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  • Program crashes when item selected from listView

    - by philip
    The application just crash every time I try to click from the list. ListMovingNames.java public class ListMovingNames extends Activity { ListView MoveList; SQLHandler SQLHandlerview; Cursor cursor; Button addMove; EditText etAddMove; TextView temp; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.selectorcreatemove); addMove = (Button) findViewById(R.id.bAddMove); etAddMove = (EditText) findViewById(R.id.etMoveName); temp = (TextView) findViewById(R.id.tvTemp); MoveList = (ListView) findViewById(R.id.lvMoveItems); SQLHandlerview = new SQLHandler(this); SQLHandlerview = new SQLHandler(ListMovingNames.this); SQLHandlerview.open(); cursor = SQLHandlerview.getMove(); startManagingCursor(cursor); String[] from = new String[]{SQLHandler.KEY_MOVENAME}; int[] to = new int[]{R.id.text}; SimpleCursorAdapter cursorAdapter = new SimpleCursorAdapter(this, R.layout.row, cursor, from, to); MoveList.setAdapter(cursorAdapter); SQLHandlerview.close(); addMove.setOnClickListener(new OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub try { String ssmoveName = etAddMove.getText().toString(); SQLHandler entry = new SQLHandler(ListMovingNames.this); entry.open(); entry.createMove(ssmoveName); entry.close(); } catch (SQLException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }); MoveList.setOnItemClickListener(new OnItemClickListener() { @SuppressLint("ShowToast") public void onItemClick(AdapterView<?> arg0, View view, int position, long id) { // TODO Auto-generated method stub // String moveset = cursor.getString(position); // temp.setText(moveset); Toast.makeText(ListMovingNames.this, position, Toast.LENGTH_SHORT); } }); } } and here's my database handler. But I'm sure that there's nothing wrong with it, its probably the cursor adapter. SQLHandler.java public class SQLHandler { public static final String KEY_ROOMMOVEHOLDER = "roommoveholder"; public static final String KEY_ROOM = "room"; public static final String KEY_ITEMMOVEHOLDER = "itemmoveholder"; public static final String KEY_ITEMNAME = "itemname"; public static final String KEY_ITEMVALUE = "itemvalue"; public static final String KEY_ROOMHOLDER = "roomholder"; public static final String KEY_MOVENAME = "movename"; public static final String KEY_ID1 = "_id"; public static final String KEY_ID2 = "_id"; public static final String KEY_ID3 = "_id"; public static final String KEY_ID4 = "_id"; public static final String KEY_MOVEDATE = "movedate"; private static final String DATABASE_NAME = "mymovingfriend"; private static final int DATABASE_VERSION = 1; public static final String KEY_SORTANDPURGE = "sortandpurge"; public static final String KEY_RESEARCH = "research"; public static final String KEY_CREATEMOVINGBINDER = "createmovingbinder"; public static final String KEY_ORDERSUPPLIES = "ordersupplies"; public static final String KEY_USEITORLOSEIT = "useitorloseit"; public static final String KEY_TAKEMEASUREMENTS = "takemeasurements"; public static final String KEY_CHOOSEMOVER = "choosemover"; public static final String KEY_BEGINPACKING = "beginpacking"; public static final String KEY_LABEL = "label"; public static final String KEY_SEPARATEVALUES = "separatevalues"; public static final String KEY_DOACHANGEOFADDRESS = "doachangeofaddress"; public static final String KEY_NOTIFYIMPORTANTPARTIES = "notifyimportantparties"; private static final String DATABASE_TABLE1 = "movingname"; private static final String DATABASE_TABLE2 = "movingrooms"; private static final String DATABASE_TABLE3 = "movingitems"; private static final String DATABASE_TABLE4 = "todolist"; public static final String CREATE_TABLE_1 = "CREATE TABLE " + DATABASE_TABLE1 + " (" + KEY_ID1 + " INTEGER PRIMARY KEY AUTOINCREMENT," + KEY_MOVEDATE + " TEXT NOT NULL, " + KEY_MOVENAME + " TEXT NOT NULL);"; public static final String CREATE_TABLE_2 = "CREATE TABLE " + DATABASE_TABLE2 + " (" + KEY_ID2 + " INTEGER PRIMARY KEY AUTOINCREMENT," + KEY_ROOMMOVEHOLDER + " TEXT NOT NULL, " + KEY_ROOM + " TEXT NOT NULL);"; public static final String CREATE_TABLE_3 = "CREATE TABLE " + DATABASE_TABLE3 + " (" + KEY_ID3 + " INTEGER PRIMARY KEY AUTOINCREMENT," + KEY_ITEMNAME + " TEXT NOT NULL, " + KEY_ITEMVALUE + " TEXT NOT NULL, " + KEY_ROOMHOLDER + " TEXT NOT NULL, " + KEY_ITEMMOVEHOLDER + " TEXT NOT NULL);"; public static final String CREATE_TABLE_4 = "CREATE TABLE " + DATABASE_TABLE4 + " (" + KEY_ID4 + " INTEGER PRIMARY KEY AUTOINCREMENT," + KEY_SORTANDPURGE + " TEXT NOT NULL, " + KEY_RESEARCH + " INTEGER NOT NULL, " + KEY_CREATEMOVINGBINDER + " TEXT NOT NULL, " + KEY_ORDERSUPPLIES + " TEXT NOT NULL, " + KEY_USEITORLOSEIT + " TEXT NOT NULL, " + KEY_TAKEMEASUREMENTS + " TEXT NOT NULL, " + KEY_CHOOSEMOVER + " TEXT NOT NULL, " + KEY_BEGINPACKING + " TEXT NOT NULL, " + KEY_LABEL + " TEXT NOT NULL, " + KEY_SEPARATEVALUES + " TEXT NOT NULL, " + KEY_DOACHANGEOFADDRESS + " TEXT NOT NULL, " + KEY_NOTIFYIMPORTANTPARTIES + " TEXT NOT NULL);"; private DbHelper ourHelper; private final Context ourContext; private SQLiteDatabase ourDatabase; private static class DbHelper extends SQLiteOpenHelper{ public DbHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); // TODO Auto-generated constructor stub } @Override public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL(CREATE_TABLE_1); db.execSQL(CREATE_TABLE_2); db.execSQL(CREATE_TABLE_3); db.execSQL(CREATE_TABLE_4); } @Override public void onUpgrade(SQLiteDatabase db, int oldversion, int newversion) { // TODO Auto-generated method stub db.execSQL("DROP TABLE IF EXISTS " + DATABASE_TABLE1); db.execSQL("DROP TABLE IF EXISTS " + DATABASE_TABLE2); db.execSQL("DROP TABLE IF EXISTS " + DATABASE_TABLE3); db.execSQL("DROP TABLE IF EXISTS " + DATABASE_TABLE4); onCreate(db); } } public SQLHandler(Context c){ ourContext = c; } public SQLHandler open() throws SQLException{ ourHelper = new DbHelper(ourContext); ourDatabase = ourHelper.getWritableDatabase(); return this; } public void close(){ ourHelper.close(); } public long createMove(String smovename){ ContentValues cv = new ContentValues(); cv.put(KEY_MOVENAME, smovename); cv.put(KEY_MOVEDATE, "Not yet set"); return ourDatabase.insert(DATABASE_TABLE1, null, cv); } public long addRooms(String sroommoveholder, String sroom){ ContentValues cv = new ContentValues(); cv.put(KEY_ROOMMOVEHOLDER, sroommoveholder); cv.put(KEY_ROOM, sroom); return ourDatabase.insert(DATABASE_TABLE2, null, cv); } public long addItems(String sitemmoveholder, String sroomholder, String sitemname, String sitemvalue){ ContentValues cv = new ContentValues(); cv.put(KEY_ITEMMOVEHOLDER, sitemmoveholder); cv.put(KEY_ROOMHOLDER, sroomholder); cv.put(KEY_ITEMNAME, sitemname); cv.put(KEY_ITEMVALUE, sitemvalue); return ourDatabase.insert(DATABASE_TABLE3, null, cv); } public long todoList(String todoitem){ ContentValues cv = new ContentValues(); cv.put(todoitem, "Done"); return ourDatabase.insert(DATABASE_TABLE4, null, cv); } public Cursor getMove(){ String[] columns = new String[]{KEY_ID1, KEY_MOVENAME}; Cursor cursor = ourDatabase.query(DATABASE_TABLE1, columns, null, null, null, null, null); return cursor; } } can anyone point out what I'm doing wrong? here's the log 09-19 03:22:36.596: E/AndroidRuntime(679): FATAL EXCEPTION: main 09-19 03:22:36.596: E/AndroidRuntime(679): android.content.res.Resources$NotFoundException: String resource ID #0x0 09-19 03:22:36.596: E/AndroidRuntime(679): at android.content.res.Resources.getText(Resources.java:201) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.widget.Toast.makeText(Toast.java:258) 09-19 03:22:36.596: E/AndroidRuntime(679): at standard.internet.marketing.mymovingfriend.ListMovingNames$2.onItemClick(ListMovingNames.java:78) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.widget.AdapterView.performItemClick(AdapterView.java:284) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.widget.ListView.performItemClick(ListView.java:3382) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.widget.AbsListView$PerformClick.run(AbsListView.java:1696) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.os.Handler.handleCallback(Handler.java:587) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.os.Handler.dispatchMessage(Handler.java:92) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.os.Looper.loop(Looper.java:123) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.app.ActivityThread.main(ActivityThread.java:4627) 09-19 03:22:36.596: E/AndroidRuntime(679): at java.lang.reflect.Method.invokeNative(Native Method) 09-19 03:22:36.596: E/AndroidRuntime(679): at java.lang.reflect.Method.invoke(Method.java:521) 09-19 03:22:36.596: E/AndroidRuntime(679): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 09-19 03:22:36.596: E/AndroidRuntime(679): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 09-19 03:22:36.596: E/AndroidRuntime(679): at dalvik.system.NativeStart.main(Native Method)

