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  • Dual boot on Hp Envy Ultrabook

    - by phodu_insaan
    I just bought a HP Envy ultrabook 1002TX. It comes with a Win7 Home basic and a 32GB SSD + 500GB HDD. I started to install ubuntu and in doing so went and deleted all the partitions on my HDD and recreated them the way I wanted. Then when I tried to install ubuntu it didn't recognize my HDD. To solve this i typed dmraid -E -r /dev/sdX where the 'X' was my SSD drive. After this ubuntu can install but windows for some reason does not install. Also the Intel Caching feature is lost and SSD is just sitting and doing nothing. I want to know how to solve this problem. Ideeally I would like to use the SSD for caching, either in windows or ubuntu. How do I get the SSD back to working as an Intel rapid cache? How do I get windows to install properly? It tell me that windows is unable to configure itself to my hardware, and my PC came with windows pre-installed so this is not possible. Sorry for the long question and thanks for your answers! PS: At one time when I booted I pressed Ctrl+i and went to the intel rapid cache menu. I think i screwed up something in here, because only after this the rapid cache stopped working, and each time I booted the PC thought the BIOS was my primary disk.

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  • Most suited technology for browser games?

    - by Tingle
    I was thinking about making a 2D MMO which I would in the long run support on various plattforms like desktop, mac, browser, android and ios. The server will be c++/linux based and the first client would go in the browser. So I have done some research and found that webgl and flash 11 support hardware accelerated rendering, I saw some other things like normal HTML5 painting. So my question is, which technology should I use for such a project? My main goal would be that the users have a hassle free experience using what there hardware can give them with hardware acceleration. And the client should work on the most basic out-of-the-box pc's that any casual pc or mac user has. And another criteria would be that it should be developer friendly. I've messed with webgl abit for example and that would require writing a engine from scratch - which is acceptable but not preferred. Also, in case of non-actionscript, which kind language is most prefered in terms of speed and flexability. I'm not to fond of javascript due to the garbage collector but have learned to work around it. Thank you for you time.

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  • How to fix this navigation issue in my site?

    - by David
    First off I use webs.com for the creation of my site. I have a very basic layout. List of links of the left and content on the right with a heading up top. Now in my list of links every link is an article that I wrote, I have about 25 links going down the left hand side of my site. Problem is when I try out new themes that support horizontal navigation as opposed to vertical navigation I get either a messy overflow of links Or a link called "more" which lists the rest of the articles in a drop down-list across my site. What I wish I had was a simple horizontal navigation like" "home, about, articles" and when the user clicks on articles it would then bring them to a page containing all my articles there. I would prefer it to be in a table like display. That way is not a long list. Anyways any ideas on how I can fix this issue im having? Please let me know if you need more information.

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  • Is ZeroMQ a good choice to make a Python app and a C# managed assembly work together?

    - by Alex Bausk
    I have a task that involves talking to a .NET-based API (namely AutoCAD) to retrieve data, send commands, and react to events. I want to separate the API operations and the proper program logic (largely already implemented in Python) by using natural tools for both: a C# DLL for the former and a Python app for the latter. To connect these two pieces, I began exchanging JSON in ZeroMQ messages. I'm at early development stages but having recently discovered that ZeroMQ does not guarantee message delivery/order, I have reservations about whether this is a feasible way to go. Right now my app is a very basic REQ/REP pair and I plan to handle reacting to events and executing different commands by adding some sort of 'recipient-function' field to my message format. The reason that I want to use ZMQ is that I might be able to scale the software into a larger, multi-user, distributed solution sometime. I am a lay programmer so I would ask for your advice about this architecture. Should I just go ahead with it and plan to deal with message reliability/ordering when problems appear? Should I consider developing some kind of a REST wrapper around ZMQ?

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  • Is chroot the right choice for my use case?

