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  • Why is volatile not considered useful in multithreaded C or C++ programming?

    - by Michael E
    As demonstrated in this answer I recently posted, I seem to be confused about the utility (or lack thereof) of volatile in multi-threaded programming contexts. My understanding is this: any time a variable may be changed outside the flow of control of a piece of code accessing it, that variable should be declared to be volatile. Signal handlers, I/O registers, and variables modified by another thread all constitute such situations. So, if you have a global int foo, and foo is read by one thread and set atomically by another thread (probably using an appropriate machine instruction), the reading thread sees this situation in the same way it sees a variable tweaked by a signal handler or modified by an external hardware condition and thus foo should be declared volatile (or, for multithreaded situations, accessed with memory-fenced load, which is probably a better a solution). How and where am I wrong?

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  • Treeview Slow in IE?!?!

    - by Mike
    I have a treeview with around 200 records that needs to be fully expanded at all times (so no loading on demand). It is inside of an update panel with the updatemode set to conditional. There are other update panels on the page as well that are set to conditional. Depending on user actions the tree may need to be rebuilt by calling databind and updating the updatepanel. Everything works fine in firefox, longest postback about 2 seconds. With IE I have to wait up to 30 seconds sometimes and the action may have nothing to do with the tree just changing a dropdown in its own updatepanel takes forever. I have considered the size of viewstate and just raw HTML generated may be causing the delay but wouldn't that effect both browsers? Anyone have anyideas what is making it so slow in IE??? Thanks!

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  • Which of FILE* or ifstream has better memory usage?

    - by Viet
    I need to read fixed number of bytes from files, whose sizes are around 50MB. To be more precise, read a frame from YUV 4:2:0 CIF/QCIF files (~25KB to ~100KB per frame). Not very huge number but I don't want whole file to be in the memory. I'm using C++, in such a case, which of FILE* or ifstream has better (less/minimal) memory usage? Please kindly advise. Thanks! EDIT: I read fixed number of bytes: 25KB or 100KB (depending on QCIF/CIF format). The reading is in binary mode and forward-only. No seeking needed. No writing needed, only reading. EDIT: If identifying better of them is hard, which one does not require loading the whole file into memory?

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • Insert problem using ADO with classic ASP

    - by Kemal Akcali
    ' Setting variables Dim con, sql_insert, data_source data_source = "project_db" sql_insert = "insert into cart ( UserID,Count,ProductName,ProductDescription,ProductPrice) values ('"&user_id&"','"&count&"','"&product_name&"','"&product_description&"','"&product_price&"')" ' Creating the Connection Object and opening the database Set con = Server.CreateObject("ADODB.Connection") con.Open data_source ' Executing the sql insertion code con.Execute sql_insert ' Done. Now Close the connection con.Close Set con = Nothing AS you can see , it is a simple code . and it worked in my local host for 5 or 6 times. but now it didn't work. What's the problem ? I think , it's about my database or memory. i setup 2 different iis in 2 different computer and they behave same... please help.. Thanks

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  • Why does the last row of my tableview not align to the bottom of the screen

    - by Liam
    I have a view which consists of a tableview and a navigation bar. For my tableview I have implemented a 'Load more' row which will load current + pagesize every time it is clicked The way the loading works is very simple, every time it is clicked I just request the amount of rows I want to display e.g. 5, 10, 15 and so on. This request populates an array and I call [self.tableView reloadData] The issue I am experiencing is that when I go to the tableview the first time, it correctly loads and displays the tableview. However, if I 'Load more' it returns the correct amount and displays the correct number of cells but the last cell will not fit properly at the bottom of the screen, about 1/2 of it (or roughly the size of the navigation bar of the cell) appears below the bottom of the screen. I thought it was sufficient to just tell the tableview to reload itself. Do I need to use [self.tableView insertRowsAtIndexPaths ...] to do this.

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  • How to tell a UITableView to preload all Rows?

