Search Results

Search found 25981 results on 1040 pages for 'android screen'.

Page 38/1040 | < Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >

  • MapsActivity not beeing found

    - by Johnny Rottenweed
    I am trying to get a simple map displayed. This is what I have: package com.chance.squat; import com.chance.squat.R; import com.google.android.maps.MapActivity; import android.os.Bundle; public class Maps extends MapActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.maps); } @Override protected boolean isRouteDisplayed() { return false; } } <?xml version="1.0" encoding="utf-8"?> <com.google.android.maps.MapView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mapview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:clickable="true" android:apiKey="A2:D9:A5:1C:21:6F:D7:44:47:23:31:EC:1A:98:EF:36" /> <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.chance.squat" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@style/CustomTheme"> <uses-library android:name="com.google.android.maps"/> <activity android:name=".MyApp" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="com.chance.squat.Search" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> <activity android:name="com.chance.squat.Add" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> <activity android:name="com.chance.squat.About" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"/> </manifest> I also have downloaded the Google APIs for version 8 and have set to build against them. My problem is it doesn't seem to find import com.google.android.maps.MapActivity and I don't know why or what the next step is. Can anyone help?

    Read the article

  • Problem to match font size to the screen resolution in libgdx

    - by Iñaki Bedoya
    I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI. I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok, but in my phone is too big. This is the result on my Nexus 4: (768x1280, 2.0 density) And this is the result on my MacBook: (480x800, 0.6875 density) I'm using the Open Sans Condensed (link to google fonts) As you can see on desktop looks good, but on the phone is so big. Here the code of my test: public class TextTest extends ApplicationAdapter { private static final String TAG = TextTest.class.getName(); private static final String TEXT = "Tap the screen to start"; private OrthographicCamera camera; private Viewport viewport; private SpriteBatch batch; private BitmapFont font; @Override public void create () { Gdx.app.log(TAG, "Screen size: "+Gdx.graphics.getWidth()+"x"+Gdx.graphics.getHeight()); Gdx.app.log(TAG, "Density: "+Gdx.graphics.getDensity()); camera = new OrthographicCamera(); viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), camera); batch = new SpriteBatch(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/OpenSans-CondLight.ttf")); font = createFont(generator, 64); generator.dispose(); } private BitmapFont createFont(FreeTypeFontGenerator generator, float dp) { FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); int fontSize = (int)(dp * Gdx.graphics.getDensity()); parameter.size = fontSize; Gdx.app.log(TAG, "Font size: "+fontSize+"px"); return generator.generateFont(parameter); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); int w = -(int)(font.getBounds(TEXT).width / 2); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(Color.BLACK); font.draw(batch, TEXT, w, 0); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); } @Override public void dispose() { font.dispose(); batch.dispose(); } } I'm trying to find a neat way to fix this. What I'm doing wrong? is the camera? the viewport? UPDATE: What I want is to keep the same margins in proportion, independently of the screen size or resolution. This image illustrates what I mean.

    Read the article

  • T60 Screen/LCD gets black after some minutes with a highpitched sound rising and fading

    - by Edward De Leau
    Just now my T60 screen got "black" (so no display). On my second monitor: no problems so the vga output works. symptom: Screen blanks / no display but works on second monitor steps to reproduce: - boot - wait (it does not matter what you do you do not have to login or anything) - (now the monitor of the laptop slowly begins to make a ssssssssHHHHHHHHHHHHHHHHHWOEOEssssssss noice of about 10 seconds) - right after the sounds ends the monitor gets black times seem to be the same each time. software: installed no new software before/after, running zone alarm and antivirus. other: it does not feel hot in any place, there dont seem to be running processes with strange behaviour. warranty: out of warranty what was i doing: typing text on a website and doing some php coding in a text editor. Anyone any idea what I can do here other than buy a new laptop? / does it sound familiar to known cases? update: * exactly the same problem: http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/T60-Screen-Blackout/m-p/288772 and the second poster (garyj) here: http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/Black-Screen-on-T60/m-p/235053#M48627 and here: "i have that same problem. i replaced the CCRL on mine and it works fine when the screen is not screwed in. once the frame of the LCD screen (metal portion) touches the metal on the laptop which holds the screen the screen goes black. If the metal is touching the screen when you boot up it boots up with it being very dimmly lit. " from http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/T60-screen-problems/m-p/205047#M44995 (it seems replacing the lcd is no use, he tried it 3 times). same problem: http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/T60-black-screen/m-p/80604#M25914 Hmmm... not handy 3 or 4 months ago I ordered and installed a new fan. Now the LCD. Which does not seem the core isse but some electric issue so it seems replacing the LCD is not the thing todo here. I have the following question: If it is not the LCD that needs to be replaced (see other threads) which parts can I order to fix this? Has anyone got any information which could lead me to identify the issue? I have read replacing the "inverter" AND the "backlightning" would that make sense?