    - by Anthony
    Backstory: I am working on setting up a MineCraft server and want to allow admins to have ssh access to the MineCraft server console and appropriate mc server files, but not the whole system. The console provided by the minecraft server is only available to the user that launched the process. In addition, the admins will need terminal access to some basic cli tools such as wget, cp, mv, rm, and a text editor. Plan: I have already setup the ssh aspect of things, requiring pre-shared keys and whatnot. Setup a jailed environment in which all user activity will be contained. Setup user accounts. - The first user account will be the minecraft user. The minecraft user will start the MC server in a multiuser screen session and allow the other admins to attach to it. - Subsequent users should have their own /home directory for normal usage. Setup acl for the appropriate files to allow each user to edit the mc server files. No one will be doing system updates, nor will anyone be installing any programs, so I'll be the only user with sudo. The Issues: I don't want the ssh users to have access to the whole system. Users will still need to use wget or curl to update the mc server files. Is chroot the right tool for this use case, or is there something more appropriate for the job? I have no experience setting up a chroot environment and have found several tools to aid in this process. Jailkit seems to be the most robust, but it's not in the standard repos.

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  • How to configure KDE default settings for a new user of a group?

    - by Adobe
    I'm a sys admin on Kubuntu 11.10 machine. Where do I configure the basic config for a new user (say belonging to group "users")? Edit 1: I want to configure langauages - currently my new users get English and Bulgarian Languages. I want them to get English and Russian - and also to set Alt-CapsLock - to be the input-language-switching-combination. Edit 2: How do I configure things in /usr/share/kde4 When I do kdesudo systemsettings and save configurations - only root settings got changed - not the /usr/share/kde4 ones. Edit 3: New user gets the /etc/skel files controlling bash behaviour-appearence. What about the KDE new user's default files - where are they stored? Edit 4: Oh, I found some hints: kde4-config --path config gives a list of folders (separated by the colon) where KDE looks for configs. My machine responded with: /home/boris/.kde/share/config/ /etc/kde4/ /usr/share/kubuntu-default-settings/kde4-profile/default/share/config/ /usr/share/kde4/config/ /usr/share/desktop-base/profiles/kde-profile/share/config/ It looks like third line is where KDE takes the default options. So I found these zilions of settings - but no GUI way to configure it ((. Edit 5: Finally, I've created a dummy user, configured it, and wrote a script which gives it's settings to a given user(s). The trick - is to chown after one transfered the dot files from one user to another. I've tested it - it works fine.

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  • Is it possible to use 3G internet for a TCP/IP game server?

    - by Amit Ofer
    I'm working on a turned based multiplayer android game with a friend. I started working on the game server and client using socket programming. I found a few tutorials on how to implement a basic chat on android and I started extending that example to suit my needs. Basically the game is really simple and the communication only include sending a few string from the client to the server every turn and sending the calculated scores back to all the clients after each turn. the idea is that one of the players creates the game and thus initialize the server, and each player connects to this client using ip. I tried this solution and it seems to work great when all the players are using the same wifi connection or by using router port forwarding. The problem is when trying to use 3G internet for the server, I guess the problem is that 3G ip address isn't global and you can't use port forwarding there, correct me if I'm wrong here. Is there a way to overcome this issue? or the only solution is to limit my game to wifi only or think of a different solution than the standard socket programming solution? I.E web server etc. what do you think would be the best approach here? Thanks.

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  • Architecture of a "website generator" web application

    - by Resorath
    What is the most maintainable and efficient way to architect a web application who's purpose is to host and generate websites which can be customized to a certain degree? There are a lot of these style of applications in the wild that generate all kinds of sites, from sites that host World of Warcraft guilds like guildlaunch to other sites like my wedding for wedding site hosting. My question is, what is the basic architecture that these sites operate on? I imagine there are two ways of thinking about this. A central set of code that all sites on the host run against, and it acts differently based on which site was visited. In this manner, when the base code is updated all sites are updated simultaneously. Or, the code for an individual site exists in a silo, and is simply replicated to a new directory each time a site is created. When an update needs to be applied, the code is pushed out to each site silo. In my case, I am working in PHP with the CodeIgniter framework, however the answer need not be limited to this case. Which method (if any) creates a more maintainable and efficient architecture to manage this style of web application?

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  • What's so great about Clojure?

    - by marco-fiset
    I've been taking a look at Clojure lately and I stumbled upon this post on Stackoverflow that indicates some projects following best practices, and overall good Clojure code. I wanted to get my head around the language after reading some basic tutorials so I took a look at some "real-world" projects. After looking at ClojureScript and Compojure (two the the aforementioned "good" projects), I just feel like Clojure is a joke. I don't understand why someone would pick Clojure over say, Ruby or Python, two languages that I love and have such a clean syntax and are very easy to pick up whereas Clojure uses so much parenthesis and symbols everywhere that it ruins the readability for me. I think that Ruby and Python are beautiful, readable and elegant. They are easy to read even for someone who does not know the language inside out. However, Clojure is opaque to me and I feel like I must know every tiny detail about the language implementation in order to be able to understand any code. So please, enlighten me! What is so good about Clojure? What is the absolute minimum that I should know about the language in order to appreciate it?