    - by Infinite
    Is there a way to tell a UITableView to preload all rows? The tableView is supposed to show several comments (up to 80 comments). So my CommentCell uses a Setter to adapt the cell to a specific comment. -(void)setComment:(Comment *)newComment { if (newComment != comment) { [comment release]; comment = [newComment retain]; /* * set the cells view variables here */ } } This specific setter takes quite a bunch of processing resources and scrolling gets kinda laggy. I am using a comment-specific reuseIdentifier instead of a static cellIdentifier when calling dequeueReusableCellWithIdentifier: in order to assure, that "newComment" equals the old "comment". And in fact this does work great when scrolling over cells which have already been loaded. But when scrolling through the comments for the first time, it still lags like hell. Which leads me to my question: Is there a way to tell the tableview to preload all cells? (which I doubt) or Do I have to implement my own cache instead of relying on "dequeueReusableCellWithIdentifier:"?

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  • Retrieve a static variable using its name dynamically using reflection

    - by user2538438
    How to retrieve a static variable using its name dynamically using Java reflection? If I have class containing some variables: public class myClass { string [][] cfg1= {{"01"},{"02"},{"81"},{"82"}}; string [][]cfg2= {{"c01"},{"c02"},{"c81"},{"c82"}}; string [][] cfg3= {{"d01"},{"d02"},{"d81"}{"d82"}}; int cfg11 = 5; int cfg22 = 10; int cfg33 = 15; } And in another class I want variable name is input from user: class test { Scanner in = new Scanner(System.in); String userInput = in.nextLine(); // get variable from class myClass that has the same name as userInput System.out.println("variable name " + // correct variable from class) } Using reflection. Any help please?

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  • Getting 0x80131902 when calling COM+ component

    - by Kyle W
    I created a COM+ component in .Net. It needs to use a configuration file, so I've created a directory with an application.manifest and application.config file and set that as the Application Root Directory. Now when I try to create an instance of that object, I get the following HRESULT: 0x80131902. I can't seem to find exactly what this means, except that there is a problem loading the app-domain. If I don't set the Application Root Directory, it loads just fine (but doesn't have access to the config).

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  • Phase REST XML into variable

    - by 001
    I want to get a response from the REST XML web service, and phase it into variables so I can use them in my program. 1) How come this code does not work? I get an empty string... // Get response string ws_response=""; using (HttpWebResponse response = request.GetResponse() as HttpWebResponse) { // Get the response stream StreamReader reader = new StreamReader(response.GetResponseStream()); // web service response string ws_response = reader.ReadToEnd; // <---???? I get an empty string // do phasing here (ie XML element into variable) etc.. // }

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  • Unique constraint on more than 10 columns

    - by tk
    I have a time-series simulation model which has more than 10 input variables. The number of distinct simulation instances would be more than 1 million, and each simulation instance generates a few output rows every day. To save the simulation result in a relational database, i designed tables like this. Table SimulationModel { simul_id : integer (primary key), input0 : string or numeric, input1 : string or numeric, ...} Table SimulationOutput { dt : DateTime (primary key), simul_id : integer (primary key), output0 : numeric, ...} My question is, is it fine to put an unique constraint on all of the input columns of SimulationModel table? If it is not a good idea, then what kind of other options do i have to make sure each model is unique?

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  • Getting Database Data to the client side.

    - by Toby Allen
    I'm sure this has been asked a million times, but what is the accepted approach to this? I have been writing php code for a while and up until recently I only copied+pasted javascript code, but now with help from YUI I've begun to understand javascript and want to use it more in an existing web app I have. I want to get various amounts of data from databases etc to the clientside javascript. I have access to this data in my php pages when loading. What is the correct way to get this data to my client side script. Generate clientside javascript in my php or smarty template files inserting the data where I need it? Use an Ajax call to retrieve the information I need from a php file - returning JSON data? Generate a JSON data construct of the data needed by the page and either return it via a script inclusion or dumping it to the generated page? Something really obvious I haven't thought of.

