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  • I want to try and find and RFC for Business Listings.

    - by nc01
    I'm trying to figure out how to find out if there's a good standard format for sharing business information such as: Business Name Address - well-defined fields Lat,Lng Coords Business Type - maybe from a well-defined enum, my starting point contains Retail,Food,Drink,Coffee,Service Hours of operation - including a spot for 'except laksdasd' or 'sometimes we open late' which could be just plain language Business Keywords - don't know if this is asking too much. how well do http meta tags work in practice? So, if no such thing exists, is this something I can submit to IETF? I can't currently find it on http://www.rfc-editor.org/cgi-bin/rfcsearch.pl , and vCard doesn't suit my needs.. Thanks!

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  • Are there any surveys on to what degree developers like or hate scrum ?

    - by dparnas
    Background: During a conference an analyst pointed out in a tweet that developers hate scrum. Myself and another person responded that this was not the case, and started discussing different scenarios on why developers would dislike scrum. One of the scenarios where that lazy developers are not able to hide in a scrum project. They are constantly challenged by the team to contribute. This discussion resulted in a blog post and video http://elsewhat.com/2010/05/20/lazy-developers-hate-agile-and%C2%A0scrum/ I've gotten three comments which I've tried to answer in a neutral way, but they comments do point out that there are some people who loathe scrum (and I am always 100% certain they are not lazy developers). Question Have there ever been a survey among developers on to what degree developers like or hate scrum ?

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  • Expression Engine vs Drupal for Theming

    - by user793011
    Ive been using Drupal for years and now with work need to learn Expression Engine. Im interested in the comparison of Drupal and Expression Engine, but purely from a theming point of view (Ive no doubt Drupal is more powerful for development). Does anyone have any insights? It seems EE does give you more control over the exact html outputted, but is this necessary? I design my graphics first and Ive always been able to make exactly what I wanted in Drupal (some theme overrides could be easier, but ive got there in the end). Thanks

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  • Graphiste.com : un site qui s'occupe de l'identité visuelle de vos applications et sites et met en compétition de nombreuses propositions

    Graphiste.com : un site qui s'occupe de l'identité visuelle de votre application Ou de votre site, 10% de réduction pour les lecteurs de Developpez.com avec le code DEV10 Il y a deux mois, nous lancions un débat sur le fait de savoir si un développeur peut réaliser un bon design Web sans être lui-même un Web-designer. Plus largement, c'est toute la question d'une identité graphique qui est posée. Un point qui est souvent mis de côté dans l'IT et qui est pourtant crucial. Le logo d'une entreprise ? souvent repris pour son application (cf. Facebook, Instagram, etc.) ? permet en effet de se différencier au premier co...

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  • Top Down bounds of vision

    - by Rorrik
    Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to limit what the character sees based on their facing. I've already worked out having objects obstruct vision, but there are two other factors that I worry would be disorienting and want to do right. I want the player to have reduced peripheral vision and very little view behind them. The assumption is he can turn his head and so see fairly well out to the sides, but hardly at all behind without turning the whole body. How do I make it clear you are not seeing behind you? I want the map to turn so the player is always facing up. Part of the game is to experience kind of a maze and the player should be able to lose track of North. How can I turn the map rather than the player avatar without causing confusion?

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  • No analog audio in 13.10

    - by danepowell
    I've installed 13.10 on a machine that was previously running Windows 8, and audio output isn't working out of the box. It worked fine in Windows, and the speakers work fine when hooked up to a laptop, so it must an incompatibility between Ubuntu and the motherboard. If I go to sound settings, "Built-in Audio" is selected (SPDIF is also available). This is an Intel Z77 motherboard with an integrated Creative CA0132 sound chipset. I've tried booting a live image of 13.10 (to check for a corrupt install), and the same problem exists. If I boot a live image of 13.04, the only audio output listed in sound settings is a "dummy" card. I've already tried basic troubleshooting steps, such as removing pulseaudio config directories, force-restarting alsa, and making sure the speakers aren't muted in the alsa mixer. At this point, I'm totally stumped :(

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  • Calculate initial velocity of a 3d vector-based projectile

    - by Frotty
    Okay, so I got a Projectile with 2 Vectors, position and velocity. I now want to calculate the initial velocity for it in order to reach a specific point on the map. Or actually, how high has the start z-velocity to be (because x and y are probably defined by a speed variable) in order for the projectile to hit the marked position. The projectile is influenced by a constant gravity vector. All calculations are done 32 times per second. I want this, because I don't want to use a parabola function, so the projectile can still be influenced by other sources, simply adding some velocity. I didn't really find anything referring to that topic and would be glad for every helping answer, Thanks.

