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  • SYS-5016T-MTFB will not POST without manual assistance (Motherboard: X8STi-F)

    - by Dan
    I have a Supermicro 5016T-MTFB 1U server which I am in the process of setting up, but it has a really strange problem. When the system is powered on it will not POST until I press the reset button a few times, followed by pressing the delete key on the keyboard to "wake it up". If I power it on and do nothing, the fans spin up but nothing else happens at all. After pressing the reset button once, the red "overheat" light comes on and blinks which is supposed to indicate a fan failure - but all the fans are working. Pressing reset again usually stops the blinking, and the system starts the normal POST routine but it will not actually get to the bios screen unless I press delete. If I don't press delete, it just continues to hang. After pressing delete it will take me into the bios setup screen, if I exit without saving changes I can boot the system normally. I was able to successfully install Linux with no trouble...but upon rebooting the same problem happened again. This board has integrated IPMI which I thought was the problem, so I disabled it via the jumper on the board. Did not help. Each time this system powers on, it goes on for a second, then turns off again for another second, then turns back on again. I don't know why it does that. Here is what I put in the system: 1 x Xeon E5630 (Nehalem) 80W TDP (it's not overheating, CPU temps stay under 40 degrees C) 2 x Kingston 2GB x 3 DDR3-1066 Memory ECC, unbuffered, unregistered (kvr1066d3e7sk3/6g) 1 x Intel X25-M 160 GB 2 x Western Digital RE3 1TB

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  • USB Mouse and Keyboard not working in Linux 4 Tegra

    - by Sijo
    I am a new person in Tegra Linux development. I have Tamontem NG Evaluation board with Tegra 3 Chip. I installed L4T sample file system from NVIDIA tegra Resources (https://developer.nvidia.com/linux-tegra) and installed the file system as described in the documentation provided in NVIDIA site. Already these was an SD card with L4T running. i dont want to change the boot loader. So I copied the boot.scr.uimg to root (/) folder and uImage to boot(/boot/) and it starts booting from the existing SD card. After that while booting, some errors occurred in some Bluetooth devices (there is no bluetooth device in the board). So I disabled Bluetooth by giving the following command sudo mv /etc/init/bluetooth.conf /etc/init/bluetooth.conf.noexec Now the problem is that mouse and keyboard are not working. So i cannot login. Even though i installed desktop, the mouse and keyboard are not working. But mouse and keyboard are enumerating. lsusb command is showing the USB mouse and keyboard. The installed file system is Ubuntu 13.04. Linux Kernel version is 3.1 What to do. Please help.Thanks in Advance.

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  • How to get an ARM CPU clock speed in Linux?

    - by MiKy
    I have an ARM-based embedded machine based on S3C2416 board. According to the specifications I have available there should be a 533 MHz ARM9 (ARM926EJ-S according to /proc/cpuinfo), however the software running on it "feels" slow, compared to the same software on my Android phone with a 528MHz ARM CPU. /proc/cpuinfo tells me that BogoMIPS is 266.24. I know that I should not trust BogoMIPS regarding performance ("Bogo" = bogus), however I would like to get a measurement on the actual CPU speed. On x86, I could use the rdtsc instruction to get the time stamp counter, wait a second (sleep(1)), read the counter again to get an approximation on the CPU speed, and according to my experience, this value was close enough to the real CPU speed. How can I find the actual CPU speed of given ARM processor? Update I found this simple Pi calculator, which I compiled both for my Android phone and the ARM board. The results are as follows: S3C2416 # cat /proc/cpuinfo Processor : ARM926EJ-S rev 5 (v5l) BogoMIPS : 266.24 Features : swp half fastmult edsp java ... #./pi_arm 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 8.50 sec. (real time) Android # cat /proc/cpuinfo Processor : ARMv6-compatible processor rev 2 (v6l) BogoMIPS : 527.56 Features : swp half thumb fastmult edsp java # ./pi_android 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 5.95 sec. (real time) So it seems that the ARM926EJ-S is slower than my Android phone, but not twice slower as I would expect by the BogoMIPS figures. I am still unsure about the clock speed of the ARM9 CPU.

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  • Static noise in headphones

    - by John Murdoch
    I have a Asus P6T based system. I was using the on-board sound (plugging in Logitech X-230 2.1 analog speakers in the green "front speakers" 3.5mm analog output, then plugging in my headphones in that). I was quite happy with the sound quality (didn't hear any static noise if volume was turned down to my normal listening level). Then about a week ago I started having terrible static noise from the left channel, and no normal audio on that left channel. Right channel had more static noise than usual but did have a bit of sound. I tried using the AC'97 in front of my case but that seemed to have no signal. I decided my on-board sound card has gone bad and bought an internal sound card to replace it (Startech 7.1Ch PCI). This fixed the "no sound from left channel problem", but I had much more audible static noise. I decided the card was low quality and/or it had interference from all the other things happening inside the computer case, and bought a Sweex SC016 external USB sound card. But even with that I have static noise in headphones. Positioning the USB sound card differently doesn't seem to help. Trying the other analog outputs (e.g., surround) doesn't help. The static noise in all cases is proportional to the volume. I have tried different headphones, but the situation is situation though perhaps the flavour of the static noise changes slightly. So what are my options? a) Get another, more expensive, external USB sound card hoping the quality will improve? b) Get another, more expensive, internal sound card (PCIe 1x perhaps) hoping the quality will improve? c) Get a dedicated DAC box? d) Get some Hi-Fi earphones? Suggestions? tl;dr - Two different sound cards both still have static noise in headphones.

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  • How do I boot [embedded] linux from sd card?

    - by Brandon Yates
    I am hacking together a quick embedded linux system on a DM816x evm board. Previously I have been using TFTP and NFS to load my kernel and root filesystem to the board. I am now trying to switch over to loading everything from an SD card. I have my card partitioned such that uBoot and my kernel image are in one partition, and my rootFS in another partition. At power-on, Uboot starts correctly and successfully launches the kernel. However, the kernel is unable to mount the root file system. It appears that it doesn't recognize any SD (mmc) cards. It gives this error message. VFS: Cannot open root device "mmcblk0p2" or unknown-block(2,0) Please append a correct "root=" boot option; here are the available partitions: 1f00 256 mtdblock0 (driver?) 1f01 8 mtdblock1 (driver?) 1f02 2560 mtdblock2 (driver?) 1f03 1272 mtdblock3 (driver?) 1f04 2432 mtdblock4 (driver?) 1f05 128 mtdblock5 (driver?) 1f06 4352 mtdblock6 (driver?) 1f07 204928 mtdblock7 (driver?) 1f08 50304 mtdblock8 (driver?) Kernel panic - not syncing: VFS: Unable to mount root fs on unknown-block(2,0) I feel like I'm missing something fundamental here. Why does it not recognize the root device I am trying to load from? Here is my uBoot boot script that is running: setenv bootargs console=ttyO2,115200n8 root=/dev/mmcblk0p2 rw mem=124M earlyprink vram=50M ti816xfb.vram=0:16M,1:16M,2:6M ip=off noinitrd;mmc init;fatload mmc 1 0x80009000 uImage;bootm 0x80009000

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  • Can't upgrade NVIDIA GeForce 310M display driver on Acer Aspire 5745PG

