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  • Best datastructure for frequently queried list of objects

    - by panzerschreck
    Hello, I have a list of objects say, List. The Entity class has an equals method,on few attributes ( business rule ) to differentiate one Entity object from the other. The task that we usually carry out on this list is to remove all the duplicates something like this : List<Entity> noDuplicates = new ArrayList<Entity>(); for(Entity entity: lstEntities) { int indexOf = noDuplicates.indexOf(entity); if(indexOf >= 0 ) { noDuplicates.get(indexOf).merge(entity); } else { noDuplicates.add(entity); } } Now, the problem that I have been observing is that this part of the code, is slowing down considerably as soon as the list has objects more than 10000.I understand arraylist is doing a o(N) search. Is there a faster alternative, using HashMap is not an option, because the entity's uniqueness is built upon 4 of its attributes together, it would be tedious to put in the key itself into the map ? will sorted set help in faster querying ? Thanks

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  • Best practice to modularise a large Grails app?

    - by Mulone
    Hi all, A Grails app I'm working on is becoming pretty big, and it would be good to refactor it into several modules, so that we don't have to redeploy the whole thing every time. In your opinion, what is the best practice to split a Grails app in several modules? In particular I'd like to create a package of domain classes + relevant services and use it in the app as a module. Is this possible? Is it possible to do it with plugins? Cheers, Mulone

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  • Strange CSS Positioning issue with a fader on a responsive site

    - by EPICWebDesign
    I'm developing a prototype responsive wordpress theme version of my homepage. I'm running into issues with the fader on the homepage. http://dev.epicwebdesign.ca/epicblog/ When the image switches, it uses position:absolute to overlay the pictures, then goes back to position:relative. I need to make the absolute be relative to the bottom left corner of the menu instead of the top left corner of #wrap so it doesn't overlap. I tried putting it in a container div like this: http://wiki.orbeon.com/forms/doc/contributor-guide/browser#TOC-Absolutely-positioned-box-inside-a-box-with-overflow:-auto-or-hidden but that doesn't seem to work. Any ideas? There are major CSS compatibility issues in IE, try it in chrome. It should look similar to http://epicwebdesign.ca. When the browser window is shrunk horizontially, the whole theme compensates.

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  • A good architecture is evil? Hardcode forever?

    - by igor
    I have worked in many companies. Most of all reached a big success in their field. Some times I found the code was written by owner or co-owner or the first developer of this company. It was strange from architectural point of view code or awful code styled, or hardcoded and so on. I know a couple of startups, that were grown up and were started from the "one night" code. Is it only way to get success to write code in this way? Why does a code written "on knee" but in time is better than delayed well thought-out one? What about future? Which way is the best: to write a good architecture, code and spend some more time at the startup or to write "fast" and hardcoded one that would be completely (partially) throw out (or maybe wouldn't) after some period of time (or never)?

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  • Measuring time spent in application / thread

    - by Adamski
    I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g public void animationLoop() { long prev = System.currentTimeMillis(); long now; while(true) { long now = System.currentTimeMillis(); long deltaMillis = now - prev; prev = now; if (deltaMillis > 0) { // Some time has passed for (Mass m : masses) { m.updatePosition(deltaMillis); } // Do all repaints. } } } A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem? My only thought so far is to contstrain deltaMillis by some upper bound.

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  • Patterns: Local Singleton vs. Global Singleton?

