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  • how to refer to the current struct in an overloaded operator?

    - by genesys
    Hi! I have a struct for which i want to define a relative order by defining < , , <= and = operators. actually in my order there won't be any equality, so if one struct is not smaller than another, it's automatically larger. I defined the first operator like this: struct MyStruct{ ... ... bool operator < (const MyStruct &b) const {return (somefancycomputation);} }; now i'd like to define the other operators based on this operator, such that <= will return the same as < and the other two will simply return the oposite. so for example for the operator i'd like to write something like bool operator > (const MyStruct &b) const {return !(self<b);} but i don't know how to refere to this 'self' since i can refere only to the fields inside the current struct. whole is in C++ hope my question was understandable :) thank you for the help!

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  • What language is to binary, as Perl is to text?

    - by ehdr
    I am looking for a scripting (or higher level programming) language (or e.g. modules for Python or similar languages) for effortlessly analyzing and manipulating binary data in files (e.g. core dumps), much like Perl allows manipulating text files very smoothly. Things I want to do include presenting arbitrary chunks of the data in various forms (binary, decimal, hex), convert data from one endianess to another, etc. That is, things you normally would use C or assembly for, but I'm looking for a language which allows for writing tiny pieces of code for highly specific, one-time purposes very quickly. Any suggestions?

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  • C#.Net Calling a C++ DLL