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  • When must I turn my business idea into a formal Company? [closed]

    - by Sony Santos
    I'm a programmer, I have an idea, I know how to implement it, it will be a website, and that site will be my business. My question is very basic: where in timeline must I register my business as an official Company (ie, according Government laws)? Here there are some options to debate or to help answer me: Now - or as soon as I have the idea; When looking for investors (e.g., when a prototype or business plan is ready); When implementing the website; At site's launch; I must launch the website as a personal informal business and, when the business gets success and turns into a more solid and self-running one, only then I must formalize it; It doesn't matter; I can create the company when I want. Nobody talks about that. If I just have an idea, must I run into an office to create a Company? I don't think so. When I'll look for investors, the Company must to pre-exist? Or will the Company be formed with the investor? I'm looking for a generic, country-independent answer, but may the answer for your country can be useful to me. I'm Brazilian, and I believe that the country doesn't matter to this question. (Sorry if this is off-topic, but I coudn't find a batter stackexchange site to ask this.)

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  • Android - big game universe

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Is using a dedicated thread just for sending gpu commands a good idea?

    - by tigrou
    The most basic game loop is like this : while(1) { update(); draw(); swapbuffers(); } This is very simple but have a problem : some drawing commands can be blocking and cpu will wait while he could do other things (like processing next update() call). Another possible solution i have in mind would be to use two threads : one for updating and preparing commands to be sent to gpu, and one for sending these commands to the gpu : //first thread while(1) { update(); render(); // use gamestate to generate all needed triangles and commands for gpu // put them in a buffer, no command is send to gpu // two buffers will be used, see below pulse(); //signal the other thread data is ready } //second thread while(1) { wait(); // wait for second thread for data to come send_data_togpu(); // send prepared commands from buffer to graphic card swapbuffers(); } also : two buffers would be used, so one buffer could be filled with gpu commands while the other would be processed by gpu. Do you thing such a solution would be effective ? What would be advantages and disadvantages of such a solution (especially against a simpler solution (eg : single threaded with triple buffering enabled) ?

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  • two-part dice pool mechanic

    - by bythenumbers
    I'm working on a dice mechanic/resolution system based off of the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh with dealing out consequences and failure, I was hoping to soften the system and add a little more player control, as well as offer the chance for players to evolve their characters into something unique, right from creation. So, here's the mechanic: Players roll 2d12 against the two statistics for their character (each is a number from 2-11, and may be rolled above or below depending on the nature of the action attempted, rolling your stat exactly always fails). Depending on the success for that roll, they add dice to the pool rolled for a modified G/E style action. The acting player gets two dice anyhow, and I am debating offering a bonus die for each success, or a single bonus die for succeeding on both of the statistic-compared rolls. One the size of the dice pool is set, the entire pool is rolled, and the players are allowed to assign rolled dice to a goal and a danger. Assigned results are judged as follows: 1-4 means the attempted goal fails, or the danger comes true. 5-8 is a partial success at the goal, or partially avoiding the danger. 9-12 means the goal is achieved, or the danger avoided. My concerns are twofold: Firstly, that the two-stage action is too complicated, with two rolls to judge separately before anything can happen. Secondly, that the statistics involved go too far in softening the game. I've run some basic simulations, and the approximate statistics follow: 2 dice (up to) 3 dice (up to) 4 dice failure ~33% ~25% ~20% partial ~33% ~35% ~35% success ~33% ~40% ~45% I'd appreciate any advice that addresses my concerns or offers to refine my simulation (right now the first roll is statistically modeled as sign(1d12-1d12), where 0 is a success).

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  • How do I become a developer?

