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  • How to sort a list in Scala by two fields?

    - by Twistleton
    how to sort a list in Scala by two fields, in this example I will sort by lastName and firstName? case class Row(var firstName: String, var lastName: String, var city: String) var rows = List(new Row("Oscar", "Wilde", "London"), new Row("Otto", "Swift", "Berlin"), new Row("Carl", "Swift", "Paris"), new Row("Hans", "Swift", "Dublin"), new Row("Hugo", "Swift", "Sligo")) rows.sortBy(_.lastName) I try things like this rows.sortBy(_.lastName + _.firstName) but it doesn't work. So I be curious for a good and easy solution. Thanks in advance! Pongo

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  • WebCenter Customer Spotlight: Indecopi

    - by me
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter  Solution SummaryIndecopi Optimizes Patent Approval Management and Accelerates Customer Service Times by 40% Indecopi is a decentralized public agency that promotes the country’s markets and protects consumer rights. It promotes fair and honest competition and safeguards all forms of intellectual property through three directorates: Author’s Rights, Inventions and New Technologies, and Trademarks. The business challenge was to unify the agency’s technology infrastructure to create a business process management strategy, consolidate the organization’s Web platform and improve and automate information services for citizens and businesses, and streamline patent procedures by digitizing documentation. Indecopi optimized patent information services , organized information, provided around-the-clock online access to users, and developed a Web site that provides internal and external users access to DIN information, such as patent documentation, through a user-friendly interface. Indecopi achieved impressive business result by reducing use of paper files by 50%, accelerating transaction approvals,  reduce nonvalue-added activities by 85% and  accelerated customer service times by 40%. Company OverviewPeru’s Instituto Nacional de Defensa de la Competencia y de la Protección de la Propiedad Intelectual (Indecopi), the National Institute for the Defense of Competition and Protection of Intellectual Property, is a decentralized public agency that promotes the country’s markets and protects consumer rights. It promotes fair and honest competition and safeguards all forms of intellectual property through three directorates: Author’s Rights, Inventions and New Technologies, and Trademarks. Business ChallengesIndecopi's challenge was to unify the agency’s technology infrastructure to create a business process management strategy, starting with the Directorate of Inventions and New Technologies (DIN), consolidate the organization’s Web platform to meet new demands for software and process development, such as for patent applications, and improve and automate information services for citizens and businesses and streamline patent procedures by digitizing documentation. Solution DeployedIndecopi optimized patent information services with Oracle Business Process Management, automating processes to deliver expedient searches, and to create new services, such as alerts to users. They organized information and provided around-the-clock online access to users with Oracle WebCenter Content. In addition they used Oracle WebLogic Server to develop a Web site that provides internal and external users access to DIN information, such as patent documentation, through a user-friendly interface. Business Results Indecopi achieved impressive business results Reduced use of paper files by 50% Accelerated transaction approvals  reduce nonvalue-added activities, such as manual document copying to obtain patents, by 85% Accelerated customer service times by 40% by optimizing procedures, such as searches and online information related to granting patents “Oracle Business Process Manager has been a paradigm shift in process management. By digitalizing and automating our patents information services, we can now manage everything in the simplest way possible, expanding our options for the creation of new services.” Sergio Rodríguez, Assistant Director, Inventions and New Technologies Directorate, Instituto Nacional de Defensa de la Competencia y la Propiedad Intelectual Additional Information Indecopi Customer Snapshot Oracle WebCenter Content

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  • JGridView (Part 2)

    - by Geertjan
    The second sample in the JGrid download is a picture viewer that needs to be seen to be believed. Here it is, integrated into a NetBeans Platform application (click to enlarge it): When you mouse over the images, they change, showing several different images instantaneously. Here's the explorer view above, mainly making use of code from the sample: public class JGridView extends JScrollPane { @Override public void addNotify() { super.addNotify(); final ExplorerManager em = ExplorerManager.find(this); if (em != null) { final JGrid grid = new JGrid(); Node root = em.getRootContext(); final Node[] nodes = root.getChildren().getNodes(); final PicViewerObject[] pics = new PicViewerObject[nodes.length]; for (int i = 0; i < nodes.length; i++) { Node node = nodes[i]; pics[i] = node.getLookup().lookup(PicViewerObject.class); } grid.getCellRendererManager().setDefaultRenderer(new PicViewerRenderer()); grid.setModel(new DefaultListModel() { @Override public int getSize() { return pics.length; } @Override public Object getElementAt(int i) { return pics[i]; } }); grid.setFixedCellDimension(160); grid.addMouseMotionListener(new MouseAdapter() { int lastIndex = -1; @Override public void mouseMoved(MouseEvent e) { if (lastIndex >= 0) { Object o = grid.getModel().getElementAt(lastIndex); if (o instanceof PicViewerObject) { Rectangle r = grid.getCellBounds(lastIndex); if (r != null && !r.contains(e.getPoint())) { ((PicViewerObject) o).setMarker(false); grid.repaint(r); } } } int index = grid.getCellAt(e.getPoint()); if (index >= 0) { Object o = grid.getModel().getElementAt(index); if (o instanceof PicViewerObject) { Rectangle r = grid.getCellBounds(index); if (r != null) { ((PicViewerObject) o).setFraction(((float) e.getPoint().x - (float) r.x) / (float) r.width); ((PicViewerObject) o).setMarker(true); lastIndex = index; grid.repaint(r); } } } } }); grid.getSelectionModel().addListSelectionListener(new ListSelectionListener() { @Override public void valueChanged(ListSelectionEvent e) { //Somehow compare the selected item //with the list of books and find a matching book: int selectedIndex = grid.getSelectedIndex(); for (int i = 0; i < nodes.length; i++) { int picId = pics[i].getId(); if (selectedIndex == picId) { try { em.setSelectedNodes(new Node[]{nodes[i]}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } } } } }); setViewportView(grid); } } } The next step is to create a generic JGridView that will handle any kind of object automatically.