    Read the article

  • I cannot find many android application in "my" market

    - by Josef Sábl
    I just bought HTC Tattoo with Android 1.6 and to my disappointment, there are lots of applications that I cannot find in my market. I use AppBrain, to select and install apps but once I try to install them, there is error message that application does not exist. Same thing is when I try to install using barcode. What is going on? I guess it has something to do with my location (Europe) but I could not find note about this anywhere.

    Read the article

  • [Video] Android Gingerbread Features Walkthrough

    - by Kavitha
    Google recently released Android 2.3 (aka Gingerbread) smartphone OS. Guys at Phone Arena released a video demo of the new features and enhancements of Gingerbread OS.Check and enjoy the Android Gingerbread walk trough video. This article titled,[Video] Android Gingerbread Features Walkthrough, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • Androidify Turns You into an Android-style Avatar

    - by ETC
    Androidify, a free application for Android phones, lets you create an Android-style avatar of yourself (or anyone, for that matter). Swap out the clothes, adjust the side of your noggin, add a pirate eye-patch, the customization options are abundant. Much like the Mii creator on the Wii, Androidify starts you off with the basics: skin color, hair style and color, adjustment of the body size. After that you can tweak things like clothing, accessories, facial hair and more. Once you’re done you can set it as your contact image, send it to others to use as your contact image, save as a photo, and other wise upload it with the social media tools you have on your phone. Hit up the link below to read more and grab a copy. Androidify [Android Market] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar Reader for Android Updates; Now with Feed Widgets and More

    Read the article

  • dual boot Windows 7 and Ubuntu 11.04, black screen when loading Windows

    - by Sean
    I am proficient with Windows and not so much with Linux. Here is my story: Original system came with Windows 7, got openSUSE installed on the second hard drive, and dual boot for this setup worked fine. Wanted to switch to Windows 7 and Ubuntu 11.04 dual boot so I did a Windows system recovery and it appeared to give me back a fresh Windows 7 install. I then go to install Ubuntu 11.04 and the installer informs me I have multiple operating systems already installed. I go to the advanced partitioning option and sure enough Windows 7 is on /sda while openSUSE is still on /sdb. From here I followed this guide (How to dual-boot Linux and Ubuntu with two hard drives) after I had deleted all the openSUSE partitions on /sdb through the Allocate Drive Space tab of the installer. I make the /boot, swap, /, and /home partitions and set the GRUB into the MBR of the second disk (/dev/sdb). Everything installs fine. I reboot, Windows loads automatically, install EasyBCD and add an entry for Ubuntu into the Windows Boot Manager while assigning the type as GRUB2. Reboot the system and it now shows dual booting options for both Windows and Ubuntu. Problem is: while I can use Ubuntu fine when I try to boot into Windows it just gives me a black screen and after a little while the fans start running crazy. If I restart the computer I will sometimes get the message that my system was put into hibernation mode because the temperature got too high (90C) which I presume is in accordance with the fans going crazy. I have linked the output from the Boot Info Script below, any suggestions on how to fix this issue would be greatly appreciated! UPDATED SCRIPT OUTPUT Boot Info Script output: http://paste.ubuntu.com/682152/

    Read the article

  • Android -> Ruby Server Interface -> Mongodb

    - by MRabRabbit
    I've been wrecking my brain about this for a few days. I'll run my scenario by you and hopefully you can help me. In my head this is how it goes: I have an Android App. I want my Android App to make (function) calls to a MongoDB database via a Ruby Interface on the Server. e.g. Android app sends a HTTP GET ? with the function name, let's say getFriends for this user Ruby Interface receives this request from the app, grabs a thread from a thread pool and calls the appropriate function call implemented in Ruby, to the Mongodb. Ruby Interface gets results from Mongodb and sends a HTML POST to the Android app. So that's how I think it works. I know about the ruby driver for mongo db, and interacting with the mongodb from ruby but, how do I make a ruby back end listen for incoming messages and should these messages be done through sockets or a http interface ala Net::http in ruby?