    - by ATester
    Since many of you are already there I figured this might be a great place to invite ideas and suggestion for becoming a software developer. My background I have some basic knowledge of programming in VB and C++ from a course I had pursued 8 years ago. My main drawback is a lack of experience in software since I was in a teaching career until a year ago. I am working as a QA tester and finally got a chance to write some automation tests scripts using C#. I didn't have any prior knowledge of C# but I was able to figure my way through it. Questions Given this context: Would anyone have any ideas as to what would be a good approach to learn enough to actually be able to work as a developer? Does anyone have any suggestions as to what kind of learning path to adopt and which approaches speed up learning curve? Would pursuing university course be helpful in terms of knowledge gained? Are certification exams a way to go for a beginner? Are community college courses useful? What about courses offered by private institutes/centers? Any suggestion for some good books?

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  • How to get started in the development industry? [closed]

    - by Peter Fren
    My life is coding. I was born in 1982 and my first computer was an amiga. I started learning Amiga BASIC. To cut a long story short, I know many things about several programming languages. Being unemployed(I achieved the german abitur, should be similar to a high school degree and I studied a few semesters of mechanical engineering in 2002(I learned JAVA back then)) I have no idea how to use this ability. I have never done commissional work, every task I solved was based on my own wishes and desires. I do not know how to write a FSD or PRD or put it into code. So the question is, why should anyone hire me? I specialized in kinect development but all jobs I applied for on odesk and similar were awarded to others without me knowing why. I don't know what I should do with my skills professionally. What do you suggest? As this board has weird rules, tell me where to find answers if this is the wrong place.

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  • Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons?

    - by Oak
    This is a dilemma about which I have been thinking for quite a while. I'm a graduate student and my topics of interest are programming language design, code analysis, compilation, etc. So far, this field has been very interesting and rewarding for me, so I was thinking about finding a job in that field and continuing to specialize in it. I feel like it's a relatively solid field which won't "get out of style" anytime soon. I've always thought that in such complex fields it's better to be a real expert than just another guy who superficially understand what the experts are talking about. On the other hand, I feel that by specializing this way I really limit my future option. I have always been a strong believer in multidisciplinary approaches to problems. Maybe I should go search for a general programming job in which I could gain experience in other fields, as well as occasionally apply my favorite field for solving problems. Specializing in only one or two fields can prevent me from thinking outside the box and cause stagnation. I would really like to hear more opinions about this choice. The truth is I'm already leaning towards one of the choices, so basic psychology says nothing will change my mind, but I would still love to hear some feedback.

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  • Who can change the View in MVC?

    - by Luke
    I'm working on a thick client graph displaying and manipulation application. I'm trying to apply the MVC pattern to our 3D visualization component. Here is what I have for the Model, View, and Controller: Model - The graph and it's metadata. This includes vertices, edges, and the attributes of each. It does not contain position information, icons, colors, or anything display related. View - This would commonly be called a scene graph. It includes the 3D display information, texture information, color information, and anything else that is related specifically to the visualization of the model. Controller - The controller takes the view and displays it in a Window using OpenGL (but it could potentially be any 3D graphics package). The application has various "layouts" that change the position of the vertices in the display. For instance, one layout may arrange the vertices in a circle. Is it common for these layouts to access and change the view directly? Should they go through the Controller to access the View? If they go through the Controller, should they just ask for direct access to the View or should each change go through the controller? I realize this is a bit different from the standard MVC example where there a finite number of Views. In this case, the View can change in an infinite number of ways. Perhaps I'm shattering some basic principle of MVC here. Thanks in advance!

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  • Joining a company to get experience vs. going alone [closed]

    - by daniels
    My goal is to build a successful web startup, say the next Digg or Twitter, and I am in doubt regarding what is the best route to follow as a programmer. I see basically two options: Get an internship/job with an established online company, so that I could get a mentor and learn from more experienced programmers, learn their processes, methodology and so on. I could do this for 1-2 years, and then quit to start working on my own stuff. Start working on my own projects right away, starting with small ones and moving up gradually. This would give me more control on the things I would be working with, but I would lack contact with more experienced people, so I would need to figure basic things on my own. Doing both is not an option in my opinion, cause I would need to put a lot of effort/time into each if I was to learn/improve as a programmer. So is one route definitely better than the other? Is there a third one I am not considering? Background: I already work by myself developing content-based websites and doing SEO, and I am decent at it so money is not a problem. Last year I started learning to program, first by myself and now I enrolled in a CS degree on a good university.