    - by hayer
    Hi I got a DLL(without the sourcecode) which exports like this: ?ReceiveCoreDataPtr@@YAXPAX@Z ?xenoAddRigidBodyAngularImpulse@@YAXHMMM@Z ?xenoAddRigidBodyForce@@YAXHMMM@Z ?xenoAddRigidBodyForce@@YAXHMMMMMM@Z ?xenoAddRigidBodyLinearImpulse@@YAXHMMM@Z ?xenoAddRigidBodyPointImpulse@@YAXHMMMMMM@Z ?xenoAddRigidBodyTorque@@YAXHMMM@Z ?xenoCharacterControllerCrouch@@YAXH@Z ?xenoCharacterControllerJump@@YAXH@Z ?xenoCharacterDisable@@YAXH@Z ?xenoCharacterEnable@@YAXH@Z ?xenoDeleteRigidBody@@YAXH@Z ?xenoEnd@@YAXXZ ?xenoGetCameraFOV@@YAKH@Z ?xenoGetCameraPointX@@YAKH@Z ?xenoGetCameraPointY@@YAKH@Z ?xenoGetCameraPointZ@@YAKH@Z ?xenoGetCameraPositionX@@YAKH@Z ?xenoGetCameraPositionY@@YAKH@Z ?xenoGetCameraPositionZ@@YAKH@Z ?xenoGetCharacterControllerHeadPosition@@YAKH@Z ?xenoGetCharacterControllerPositionX@@YAKH@Z ?xenoGetCharacterControllerPositionY@@YAKH@Z ?xenoGetCharacterControllerPositionZ@@YAKH@Z ?xenoGetCharacterControllerRotation@@YAKH@Z ?xenoGetRigidBodyAllowedPenetrationDepth@@YAKH@Z ?xenoGetRigidBodyAngularDamping@@YAKH@Z ?xenoGetRigidBodyAngularVelocityX@@YAKH@Z ?xenoGetRigidBodyAngularVelocityY@@YAKH@Z ?xenoGetRigidBodyAngularVelocityZ@@YAKH@Z ?xenoGetRigidBodyFriction@@YAKH@Z ?xenoGetRigidBodyGravityFactor@@YAKH@Z ?xenoGetRigidBodyLinearDamping@@YAKH@Z ?xenoGetRigidBodyLinearVelocityX@@YAKH@Z ?xenoGetRigidBodyLinearVelocityY@@YAKH@Z ?xenoGetRigidBodyLinearVelocityZ@@YAKH@Z ?xenoGetRigidBodyMass@@YAKH@Z ?xenoGetRigidBodyMaxAngularVelocity@@YAKH@Z ?xenoGetRigidBodyMaxLinearVelocity@@YAKH@Z ?xenoGetRigidBodyPointVelocityX@@YAKHMMM@Z ?xenoGetRigidBodyPointVelocityY@@YAKHMMM@Z ?xenoGetRigidBodyPointVelocityZ@@YAKHMMM@Z ?xenoGetRigidBodyRestitution@@YAKH@Z ?xenoIsRigidBodyALadder@@YAHH@Z ?xenoMakeCamera@@YAXHH@Z ?xenoMakeCharacterController@@YAXHMM@Z ?xenoMakeCharacterController@@YAXHMMM@Z ?xenoMakeCharacterController@@YAXHMMMM@Z ?xenoMakeCharacterController@@YAXHMMMMM@Z ?xenoMakeCharacterController@@YAXHMMMMMM@Z ?xenoMakeCharacterController@@YAXHMMMMMMM@Z ?xenoMakeRigidBodyDynamicBox@@YAXH@Z ?xenoMakeRigidBodyDynamicBox@@YAXHM@Z ?xenoMakeRigidBodyDynamicCapsule@@YAXH@Z ?xenoMakeRigidBodyDynamicCapsule@@YAXHM@Z ?xenoMakeRigidBodyDynamicCylinder@@YAXH@Z ?xenoMakeRigidBodyDynamicCylinder@@YAXHM@Z ?xenoMakeRigidBodyDynamicSphere@@YAXH@Z ?xenoMakeRigidBodyDynamicSphere@@YAXHM@Z ?xenoMakeRigidBodyStaticBox@@YAXH@Z ?xenoMakeRigidBodyStaticCapsule@@YAXH@Z ?xenoMakeRigidBodyStaticCylinder@@YAXH@Z ?xenoMakeRigidBodyStaticSphere@@YAXH@Z ?xenoMakeRigidBodyStaticTriangleMesh@@YAXH@Z ?xenoMakeVehicle@@YAXHH@Z ?xenoMoveCharacterControllerBackward@@YAXH@Z ?xenoMoveCharacterControllerForward@@YAXH@Z ?xenoMoveCharacterControllerLeft@@YAXH@Z ?xenoMoveCharacterControllerRight@@YAXH@Z ?xenoSetCharacterControllerPosition@@YAXHMMM@Z ?xenoSetCharacterControllerRotation@@YAXHM@Z ?xenoSetGravity@@YAXM@Z ?xenoSetGravity@@YAXMMM@Z ?xenoSetRigidBodyAllowedPenetrationDepth@@YAXHM@Z ?xenoSetRigidBodyAngularDamping@@YAXHM@Z ?xenoSetRigidBodyAngularVelocity@@YAXHMMM@Z ?xenoSetRigidBodyAsLadder@@YAXHH@Z ?xenoSetRigidBodyFriction@@YAXHM@Z ?xenoSetRigidBodyGravityFactor@@YAXHM@Z ?xenoSetRigidBodyLinearDamping@@YAXHM@Z ?xenoSetRigidBodyLinearVelocity@@YAXHMMM@Z ?xenoSetRigidBodyMass@@YAXHM@Z ?xenoSetRigidBodyMaxAngularVelocity@@YAXHM@Z ?xenoSetRigidBodyMaxLinearVelocity@@YAXHM@Z ?xenoSetRigidBodyPosition@@YAXHMMM@Z ?xenoSetRigidBodyRestitution@@YAXHM@Z ?xenoSetRigidBodyRotation@@YAXHMMM@Z ?xenoSetTimeStep@@YAXM@Z ?xenoStart@@YAXH@Z ?xenoStart@@YAXHM@Z ?xenoStart@@YAXHMH@Z ?xenoStart@@YAXXZ ?xenoUpdate@@YAXXZ ?xenoVehicleAccelerate@@YAXHM@Z ?xenoVehicleHandbrake@@YAXH@Z ?xenoVehicleReverse@@YAXH@Z ?xenoVehicleTurn@@YAXHM@Z When I try to use it in