    - by Emerson
    I've been for days already trying to update my video driver. I have an Acer Aspire 5745PG with a "NVIDIA GeForce 310M" board, and I was trying to run Sony Vegas video editor with Boris Continunn plugins. It happened that some of the plugins, like BCC Text Extrude wouldn't work, showing the message "Insufficient depth resolution to run Blue". I then read somewhere that updating the display driver would do the trick. That was when my nightmares started, I lost already good 3 nights trying to sort this out, without success :( The display driver that was before (and that I current have after restoring) was the version 8.16.11.8997. First thing I tried was downloading the 8.17.12.6619 driver directly from Acer, which was shown as the latest version from Acer website: http://support.acer.com/product/default.aspx?modelId=2466 Running it would say "Diver Package Failure - Setup failed to read the required Display Driver to be used with this package" I then tried directly the NVIDIA own driver, which the latest was version 296.10: http://us.download.nvidia.com/Windows/296.10/296.10-notebook-win7-winvista-64bit-international-whql.exe That gave me similar error message :/ So after some researching I found out that some people had the same issue and they had to change the configuration file to allow the installer to recognize this NVIDIA board: http://forums.nvidia.com/index.php?showtopic=222904 That topic said to look for the "Device Instance Id" property of the "NVIDIA GeForce 310M" display , which I couldn't find, instead I found the "Hardware Id", which seemed to be the right one. I followed the instructions and changed the inf file first for the Acer installation, and after for the NVIDIA own driver. It actually managed to go ahead with the installation in both instances, but the only thing I got was a black screen, while the computer still apeared to be running fine. I had to hard reset, and then it would come back with generic vga driver. I could only get my display back using the recovery function. I imagine thousands of this notebook was sold, and it can't have its driver updated?? Could someone help me with this?? Thanks Echo

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  • How important is dual-gigabit lan for a super user's home NAS?

    - by Andrew
    Long story short: I'm building my own home server based on Ubuntu with 4 drives in RAID 10. Its primary purpose will be NAS and backup. Would I be making a terrible mistake by building a NAS Server with a single Gigabit NIC? Long story long: I know the absolute max I can get out of a single Gigabit port is 125MB/s, and I want this NAS to be able to handle up to 6 computers accessing files simultaneously, with up to two of them streaming video. With Ubuntu NIC-bonding and the performance of RAID 10, I can theoretically double my throughput and achieve 250MB/s (ok, not really, but it would be faster). The drives have an average read throughput of 83.87MB/s according to Tom's Hardware. The unit itself will be based on the Chenbro ES34069-BK-180 case. With my current hardware choices, it'll have this motherboard with a Core i3 CPU and 8GB of RAM. Overkill, I know, but this server will be doing other things as well (like transcoding video). Unfortunately, the only Mini-ITX boards I can find with dual-gigabit and 6 SATA ports are Intel Atom-based, and I need more processing power than an Atom has to offer. I would love to find a board with 6 SATA ports and two Gigabit LAN ports that supports a Core i3 CPU. So far, my search has come up empty. Thus, my dilemma. Should I hold out for such a board, go with an Atom-based solution, or stick with my current single-gigabit configuration? I know there are consumer NAS units with just one gigabit interface (probably most of them), but I think I will demand a lot more from my server than the average home user. Any advice is appreciated. Thanks.

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  • Are flash drives and hard drives thought of as "an ocean of bytes"?

    - by Jian Lin
    Why can a USB Flash drive be formatted as NTFS or FAT32? Is the USB Flash Drive and Hard Drive just to be thought of as "an ocean of bytes"? I get very used to hearing formatting a hard drive as FAT32 or NTFS, but we can also format a USB Flash drive as NTFS or FAT32? Is it because a hard drive or Flash drive both can be thought of as "an ocean of bits" or "an ocean of bytes"? I remember RAM as: it takes 16 bit or 32 bit as an address signal (the 16 or 32 copper footing on the circuit board), and give out 8 bit of data (the other 8 copper footing on the circuit board). So can a hard drive be thought of as working that way too? So that's why a Flash drive can be the same too? Just an "ocean of bytes". But is it true that hard drive's hardware make it an ocean of sector or something else, that is, the smaller unit of read / write is not byte but something else? So with this "ocean of bytes", NTFS has the format that says, "if the first byte is __, then it means __ (it is a file or folder, and link to which sector, indicated by byte 2 and 3, etc, etc)"

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  • How to determine the root cause of a system lockup on Ubuntu 8.04 LTS?

    - by jdt141
    I'm currently working a project that involves setting up a PC/104 stack and running Ubuntu 8.04 LTS. We need to use the PC/104 stack because its an embedded application - and we're required to use a DeviceNet peripheral card to communicate to other devices. (DeviceNet is just a protocol on top of CAN.) Anyway, the following hardware is on the stack: Kontron MOPSPM104 with a 1GHz Intel Celeron processor ConnectTech FlashDrive/104 4GB Industrial Temp (-40 to +85 C) Woodhead (Molex) PC104DVNIO DeviceNet card A run of the mill 104 power supply The Kontron Board offers two serial ports, one VGA out, and two USB ports. The DeviceNet card is an ISA card. Because of this (per the User's Guide for the Kontron Board), I have manually set the IRQs in the BIOS to be appropriately configured, and turned off ACPI in both the BIOS and passed the appropriate flag in GRUB. I've installed Ubuntu 8.04 desktop, 32 bit. The problem that I'm having is that, from time to time, the entire 104 stack locks up. This only seems to happen in two cases, both of which we're running GNOME. We have a custom application that uses the DeviceNet card, and the system will lock up, or (more frequently) when we're running Firefox and either surfing for some information or trying to test it - typically by streaming video from a IP-camera. The reason I ask this questions is I cannot determine the root cause of this lockup. The IRQs appear to correctly configured in the BIOS and as the Kernel sees them, and nothing is logged to dmesg. If you all could help me determine the root cause of this lockup, I would greatly appreciate it. Thanks.

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  • Expresscard Not Detected in PCI-E Adapter

    - by maxpower47
    I'm trying to put an expresscard TV tuner (Avermedia HC82) into my HTPC using this expresscard to PCI-E adapter. I've verified that the tuner works fine in my laptop. The motherboard is a Biostar TF7050-M2. When I install it and turn it on, the light on the back of the adapter comes on fine (there are two indicator lights on the back to show if it is using PCI-E or USB communication, USB communication goes through a USB cable connected between the card and a header on the motherboard) showing that it is working in PCI-E mode. However, the device is never detected in Windows 7 Professional x64. The auto detect never happens, it doesn't show up in the device manager, and I can have it rescan for new hardware and nothing is found. I tested the whole setup (tuner + adapter) in another PC (also using Win 7 Pro x64) and it worked fine. I also tried: Plugging the adapter in to the PCI-E x16 slot on the motherboard (I verified first that the x16 slot worked by installing a video card in it) Booting into safe mode and rescanning Updating the chipset drivers Installing the tuner drivers first Using a different USB cable, plugged in to one of the known good ports on the back of the board Trying it without the USB cable plugged in Removing the other PCI cards that were installed on the board Looking through the BIOS for any setting that might be disabling it somehow to no avail. I'm at a loss for what else to try. I really don't want to RMA it (the shipping back to newegg will be almost as much as it cost to buy in the first place. Any ideas?

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  • Compaq Motherboard gives "CPU Fan Error"

    - by John
    I have a motherboard for a HP business desktop dx5150 PC. The model written on the board is "MS-7050" and it is for an AMD socket 939 processor. I got everything installed in it, and when I turned it on, it showed a message stating that there was a "CPU Fan Error" (or some similar language) and then turned off. It never stays on for more than about 30 seconds, probably less. The fan had previously been working great, but I replaced it anyway with a brand new Cooler Master fan. This did not work. I then reset the BIOS with the jumpers on the board, no dice. I replaced the CMOS battery. Same error. I then replaced the entire computer power supply with a brand new Antec, same error. The fan header is keyed, and has room for 3 pins. The CPU fan is designed the same way, so its not that I'm missing a temperature sensor or anything. Can anyone give some suggestions? Especially maybe some secret keystrokes to bypass this error?

