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  • Assigning a 2D array (of pointers) to a variable in an object for access in C++?

    - by MrMormon
    I'm sorry if I didn't pick a descriptive or concise name. A lot of questions sound similar, but I haven't been able to find what I'm looking for. What I want to do is store a 2D array of pointers somewhere and assign a variable in some object to that array to be able to access it. Here's some example code that has the same compile error I'm getting with a bigger project. #include <iostream> using namespace std; struct X{ float * b[8][8]; X(){ *(b[1][5]) = 1; cout << *(b[1][5]) << endl; } void Set(float * c[8][8]){ b = c; cout << *(b[1][5]) << endl; } }; main(){ float * a[8][8]; *(a[1][5]) = 2; X obj; obj.Set(a); } What I want to happen in this code is that an X object starts with its own 2D array, whose value pointed to by b[1][5] should be printed as "1". Then the main method's 2D array, a, is passed to the object's Set() method and assigned to its array variable. The value pointed to by b[1][5] should then be printed as "2". However, I can't figure out what type the Set() parameter, c, should be. I get error: incompatible types in assignment of ‘float* (*)[8]’ to ‘float* [8][8]’ when I try to compile. As for why I want to do this, I'm trying to use an array of pointers to objects, not floats, but it's the same error.

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  • Mozilla Weave can't sync Firefox. What's wrong?