another C++ App like this #include <windows.h> class XenoPhysics { private: typedef void (*FunctionFunc)(void); typedef void (*FunctionFuncFloat)(float); typedef void (*FunctionFuncInt)(int); typedef void (*FunctionIntFloatFloatFloat)(int,float,float,float); HMODULE libInstance; public: void LoadLib() { this->libInstance = LoadLibrary(L"F:\\xenophysics.dll"); } void UnloadLib() { FreeLibrary(libInstance); } void xStart() { FunctionFunc curFunc; curFunc = (FunctionFunc)GetProcAddress(this->libInstance, "?xenoStart@@YAXXZ"); curFunc(); } void xEnd() { FunctionFunc curFunc; curFunc = (FunctionFunc)GetProcAddress(libInstance, "xenoEnd"); curFunc(); } void xUpdate() { FunctionFunc curFunc; curFunc = (FunctionFunc)GetProcAddress(libInstance, "xenoUpdate"); curFunc(); } void xMakeRigidBodyStaticBox(int objid) { FunctionFuncInt curFunc; curFunc = (FunctionFuncInt)GetProcAddress(libInstance, "xenoMakeRigidBodyStaticBox"); curFunc(objid); } void xMakeRigidBodyDynamicBox(int objid) { FunctionFuncInt curFunc; curFunc = (FunctionFuncInt)GetProcAddress(libInstance, "xenoMakeRigidBodyDynamicBox"); curFunc(objid); } void xSetRigidBodyPosition(int objid, float x, float y, float z) { FunctionIntFloatFloatFloat curFunc; curFunc = (FunctionIntFloatFloatFloat)GetProcAddress(libInstance, "xenoSetRigidBodyPosition"); curFunc(objid, x, y, z); } void xSetGravity(float grav) { FunctionFuncFloat curFunc; curFunc = (FunctionFuncFloat)GetProcAddress(libInstance, "xenoSetGravity"); curFunc(grav); } }; This is the "wrapper"(or whatever you would call it) class.. To call the functions I'm doing XenoPhysics * d = new XenoPhysics(); d->LoadLib(); d->xStart(); It then throws the following error at me(Note that it passes the LoadLib() without any errors) Unhandled exception at 0x50261bc9 in Xeno Test.exe: 0xC0000005: Access violation reading location 0x00000064. And yes; I've checked that the "curFunc" gets the address, not just a NULL pointer(atleast I think I've checked that).. Anyone who can help out? Edit: Forgot the C#.Net code, how stupid of me :3 Here is the C++ CLR DLL "wrapper" I tried to make: #include <windows.h> // The following ifdef block is the standard way of creating macros which make exporting // from a DLL simpler. All files within this DLL are compiled with the XENOWRAPPERWIN32_EXPORTS // symbol defined on the command line. this symbol should not be defined on any project // that uses this DLL. This way any other project whose source files include this file see // XENOWRAPPERWIN32_API functions as being imported from a DLL, whereas this DLL sees symbols // defined with this macro as being exported. #ifdef XENOWRAPPERWIN32_EXPORTS #define XENOWRAPPERWIN32_API __declspec(dllexport) #else #define XENOWRAPPERWIN32_API __declspec(dllimport) #endif typedef void (*FunctionFunc)(); typedef void (*FunctionFuncFloat)(float); typedef void (*FunctionFuncInt)(int); typedef void (*FunctionIntFloatFloatFloat)(int,float,float,float); // This class is exported from the xeno wrapper win32.dll class XENOWRAPPERWIN32_API Cxenowrapperwin32 { public: Cxenowrapperwin32(void); HINSTANCE libInstance; // FunctionFunc curFunc; // Library base functions void LoadLib() { libInstance = LoadLibrary(L"F:\\xenophysics.dll"); } void UnloadLib() { FreeLibrary(libInstance); } // Function calls to the xeno physics void xStart() { FunctionFunc curFunc; curFunc = (FunctionFunc)GetProcAddress(libInstance, "?xenoStart@@YAXXZ"); curFunc(); } void xEnd() { FunctionFunc curFunc; curFunc = (FunctionFunc)GetProcAddress(libInstance, "?xenoEnd@@YAXXZ"); curFunc(); } void xUpdate() { FunctionFunc curFunc; curFunc = (FunctionFunc)GetProcAddress(libInstance, "?xenoUpdate@@YAXXZ"); curFunc(); } void