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  • AHCI, Windows 7 and can only boot with Windows DVD present

    - by Rob Pridham
    Foolishly, I installed Windows 7 with my new SSD set to IDE. I would like to change it to AHCI. I have done this before, with a different motherboard. What happens: I set the controller to AHCI in the BIOS; I also check correct boot order On boot, I get the 'BOOTMGR not found' error I use the Windows Recovery Console on the DVD Diskpart etc can see the disks, and bootrec claims to have rewritten the MBR/bootloader I reboot, same problem Recovery Console again and it detects a problem, fixes, reboots Recovery Console again and it detects the OS, and a problem - fixes, reboots I ignore the 'press any key to boot from DVD' prompt Windows boots fine I restart without the DVD and I'm back to square one That optional 'press a key to boot from DVD' stage is something that the recovery process introduces - normally you have to choose to boot to the DVD at the BIOS stage. You also see this when installing Windows. I suspect that whatever temporary state that is is compatible with AHCI - but not the standard it returns to. I have done the msahci/iaStorV registry hacks to no avail (this worked with the previous board). I can put it back to IDE where normal service is resumed. The board is an Asus M5A99X, the southbridge is AMD SB950, and this is Windows 7 x64. I would quite like not to have to reinstall it again. Any ideas as to what I can do as a permanent fix?

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  • Short, intermittent USB port timeouts

    - by jacobsee
    I have a data acquisition application controlled by a Windows PC. I am using an Intel Desktop Board DH67CL motherboard. This has 6 USB2 ports along with 2 of the new blue USB3 ports. The DAQ instrument connects via USB to the computer. Roughly once every day or two there is a short communication glitch with the USB that causes the instrument to disconnect briefly and then reconnect. This is logged so I know whenever it happens. Occasionally it will cause the data acquisition to stop. I've verified that the glitches will go away if I use the USB3 ports, or if I use a PCI add-on card with USB ports. So it seems that there is something going on with these built-in USB2 ports on this motherboard. I haven't yet had a chance to test with other motherboards. My question: what could be causing these glitches and how to get rid of them for this board, or is there a better motherboard to use? We have standardized on the DH67CL because it's inexpensive, has 3 PCI slots that we need, and is readily available. We don't need the power of higher-end server boards but reliability is important. Thanks. Update: This problem has been reproduced many times on different hardware, though we always use the same model of motherboard (DH67CL) and power supply (Antec EA-430D). I don't think the power requirements are very high but will check on that.

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  • The plugin of munin is always timed out

    - by haoX
    I want to use munin to make a graph of ttyACM0 in Linux, but munin can not create the graph. I found some information in "munin-node.log". it shows that "Service 'temperature' timed out". So I changed timeout to 60 or 120 in /munin/plugin-conf.d/munin-node, but it does not work. It's also timed out. Here is part of my code: if [ "$1" = "config" ]; then echo 'graph_title Temperature of board' echo 'graph_args --base 1000 -l 0' echo 'graph_vlabel temperature(°C)' echo 'graph_category temperature' echo 'graph_scale no' echo 'graph_info This graph shows the temperature of board' for i in 1 2 3 4 5; do case $i in 1) TYPE="Under PCB" ;; 2) TYPE="HDD" ;; 3) TYPE="PHY" ;; 4) TYPE="CPU" ;; 5) TYPE="Ambience" ;; esac name=$(clean_name $TYPE) if [ "$TYPE" != "NA" ]; then echo "temp_$name.label $TYPE"; fi done exit 0 fi for i in 1 2 3 4 5; do case $i in 1) TYPE="Under PCB" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $1}') ;; 2) TYPE="HDD" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $2}') ;; 3) TYPE="PHY" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $3}') ;; 4) TYPE="CPU" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $4}') ;; 5) TYPE="Ambience" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $5}') ;; esac name=$(clean_name $TYPE) if [ "$TYPE" != "NA" ]; then echo "temp_$name.value $VALUE" fi

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  • Intel Motherboard Lightning Victim Dies Hard

    - by Stetson RDT
    Today, I have a more hardware-related question. I have an Intel board, and I really do not know which board it is, I built the machine for a relative, but he forgot to keep the documentation. Long story short, the computer was disconnected during a lightning storm, but a lightning strike travelled in via the ethernet cable (It was directly connected to a power brick commonly seen on those long distance ISP Wireless transmitters), and the motherboard was shocked. I am attempting to get this PC going. The problem is as follows: The computer will randomly reboot, just in the middle of anything as it pleases. May load to EFI (or whatever BIOS is nowadays), may load to bootloader, may even get to the OS. But before 5 minutes is up, the system will always die. Out of curiosity, I plugged my voltmeter in to a molex connector. On the 5V side, it gets a good, consistant +5.13V. On the 12V side, it fluctuates, as follows: Upon immediate startup, it soars to 12.11-12.13V. It will now do one of two things: it will immediately jump down to 12.04-12.05V, or hover for about a minute at 12.11-12.13, then jump down. It seems the longer the voltage stays at 12.11-12.13, the shorter the machine will stay running. Also, post codes, whenever the machine locks up, but does not die hard, seem to be between "AA" and "AC". Does this make any sense to anybody? Do you all think this motherboard is salvageable? It was an expensive bugger, and I'd prefer to not replace it.

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  • Can I have a single solid state drive and a RAID array on the same machine? [closed]

    - by jaminto
    Hi- To summarize, i'm looking to use a single solid state drive as my primary drive, and two conventional sata drives in a RAID 1 configuration for data. I am trying to install 64-bit Windows 7 onto this configuration. Is this possible? Here are the details: I built a desktop that has been running 64-bit Vista on two 500Gb in a RAID 1 array for a few years. I just purchased an Intel X25-M 80Gb Sata Solid-State Drive, and was planning on using this a my primary drive, and keeping the RAID 1 array as my data drive. I added the SSD drive and in the RAID setup, configured it as a RAID 0 array of only one disk. Then, I tried to do a clean install of windows 7 64-bit, but got stuck in the "Missing driver for CD/DVD drive" black hole of selecting driver files and Windows telling me that i don't have the appropriate driver for my hardware. The missing hardware is NOT a CD/DVD drive, since i'm installing off of my only CD/DVD drive. Plus at one point i was able to point it at a driver for my raid controller, and then my hard drives magically showed up as browsable sources for finding drivers for some other unnamed device that setup couldn't recognize. After a few hours of trying drivers (this was a very slow process) i decided to reboot and look at the BIOS settings. I'm using an ASUS M2A-VM motherboard which has an ATI SB600 RAID controller on board. I switched the "On board SATA Type" setting from "SATA" to "AHCI" thinking that since AHCI is an Intel thing, this would help. Unfortunately, this abandoned my RAID configuration, and my previously mirrored drives are showing up as separate drives when i boot into my current windows installation. Am i trying to do the impossible here? Should i just buy a separate SATA/RAID PCI card and plug the SSD into that? Any help would be greatly appreciated.