    - by Mehper C. Palavuzlar
    For the last few days, Mozilla Weave can't sync. Below is the activity log. Any ideas? 2010-05-02 20:47:15 Service.Main WARN Unknown error while downloading metadata record. Aborting sync. 2010-05-02 20:47:15 Service.Main CONFIG Starting backoff, next sync at:Sun May 02 2010 21:16:09 GMT+0300 (GTB Yaz Saati) 2010-05-02 20:47:15 Service.Main DEBUG Exception: aborting sync, remote setup failed No traceback available 2010-05-02 21:16:09 Service.Main DEBUG Idle timer created for sync, will sync after 5 seconds of inactivity. 2010-05-02 21:16:30 Net.Resource DEBUG GET success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/meta/global 2010-05-02 21:16:30 Service.Main DEBUG Weave Version: 1.2.3 Local Storage: 2 Remote Storage: 2 2010-05-02 21:26:50 Net.Resource DEBUG GET success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/info/collections 2010-05-02 21:26:50 Engine.Clients INFO 0 outgoing items pre-reconciliation 2010-05-02 21:26:50 Engine.Clients INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:26:50 Engine.Clients DEBUG Total (ms): sync 6, processIncoming 3, uploadOutgoing 0, syncStartup 3, syncFinish 0 2010-05-02 21:26:50 Engine.Bookmarks INFO 0 outgoing items pre-reconciliation 2010-05-02 21:26:50 Engine.Bookmarks INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:26:50 Engine.Bookmarks DEBUG Total (ms): sync 13, processIncoming 5, uploadOutgoing 0, syncStartup 3, syncFinish 3 2010-05-02 21:26:50 Engine.Forms INFO 1 outgoing items pre-reconciliation 2010-05-02 21:26:50 Engine.Forms INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:26:50 Engine.Forms INFO Uploading all of 1 records 2010-05-02 21:26:50 Collection DEBUG POST Length: 388 2010-05-02 21:27:06 Collection DEBUG POST success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/forms 2010-05-02 21:27:06 Engine.Forms DEBUG Total (ms): sync 15924, processIncoming 3, uploadOutgoing 15918, syncStartup 3, syncFinish 0, createRecord 1 2010-05-02 21:27:06 Engine.History INFO 55 outgoing items pre-reconciliation 2010-05-02 21:27:06 Engine.History INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:27:09 Engine.History INFO Uploading all of 55 records 2010-05-02 21:27:09 Collection DEBUG POST Length: 35337 2010-05-02 21:27:32 Collection DEBUG POST success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/history 2010-05-02 21:27:32 Engine.History DEBUG Total (ms): sync 25588, processIncoming 4, uploadOutgoing 25580, syncStartup 3, syncFinish 0, createRecord 2540 2010-05-02 21:27:32 Engine.Passwords INFO 0 outgoing items pre-reconciliation 2010-05-02 21:27:32 Engine.Passwords INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:27:32 Engine.Passwords DEBUG Total (ms): sync 8, processIncoming 4, uploadOutgoing 0, syncStartup 4, syncFinish 0 2010-05-02 21:27:32 Engine.Prefs INFO 0 outgoing items pre-reconciliation 2010-05-02 21:27:32 Engine.Prefs INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:27:32 Engine.Prefs DEBUG Total (ms): sync 8, processIncoming 3, uploadOutgoing 0, syncStartup 4, syncFinish 0 2010-05-02 21:27:32 Engine.Tabs INFO 1 outgoing items pre-reconciliation 2010-05-02 21:27:32 Engine.Tabs INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:27:32 Engine.Tabs INFO Uploading all of 1 records 2010-05-02 21:27:32 Collection DEBUG POST Length: 393 2010-05-02 21:27:54 Collection DEBUG POST success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/tabs 2010-05-02 21:27:54 Engine.Tabs DEBUG Total (ms): sync 21943, processIncoming 3, uploadOutgoing 21936, syncStartup 3, syncFinish 0, createRecord 8 2010-05-02 21:27:54 Service.Main INFO Sync completed successfully 2010-05-02 22:27:53 Service.Main DEBUG Idle timer created for sync, will sync after 5 seconds of inactivity. 2010-05-02 22:28:14 Net.Resource DEBUG GET success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/meta/global 2010-05-02 22:28:14 Service.Main DEBUG Weave Version: 1.2.3 Local Storage: 2 Remote Storage: 2 2010-05-02 22:28:16 Net.Resource DEBUG GET fail 503 https://sj-weave03.services.mozilla.com/1.0/mehper/info/collections 2010-05-02 22:28:16 Service.Main DEBUG Exception: aborting sync, failed to get collections No traceback available 2010-05-02 23:28:15 Service.Main DEBUG Idle timer created for sync, will sync after 5 seconds of inactivity. 2010-05-03 00:26:42 Service.Main DEBUG Exception: Could not acquire lock No traceback available 2010-05-03 00:31:03 RecordMgr DEBUG Failed to import record: App. Quitting JS Stack trace: Res__request(...)@resource.js:208 < Res_get()@resource.js:271 < RecordMgr_import("https://sj-weave03.services.mozilla.com/1.0/mehper/storage/meta/global")@wbo.js:119 < WeaveSvc__remoteSetup()@service.js:824 < ()@service.js:1187 < WrappedNotify()@util.js:114 < WrappedLock()@util.js:86 < WrappedCatch()@util.js:65 < sync(false)@service.js:1146 < ([object Object])@service.js:414 < notify([object XPCWrappedNative_NoHelper])@util.js:629 2010-05-03 00:31:03 Service.Main DEBUG Weave Version: 1.2.3 Local Storage: 2 Remote Storage: 2010-05-03 00:31:03 Service.Main WARN Unknown error while downloading metadata record. Aborting sync. 2010-05-03 00:31:03 Service.Main DEBUG Exception: aborting sync, remote setup failed No traceback available 2010-05-03 17:26:25 Service.Main INFO Loading Weave 1.2.3 2010-05-03 17:26:25 Engine.Bookmarks DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Forms DEBUG Engine initialized 2010-05-03 17:26:25 Engine.History DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Passwords DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Prefs DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Tabs DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Tabs DEBUG Resetting tabs last sync time 2010-05-03 17:26:25 Service.Main INFO Mozilla/5.0 (Windows; U; Windows NT 6.1; tr; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 (.NET CLR 3.5.30729) 2010-05-03 17:26:26 Service.Main DEBUG Caching URLs under storage user base: https://sj-weave03.services.mozilla.com/1.0/mehper/ 2010-05-03 17:26:30 Service.Main DEBUG Autoconnecting in 3 seconds 2010-05-03 17:26:36 Service.Main INFO Logging in user mehper 2010-05-03 17:45:46 Service.Main DEBUG Exception: Could not acquire lock No traceback available 2010-05-03 17:53:18 Service.Main DEBUG Exception: Could not acquire lock No traceback available

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  • Can anyone point me to some open source directX rendering engines or frameworks? [on hold]

