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  • krb5-multidev, libk5crypto3, libk5crypto3:i386 package dependency

    - by TDalton
    Using Ubuntu 12.04 Asus U43F I can no longer update, install or remove packages via software center because of package dependency errors. sudo apt-get install -f reads the following: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: libunity6 libqapt-runtime libboost-program-options1.46.1 akonadi-backend-mysql libqapt1 shared-desktop-ontologies libntrack0 ntrack-module-libnl-0 libntrack-qt4-1 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: krb5-multidev libk5crypto3:i386 libkrb5-dev Suggested packages: krb5-doc krb5-doc:i386 krb5-user:i386 The following packages will be upgraded: krb5-multidev libk5crypto3:i386 libkrb5-dev 3 upgraded, 0 newly installed, 0 to remove and 325 not upgraded. 11 not fully installed or removed. Need to get 0 B/213 kB of archives. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y dpkg: error processing libk5crypto3 (--configure): libk5crypto3:amd64 1.10+dfsg~beta1-2ubuntu0.3 cannot be configured because libk5crypto3:i386 is in a different version (1.10+dfsg~beta1-2ubuntu0.1) dpkg: error processing libk5crypto3:i386 (--configure): libk5crypto3:i386 1.10+dfsg~beta1-2ubuntu0.1 cannot be configured because libk5crypto3:amd64 is in a different version (1.10+dfsg~beta1-2ubuntu0.3) dpkg: dependency problems prevent configuration of libkrb5-3: libkrb5-3 depends on libk5crypto3 (>= 1.9+dfsg~beta1); however:No apport report written because MaxReports is reached already Package libk5crypto3 is not configured yet. dpkg: error processing libkrb5-3 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgssapi-krb5-2: libgssapi-krb5-2 depends on libk5crypto3 (>= 1.8+dfsg); however: Package libk5crypto3 is not configured yet. libgssapi-krb5-2 depends on libkrb5-3 (= 1.10+dfsg~beta1-2ubuntu0.3); however: Package libkrb5-3 is not configured yet. dpkg: error processing libgssapi-krb5-2 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgssrpc4: libgssrpc4 depends on libgssapi-krb5-2 (>= 1.10+dfsg~); however: Package libgssapi-krb5-2 is not configured yet. dpkg: error processing libgssrpc4 (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of libkadm5srv-mit8: libkadm5srv-mit8 depends on libgssapi-krb5-2 (>= 1.6.dfsg.2); however: Package libgssapi-krb5-2 is not configured yet. libkadm5srv-mit8 depends on libgssrpc4 (>= 1.6.dfsg.2); however: Package libgssrpc4 is not configured yet. libkadm5srv-mit8 depends on libk5crypto3 (>= 1.6.dfsg.2); however: Package libk5crypto3 is not configured yet. libkadm5srv-mit8 depends on libkrb5-3 (>= 1.9+dfsg~beta1); however: Package libkrb5-3 is not configured yet. dpkg: error processing libkadm5srv-mit8 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libkadm5clnt-mit8: libkadm5clnt-mit8 depends on libgssapi-krb5-2 (>= 1.10+dfsg~); however: Package libgssapi-krb5-2 is not configured yet. libkadm5clnt-mit8 depends on libgssrpc4 (>= 1.6.dfsg.2); however: Package libgssrpc4 is not configured yet.No apport report written because MaxReports is reached already libkadm5clnt-mit8 depends on libk5crypto3 (>= 1.6.dfsg.2); however: Package libk5crypto3 is not configured yet. libkadm5clnt-mit8 depends on libkrb5-3 (>= 1.8+dfsg); however: Package libkrb5-3 is not configured yet. dpkg: error processing libkadm5clnt-mit8 (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of krb5-multidev: krb5-multidev depends on libkrb5-3 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libkrb5-3 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libk5crypto3 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libk5crypto3 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libgssapi-krb5-2 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libgssapi-krb5-2 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libgssrpc4 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libgssrpc4 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libkadm5srv-mit8 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libkadm5srv-mit8 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libkadm5clnt-mit8 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libkadm5clnt-mit8 on system is 1.10+dfsg~beta1-2ubuntu0.3. dpkg: error processing krb5-multidev (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of libkrb5-dev: libkrb5-dev depends on krb5-multidev (= 1.10+dfsg~beta1-2ubuntu0.2); however: Package krb5-multidev is not configured yet. dpkg: error processing libkrb5-dev (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of libkrb5-3:i386: libkrb5-3:i386 depends on libk5crypto3 (>= 1.9+dfsg~beta1); however: Package libk5crypto3:i386 is not configured yet. dpkg: error processing libkrb5-3:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgssapi-krb5-2:i386: libgssapi-krb5-2:i386 depends on libk5crypto3 (>= 1.8+dfsg); however: Package libk5crypto3:i386 is not configured yet. libgssapi-krb5-2:i386 depends on libkrb5-3 (= 1.10+dfsg~beta1-2ubuntu0.3); however: Package libkrb5-3:i386 is not configured yet. dpkg: error processing libgssapi-krb5-2:i386 (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: libk5crypto3 libk5crypto3:i386 libkrb5-3 libgssapi-krb5-2 libgssrpc4 libkadm5srv-mit8 libkadm5clnt-mit8 krb5-multidev libkrb5-dev libkrb5-3:i386 libgssapi-krb5-2:i386 E: Sub-process /usr/bin/dpkg returned an error code (1) I have tried to fix the broken dependencies via synaptic package manager, but it returns with an error: E: libk5crypto3: libk5crypto3:amd64 1.10+dfsg~beta1-2ubuntu0.3 cannot be configured because libk5crypto3 E: libkrb5-3: dependency problems - leaving unconfigured E: libgssapi-krb5-2: dependency problems - leaving unconfigured E: libgssrpc4: dependency problems - leaving unconfigured E: libkadm5srv-mit8: dependency problems - leaving unconfigured E: libkadm5clnt-mit8: dependency problems - leaving unconfigured E: krb5-multidev: dependency problems - leaving unconfigured E: libkrb5-dev: dependency problems - leaving unconfigured I haven't gotten help from ubuntuforums.org on this issue. Please help, obi-wan

