Search Results

Search found 13584 results on 544 pages for 'loading variables'.

Page 377/544 | < Previous Page | 373 374 375 376 377 378 379 380 381 382 383 384  | Next Page >

  • Check the cumulative status of onLoadInit in a for statement

    - by jonobr1
    In a setup like this is it possible to check the cumulative status of all onLoadInit? for(var i:Number = 0; i < limit; i++) { var mcLoader:MovieClipLoader = new MovieClipLoader(); var mclListener:Object = new Object(); mclListener.onLoadInit = function(mc:MovieClip) { trace(i + " is finished loading!"); } mcLoader.addListener(mclListener); mcLoader.loadClip(some_image_path, someMovieClip); } Initially I was thinking that I could pass an array of Boolean's, but I'm not really sure where to add that checkpoint, because a flash frame doesn't keep looping. Would I have to add it to an onEnterFrame()?

    Read the article

  • Treeview Slow in IE?!?!

    - by Mike
    I have a treeview with around 200 records that needs to be fully expanded at all times (so no loading on demand). It is inside of an update panel with the updatemode set to conditional. There are other update panels on the page as well that are set to conditional. Depending on user actions the tree may need to be rebuilt by calling databind and updating the updatepanel. Everything works fine in firefox, longest postback about 2 seconds. With IE I have to wait up to 30 seconds sometimes and the action may have nothing to do with the tree just changing a dropdown in its own updatepanel takes forever. I have considered the size of viewstate and just raw HTML generated may be causing the delay but wouldn't that effect both browsers? Anyone have anyideas what is making it so slow in IE??? Thanks!

    Read the article

  • Nested loop with dependent bounds trip count

    - by aaa
    hello. just out of curiosity I tried to do the following, which turned out to be not so obvious to me; Suppose I have nested loops with runtime bounds, for example: t = 0 // trip count for l in 0:N for k in 0:N for j in max(l,k):N for i in k:j+1 t += 1 t is loop trip count is there a general algorithm/way (better than N^4 obviously) to calculate loop trip count? I am working on the assumption that the iteration bounds depend only on constant or previous loop variables.

    Read the article

  • Adding mouse events to dynamically loaded SWF

    - by Josamoto
    I am loading an external SWF using the Loader class, and adding it to the stage with addChild. When trying to add a mouse click event listener to the MovieClip, using addEventListener, nothing happens, the event never fires. Is there a specific way to add listeners to externally loaded movie clips? My code looks somewhat like this: var target:MovieClip = assets["screensaver"] as MovieClip; target.root.addEventListener(MouseEvent.CLICK, onClickScreenSaver, true); addChild(target); The target shows up on the display, but the CLICK event is completely ignored.

    Read the article

  • Is it safe to unset PHP super-globals if this behavior is documented?

    - by Stephen
    I'm building a PHP framework, and in it I have a request object that parses the url as well as the $_GET, $_POST and $_FILE superglobals. I want to encourage safe web habits, so I'm protecting the data against SQL injection, etc. In order to ensure users of this framework are accessing the safe, clean data through the request object, I plan to use unset($_GET, $_POST, $_REQUEST); after parsing those variables. I will document this in the method comments, and explain in the framework documentation that this is happening. My question is: Would this be desirable behavior? What are the potential pitfalls that I have not foreseen?

    Read the article

  • HTML Line Spacing & Compact Code

    - by William Hand
    I was just wondering if there was a professional opinion on the matter of compact code. Does it really speed up page loading. Example: <body> <div id="a"></div> <div id="b"></div> </body> VS <body> <div id="a"></div> <div id="b"></div> </body> any ideas?

    Read the article

  • What is the explanation for "warning: assuming that the loop is not infinite"

    - by James Morris
    I had just taken the decision to change as many variables from unsigned to int and upon recompiling the code in question, was greeted by this warning message: freespace_state.c:203: warning: assuming that the loop is not infinite The line in question: for (x = startx; x <= endx; ++x, ++xptr) This loop is 60 lines of code (inc white space/brackets etc), and has a goto within it, and at least one occurrence of continue. In this case, I think I am appreciative that GCC is assuming this loop is not infinite, because, it should never loop indefinitely. What is GCC trying to tell me here?

    Read the article

  • Angularjs code/naming conventions

    - by Dalorzo
    Does anyone know if exists any official or most accepted reference for Angular naming conventions to use when we build our applications? Angular has a lot of different type of components such as filters, directives, services and so on. Wouldn't you agree that having a reference naming convention when we implement them in our applications will make sense? For example: If we need to create new filters how should we name them like [Something]Filter or filter[Something] or something else? And same applies for Controllers, Services, Directives and so on. Other things I wonder about is if variables/functions that belongs to the scope should have an special prefix or suffix. In some situations it may be useful to have a way to differentiate them from functions and other (none angular code).

    Read the article

  • How to download files directly to disk on the iPhone os?