    - by Mike Rosenblum
    There is a pattern that I use from time to time, but I'm not quite sure what it is called. I was hoping that the SO community could help me out. The pattern is pretty simple, and consists of two parts: A singleton factory, which creates objects based on the arguments passed to the factory method. Objects created by the factory. So far this is just a standard "singleton" pattern or "factory pattern". The issue that I'm asking about, however, is that the singleton factory in this case maintains a set of references to every object that it ever creates, held within a dictionary. These references can sometimes be strong references and sometimes weak references, but it can always reference any object that it has ever created. When receiving a request for a "new" object, the factory first searches the dictionary to see if an object with the required arguments already exits. If it does, it returns that object, if not, it returns a new object and also stores a reference to the new object within the dictionary. This pattern prevents having duplicative objects representing the same underlying "thing". This is useful where the created objects are relatively expensive. It can also be useful where these objects perform event handling or messaging - having one object per item being represented can prevent multiple messages/events for a single underlying source. There are probably other reasons to use this pattern, but this is where I've found this useful. My question is: what to call this? In a sense, each object is a singleton, at least with respect to the data it contains. Each is unique. But there are multiple instances of this class, however, so it's not at all a true singleton. In my own personal terminology, I tend to call the factory method a "global singleton". I then call the created objects "local singletons". I sometimes also say that the created objects have "reference equality", meaning that if two variables reference the same data (the same underlying item) then the reference they each hold must be to the same exact object, hence "reference equality". But these are my own invented terms, and I am not sure that they are good ones. Is there standard terminology for this concept? And if not, could some naming suggestions be made? Thanks in advance...

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  • IE I-Frame 1px border to the right

    - by Jackie
    Please look at http://www.mymix947.com In the header i have a 1px border to the right of the banner. You will see a black line dividing the banner and listen live button. This is an i-frame and I can't seem to eliminate the line. This seems to only happen with Windows 7 - IE Browser 8.0.7 When my browser is full screen - i dont see it, but if i shrink the browser slightly - the line is there. Any tips would be great! Thanks!

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  • What's the proper way of importing option lists into an Android app?

    - by Scott
    I have been storing option lists for my Android app in a cloud table. For example, categories like "historical fiction","biography","science fiction", etc. I see the following pros and cons: Pro: I can make changes to the list without sending an app update to Google Play Not normalized - I can use the text in my other data tables instead of a reference ID Con: App needs to take time to download from the web each time (or at least check for changes) English only I believe the "proper" way to do this is the use the XML resource files. But I need to make sure the selection references correctly with my data. That is, my app needs to understand that "Poetry" and "Poesía" are the same thing. Is the correct thing to do: Forget about it since I'll never get to the point where I'm translating my app anyway Use a string-array and use the index (0...x) to know what the selection is Use a 2-dimensional string-array with a reference ID in the first column and the text in the second?

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  • @media queries - one rule overrides another?

    - by John
    I have multiple @media queries all working fine but as soon as i put in a higher max screen-width than 1024px the rules for the higher width gets applied to everything. @media screen and (max-width: 1400px) { #wrap { width: 72%; } } @media screen and (max-width: 1024px) { #slider h2 { width: 100%; } #slider img { margin: 60px 0.83333333333333% 0 2.08333333333333%; } .recent { width: 45.82%; margin: 10px 2.08333333333334% 0 1.875%; } } as you can see 1024px (and also the 800px max-width query) do not change the #wrap width and work fine. As soon as i add the 1400px max-width query it changes them to 72% for ALL sizes and does the same for any element - for instance if i set #slider img to have a margin of 40px it will show at ALL sizes even though it is only in the max-width of 1400px. Am i missing something really obvious? Been trying to work this out for the past 2 days! Thanks, John

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • top-k selection/merge

    - by tcurdt
    I have n sorted lists. These lists are quite long (300000+ tuples). Selecting the top 10 of the individual lists is of course trivial - they are right at the head of the lists. Where it gets more interesting is when I want the top 10 of all the sorted lists. The question is whether there is an algorithm to calculate the combined top 10 having the correct order while cutting off the long tail of the lists. The goal is to reduce the required space. And if there is: How does one find the limit where is is safe to cut? Note: The actual counts are not important. Only the order is.

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  • Problem with IE 6 page loading.

    - by Puneet Dudeja
    I have a website which works fine in all browsers except in IE6. The pages content is inside a div loaded with a background image. The page layout gets very nasty and image does not load when the page is opened for first time, but when the same page is opened for the second time and any subsequent times, then it loads perfectly. This scenario is with every page in the site. Please help.