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  • NullPointerException in ItemizedOverlay.getIndexToDraw

    - by lyricsboy
    I have a relatively simple MapActivity that I'm trying to make display a list of "camps" within a given map region. I've created a custom subclass of OverlayItem called CampOverlayItem, a custom ItemizedOverlay called CampsOverlay that returns CampOverlayItems, and of course a MapActivity subclass that populates the map. I'm pulling the overlay data from a database using an AsyncTask as created in my activity. The AsyncTask is triggered from a ViewTreeObserver.OnGlobalLayoutListener attached to the MapView. In the onPostExecute method of the AsyncTask, I create a new instance of my CampsOverlay class and pass it a list of the camps returned from the database (which are fetched in doInBackground). I then call: mapView.getOverlays().add(newOverlay); where newOverlay is the CampsOverlay I just created. All of this code runs without error, but when the Map tries to draw itself, I get a NullPointerException with the following stack trace: java.lang.NullPointerException at com.google.android.maps.ItemizedOverlay.getIndexToDraw(ItemizedOverlay.java: 211) at com.google.android.maps.ItemizedOverlay.draw(ItemizedOverlay.java:240) at com.google.android.maps.Overlay.draw(Overlay.java:179) at com.google.android.maps.OverlayBundle.draw(OverlayBundle.java: 42) at com.google.android.maps.MapView.onDraw(MapView.java:476) at android.view.View.draw(View.java:6274) at android.view.ViewGroup.drawChild(ViewGroup.java:1526) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.View.draw(View.java:6277) at android.widget.FrameLayout.draw(FrameLayout.java:352) at android.view.ViewGroup.drawChild(ViewGroup.java:1526) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.View.draw(View.java:6277) at android.widget.FrameLayout.draw(FrameLayout.java:352) at android.view.ViewGroup.drawChild(ViewGroup.java:1526) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.View.draw(View.java:6277) at android.widget.FrameLayout.draw(FrameLayout.java:352) at com.android.internal.policy.impl.PhoneWindow $DecorView.draw(PhoneWindow.java:1883) at android.view.ViewRoot.draw(ViewRoot.java:1332) at android.view.ViewRoot.performTraversals(ViewRoot.java:1097) at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:4203) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:521) at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:791) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) at dalvik.system.NativeStart.main(Native Method) Because it seems particularly relevant, here is the code for my ItemizedOverlay subclass: public class CampsOverlay extends ItemizedOverlay<CampOverlayItem> { private ArrayList<Camp> camps = null; public CampsOverlay(Drawable defaultMarker, ArrayList<Camp> theCamps) { super(defaultMarker); this.camps = theCamps; } @Override protected CampOverlayItem createItem(int i) { Camp camp = camps.get(i); CampOverlayItem item = new CampOverlayItem(camp); return item; } @Override protected boolean onTap(int index) { // TODO Auto-generated method stub return super.onTap(index); } @Override public int size() { return camps.size(); } } Does anyone have any idea what could be happening here? I've attempted to verify that everything I have control over is non-null. I can provide more code if necessary.