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  • Particle System in XNA - cannot draw particle

    - by Dave Voyles
    I'm trying to implement a simple particle system in my XNA project. I'm going by RB Whitaker's tutorial, and it seems simple enough. I'm trying to draw particles within my menu screen. Below I've included the code which I think is applicable. I'm coming up with one error in my build, and it is stating that I need to create a new instance of the EmitterLocation from the particleEngine. When I hover over particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); it states that particleEngine is returning a null value. What could be causing this? /// <summary> /// Base class for screens that contain a menu of options. The user can /// move up and down to select an entry, or cancel to back out of the screen. /// </summary> abstract class MenuScreen : GameScreen ParticleEngine particleEngine; public void LoadContent(ContentManager content) { if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } base.LoadContent(); List<Texture2D> textures = new List<Texture2D>(); textures.Add(content.Load<Texture2D>(@"gfx/circle")); textures.Add(content.Load<Texture2D>(@"gfx/star")); textures.Add(content.Load<Texture2D>(@"gfx/diamond")); particleEngine = new ParticleEngine(textures, new Vector2(400, 240)); } public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); // Update each nested MenuEntry object. for (int i = 0; i < menuEntries.Count; i++) { bool isSelected = IsActive && (i == selectedEntry); menuEntries[i].Update(this, isSelected, gameTime); } particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); particleEngine.Update(); } public override void Draw(GameTime gameTime) { // make sure our entries are in the right place before we draw them UpdateMenuEntryLocations(); GraphicsDevice graphics = ScreenManager.GraphicsDevice; SpriteBatch spriteBatch = ScreenManager.SpriteBatch; SpriteFont font = ScreenManager.Font; spriteBatch.Begin(); // Draw stuff logic spriteBatch.End(); particleEngine.Draw(spriteBatch); }

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  • problem with select boxes - second options based on first selection

    - by Charles Marsh
    Hello All, I just posted a question about opening in a new window but if I use window.location it doesn't work?? is there a problem with my javascript? <script type="text/javascript"> function setOptions(chosen){ var selbox = document.formName.table; selbox.options.length = 0; if (chosen == " ") { selbox.options[selbox.options.length] = new Option('No diploma selected',' '); } if (chosen == "1") { selbox.options[selbox.options.length] = new Option('first choice - option one','http://www.pitman-training.com'); selbox.options[selbox.options.length] = new Option('first choice - option two','onetwo'); } if (chosen == "2") { selbox.options[selbox.options.length] = new Option('second choice - option one','twoone'); selbox.options[selbox.options.length] = new Option('second choice - option two','twotwo'); selbox.options[selbox.options.length] = new Option('second choice - option three','twothree'); selbox.options[selbox.options.length] = new Option('second choice - option four','twofour'); } if (chosen == "3") { selbox.options[selbox.options.length] = new Option('third choice - option one','threeone'); selbox.options[selbox.options.length] = new Option('third choice - option two','threetwo'); } } </script> Its a little messy I know... <form name="formName" method="post" action="<?php echo $_SERVER['PHP_SELF']; ?>"> <select name="optone" size="1" onchange="setOptions(document.formName.optone.options[document.formName.optone.selectedIndex].value);"> <option value=" " selected="selected">Please select a diploma</option> <option value="1">First Choice</option> <option value="2">Second Choice</option> <option value="3">Third Choice</option> </select> <select name="table" size="1" > <option value=" " selected="selected">No diploma selected</option> </select> <input type="submit" onclick="ob=this.form.table;window.location(ob.options[ob.selectedIndex].value)"/> </form> to be honest I'm not happy with this anyway I want a way to hide the Submit button until the second selected box has been selected...but I'm no java expert! Can anyone point me in the right direction?

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  • Android: Creating custom class of resources

    - by Sebastian
    Hi, R class on android has it's limitations. You can't use the resources dynamically for loading audio, pictures or whatever. If you wan't for example, load a set of audio files for a choosen object you can't do something like: R.raw."string-upon-choosen-object" I'm new to android and at least I didn't find how you could do that, depending on what objects are choosen or something more dynamic than that. So, I thought about making it dynamic with a little of memory overhead. But, I'm in doubt if it's worth it or just working different with external resources. The idea is this: Modify the ant build xml to execute my own task. This task, is a java program that parses the R.java file building a set of HashMaps with it's pair (key, value). I have done this manually and It's working good. So I need some experts voice about it. This is how I will manage the whole thing: Generate a base Application class, e.g. MainApplicationResources that builds up all the require methods and attributes. Then, you can access those methods invoking getApplication() and then the desired method. Something like this: package [packageName] import android.app.Application; import java.util.HashMap; public class MainActivityResources extends Application { private HashMap<String,Integer> [resNameObj1]; private HashMap<String,Integer> [resNameObj2]; ... private HashMap<String,Integer> [resNameObjN]; public MainActivityResources() { super(); [resNameObj1] = new HashMap<String,Integer>(); [resNameObj1].put("[resNameObj1_Key1]", new Integer([resNameObj1_Value1])); [resNameObj1].put("[resNameObj1_Key2]", new Integer([resNameObj1_Value2])); [resNameObj2] = new HashMap<String,Integer>(); [resNameObj2].put("[resNameObj2_Key1]", new Integer([resNameObj2_Value1])); [resNameObj2].put("[resNameObj2_Key2]", new Integer([resNameObj2_Value2])); ... [resNameObjN] = new HashMap<String,Integer>(); [resNameObjN].put("[resNameObjN_Key1]", new Integer([resNameObjN_Value1])); [resNameObjN].put("[resNameObjN_Key2]", new Integer([resNameObjN_Value2])); } public int get[ResNameObj1](String resourceName) { return [resNameObj1].get(resourceName).intValue(); } public int get[ResNameObj2](String resourceName) { return [resNameObj2].get(resourceName).intValue(); } ... public int get[ResNameObjN](String resourceName) { return [resNameObjN].get(resourceName).intValue(); } } The question is: Will I add too much memory use of the device? Is it worth it? Regards,

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  • Question about BoundingSpheres and Ray intersections

    - by NDraskovic
    I'm working on a XNA project (not really a game) and I'm having some trouble with picking algorithm. I have a few types of 3D models that I draw to the screen, and one of them is a switch. So I'm trying to make a picking algorithm that would enable the user to click on the switch and that would trigger some other function. The problem is that the BoundingSphere.Intersect() method always returns null as result. This is the code I'm using: In the declaration section: ` //Basic matrices private Matrix world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); private Matrix view = Matrix.CreateLookAt(new Vector3(10, 10, 10), new Vector3(0, 0, 0), Vector3.UnitY); private Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), 800f / 600f, 0.01f, 100f); //Collision detection variables Viewport mainViewport; List<BoundingSphere> spheres = new List<BoundingSphere>(); Ray ControlRay; Vector3 nearPoint, farPoint, nearPlane, farPlane, direction; ` And then in the Update method: ` nearPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 0.0f); farPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 10.0f); nearPoint = GraphicsDevice.Viewport.Unproject(nearPlane, projection, view, world); farPoint = GraphicsDevice.Viewport.Unproject(farPlane, projection, view, world); direction = farPoint - nearPoint; direction.Normalize(); ControlRay = new Ray(nearPoint, direction); if (spheres.Count != 0) { for (int i = 0; i < spheres.Count; i++) { if (spheres[i].Intersects(ControlRay) != null) { Window.Title = spheres[i].Center.ToString(); } else { Window.Title = "Empty"; } } ` The "spheres" list gets filled when the 3D object data gets loaded (I read it from a .txt file). For every object marked as switch (I use simple numbers to determine which object is to be drawn), a BoundingSphere is created (center is on the coordinates of the 3D object, and the diameter is always the same), and added to the list. The objects are drawn normally (and spheres.Count is not 0), I can see them on the screen, but the Window title always says "Empty" (of course this is just for testing purposes, I will add the real function when I get positive results) meaning that there is no intersection between the ControlRay and any of the bounding spheres. I think that my basic matrices (world, view and projection) are making some problems, but I cant figure out what. Please help.