    Read the article

  • How to Change the Default Application for Android Tasks

    - by Jason Fitzpatrick
    When it comes time to switch from using one application to another on your Android device it isn’t immediately clear how to do so. Follow along as we walk you through swapping the default application for any Android task. Initially changing the default application in Android is a snap. After you install the new application (new web browser, new messaging tool, new whatever) Android prompts you to pick which application (the new or the old) you wish to use for that task the first time you attempt to open a web page, check your text message, or otherwise trigger the event. Easy! What about when it comes time to uninstall the app or just change back to your old app? There’s no helpful pop-up dialog box for that. Read on as we show you how to swap out any default application for any other with a minimum of fuss. Latest Features How-To Geek ETC How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally Now Together and Complete – McBain: The Movie [Simpsons Video] Be Creative by Using Hex and RGB Codes for Crayola Crayon Colors on Your Next Web or Art Project [Geek Fun] Flash Updates; Finally Supports Full Screen Video on Multiple Monitors 22 Ways to Recycle an Altoids Mint Tin Make Your Desktop Go Native with the Tribal Arts Theme for Windows 7 A History of Vintage Transformers: Decepticons Edition [Infographic]

    Read the article

  • Ubuntu for Android on the ASUS Transformer Prime

    - by sola
    I would like to use Ubuntu on my Transformer Prime in parallel with Android (not as a dual booting solution, I want to be able to switch between them instantaniously). I am aware of the traditional chrooting/VNC solution but I heard that it performs very poorly so I would like to use Ubuntu For Android (UFA) which has been announced recently by Canonical. That looks like a polished, highly integrated solution for Android devices. The Prime would be the ideal device for Ubuntu For Android since it has a powerful processor (Tegra3) capable of running a lot of processes in parallel on its 4 cores. Does anyone know if Canonical or anybody else is working on supporting UFA on the ASUS Transformer Prime? As far as I understand, the X11 driver is available for Tegra3 so, the biggest hurdle may be easily overcome.

    Read the article

  • How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

    - by Chris Hoffman
    Safe mode can help you troubleshoot your Android, but sometimes you’ll need to wipe everything and restore your device to its factory state. You can even perform a factory reset when your Android phone or tablet won’t boot normally. Ensure you have any important data backed up before doing a reset. This includes your Google Authenticator credentials, which will be lost during the reset. Disable two-factor authentication on your accounts first or you’ll experience some trouble afterwards. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

    Read the article

  • Google Introduces Android Gingerbread and Nexus S Phone

    - by Gopinath
    Google today officially announced the availability of next version of Android(version 2.3) nicknamed “Gingerbread”. This is a long awaited upgrade to it’s smartphone platform from Google and below are the highlights of new features: Rich multimedia – including support for VP8 and WebM video and new audio effects. Support for front-facing cameras, SIP/VoIP and Near Field Communication (NFC). Enhancements for game developers, including new sensor types. You can read more about the release at Google blog post and watch this embedded video. Samsung Nexus S – The First Gingerbread Android Phone Samsung’s Nexus S is the first Android phone to be released with Gingerbread operation system. This is a phone that was designed with direct inputs from Google team and comes with a clean install of Android OS – no additional software layers from third party OEMs or carriers. Visit Nexus S site for more details This article titled,Google Introduces Android Gingerbread and Nexus S Phone, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • Compte-rendu Android LiveCode #5 : créer un jeu Android en 1 h avec Project Anarchy

    Bonjour,J'ai eu l'occasion d'assister à la LiveCode Android #5 à Paris, dans l'école d'art digital Isart, pour laquelle Stuart Johnson, développeur chez Havok, avait été invité. Au cours de celle-ci, il a utilisé Project Anarchy pour réaliser un prototype de jeu 3D Android en une heure.Voici donc le compte-rendu de la séance et la page vidéo associée.Durant cette séance, Stuart Johnson nous explique ce qu'est Project Anarchy et nous montre étape par étape comment créer un prototype de jeu en une...