xMakeRigidBodyStaticBox(int objid) { FunctionFuncInt curFunc; curFunc = (FunctionFuncInt)GetProcAddress(libInstance, "?xenoMakeRigidBodyStaticBox@@YAXH@Z"); curFunc(objid); } void xMakeRigidBodyDynamicBox(int objid) { FunctionFuncInt curFunc; curFunc = (FunctionFuncInt)GetProcAddress(libInstance, "?xenoMakeRigidBodyDynamicBox@@YAXH@Z"); curFunc(objid); } void xSetRigidBodyPosition(int objid, float x, float y, float z) { FunctionIntFloatFloatFloat curFunc; curFunc = (FunctionIntFloatFloatFloat)GetProcAddress(libInstance, "?xenoSetRigidBodyPosition@@YAXHMMM@Z"); curFunc(objid, x, y, z); } void xSetGravity(float grav) { FunctionFuncFloat curFunc; curFunc = (FunctionFuncFloat)GetProcAddress(libInstance, "?xenoSetGravity@@YAXM@Z"); curFunc(grav); } }; extern XENOWRAPPERWIN32_API int nxenowrapperwin32; XENOWRAPPERWIN32_API int fnxenowrapperwin32(void); and here is how I use it in C#.Net class xeno { [DllImport("C:\\Users\\hayer\\Documents\\Visual Studio 2008\\Projects\\xeno wrapper win32\\Debug\\xeno wrapper win32.dll", EntryPoint = "?LoadLib@Cxenowrapperwin32@@QAEXXZ")] public static extern void xLoadLib(); public void LoadLib() { xLoadLib(); } [DllImport("C:\\Users\\hayer\\Documents\\Visual Studio 2008\\Projects\\xeno wrapper win32\\Debug\\xeno wrapper win32.dll", EntryPoint = "?UnloadLib@Cxenowrapperwin32@@QAEXXZ")] public static extern void xUnloadLib(); public void UnloadLib() { xUnloadLib(); } [DllImport("C:\\Users\\hayer\\Documents\\Visual Studio 2008\\Projects\\xeno wrapper win32\\Debug\\xeno wrapper win32.dll", EntryPoint = "?xStart@Cxenowrapperwin32@@QAEXXZ")] public static extern void xStart(); public void Start() { xStart(); } [DllImport("C:\\Users\\hayer\\Documents\\Visual Studio 2008\\Projects\\xeno wrapper win32\\Debug\\xeno wrapper win32.dll", EntryPoint = "?xUpdate@Cxenowrapperwin32@@QAEXXZ")] public static extern void xUpdate(); public void Update() { xUpdate(); } [DllImport("C:\\Users\\hayer\\Documents\\Visual Studio 2008\\Projects\\xeno wrapper win32\\Debug\\xeno wrapper win32.dll", EntryPoint = "?xEnd@Cxenowrapperwin32@@QAEXXZ")] public static extern void xEnd(); public void End() { xEnd(); } [DllImport("C:\\Users\\hayer\\Documents\\Visual Studio 2008\\Projects\\xeno wrapper win32\\Debug\\xeno wrapper win32.dll", EntryPoint = "?xMakeRigidBodyDynamicBox@Cxenowrapperwin32@@QAEXH@Z")] public static extern void xMakeRigidBodyDynamicBox(int objid); public void MakeRigidBodyDynamicBox(int id) { xMakeRigidBodyDynamicBox(id); } [DllImport("C:\\Users\\hayer\\Documents\\Visual Studio 2008\\Projects\\xeno wrapper win32\\Debug\\xeno wrapper win32.dll", EntryPoint = "?xMakeRigidBodyStaticBox@Cxenowrapperwin32@@QAEXH@Z")] public static extern void xMakeRigidBodyStaticBox(int objid); public void MakeRigidBodyStaticBox(int id) { xMakeRigidBodyStaticBox(id); } [DllImport("C:\\Users\\hayer\\Documents\\Visual Studio 2008\\Projects\\xeno wrapper win32\\Debug\\xeno wrapper win32.dll", EntryPoint = "?xSetGravity@Cxenowrapperwin32@@QAEXM@Z")] public static extern void xSetGravity(float grav); public void SetGravity(float g) { xSetGravity(g); } [DllImport("C:\\Users\\hayer\\Documents\\Visual Studio 2008\\Projects\\xeno wrapper win32\\Debug\\xeno wrapper win32.dll", EntryPoint = "?xSetRigidBodyPosition@Cxenowrapperwin32@@QAEXHMMM@Z")] public static extern void xSetRigidBodyPosition(int obj, float x, float y, float z); public void SetRigidBodyPosition(int id, float q, float w, float e) { xSetRigidBodyPosition(id, q, w, e); } } And in the main C#.Net program I do xeno tx = new xeno(); tx.Start(); tx.SetGravity(-1); tx.MakeRigidBodyStaticBox(ground.Id); tx.MakeRigidBodyDynamicBox(cube.Id); tx.SetRigidBodyPosition(cube.Id, 0, 50, 0);