    - by Jim
    I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of rendering very dense geometry scenes in a basic rendering engine or game engine. I don't need a lot of bells and whistles. What I need is enough control that I can implement my own scene graph algorithms and control the rendering pipeline very specifically. My ideal candidate engine would be either a rendering engine or game engine with a modular design that might be ready to go out of the box but would be simple enough in case I need to rip out some of the guts in the rendering management and implement my own. It's a tough call because I'm right at the level where it's almost better to go from scratch, but there's no sense in having to build every single basic thing such as heirarchical transforms, etc. I just want to work with rendering optimization to push dense geometry for maximum FPS. Does anyone have a suggestion for an engine or basic framework to use? I requested DirectX in my title because I figured it would likely be better supported and less likely for me to run into some obscure less-documented problem. But OpenGL might be acceptable if the recommended framework was definitely better than my other options. EDIT: I should add that I really want GPU tessellation support (part of adding to the density of geometry detail).

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  • appcfg.py upload_data entity kind problem

    - by Dingo
    Hi, I am developing application on app-engine-path and I would like to upload some data to datastore. For example I have a model models/places.py: class Place(db.Model): name = db.StringProperty() longitude = db.FloatProperty() latitude = db.FloatProperty() If I save this in view, kind() of this entity is "models_place". All is ok, Place.all() in view work fine. But: If I upload some next row using appcfg.py upload_data, the kind() of this entities is Place. loader.py look like this: import datetime, os, sys from google.appengine.ext import db from google.appengine.tools import bulkloader libs_path = os.path.join("/home/martin/myproject/src/") if libs_path not in sys.path: sys.path.insert(0, libs_path) from models import places class AlbumLoader(bulkloader.Loader): def __init__(self): bulkloader.Loader.__init__(self, 'Place', [('name', lambda x: x.decode('utf-8')), ('longitude', float), ('latitude', float), ]) loaders = [AlbumLoader] and command for uploading: python /usr/local/google_appengine/appcfg.py upload_data --config_file=places_loader.py --kind=models_place --filename=data/places.csv --url=http://localhost:8000/remote_api /home/martin/myproject/src/

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  • Unity 3D won't load - Choosing "Ubuntu" during login still loads Unity 2D

    - by Shasteriskt
    I just installed Ubuntu 11.10 on my ASUS N43SL laptop and Unity 3D loaded right after installation. But upon reboot, I noticed that Ubuntu loaded Unity 2D instead of Unity 3D. I logged-off and made sure I had "Ubuntu" selected during login, but after many attempts Unity 3D just won't load. Just to make it definite, I did echo $DESKTOP_SESSION on the terminal and it says ubuntu-2d, which is not expected. My laptop runs on i5 with 1Gb NVIDIA GT540M so I don't think its a case of lacking graphics capability. And yes, I have installed the proprietary driver using "Additional Drivers" in "System Settings". What can be the cause of this problem? How can it be fixed?

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  • Google I/O 2011: Fireside Chat with the App Engine Team

    Google I/O 2011: Fireside Chat with the App Engine Team Max Ross, Max is a Software Engineer on the App Engine team where he leads the development of the datastore & occasionally tinkers with the Java runtime. He is also the founder of the Hibernate Shards project. Alon Levi, Sean Lynch, Greg Dalesandre, Guido van Rossum, Brett Slatkin, Peter Magnusson, Mickey Kataria, Peter McKenzie Fireside chat with the App Engine team From: GoogleDevelopers Views: 2045 5 ratings Time: 01:01:25 More in Entertainment

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  • Google Compute Engine Office Hours: August 22, 2012

    Google Compute Engine Office Hours: August 22, 2012 Office hours with the Google Compute Engine Team on August 22, 2012. The slides can be viewed here: goo.gl The tech talk portion of this session was about OAuth and Service Accounts, an area which the Google Compute Engine team has done a great job simplifying. From: GoogleDevelopers Views: 80 7 ratings Time: 52:42 More in Science & Technology

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  • Autostart app with proper icon in unity launcher