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  • How to list all my packages from command line which can show package name, license, source url, etc?

    - by YumYumYum
    How to get all the installed package list with there license, source url? Such as following only shows name of the package only. $ dpkg --get-selections acpi-support install acpid install adduser install adium-theme-ubuntu install aisleriot install alacarte install For example in Fedora/CentOS (RED HAT LINUX BRANCH), you can see that: $ yum info busybox Loaded plugins: auto-update-debuginfo, langpacks, presto, refresh-packagekit Available Packages Name : busybox Arch : i686 Epoch : 1 Version : 1.18.2 Release : 5.fc15 Size : 615 k Repo : updates Summary : Statically linked binary providing simplified versions of system commands URL : http://www.busybox.net License : GPLv2 Description : Busybox is a single binary which includes versions of a large number : of system commands, including a shell. This package can be very : useful for recovering from certain types of system failures, : particularly those involving broken shared libraries. Follow up: /var/lib/apt/lists$ ls extras.ubuntu.com_ubuntu_dists_natty_main_binary-amd64_Packages extras.ubuntu.com_ubuntu_dists_natty_main_source_Sources extras.ubuntu.com_ubuntu_dists_natty_Release extras.ubuntu.com_ubuntu_dists_natty_Release.gpg lock partial security.ubuntu.com_ubuntu_dists_natty-security_main_binary-amd64_Packages security.ubuntu.com_ubuntu_dists_natty-security_main_source_Sources security.ubuntu.com_ubuntu_dists_natty-security_multiverse_binary-amd64_Packages security.ubuntu.com_ubuntu_dists_natty-security_multiverse_source_Sources security.ubuntu.com_ubuntu_dists_natty-security_Release security.ubuntu.com_ubuntu_dists_natty-security_Release.gpg security.ubuntu.com_ubuntu_dists_natty-security_restricted_binary-amd64_Packages security.ubuntu.com_ubuntu_dists_natty-security_restricted_source_Sources security.ubuntu.com_ubuntu_dists_natty-security_universe_binary-amd64_Packages security.ubuntu.com_ubuntu_dists_natty-security_universe_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty_main_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty_main_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty_multiverse_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty_multiverse_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty_Release us.archive.ubuntu.com_ubuntu_dists_natty_Release.gpg us.archive.ubuntu.com_ubuntu_dists_natty_restricted_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty_restricted_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty_universe_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty_universe_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty-updates_main_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty-updates_main_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty-updates_multiverse_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty-updates_multiverse_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty-updates_Release us.archive.ubuntu.com_ubuntu_dists_natty-updates_Release.gpg us.archive.ubuntu.com_ubuntu_dists_natty-updates_restricted_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty-updates_restricted_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty-updates_universe_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty-updates_universe_source_Sources

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  • Here’s Two Android Tools That Can Help Cut Down Your Phone Bills