    Read the article

  • Developing for Chrome App/Android?

    - by Johnny Quest
    I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and perhaps android(though not sure, as with all the different versions it makes learning/loading applications a bit tricky) What is the most versatile language to start learning from chrome apps/android: Java would be excellent for android, but could I port it to a web app for chrome? (and its close to C#) Flash would work for a web app as I can just embed it into a html page (have done actionscript before, didn't care much for the IDE though), but would it also work on android? or I guess there is always C/C++ but haven't heard much about that, though I think it works for both (though C++ does interest me) Any advice would be excellent, thanks.

    Read the article

  • Issue porting Cocos2d-x to Android

    - by Anil
    I've written a basic game using Cocos2D-x on XCode. It works fine on the iPhone. Now I'm trying to port it to Android. When I run the script ./build_native.sh inside the proj.android folder, it gives me the following error: jni/../../Classes/MemoryModeLayer.cpp: In member function 'void MemoryModeLayer::startNewGame()': jni/../../Classes/MemoryModeLayer.cpp:109:25: error: 'time' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:109:25: note: suggested alternative: /Users/abc/android-ndk-r9d/platforms/android-8/arch-arm/usr/include/time.h:40:17: note: 'time' jni/../../Classes/MemoryModeLayer.cpp:111:5: error: 'random_shuffle' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:112:5: error: 'random_shuffle' is not a member of 'std' make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/MemoryModeLayer.o] Error 1 make: Leaving directory `/Users/abc/cocos2d-x-2.2.3/projects/Game/proj.android' In MemoryModeLayer.cpp I have the following: std::srand(unsigned(std::time(0))); std::random_shuffle(_xCod, _xCod + _numberOfRows); std::random_shuffle(_yCod, _yCod + _numberOfColumns); I've included the following headers as well: #include <string> #include <ctime> #include <algorithm> #include <iostream> #include <iomanip> Also added using namespace std in the header file. Is there anything else that I should do?

    Read the article

  • Ubuntu 11.10 won't boot on Dell XPS 8300

    - by Phil Gorman
    I have a brand new Dell Studio XPS 8300 desktop with 17-2600 cpu, H67 chipset, 8GB DDR3, 2 1TB HDDs in mirrored RAID, and AMD Radeon 6770. Dell doesn't support Ubuntu here in Australia so it came with Windows 7 and Windows software. Yes I had to pay for an O.S. and software I didn't want to get hardware I did want, all at a greatly inflated price. It's not all beer and skittles in the land of Oz. I changed boot priorities in the BIOS to DVD and ran Ubuntu 11.10 64bit from the ISO with NOMODESET. The installation reformatted all partitions to rid me of the dreaded Windows. All was well until until reboot. The BIOS does its thing, then its "The Black Screen of Death" with a blinking cursor; no boot screen, no Grub, no keyboard, no mouse. I've searched Dell and Ubuntu forums in vain. Can you help? I would be really grateful for any advice which can help turn my big expensive paperweight into a really useful machine. Thank you in anticipation kind people. Phil

    Read the article

  • Would a multitouch capable PC allow me to do Android development simulating the touch UI without an Android device ?

    - by Scott Davies
    Hi, I recently purchased a Samsung Galaxy Tab as a reference implementation (phone and first gen Android tablet), of Android 2.x for app development. I have noticed a slew of Android 3.0 slates being talked about at CES 2011 (Motorola XOOM, etc.). If I had a multitouch PC with the Android SDK/Emulator on it, would this allow me to more closely approximate device simulation by allowing user input via the multitouch screen ? Would it work via touch just like Windows 7 recognizes touch as mouse style input ? Has anyone done this ? Thanks, Scott

