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  • Recommended display/background brightness ratio and UI color schemes [duplicate]

    - by user1306322
    This question already has an answer here: Colour scheme for editor - guidelines or medical reccomendations 3 answers I'm a professional programmer, which means I spend a lot of time staring at various displays. Recently I've been having some problems with my eyes, so I went to talk to several doctors, which all gave me different recommendations as to how bright the background of the room should be in comparison to the display's brightness. It was very confusing, as some of them even agreed with counter-arguments of others, which made it all even less clear. So I'd like to ask the professional programmers, as people who actually have some experience with that. Some of the doctors said that looking at a monitor is like looking at a book, so the brightness ratios should be approximately the same. Others said that background should be as bright as the display itself, because then there is no brightness difference at the edges, and that's what may cause eye fatigue. From my own experience, I can say that reading a book isn't the same as writing or debugging a program, where you have to pay close attention to each symbol, and in books most words are easily recognizable without focusing too hard on them. Also, books are black on white and I myself use the default (dark text, white bg) color scheme for my IDE, but I've seen some programmers use mid-bright text on very dark background color schemes. So I'd like to ask what are the recommended display/background brightness ratios for programming? I'm not sure this site is the right one for this kind of questions, so if you know a better one, please comment.

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  • How to match responses from a server with their corresponding requests? [closed]

    - by Deele
    There is a server that responds to requests on a socket. The client has functions to emit requests and functions to handle responses from the server. The problem is that the request sending function and the response handling function are two unrelated functions. Given a server response X, how can I know whether it's a response to request X or some other request Y? I would like to make a construct that would ensure that response X is definitely the answer to request X and also to make a function requestX() that returns response X and not some other response Y. This question is mostly about the general programming approach and not about any specific language construct. Preferably, though, the answer would involve Ruby, TCP sockets, and PHP. My code so far: require 'socket' class TheConnection def initialize(config) @config = config end def send(s) toConsole("--> #{s}") @conn.send "#{s}\n", 0 end def connect() # Connect to the server begin @conn = TCPSocket.open(@config['server'], @config['port']) rescue Interrupt rescue Exception => detail toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end end def getSpecificAnswer(input) send "GET #{input}" end def handle_server_input(s) case s.strip when /^Hello. (.*)$/i toConsole "[ Server says hello ]" send "Hello to you too! #{$1}" else toConsole(s) end end def main_loop() while true ready = select([@conn, $stdin], nil, nil, nil) next if !ready for s in ready[0] if s == $stdin then return if $stdin.eof s = $stdin.gets send s elsif s == @conn then return if @conn.eof s = @conn.gets handle_server_input(s) end end end end def toConsole(msg) t = Time.new puts t.strftime("[%H:%M:%S]") + ' ' + msg end end @config = Hash[ 'server'=>'test.server.com', 'port'=>'2020' ] $conn = TheConnection.new(@config) $conn.connect() $conn.getSpecificAnswer('itemsX') begin $conn.main_loop() rescue Interrupt rescue Exception => detail $conn.toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end

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  • Moving from VB.NET to C#

    - by w0051977
    I have worked with the VB.NET programming language for the last five years. I want to move to C# as I believe skills are more valued plus it is more similar to other object oriented languages like Java. I was offered a job today working primarily with C#. I explained at the interview that I am a VB.NET Developer and I did the test in VB.NET (though they would of preferred C#). If I decide to accept the position then I will be starting at at the top end of the salary bracket (only very slightly more than I earn now). I will have to help more junior staff in the future who probably have more experience using C# than I do (1-2 years). I used Java and C++ at university. I want to move towards C# in the future as I believe C# skills are more valued based on job advertisements I have seen recently. Has anyone else done this and did it work? i.e. move to a new organisation as a C# Developer at quite a senior level with experience primarily using VB.NET.

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  • Scala - learning by doing

    - by wrecked
    coming from the PHP-framework symfony (with Apache/MySQL) I would like to dive into the Scala programming language. I already followed a few tutorials and had a look at Lift and Play. Java isn't a stranger to me either. However the past showed that it's easiest to learn things by just doing them. Currently we have a little - mostly ajax-driven - application build on symfony at my company. My idea is to just build a little project similar to this one which might gets into production in the future. The app should feature: High scalability and performance a backend-server web-interface and a GUI-client There are plenty of questions arising when I think of this. First of all: Whats the best way to accomplish a easy to maintain, structured base for it? Would it be best to establish a socket based communication between pure-scala server/client and accessing that data via Lift or is building a Lift-app serving as a server and connecting the gui-client (via REST?) the better way? Furthermore I wounder which database to choose. I'm familiar with (My)SQL but feel like a fool beeing confronted with all these things like NoSQL, MongoDB and more. Thanks in advance!