    - by favo
    Hi, I would like to download files directly from an URL to the disk using objective-c on the iPhone os. Currently I am using NSURLConnection to send a synchronousRequest, writing the returned NSData into a file. How can I change the download handling (still having the request beeing synchronous, it is already in a background thread) to write the data directly to disk, not using memory variables to store the complete content (only small parts)? A sample code would be appreciated. Thank you all in advance for your responses!

    Read the article

  • Automate downloads from password protected website

    - by Andrew
    I need some help with a work project I have been assigned. At the moment we manually go to the site, logon and then download 2 excel files from a supplier's website every month. The files are then loaded into SQL. We want to automate this process. Now the loading of the files into SQL I can do, but I am not sure how I can automate logging onto the website entering my user details and collecting the files. I mostly deal with SQL and have very little .NET experience, so any code samples would be most appreciated.

    Read the article

  • C++ cin returns 0 for integer no matter what the user inputs

    - by kevin dappah
    No matter the cin it continues to to output 0 for score. Why is that? I tried returning the "return 0;" but still no go :/ #include "stdafx.h" #include <iostream> using namespace std; // Variables int enemiesKilled; const int KILLS = 150; int score = enemiesKilled * KILLS; int main() { cout << "How many enemies did you kill?" << endl; cin >> enemiesKilled; cout << "Your score: " << score << endl; return 0; }

    Read the article

  • reading specific lines from a file

    - by MacUsers
    What's the best way of reading only the specific lines (based on matching text) from a file? This is what I'm doing now: match_txt = "lhcb" for inFile in os.listdir('.'): readFile = open(inFile, 'r') lines = readFile.readlines() readFile.close() for line in lines: if line.find(match_txt)==0: #< do stuff here > i.e. I'm reading the lines, only with "lhcb" in it, from all the files in the present directory one by one. Is it the best way of doing that? Can it be done without loading the whole file in the memory in the first place?

    Read the article

  • How to play sound from libray in AS3?

    - by Ullallulloo
    In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so: var request1:URLRequest = new URLRequest("CLICK8C.mp3"); clickSound = new Sound(); clickSound.addEventListener(Event.COMPLETE, completeHandler); clickSound.load(request1); Is there a way to get it to just load it from the library?

    Read the article

  • Jquery ajax call with '+' sign.

    - by 0plus1
    Hi, I'm doing this: $.ajax({ type: "POST", url: baseURL+"sys/formTipi_azioni",data:"az_tipo="+azione, beforeSend: function(){$("#form").html('<p><img src="'+baseURL+'lib/img/ajax-loader.gif" width="16" height="16" alt="loading" /><p>');}, success: function(html){$("#form").html(html);} }); there is a case when azione is TB+ the plus sign doesn't get POSTed at all, a blank space get sent. I already tried this: azione = escape(String(azione)); With no luck. Does anybody knows how to fix this? Thank you

    Read the article

  • How to add folder to assembly search path at runtime in .NET?

    - by Valery Tydykov
    My DLLs are loaded by a third-party application, which we can not customize. My assemblies have to be located in their own folder. I can not put them into GAC (my application has a requirement to be deployed using XCOPY). When the root DLL tries to load resource or type from another DLL (in the same folder), the loading fails (FileNotFound). Is it possible to add the folder where my DLLs are located to the assembly search path programmatically (from the root DLL)? I am not allowed to change the configuration files of the application.

    Read the article

  • HTML Text writer

    - by user339160
    In my project , i have created a custom control which inherits from label. My aim is to add 2 links in this . I need to use the same label to render these two links.i tried the bellow code only the first link is loading ,not the second .Please help my sample code looks like writer.RenderBeginTag(HtmlTextWriterTag.Link); writer.AddAttribute(HtmlTextWriterAttribute.Href, string.Concat(Path 1)); writer.AddAttribute(HtmlTextWriterAttribute.Type, "text/css"); writer.AddAttribute(HtmlTextWriterAttribute.Rel, "stylesheet"); writer.RenderEndTag(); writer.RenderBeginTag(HtmlTextWriterTag.Link); writer.AddAttribute(HtmlTextWriterAttribute.Href, string.Concat(Path 2 )); writer.AddAttribute(HtmlTextWriterAttribute.Type, "text/css"); writer.AddAttribute(HtmlTextWriterAttribute.Rel, "stylesheet"); writer.RenderEndTag();

    Read the article

  • JQuery UI Tabs widget error handling

    - by dthrasher
    When an ajax request fails, the JQuery UI Tabs widget stops responding and the "Loading..." spinner remains on the tab that caused the error. I can get the ajax callback to give me some sort of alert message like so: $('#localtabs > ul').tabs({ ajaxOptions: { success: tabLoadSuccessCallback, error: tabLoadFailureCallback} }); function tabLoadSuccessCallback(XMLHttpRequest, textStatus, errorThrown) { alert("Yay!");} function tabLoadFailureCallback(XMLHttpRequest, textStatus, errorThrown) { alert("Could not get search results.");} But what I'd really like is to be able to display a message within the panel, cancel the spinner, and disable the tab that caused the problem while leaving the rest of the tabs operational. Does anyone have any ideas for how to do this?