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  • Video adapter problem on new motherboard

    - by Dmitriy Matveev
    Something bad happened to my PC several days ago. I wasn't near my PC, so I have no idea about what happened it was just halted. When I tried to boot it was entering infinite loops of a few seconds power up (cpu, hdds, etc) and then power down. I've tried to boot the system with no additional components (that includes hdd, video, network adapters and even memory) connected and that didn't solved the problem, so I've made a decision that most likely it's either some a problem with power unit or with motherboard. I've tried to replace my power unit by another one (which was expected to be working) and the problem didn't resolved again. I've bought a new MB (ASUS P5KPL-AM SE) and tried to get it running with my old CPU and memory (I hope it's still alive). Since this MB include on-board video I've tried to run the PC without installation of mine video. The PC wasn't running and the BIOS was beeping one long signal following by two short (Does it means a video problem?). After that I've installed my video adapter to PCI-E slot and tried to boot the system again and the BIOS was beeping the same. I don't get it. I may expect some problem with CPU and/or memory since I don't know what happened to my PC (maybe some power failure or something different), but not with video and not with on-board video on newly bought MB. How can I understand what's wrong with my system now?

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  • Output current with Teensy++ 2.0 (arduino-based hardware)

    - by omtinez
    I am working on a project with a Teensy++ 2.0 for testing, eventually the goal is to use a Teensy 2.0 (info on both available here) and mount it onto a robot R/C car along with a Raspberry Pi. I have been able to use and test one of the very cheap distance sensors that use ultrasound, which requires very little current. I was trying to power a motor, I don't know exactly what kind of motor but I assume a very low-power one which is what comes with the R/C car cheapo, but nothing is happening. When I plug the motor to GROUND and +5V it runs fine, but when I use GROUND and one of the GPIO pins then nothing happens with the motor. The same GPIO pins were tested to successfully power and run the ultrasound sensor, so the board is fine. My suspicion is that the GPIO pins don't output enough current to power the motor, but my knowledge of electronics is rather scarce (I am a computer scientist, not an electrical engineer). So please forgive me if I am asking something obvious or plain stupid, but does the board not have enough power to power the motor? If so, I could try to use a second power supply that would go straight into the motor and use the GPIO as a gate to turn that power on and off; would such thing work? Is there a better design that could be used?

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  • ANTS Memory Profiler 7.0 Review