    - by kyleN
    One can autostart an application such that it launches on session start with an xdg desktop file in ~/.config/autostart (or /etc/xdg/autostart). But my application (a python/gtk/webkit/html5 app) when autostarted has a unity (and a unity-2d) launcher icon that is a gray question mark, even though: when I find it in dash, the dash shows the icon I specify in my main desktop file (in /usr/share/applications) when I launch it from dash, the launcher shows the icon I specify in my main desktop file when I add it as a favorite, the launcher shows the proper icon There are two cases where I get the gray question mark icon: autostart launch from terminal (this use case is not essential though and doesn't involve the desktop file anyway: but should/does ubuntu have an xdg desktop file interpreter à la #!/usr/bin/desktop or something) So: what is needed such unity (3d/2d) launcher panel shows the icon specified in an autostart desktop file?

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  • Tower defense game: Poison tower in fieldrunners dynamics

    - by Syed Ali Haider Abidi
    I had made a 2d tower defense game in unity3d. Done all the pathfinder, tower upgrading, cash stuff. Now the dynamics. Can one help me in making the dynamics of the paint tower.. Please remember as its a 2d game so I am working on spritesheets. This tower is more like the poison tower in fieldrunners. Fow now I have only one image which follows the enemy but it remains the same. But in fieldrunners it's more realistic -- it changes its direction when the enemies are on different angles.

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  • Local Search Engine Optimization - Why Use Local SEO?

    Local search engine optimization is the new optimization technique to help improve ones local efforts in your hometown or local areas a business does business. Local SEO is more useful for companies trying to gain new business within a smaller target range of 5-15 miles sometimes less sometimes more depending on the products or services one might provide to consumers. Local Search Engine Optimization and Normal Search Engine Optimization differs so hiring someone who specializes in local SEO is very important.

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  • Help comparing Cocos2d and Unity3d for this project.....

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • Free forum engine with good anti-attack mechanisms

    - by macias
    I am looking for forum engine (for discussions) with good attack countermeasures built in. Windows (preferrably) or Linux. Free (as beer). I think about registration flooding and blocking user accounts attacks. For registration, such engine should have at least: captcha blocking mulitple registrations from the same IP providing login (for logging in) and user name (for displaying the author of the posts) For logging in: no blocking on multiple tries -- instead after X try sending via mail a token, the third piece needed for next login -- without it logging in will be impossible (it would be similar to activation process) The engine should be designed with two ideas in mind: protecting engine against attacks 0 penalty for decent users Thank you in advance for your help and recommendations.

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  • Starting to make 2D games in C++

    - by Ashley
    I'm fairly experienced with C and C#, but I've only ever created console/windows applications. I'm also experienced with AS3 and I've made some flash games. I want to make proper 2D games in C++, but I have no idea where to begin with graphics. There are entire books devoted to game development in C++ that only work with console applications and I'm finding the lack of resources and tutorials for proper 2D games frustrating... I'm also not particularly interested in using existing engines because I want total control of what I create. I've heard of the Allegro library; is it something important/popular that I should look into? How will I use DirectX? Any resources or links to tutorials or information is greatly appreciated.

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  • Search Engine Optimization Tutorial

    A search engine optimization tutorial is nothing but a manual that educates you on how to go about the processes of search engine optimization. Though it sounds complicated, search engine optimization is not so difficult to carry out and with proper training you can do it too.

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  • Google I/O 2010 - Appstats - instrumentation for App Engine

    Google I/O 2010 - Appstats - instrumentation for App Engine Google I/O 2010 - Appstats - RPC instrumentation and optimizations for App Engine App Engine 201 Guido van Rossum Appstats is a pure userland library (for Python and Java) that inserts instrumentation hooks into the App Engine runtime at the interface between the runtime and services like the datastore. The collected statistics can be browsed in a rich UI which allows drilling down to various levels of detail. The talk will also discuss common optimizations to address typical findings. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 19 0 ratings Time: 59:31 More in Science & Technology

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  • Google dévoile Compute Engine, son offre IaaS pour concurrencer Amazon EC 2 et Windows Azure

    Google dévoile Compute Engine son offre IaaS pour concurrencer Amazon EC 2 et Windows Azure Le Google I/O, la conférence annuelle des développeurs Google, est riche en annonces. Après la présentation d'Android 4.1, Google Glass et autres, Google dévoile Compute Engine. Le géant de la recherche fait son entrée dans le Cloud IaaS (Infrastructure as a Service) et vient titiller Amazon avec son offre EC 2. Jusqu'ici connu dans ce domaine pour sa plateforme d'hébergement en ligne App Engine, Google étend son catalogue afin de répondre aux besoins de ses...