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  • Best approch to dynamically filter .net objects

    - by maxba
    The project i´m working currently on has a way to define a filter to filter objects from a database. This filter is a pretty straitforward class containing filtercriteria that will be combined to a sql where-clause. The goal now is to use this filter class to filter .net objects as well. So the filter for example defines, that the title property of the object that it is applied to must contain some userdefined string etc. What are ways to approch this problem? What should the filter return instead of the sql where-clause and how can it be applied to the object? I´m thinking about this for hours and don´t yet have even a slight idea how to solve this. Been thinking about reflection, dynamic code execution, building expressions but still haven´t found an acutal starting point.

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  • Best way to determine variable type and treat each one differently in F#

    - by James Black
    I have a function that will create a select where clause, but right now everything has to be a string. I would like to look at the variable passed in and determine what type it is and then treat it properly. For example, numeric values don't have single quotes around them, option type will either be null or have some value and boolean will actually be zero or one. member self.BuildSelectWhereQuery (oldUser:'a) = let properties = List.zip oldUser.ToSqlValuesList sqlColumnList let init = false, new StringBuilder() let anyChange, (formatted:StringBuilder) = properties |> Seq.fold (fun (anyChange, sb) (oldVal, name) -> match(anyChange) with | true -> true, sb.AppendFormat(" AND {0} = '{1}'", name, oldVal) | _ -> true, sb.AppendFormat("{0} = '{1}'", name, oldVal) ) init formatted.ToString() Here is one entity: type CityType() = inherit BaseType() let mutable name = "" let mutable stateId = 0 member this.Name with get() = name and set restnameval=name <- restnameval member this.StateId with get() = stateId and set stateidval=stateId <- stateidval override this.ToSqlValuesList = [this.Name; this.StateId.ToString()] So, if name was some other value besides a string, or stateId can be optional, then I have two changes to make: How do I modify ToSqlValuesList to have the variable so I can tell the variable type? How do I change my select function to handle this? I am thinking that I need a new function does the processing, but what is the best FP way to do this, rather than using something like typeof?

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  • Database Modelling - Conceptually different entities with near identical fields

    - by Andrew Shepherd
    Suppose you have two sets of conceptual entities: MarketPriceDataSet which has multiple ForwardPriceEntries PoolPriceForecastDataSet which has multiple PoolPriceForecastEntry Both different child objects have near identical fields: ForwardPriceEntry has StartDate EndDate SimulationItemId ForwardPrice MarketPriceDataSetId (foreign key to parent table) PoolPriceForecastEntry has StartDate EndDate SimulationItemId ForecastPoolPrice PoolPriceForecastDataSetId (foreign key to parent table) If I modelled them as separate tables, the only difference would be the foreign key, and the name of the price field. There has been a debate as to whether the two near identical tables should be merged into one. Options I've thought of to model this is: Just keep them as two independent, separate tables Have both sets in the one table with an additional "type" field, and a parent_id equalling a foreign key to either parent table. This would sacrifice referential integrity checks. Have both sets in the one table with an additional "type" field, and create a complicated sequence of joining tables to maintain referential integrity. What do you think I should do, and why?

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  • Using switch and enumerations as substitute for named methods

    - by MatthewMartin
    This pattern pops up a lot. It looks like a very verbose way to move what would otherwise be separate named methods into a single method and then distinguished by a parameter. Is there any good reason to have this pattern over just having two methods Method1() and Method2() ? The real kicker is that this pattern tends to be invoked only with constants at runtime-- i.e. the arguments are all known before compiling is done. public enum Commands { Method1, Method2 } public void ClientCode() { //Always invoked with constants! Never user input. RunCommands(Commands.Method1); RunCommands(Commands.Method2); } public void RunCommands(Commands currentCommand) { switch (currentCommand) { case Commands.Method1: // Stuff happens break; case Commands.Method2: // Other stuff happens break; default: throw new ArgumentOutOfRangeException("currentCommand"); } }