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  • Load local Html file doesn't refer the js file in UIWebView

    - by Hero Vs Zero
    I am working with UIWebView project and I want to load an HTML file from a project resource. It is working fine when I run from the URL, but when I view the HTML file locally, JS files are not loaded. Loading the local HTML local file doesn't refer to js files in UIWebView. Here's my code to load the HTML file project local resource and does't refer the js file: NSString *path = [[NSBundle mainBundle] pathForResource:@"textfile" ofType:@"txt"]; NSError *error = nil; NSString *string = [[NSString alloc] initWithContentsOfFile:path encoding:NSUTF8StringEncoding error:&error]; NSString *path1 = [[NSBundle mainBundle] bundlePath]; NSURL *baseURL = [NSURL fileURLWithPath:path1]; NSLog(@"%@ >>> %@",baseURL,path); [webview loadHTMLString:string baseURL:baseURL]; This code doesn't find JS files in UIWebView, even though it loads image files from the project resource successfully.

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  • Why in Objective-C, we use self = [super init] instead of just [super init]?

    - by ????
    In a book, I saw that if a subclass is overriding a superclass's method, we may have self = [super init]; First, is this supposed to be done in the subclass's init method? Second, I wonder why the call is not just [super init]; ? I mean, at the time of calling init, the memory is allocated by alloc already (I think by [Foobar alloc] where Foobar is the subclass's name. So can't we just call [super init] to initialize the member variables? Why do we have to get the return value of init and assign to self? I mean, before calling [super init], self should be pointing to a valid memory allocation chuck... so why assigning something to self again? (if assigning, won't [super init] just return self's existing value?)

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  • Automate downloads from password protected website

    - by Andrew
    I need some help with a work project I have been assigned. At the moment we manually go to the site, logon and then download 2 excel files from a supplier's website every month. The files are then loaded into SQL. We want to automate this process. Now the loading of the files into SQL I can do, but I am not sure how I can automate logging onto the website entering my user details and collecting the files. I mostly deal with SQL and have very little .NET experience, so any code samples would be most appreciated.

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  • Length of data returned from CGImageGetDataProvider is larger than expected

    - by jcoplan
    I'm loading a grayscale png image and I want to access the underlying pixel data. However after I load get the pixel data via CGImageGetDataProvider, the length of the data returned is longer than expected. CCGDataProviderRef provider = CGDataProviderCreateWithFilename(cStr); CGImageRef image = CGImageCreateWithPNGDataProvider(provider, NULL, FALSE, kCGRenderingIntentDefault); mapWidth = CGImageGetWidth(image); mapHeight = CGImageGetHeight(image); lookupMap = CGDataProviderCopyData(CGImageGetDataProvider(image)); mapWidth comes out to 1804 and mapHeight comes out to 1005. The product of which is 1813020 When I call CFDataGetLength(lookupMap) the response is 1833120. Where are these extra 20100 bytes coming from? Any help here is much appreciated. Am I missing something about the underlying format of the image?

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  • Inheritance - initialization problem

    - by dumbquestion
    I have a c++ class derived from a base class in a framework. The derived class doesn't have any data members because I need it to be freely convertible into a base class and back - the framework is responsible for loading and saving the objects and I can't change it. My derived class just has functions for accessing the data. But there are a couple of places where I need to store some temporary local variables to speed up access to data in the base class. mydata* MyClass::getData() { if ( !m_mydata ) { // set to NULL in the constructor m_mydata = some_long_and complex_operation_to_get_the_data_in_the_base() } return m_mydata; } The problem is if I just access the object by casting the base class pointer returned from the framework to MyClass* the ctor for MyClass is never called and m_mydata is junk. Is there a way of only initializing the m_mydata pointer once?

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  • Sorting a value pair in Javascript

    - by Bradley M. Davis
    I must be missing the proper term or else I'm sure I could find the answer by searching... in any case, here's what I want to do. Through javascript, I get four variables (A, B, C, and D) that I would like to sort, and still keep track of the variable name (since it's encoded with meaning information). Sample Data: A = 2; B = 1; C = 4; D = 3; What I need to do now is sort them in value order (4,3,2,1) such that I can actually know the variable name ordering (C,D,A,B).

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  • Is it inefficient to access a python class member container in a loop statement?