    Read the article

  • javascript not working on localhost

    - by Adam McMahon
    Ok so I'm lost here, frustrated and pulling my hair and out. Plus probably about to be fired or take a pay cut. I moved Files from a development server to my local machine. The files are consistent (used diff tool), all the dependencies are there. It works for the most part. The problem is that the some of the javascript (not all) is just not working. We're using jquery and a lot of plugins for it. I've checked with the web developer plugin in firefox and all the js files are loading. I cleared the cache in both firefox and chrome multiple times to no avail. The development server is a windows server running wamp. My local machine is running ubuntu. Somebody tell me what I missed.

    Read the article

  • How do I completely disable caching in Cakephp?

    - by James Lamiell
    So I opened the cache floodgates in my Cakephp app and now I want to close them... I've done pretty everything I can: delete all files in the tmp folder (but not the folders), turned 'Cache.disable' on in the core.php file in my app, have tried clearing the cache from within some controllers with clearCache() and Cache::clear() (but I suspect this doesn't work because it's not loading the controller -- due to caching). I've pretty much effectively halted my development process just because caching won't turn off. Anyone have some ideas that I could try? I'm starting to think it may be within the browser or maybe my hosting service, but it's probably just Cakephp messing with me.

    Read the article

  • FETCH INTO doesn't raise an exception if the set is empty, does it?

    - by Cade Roux
    Here is some actual code I'm trying to debug: BEGIN OPEN bservice (coservice.prod_id); FETCH bservice INTO v_billing_alias_id, v_billing_service_uom_id, v_summary_remarks; CLOSE bservice; v_service_found := 1; -- An empty fetch is expected for some services. EXCEPTION WHEN OTHERS THEN v_service_found := 0; END; When the parametrized cursor bservice(prod_id) is empty, it fetches NULL into the three variables and does not throw an exception. So whoever wrote this code expecting it to throw an exception was wrong, right? The comment seems to imply that and empty fetch is expected and then it sets a flag for later handling, but I think this code cannot possibly have been tested with empty sets either. Obviously, it should use bservice%NOTFOUND or bservice%FOUND or similar.

    Read the article

  • Is it inefficient to access a python class member container in a loop statement?

    - by Dave
    Hi there. I'm trying to adopt some best practices to keep my python code efficient. I've heard that accessing a member variable inside of a loop can incur a dictionary lookup for every iteration of the loop, so I cache these in local variables to use inside the loop. My question is about the loop statement itself... if I have the following class: class A(object): def init(self) self.myList = [ 'a','b','c', 'd', 'e' ] Does the following code in a member function incur one, or one-per-loop-iteration (5) dictionary lookups? for letter in self.myList: print letter IE, should I adopt the following pattern, if I am concerned about efficiency... localList = self.myList for letter in localList: print letter or is that actually LESS efficient due to the local variable assign? Note, I am aware that early optimization is a dangerous pitfall if I'm concerned about the overall efficiency of code development. Here I am specifically asking about the efficiency of the code, not the coding. Thanks in advance! D

    Read the article

  • JavaScript: How to download JS asynchronously?

    - by Teddyk
    On my web site, I'm trying to accomplishes the fastest page load as possible. I've noticed that it appears my JavaScript are not loading asynchronously. Picture linked below. How my web site works is that it needs to load two external JavaScript files: Google Maps v3 JavaScript, and JQuery JavaScript Once it loads these external javascript files, it then, and only then, can dynamically render the page. The reason why my page can't load until both Google Maps and JQuery are loaded is that - my page, based on the geolocation (using Gmaps) of the user will then display the page based on where they are located (e.g. New York, San Francisco, etc). Meaning, two people in different cities viewing my site will see different frontpages. Question: How can I get my JavaScript files to download asynchronously so that my overall page load time is quicker?

    Read the article

  • Convert String containing several numbers into integers

    - by GobiasKoffi
    I realize that this question may have been asked several times in the past, but I am going to continue regardless. I have a program that is going to get a string of numbers from keyboard input. The numbers will always be in the form "66 33 9" Essentially, every number is separated with a space, and the user input will always contain a different amount of numbers. I'm aware that using 'sscanf' would work if the amount of numbers in every user-entered string was constant, but this is not the case for me. Also, because I'm new to C++, I'd prefer dealing with 'string' variables rather than arrays of chars.

    Read the article

  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

    Read the article

  • Running Javascript in PHP

    - by Zero
    I'm loading an external .php file using: <script type="text/javascript" src="myfile.js.php"></script> Within the external myfile.js.php file, I'm using: <?php header('content-type: text/javascript'); $message = "Test message"; ?> document.write('<?php echo $message; ?>'); Everything works fine until I change the name of myfile.js.php to just myfile.php Why does it stop working if I remove the .js part from the file name? I'm serving the file as text/javascript, plus shouldn't the .js part be ignored since .php is the actual file extension? Does anyone know why? Thanks!

    Read the article

< Previous Page | 373 374 375 376 377 378 379 380 381 382 383 384  | Next Page >