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  • MVC: How do i declare the name value using DropDownListFor

    - by frosty
    I have the following dropdownlist in mvc <%= Html.DropDownListFor(c => c.Address.Id, new SelectList(Model.Addresses, "id", "Name", Model.Address.Id), "-- New Address --", new { @name = "[" + orderItemAddressCount + "].AddressId" })%> I'm trying to overwrite the name value on the dropdownlist. this is the markup i get <select id="Address_Id" name="Address.Id"><option value="">-- New Address --</option> This is the markup i want -- New Address -- How do i declare the name value using DropDownListFor?

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  • Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 4)

    - by hinkmond
    And now here's the Java code that you'll need to read your ghost sensor on your Raspberry Pi The general idea is that you are using Java code to access the GPIO pin on your Raspberry Pi where the ghost sensor (JFET trasistor) detects minute changes in the electromagnetic field near the Raspberry Pi and will change the GPIO pin to high (+3 volts) when something is detected, otherwise there is no value (ground). Here's that Java code: try { /*** Init GPIO port(s) for input ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); for (String gpioChannel : GpioChannels) { System.out.println(gpioChannel); // Reset the port File exportFileCheck = new File("/sys/class/gpio/gpio"+gpioChannel); if (exportFileCheck.exists()) { unexportFile.write(gpioChannel); unexportFile.flush(); } // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); // Open file handle to input/output direction control of port FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for input directionFile.write(GPIO_IN); } /*** Read data from each GPIO port ***/ RandomAccessFile[] raf = new RandomAccessFile[GpioChannels.length]; int sleepPeriod = 10; final int MAXBUF = 256; byte[] inBytes = new byte[MAXBUF]; String inLine; int zeroCounter = 0; // Get current timestamp with Calendar() Calendar cal; DateFormat dateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss.SSS"); String dateStr; // Open RandomAccessFile handle to each GPIO port for (int channum=0; channum And, then we just load up our Java SE Embedded app, place each Raspberry Pi with a ghost sensor attached in strategic locations around our Santa Clara office (which apparently is very haunted by ghosts from the Agnews Insane Asylum 1906 earthquake), and watch our analytics for any ghosts. Easy peazy. See the previous posts for the full series on the steps to this cool demo: Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 1) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 2) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 3) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 4) Hinkmond

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  • OData &ndash; The easiest service I can create

    - by Jon Dalberg
    I wanted to create an OData service with the least amount of code so I fired up Visual Studio and got cracking. I decided to serve up a list of naughty words and make them read-only. Create a new web project. I created an empty MVC 2 application but MVC is not required for OData. Add a new WCF Data Service to the project. I named mine NastyWords.svc since I’m serving up a list of nasty words. Add a class to expose via the service: NastyWord 1: [DataServiceKey("Word")] 2: public class NastyWord 3: { 4: public string Word { get; set; } 5: }   I need to be able to uniquely identify instances of NastyWords for the DataService so I used the DataServiceKey attribute with the “Word” property as the key. I could have added an “ID” property which would have uniquely identified them and would then not need the “DataServiceKey” attribute because the DataService would apply some reflection and heuristics to guess at which property would be the unique identifier. However, the words themselves are unique so adding an “ID” property would be redundantly repetitive. Then I created a data source to expose my NastyWord objects to the service. This is just a simple class with IQueryable<T> properties exposing the entities for my service: 1: public class NastyWordsDataSource 2: { 3: private static IList<NastyWord> words = new List<NastyWord> 4: { 5: new NastyWord{ Word="crap"}, 6: new NastyWord{ Word="darn"}, 7: new NastyWord{ Word="hell"}, 8: new NastyWord{ Word="shucks"} 9: }; 10:   11: public NastyWordsDataSource() 12: { 13: NastyWords = words.AsQueryable(); 14: } 15:   16: public IQueryable<NastyWord> NastyWords { get; private set; } 17: }   Now I can go to the NastyWords.svc class and tell it which data source to use and which entities to expose: 1: public class NastyWords : DataService<NastyWordsDataSource> 2: { 3: // This method is called only once to initialize service-wide policies. 4: public static void InitializeService(DataServiceConfiguration config) 5: { 6: config.SetEntitySetAccessRule("*", EntitySetRights.AllRead); 7: config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; 8: } 9: }   Compile and browse to my NastWords.svc and weep with joy Now I can query my service just like any other OData service. Next time, I’ll modify this service to allow updates to sent so I can build up my list of nasty words. Enjoy!

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • Get selected value of dropdownlist in asp.net MVC

    - by Xulfee
    how can i get select value of dropdownlist and here is my code which is working fine. var list = new[] { new Person { Id = 1, Name = "Name1" }, new Person { Id = 2, Name = "Name2" }, new Person { Id = 3, Name = "Name3" } }; var selectList = new SelectList(list, "Id", "Name", 2); ViewData["People"] = selectList; <%= Html.DropDownListFor(model => model.Peoples, ViewData["People"] as IEnumerable<SelectListItem>)%>

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  • PeopleSoft Grants & the Federal Agency Letter of Credit Draw Changes