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  • wpf command pattern

    - by evan
    I have a wpf gui which displays a list of information in separate window and in a separate thread from the main application. As the user performs actions in the main window the side window is updated. (For example if you clicked page down in the main window a listbox in the side window would page down). Right now the architecture for this application feels very messy and I'm sure there is a cleaner way to do it. It looks like this: Main Window contains a singleton SideWindowControl which communicates with an instance of the SideWindowDisplay using events - so, for example, the pagedown button would work like: 1) the event handler of the button on the main window calls SideWindowControl.PageDown() 2) in the PageDown() function a event is created and thrown. 3) finally the gui, ShowSideWindowDisplay is subscribing to the SideWindowControl.Actions event handles the event and actually scrolls the listbox down - note because it is in a different thread it has to do that by running the command via Dispatcher.Invoke() This just seems like a very messy way to this and there must be a clearer way (The only part that can't change is that the main window and the side window must be on different threads). Perhaps using WPF commands? I'd really appreciate any suggestions!! Thanks

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  • Is there anything bad in declaring static inner class inside interface in java?

    - by Roman
    I have an interface ProductService with method findByCriteria. This method had a long list of nullable parameters, like productName, maxCost, minCost, producer and so on. I refactored this method by introducing Parameter Object. I created class SearchCriteria and now method signature looks like this: findByCriteria (SearchCriteria criteria) I thought that instances of SearchCriteria are only created by method callers and are only used inside findByCriteria method, i.e.: void processRequest() { SearchCriteria criteria = new SearchCriteria () .withMaxCost (maxCost) ....... .withProducer (producer); List<Product> products = productService.findByCriteria (criteria); .... } and List<Product> findByCriteria(SearchCriteria criteria) { return doSmthAndReturnResult(criteria.getMaxCost(), criteria.getProducer()); } So I did not want to create separate public class for SearchCriteria and put it inside ProductServiceInterface: public interface ProductService { List<Product> findByCriteria (SearchCriteria criteria); static class SearchCriteria { ... } } Is there anything bad in this interface? Where whould you place SearchCriteria class?

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  • Question about factory classes

    - by devoured elysium
    Currently I have created a ABCFactory class that has a single method creating ABC objects. Now that I think of it, maybe instead of having a factory, I could just make a static method in my ABC Method. What are the pro's and con's on making this change? Will it not lead to the same? I don't foresee having other classes inherit ABC, but one never knows! Thanks

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  • Building out a well-structured service layer

    - by Chris Stewart
    First, I want to say that it has been awhile since I've gotten into the kind of detail I am at currently. Lately, I've been very much in the SharePoint world and my entire thought process was focused there for quite some time. I'm very glad to be creating databases again, writing "lower level" code to deal with data access, and so forth. I'm working on a very simple web application and taking the opportunity to reacquaint myself with the way I used to structure my projects and various layers of code. For instance, I might have created something like this the last time I went about building something basic from scratch: - MyProject/ -- Domain/ --- Impl/ ---- Person -- Model/ --- IPersonRepository --- Impl/ ---- PersonRepository : IPersonRepository -- Services --- IPersonService --- Impl/ ---- PersonService : IPersonService That would have been the project I did the real work in, and then referenced in the ASP.NET project. My approach was very much inspired by what I saw from the CodeCampServer project as at that time ASP.NET MVC was still very new and it was the only open project I could find actively being developed, and by solid people at that. What ways are you going about structuring your projects and code, when it comes to a general problem you're working on? Certainly various problems can put constraints on this, but assume it's a basic problem without specific needs that affect the structure and layout of your code.

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  • Undo/Redo using Memento: Stack, Queue or just LinkedList?

    - by serhio
    What is the best having when implementing Memento pattern (for Undo/Redo) in witch collection to Keep Mementos? Basically, I need this(c = change, u = undo, r = redo): 0 *c -1 0 *c -2 -1 0 *c -3 -2 -1 0 <u -2 -1 0 1 *c -3 -2 -1 0 Variants: LinkedList - possible in principle, maybe not optimized. Queue - not adapted for this task, IMO. Stack - not adapted for undo AND redo; Double Stack - maybe optimal, but can't control the undo maximum size.

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