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  • Free movement in a tile-based isometric game

    - by xtr486
    Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (for example, if the movement between tiles were animated but you'd be locked from doing anything before the animation finishes). I'm a really beginner with anything related to game programming, but with the help of this site and some other resources it was quite easy to do the basic stuff, but I haven't been able to find any useful resources for this particular problem. Currently I've improvised something close to this: http://jsfiddle.net/KwW5b/4/ (WASD movement). The idea for the movement was to use the mouse map to detect when the player has moved to a different tile and then flip the offsets, and for the most part it works correctly (each corner makes the player move to wrong location: see http://www.youtube.com/watch?v=0xr15IaOhrI, which is probably because I couldn't get the full mouse map work properly), but I have no illusions that it is even close to a good/sane solution. And anyway, it's mostly just to demonstrate what kind of a thing I'd like to implement.

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  • Is Reading the Spec Enough?

    - by jozefg
    This question is centered around Scheme but really could be applied to any LISP or programming language in general. Background So I recently picked up Scheme again having toyed with it once or twice before. In order to solidify my understanding of the language, I found the Revised^5 Report on the Algorithmic Language Scheme and have been reading through that along with my compiler/interpreter's (Chicken Scheme) listed extensions/implementations. Additionally, in order to see this applied I have been actively seeking out Scheme code in open source projects and such and tried to read and understand it. This has been sufficient so far for me understanding the syntax of Scheme and I've completed almost all of the Ninety-nine Scheme problems (see here) as well as a decent number of Project Euler problems. Question While so far this hasn't been an issue and my solutions closely match those provided, am I missing out on a great part of Scheme? Or to phrase my question more generally, does reading the specification of a language along with well written code in that language sufficient to learn from? Or are other resources, books, lectures, videos, blogs, etc necessary for the learning process as well.

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  • Contexts and Dependency Injection(CDI)??

    - by Masa Sasaki
    WebLogic Server?????????????WebLogic Server????????6?20?????????37?WebLogic Server???@????????Contexts and Dependency Injection(CDI)?(?????????? Fusion Middleware?????? ?? ?)?????????????????Java EE 6????????CDI???????DI(Dependency Injection)?Java EE 5????????????????????CDI??DI????????????????????????????????????????????????????????CDI????????????????????(?????? Fusion Middleware?????? ??? ??) CDI?? ???????CDI???Java EE 6???????JSR299: Contexts Dependency Injection????? ?????Dependency Injection (??????)?Aspect-Oriented Programming (AOP)?Interception ??????????????????????????? CDI?????????????????????????????????????????????? ?????????????????????????????????????????? ?????????????????????????????????????????????? ???????????????????????????CDI?????????????? CDI?????????????2? ??1???CDI??????????Oracle WebLogic Server 12c????Java EE 6????????? ?????????????????2???beans.xml???????Web??????????WEB-INF/beans.xml? EJB??META-INF/beans.xml????????????CDI????????????????beans.xml???? ?????????????????????? Java EE 5?DI(Dependency Injection) Java EE 5??DI????????????????????????????????????? ?????????????????????????????????????????(@EJB? @Resource?@WebServiceRef)??? Java EE 6?CDI Java EE 6?CDI?????????????????@Inject???????????????? ???????????????????????????????????????????????????? @Qualifier????????????????? ?????????????????????????????????????????@Qualifier? ????????????·??????????????????????@JPN??????????? @Produce???????? ???????????????????? ????????·?????????????? CDI?????????????????????????????????·??????? ????????????????????????????????????????????? ???????????????? EL(Expression Language) ???????? EL????????????JSF?ManagedBean?????????????·?????????????? ??? Java EE 6?????????CDI???????????Java EE 5?DI????AOP??? ???????????????????DI, AOP???????????????? ?????????????CDI?????????????????????????????? ?????CDI?????????????????????????????????? ?????? WebLogic Server??? WebLogic Server?????????WebLogic Server?????! WebLogic Server??????(???????????) WebLogic Server???????? WebLogic Server??????

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  • How can I make sure my evening project code is mine?