    - by Mark Rosenberg
    For decades, most, if not all, US Federal agencies that sponsor research allowed grant recipients to request and receive payments using pooled accounts, commonly known as pooled letter of credit (LOC) draws. This enabled organizations, such as universities and hospitals, fast and efficient access to reimbursement of the expenditures they incurred conducting research across a portfolio of grants. To support this business practice, the PeopleSoft Grants solution has delivered an LOC Draw report to provide the total request amount along with all of the supporting invoice details for reconciliation and audit purposes. Now, in an attempt to provide greater transparency, eliminate fraud, strengthen accountability for grant-related financial transactions, and simplify grant award closeout, many US Federal sponsors are transitioning from the “pooling” letter of credit draw method to requesting on a “grant-by-grant” basis. The National Science Foundation, the second largest issuer of Federal awards, already transitioned to detailed grant draws in 2013. And, in response to the U.S. Department of Health and Human Services (HHS) directive to HHS-supported Agencies, the largest Federal awards sponsor, the National Institutes of Health (NIH), will fully transition to the new HHS subaccount draw method. This will require NIH award recipients to request payments based on actual expenses incurred on an award-by-award basis. NIH is expected to fully transition to this new draw method by the end of Federal fiscal year 2015.  (The NIH had planned to fully transition to this new method by the end of fiscal 2014; however, the impact to institutions was deemed to be significant enough that a reprieve was recently granted.) In light of these new Federal draw requirements, we have recently released these new features to aid our customers on both PeopleSoft Grants releases 9.1 and 9.2:1. Federal Award Identification Number on the Proposal and Award Profile 2. Letter of credit fields on contract lines to support award basis draws and comply with Federal close out mandates3. Process to produce both pro forma and final LOC Draw Reports in BI Publisher report format4. Subacccount ID field on the LOC Summary and a new BI Publisher version of the LOC Summary report 5. Added Subaccount Field and contract info to be displayed on the LOC summary page6. Ability to generate by a variety of dimensions pro forma and invoiced draw listings 7. Queries for generation and manipulation of data to upload into sponsor payment request systems and perform payment matching8. Contracts LOC Close Out query to quickly review final balances prior to initiating final draws and preparing Federal Financial Reports prior to close The PeopleSoft Development team actively monitors this and other major Federal changes and continues working closely with the Grants Product Advisory Group of the Higher Education User Group to ensure a clear understanding of what our customers need in order to transition to new approaches for doing business with the Federal government. For more information regarding the enhancements to the PeopleSoft Grants solution, existing customers can login to My Oracle Support and review the Enhancements to Letter of Credit Process (Doc ID 1912692.1) associated with resolution ID 904830. This enhanced LOC functionality is available in both PeopleSoft FSCM 9.1 Bundle #31 and PeopleSoft FSCM 9.2 Update Image 8.

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • How to use iterator in nested arraylist

    - by Muhammad Abrar
    I am trying to build an NFA with a special purpose of searching, which is totally different from regex. The State has following format class State implements List{ //GLOBAL DATA static int depth; //STATE VALUES String stateName; ArrayList<String> label = new ArrayList<>(); //Label for states //LINKS TO OTHER STATES boolean finalState; ArrayList<State> nextState ; // Link with multiple next states State preState; // previous state public State() { stateName = ""; finalState = true; nextState = new ArrayList<>(); } public void addlabel(String lbl) { if(!this.label.contains(lbl)) this.label.add(lbl); } public State(String state, String lbl) { this.stateName = state; if(!this.label.contains(lbl)) this.label.add(lbl); depth++; } public State(String state, String lbl, boolean fstate) { this.stateName = state; this.label.add(lbl); this.finalState = fstate; this.nextState = new ArrayList<>(); } void displayState() { System.out.print(this.stateName+" --> "); for(Iterator<String> it = label.iterator(); it.hasNext();) { System.out.print(it.next()+" , "); } System.out.println("\nNo of States : "+State.depth); } Next, the NFA class is public class NFA { static final String[] STATES= {"A","B","C","D","E","F","G","H","I","J","K","L","M" ,"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}; State startState; State currentState; static int level; public NFA() { startState = new State(); startState = null; currentState = new State(); currentState = null; startState = currentState; } /** * * @param st */ NFA(State startstate) { startState = new State(); startState = startstate; currentState = new State(); currentState = null; currentState = startState ; // To show that their is only one element in NFA } boolean insertState(State newState) { newState.nextState = new ArrayList<>(); if(currentState == null && startState == null ) //if empty NFA { newState.preState = null; startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName))//Exist is used to check for duplicates { newState.preState = currentState ; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } } return false; } boolean insertState(State newState, String label) { newState.label.add(label); newState.nextState = null; newState.preState = null; if(currentState == null && startState == null) { startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName)) { newState.preState = currentState; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } else { ///code goes here } } return false; } void markFinal(State s) { s.finalState = true; } void unmarkFinal(State s) { s.finalState = false; } boolean Exist(String s) { State temp = startState; if(startState.stateName.equals(s)) return true; Iterator<State> it = temp.nextState.iterator(); while(it.hasNext()) { Iterator<State> i = it ;//startState.nextState.iterator(); { while(i.hasNext()) { if(i.next().stateName.equals(s)) return true; } } //else // return false; } return false; } void displayNfa() { State st = startState; if(startState == null && currentState == null) { System.out.println("The NFA is empty"); } else { while(st != null) { if(!st.nextState.isEmpty()) { Iterator<State> it = st.nextState.iterator(); do { st.displayState(); st = it.next(); }while(it.hasNext()); } else { st = null; } } } System.out.println(); } /** * @param args the command line arguments */ /** * * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here NFA l = new NFA(); State s = new State("A11", "a",false); NFA ll = new NFA(s); s = new State("A111", "a",false); ll.insertState(s); ll.insertState(new State("A1","0")); ll.insertState(new State("A1111","0")); ll.displayNfa(); int j = 1; for(int i = 0 ; i < 2 ; i++) { int rand = (int) (Math.random()* 10); State st = new State(STATES[rand],String.valueOf(i), false); if(l.insertState(st)) { System.out.println(j+" : " + STATES[rand]+" and "+String.valueOf(i)+ " inserted"); j++; } } l.displayNfa(); System.out.println("No of states inserted : "+ j--); } I want to do the following This program always skip to display the last state i.e. if there are 10 states inserted, it will display only 9. In exist() method , i used two iterator but i do not know why it is working I have no idea how to perform searching for the existing class name, when dealing with iterators. How should i keep track of current State, properly iterate through the nextState List, Label List in a depth first order. How to insert unique States i.e. if State "A" is inserted once, it should not insert it again (The exist method is not working) Best Regards

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  • WPF/C#: How to simplify the use of codes when calling a function (Generating Images)

    - by eibhrum
    I created a function in one of my application that allows to generate an image (in WPF) by getting the 'source path' from the database that I am using: public void ShowImageThumb() { try { cn = new MySqlConnection(); cn.ConnectionString = ConfigurationManager.AppSettings["MyConnection"]; cn.Open(); MySqlCommand cmd = new MySqlCommand(); cmd.Connection = cn; cmd.CommandType = CommandType.Text; cmd.CommandText = "SELECT thumb FROM album WHERE thumbNo=1"; MySqlDataAdapter adp = new MySqlDataAdapter(); adp.SelectCommand = cmd; DataTable dt = new DataTable(); adp.Fill(dt); MySqlDataReader r = cmd.ExecuteReader(); while (r.Read()) { BitmapImage bmi1 = new BitmapImage(new Uri(r[0].ToString(), UriKind.Relative)); image1.Source = bmi1; } r.Close(); cn.Close(); } catch (Exception err){ System.Windows.MessageBox.Show(err.Message); } finally { } } Take a look on my SQL statement. I put a WHERE thumbNo=1 which allows the function to get 1 record. You see, I do have at least 10 records - file paths listed in that table. I just wanna ask if there's a possible way to make my SQL statement something like this: SELECT thumb FROM album; while having this piece of code inserted in my function: BitmapImage bmi2 = new BitmapImage(new Uri(r["second record?"].ToString(), UriKind.Relative)); image2.Source = bmi2; //something like this BitmapImage bmi3 = new BitmapImage(new Uri(r["third record?"].ToString(), UriKind.Relative)); image3.Source = bmi3; //something like this and so on and so forth, without ending up creating 10 different functions for 10 records. ShowImageThumb2(); . . // will not do this . ShowImageThumb10(); Sorry for the lengthy post. I hope somebody could answer back. Thanks!