    - by Michael B. McLaughlin
    (This is my first review as a part of the GeeksWithBlogs.net Influencers program. It’s a program in which I (and the others who have been selected for it) get the opportunity to check out new products and services and write reviews about them. We don’t get paid for this, but we do generally get to keep a copy of the software or retain an account for some period of time on the service that we review. In this case I received a copy of Red Gate Software’s ANTS Memory Profiler 7.0, which was released in January. I don’t have any upgrade rights nor is my review guided, restrained, influenced, or otherwise controlled by Red Gate or anyone else. But I do get to keep the software license. I will always be clear about what I received whenever I do a review – I leave it up to you to decide whether you believe I can be objective. I believe I can be. If I used something and really didn’t like it, keeping a copy of it wouldn’t be worth anything to me. In that case though, I would simply uninstall/deactivate/whatever the software or service and tell the company what I didn’t like about it so they could (hopefully) make it better in the future. I don’t think it’d be polite to write up a terrible review, nor do I think it would be a particularly good use of my time. There are people who get paid for a living to review things, so I leave it to them to tell you what they think is bad and why. I’ll only spend my time telling you about things I think are good.) Overview of Common .NET Memory Problems When coming to land of managed memory from the wilds of unmanaged code, it’s easy to say to one’s self, “Wow! Now I never have to worry about memory problems again!” But this simply isn’t true. Managed code environments, such as .NET, make many, many things easier. You will never have to worry about memory corruption due to a bad pointer, for example (unless you’re working with unsafe code, of course). But managed code has its own set of memory concerns. For example, failing to unsubscribe from events when you are done with them leaves the publisher of an event with a reference to the subscriber. If you eliminate all your own references to the subscriber, then that memory is effectively lost since the GC won’t delete it because of the publishing object’s reference. When the publishing object itself becomes subject to garbage collection then you’ll get that memory back finally, but that could take a very long time depending of the life of the publisher. Another common source of resource leaks is failing to properly release unmanaged resources. When writing a class that contains members that hold unmanaged resources (e.g. any of the Stream-derived classes, IsolatedStorageFile, most classes ending in “Reader” or “Writer”), you should always implement IDisposable, making sure to use a properly written Dispose method. And when you are using an instance of a class that implements IDisposable, you should always make sure to use a 'using' statement in order to ensure that the object’s unmanaged resources are disposed of properly. (A ‘using’ statement is a nicer, cleaner looking, and easier to use version of a try-finally block. The compiler actually translates it as though it were a try-finally block. Note that Code Analysis warning 2202 (CA2202) will often be triggered by nested using blocks. A properly written dispose method ensures that it only runs once such that calling dispose multiple times should not be a problem. Nonetheless, CA2202 exists and if you want to avoid triggering it then you should write your code such that only the innermost IDisposable object uses a ‘using’ statement, with any outer code making use of appropriate try-finally blocks instead). Then, of course, there are situations where you are operating in a memory-constrained environment or else you want to limit or even eliminate allocations within a certain part of your program (e.g. within the main game loop of an XNA game) in order to avoid having the GC run. On the Xbox 360 and Windows Phone 7, for example, for every 1 MB of heap allocations you make, the GC runs; the added time of a GC collection can cause a game to drop frames or run slowly thereby making it look bad. Eliminating allocations (or else minimizing them and calling an explicit Collect at an appropriate time) is a common way of avoiding this (the other way is to simplify your heap so that the GC’s latency is low enough not to cause performance issues). ANTS Memory Profiler 7.0 When the opportunity to review Red Gate’s recently released ANTS Memory Profiler 7.0 arose, I jumped at it. In order to review it, I was given a free copy (which does not include upgrade rights for future versions) which I am allowed to keep. For those of you who are familiar with ANTS Memory Profiler, you can find a list of new features and enhancements here. If you are an experienced .NET developer who is familiar with .NET memory management issues, ANTS Memory Profiler is great. More importantly still, if you are new to .NET development or you have no experience or limited experience with memory profiling, ANTS Memory Profiler is awesome. From the very beginning, it guides you through the process of memory profiling. If you’re experienced and just want dive in however, it doesn’t get in your way. The help items GAHSFLASHDAJLDJA are well designed and located right next to the UI controls so that they are easy to find without being intrusive. When you first launch it, it presents you with a “Getting Started” screen that contains links to “Memory profiling video tutorials”, “Strategies for memory profiling”, and the “ANTS Memory Profiler forum”. I’m normally the kind of person who looks at a screen like that only to find the “Don’t show this again” checkbox. Since I was doing a review, though, I decided I should examine them. I was pleasantly surprised. The overview video clocks in at three minutes and fifty seconds. It begins by showing you how to get started profiling an application. It explains that profiling is done by taking memory snapshots periodically while your program is running and then comparing them. ANTS Memory Profiler (I’m just going to call it “ANTS MP” from here) analyzes these snapshots in the background while your application is running. It briefly mentions a new feature in Version 7, a new API that give you the ability to trigger snapshots from within your application’s source code (more about this below). You can also, and this is the more common way you would do it, take a memory snapshot at any time from within the ANTS MP window by clicking the “Take Memory Snapshot” button in the upper right corner. The overview video goes on to demonstrate a basic profiling session on an application that pulls information from a database and displays it. It shows how to switch which snapshots you are comparing, explains the different sections of the Summary view and what they are showing, and proceeds to show you how to investigate memory problems using the “Instance Categorizer” to track the path from an object (or set of objects) to the GC’s root in order to find what things along the path are holding a reference to it/them. For a set of objects, you can then click on it and get the “Instance List” view. This displays all of the individual objects (including their individual sizes, values, etc.) of that type which share the same path to the GC root. You can then click on one of the objects to generate an “Instance Retention Graph” view. This lets you track directly up to see the reference chain for that individual object. In the overview video, it turned out that there was an event handler which was holding on to a reference, thereby keeping a large number of strings that should have been freed in memory. Lastly the video shows the “Class List” view, which lets you dig in deeply to find problems that might not have been clear when following the previous workflow. Once you have at least one memory snapshot you can begin analyzing. The main interface is in the “Analysis” tab. You can also switch to the “Session Overview” tab, which gives you several bar charts highlighting basic memory data about the snapshots you’ve taken. If you hover over the individual bars (and the individual colors in bars that have more than one), you will see a detailed text description of what the bar is representing visually. The Session Overview is good for a quick summary of memory usage and information about the different heaps. You are going to spend most of your time in the Analysis tab, but it’s good to remember that the Session Overview is there to give you some quick feedback on basic memory usage stats. As described above in the summary of the overview video, there is a certain natural workflow to the Analysis tab. You’ll spin up your application and take some snapshots at various times such as before and after clicking a button to open a window or before and after closing a window. Taking these snapshots lets you examine what is happening with memory. You would normally expect that a lot of memory would be freed up when closing a window or exiting a document. By taking snapshots before and after performing an action like that you can see whether or not the memory is really being freed. If you already know an area that’s giving you trouble, you can run your application just like normal until just before getting to that part and then you can take a few strategic snapshots that should help you pin down the problem. Something the overview didn’t go into is how to use the “Filters” section at the bottom of ANTS MP together with the Class List view in order to narrow things down. The video tutorials page has a nice 3 minute intro video called “How to use the filters”. It’s a nice introduction and covers some of the basics. I’m going to cover a bit more because I think they’re a really neat, really helpful feature. Large programs can bring up thousands of classes. Even simple programs can instantiate far more classes than you might realize. In a basic .NET 4 WPF application for example (and when I say basic, I mean just MainWindow.xaml with a button added to it), the unfiltered Class List view will have in excess of 1000 classes (my simple test app had anywhere from 1066 to 1148 classes depending on which snapshot I was using as the “Current” snapshot). This is amazing in some ways as it shows you how in stark detail just how immensely powerful the WPF framework is. But hunting through 1100 classes isn’t productive, no matter how cool it is that there are that many classes instantiated and doing all sorts of awesome things. Let’s say you wanted to examine just the