    - by Sebastian
    I'm a physicist with a CS degree and just started my PhD at a tech company (wanted to do applied research). It deals with large scale finite element simulations. After reviewing their current approach, I think that a radically different method has to be applied (they are using a commercial tool which is very limited). I'd rather base my research on an open source finite element solver and write a program which makes use of it. I'd like to develop this idea in the evenings, because that's the time that best suits me for programming (during the day I prefer reading and maths) and use it at a late stage of my PhD. I'd like to have the option to release my program as open source on my website as a reference, for future personal or even commercial (e.g. consulting) use. How can I make sure that my company doesn't claim the code ownership? I don't really I thought that a version control system could help (check out only in the evening). This would document that I programmed not during regular office hours (documented elsewhere). But these data can be easily manufactured. Any other ideas? I want to stress that I'm not interested in selling software. Jurisdiction is EU, if that matters. Thank you.

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  • Managing game objects/components

    - by Xeon06
    Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is because I have no idea how different classes should interact with each other. Let's have an example. Say I have a class Player, a class PlayerInput and a class Map. The player class contains information as to the location of the player, whereas the player input class handles changing that location, but by first making sure it's within a walkable area from the map class. How to structure this? My usual approach is to pass those components as parameters in the constructors of the parameters that need them, like so: var map = new Map(); var player = new Player(); var input = new PlayerInput(player, map); The problem with that is that it quickly gets messy, when you add new components you have to go through your constructors and update them, and it doesn't work well if you have mirroring references: var physics = new Physics(input); //Oops, doesn't work var input = new Input(physics); So, how do you guys usually manage this? Thanks.

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  • In C++ Good reasons for NOT using symmetrical memory management (i.e. new and delete)

    - by Jim G
    I try to learn C++ and programming in general. Currently I am studying open source with help of UML. Learning is my hobby and great one too. My understanding of memory allocation in C++ is that it should be symmetrical. A class is responsible for its resources. If memory is allocated using new it should be returned using delete in the same class. It is like in a library you, the class, are responsibility for the books you have borrowed and you return them then you are done. This, in my mind, makes sense. It makes memory management more manageable so to speak. So far so good. The problem is that this is not how it works in the real world. In Qt for instance, you create QtObjects with new and then hand over the ownership of the object to Qt. In other words you create QtObjects and Qt destroys them for you. Thus unsymmetrical memory management. Obviously the people behind Qt must have a good reason for doing this. It must be beneficial in some kind of way, My questions is: What is the problem with Bjarne Stroustrups idea about a symmetrical memory management contained within a class? What do you gain by splitting new and delete so you create an object and destroy it in different classes like you do in Qt. Is it common to split new and delete and why in such case, in other projects not involving Qt? Thanks for any help shedding light on this mystery!

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  • How many tasks to plan beforehand [closed]

    - by no__seriously
    As for my daily routine. Every morning when I come to work, I look at the items of my todo-list inbox (noted from the previous day). For each task I think about on which day I should get started and then group them accordingly. Once that's finished, I get started with my actual schedule for the day. Now, this pre-planning for each task (which could be concerning user interface to compiler programming) is mostly pretty sketchy. Serious thoughts about design and implementation comes when the task is about to be tackled. This approach works for me and I can't really complain. But I'm wondering. Since I'm personally most productive during the morning, would it make sense to already go into a deeper level of planning right away for each task? Or is that unproductive and would rather confuse than clarify? I think the latter. How do you handle your task management for each task / project and how far do you go with planning before even getting started with that item?

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  • Good resources for learning modern OpenGL (3.0 or later)?

    - by MatterGoal
    I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource! Here two examples: OpenGL Programming Guide (7th edition) http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 This is FULL of deprecated material! Almost every chapters begin with a note about that. OpenGL Superbible (5th Edition) http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20 This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL! I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics. Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply. (please feel free to edit my question, my English is terrible!)