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  • Changing backgroundcolor in listview (expandable listview)

    - by Stofke
    I'm trying to dynamically change a backgroundcolor in a part of a listview, I have on example that works fine in a listview when I try to replicate it in another part with an expandable listview it fails This piece of code works and displays a different color if a student is online or not ... map.put(KEY_FIRSTNAME, temp.firstName); map.put(KEY_NAME, temp.name); map.put(KEY_EMAIL, temp.email); map.put(KEY_ISONLINE, temp.isOnLine); // change image if student is online or not Log.d("demo", "is on line= " + temp.isOnLine); if (temp.isOnLine.equalsIgnoreCase("1")) { map.put(KEY_IMAGE_ISONLINE, R.color.greenColor); } else { map.put(KEY_IMAGE_ISONLINE, R.color.greyColor); } listItem.add(map); } myListView = (ListView) findViewById(R.id.listViewTabLeerlingen); SimpleAdapter adapter = new SimpleAdapter(StudentTab.this, listItem, R.layout.list_item_student, new String[] { KEY_FIRSTNAME, KEY_NAME, KEY_IMAGE_ISONLINE }, new int[] { R.id.firstNameTextView, R.id.lastNameTextView, R.id.logo }); myListView.setAdapter(adapter); the xml that goes along with it <ImageView android:id="@+id/logo" android:layout_width="85dp" android:layout_height="match_parent" android:background="@color/greenColor" android:contentDescription="Image if student is online or not" android:src="@drawable/transparent_pixel" /> The above works fine however the following code (just part of the code) ... ArrayList<Map<String, Object>> children = new ArrayList<Map<String, Object>>(); for (int i = 0; i < _data.length(); i++) { try { JSONArray tmp = _data.getJSONArray(i); HashMap<String, Object> map = new HashMap<String, Object>(); // change image if student is online or not if (tmp.getString(3).equalsIgnoreCase("0")) { map.put(KEY_POINTS,R.color.redColor); }else{ map.put(KEY_POINTS,R.color.greenColor); } map.put(KEY_QUESTIONTEXT, tmp.getString(1)); map.put(KEY_ANSWER, tmp.getString(2)); children.add(map); } catch (JSONException e) { e.printStackTrace(); } childData.add(children); ... ... ArrayList<ArrayList<Map<String, Object>>> childData) { SimpleExpandableListAdapter listAdapter = new SimpleExpandableListAdapter( this, groupData, R.layout.list_item_results_students, new String[] { KEY_FIRSTNAME, KEY_NAME, KEY_ISJUIST }, new int[] { R.id.firstnameResults, R.id.nameResults, R.id.resultsTextView }, childData, R.layout.list_item_results_results, new String[] { KEY_QUESTIONTEXT, KEY_ANSWER, KEY_POINTS }, new int[] { R.id.questionTextView, R.id.answerTextTextView, R.id.score }); ExpandableListView myListView = (ExpandableListView) findViewById(R.id.listViewTabResultaten); myListView.setAdapter(listAdapter); with xml: <ImageView android:id="@+id/score" android:layout_width="16dp" android:layout_height="match_parent" android:background="@color/greenColor" android:contentDescription="Image if student has correct answer" android:src="@drawable/transparent_pixel" /> I will get this error: 06-09 10:35:21.490: E/AndroidRuntime(4406): java.lang.ClassCastException: android.widget.ImageView cannot be cast to android.widget.TextView

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  • Alert on gridview edit based on permission

    - by Vicky
    I have a gridview with edit option at the start of the row. Also I maintain a seperate table called Permission where I maintain user permissions. I have three different types of permissions like Admin, Leads, Programmers. These all three will have access to the gridview. Except admin if anyone tries to edit the gridview on clicking the edit option, I need to give an alert like This row has important validation and make sure you make proper changes. When I edit, the action with happen on table called Application. The table has a column called Comments. Also the alert should happen only when they try to edit rows where the Comments column have these values in them. ManLog datas Funding Approved Exported Applications My try so far. public bool IsApplicationUser(string userName) { return CheckUser(userName); } public static bool CheckUser(string userName) { string CS = ConfigurationManager.ConnectionStrings["ConnectionString"].ToString(); DataTable dt = new DataTable(); using (SqlConnection connection = new SqlConnection(CS)) { SqlCommand command = new SqlCommand(); command.Connection = connection; string strquery = "select * from Permissions where AppCode='Nest' and UserID = '" + userName + "'"; SqlCommand cmd = new SqlCommand(strquery, connection); SqlDataAdapter da = new SqlDataAdapter(cmd); da.Fill(dt); } if (dt.Rows.Count >= 1) return true; else return true; } protected void Details_RowCommand(object sender, GridViewCommandEventArgs e) { string currentUser = HttpContext.Current.Request.LogonUserIdentity.Name; string str = ConfigurationManager.ConnectionStrings["ConnectionString"].ToString(); string[] words = currentUser.Split('\\'); currentUser = words[1]; bool appuser = IsApplicationUser(currentUser); if (appuser) { DataSet ds = new DataSet(); using (SqlConnection connection = new SqlConnection(str)) { SqlCommand command = new SqlCommand(); command.Connection = connection; string strquery = "select Role_Cd from User_Role where AppCode='PM' and UserID = '" + currentUser + "'"; SqlCommand cmd = new SqlCommand(strquery, connection); SqlDataAdapter da = new SqlDataAdapter(cmd); da.Fill(ds); } if (e.CommandName.Equals("Edit") && ds.Tables[0].Rows[0]["Role_Cd"].ToString().Trim() != "ADMIN") { int index = Convert.ToInt32(e.CommandArgument); GridView gvCurrentGrid = (GridView)sender; GridViewRow row = gvCurrentGrid.Rows[index]; string strID = ((Label)row.FindControl("lblID")).Text; string strAppName = ((Label)row.FindControl("lblAppName")).Text; Response.Redirect("AddApplication.aspx?ID=" + strID + "&AppName=" + strAppName + "&Edit=True"); } } } Kindly let me know if I need to add something. Thanks for any suggestions.