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  • Having trouble using jQuery to set meta tag values

    - by Zhami
    I'm trying to set meta tags using jQuery (please don't reply that this doesn't make sense since search engines blah-blah-blah... I am loading invoking 3rd party Javascript functions that examine these vales, such as Tweetmeme and Facebook). If I use: $('meta[name=some-name]').attr('content', 'some value'); it does work to set the value of an existing meta tag, but does not create a meta tag if such a named one does not exist. If you have insight or experience with this, please reply...

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  • What is causing Apache2 to display PHP as plain text in this config file?

    - by rxgx
    I am trying to run PHP and Rails in the same virtual host, however, PHP is being displayed as plain/text. When I create a test host without all the rewrites and proxy-ing, Apache2 will process the PHP as desired. Where in my config file have I gone wrong? <VirtualHost *:80> #ServerName staging.domain.com #ServerAlias www.domain.com DocumentRoot /home/demo/vhosts/domain/public <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /home/demo/vhosts/domain/public> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> RewriteEngine On <Proxy balancer://thinservers> BalancerMember http://127.0.0.1:5000 BalancerMember http://127.0.0.1:5001 BalancerMember http://127.0.0.1:5002 </Proxy> # Redirect all non-static requests to thin RewriteCond %{DOCUMENT_ROOT}/%{REQUEST_FILENAME} !-f RewriteRule ^/(.*)$ balancer://thinservers%{REQUEST_URI} [P,QSA,L] ProxyPass / balancer://thinservers/ ProxyPassReverse / balancer://thinservers/ ProxyPreserveHost on <Proxy *> Order deny,allow Allow from all </Proxy> # Custom log file locations ErrorLog /home/demo/vhosts/domain/log/error.log CustomLog /home/demo/vhosts/domain/log/access.log combined </VirtualHost>

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  • Convert rank-per-candidate format to OpenSTV BLT format