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  • What kind of projects are suited as a portfolio? [on hold]

    - by Asyx
    I was thinking about finishing up some hobby projects I used myself or am planing to use myself but I'm not sure if a future employer might be put off by them. For example, if I decided to create a custom website for an online (gaming, maybe) community instead of using an existing CMS, is it a good idea to provide a link to said community website or should I just put up the CMS and pretend like nobody actually uses it? Also, what about very specific things? I like linguistics and constructing languages. Obviously nobody wants to come up with 1000s of words so people usually use word generators or software to emulate sound shift or software to organise everything and produce dictionaries and such. Would such a project be too specific and too abstract for a portfolio or is the "he did programming work simply for enjoyment and his hobby and not just for money or grades" thing more important? It's quite an abstract hobby and most people don't even know that it's a thing and think the languages you hear in Game of Thrones, Avatar or Star Trek are just gibberish. Explaining such things to people is a pain to begin with especially if said people speak no other language. Would such things throw an employer off or is the content itself completely irrelevant? Thanks. Also, if this is not fitting for the programmers stackexchange, then please, don't close the thread right away but tell me where else to go because I got here though a closed question from stackoverflow. Thanks.

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  • Internal Libraries (Subversion Externals, 'library' branch, or just another folder)

    - by Ntsc
    Currently working on multiple projects that need to share internal libraries. The internal libraries are updated continually. Currently only 1 project needs to be stable but soon we will need to have both projects stable at any given time. What is the best way to SVN internal libraries? Currently we are using the 'just another folder' like so... trunk\project1 trunk\project2 trunk\libs It causes a major headache when a shared library is updated for project1 and project2 is now dead until the parts that use the library are updated. So after doing some research on SVN externals I thought of this... trunk\project1\libs (external to trunk\libs @ some revision) trunk\project2\libs (external to trunk\libs @ different revision) trunk\libs\ I'm a little worried about how externals work with commits and not making library commits so complicated that I am the only one capable of doing it (mostly worried about branches with externals as we use them extensively). On top of that we have multiple programming languages within each project some of which don't support per-project library directories (at least not easily) so we would need to check out on a per project basis instead of checking out the trunk. There is also the 'vendor' style branching of libraries but it has the same problem as above where the library would have to be a sub folder of each project and is maybe a little to complicated for how little projects we have. Any insight would be nice. I've spent quite a bit of time reading the Subversion book and feeling like I'm getting no where.

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  • What is the best way to store a table in C++

    - by Topo
    I'm programming a decision tree in C++ using a slightly modified version of the C4.5 algorithm. Each node represents an attribute or a column of your data set and it has a children per possible value of the attribute. My problem is how to store the training data set having in mind that I have to use a subset for each node so I need a quick way to only select a subset of rows and columns. The main goal is to do it in the most memory and time efficient possible (in that order of priority). The best way I have thought of is to have an array of arrays (or std::vector), or something like that, and for each node have a list (array, vector, etc) or something with the column,line(probably a tuple) pairs that are valid for that node. I now there should be a better way to do this, any suggestions? UPDATE: What I need is something like this: In the beginning I have this data: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False But for the second node I just need this data: Paris 4 5.0 New York 7 1.3 Paris 9 6.8 And for the third node: Tokio 2 9.1 Tokio 0 8.4 But with a table of millions of records with up to hundreds of columns. What I have in mind is keep all the data in a matrix, and then for each node keep the info of the current columns and rows. Something like this: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False Node 2: columns = [0,1,2] rows = [0,1,3] Node 3: columns = [0,1,2] rows = [2,4] This way on the worst case scenario I just have to waste size_of(int) * (number_of_columns + number_of_rows) * node That is a lot less than having an independent data matrix for each node.

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  • Reliance on the compiler

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being expert. For some time I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC I typed in long listings before finding they would not run and they were a nightmare to debug. So I learnt to write a small bit and then test it. These days I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this ? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Minimizing use of paper

    - by Abody97
    I've recently faced this problem in a dynamic programming curriculum, and I honestly have no idea about how to determine the appropriate state. You're given N (1 <= N <= 70) paragraphs and M (1 <= M <= N) figures. Each paragraph i requires PL_i (1 <= PL_i <= 100) lines and references at most one figure. Each figure is referenced exactly once (i.e., no two paragraphs can reference the same figure, and for each figure there's a paragraph that references it.) Each figure requires PF_i (1 <= PF_i <= 100) lines. The task is to distribute those figures and paragraphs on paper in the order they're given, where one paper fits for L lines at most. No paragraph or figure is too large to fit on one paper. If a paragraph x placed on paper x_p references a figure y then y must be placed on either the paper x_p - 1 or x_p or x_p + 1. We have to find the minimum number of lines (and thus pages) to allocate in order to distribute all the figures and paragraphs. Any help would be extremely appreciated. Thanks in advance!