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  • c# bound Datagridview

    - by Jin
    I have a datagridview and it is bound to a stored procedure which returns a number of result columns. There is also a binding navigator with "Add New" button included. If I click "Add New" button, it creates a new row in datagridview automatically, and If I leave that new row by clicking a different row. datagridview invokes "commit" or something. so the question is How do I make datagridview not to commit adding a new row when I leave the cell?

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  • Google and Bing Map APIs Compared

    - by SGWellens
    At one of the local golf courses I frequent, there is an open grass field next to the course. It is about eight acres in size and mowed regularly. It is permissible to hit golf balls there—you bring and shag our own balls. My golf colleagues and I spend hours there practicing, chatting and in general just wasting time. One of the guys brings Ginger, the amazing, incredible, wonder dog. Ginger is a Portuguese Pointer. She chases squirrels, begs for snacks and supervises us closely to make sure we don't misbehave.     Anyway, I decided to make a dedicated web page to measure distances on the field in yards using online mapping services. I started with Google maps and then did the same application with Bing maps. It is a good way to become familiar with the APIs. Here are images of the final two maps: Google:  Bing:   To start with online mapping services, you need to visit the respective websites and get a developers key. I pared the code down to the minimum to make it easier to compare the APIs. Google maps required this CSS (or it wouldn't work): <style type="text/css">     html     {         height: 100%;     }       body     {         height: 100%;         margin: 0;         padding: 0;     } Here is how the map scripts are included. Google requires the developer Key when loading the JavaScript, Bing requires it when the map object is created: Google: <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?key=XXXXXXX&libraries=geometry&sensor=false" > </script> Bing: <script  type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=7.0"> </script> Note: I use jQuery to manipulate the DOM elements which may be overkill, but I may add more stuff to this application and I didn't want to have to add it later. Plus, I really like jQuery. Here is how the maps are created: Common Code (the same for both Google and Bing Maps):     <script type="text/javascript">         var gTheMap;         var gMarker1;         var gMarker2;           $(document).ready(DocLoaded);           function DocLoaded()         {             // golf course coordinates             var StartLat = 44.924254;             var StartLng = -93.366859;               // what element to display the map in             var mapdiv = $("#map_div")[0];   Google:         // where on earth the map should display         var StartPoint = new google.maps.LatLng(StartLat, StartLng);           // create the map         gTheMap = new google.maps.Map(mapdiv,             {                 center: StartPoint,                 zoom: 18,                 mapTypeId: google.maps.MapTypeId.SATELLITE             });           // place two markers         marker1 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng - .0001));           DragEnd(null);     } Bing:         // where on earth the map should display         var StartPoint = new  Microsoft.Maps.Location(StartLat, StartLng);           // create the map         gTheMap = new Microsoft.Maps.Map(mapdiv,             {                 credentials: 'Asbsa_hzfHl69XF3wxBd_WbW0dLNTRUH3ZHQG9qcV5EFRLuWEaOP1hjWdZ0A0P17',                 center: StartPoint,                 zoom: 18,                 mapTypeId: Microsoft.Maps.MapTypeId.aerial             });             // place two markers         marker1 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng - .0001));           DragEnd(null);     } Note: In the Bing documentation, mapTypeId: was missing from the list of options even though the sample code included it. Note: When creating the Bing map, use the developer Key for the credentials property. I immediately place two markers/pins on the map which is simpler that creating them on the fly with mouse clicks (as I first tried). The markers/pins are draggable and I capture the DragEnd event to calculate and display the distance in yards and draw a line when the user finishes dragging. Here is the code to place a marker: Google: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new google.maps.Marker(         {             position: location,             map: gTheMap,             draggable: true         });     marker.addListener('dragend', DragEnd);     return marker; }   Bing: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new Microsoft.Maps.Pushpin(location,     {         draggable : true     });     Microsoft.Maps.Events.addHandler(marker, 'dragend', DragEnd);     gTheMap.entities.push(marker);     return marker; } Here is the code than runs when the user stops dragging a marker: Google: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Event) {     var meters = google.maps.geometry.spherical.computeDistanceBetween(marker1.position, marker2.position);     var yards = meters * 1.0936133;     $("#message").text(yards.toFixed(1) + ' yards');    // draw a line connecting the points     var Endpoints = [marker1.position, marker2.position];       if (gLine == null)     {         gLine = new google.maps.Polyline({             path: Endpoints,             strokeColor: "#FFFF00",             strokeOpacity: 1.0,             strokeWeight: 2,             map: gTheMap         });     }     else        gLine.setPath(Endpoints); } Bing: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Args) {    var Distance =  CalculateDistance(marker1._location, marker2._location);      $("#message").text(Distance.toFixed(1) + ' yards');       // draw a line connecting the points    var Endpoints = [marker1._location, marker2._location];           if (gLine == null)    {        gLine = new Microsoft.Maps.Polyline(Endpoints,            {                strokeColor: new Microsoft.Maps.Color(0xFF, 0xFF, 0xFF, 0),  // aRGB                strokeThickness : 2            });          gTheMap.entities.push(gLine);    }    else        gLine.setLocations(Endpoints);  }   Note: I couldn't find a function to calculate the distance between points in the Bing API, so I wrote my own (CalculateDistance). If you want to see the source for it, you can pick it off the web page. Note: I was able to verify the accuracy of the measurements by using the golf hole next to the field. I put a pin/marker on the center of the green, and then by zooming in, I was able to see the 150 markers on the fairway and put the other pin/marker on one of them. Final Notes: All in all, the APIs are very similar. Both made it easy to accomplish a lot with a minimum amount of code. In one aerial view, there are leaves on the tree, in the other, the trees are bare. I don't know which service has the newer data. Here are links to working pages: Bing Map Demo Google Map Demo I hope someone finds this useful. Steve Wellens   CodeProject

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  • while uploading image I get errors in logcat