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  • Is there any complications or side effects for changing final field access/visibility modifier from private to protected?

    - by Software Engeneering Learner
    I have a private final field in one class and then I want to address that field in a subclass. I want to change field access/visibility modifier from private to protected, so I don't have to call getField() method from subclass and I can instead address that field directly (which is more clear and cohessive). Will there be any side effects or complications if I change private to protected for a final field? UPDATE: from logical point of view, it's obvious that descendant should be able to directly access all predecessor fields, right? But there are certain constraints that are imposed on private final fields by JVM, like 100% initialization guarantee after construction phase(useful for concurrency) and so on. So I would like to know, by changing from private to protected, won't that or any other constraints be compromised?

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  • In a team practicing Domain Driven Design, should the whole team participate in Stakeholder meetings?

    - by thirdy
    In my experience, a Software Development Team that comprises: 1 Project Manager 1 Tech Lead 1 - 2 Senior Dev 2 - 3 Junior Dev (Fresh grad) Only the Tech Lead & PM (and/or Senor Dev/s) will participate in a meeting with Clients, Domain Experts, Client's technical resource. I can think of the ff potential pitfalls: Important info gets lost Human error (TL/PM might forgot to disseminate info due to pressure or plain human error) Non-verbal info (maybe a presentation using a diagram presented by Domain Expert) Maintaining Ubiquitous language is harder to build since not all team members get to hear the non-dev persons Potential of creative minds are not fully realized (Personally, I am more motivated to think/explore when I am involved with these important meetings) Advantages of this approach: Only one point of contact Less time spent on meetings? Honestly, I am biased & against this approach. I would like to hear your opinions. Is this how you do it in your team? Thanks in advance!

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  • Determining if a visitor left your server

    - by Jeepstone
    We have an Apache server running a PHP website. The site is an e-commerce shop. We currently use Barclays as the payment provider but are seeing a lot of customers drop out at the point at which we transfer them to the payment gateway (hosted with Barclays) I can see specific instances in the shop where orders have been created but not paid/failed but I need to ascertain if the user has definitely left our server (or just failed to reach Barclays). Is there anything in any of the server/access logs that states when a user transferred to a different domain?

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  • Why did 13.10 break my custom keyboard layout?

    - by con-f-use
    I was using a custom keyboard layout. Basically I modified the us-mac layout to fit my ideal of a math-heavy version of the regular us layout that also throws German umlauts into mix. It went well and worked marvelously for 6 consecutive versions of Ubuntu. Today's version Upgrade (from 13.04 to 13.10) broke that streak. I now have the usual crappy Macintosh-Layout. Now xkb just ignores my layout and all of the other changes I make in /usr/share/X11/xkb/symbols/us (tried to switch '0' and '9' everywhere and rebooted - no effect). Why is that? I suspect I have to do an extra step now for the changes to take effect or something like that. Anyone care to point me in the right direction?

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  • Package version updates policy

    - by Sandman4
    Not sure if here it's the right place to ask, if not - please point me to the right direction. Let's say there's a package, for the sake of real-world example - bind9. In Precise and in Quantal it's version 9.8.1. The original developer (ISC) currently provide versions 9.8.4 which is a bugfix release in the 9.8 line, and 9.9.2 which is a "new features" branch. It looks like when a security issue is encountered, the specific bugfix is backported into 9.8.1. Now the question: Why maintainers don't just update to the latest bugfix release ? Why to backport only certain patches ? Is it intentionally or just there's no maintaner who would take the effort to update to the latest bugfix release ?

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • rotate opengl mesh relative to camera

    - by shuall
    I have a cube in opengl. It's position is determined by multiplying it's specific model matrix, the view matrix, and the projection matrix and then passing that to the shader as per this tutorial (http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/). I want to rotate it relative to the camera. The only way I can think of getting the correct axis is by multiplying the inverse of the model matrix (because that's where all the previous rotations and tranforms are stored) times the view matrix times the axis of rotation (x or y). I feel like there's got to be a better way to do this like use something other than model, view and projection matrices, or maybe I'm doing something wrong. That's what all the tutorials I've seen use. PS I'm also trying to keep with opengl 4 core stuff. edit: If quaternions would fix my problems, could someone point me to a good tutorial/example for switching from 4x4 matrices to quaternions. I'm a little daunted by the task.

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  • How can I programmatically block user input for a given time?