    - by Zainul Franciscus
    Have you been struggling to stay on top of your mobile bills ? With these Android applications, you can send free sms and monitor your mobile usage, so that you’ll never have to go over your monthly mobile allowance. To accomplish this, we will use two Android applications:  HeyWire for sending free local and international sms, and Droid Stats to monitor our monthly phone usage. Both of these applications are available for free from the Android market, so head over to the market, and install them when you are ready.How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Need information regarding Ubuntu for Android

    - by a.premkumar
    As far as I understand, Ubuntu for Android is not the same as Actual Ubuntu in Desktops. So I am confusing both with each other. Please enlighten me on this. Could Ubuntu on Android run 32bit softwares same as the PC versions do? Or it is just the ARM version that would not be able to run the existing PC version softwares? If it is ARM now, would it be a 32 or 64 bit version in future?(Ofcourse if the mobile device architecture supports it). Will there be a separate version for Tablets, so that there would be no need for separate docking and allows seamless switching from Android to Ubuntu internally on the device? Regards, Premkumar. A

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  • HTG Explains: How Software Installation & Package Managers Work On Linux

    - by Chris Hoffman
    Installing software on Linux involves package managers and software repositories, not downloading and running .exe files from websites like on Windows. If you’re new to Linux, this can seem like a dramatic culture shift. While you can compile and install everything yourself on Linux, package managers are designed to do all the work for you. Using a package manager makes installing and updating software easier than on Windows. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Contracting rate for Android development

    - by Robottinosino
    I am a developer, maybe I have a project to work on, not sure how much to "charge" for my work.... Help me find the price? Looking for an contracting rate interval, expressed in EUR, to offer for an Android development gig. Location: Europe, off-site (telecommuting) Environment: Android + HTTP back-end Length of project: 1 month Rate currency: EUR Rate measure: daily or hourly Other skills required: UI design, basic J2EE, web services Client profile: medium business (100+ employees) Previous published apps: 1, on G-Play Design work: partially already done, data flow is established, data models to be built Required graphics/multimedia elements: provided by the client Source control: remove over SSH Team size: one person in development, others (unknown) for marketing, copy, etc. Risk factor: medium Client reputation: modest but established Potential for continued work: absent (for now) Internationalisation/localisation: no Native code (C/C++,...): none, only Android SDK, pure Java Working culture: (based on initial discussion) - high pressure Other projects in the pipe: zero Opportunity to learn from the project or build new skills: 5% Negotiating experience: good Cost of accessories: (licenses, device to debug on) zero If I need to be more precise, please just say how and I will be.

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  • Bitdefender Safebox Offers 2GB Free Storage for Android Users

    - by Jason Fitzpatrick
    Android: If you’re always on the lookout for new–and free!–cloud storage solutions, security company BitDefender has a new cloud service for Android uers. Safebox accounts come with a free 2GB storage to get you started. For those of you in the “You can never have enough backups!” camp, Bitdefender’s Safebox is a new offering (currently only available for PC/Android setups) on the remote-storage market. Free personal accounts come with 2GB of storage which is on par with other cloud storage providers. If you’re looking for cloud storage with the maximum number of features and heavy third-party support you’ll want to stick with a well established player like Dropbox. If you’re just looking for some extra storage for overflow media or some redundancy for your current backup solution, Safebox is a viable storage solution. Bitdefender Safebox [via Addicted Tips] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Repurpose an Old Android Phone as a Thermostat

    - by Jason Fitzpatrick
    If you’re interested in setting up a smart thermostat but put off by the high price of models like the Nest Learning Thermostat, this DIY project uses an old Android phone and a little DIY wiring to automate and network your home heating and cooling. What the project lacks for in terms of a polished off-the-shelf presentation, it certainly makes up for in versatility. Check out the above video to see Android Thermostat in action then hit up the link below for more information about the project–including the source code, build schematics, and more. Android Thermostat [via Hack A Day] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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  • How To Access the Developer Options Menu and Enable USB Debugging on Android 4.2

    - by Chris Hoffman
    In Android 4.2, the Developer Options menu and USB Debugging option have been hidden. If you need to enable USB Debugging, you can access the Developer Options menu with a quick trick. The developer options aren’t just used by developers. USB Debugging is required by adb, which is used for rooting an Android device, backing it up, installing a custom ROM, taking screenshots from a computer, or doing many other things. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Top Innovations for Sales Managers