    - by al0ne evenings
    I am uploading image and also sending some parameters with it. I am getting errors in my logcat while doing so. Here is my code public class Camera extends Activity { ImageView ivUserImage; Button bUpload; Intent i; int CameraResult = 0; Bitmap bmp; public String globalUID; UserFunctions userFunctions; String photoName; InputStream is; int serverResponseCode = 0; ProgressDialog dialog = null; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.camera); userFunctions = new UserFunctions(); globalUID = getIntent().getExtras().getString("globalUID"); Toast.makeText(getApplicationContext(), globalUID, Toast.LENGTH_LONG).show(); ivUserImage = (ImageView)findViewById(R.id.ivUserImage); bUpload = (Button)findViewById(R.id.bUpload); openCamera(); } private void openCamera() { i = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(i, CameraResult); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if(resultCode == RESULT_OK) { //set image taken from camera on ImageView Bundle extras = data.getExtras(); bmp = (Bitmap) extras.get("data"); ivUserImage.setImageBitmap(bmp); //Create new Cursor to obtain the file Path for the large image String[] largeFileProjection = { MediaStore.Images.ImageColumns._ID, MediaStore.Images.ImageColumns.DATA }; String largeFileSort = MediaStore.Images.ImageColumns._ID + " DESC"; //final String photoName = MediaStore.Images.ImageColumns.BUCKET_DISPLAY_NAME; Cursor myCursor = this.managedQuery(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, largeFileProjection, null, null, largeFileSort); try { myCursor.moveToFirst(); //This will actually give you the file path location of the image. final String largeImagePath = myCursor.getString(myCursor.getColumnIndexOrThrow(MediaStore.Images.ImageColumns.DATA)); //final String photoName = myCursor.getString(myCursor.getColumnIndexOrThrow(MediaStore.Images.ImageColumns.BUCKET_DISPLAY_NAME)); //Log.e("URI", largeImagePath); File f = new File("" + largeImagePath); photoName = f.getName(); bUpload.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { dialog = ProgressDialog.show(Camera.this, "", "Uploading file...", true); new Thread(new Runnable() { public void run() { runOnUiThread(new Runnable() { public void run() { //tv.setText("uploading started....."); Toast.makeText(getBaseContext(), "File is uploading...", Toast.LENGTH_LONG).show(); } }); if(imageUpload(globalUID, largeImagePath)) { Toast.makeText(getApplicationContext(), "Image uploaded", Toast.LENGTH_LONG).show(); } else { Toast.makeText(getApplicationContext(), "Error uploading image", Toast.LENGTH_LONG).show(); } //Log.e("Response: ", response); //System.out.println("RES : " + response); } }).start(); } }); } finally { myCursor.close(); } //Uri uriLargeImage = Uri.withAppendedPath(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, String.valueOf(imageId)); //String imageUrl = getRealPathFromURI(uriLargeImage); } } public boolean imageUpload(String uid, String imagepath) { boolean success = false; //Bitmap bitmapOrg = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher); Bitmap bitmapOrg = BitmapFactory.decodeFile(imagepath); ByteArrayOutputStream bao = new ByteArrayOutputStream(); bitmapOrg.compress(Bitmap.CompressFormat.JPEG, 90, bao); byte [] ba = bao.toByteArray(); String ba1=Base64.encodeToString(ba, 0); ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); nameValuePairs.add(new BasicNameValuePair("image",ba1)); nameValuePairs.add(new BasicNameValuePair("uid", uid)); try { HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost("http://www.example.info/androidfileupload/index.php"); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); if(response != null) { success = true; } is = entity.getContent(); } catch(Exception e) { Log.e("log_tag", "Error in http connection "+e.toString()); } dialog.dismiss(); return success; } Here is my logcat 06-23 11:54:48.555: E/AndroidRuntime(30601): FATAL EXCEPTION: Thread-11 06-23 11:54:48.555: E/AndroidRuntime(30601): java.lang.OutOfMemoryError 06-23 11:54:48.555: E/AndroidRuntime(30601): at java.lang.String.<init>(String.java:513) 06-23 11:54:48.555: E/AndroidRuntime(30601): at java.lang.AbstractStringBuilder.toString(AbstractStringBuilder.java:650) 06-23 11:54:48.555: E/AndroidRuntime(30601): at java.lang.StringBuilder.toString(StringBuilder.java:664) 06-23 11:54:48.555: E/AndroidRuntime(30601): at org.apache.http.client.utils.URLEncodedUtils.format(URLEncodedUtils.java:170) 06-23 11:54:48.555: E/AndroidRuntime(30601): at org.apache.http.client.entity.UrlEncodedFormEntity.<init>(UrlEncodedFormEntity.java:71) 06-23 11:54:48.555: E/AndroidRuntime(30601): at com.zafar.login.Camera.imageUpload(Camera.java:155) 06-23 11:54:48.555: E/AndroidRuntime(30601): at com.zafar.login.Camera$1$1.run(Camera.java:119) 06-23 11:54:48.555: E/AndroidRuntime(30601): at java.lang.Thread.run(Thread.java:1019) 06-23 11:54:53.960: E/WindowManager(30601): Activity com.zafar.login.DashboardActivity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@405db540 that was originally added here 06-23 11:54:53.960: E/WindowManager(30601): android.view.WindowLeaked: Activity com.zafar.login.DashboardActivity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@405db540 that was originally added here 06-23 11:54:53.960: E/WindowManager(30601): at android.view.ViewRoot.<init>(ViewRoot.java:266) 06-23 11:54:53.960: E/WindowManager(30601): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:174) 06-23 11:54:53.960: E/WindowManager(30601): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:117) 06-23 11:54:53.960: E/WindowManager(30601): at android.view.Window$LocalWindowManager.addView(Window.java:424) 06-23 11:54:53.960: E/WindowManager(30601): at android.app.Dialog.show(Dialog.java:241) 06-23 11:54:53.960: E/WindowManager(30601): at android.app.ProgressDialog.show(ProgressDialog.java:107) 06-23 11:54:53.960: E/WindowManager(30601): at android.app.ProgressDialog.show(ProgressDialog.java:90) 06-23 11:54:53.960: E/WindowManager(30601): at com.zafar.login.Camera$1.onClick(Camera.java:110) 06-23 11:54:53.960: E/WindowManager(30601): at android.view.View.performClick(View.java:2538) 06-23 11:54:53.960: E/WindowManager(30601): at android.view.View$PerformClick.run(View.java:9152) 06-23 11:54:53.960: E/WindowManager(30601): at android.os.Handler.handleCallback(Handler.java:587) 06-23 11:54:53.960: E/WindowManager(30601): at android.os.Handler.dispatchMessage(Handler.java:92) 06-23 11:54:53.960: E/WindowManager(30601): at android.os.Looper.loop(Looper.java:130) 06-23 11:54:53.960: E/WindowManager(30601): at android.app.ActivityThread.main(ActivityThread.java:3691) 06-23 11:54:53.960: E/WindowManager(30601): at java.lang.reflect.Method.invokeNative(Native Method) 06-23 11:54:53.960: E/WindowManager(30601): at java.lang.reflect.Method.invoke(Method.java:507) 06-23 11:54:53.960: E/WindowManager(30601): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:907) 06-23 11:54:53.960: E/WindowManager(30601): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:665) 06-23 11:54:53.960: E/WindowManager(30601): at dalvik.system.NativeStart.main(Native Method) 06-23 11:54:55.190: I/Process(30601): Sending signal. PID: 30601 SIG: 9