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  • Good quality Secure Software Development Training [closed]

    - by Patrick
    Just had my annual appraisal and found out my company is willing to pay for training and exams etc! Woohoo (they kept that one quiet). I'm interested in doing a course on secure development techniques. Has anyone got any suggestions for good quality distance learning courses in secure development (I could probably get a couple of days off to attend a conference/ course if required)? We're mostly an MS .Net house but I have no particular allegiance to MS or any other programming language (though, obviously, C++ is the best language in the world). I have 12 years development experience working in (what are now) PCI:DSS environments, including designing and developing a key management system and I have some knowledge of basic attacks (XSS, injection etc). I would prefer a hard course I struggle with to a basic course I learn 3 things from (but hopefully get something right at my level). A quick google found these two course which look good: http://www.sans.org/course/secure-coding-net-developing-defensible-applications https://www.isc2.org/csslpedu/default.aspx I don't really know how to choose between them, and finding other courses isn't going to make that job any easier, so I thought I'd ask those who know. EDIT : Hmm, care to share the reason for your down vote, will help me learn how to use the site better...

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  • I've failed at PHP several times. Is Ruby the Cure? [closed]

    - by saltcod
    Extremely, extremely subjective question here, but its something I've been struggling with for quite a while. I've seriously tried to become a reasonable PHP coder for the past several years. But I've really failed every time. I hate to describe myself as a beginner, b/c I've been designing websites (using WordPress, Drupal, etc) for years, but still I just can't seem get better at programming. Could it be that I have some kind of allergy to PHP? I went through Chris Pine's awesome into to Ruby about a week ago (for about the fifth time), and though it did all all seem much clearer to me than PHP, I wondered if I was just switching languages to find an easy way out? The things I struggle with in PHP all seem elementary—when to use a function, how to return database queries in foreach/while statements, when to turn those queries into reusable functions, adding arguments to functions, etc, etc. And all the OOP stuff that I keep seeing these days just files over my head. I guess my question(s) are: Am I going about learning how to program in the wrong way? Do I have some aversion to PHP that's preventing me from catch on? If I keep pushing at Ruby/Rails, will it just eventually 'click'. Or, the one I fear, am I just unlikely to ever be a programmer? Honesty appreciated. Terry

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  • The model to sell apps on App Store is better with a paid only version?

    - by ????
    Rob Napier, the author of iOS 5 Programming Pushing the Limits, mentioned there are several models of selling apps on the App Store: Write an app and sell it Publish a free and a full version Ad supported by third party or by iAd In App purchase Surprisingly, the author said that the most workable model is (1) in terms of sales. I would think that (2) with fairly limiting ability for the free version can bring more sales, as people without trying, might not plunge down $0.99 or $1.99 for something they haven't tried? I for one, might not have purchased Angry Birds if I didn't try their free version first. Also, I think it also depends on the situation: if the app is about alarm clock, and there are already 5 alarm clocks in App Store that are free, then your app that is $0.99 might not be that eagerly purchased. If yours is also free, and users really like it out of all the other ones, then they may think, $0.99 is nothing to get a good alarm clock, and gladly pay you the $0.99 in exchange for a full version of the alarm clock, something that they can't get with the free version. (such as the full version can let you choose a song from your Music Library for the alarm). Could (1) work only if the user definitely want it and have no substitute? How might it work the best?

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  • When and how does one become a good programmer these days? [closed]

    - by YoungMoney
    I mean, good enough to make software people want and get paid for it. Maybe even good enough to launch a company or something. I'm also concerned that I'm not applying the finer points of my algorithms/data structures/software design knowledge. Background: I'm 20 and have been struggling with programming for about two years now, trying to become a software engineer. I started with a few university courses that I did quite poorly in. I learned how to make websites with HTML/JavaScript and PHP/MySQL, but feel like I know very relevant theory for making good databases - how does something like Facebook serve hundreds of millions of people? What would be smart ways to store data? I don't know. Now I'm doing some android application development, but again I have no idea about good Java design theory (I use static variables like they're going out of fashion) and feel more like I'm gluing stuff together and letting Eclipse slowly autocomplete my project. In short, I'm not sure if I'm becoming a legitimate software developer or just "doing what's cool". At least I've taken some data structures and Algorithms courses and plan to take more in the next years. But I'm having a really tough time applying this stuff to my fun little apps that I'm building. Every language higher level than C++ seems to have its own quicksort function already built-in, for example. Similarly, I can't remember ever needing to implement a linked-list, heap, binary tree, or or worry about pointers and memory management. But maybe this is a good thing so that I focus on other things? I'm not too sure what those other things are though. Hopefully something more than building another photo sharing app. Anyways that's it for me, I look forward to your responses!

