodmap -e 'clear Lock' -e 'keycode 66 = F13'. However, AutoKey seems to only allow the modifiers Ctrl Shift Alt Super when setting shortcuts. As a work-around, could I somehow define the shortcuts within the script itself? Would this even be the most efficient work-around? P.S. I found a relevant page, though I'm not exactly sure how to implement it. P.P.S. I found a cheap way to do this by mapping Capslock to Shift+Alt and then setting all appropriate shortcuts in AutoKey with the modifier Shift+Alt. However, I'd really prefer having Capslock as its own modifier. Any help would be appreciated.

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  • I need advice on how to debug a cluster

    - by alcor
    I'm the only developer of a complex critical software system, written in Visual C++ 2005. It's deployed on a classical Microsoft cluster scenario (active/passive), that has Windows Server 2003 R2. If a server A goes down, the other one (B) starts and take the ownership of its duties. You have to know that: both servers have the same Microsoft patches/fixes, same hardware, same everything. both servers use the same memory storage (a RAID-6 through fiber channel). this software has a main module who launch the peripheral modules. if a peripheral module crashes, the main module restarts it. When I switch the application in one of the two servers (let's say the B server) two of the peripheral modules of the main applications just started to crash apparently without reason about 2 seconds after the start of the peripheral module. What could I do to analyze/inspect/resolve this weird situation?

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  • What's the difference between Pygame's Sound and Music classes?

    - by Southpaw Hare
    What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in an unintuitive way such as using Sound objects to play music files or visa-versa? Are there specifically issues with channel limitations, and do one or both have the potential to be dropped from their channel unreliably? What are the risks of playing music as a Sound?

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  • Has the Appindicator or GtkMenu API changed in Saucy?

    - by marxjohnson
    I've written a custom application indicator, which isn't working properly on saucy. The menu is initialised with a few items, then updates regularly, adding or removing menu items. This worked fine <13.10, but on 13.10, the line that adds the menu to the indicator produces the following warning: Warning: /build/buildd/glib2.0-2.38.0/./gobject/gsignal.c:2475: signal 'child-added' is invalid for instance '0x24390e0' of type 'GtkMenu' self.ind.set_menu(self.menu) And the items added to the menu subsequently dont appear. A bug has been filed against several indicators for the same problem, but it's not clear to me whether this is a problem with the indicators as a result of an API change, or a bug in the GTK or Appindicator libraries. Does anyone know?

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  • Why does GtkCalendar counts months from 0?

    - by int_ua
    So I spent several hours in rage, figuring out why isn't my code writing to the /sys/class/rtc/rtc0/wakealarm correctly. The problem is that it doesn't return anything if the value is wrong. And finally I noticed this small 5 between the year and the day. Why isn't it counting days and years from zero for consistency? For comparison: QCalendarWidget counts month from 1 to 12 (docs) So GtkCalendar... F**k You!

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  • How to access parent window in dialog

    - by Bruce
    I am using Quickly and created the main window and a dialog. In the main window I am setting access to database (u1db) in the finish_initializing method (self.db=...). After an action I open a dialog where I need access to the database. I thought that I can use self.get_parent() in the dialog to get instance of the main window and access the database, but return value of the get_parent() is None. My question is, how can I access the instance of the parent window in the dialog or perhaps where should I place the instance of the database wrapper? Shortened code: class GuitestWindow(Window): def finish_initializing(self, builder): ... self.db = u1db.open( db_path, create=True ) def on_addaccountbutton_clicked(self, widget): dialog = NewAccountDialog.NewAccountDialog() result = dialog.run() dialog.hide()

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  • Visual Studio 2013 disponible pour les développeurs, avec .NET 4.5.1 et Team Foundation Server 2013

    Visual Studio 2013 disponible pour les développeurs avec .NET 4.5.1 et Team Foundation Server 2013À la suite de la publication de Windows 8.1, Microsoft a mis à la disposition des développeurs ayant un abonnement MSDN les versions finales de Visual Studio 2013, .NET 4.5.1 et Team Foundation Server 2013.Conformément au nouveau calendrier de Microsoft, Visual Studio 2013 sort pratiquement un an après Visual Studio 2012. Cette mouture représente pour S. Somasegar, vice-président de la division développeur...

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  • Good way to extract strings to resource

    - by Bart Friederichs
    I am using Visual Studio 2010 and we just decided to get started on localization of our code. We want to use the per-form resource file in combination with a separate resource file for static strings, called strings.resx. I was wondering if there is a good way to extra static strings (we already have quite some code we need to translate) to the strings.resx file? I have tried this plugin: Resource Refactoring 2010, but it doesn't work completely. It creates the correct new resource, but the strings aren't refactored in the code. Also, the tool seems to be abandoned by its developer. Is there a good plugin that can do this?

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  • Is it OK to write a programming language in Jython? [closed]

    - by Christopher
    I've been looking at the tools for writing a programming language and I had a bizarre idea. What If I wrote a full blown programming language in Jython? Is that a practical solution? Will distribution and bundling be a problem? Can that make or break the language's success? In other words, I'm asking if writing a programing language written in Jython is a practical solution for production enviroments?

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  • Making a sldprt to PDB file converter?

    - by user122083
    I wanted to create a parser that can read a solidworks file and turn it into a protein data bank file. This has already been done in a program called DiamondCAD. http://www.zyvex.com/Research/DiamondCAD.html I waant to make a parser that can parse the data and then visualize it the same way as DiamondCAD. I have downloaded and opened solidworks files before and they make no sense to me with never before seen symbols and looks like ancient writing. Does anyone know how a sldprt. file is structured and how it can be parsed into a PDB file? (A software called VMD converts a PDB to Obj. file so it is proof of concept)

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  • Python 3.4.0a4 disponible en téléchargement, nouvelles fonctions intégrées, amélioration des modules et de la sécurité

    Python 3.4.0a4 disponible en téléchargement, nouvelles fonctions intégrées, amélioration des modules et de la sécurité La Python Software Foundation a publié la quatrième et dernière alpha de Python 3.4. Le langage de programmation objet revient avec de nouveaux modules dans la bibliothèque, de nouvelles fonctions intégrées, une amélioration de la sécurité et également de certains modules. En revanche aucune nouvelle fonctionnalité n'a été apportée à la syntaxe. Côté bibliothèque, Python...

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