    - by divya.malik
    Sales managers are always looking for ways to motivate their troops as well as make themselves more effective and productive. Here is a small X’mas present for those folks that are looking for some effective tips. Our friends at Selling Power magazine recently wrote an interesting blog post with top 10 best practices for sales managers. Here we go: Harness social media Strategically align marketing campaigns with sales efforts Establish a customer-centric sales process Realize ROI with CRM Embrace online collaboration Improve accuracy in sales forecasting and pipeline metrics Coach for sales success Leverage mobile technology Focus on sales enablement Improve sales performance and compensation management We have a complete suite of sales applications, to help increase sales revenues, sales productivity as well as to improve your sales execution. You can find more details here. For more details on the SellingPower blog post click here. Happy Holidays to you and your family.

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  • Get Real Multitasking on Android With These 8 Floating Apps

    - by Chris Hoffman
    Android has decent multitasking, but the missing piece of the puzzle is the ability to have multiple apps on-screen at the same time – particularly useful on a larger tablet. Floating apps fill this need. Floating apps function as always-on-top windows, allowing you to watch videos, browse the web, take notes, or do other things while using another app. They demonstrate how Android’s interface is more flexible than iOS and the Modern UI in Windows. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Importing a windows project into android using cocos2d-x

    - by Ef Es
    What I am trying to do today is to import a full project to Android, but no tutorials are available for that that I have seen. My approach was to create a new android project, copy all the classes and resources in the folders and calling ./build_native.sh but I get an error because most of the files are not being included in the project. I tried opening the Android.mk and I can see why "LOCAL_SRC_FILES := AppDelegate.cpp \ HelloWorldScene.cpp" are the only files linked. Should I manually modify the make file or can it be automated by some way I don't know? Thank you. UPDATE: I manually added all files and headers to the make file and I get errors linking Box2D or cocosdenshion libraries.

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  • How to Move Your Google Authenticator Credentials to a New Android Phone or Tablet

    - by Chris Hoffman
    Most of the app data on your Android is probably synced online will automatically sync to a new phone or tablet. However, your Google Authenticator credentials won’t — they aren’t synchronized for obvious security reasons. If you’re doing a factory reset, getting a new phone, or just want to copy your credentials to second device, these steps will help you move your authenticator data over so you won’t lose your access codes. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Webinar on Cross Platform Development with MonoTouch for the iPhone and Mono for Android on Wednesday

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.Here is the registration link: https://www302.livemeeting.com/lrs/8001676474/Registration.aspx?pageName=2w197495hzh0t56g

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  • Run Blustacks or Android to play clash of clans on ubuntu 13.4+

    - by Joe Hanus
    I am trying to get rid of the need to dual boot Ubuntu and windows and one thing I can do with windows I can not do with Linux is to run Bluestacks to play android games my favourite one ow is clash of clans. I have tried different VM's to run android emulators and virtual box but nothing works for clash of clans I can download the game to the VM from Google Play Store but it fails to open If Ubuntu can fix this by making a way to successfully install Bluestacks on Ubuntu or Android with Virtual box with out loading errors of all apps/games it would help the Linux community to become less dependant of Windows. Thanks in advance! go Ubuntu!

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  • Jump into Android or learn Java basics first?

    - by daniels
    I am quite proficient in C and know some C++, but never touched Java. Recently I got an idea for an app which I think has potential, and I want to develop it. I am planning to go Android first, cause it doesn't require a mac/iPhone. So my question is: can I go straight to learning Android development, picking up the Java syntax as I go along and need it (after all I don't think it's much different from C/C++), or should I take a couple of weeks to learn the basics of Java first and then start with Android development?

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  • Posting to facebook from unity3d on iOS and android

    - by Guye Incognito
    I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do things like this.. If you and your friend are have both posted a score for our game to facebook and you post a better score then you can send them a notification. I'm reading around about this now, but I'm wondering whats the normal way people do this? Possible ways.. Use the unity facebook SDK Looks like it would work but there are different versions for iOS and android. Call the facebook graph API directly from our server. This would unify the iOS and android versions and also it makes sense as our server holds / deals with all the highscore info. I can just imagine difficulties with logging in / authentication

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  • Use Android NDK for portability with iOS?