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  • That Tool is cURLy

    When you just use IE, Firefox or Chrome it can be easy to forget that HTTP is about more then just going to check the latest tech news at Engadget. It is a full and rich protocol, and a great way to experience that richness is the powerful command line utility cURL. cURL has a lot of options, but the syntax starts out simple. You can retrieve the contents of a web page with a simple curl http://blogs.claritycon.com/. The results should be the full text of the web page, tags and all. From there, you can use X to specify the HTTP verb to use, POST, PUT, DELETE, PATCH, etc and d to specify the payload of a POST or PUT. I have found cURL to be incredibly useful for two scenarios. First, as a good way to test basic web services. Second, while working a bit with CouchDB and another document based database, cURL has helped me learn more about RESTful APIs, including different verbs and response codes. cURL is a mainstay in our environments and programming languages precisely because it is simple, powerful and discoverable. I encourage more .NET developers to take a look, bask on the command line for a while and enjoy the plain text of the web. And this excellent logo:     -- Relevant Links -- Its not always the case with manuals, but the manual for cURL is quite useful: http://curl.haxx.se/docs/manual.html To make your command line look a little nicer (and more powerful) on Windows, check out Console and add some transparency effects: http://sourceforge.net/projects/console/Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Proper method to update and draw from game loop?

    - by Lost_Soul
    Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems strange jumping into Java (which is what I plan to program it in). Inside my game class I created a private class called GameLoop that extends from Runnable, then in the overridden run() method I made a while loop that handles time and such and I implemented a targetFPS for drawing as well. The loop looks like this: @Override public void run() { long fpsTime = 0; gameStart = System.currentTimeMillis(); lastTime = System.currentTimeMillis(); while(game.isGameRunning()) { currentTime = System.currentTimeMillis(); long ellapsedTime = currentTime - lastTime; if(mouseState.leftIsDown) { que.add(new Dot(mouseState.getPosition())); } entities.addAll(que); game.updateGame(ellapsedTime); fpsTime += ellapsedTime; if(fpsTime >= (1000 / targetedFPS)) { game.drawGame(ellapsedTime); } lastTime = currentTime; } The problem I've ran into is adding of entities after a click. I made a class that has another private class that extends MouseListener and MouseMotionListener then on changes I have it set a few booleans to tell me if the mouse is pressed or not which seems to work great but when I add the entity it throws a CME (Concurrent Modification Exception) sometimes. I have all the entities stored in a LinkedList so later I tried adding a que linkedlist where I later add the que to the normal list in the update loop. I think this would work fine if it was just the update method in the gameloop but with the repaint() method (called inside game.drawGame() method) it throws the CME. The only other thing is that I'm currently drawing directly from the overridden paintComponent() method in a custom class that extends JPanel. Maybe there is a better way to go about this? As well as fix my CME? Thanks in advance!!!

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  • The Evolution of Computer Keyboards

    - by Jason Fitzpatrick
    While the basic shape of keyboards has remained largely unchanged over the last thirty years, the guts have undergone several transformations. Read on to explore the history of the computer keyboard. ComputerWorld delves into the history of the modern keyboard, including the heavy influence IBM’s extensive keyboard research on early keyboards: As far as direct influences on the modern computer keyboard, IBM’s Selectric typewriter was one of the biggest. IBM released the first model of its iconic electromechanical typewriter in 1961, a time when being able to type fast and accurately was a highly sought-after skill. Dag Spicer, senior curator at the Computer History Museum, notes that as the Selectric models rose to prominence, admins grew to love the feel of the keyboard because of IBM’s dogged focus on making the ergonomics comfortable. “IBM’s probably done more than anyone to find [keyboard] ergonomics that work for everyone,” Spicer says. So when the PC hit the scene a decade or two later, the Selectric was largely viewed as the baseline to design keyboards for those newfangled computers you could put in your office or home. Hit up the link below to continue reading about how the Selectric influenced keyboards throughout the 1980s and what replaced the crisp clacking of early IBM-styled models. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Triggering Data Changes in N-Tier

    - by Ryan Kinal
    I've been studying n-tier architectures as of late, particularly in VB.NET with Entity Framework and/or LINQ to SQL. I understand the basic concepts, but have been wondering about best practices in regard to triggering CRUD-type operations from user input/action. So, the arcitecture looks something like the following: [presentation layer] - [business layer] - [data layer] - (database) Getting information from the database into the presentation layer is simple and abstracted. It's just a matter of instantiating a new object from the business layer, which in turn uses the data layer to get at the correct information. However, saving (updating and inserting), and deleting seem to require particular APIs on the relevant business objects. I have to assume this is standard practice, unless a business object will save itself on various operations (which seems inefficient), or on disposal (which seems like it just wouldn't work, or may be unwieldy and unreliable). Should my "savable" business objects all implement a particular "ISavable" or "IDatabaseObject" interface? Is this a recognized (anti-)pattern? Are there other, better patterns I should be using that I'm just unaware of? The TLDR question, I suppose, is How does the presentation layer trigger database changes?

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  • How can I learn more about ADF?

    - by jhpierce -Oracle
    Look to the Oracle Technology Network for a wealth of information, tutorials, best practices and coding examples. The place to start is the Oracle Application Development Framework (ADF) web page. The Oracle ADF page has basic information and downloads for ADF, but the real wealth is in the links to other pages. One of the pages is the Oracle ADF Code Corner,  which is a blog-style column that provides hints, tips and coding examples for ADF developers. The content on this page ranges from easy to complex and often contains advanced programming concepts. The content is inspired by questions asked on the Oracle JDeveloper customer forum on OTN. The ADF Code Corner has many articles that will inspire your imagination and possibly solve your coding problem.How about the Oracle ADF Architecture Square link? The Oracle ADF Architecture Square focuses on architectural issues and developer guidelines for writing ADF software solutions. The goal is to give ADF developers an understanding of the necessary decisions for building a successful ADF application, to offer potential architectural blueprints to choose from when putting the ADF application together, and to provide potential ADF best practices to take back to your development team. The Oracle ADF Mobile link gives information on developing mobile applications for iOS and Android based applications. There are links to ADF Mobile Overview, ADF Mobile demos and ADF Mobile courses.The Sample ADF Applications link lists sample applications and other resources where you can find code samples for ADF. These are complete ADF applications that can be downloaded into JDeveloper and give you insight into coding an application.There are many more links found under the "Learn More" tab that can equip the developer with the knowledge they need to develop their applications. There are links to overview papers, technical resources, related topics and available training. The information you need IS just a click away.

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  • Mechanics of reasoning during programming interviews

    - by user129506
    This is not the usual "I don't want to write code during an interview", in this question the assumption is that I need to write code during an interview (think about the level of rewriting the quicksort or mergesort from scratch) I know how the algorithm work or I have a basic idea of how I should start working from there, i.e. I don't remember the algorithm by heart I noticed that even on a whiteboard, I always end up writing bugged code or code that doesn't compile. If there's a typo, whatever I usually live with that.. but when there's a crash due to some uncaught particular case I end up losing confidence in my skills. I realize that perhaps interviewers might want to look at how I write code and/or how I solve problems rather than proof-compiling my whiteboard code, but I'd like to ask how should I approach the above problem in mental terms, i.e. what mental steps should I follow when writing code for an interview with the two bullet points above. There must be a unique and agreed series of steps I should follow to avoid getting stuck/caught into particular exception cases (limit cases) that might end up wasting my time and my energies rather than focusing on the overall algorithm for the general case. I hope I made my point clear

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  • What language and topics should be covered when teaching non-CS college students how to program?

    - by michaelcarrano
    I have been asked by many of my non-computer science friends to teach them how to program. I have agreed to hold a seminar for them that will last for approximately 1 to 2 hours. My thoughts are to use Python as the language to teach them basic programming skills. I figured Python is relatively easier to learn from what I have researched. It is also a language I want to learn which will make holding this seminar all the more enjoyable. The topics I plan to cover are as followed: Variables / Arrays Logic - If else statements, switch case, nested statements Loops - for, while, do-while and nested loops Functions - pass by value, pass by reference (is this the correct terms for Python? I am mostly a C/C++ person) Object Oriented Programming Of course, I plan to have code examples for all topics and I will try to have each example flow into each other so that at the end of the seminar everyone will have a complete working program. I suppose my question is, if you were given 1 to 2 hours to teach a group of college students how to program, what language would you choose and what topics would you cover? Update: Thank you for the great feedback. I should have mentioned in my earlier post above that a majority of the students attending the seminar have some form of programming experience whether it was with Java or using Matlab. Most of these students are 3rd/4th year Engineering students who want to get a refresher on programming before they graduate.

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