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  • Ray Picking Problems

    - by A Name I Haven't Decided On
    I've read so many answers on here about how to do Ray Picking, that I thought I had the idea of it down. But when I try to implement it in my game, I get garbage. I'm working with LWJGL. Here's the code: public static Ray getPick(int mouseX, int mouseY){ glPushMatrix(); //Setting up the Mouse Clip Vector4f mouseClip = new Vector4f((float)mouseX * 2 / 960f - 1, 1 - (float)mouseY * 2 / 640f ,0 ,1); //Loading Matrices FloatBuffer modMatrix = BufferUtils.createFloatBuffer(16); FloatBuffer projMatrix = BufferUtils.createFloatBuffer(16); glGetFloat(GL_MODELVIEW_MATRIX, modMatrix); glGetFloat(GL_PROJECTION_MATRIX, projMatrix); //Assigning Matrices Matrix4f proj = new Matrix4f(); Matrix4f model = new Matrix4f(); model.load(modMatrix); proj.load(projMatrix); //Multiplying the Projection Matrix by the Model View Matrix Matrix4f tempView = new Matrix4f(); Matrix4f.mul(proj, model, tempView); tempView.invert(); //Getting the Camera Position in World Space. The 4th Column of the Model View Matrix. model.invert(); Point cameraPos = new Point(model.m30, model.m31, model.m32); //Theoretically getting the vector the Picking Ray goes Vector4f rayVector = new Vector4f(); Matrix4f.transform(tempView, mouseClip, rayVector); rayVector.translate((float)-cameraPos.getX(),(float) -cameraPos.getY(),(float) -cameraPos.getZ(), 0f); rayVector.normalise(); glPopMatrix(); //This Basically Spits out a value that changes as the Camera moves. //When the Mouse moves, the values change around 0.001 points from screen edge to edge. System.out.format("Vector: %f %f %f%n", rayVector.x, rayVector.y, rayVector.z); //return new Ray(cameraPos, rayVector); return null; } I don't really know why this isn't working. I was hoping some more experienced eyes might be able to help me out. I can get the camera position like a champ, it's the vector the rays going in that I can't seem to get right. Thanks.

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  • Constructor within a constructor

    - by Chiramisu
    Is this a bad idea? Does calling a generic private constructor within a public constructor create multiple instances, or is this a valid way of initializing class variables? Private Class MyClass Dim _msg As String Sub New(ByVal name As String) Me.New() 'Do stuff End Sub Sub New(ByVal name As String, ByVal age As Integer) Me.New() 'Do stuff End Sub Private Sub New() 'Initializer constructor Me._msg = "Hello StackOverflow" 'Initialize other variables End Sub End Class

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  • JButton Image Ignoring GridBagConstraints

    - by daemor
    I am working on an application and have a screen that needs to have elements (namely some custom JButtons) appear and disappear based on a user selection. However for some reason, when I add these buttons to their pane, the buttton image goes to the top corner, and leaves the text in the center, completely ignoring GridBagConstraints. I am completely stumped on this one as I have done this same exact thing dozens of times earlier in the program without any issues. Here is an image of the problem: The problem is in this method here, and occurs down towards the bottom. public void init(){ contentPane.removeAll(); // Setup jlabels JLabel countyLabel = new JLabel("County"); countyLabel.setFont(new Font("Times New Roman", Font.PLAIN, 18)); JLabel measureByLabel = new JLabel("Measure By: "); measureByLabel.setFont(new Font("Times New Roman", Font.PLAIN, 18)); String[] countyChoices = {"Washtenaw", "Oakland", "Livingston"}; // setup components JComboBox<String> countyCombo = new JComboBox<String>(countyChoices); // place baseComponents c.weightx = 0.5; c.weighty = 0.5; c.gridx = 0; c.gridy = 0; c.anchor = GridBagConstraints.NORTH; contentPane.add(countyLabel, c); c.gridx = 2; contentPane.add(countyCombo, c); c.gridy = 1; c.gridx = 0; contentPane.add(trenchButton, c); c.gridx = 2; contentPane.add(bedButton, c); c.gridy = 2; c.gridx = 1; contentPane.add(systemSelection, c); c.gridy = 3; c.gridx = 0; contentPane.add(lengthButton, c); c.fill = GridBagConstraints.BOTH; c.gridwidth = 4; c.gridy = 4; c.gridx = 0; contentPane.add(choicePane, c); GridBagConstraints con = new GridBagConstraints(); con.weightx = 0.5; con.weighty = 0.5; con.gridx = 0; con.gridy = 0; choicePane.add(lengthButton, c); // revalidate and repaint choicePane.revalidate(); choicePane.repaint(); contentPane.revalidate(); contentPane.repaint(); } I have tried doing this in separate methods, the button looks fine when added to the contentPane, the pane is for sure set to gridbagconstraints as I used the expression JPanel choicePane = new JPanel(new GridBagLayout()) to initialize it.

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  • Encountering NullPointerException when trying to add polynoms

    - by Ayler Cruz
    I need to add two polynomials, which is composed of two ints. For example, the coefficient and the exponent 3x^2 would be constructed using 3 and 2 as parameters. I am getting a NullPointerException but I can't figure out why. Any help would be appreciated! public class Polynomial { private Node poly; public Polynomial() { } private Polynomial(Node p) { poly = p; } private class Term { int coefficient; int exponent; private Term(int coefficient, int exponent) { this.coefficient = coefficient; this.exponent = exponent; } } private class Node { private Term data; private Node next; private Node(Term data, Node next) { this.data = data; this.next = next; } } public void addTerm(int coeff, int exp) { Node pointer = poly; if (pointer.next == null) { poly.next = new Node(new Term(coeff, exp), null); } else { while (pointer.next != null) { if (pointer.next.data.exponent < exp) { Node temp = new Node(new Term(coeff, exp), pointer.next.next); pointer.next = temp; return; } pointer = pointer.next; } pointer.next = new Node(new Term(coeff, exp), null); } } public Polynomial polyAdd(Polynomial p) { return new Polynomial(polyAdd(this.poly, p.poly)); } private Node polyAdd(Node p1, Node p2) { if (p1 == p2) { Term adding = new Term(p1.data.coefficient + p2.data.coefficient, p1.data.exponent); p1 = p1.next; p2 = p2.next; return new Node(adding, null); } if (p1.data.exponent > p2.data.exponent) { p2 = p2.next; } if (p1.data.exponent < p2.data.exponent) { p1 = p1.next; } if (p1.next != null && p2.next != null) { return polyAdd(p1, p2); } return new Node(null, null); } }

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