    - by black_puppydog
    As a person working in computer science working offline to avoid facebook and thelike is not always (meaning hardly ever) possible for me since I mostly have to be online to work. I have tried leechblock and similar things but the problem becomes that at some point I start making systems for myself to hack, which is kind of pointless if oyu have root. I would very much like to try out the method described here. (Short version: reboot your PC every time finish a task or get bored with it) Unlike for the author of this blog my work is mainly done not in screen sessions but in IDEs ans other not-so-fast-to-start-up stuff, meaning a full reboot including loading all my programs will take its time. So, the question is: How can I block all user input and preferrably blank the screen for a given amount of time? The idea would then be to have a keyboard shortcut to activate the script/program (which would probably also have to have root i guess?)

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  • Photobooth.js : le framework JavaScript permet d'ajouter un système de webcam à un site Web en utilisant HTML5

    Photobooth.js : le framework JavaScript permet d'ajouter un système de webcam à un site Web en utilisant HTML5 Le HTML5, le futur standard du Web vient de révéler une fois de plus l'une de ses nombreuses facettes. Un développeur indépendant a exploité les nouveautés du langage pour mettre au point Photobooth.js, une bibliothèque open source en JavaScript qui permet d'intégrer dans un site Web assez aisément un système de prise de photo par webcam. Photobooth s'appuie sur la méthode getUserMedia du framework audio et vidéo open source WebRTC, qui est actuellement en cours de standardisation par le W3C comme une partie du HTML5. Photobooth.js permet de prendre dire...

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  • Exiting a reboot loop

    - by user12617035
    If you're in a situation where the system is panic'ing during boot, you can use # boot net -s to regain control of your system. In my case, I'd added some diagnostic code to a (PCI) driver (that is used to boot the root filesystem). There was a bug in the driver, and each time during boot, the bug occurred, and so caused the system to panic: ... 000000000180b950 genunix:vfs_mountroot+60 (800, 200, 0, 185d400, 1883000, 18aec00) %l0-3: 0000000000001770 0000000000000640 0000000001814000 00000000000008fc %l4-7: 0000000001833c00 00000000018b1000 0000000000000600 0000000000000200 000000000180ba10 genunix:main+98 (18141a0, 1013800, 18362c0, 18ab800, 180e000, 1814000) %l0-3: 0000000070002000 0000000000000001 000000000180c000 000000000180e000 %l4-7: 0000000000000001 0000000001074800 0000000000000060 0000000000000000 skipping system dump - no dump device configured rebooting... If you're logged in via the console, you can send a BREAK sequence in order to gain control of the firmware's (OBP's) prompt. Enter Ctrl-Shift-[ in order to get the TELNET prompt. Once telnet has control, enter this: telnet> send brk You'll be presented with OBP's prompt: ok You then enter the following in order to boot into single-user mode via the network: ok boot net -s Note that booting from the network under Solaris will implicitly cause the system to be INSTALLED with whatever software had last been configured to be installed. However, we are using boot net -s as a "handle" with which to get at the Solaris prompt. Once at that prompt, we can perform actions as root that will let us back out our buggy driver (ok... MY buggy driver :-)) ...and replace it with the original, non-buggy driver. Entering the boot command caused the following output, as well as left us at the Solaris prompt (in single-user-mode): Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #53463393. Ethernet address 0:3:ba:2f:c9:61, Host ID: 832fc961. Rebooting with command: boot net -s Boot device: /pci@1f,700000/network@2 File and args: -s 1000 Mbps FDX Link up Timeout waiting for ARP/RARP packet Timeout waiting for ARP/RARP packet 4000 1000 Mbps FDX Link up Requesting Internet address for 0:3:ba:2f:c9:61 SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Booting to milestone "milestone/single-user:default". Configuring devices. Using RPC Bootparams for network configuration information. Attempting to configure interface bge0... Configured interface bge0 Requesting System Maintenance Mode SINGLE USER MODE # Our goal is to now move to the directory containing the buggy driver and replace it with the original driver (that we had saved away before ever loading our buggy driver! :-) However, since we booted from the network, the root filesystem ("/") is NOT mounted on one of our local disks. It is mounted on an NFS filesystem exported by our install server. To verify this, enter the following command: # mount | head -1 / on my-server:/export/install/media/s10u2/solarisdvd.s10s_u2dvd/latest/Solaris_10/Tools/Boot remote/read/write/setuid/devices/dev=4ac0001 on Wed Dec 31 16:00:00 1969 As a result, we have to create a temporary mount point and then mount the local disk onto that mount point: # mkdir /tmp/mnt # mount /dev/dsk/c0t0d0s0 /tmp/mnt Note that your system will not necessarily have had its root filesystem on "c0t0d0s0". This is something that you should also have recorded before you ever loaded your.. er... "my" buggy driver! :-) One can find the local disk mounted under the root filesystem by entering: # df -k / Filesystem kbytes used avail capacity Mounted on /dev/dsk/c0t0d0s0 76703839 4035535 71901266 6% / To continue with our example, we can now move to the directory of buggy-driver in order to replace it with the original driver. Note that /tmp/mnt is prefixed to the path of where we'd "normally" find the driver: # cd /tmp/mnt/platform/sun4u/kernel/drv/sparcv9 # ls -l pci\* -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch.aar -rwxr-xr-x 1 root sys 211616 Jun 8 2006 pcisch.orig # cp -p pcisch.orig pcisch We can now synchronize any in-memory filesystem data structures with those on disk... and then reboot. The system will then boot correctly... as expected: # sync;sync # reboot syncing file systems... done Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #xxxxxxxx. Ethernet address 0:3:ba:2f:c9:61, Host ID: yyyyyyyy. Rebooting with command: boot Boot device: /pci@1e,600000/ide@d/disk@0,0:a File and args: SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Hostname: my-host NIS domain name is my-campus.Central.Sun.COM my-host console login: ...so that's how it's done! Of course, the easier way is to never write a buggy-driver... but.. then.. we all "have an eraser on the end of each of our pencils"... don't we ? :-) "...thank you... and good night..."