    - by kibibu
    I recently gathered, using a questionnaire, a set of opinions on the importance of various software components. Figuring that some form of Condorcet voting method would be the best way to obtain an overall rank, I opted to use OpenSTV to analyze it. My data is in tabular format, space delimited, and looks more or less like: A B C D E F G # Candidates 5 2 4 3 7 6 1 # First ballot. G is ranked first, and E is ranked 7th 4 2 6 5 1 7 3 # Second ballot etc In this format, the number indicates the rank and the sequence order indicates the candidate. Each "candidate" has a rank (required) from 1 to 7, where a 1 means most important and a 7 means least important. No duplicates are allowed. This format struck me as the most natural way to represent the output, being a direct representation of the ballot format. The OpenSTV/BLT format uses a different method of representing the same info, conceptually as follows: G B D C A F E # Again, G is ranked first and E is ranked 7th E B G A D C F # etc The actual numeric file format uses the (1-based) index of the candidate, rather than the label, and so is more like: 7 2 4 3 1 6 5 # Same ballots as before. 5 2 7 1 4 3 6 # A -> 1, G -> 7 In this format, the number indicates the candidate, and the sequence order indicates the rank. The actual, real, BLT format also includes a leading weight and a following zero to indicate the end of each ballot, which I don't care too much about for this. My question is, what is the most elegant way to convert from the first format to the (numeric) second?

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  • How do you use stereotype annotations in Spring 2.5.x?

    - by grigory
    When moving to Spring 2.5.x I found that it adds more stereotype annotations (on top of @Repository from 2.0): @Component, @Service and @Controller. How do you use them? Do you rely on implicit Spring support or you define custom stereotype specific functions/aspects/features? Or is it predominately for marking beans (compile time, conceptual, etc.)?

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  • How can I extend this SQL query to find the k nearest neighbors?

    - by Smigs
    I have a database full of two-dimensional data - points on a map. Each record has a field of the geometry type. What I need to be able to do is pass a point to a stored procedure which returns the k nearest points (k would also be passed to the sproc, but that's easy). I've found a query at http://blogs.msdn.com/isaac/archive/2008/10/23/nearest-neighbors.aspx which gets the single nearest neighbour, but I can't figure how to extend it to find the k nearest neighbours. This is the current query - T is the table, g is the geometry field, @x is the point to search around, Numbers is a table with integers 1 to n: DECLARE @start FLOAT = 1000; WITH NearestPoints AS ( SELECT TOP(1) WITH TIES *, T.g.STDistance(@x) AS dist FROM Numbers JOIN T WITH(INDEX(spatial_index)) ON T.g.STDistance(@x) < @start*POWER(2,Numbers.n) ORDER BY n ) SELECT TOP(1) * FROM NearestPoints ORDER BY n, dist The inner query selects the nearest non-empty region and the outer query then selects the top result from that region; the outer query can easily be changed to (e.g.) SELECT TOP(20), but if the nearest region only contains one result, you're stuck with that. I figure I probably need to recursively search for the first region containing k records, but without using a table variable (which would cause maintenance problems as you have to create the table structure and it's liable to change - there're lots of fields), I can't see how.

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  • Writing a text file to smart card c#

    - by Akshay
    What I want to do is write a text file to a smart card and read it. WindSCard is the dll to be used but but it's functions are very cryptic. Is there any FREE wrapper available over it and is there any tutorial that does what I want to do.

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  • Create a UIView Subclass that calls a delegate function whenever it's parent viewController appears?

    - by Andrew Johnson
    UIViewControllers have viewWillAppear, viewDidDisappear, etc. delegate methods. I would like to create a UIView subclass that can be added to a viewController's view, and when that UIViewController apears or disappears, a delegate function is called. I could easily do this by putting function calls in the UIViewController viewWillAppear/viewWillDisappear delegate functions, but how can I encapsulate this behavior in the UIView?

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  • MinGW/GCC Delay Loaded DLL equivalent?

    - by VoiDeD
    Hello, I'm trying to port some old MSVC C++ code to MinGW/GCC. One problem is that the project relies heavily on the /DELAYLOAD option for functions that aren't always used, and where the proper dll is located at runtime. Is there such a similar option on MinGW/GCC? This code is targeting the windows platform.

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  • How can I sort just part of a list using vb .net?

    - by Eyal
    In VB .Net, the Generics Lists have a sort function that accepts IComparer or Comparison. I'd like to sort just part of list. Hopefully I can specify the start index, count of elements to sort, and a lambda function. It looks like you can only use lambda functions to do this if you're sorting the entire list. Is that right or did I miss something?