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  • Dynamic Terrain Texture

    - by lgrevenl
    I've been looking at a 2D physics game called 'Hill Climb Racing' (Android and iOS) and was wondering how they went about texturing the terrain? I've had a think about it and I've come up with nothing and finding a resource on the web has proved impossible. Please help. The game mentioned uses Cocos2d. Would it be just as doable in a different environment? EDIT: I was looking at another question: Drawing large 2D sidescroller level terrain The end result is what I'm looking for, but in my mind I was thinking that there would be some way to add this effect (using small textures) to some terrain specified by vertices rather than making a very large image to match whatever is seen in the level.

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  • Static GitHub powered blog engine

    - by Daniel Cazzulino
    Blog engines were the new &quot;cool thing to write&quot; after the fever of writing a new DI framework was over. It was kinda like the new &quot;hello world++&quot; example. Almost every single engine uses a database of some sort to keep posts and comments. Almost every one is not leveraging the web as a consequence ;) I was intrigued by the possibilities that a flexible and general-purpose hosting solution like Github could offer for a static blog engine: basically keeping plain markdown/HTML/razor/WLW/whatever files that through a publish/build time process generate static files that pass for a &quot;blog engine&quot;. GitHub even supports custom domain names, so why not? Such an &quot;engine&quot; would have a number of benefits: Plain CSS styling Arbitrary JavaScript Leverage the web infrastructure (caching, CDNs, etc.) ...Read full article

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  • SQLAuthority News Bookmark Deprecated Database Engine Features in SQL Server 2008

    When anybody asked me if any specific feature is available in SQL Server 2008 or if any feature will be disabled in future versions of SQL Server, I always point everybody to following list where all the deprecated database engine features are listed. Deprecated Database Engine Features in SQL Server 2008 R2 Deprecated Database Engine [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 2D shader to draw representation of rotating sphere.

    - by TheBigO
    I want to display a 3D textured sphere, and then rotate it in one direction. The direction will never change, and the camera will never move. One way is to actually create a spherical mesh, map a texture to it, rotate the sphere, and render in 3D. My question is, is there a way to display a 2D circle, that looks like a rotating sphere, with just a 2D shader. In other words, can someone think of a trick, like mapping a texture to the circle in a particular way, to give the appearance of an in-place rotating sphere, that is always viewed from the side? I don't need exact shader code, I'm just looking for the right idea.

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  • The how of a collision engine

    - by JXPheonix
    This is a very, very broad question - what is the general algorithm of how a collision engine works? No code in specific, but rather, just a general idea of how a collision engine does what it does, constantly refreshing the points of an object and comparing it to other objects? (see, I have the general gist of it here.) A collision engine is basically an engine used in games (generally) so that your player (call him Bob), whenever bob moves into a wall, Bob stops, Bob does not walk through the wall. They also generally handle the gravity in a game and environmental things like that.

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  • Filtres d'écran en 2D avec OpenGL dans le Blender Game Engine, une traduction de Guillaume Belz

    Bonjour à tous Blender est à l'origine un logiciel libre de dessin 3D, mais propose de plus en plus de fonctionnalités avancées d'animation. En particulier, Blender intègre un moteur de jeux appelé Blender Game Engine (BGE), qui permet aux utilisateurs d'écrire leurs propres shaders en utilisant les langages Python et OpenGL Shading Language (GLSL). Dans cet article, l'auteur présente les bases pour écrire ses propres shaders et les paramétrer dans Blender à partir d'un exemple simple : un filtre de flou. Filtres d'écran en 2D avec OpenGL dans le Blender Game Engine A...

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  • Search Engine Optimization (SEO) Tips - Code Optimization

    Code optimization is a very important in making your website Search Engine Friendly. A webpage is called Search Engine Friendly when it is coded in such a way that search engines can read and understand it to the maximum. For making your Webpage Search Engine Friendly you have to keep the following factors in mind and code accordingly.

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