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  • Circular movement - eliminating speed ups near Y = 0

    - by Fibericon
    I have a basic algorithm to rotate an enemy around a 200 unit radius circle with center 0. This is how I'm achieving that: if (position.Y <= 0 && position.X > -200) { position.X -= 2; position.Y = 0 - (float)Math.Sqrt((200 * 200) - (position.X * position.X)); } else { position.X += 2; position.Y = (float)Math.Sqrt((200 * 200) - (position.X * position.X)); } It does work, and I've ensured that at no point does either X or Y equal NaN. However, when Y approaches 0, it seems to go significantly faster. This surprises me, because the Y values are locked to the X, which is being incremented by a steady amount. What can I do to smooth the speed?

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • Domain mapping issues

    - by Nadya
    I have two domain names - .com & .co.uk bought with 123-reg and just one student Windows hosting pack associated with the .co.uk domain. The .com domain is the main one which people would be trying to access, so I just mapped the domain to the hosting this morning. The problem is that I would really like it to be functional by tomorrow morning and the usual waiting time is 24-48 hours. Is there point in stopping the process and trying with forward it with CNAME record instead, does it take less time? (I can just go back and do proper domain mapping during the weekend) Also, is there a possible way to check whether the domain mapping has been done correctly before these 24-48 hours? From some computers I get 404 Error on homepage.

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  • Quel est le bogue le plus récalcitrant que vous ayez rencontré ? Improbable ou impossible à reproduire, racontez-nous tout

    Quel est le bug le plus récalcitrant que vous ayez rencontré ? Improbable ou impossible à reproduire, racontez-nous votre meilleure histoire de débogage Si le débogage est l'art d'enlever les bogues, la programmation doit être l'art de les créer. Une expression chère à beaucoup de développeurs qui souligne à quel point le débogage d'une application peut être important et... problématique. C'est ce que relate Patrick Thomson, un développeur blogueur qui raconte ce qu'il qualifie de "meilleure histoire de débogage qu'il ait jamais entendue". Il s'agit d'une mésaventure vécue dans les année 80 par le père de l'auteur, avec un ordinateur ancestrale ut...

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  • Website creation preparation [closed]

    - by Loki
    I am in the pre-coding phase of creating a website. I know that it will be account based (users have to register/login to use the features). I also know that the server will have to do certain operations that are timer based, that is to say that user will have events that will trigger at a point chosen by the user and do something. I am searching for a good choice in server-side technology, and was wondering what my options are and what the best choice is. I would prefer open technology and something that doesn't use interpreted languages (Java, .net). My first thought is PHP + PGSQL for serverside and HTML+CSS+JS for clients, but I am still looking at my options.

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • FBO rendering different result between Galaxy S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • On Comparing Tables in SQL Server

    How do you compare two SQL tables? Every SQL Developer or DBA knows the answer, which is 'it depends'. It is not just the size of the table or the type of data in it but what you want to achieve. Phil Factor sets about to cover the basics and point out some snags and advantages to the various techniques. FREE eBook – "45 Database Performance Tips for Developers"Improve your database performance with 45 tips from SQL Server MVPs and industry experts. Get the eBook here.

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