classes your application contains source code for (in my simple example, that would be the MainWindow and App). Under “Basic Filters”, click on “Classes with source” under “Show only…”. Voilà. Down from 1070 classes in the snapshot I was using as “Current” to 2 classes. If you then click on a class’s name, it will show you (to the right of the class name) two little icon buttons. Hover over them and you will see that you can click one to view the Instance Categorizer for the class and another to view the Instance List for the class. You can also show classes based on which heap they live on. If you chose both a Baseline snapshot and a Current snapshot then you can use the “Comparing snapshots” filters to show only: “New objects”; “Surviving objects”; “Survivors in growing classes”; or “Zombie objects” (if you aren’t sure what one of these means, you can click the helpful “?” in a green circle icon to bring up a popup that explains them and provides context). Remember that your selection(s) under the “Show only…” heading will still apply, so you should update those selections to make sure you are seeing the view you want. There are also links under the “What is my memory problem?” heading that can help you diagnose the problems you are seeing including one for “I don’t know which kind I have” for situations where you know generally that your application has some problems but aren’t sure what the behavior you have been seeing (OutOfMemoryExceptions, continually growing memory usage, larger memory use than expected at certain points in the program). The Basic Filters are not the only filters there are. “Filter by Object Type” gives you the ability to filter by: “Objects that are disposable”; “Objects that are/are not disposed”; “Objects that are/are not GC roots” (GC roots are things like static variables); and “Objects that implement _______”. “Objects that implement” is particularly neat. Once you check the box, you can then add one or more classes and interfaces that an object must implement in order to survive the filtering. Lastly there is “Filter by Reference”, which gives you the option to pare down the list based on whether an object is “Kept in memory exclusively by” a particular item, a class/interface, or a namespace; whether an object is “Referenced by” one or more of those choices; and whether an object is “Never referenced by” one or more of those choices. Remember that filtering is cumulative, so anything you had set in one of the filter sections still remains in effect unless and until you go back and change it. There’s quite a bit more to ANTS MP – it’s a very full featured product – but I think I touched on all of the most significant pieces. You can use it to debug: a .NET executable; an ASP.NET web application (running on IIS); an ASP.NET web application (running on Visual Studio’s built-in web development server); a Silverlight 4 browser application; a Windows service; a COM+ server; and even something called an XBAP (local XAML browser application). You can also attach to a .NET 4 process to profile an application that’s already running. The startup screen also has a large number of “Charting Options” that let you adjust which statistics ANTS MP should collect. The default selection is a good, minimal set. It’s worth your time to browse through the charting options to examine other statistics that may also help you diagnose a particular problem. The more statistics ANTS MP collects, the longer it will take to collect statistics. So just turning everything on is probably a bad idea. But the option to selectively add in additional performance counters from the extensive list could be a very helpful thing for your memory profiling as it lets you see additional data that might provide clues about a particular problem that has been bothering you. ANTS MP integrates very nicely with all versions of Visual Studio that support plugins (i.e. all of the non-Express versions). Just note that if you choose “Profile Memory” from the “ANTS” menu that it will launch profiling for whichever project you have set as the Startup project. One quick tip from my experience so far using ANTS MP: if you want to properly understand your memory usage in an application you’ve written, first create an “empty” version of the type of project you are going to profile (a WPF application, an XNA game, etc.) and do a quick profiling session on that so that you know the baseline memory usage of the framework itself. By “empty” I mean just create a new project of that type in Visual Studio then compile it and run it with profiling – don’t do anything special or add in anything (except perhaps for any external libraries you’re planning to use). The first thing I tried ANTS MP out on was a demo XNA project of an editor that I’ve been working on for quite some time that involves a custom extension to XNA’s content pipeline. The first time I ran it and saw the unmanaged memory usage I was convinced I had some horrible bug that was creating extra copies of texture data (the demo project didn’t have a lot of texture data so when I saw a lot of unmanaged memory I instantly figured I was doing something wrong). Then I thought to run an empty project through and when I saw that the amount of unmanaged memory was virtually identical, it dawned on me that the CLR itself sits in unmanaged memory and that (thankfully) there was nothing wrong with my code! Quite a relief. Earlier, when discussing the overview video, I mentioned the API that lets you take snapshots from within your application. I gave it a quick trial and it’s very easy to integrate and make use of and is a really nice addition (especially for projects where you want to know what, if any, allocations there are in a specific, complicated section of code). The only concern I had was that if I hadn’t watched the overview video I might never have known it existed. Even then it took me five minutes of hunting around Red Gate’s website before I found the “Taking snapshots from your code" article that explains what DLL you need to add as a reference and what method of what class you should call in order to take an automatic snapshot (including the helpful warning to wrap it in a try-catch block since, under certain circumstances, it can raise an exception, such as trying to call it more than 5 times in 30 seconds. The difficulty in discovering and then finding information about the automatic snapshots API was one thing I thought could use improvement. Another thing I think would make it even better would be local copies of the webpages it links to. Although I’m generally always connected to the internet, I imagine there are more than a few developers who aren’t or who are behind very restrictive firewalls. For them (and for me, too, if my internet connection happens to be down), it would be nice to have those documents installed locally or to have the option to download an additional “documentation” package that would add local copies. Another thing that I wish could be easier to manage is the Filters area. Finding and setting individual filters is very easy as is understanding what those filter do. And breaking it up into three sections (basic, by object, and by reference) makes sense. But I could easily see myself running a long profiling session and forgetting that I had set some filter a long while earlier in a different filter section and then spending quite a bit of time trying to figure out why some problem that was clearly visible in the data wasn’t showing up in, e.g. the instance list before remembering to check all the filters for that one setting that was only culling a few things from view. Some sort of indicator icon next to the filter section names that appears you have at least one filter set in that area would be a nice visual clue to remind me that “oh yeah, I told it to only show objects on the Gen 2 heap! That’s why I’m not seeing those instances of the SuperMagic class!” Something that would be nice (but that Red Gate cannot really do anything about) would be if this could be used in Windows Phone 7 development. If Microsoft and Red Gate could work together to make this happen (even if just on the WP7 emulator), that would be amazing. Especially given the memory constraints that apps and games running on mobile devices need to work within, a good memory profiler would be a phenomenally helpful tool. If anyone at Microsoft reads this, it’d be really great if you could make something like that happen. Perhaps even a (subsidized) custom version just for WP7 development. (For XNA games, of course, you can create a Windows version of the game and use ANTS MP on the Windows version in order to get a better picture of your memory situation. For Silverlight on WP7, though, there’s quite a bit of educated guess work and WeakReference creation followed by forced collections in order to find the source of a memory problem.) The only other thing I found myself wanting was a “Back” button. Between my Windows Phone 7, Zune, and other things, I’ve grown very used to having a “back stack” that lets me just navigate back to where I came from. The ANTS MP interface is surprisingly easy to use given how much it lets you do, and once you start using it for any amount of time, you learn all of the different areas such that you know where to go. And it does remember the state of the areas you were previously in, of course. So if you go to, e.g., the Instance Retention Graph from the Class List and then return back to the Class List, it will remember which class you had selected and all that other state information. Still, a “Back” button would be a welcome addition to a future release. Bottom Line ANTS Memory Profiler is not an inexpensive tool. But my time is valuable. I can easily see ANTS MP saving me enough time tracking down memory problems to justify it on a cost basis. More importantly to me, knowing what is happening memory-wise in my programs and having the confidence that my code doesn’t have any hidden time bombs in it that will cause it to OOM if I leave it running for longer than I do when I spin it up real quickly for debugging or just to see how a new feature looks and feels is a good feeling. It’s a feeling that I like having and want to continue to have. I got the current version for free in order to review it. Having done so, I’ve now added it to my must-have tools and will gladly lay out the money for the next version when it comes out. It has a 14 day free trial, so if you aren’t sure if it’s right for you or if you think it seems interesting but aren’t really sure if it’s worth shelling out the money for it, give it a try.