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  • Runtime C function details

    - by Sridhar
    Hi, Is there any way to find particular C language function's input and output parameters from a framework (apple's ARM) during the runtime or from any method with out knowing the headers. It is a framework and there are no header files for it.I decompile it with IDA Pro and it gives me the function names but not input and output parameters information. I am able to load those private functions using dlsym. Is it possible to find the parameters info in runtime (C language or Objective C) or from IDA Pro ? Regards, Raghu

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  • Android - read and delete new SMS of a specific sender only

    - by John
    I'm trying to write the next function: 1) Send SMS to a service number 2) Read the response SMS content (the service's auto sent-back message that tells me if I succeed/failed to turn on the service) 3) Delete the service's auto-sent SMS I know how to do the first step, and I should be able to do the second with both: getMessageBody () getOriginatingAddress () but: 1) how can I refer the last incoming message to use the above functions? 2) how can I delete that specific message? Thanks, John

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  • Creating a bitmask parameter for a function or method

    - by synic
    I noticed a lot of Android functions have a parameter that you can pass in that's a bitmask, for different options, like on PendingIntent, you can pass in things like you can call getActivity() with PendingIntent.FLAG_CANCEL_CURRENT|PendingIntent.FLAG_NO_CREATE. I'm wondering how I can create a function that has a parameter like this?

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  • Formatting the parent and child nodes of a Treeview that is populated by a XML file

    - by Marina
    Hello Everyone, I'm very new to xml so I hope I'm not asking any silly question here. I'm currently working on populating a treeview from an XML file that is not hierarchically structured. In the xml file that I was given the child and parent nodes are defined within the attributes of the item element. How would I be able to utilize the attributes in order for the treeview to populate in the right hierarchical order. (Example Mary Jane should be a child node of Peter Smith). At present all names are under one another. root <item parent_id="0" id="1"><content><name>Peter Smith</name></content></item> <item parent_id="1" id="2"><content><name>Mary Jane</name></content></item> <item parent_id="1" id="7"><content><name>Lucy Lu</name></content></item> <item parent_id="2" id="3"><content><name>Informatics Team</name></content></item> <item parent_id="3" id="4"><content><name>Sandy Chu</name></content></item> <item parent_id="4" id="5"><content><name>John Smith</name></content></item> <item parent_id="5" id="6"><content><name>Jane Smith</name></content></item> /root Thank you for all of your help, Marina

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  • Rendering Swing Components to an Offscreen buffer

    - by Nick C
    I have a Java (Swing) application, running on a 32-bit Windows 2008 Server, which needs to render it's output to an off-screen image (which is then picked up by another C++ application for rendering elsewhere). Most of the components render correctly, except in the odd case where a component which has just lost focus is occluded by another component, for example where there are two JComboBoxes close to each other, if the user interacts with the lower one, then clicks on the upper one so it's pull-down overlaps the other box. In this situation, the component which has lost focus is rendered after the one occluding it, and so appears on top in the output. It renders correctly in the normal Java display (running full-screen on the primary display), and attempting to change the layers of the components in question does not help. I am using a custom RepaintManager to paint the components to the offscreen image, and I assume the problem lies with the order in which addDirtyRegion() is called for each of the components in question, but I can't think of a good way of identifying when this particular state occurs in order to prevent it. Hacking it so that the object which has just lost focus is not repainted stops the problem, but obviously causes the bigger problem that it is not repainted in all other, normal, circumstances. Is there any way of programmatically identifying this state, or of reordering things so that it does not occur? Many thanks, Nick

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  • Typical size of unit tests compared to test code

    - by Frank Schwieterman
    I'm curious what a reasonable / typical value is for the ratio of test code to production code when people are doing TDD. Looking at one component, I have 530 lines of test code for 130 lines of production code. Another component has 1000 lines of test code for 360 lines of production code. So the unit tests are requiring roughly 3x to 5x as much code. This is for Javascript code. I don't have much tested C# code handy, but I think for another project I was looking at 2x to 3x as much test code then production code. It would seem to me that the lower that value is, assuming the tests are sufficient, would reflect higher quality tests. Pure speculation, I just wonder what ratios other people see. I know lines of code is an loose metric, but since I code in the same style for both test and production (same spacing format, same ammount of comments, etc) the values are comparable.