    - by Dave
    Hi there. I'm trying to adopt some best practices to keep my python code efficient. I've heard that accessing a member variable inside of a loop can incur a dictionary lookup for every iteration of the loop, so I cache these in local variables to use inside the loop. My question is about the loop statement itself... if I have the following class: class A(object): def init(self) self.myList = [ 'a','b','c', 'd', 'e' ] Does the following code in a member function incur one, or one-per-loop-iteration (5) dictionary lookups? for letter in self.myList: print letter IE, should I adopt the following pattern, if I am concerned about efficiency... localList = self.myList for letter in localList: print letter or is that actually LESS efficient due to the local variable assign? Note, I am aware that early optimization is a dangerous pitfall if I'm concerned about the overall efficiency of code development. Here I am specifically asking about the efficiency of the code, not the coding. Thanks in advance! D

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  • Jquery ajax call with '+' sign.

    - by 0plus1
    Hi, I'm doing this: $.ajax({ type: "POST", url: baseURL+"sys/formTipi_azioni",data:"az_tipo="+azione, beforeSend: function(){$("#form").html('<p><img src="'+baseURL+'lib/img/ajax-loader.gif" width="16" height="16" alt="loading" /><p>');}, success: function(html){$("#form").html(html);} }); there is a case when azione is TB+ the plus sign doesn't get POSTed at all, a blank space get sent. I already tried this: azione = escape(String(azione)); With no luck. Does anybody knows how to fix this? Thank you

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  • I don't get this C/C++ Joke

    - by Buttercup
    After reading this article on thedailywtf.com, I'm not sure that I really got the joke. It says there that some guy changed the code from int function() { int x; char data_string[15]; ... x = 2; strcpy(data_string,"data data data"); ... } to int function() { int x = 2; char data_string[15] = "data data data"; ... } everywhere in the code and that for some reason did inflate the size of the executable from 1 to 2 CDs (or maybe it didn't do that?). Obviously I'm not familiar enough with C/C++ to get this joke, but what seems strangest is that the 2nd code listing seems "cleaner"—at least from what I've been told in school (that is that initializing variables is a good thing, not a bad one).

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  • Nested loop with dependent bounds trip count

    - by aaa
    hello. just out of curiosity I tried to do the following, which turned out to be not so obvious to me; Suppose I have nested loops with runtime bounds, for example: t = 0 // trip count for l in 0:N for k in 0:N for j in max(l,k):N for i in k:j+1 t += 1 t is loop trip count is there a general algorithm/way (better than N^4 obviously) to calculate loop trip count? I am working on the assumption that the iteration bounds depend only on constant or previous loop variables.

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  • Keeping Computer Science Writing Accessible and Eloquent

    - by Federer
    This question is particularly aimed at descriptions and explanations of what is happening in a computer program, as well as any general advice or approaches for undertaking technical reports in Computer Science at both undergraduate and graduate levels. You see, I am having particular difficulty in the best way to explain what is happening. As in, given any given program from a multi-agent system to a standard webservice, the best and most eloquent way to say exactly what is going on, the logic behind it and it's respective justifications. Should I avoid saying class names? Avoid specifying methods? Keep referring to class variables and any particular references? I'm banging my head against the wall at trying to keep a solid technical foundation and making it accessible to people of all backgrounds. Apologies for the rather vague question. Cheers.

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  • Adding mouse events to dynamically loaded SWF

    - by Josamoto
    I am loading an external SWF using the Loader class, and adding it to the stage with addChild. When trying to add a mouse click event listener to the MovieClip, using addEventListener, nothing happens, the event never fires. Is there a specific way to add listeners to externally loaded movie clips? My code looks somewhat like this: var target:MovieClip = assets["screensaver"] as MovieClip; target.root.addEventListener(MouseEvent.CLICK, onClickScreenSaver, true); addChild(target); The target shows up on the display, but the CLICK event is completely ignored.

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  • Inserting asyncronously into Oracle, any benefits?

    - by Karl Trumstedt
    I am using ODP.NET for loading data into Oracle. I am bulking inserts into groups of a 1000 rows each call. Is there any performance benefits in calling my load method asynchronously? So say I want to insert 10000 rows, instead of making 10 calls synchronously I make 10 calls asynchronously. My database is using ASSM right now but otherwise plenty of freelists are used of course. The database server has several cores as well. My initial tests seem to point to a performance increase, but maybe there is something I cannot see? Potential deadlock or contention issues? Of course, there is added complexity in handling transactions and such doing my load this way.

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