    Read the article

  • 5 Android Keyboard Replacements to Help You Type Faster

    - by Chris Hoffman
    Android allows developers to replace its keyboard with their own keyboard apps. This has led to experimentation and great new features, like the gesture-typing feature that’s made its way into Android’s official keyboard after proving itself in third-party keyboards. This sort of customization isn’t possible on Apple’s iOS or even Microsoft’s modern Windows environments. Installing a third-party keyboard is easy — install it from Google Play, launch it like another app, and it will explain how to enable it. Google Keyboard Google Keyboard is Android’s official keyboard, as seen on Google’s Nexus devices. However, there’s a good chance your Android smartphone or tablet comes with a keyboard designed by its manufacturer instead. You can install the Google Keyboard from Google Play, even if your device doesn’t come with it. This keyboard offers a wide variety of features, including a built-in gesture-typing feature, as popularized by Swype. It also offers prediction, including full next-word prediction based on your previous word, and includes voice recognition that works offline on modern versions of Android. Google’s keyboard may not offer the most accurate swiping feature or the best autocorrection, but it’s a great keyboard that feels like it belongs in Android. SwiftKey SwiftKey costs $4, although you can try it free for one month. In spite of its price, many people who rarely buy apps have been sold on SwiftKey. It offers amazing auto-correction and word-prediction features. Just mash away on your touch-screen keyboard, typing as fast as possible, and SwiftKey will notice your mistakes and type what you actually meant to type. SwiftKey also now has built-in support for gesture-typing via SwiftKey Flow, so you get a lot of flexibility. At $4, SwiftKey may seem a bit pricey, but give the month-long trial a try. A great keyboard makes all the typing you do everywhere on your phone better. SwiftKey is an amazing keyboard if you tap-to-type rather than swipe-to-type. Swype While other keyboards have copied Swype’s swipe-to-type feature, none have completely matched its accuracy. Swype has been designing a gesture-typing keyboard for longer than anyone else and its gesture feature still seems more accurate than its competitors’ gesture support. If you use gesture-typing all the time, you’ll probably want to use Swype. Swype can now be installed directly from Google Play without the old, tedious process of registering a beta account and sideloading the Swype app. Swype offers a month-long free trial and the full version is available for $1 afterwards. Minuum Minuum is a crowdfunded keyboard that is currently still in beta and only supports English. We include it here because it’s so interesting — it’s a great example of the kind of creativity and experimentation that happens when you allow developers to experiment with their own forms of keyboard. Minuum uses a tiny, minimum keyboard that frees up your screen space, so your touch-screen keyboard doesn’t hog your device’s screen. Rather than displaying a full keyboard on your screen, Minuum displays a single row of letters.  Each letter is small and may be difficult to hit, but that doesn’t matter — Minuum’s smart autocorrection algorithms interpret what you intended to type rather than typing the exact letters you press. Just swipe to the right to type a space and accept Minuum’s suggestion. At $4 for a beta version with no trial, Minuum may seem a bit pricy. But it’s a great example of the flexibility Android allows. If there’s a problem with this keyboard, it’s that it’s a bit late — in an age of 5″ smartphones with 1080p screens, full-size keyboards no longer feel as cramped. MessagEase MessagEase is another example of a new take on text input. Thankfully, this keyboard is available for free. MessagEase presents all letters in a nine-button grid. To type a common letter, you’d tap the button. To type an uncommon letter, you’d tap the button, hold down, and swipe in the appropriate direction. This gives you large buttons that can work well as touch targets, especially when typing with one hand. Like any other unique twist on a traditional keyboard, you’d have to give it a few minutes to get used to where the letters are and the new way it works. After giving it some practice, you may find this is a faster way to type on a touch-screen — especially with one hand, as the targets are so large. Google Play is full of replacement keyboards for Android phones and tablets. Keyboards are just another type of app that you can swap in. Leave a comment if you’ve found another great keyboard that you prefer using. Image Credit: Cheon Fong Liew on Flickr     

    Read the article

  • No Android SDK, neither Java found

    - by Alex
    I have Java installed correctly, I did it by the manual http://www.wikihow.com/Install-Oracle-Java-on-Ubuntu-Linux I also installed Android SDK. However when I try to create a new Project IntelliJ Idea 12 and specify Project SDk choosing New - /home/alex/android-sdk-linux , it says me No Java SDK of appropriate version found. In addition to the Android SDK, you need to define a JSDK 1.5, 1.6 or 1.7 What did I miss?