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  • Testing a patch to the Rails mysql adapter

    - by Sleepycat
    I wrote a little monkeypatch to the Rails MySQLAdapter and want to package it up to use it in my other projects. I am trying to write some tests for it but I am still new to testing and I am not sure how to test this. Can someone help get me started? Here is the code I want to test: unless RAILS_ENV == 'production' module ActiveRecord module ConnectionAdapters class MysqlAdapter < AbstractAdapter def select_with_explain(sql, name = nil) explanation = execute_with_disable_logging('EXPLAIN ' + sql) e = explanation.all_hashes.first exp = e.collect{|k,v| " | #{k}: #{v} "}.join log(exp, 'Explain') select_without_explain(sql, name) end def execute_with_disable_logging(sql, name = nil) #:nodoc: #Run a query without logging @connection.query(sql) rescue ActiveRecord::StatementInvalid => exception if exception.message.split(":").first =~ /Packets out of order/ raise ActiveRecord::StatementInvalid, "'Packets out of order' error was received from the database. Please update your mysql bindings (gem install mysql) and read http://dev.mysql.com/doc/mysql/en/password-hashing.html for more information. If you're on Windows, use the Instant Rails installer to get the updated mysql bindings." else raise end end alias_method_chain :select, :explain end end end end Thanks.

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  • Python - How to pickle yourself?

    - by Mark
    I want my class to implement Save and Load functions which simply do a pickle of the class. But apparently you cannot use 'self' in the fashion below. How can you do this? self = cPickle.load(f) cPickle.dump(self,f,2)

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  • XML and XSL connection

    - by Irgat
    I have a problem between XML and XSL files. In XML file, there are some elements such as *<school><student studentID="12345"><nameStud I</name<takesCMPE471</takes<takesCMPE412</takes<takesCMPE100</takes</student<student studentID="67890"><nameStud II</name<takesCMPE471</takes<takesCMPE412</takes</student<course courseCode="CMPE471"<courseName>NAME I </courseName> <description>DESC I </description> </course><course courseCode="CMPE412"<courseName>NAME II </courseName> <description>DESC II </description> </course><course courseCode="CMPE100"<courseName>NAME III </courseName> <description>DESC III </description> </course>In XSL file,I want to reach "description" element which I specified "courseCode".Output should be like this, 1. Stud I      a. CMPE471 Desc I      b. CMPE412 Desc II     c. CMPE100 Desc III2. Stud II      a. CMPE471 Desc I     b. CMPE412 Desc II In XSL file, I tried to write something : <ol <xsl:for-each select="/school/student" <xsl:sort data-type="text" order="ascending" select="name"/ <li<xsl:value-of select="name"/ <ol type="a" <xsl:for-each select="takes" <xsl:sort data-type="text" select="text()" order="ascending"/ <li <xsl:for-each select="/school/course"//PROBLEM <xsl:value-of select="description [@courseCode = text()]"///PROBLEM </xsl:for-each//PROBLEM </li </xsl:for-each </ol </xsl:for-each </ol Thanks.

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  • Thread safe lockfree mutual ByteArray queue

    - by user313421
    A byte stream should be transferred and there is one producer thread and a consumer one. Speed of producer is higher than consumer most of the time, and I need enough buffered data for QoS of my application. I read about my problem and there are solutions like shared buffer, PipeStream .NET class ... This class is going to be instantiated many times on server so I need and optimized solution. Is it good idea to use a Queue of ByteArray ? If yes, I'll use an optimization algorithm to guess the Queue size and each ByteArray capacity and theoretically it fits my case. If no, I what's the best approach ? Please let me know if there's a good lock free thread safe implementation of ByteArray Queue in C# or VB. Thanks in advance

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