    - by J-F L-R
    I am currently planning to implement a little painting app using OpenGL ES 1.1. I believe this question applies to any OpenGL ES project. I am starting development on Android and I would like to know if you would recommend writing the drawing logic (using OpenGL) in C++ with the NDK so it will easier to port to iOS, or to use the Java API and being locked on Android. The reason I am asking that is because I have seen mixed opinions on the Web about using the NDK (some people say it is an added level of complexity). From what I have already seen, I believe that I should go with the Java API since I am starting on Android and then, if I decide to go on iOS, to rewrite the OpenGL logic in Objective-C or C++. This should be pretty straightforward since the calls appear to be the same in both languages. What do you think? Am I right?

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  • Port flash game to native android

    - by wirate
    Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be worrying about iOS or PC. They want the best performance on just Android (I guess that's the point of porting a flash-based game. They could have just went with it) They found Unity 'slow'. How would the performance (on android) of other engines compare? Are they expecting too much i.e. finding Unity slow? I am in favor of Unity since development is a little easier with more things being visual (I am not experienced as you might have guessed). This would be an example of the type of game I am to port Thanks!

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  • Exposing classes inside modules within a Python package directly in the package's namespace

    - by Richard Waite
    I have a wxPython application with the various GUI classes in their own modules in a package called gui. With this setup, importing the main window would be done as follows: from gui.mainwindow import MainWindow This looked messy to me so I changed the __init__.py file for the gui package to import the class directly into the package namespace: from mainwindow import MainWindow This allows me to import the main window like this: from gui import MainWindow This looks better to me aesthetically and I think it also more closely represents what I'm doing (importing the MainWindow class from the gui "namespace"). The reason I made the gui package was to keep all the GUI stuff together. I could have just as easily made a single gui module and stuffed all the GUI classes in it, but I think that would have been unmanageable. The package now appears to work like a module, but allows me to separate the classes into their own modules (along with helper functions, etc.). This whole thing strikes me as somewhat petty, I just thought I'd throw it out there to see what others think about the idea.

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  • Alignment of View Elements within a LinearLayout

    - by Adam
    I hate to ask this question; for some reason I can't figure it out on my own. I have a vertical LinearLayout that contains a custom View that I've defined in my app and and a TextView. I'd like my custom View to be aligned on the top of the screen and the TextView to be aligned at the bottom of the screen. Unfortunately, no matter what changes I make to the attributes of the XML file, my custom View always seems to be centered vertically when I run the emulator. The xml is like the following: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top"> <CustomView android:id="@+id/customID" android:layout_width="wrap_content" android:layout_height="wrap_content" tileSize="24" android:focusableInTouchMode="true" android:layout_gravity="top"/> <TextView android:id="@+id/text" android:text="@string/droidtactoe_layout_text" android:visibility="visible" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" android:textSize="24sp" android:textColor="#00000000" android:layout_gravity="bottom"/> </LinearLayout>

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  • How to implement navigation drawer selector similar to Google Play Music

    - by Shivam Bhalla
    I am looking to implement a navigation drawer selector which shows the currently selected item at all times when the drawer is opened and that is retained even when the drawer is closed. Something like this: I have used something like this but it only shows the selector when I click on the list item. This is in my res folder: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/list_activated_holo" /> </selector> How do i attain the above shown implementation?Which state do i need to implement? Thanks

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  • Activity should be transparent, but has black background

    - by Uwe Krass
    I followed the instructions of writing a transparent layout. My res/values/style.xml looks like this: <resources> <style name="Theme" parent="android:Theme" /> <style name="Theme.Transparent"> <item name="android:windowBackground">@drawable/transparent_background</item> </style> <drawable name="transparent_background">#00000000</drawable> </resources> The activity snippet looks like this: <activity android:name=".Controlls" android:label="Controlls" android:theme="@style/Theme.Transparent"> When I start this activity from my root activity, the layout gets drawn correctly, but the background stays black.

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