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  • CodePlex Daily Summary for Saturday, October 29, 2011

    CodePlex Daily Summary for Saturday, October 29, 2011Popular Releasespatterns & practices: Enterprise Library Contrib: Enterprise Library Contrib - 5.0 (Oct 2011): This release of Enterprise Library Contrib is based on the Microsoft patterns & practices Enterprise Library 5.0 core and contains the following: Common extensionsTypeConfigurationElement<T> - A Polymorphic Configuration Element without having to be part of a PolymorphicConfigurationElementCollection. AnonymousConfigurationElement - A Configuration element that can be uniquely identified without having to define its name explicitly. Data Access Application Block extensionsMySql Provider - ...Network Monitor Open Source Parsers: Network Monitor Parsers 3.4.2748: The Network Monitor Parsers packages contain parsers for more than 400 network protocols, including RFC based public protocols and protocols for Microsoft products defined in the Microsoft Open Specifications for Windows and SQL Server. NetworkMonitor_Parsers.msi is the base parser package which defines parsers for commonly used public protocols and protocols for Microsoft Windows. In this release, NetowrkMonitor_Parsers.msi continues to improve quality and fix bugs. It has included the fo...Duckworth Lewis Professional Edition Calculator: DLcalc 3.0: DLcalc 3.0 can perform Duckworth/Lewis Professional Edition calculations 100% accurately. It also produces over-by-over and ball-by-ball PAR score tables.Folder Bookmarks: Folder Bookmarks 2.2.0.1: In this version: Custom Icons - now you can change the icons of the bookmarks. By default, whenever an image is added, the icon is automatically changed to a thumbnail of the picture. This can be turned off in the settings (Options... > Settings) Ability to remove items from the 'Recent' category Bugfixes - 'Choose' button in 'Edit Bookmark' now works Another bug fix: another problem in the 'Edit Bookmark' windowMedia Companion: MC 3.420b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movies Fixed: Fanart and poster scraping issues TV Shows (Re)Added: Rebuild single show Fixed: Issue when shows are moved from original location Ability to handle " for actor nicknames Crash when episode name contains "<" (does not scrape yet) Clears fanart when switch...patterns & practices - Unity: Unity 3.0 for .NET4.5 Preview: The Unity 3.0.1026.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. The major changes include: Unity projects updated to target .NET 4.5. Dynamic build plans modified to use compiled lambda expressions instead of Reflection.Emit Converting reflection to use the new TypeInfo for reflection. Projects updated to work with the Microsoft Visual Studio 2011 Preview Notes/Known Issues: The Microsoft.Practices.Unity.UnityServiceLocator class cannot be use...Managed Extensibility Framework: MEF 2 Preview 4: Detailed information on this release is available on the BCL team blog.Image Converter: Image Converter 0.3: New Features: - English and German support Technical Improvements: - Microsoft All Rules using Code Analysis Planned Features for future release: 1. Unit testing 2. Command line interface 3. Automatic UpdatesAcDown????? - Anime&Comic Downloader: AcDown????? v3.6: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6?? ??“????”...DotNetNuke® Events: 05.02.01: This release fixes any know bugs from any previous version. Events 05.02.01 will work for any DNN version 5.5.0 and up. Full details on the changes can be found at http://dnnevents.codeplex.com/workitem/list/basic Please review and rate this release... (stars are welcome)BUG FIXESAdded validation around category cookie RSS feed was missing an explicit close of the file when writing. Fixed. Added extra security into detail view .ICS Files did not include correct line folding. Fixed Cha...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.33: Add JSParser.ParseExpression method to parse JavaScript expressions rather than source-elements. Add -strict switch (CodeSettings.StrictMode) to force input code to ECMA5 Strict-mode (extra error-checking, "use strict" at top). Fixed bug when MinifyCode setting was set to false but RemoveUnneededCode was left it's default value of true.Path Copy Copy: 8.0: New version that mostly adds lots of requested features: 11340 11339 11338 11337 This version also features a more elaborate Settings UI that has several tabs. I tried to add some notes to better explain the use and purpose of the various options. The Path Copy Copy documentation is also on the way, both to explain how to develop custom plugins and to explain how to pre-configure options if you're a network admin. Stay tuned.MVC Controls Toolkit: Mvc Controls Toolkit 1.5.0: Added: The new Client Blocks feaure of Views A new "move" js method for the TreeViews The NewHtmlCreated js event to the DataGrid Improved the ChoiceList structure that now allows also the selection list of a dropdown to be chosen with a lambda expression Improved the AcceptViewHintAttribute controller filter. Now a client can specify not only the name of a View or Partial View it prefers, but also to receive just the rough data in Json format. Fixed: Issue with partial thrust Cl...Free SharePoint Master Pages: Buried Alive (Halloween) Theme: Release Notes *Created for Halloween, you will find theme file, custom css file and images. *Created by Al Roome @AlstarRoome Features: Custom styling for web part Custom background *Screenshot https://s3.amazonaws.com/kkhipple/post/sharepoint-showcase-halloween.pngDevForce Application Framework: DevForce AF 2.0.3 RTW: PrerequisitesWPF 4.0 Silverlight 4.0 DevForce 2010 6.1.3.1 Download ContentsDebug and Release Assemblies API Documentation Source code License.txt Requirements.txt Release HighlightsNew: EventAggregator event forwarding New: EntityManagerInterceptor<T> to intercept EntityManger events New: IHarnessAware to allow for ViewModel setup when executed inside of the Development Harness New: Improved design time stability New: Support for add-in development New: CoroutineFns.To...NicAudio: NicAudio 2.0.5: Minor change to accept special DTS stereo modes (LtRt, AB,...)NDepend TFS 2010 integration: version 0.5.0 beta 1: Only the activity and the VS plugin are avalaible right now. They basically work. Data types that are logged into tfs reports are subject to change. This is no big deal since data is not yet sent into the warehouse.Windows Azure Toolkit for Windows Phone: Windows Azure Toolkit for Windows Phone v1.3.1: Upgraded Windows Azure projects to Windows Azure Tools for Microsoft Visual Studio 2010 1.5 – September 2011 Upgraded the tools tools to support the Windows Phone Developer Tools RTW Update SQL Azure only scenarios to use ASP.NET Universal Providers (through the System.Web.Providers v1.0.1 NuGet package) Changed Shared Access Signature service interface to support more operations Refactored Blobs API to have a similar interface and usage to that provided by the Windows Azure SDK Stor...DotNetNuke® FAQ: 05.00.00: FAQ (Frequently Asked Questions) 05.00.00 will work for any DNN version 5.6.1 and up. It is the first version which is rewritten in C#. The scope of this update is to fix all known issues and improve user interface. Please review and rate this release... (stars are welcome)BUG FIXESManage Categories button text was not localized Edit/Add FAQ Entry: button text was not localized ENHANCEMENTSAdded an option to select the control for category display: Listbox with checkboxes (flat category ...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.921.340): Added CodePlex and PayPal links New iconNew ProjectsAsynk: Asynk is a framework/application that allows existing applications to easily be extended with an offloaded asynchronous worker layer. Asynk is developed using C#.Blob Tower Defense: 3D tower defense game for Windows Phone 7. School project for Brno University of Technology, computer graphics class.Booz: Booz is... An extended version of the boo shell (booish2 to be precise). Offers additional commands like cd, md, ls etc. I hope this shell can be used to take the position of/surpass the native windows shell in the near future.CIMS: a sanction infomation system for sencience and technology of hustCrystalDot - Icon Collection / Pack (LGPL): .Net / Mono freundliche Varainte der Crystal-Icons von Everaldo Icon collection / pack for .NET and Mono designed by Everaldo - KDE style http://www.everaldo.com/crystal/dotetes: dotetes adalah teka teki silang tool dikembangkan dengan bahasa c#Emoe': This Project is a Windows Phone 7.1 application.Equation Inversion: Visual Studion 2008 Add-in for equation inversions.Exploring VMR Features on WEC7: This is the sample application helps you to do alpha blending the bitmap on camera streaming in Windows Embedded Compact 7 using Directshow video Renderer (VMR). It is a VS2008 based smart device project developed on C++. I have explained the sample application in the following blog link. http://www.e-consystems.com/blog/windowsce/?p=759 EzValidation: Custom validation extensions for ASP.NET MVC 3. Includes server and client side model based validation attributes for: -- Equal To -- Not Equal To -- Greater Than -- Greater Than or Equal To -- Less Than -- Less Than or Equal To Supports validating against: -- Another Model Field -- A Specific Value -- Current Date/Yesterday/Tomorrow (for Dates and Strings) Download & Install via NuGet "package-install ezvalidation"Flu.net: Flu.net is a tool that helps you creating your own fluent syntax for .NET Framework applications in a declarative fashion. It is aimed for infrastructures and other open-source projects use.For Chess Endgames: King vs. King Opposition Calculator: You must input the locations of 2 kings on a chessboard, and whose turn it is to move. The calculator will display which king has the opposition, and how it can be used or maintained.GameTrakXNA: This project aims to create a simple library to use the unique GameTrak controller within XNA and Flash.Google Speech Recognition Example: Google Speech Recognition contains a working example of application that uses google speech recognition API. App contains all necessary dlls to record, decode and send your voice request to google service and recieve a text representation of what you've said. It's developed in C#Interval Mandelbrot Explorer: Explore the Mandelbrot set using interval arithmetic.ISD training tasks: ISD training examples and tasksiTunesControlBar: The iTunesControlBar helps user control their iTunes Application while it is minimized. iTunesControlBar resides at the top of the screen, invisible when not used, and allows playback and volume control, library searches and media information without the need to bring up iTunes.iTurtle: A bunch of Powerscripts to automate server management in AD environment.M26WC - Mono 2.6 Wizard Control: Wizard which runs under Mono2.6 A fork of: http://aerowizard.codeplex.com/Microsoft Help Viewer 2: Help Viewer 2 is the help runtime for both Visual Studio 11 help and Windows 8 help. The code in this project will help you use and understand the HV2 runtime API.MONTRASEC: Monitoring Trafficking in human beings and Sexual Exploitation of Children: benchmarking for member state and EU reporting, turning the SIAMSECT templates into a user-friendly interface and reporting tool. MTF.NET Runtime: Managed Task Framework .NET Runtime The MTF.NET runtime software and resulting assemblies are required to run applications built using the Managed Task Framework.NET Professional (Visual Studio 2010 extension) software design editor. The MTF.NET team are committed to continuously improving the core MTF.NET runtime and ensuring it is always available free and fully transparent. Pandoras Box: A greenfield inversion of control project utilising the power and flexibility of expressions and preferring convention over configuration.Pass the Puzzle: Pass the Puzzle is a frantic word-guessing party game. The game displays a few letters, and the players must come up with words containing those letters. But beware: if the timer goes off, you lose! It is based on the folk party game Pass the Parcel and is written in C#.PerCiGal: Percigal is a project for the development of applications for managing your personal media library. It consists in - a windows application to use at home to catalog movies, TV series, cast and books, with the support of the Internet for information retrieval; - a web interface for viewing and cataloging everywhere your media; - an application for smartphones. Project Flying Carpet: Este jogo é um projeto para a cadeira Projeto de Jogos: Motores Jogos do curso de Jogos Digitais da Unisinos.proxy browser: sed leo Latin's Butterfly....Python Multiple Dispatch: Multiple dispatch (AKA multimethods) for Python 3 via a metaclass and type annotations.reDune: ?????????? ???? ? ????? «????????? ? ???????? ???????». ???????? ?? Dune2000 ?? Westwood ? Electronic Arts.Rereadable: Keep page from internet for read it latter.ServStop: ServStop is a .NET application that makes it easy to stop several system services at once. Now you don't have to change startup types or stop them one at a time. It has a simple list-based interface with the ability to save and load lists of user services to stop. Written in C#.SharePoint 2010 Audience Membership Workflow Activity (Full Trust): A simple SharePoint 2010 workflow activity / workflow condition to check whether the user initiating the workflow is a member of a specified audience. Farm-level .wsp solution, written in C#. Once installed, the workflow activity can be used in SharePoint Designer 2010 declarative workflows.SQL Server® to Firebird DB converter: Converts Microsoft SQL Server® database into Firebird database including entire structure and datastegitest: test projectSystem.Threading.Joins: The Joins project provides asynchronous concurrency semantics based on join calculus and modeled after the Microsoft Research C? (C Omega) project.TestAndroidGame: try dev a TestAndroidGametetribricks: block game Topographic Explorer: A project to import, convert, explore, manipulate, and save topographical maps. Looking to use C# and WPF.Trading: Under construction!!!Trombone: Trombone makes it easier for Windows Mobile Professional users to automate status reply through SMS. It's developed in Visual C# 2008.Tulsa SharePoint Interest Group: Repository for source code for the Tulsa SharePoint Interest Group's web site. The Tulsa SharePoint Interest Group is using the Community Kit for SharePoint. This project will house any modifications that are specific to our user group.World of Tanks RU tiny stats collection utilty.: Tiny utility to load players stats for World of Tanks RU server. Results saved to comma separated file.WS-Discovery Proxy: Attempt at creating general purpose WS-Discovery Proxy.Yamaha Tu?n Tr?c: This application is used to manage information for Yamaha Tu?n Tr?c