    Read the article

  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

    Read the article

  • GNU Screen and Finch Not Playing Nicely

    - by Sean M
    I use finch for instant messaging, and for persistence, finch is one of the things that runs in my screen session. There are three main computers that I access my screen session from, and each works at a different screen resolution. Because of the different resolutions, when I switch computers, I use screen -rd to attach to my screen session. Using screen -x results in problems. When I attach to the session, though, finch experiences display problems. I have to wait up to several minutes for finch to become responsive - it doesn't redraw properly at all. Trying to switch between chats just writes ^n and ^p, or ^(1-9) for numbers. It fixes itself after some time. Using ctrl-l does not help. Switching back and forth between screen windows does not help. This is an annoying behavior that I don't experience with any other applications running in screen. Is this a bug in screen or finch, and if not, what can I change about my configuration to correct it ? (would appreciate it if "finch" could be used as a tag for this instead of or in addition to "pidgin")

    Read the article

  • Problems, connecting Android ICS to Ubuntu using MTP

    - by ubuntico
    I've followed this tutorial from this blog which very clearly explains how to connect Android phone with ICS to Ubuntu so that one can access phone's sdcard (MTP access). I passed all the procedure with no errors, I can event attach my mobile to ubuntu via mtpfs -o allow_other ~/Android/GalaxyS2 and disconnect via fusermount -u ~/Android/GalaxyS2 The problem comes when I try to access mounted directory. If I try to do it via Nautilus, the system tries to open the folder for a couple of minutes and then, I either see the error, or the folder disappears from Nautilus (it comes back when I disconnect the path). I also get a console error: fuse: bad mount point `~/Android/GalaxyS2': Transport endpoint is not connected I see many people on the net reporting this error, but noone offers any solution to it. I use Ubuntu 11.10 with Gnome Shell (Gnome 3) and the mobile is Samsung Galaxy S II. I am in the fuse list, I did all the steps in the tutorial for dozens of times, all in vain.

    Read the article

  • Make An Old Android Feel Like New: How To Make Gingerbread Feel Like Jelly Bean

    - by Chris Hoffman
    Android has taken huge strides since Android 2.3 Gingerbread, but many devices are still using it. If you can’t upgrade your old device, there are ways to make it feel more modern. These apps won’t actually upgrade your Android device to Jelly Bean, but they’ll replace some of the more outdated parts of Gingerbread and make your device feel more like Jelly Bean and Ice Cream Sandwich. the latest versions of Android. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

    Read the article

  • GNU screen cannot find terminfo entry on HP-UX

    - by Ency
    I am trying to make screen work on HP-UX B.11.23 U ia64 0308561483 unlimited-user license. Please notice I do not have root access. I have already compiled screen successfully, configured with LIBS=-lcurses. When I try to start screen it wrotes Cannot find terminfo entry for 'xterm'. But there ARE terminfos for the terminal type in screen-4.0.3> ls -a /usr/share/lib/terminfo/x/ . .. x-hpterm x1700 x1720 x1750 xitex xl83 xterm xterms I thing the problem may be there are in non-standard path, because according to man page standard path is /usr/lib/terminfo/?/* What I tried: But as I said I do not have root access so cant make symlink, anyway I tried run screen with filled TERMINFO_DIRS (TERMINFO_DIRS=/usr/share/lib/terminfo/x/ ./screen and TERMINFO_DIRS=/usr/share/lib/terminfo/ ./screen) but none of them work - same error. Change TERM to different values - same error Cannot find terminfo entry for <WHATEVER WHAT WAS IN TERM VAR>. Put something into screenrc and run ./screen -c screenrc screen-4.0.3> cat screenrc attrcolor b ".I" term xterm termcap xterm* LP:hs@ termcapinfo xterm 'Co#256:AB=\E[48;5;%dm:AF=\E[38;5;%dm' defbce "on" But no luck so far, have you got any suggestions? Need some additional information, let me know.

    Read the article

< Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >