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  • Book Review: Getting Started With Window 8 Apps By Ben Dewey

    - by Tim Murphy
    When O’Reilly gave me an opportunity to review this book I was excited.  It gave me a reason to finally put some time into this new platform and what developers will need to learn in order to be successful. This book by Ben Dewey is only 92 pages long, so if you were looking for an in-depth treatment of Windows 8 development you will need supplemental materials.  It is also due for an update from the perspective of recent changes made by Microsoft prior to the final release of the OS and tools.  This causes a few issues if you try to run the code samples because of namespace changes. I was encouraged by the fact that the author didn’t do the typical “hello world” app.  He uses a lot of pattern based development techniques and hits many of the main topics including: Application lifecycle Charms integration Tiles Sensors The lifecycle is critical for anyone who hasn’t done mobile development before.  Limited resources on these devices mean that the OS can suspend or kill your app altogether if it decides it needs to.  He covers tombstoning which is the key to Windows 8 and Windows Phone lifecycle management. He also dedicates a chapter to marketing and distributing the application you build.  From my experience with Windows Phone development this is crucial information.  You need to know how to test your application so that it is going to pass certification and present your app so that it is going to get noticed amongst thousands of other apps. The main things that I wish had been in the book explanations of more of the common controls and more complete explanation of patterns that were implemented. In the end this book is a good foundation getting exposure to the concepts that underlie this new version of the Windows platform and how it effects developers.  It isn’t a book that I would suggest for someone just getting into development with no understanding of pattern based development. del.icio.us Tags: Windows 8,O'Reilly,Ben Dewey,Book Review,Review

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  • Is the Forcefield Really On or Not? [Star Wars Parody Video]

    - by Asian Angel
    What do you get when you mix two not so smart troopers, a very observant princess, and spotty forcefield service? Lots of trouble! Watch as these two troopers use their own brand of reverse psychology, spur-of-the-moment sound effects, and more to try and convince the princess that the forcefield is still on! TROOPERS – Forcefield [via Geeks are Sexy] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • Oracle IRM video demonstration of seperating duties of document security

    - by Simon Thorpe
    One thing an Information Rights Management technology should do well is separate out three main areas of responsibility.The business process of defining and controlling the classifications to which content is secured and the definition of the roles employees, customers, partners and contractors have when accessing secured content. Allow IT to manage the server and perform the role of authorizing the creation of new classifications to meet business needs but yet once the classification has been created and handed off to the business, IT no longer plays a role on the ongoing management. Empower the business to take ownership of classifications to which their own content is secured. For example an employee who is leading an acquisition project should be responsible for defining who has access to confidential project documents. This person should be able to manage the rights users have in the classification and also be the point of contact for those wishing to gain rights. Oracle IRM has since it's creation in the late 1990's had this core model at the heart of its design. Due in part to the important seperation of rights from the documents themselves, Oracle IRM places the right functionality within the right parts of the business. For example some IRM technologies allow the end user to make decisions about what users can print, edit or save a secured document. This in practice results in a wide variety of content secured with a plethora of options that don't conform to any policy. With Oracle IRM users choose from a list of classifications to which they have been given the ability to secure information against. Their role in the classification was given to them by the business owner of the classification, yet the definition of the role resides within the realm of corporate security who own the overall business classification policies. It is this type of design and philosophy in Oracle IRM that makes it an enterprise solution that works beyond a few users and a few secured documents to hundreds of thousands of users and millions of documents. This following video shows how Oracle IRM 11g, the market leading document security solution, lets the security organization manage and create classifications whilst the business owns and manages them. If you want to experience using Oracle IRM secured content and the effects of different roles users have, why not sign up for our free demonstration.

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  • Google Introduces Android Gingerbread and Nexus S Phone

    - by Gopinath
    Google today officially announced the availability of next version of Android(version 2.3) nicknamed “Gingerbread”. This is a long awaited upgrade to it’s smartphone platform from Google and below are the highlights of new features: Rich multimedia – including support for VP8 and WebM video and new audio effects. Support for front-facing cameras, SIP/VoIP and Near Field Communication (NFC). Enhancements for game developers, including new sensor types. You can read more about the release at Google blog post and watch this embedded video. Samsung Nexus S – The First Gingerbread Android Phone Samsung’s Nexus S is the first Android phone to be released with Gingerbread operation system. This is a phone that was designed with direct inputs from Google team and comes with a clean install of Android OS – no additional software layers from third party OEMs or carriers. Visit Nexus S site for more details This article titled,Google Introduces Android Gingerbread and Nexus S Phone, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Dealing With Table Borders In OOXML

    - by Tim Murphy
    Note: Cross posted from Coding The Document. Permalink Formatting tables in a document programmatically can be a very complex task.  This is the major reason which we start our document generation projects with templates instead of building components in a document by hand. Borders are on aspect of a table that you may want to fomat.  Borders are used to make certain content in a table stand out.  If you need to conditionally set and remove borders there is something that you need to be aware of.  Even in OOXML you have the concepts of styles, inheriting styles and overriding styles. When Word defines a table it will reference a global style such as “TableGrid”.  This style will include the borders for the table.  Specifically the InsideHorizontalBorder and InsideVerticalBorder define the borders for the cells.  These can be overridden by the TableCellBorders collection of a particular cell.  Adding a double right border on a cell is as easy as the couple of lines of code below. wordprocessing.TableCellBorders borders = new wordprocessing.TableCellBorders(); borders.RightBorder = new RightBorder(){Val = BorderValues.Double, Color = "000000", ThemeColor = ThemeColorValues.Text1, Size = (UInt32Value)4U, Space = (UInt32Value)0U }; cell.TableCellProperties.Append(borders); If I want to revert back to the table’s style for cell borders I simply need to remove all children from the TableCellBorders collection.  It is like removing a class identifier from a TD tag in HTML.  The style in the parent object takes back over. With the knowledge of how the borders work you can take the concept and apply it to other effects of styles. del.icio.us Tags: OOXML,Office Open XML,Microsoft Office 2007,Microsoft Word 2007,table,style,border

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  • Learning Objective-C for iPad/iPhone/iPod Development

    - by Jeff Julian
    I am learning how to write apps for the iPad/iPhone/iPod!  Why, well several reasons.  One reason, I have 5 devices in my house on the platform.  I had an iPad and iPhone, Michelle has an iPhone, and each of the kids have iPod Touches.  They are excellent devices for life management, entertainment, and learning.  I am amazed at how well the kids pick up on it and how much it effects the way they learn.  My two year old knows how to use it better than any other device we own and she is learning new words and letters so quickly. Because of this saturation at home, it would be fun to write some apps my family could use.  Some games to bring the hobby of development back into my life.  Second reason is we want to have a Geekswithblogs app for the iPhone and iPad.  We are not sure if it is purely informational (blog posts and tweets) or if members want to be able to publish from the app.  Creating a blog editor would be tough stuff, but could be just the right challenge. There are so many more reasons, but the last one that really makes me excited is that it is a new domain of development where I get excited when I think about writing apps.  That excitement level where I want to see if there are User Groups and if we are just watching TV, to break out the MBP and start working on it.  That excitement level where I could really read a development book cover to cover and not just use as a reference.  I really do like this feeling. Who knows how long this will last and I am definitely not leaving .NET.  Microsoft software will always be my main focus, but for the time, my hobby is changing and I am getting excited about development again.   Technorati Tags: Apple,iPad Development,Objective-C,New Frontiers Image: Courtesy of Apple

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  • Generating Normal map from a Image with a given Albedo map

    - by snape
    I am working on a research problem part of which involves generating normal map from a given image of a rusted object. I searched the internet for techniques to achieve the above and apparently crazybump is mentioned a lot. I tried it but it didn't produce the desirable effects. Also I am looking for a method which draws inspiration from an existing research paper not some closed source software. I turned my attention to the technique described in the this paper. Results from this technique are satisfactory for normal objects because of bias in the training data but it doesn't work very well in the case of rusted objects. After this I focussed my attention on generating Albedo map (the above problem would become more solvable if Albedo map is obtained). Fortunately I am able to generate pretty good albedo maps for images of rusted objects. I used this paper's approach to generate Albedo maps. Now I want to know a good technique to get Normal map given an image and it's corresponding Albedo map. To give you an idea of what kind of images I am working with I am attaching a sample. Links to research material would be really appreciated. Thanks!

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  • Have programmers at your work not taken up or been averse to an offer of a second monitor?

    - by Chris Knight
    I'm putting together a business case for the developers in my company to get a second monitor. After my own experiences and research, this seems a no-brainer to me in terms of increasing productivity and morale/happiness. One question which has niggled me is if I should be pushing to get all developers onto a second monitor or let folk opt-in (i.e. they get one if they want one). Thoughts on this are welcome, but my specific question relates to a snippet on this site: But when the IT manager at Thibeault's company asked other employees if they wanted dual monitors last year, few jumped at the offer. Blinded by my own pre-judgement, this surprised me. Has anyone else experienced this? I fully appreciate that some people prefer a single larger monitor, but my general experience of researching the web suggests that most programmers prefer a dual (or more) setup. I'm guessing this should be tempered with the thought that those developers who contribute to such discussions might not be considered your average developer who might not care one way or the other. Anyway, if you have experienced the above have you tried to sell the concept of dual monitors to the masses? If everyone just got 2 monitors regardless if they wanted it or not, were there adverse reactions or negative effects? UPDATE: The developers are on a mixture of 17", 22", or 24" single monitors. The desks should be able to accommodate dual 22" monitors as I am proposing, though this will take some getting used to I imagine.

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  • Events and objects being skipped in GameMaker

    - by skeletalmonkey
    Update: Turns out it's not an issue with this code (or at least not entirely). Somehow the objects I use for keylogging and player automation (basic ai that plays the game) are being 'skipped' or not loaded about half the time. These are invisible objects in a room that have basic effects such are simulating button presses, or logging them. I don't know how to better explain this problem without putting up all my code, so unless someone has heard of this issue I guess I'll be banging my head against the desk for a bit /Update I've been continuing work on modifying Spelunky, but I've run into a pretty major issue with GameMaker, which I hope is me just doing something wrong. I have the code below, which is supposed to write log files named sequentially. It's placed in a End Room event such that when a player finishes a level, it'll write all their keypress's to file. The problem is that it randomly skips files, and when it reaches about 30 logs it stops creating any new files. var file_name; file_count = 4; file_name = file_find_first("logs/*.txt", 0); while (file_name != "") { file_count += 1; file_name = file_find_next(); } file_find_close(); file = file_text_open_write("logs/log" + string(file_count) + ".txt"); for(i = 0; i < ds_list_size(keyCodes); i += 1) { file_text_write_string(file, string(ds_list_find_value(keyCodes, i))); file_text_write_string(file, " "); file_text_write_string(file, string(ds_list_find_value(keyTimes, i))); file_text_writeln(file); } file_text_close(file); My best guess is that the first counting loop is taking too long and the whole thing is getting dropped? Also, if anyone can tell me of a better way to have sequentially numbered log files that would also be great. Log files have to continue counting over multiple start/stops of the game.

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  • Vehicle: Boat accelerating and turning in Unity

    - by Emilios S.
    I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code. 1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed I'm telling it to right away. 2) I want to make the player unable to steer the boat unless it is moving. 3) If possible, I want to simulate the vertical floating of a boat during its movement (it going up and down) My current code (C#) is this: using UnityEngine; using System.Collections; public class VehicleScript : MonoBehaviour { public float speed=10; public float rotationspeed=50; // Use this for initialization // Update is called once per frame void Update () { // Forward movement if(Input.GetKey(KeyCode.I)) speed = transform.Translate (Vector3.left*speed*Time.deltaTime); // Backward movement if(Input.GetKey(KeyCode.K)) transform.Translate (Vector3.right*speed*Time.deltaTime); // Left movement if(Input.GetKey(KeyCode.J)) transform.Rotate (Vector3.down*rotationspeed*Time.deltaTime); // Right movement if(Input.GetKey(KeyCode.L)) transform.Rotate (Vector3.up*rotationspeed*Time.deltaTime); } } In the current state of my code, when I press the specified keys, the boat simply moves 10 units/sec instantly, and also stops instantly. I'm not really sure how to make the things stated above, so any help would be appreciated. Just to clarify, I don't necessarily need the full code to implement those features, I just want to know what functions to use in order to achieve the desired effects. Thank you very much.

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  • Silverlight Cream for May 24, 2010 -- #868

    - by Dave Campbell
    In this Issue: Victor Gaudioso, Weidong Shen, SilverLaw, Alnur Ismail, Damon Payne, and Karl Erickson. Shoutout: Tim Greenfield posted his slides and materials (not the padlock yet) from Portland Code Camp: Rx for Silverlight at Portland CodeCamp András Velvárt posted his material from his User Group talk: 20 Silverlight 4 demos in one zip file From SilverlightCream.com: New Silverilght Video Tutotial: How to Build Your Very Own Tutorial Cam Do you like the video Victor Gaudioso has of himself in his tutorials? well... in this one, he explains how to go about doing just that for yourself! A Sample Silverlight 4 Application Using MEF, MVVM, and WCF RIA Services - Part 1 Weidong Shen has part 1 of a new series up on Code Project about Siverlight, MVVM, MEF, and WCF RIA Services. Silver Spot Light - Silverlight 4 SilverLaw posted a control to the Expression Gallery and I have to agree with his comment "You' ll love to switch it on and off & on and off & on and off ... ;-)" A Distributable (.exe) Silverlight OOB Application Alnur Ismail has a step-by-step post up on building an OOB app deployable in an exe file. You'll need a file from a post by Tim, but there's a link in the post. DataContract based Binary Serialization for Silverlight Damon Payne serves up on a promise to post about a subject he's been discussing: DataContract based Binary Serialization for Silverlight... and he's writing about the process he followed, plus all the code is available. Creating a Custom Out-of-Browser Window in Silverlight 4 Karl Erickson at the Silverlight SDK blog discusses OOB visualization effects... what you can and can't do, and what limitations you're up against. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Graphics performance of 945GME

    - by l0b0
    Edit: Since setting Appearance - Visual Effects up to a stunning "Normal", I now get ~35 FPS in glxgears right after login, with nothing else running :( I'm getting terrible graphics performance in NeverWinter Nights (native with SoU+HotU+CEP2) on my Eee PC 1005HAB. Even with all graphics settings (including the "advanced" ones) at minimum I get about 2-10 FPS, depending on the scene. Firefox is really sluggish as well - Changing tabs often takes a second, scrolling is laggy, and typing this I notice the delay between pressing keys and seeing the text on screen. The rest of the OS is running OK, although general performance seems to be even worse than my old Eee PC 900. glxgears gives about 60 FPS, which is apparently as it should be (synchronized with the monitor refresh rate). Bugs like Launchpad #252094 and the instructions for Reverting the Jaunty Xorg intel driver to 2.4 are old enough that I'm afraid following the instructions would render the system unusable. Are there any tips for improving graphics performance on this system that are still relevant for 10.10? $ uname -a Linux l0b0eee 2.6.35-28-generic #49-Ubuntu SMP Tue Mar 1 14:40:58 UTC 2011 i686 GNU/Linux $ lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 945GME Express Integrated Graphics Controller [8086:27ae] (rev 03) $ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 ...

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  • A Trip to the Moon (Le Voyage dans la Lune) [Super Retro Classic Sci-Fi Video]

    - by Asian Angel
    If you are into retro sci-fi movies, then you will definitely want to have a look at this French classic from 1902. This silent movie is only 10.5 minutes long, but is well worth watching and makes for a fun romp through the early days of sci-fi. From YouTube: A Trip to the Moon (French: Le Voyage dans la lune) is a 1902 French black and white silent science fiction film. It is loosely based on two popular novels of the time: From the Earth to the Moon by Jules Verne and The First Men in the Moon by H. G. Wells. The film was written and directed by Georges Melies, assisted by his brother Gaston. The film runs 14 minutes if projected at 16 frames per second, which was the standard frame rate at the time the film was produced. It was extremely popular at the time of its release and is the best-known of the hundreds of fantasy films made by Melies. A Trip to the Moon is the first science fiction film, and utilizes innovative animation and special effects, including the iconic shot of the rocketship landing in the Moon’s eye. A Trip to the Moon / Le Voyage dans la lune – 1902 [via 20 best designs in sci-fi movies - Page 3 (Creative Bloq)] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • How to create water like in new super mario bros?

    - by user1103457
    I assume the water in New super mario bros works the same as in the first part of this tutorial: http://gamedev.tutsplus.com/tutorials/implementation/make-a-splash-with-2d-water-effects/ But in new super mario bros the water also has constant waves on the surface, and the splashes look very different. What's also a difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. When I refer to the splashes in new super mario bros I am referring to the splashes that the player creates when jumping in and out of the water. For reference you could use this video: http://www.ign.com/videos/2012/11/17/new-super-mario-bros-u-3-star-coin-walkthrough-sparkling-waters-1-waterspout-beach just after 00:50, when the camera isn't moving you can get a good look at the water and the constant waves. there are also some good examples of the splashes during that time. How do they create the constant waves and the splashes? I am programming in XNA. (I have tried this myself but couldn't really get it all to work well together) (and as bonus questions: how do they create the light spots just under the surface of the waves, and how do they texture the deeper parts of the water? This is the first time I try to create water like this.)

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  • Combine Two Shader Program

    - by Siddharth
    For my android application, I want to apply brightness and contrast shader on same image. At present I am using gpuimage plugin. In that I found two separate program for brightness and contrast as per the following. Contrast shader: varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float contrast; void main() { lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); gl_FragColor = vec4(((textureColor.rgb - vec3(0.5)) * contrast + vec3(0.5)), textureColor.w); } Brightness shader: varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float brightness; void main() { lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); gl_FragColor = vec4((textureColor.rgb + vec3(brightness)), textureColor.w); } Now applying both of the effects I write following code varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture2; uniform lowp float contrast; uniform lowp float brightness; void main() { lowp vec4 textureColorForContrast = texture2D(inputImageTexture, textureCoordinate); lowp vec4 contastVec4 = vec4(((textureColorForContrast.rgb - vec3(0.5)) * contrast + vec3(0.5)), textureColorForContrast.w); lowp vec4 textureColorForBrightness = texture2D(inputImageTexture2, textureCoordinate2); lowp vec4 brightnessVec4 = vec4((textureColorForBrightness.rgb + vec3(brightness)), textureColorForBrightness.w); gl_FragColor = contastVec4 + brightnessVec4; } Doesn't able to get desire result. I can't able to figure out what I have to do next? So please friends help me in this. What program I have to write?

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  • Why does my browser take me to Scour.com? (redirect virus)

    - by Paula DiTallo
    The "scour" or Rootkit.Win32.TDSS virus has a long history which can be found here: http://en.wikipedia.org/wiki/Scour Here is the primary symptom: after searching for something in your web browser using google, one of the results that you click on redirects you to scour.com. If you've executed ClamWin, Malwarebytes, McAfee, Norton, etc. to find and isolate the virus without any luck--this isn't really a surprise, since this virus attaches to existing system drivers. I only know of one reliable package that will remove this without ill effects--like adding new spyware. This package is called TDSSKiller. I have seen multiple websites that claim to have this software available, but the one that I know is reliable is located here: http://support.kaspersky.com/viruses/solutions?qid=208280684 Once you go to Kaspersky's tech support site, the TDSSKiller zip file is available for downloading. When you execute this software, you will be able to "cure" or repair the infected driver. Remember to jot down the name of the driver for future reference--should you need to reinstall the driver from a "same-as" working computer, or your install disk if the repair is ineffective. The driver that happened to get infected on my computer was the tcpip.sys driver. This caused my win sockets to loose their ip addresses. In most other instances, less critical drivers such as HDAudBus.sys are infected. In my case, I was not through correcting my computer problems until I corrected the broken WinSock issue and loaded an earlier version of the tcpip.sys driver from: C:\WINDOWS\ServicePackFiles\i386 which I placed in: C:\WINDOWS\system32\drivers Don't forget to reboot your computer after your repair! Once you download TDSSKiller and cure/repair your infected driver(s), the redirect on google searches should disappear .

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  • Lenovo ThinkPad L520 slows down when AC power adapter is plugged in

    - by Aamir
    I have a new laptop Lenovo ThinkPad L520 (7859-5BG) Core i5-2520M(2.5GHz) with 4GB RAM. Having installed Ubuntu 11.10 32-bit, while browsing with Chrome on GNOME classic (no effects), I noticed 173% CPU usage by chrome browser process, and the system slowly got very very slow, Now, at this stage as I removed the power adapter, the system suddenly got faster (and stopped the lagging behavior) and CPU usage drops down to 48% !! Observation 1: I was browsing through chrome when my system seemed to be seriously lagging, so I killed chrome to see if it gets any faster. But there remained no difference. Notice that CPU usage was a bit strange here. It showed no high activity, but as soon as I would click on applications in gnome panel, it would shoot CPU usage to 70, or 80 or 90 or 143% etc. depending on how quickly i clicked back and forth. At this instance I removed by AC adapter of my laptop, and suddenly system got fine. So i again clicked on gnome panel, and noticed that it now took only 7% or 12% or 13% at max, with same kind of clicks in application menu. Observation 2: At the other times, with AC adapter plugged in, top indicates four instances of chromium taking 90%, 60%, 47% and 2% (for example), and then once I take out the AC adapter same processes take lesser CPU all of a sudden Intermediate conclusions: What does this indicate ? I cannot figure out any "other" process in "top" that is suddenly being triggered, its the same process that hogs up my CPU once AC power is plugged in ! NOTE: the problem is now CONFIRMED, as i can repeat that when I have power adapter plugged in ! Can anyone tell me what exactly does this indicate ? What is wrong, is it some bug with power management or what ?

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  • Need to combine a color, mask, and sprite layer in a shader

    - by Donutz
    My task: to display a sprite using different team colors. I have a sprte graphic, part of which has to be displayed as a team color. The color isn't 'flat', i.e. it shades from brighter to darker. I can't "pre-build" the graphics because there are just too many, so I have to generate them at runtime. I've decided to use a shader, and supply it with a texture consisting of the team color, a texture consisting of a mask (black=no color, white=full color, gray=progressively dimmed color), and the sprite grapic, with the areas where the team color shows being transparent. So here's my shader code: // Effect attempts to merge a color layer, a mask layer, and a sprite layer // to produce a complete sprite sampler UnitSampler : register(s0); // the unit sampler MaskSampler : register(s1); // the mask sampler ColorSampler : register(s2); // the color float4 main(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0 { float4 tex1 = tex2D(ColorSampler, texCoord); // get the color float4 tex2 = tex2D(MaskSampler, texCoord); // get the mask float4 tex3 = tex2D(UnitSampler,texCoord); // get the unit float4 tex4 = tex1 * tex2.r * tex3; // color * mask * unit return tex4; } My problem is the calculations involving tex1 through tex4. I don't really understand how the manipulations work, so I'm just thrashing around, producing lots of different incorrect effects. So given tex1 through tex3, what calcs do I do in order to take the color (tex1), mask it (tex2), and apply the result to the unit if it's not zero? And would I be better off to make the mask just on/off (white/black) and put the color shading in the unit graphic?

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  • Files backup utility with incremental backups that would keep backup device clean

    - by Wojtek
    I've tested a few of backup utilities and still haven't found one that would satisfy me. Almost every one of them has two options: - full backup - not an option to use frequently - incremental backup - seems right, but there's one thing about it: Incremental backup builds on a base of a full backup, backing up only those files, that were created/changed. The thing is, that after some time you've got a lot of unwanted files from the old backups bloating your backup device. Also, if you'd accidentally delete your full (first) backup file, then the differential backups would be corrupted (you wouldn't be able to restore them). The thing I'm looking for is a program, that would backup files simply by copying them. It would check the backup device whether it contains the file (unchanged): - if yes, it should proceed to the next file (we've got current version backed up) - if no, it would copy the file to the backup device - if the device contains a file that is no longer on our disk, the program would delete it from the backup device Is there any such utility, that would work this way? If not, do you have any hints on how to backup fairly big amounts of data (around 20gb) quite frequently with incremental backups and not be exposed to those unwanted effects of backup size puffing up?