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  • How do you keep all your languages straight?

    - by Chris Blackwell
    I think I'm going a little crazy. Right now, I'm working with the following languages (I was just doing a mental inventory): C++ - our game engine Assembler - low level debugging and a few co-processor specific routines Lua - our game engine scripting language HLSL - for shaders Python - our build system and utility tools Objective C/C++ - game engine platform code for Mac and iPhone C# - A few tools developed in our overseas office ExtendScript - Photoshop exporting tools ActionScript - UI scripting VBScript - some spreadsheet related stuff PHP - some web related stuff SQL - some web and tool related stuff On top of this are the plethora of API's that often have many different ways of doing the same thing: std library, boost, .NET, wxWidgets, Cocoa, Carbon, native script libraries for Python, Lua, etc, OpenGL, Direct3d, GDI, Aqua, augh! I find myself inadvertently conflating languages and api's, not realizing what I'm doing until I get syntax errors. I feel like I can't possibly keep up with it, and I can't possibly be proficient in all of these areas. Especially outside the realm of C++ and Python, I find myself programming more by looking at manuals that from memory. Do you have a similar problem? Ideas for compartmentalizing so you're more efficient? Deciding where you want to stay proficient? Organizational tips? Good ways to remember when you switch from Lua to C++ you need to start using semi-colons again? Rants on how complicated we programmers have made things for ourselves? Any ideas welcome!

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  • How should I handle persistence in a Java MUD? OptimisticLockException handling

    - by Chase
    I'm re-implementing a old BBS MUD game in Java with permission from the original developers. Currently I'm using Java EE 6 with EJB Session facades for the game logic and JPA for the persistence. A big reason I picked session beans is JTA. I'm more experienced with web apps in which if you get an OptimisticLockException you just catch it and tell the user their data is stale and they need to re-apply/re-submit. Responding with "try again" all the time in a multi-user game would make for a horrible experience. Given that I'd expect several people to be targeting a single monster during a fight I think the chance of an OptimisticLockException would be high. My view code, the part presenting a telnet CLI, is the EJB client. Should I be catching the PersistenceExceptions and TransactionRolledbackLocalExceptions and just retrying? How do you decide when to stop? Should I switch to pessimistic locking? Is persisting after every user command overkill? Should I be loading the entire world in RAM and dumping the state every couple of minutes? Do I make my session facade a EJB 3.1 singleton which would function as a choke point and therefore eliminating the need to do any type of JPA locking? EJB 3.1 singletons function as a multiple reader/single writer design (you annotate the methods as readers and writers). Basically, what is the best design and java persistence API for highly concurrent data changes in an application where it is not acceptable to present resubmit/retry prompts to the user?

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  • Multiple Out-of-Browser Applications in One Application

    - by Otaku
    I'm looking at a scenario where I need to create a single "master" Silverlight application and then add "child" applications for an out-of-browser Silverlight application. The scenario is something like this. A user will visit a gameboard web site and choose a game to play. Let's call it Checkers. He likes it, so then he installs the out-of-browser app to his desktop. He then finds Chess, and installs that too. For both games, while played on the site, he has stats (games played, win/loss records, etc.). For each game on the site, he navigates to a different page. But now he wants to play offline and view his stats and other cross-games information. He wants to have a single app to launch to play either game. From his single out-of-browser app, he sees that Go is also available, and he places a checkmark against it to download on his next connection. Does anyone have any experience at developing multiple out-of-browser Silverlight apps that reside within a single master app? What considerations need to be had for this type of design? How would this work in terms of install experience from different web pages?

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  • Sum of XML duration elements in SQL2008

    - by Matt
    I have a XML column that holds information about my games. Here's a sample of the information looks like. <game xmlns="http://my.name.space" > <move> <player>PlayerA</player> <start movetype="Move">EE5</start> <end movetype="Move">DF6</end> <movetime>PT1S</movetime> </move> <move> <player>PlayerB</player> <start movetype="Move">CG7</start> <end movetype="Move">DE6</end> <movetime>PT3S</movetime> </move> <move> <player>PlayerA</player> <start movetype="Move">FD3</start> <end movetype="Move">EG8</end> <movetime>PT4S</movetime> </move> </game> I'm trying to design an XML query to take the sum of my movetime element. Basically I need the sum of each players move time. So using the above sample, PlayerA would have a total move time of 5 seconds and PlayerB would have a total move time of 3 seconds. Here's the XML query that I've been currently been working with SELECT GameHistory.query('declare default element namespace "http://my.name.space"; data(/game/move/movetime)') AS Value FROM GamesWHERE Id=560 I'm a newbie to XSLT / XPATH functions :P

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  • Problems playing multiple sounds using AVPlayer (NOT AVAudioPlayer)

    - by myetter37
    I'm trying to play a background song in my iPhone game and also have sound effects, using the AVFoundation framework and AVPlayerItem. I've scoured the Internet for help with AVPlayerItem and AVPlayer but I'm only finding stuff about AVAudioPlayer. The background song plays fine, but when the character jumps, I have 2 problems: 1) On the initial jump ([player play] inside jump method), the jump sound effect interrupts the background music. 2) If I try to jump again, the game crashes with the error "AVPlayerItem cannot be associated with more than one instance of AVPlayer" My professor told me to create a new instance of AVPlayer for each sound I want to play, so I'm confused. I'm doing data driven design, so my sound files are listed in a .txt and then loaded into a NSDictionary. Here's my code: - (void) storeSoundNamed:(NSString *) soundName withFileName:(NSString *) soundFileName { NSURL *assetURL = [[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:soundName ofType:soundFileName]]; AVURLAsset *mAsset = [[AVURLAsset alloc] initWithURL:assetURL options:nil]; AVPlayerItem *mPlayerItem = [AVPlayerItem playerItemWithAsset:mAsset]; [soundDictionary setObject:mPlayerItem forKey:soundName]; NSLog(@"Sound added."); } - (void) playSound:(NSString *) soundName { // from .h: @property AVPlayer *mPlayer; // from .m: @synthesize mPlayer = _mPlayer; _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; [_mPlayer play]; NSLog(@"Playing sound."); } If I move this line from the second method into the first: _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; The game does not crash, and the background song will play perfectly, but the jump sound effect does not play, even though the console is showing "Playing sound." on each jump. Thank you

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