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  • Moving soon, fiancee has new job: how to transition?

    - by Anonymous
    I've found myself in a sort of conundrum lately and I figured Stack Overflow would be the place to ask this question. I normally post under my personal account here, but I'm writing in anonymously this time so as to make sure my co-workers don't find out too early that I'll be leaving them behind in a few months. My fiancee just landed a great software development job at a very large, stable company. She'll be starting after she graduates and just after we get married (May to June-ish). Her compensation and benefits package will be more than enough to take care of both of us, so I agreed to step down from my current position so we could move to a larger city with more opportunities. I'll probably take a few weeks off to decompress, but I don't want to stay unemployed very long. Since there will be less pressure on me to bring home a second income though, we're not as adverse to risk as we normally would be. I'm currently debating whether to eventually seek employment at a small company, a larger company, do contract work, or do something else entirely. I haven't been in the software development business long (2-3 years plus some small personal projects), but I've seen what things can be like at a startup (my first job) and at a more established, mid-sized business (my current job). Most importantly what I'm looking for out of a new employment opportunity is challenge and variety. Does this situation describe anyone on SO? If so, what did you do/what are you doing? How is it working out for you? Programming is a pleasure as well as a career skill for me, so I want to make sure it stays that way. Thanks to all in advance for any responses.

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  • The very beggining research for web developing

    - by stckxchng
    It is a general question to ask what would be the easiest way to start a website, however every one need a little boost up at the begging. There are content management systems, or admin panels, or some people have developed their own systems and many more diffirent things people use at the very beggining. Among others my way was looking for a very lightweight cms and develop a system on to it, unfortunately I couldn't find a good system to develop on, for example I decided to develop on snewscms (the lightest weight cms) but it is really hard to manage since it is not developed with object oriented programming standarts and I thought it would be a mistake to continue developing on to such a system. On the other hand starting to code from the core would be weak about security, and using a massive cms like joomla or drupal will not be good since there will be many things that are unused and moreover I will not feel well when I don't know what I am controlling since it is not easy to know every part of them. What I am asking is what would you do if you had lost all the files you are currently using today, where would you start from? What tool would you use? Or is there a lightweight and well coded tool to get start with?

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  • Data structure for grid with negative indeces

    - by The Secret Imbecile
    Sorry if this is an insultingly obvious concept, but it's something I haven't done before and I've been unable to find any material discussing the best way to approach it. I'm wondering what's the best data structure for holding a 2D grid of unknown size. The grid has integer coordinates (x,y), and will have negative indices in both directions. So, what is the best way to hold this grid? I'm programming in c# currently, so I can't have negative array indices. My initial thought was to have class with 4 separate arrays for (+x,+y),(+x,-y),(-x,+y), and (-x,-y). This seems to be a valid way to implement the grid, but it does seem like I'm over-engineering the solution, and array resizing will be a headache. Another idea was to keep track of the center-point of the array and set that as the topological (0,0), however I would have the issue of having to do a shift to every element of the grid when repeatedly adding to the top-left of the grid, which would be similar to grid resizing though in all likelihood more frequent. Thoughts?

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  • Looking for some advice on the next steps to take [closed]

    - by mopsyd
    I am looking for some advice on the next step to take in development of my programming skills. I was directed here when asking this question on Stack Overflow. What I know already Have a solid grasp of xhtml, xml, php, javascript, MySQL, actionscript. Have a working knowledge of vb, and have a slight grasp of java from tinkering with a minecraft server. Some brief exposure to the Unreal Engine in college. Some skills with sql server, ms sql, office integration, etc. Also some knowledge of Asterix and PBX/VOIP. Been coding off and on since the age of 8 but I have no computer science education aside from what I have taught myself or learned from work/freelance. I work in OSX mostly, but can use/troubleshoot windows and ubuntu fluently also. Decent with both UNIX and DOS CLI. What I'm considering I'm looking to learn a scripting language to build web apps, help streamline my home server that I am building and run shell scripts. Being able to help code games later is a big plus. My Question Between java, ruby, perl, and python, which would be the best investment of my time considering what I already know and what direction I would like to take my skillset? What are good resources for your suggested direction? Thanks in advance.

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