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  • How do I properly use String literals for loading content?

    - by Dave Voyles
    I've been using verbatim string literals for some time now, and never quite thought about using a regular string literal until I started to come across them in Microsoft provided XNA samples. With that said, I'm trying to implement a new AudioManager class from the Net Rumble sample. I have two (2) issues here: Question 1: In my code for my GameplayScreen screen I have a folder location written as the following, and it works fine: menuButton = content.Load<SoundEffect>(@"sfx/menuButton"); menuClose = content.Load<SoundEffect>(@"sfx/menuClose"); If you notice, you'll see that I'm using a verbatim string, with a forward slash "/". In the AudioManager class, they use a regular string literal, but with two backslashes "\". I understand that one is used as an escape, but why are they BACK instead of FORWARD? (See below) soundList[soundName] = game.Content.Load<SoundEffect>("audio\\wav\\"+ soundName); Question 2: I seem to be doing everything correctly in my AudioManager class, but I'm not sure of what this line means: audioFileList = audioFolder.GetFiles("*.xnb"); I suppose that the *xnb means look for everything BUT files that end in *xnb? I can't figure out what I'm doing wrong with my file locations, as the sound effects are not playing. My code is not much different from what I've linked to above. private AudioManager(Game game, DirectoryInfo audioDirectory) : base(game) { try { audioFolder = audioDirectory; audioFileList = audioFolder.GetFiles("*.mp3"); soundList = new Dictionary<string, SoundEffect>(); for (int i = 0; i < audioFileList.Length; i++) { string soundName = Path.GetFileNameWithoutExtension(audioFileList[i].Name); soundList[soundName] = game.Content.Load<SoundEffect>(@"sfx\" + soundName); soundList[soundName].Name = soundName; } // Plays this track while the GameplayScreen is active soundtrack = game.Content.Load<Song>("boomer"); } catch (NoAudioHardwareException) { // silently fall back to silence } }

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  • Ubuntu and bumblebee and intel problem

    - by LnxSlck
    I have a brain teaser that i can't solve. When 12.04 (64bits) came out, i did a fresh install and then installed bumblebee with: sudo add-apt-repository ppa:bumblebee/stable sudo apt-get install bumblebee bumblebee-nvidia And Ubuntu recognized (System Settings - Details) Intel Card for primary card, and i could launch applications with optirun. I have: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [GeForce GT 520MX] (rev ff) Now, a few days back, i did the exact same thing, installed from the same DVD everything the same, installed bumblebee the same way. Nvidia with Optirun works fine, but Ubuntu doesn't have 3D effects: root@deathstar:~# optirun /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 520MX/PCIe/SSE2 OpenGL version string: 4.2.0 NVIDIA 295.40 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: no GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no I never did anything to install Intel drivers (except installing mesa-utils), before bumblebee got everything working, but now i can't get Ubuntu to get Unity with 3D. Can someone help me please get Unity 3d working? Your help will be much appreciated

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  • Emulator PCSX Reloaded - Fullscreen not working on Unity

    - by Leonardo Montenegro
    I have an older PS1 console with a couple of games I bought some years ago. On my pc, I'm using PCSX Reloaded - the best PS1 emulators for Linux I found so far. But I'm having a little issue on Ubuntu 12.04 Precise. I'm using Unity 3D and I'm trying to run some of my original PS1 games on PCSX Reloaded. Everything works nicely, except for fullscreen. I toggle fullscreen and specify maximum resolution for my monitor, but on fullscreen mode, both left and top unity bars aren't getting hidden. I tried changing between other graphic modes like Gnome Classic and Gnome Classic w/o Effects. On both, PCSX shows bars in fullscreen mode, so it isn't an Unity-specific issue, but an emulator problem. It's a bit annoying play games this way, so basically I'm running games on window mode for now. I'm using default OpenGL graphic plugin on this emulator. I tried changing to X11 graphic plugin and fullscreen worked, but graphics on X11 plugin aren't as good as OpenGL one. Anyone know a way to get fullscreen working on PCSX using OpenGL plugin? Or maybe another graphic plugin w/ OpenGL support.

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  • How to change system time or force a time sync

    - by cpury
    My laptop is probably running out of CMOS battery, I know I have to fix it soon, but until then, this very annoying issue keeps me from using it. Scenario: My system clock is reset to 15/12/08 11:00 AM every time I turn on my computer. This has all sorts of side-effects, one of the more annoying being that I can't log into my gmail. At first I just waited for a time sync to happen, as I have that activated and all. It never happened. I googled and didn't find any way of enforcing a time sync, which I found very strange. Is there really none? Setting the time and date by hand is also a problem. For my 12.10 installation, the time & date settings are bugged. I remember it being for my last, older installation as well, though. Of course the easiest way should be to just manually edit the date and time fields by entering a new date. This is possible in theory, but the changes are reverted as soon as the text boxes loose focus. The other way to do it is to click the +-buttons for a long, long time. The first time I did that, the changes weren't stored either. I found out that afterwards I have to switch from manual to internet-sync mode and wait ~5 seconds until the in the top left corner of my system the new time is shown, or otherwise it won't have effect. So a nice solution would be one of the following: Setting the time/date by hand, maybe via terminal, so I can just enter the right values. Or, a command that would enforce an immediate time sync, that I can run after booting. I know I have to change the batteries soon, but this is seriously keeping me from working...

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  • a little code to allow word substitution depending on user

    - by Fred Quimby
    Can anyone help? I'm creating a demo web app in html in order for people to physically see and comment on the app prior to committing to a proper build. So whilst the proper app will be database driven, my demo is just standard html with some javascript effects. What I do want to demonstrate is that different user group will see different words. For example, imagine I have an html sentence that says 'This will cost £100 to begin'. What I need to some way of identifying that if the user has deemed themselves to be from the US, the sentence says 'This will cost $100 to begin'. This requirement is peppered throughtout the pages but I'm happy to add each one manually. So I envisage some code along the lines of 'first, remove the [boot US] trunk' where the UK version is 'first remove the boot' but the code is saying that the visitor needs the US version. It then looks up boot (in an Access database perhaps) and sees that the table says for boot for US, display 'trunk'. I'm not a programmer but I can normally cobble together scripts so I'm hoping someone may have a relatively easy solution in javascrip, CSS or asp. To recap; I have a number of words or short sentences that need to appear differently and I'm happy to manually insert each one if necessary (but would be even better if the words were automatically changed). And I need a device which allows me to tell the pages to choose the US version, or for example, the New Zealand version. Thanks in advance. Fred

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  • General questions regarding open-source licensing

    - by ndg
    I'm looking to release an open-source iOS software project but I'm very new to the licensing side of the things. While I'm aware that the majority of answers here will not lawyers, I'd appreciate it if anyone could steer me in the right direction. With the exception of the following requirements I'm happy for developers to largely do whatever they want with the projects source code. I'm not interested in any copyleft licensing schemes, and while I'd like to encourage attribution in derivative works it is not required. As such, my requirements are as follows: Original source can be distributed and re-distributed (verbatim) both commercially and non-commercially as long as the original copyright information, website link and license is maintained. I wish to retain rights to any of the multi-media distributed as part of the project (sound effects, graphics, logo marks, etc). Such assets will be included to allow other developers to easily execute the project, but cannot be re-distributed in any manner. I wish to retain rights to the applications name and branding. Futher to selecting an applicable license, I have the following questions: The project makes use of a number of third-party libraries (all licensed under variants of the MIT license). I've included individual licenses within the source (and application) and believe I've met all requirements expressed in these licenses, but is there anything else that needs to be done before distributing them as part of my open-source project? Also included in my project is a single proprietary, close-sourced library that's used to power a small part of the application. I'm obviously unable to include this in the source release, but what's the best way of handling this? Should I simply weak-link the project and exclude it entirely from the Git project?

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