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  • Android XML Preference issue. Can't make it persistent

    - by Budius
    I have a very simple activity just to show the preference fragment: public class PreferencesActivity extends Activity { Fragment frag = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); FragmentTransaction ft = getFragmentManager().beginTransaction(); if (frag == null) { // If not, instantiate and add it to the activity frag = new PrefsFragment(); ft.add(android.R.id.content, frag, frag.getClass().getName()); } else { // If it exists, simply attach it in order to show it ft.attach(frag); } ft.commit(); } private static class PrefsFragment extends PreferenceFragment { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); } } } and preferences.xml with persistent to true: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:enabled="true" android:persistent="true" android:title="@string/settings" > <EditTextPreference android:dialogTitle="@string/dialog_ip" android:negativeButtonText="@android:string/cancel" android:persistent="true" android:positiveButtonText="@android:string/ok" android:title="@string/ip" /> </PreferenceScreen> if I open the EditTextPreference, write something, close the dialog and open it again. The value is still there. But that's it... if I click the Back button, and enter the again on the preferences screen, I already lost what was written. If you exit the application also doesn't save. Am I missing something here? Running on: Android 4.0.3 Asus TF300

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  • File Operations in Android NDK

    - by EnderX
    I am using the Android NDK to make an application primarily in C for performance reasons, but it appears that file operations such as fopen do not work correctly in Android. Whenever I try to use these functions, the application crashes. How do I create/write to a file with the Android NDK?

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  • Android remote code loading

    - by sehugg
    I am developing a library for Android that requires frequent updates from a central server. I was thinking how nice it would be if my library could update itself -- or if I could just release a bootstrap library that downloads the target library when the app is installed. I see this class in 1.5 called "DexClassLoader" but there seems to be precious little on the web besides the API docs. Has anyone used this successfully for the scenario which I described? Also, do the terms of the Android Market permit such a thing?

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  • How to read contacts on Android 2.0

    - by appme up
    Hi. I'm working on Android 2.0 and am trying to receive a list of all contacts. Since android.provider.Contacts.People is deprecated, I have to use android.provider.ContactsContract, But I can't find a proper example of how to use it (ex: retrieve a list of all contacts on the phonebook). Anyone knows how to implement it? Thanks!

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  • Gen folder disappearing in Eclipse Android project

    - by Adam Haile
    I'm just getting started developing for Android and I'm running into a weird problem. First off, I'm running Eclipse for Java devs v3.5.2 with the Android 2.1 SDK installed. Basically, whenever I do just about anything the "gen" (R.java, etc.) folder will just disappear from the project. I'm seen some people online say that it was still on the drive, just gone from the project listing in Eclipse, but in my case it is literally and completely gone. The only fix I've found is that if I refresh, then try to build, it gives an error and "gen" shows up in the project view (though it's not on the disk), then delete it from within the project, then Rebuild All and it will say that it cannot find it and is recreating it. Problem is, I have to do this every single time I want to build. There's got to be a fix for this.

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  • Android change background of key dynamically

    - by Wouter
    I'm building a custom keyboard in android. My input.xml: <com.mykeyboard.MyKeyboardView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/keyboard" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:keyBackground="@drawable/keybg" /> All the keys do have the same background. Now I'm trying to dynamically change the background of one single key. Is this possible?

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  • Making a FTP connection in Android

    - by Elisha Khan
    i am working to make a Android application that can upload and download data from android phone to server using this link. As i am new to connection Android with server. is my local host works as a server to download and upload. i am using Uri ftpUri = Uri.parse("ftp://10.0.2.2"); But its not working help me to get out of this problem. I need your help just to sucessfullt connect to server, As i already said i aam new to connect Android Application to server. I am learning Programing myself and Internet is my teacher. Thank You Very Much

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  • Android how to display and image from URL

    - by Patrick
    Hi all! I'm having trouble displaying SOME images on my android app. Just normal display image from certain URL. Some images works, some just doesn't work. For instance try displaying this image from URL: http://img191.imageshack.us/img191/7379/tronlegacys7i7wsjf.jpg It doesn't work. Doesn't even work in emulator. Could it be the EXIF info for the image is problematic? Can anyone try to see they are able to display that image on android app, and share the code/method to display that image on screen? Thank you!

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  • Android Consistent Crash - NullPointerException

    - by Jesse
    I have tested my app on numerous devices and this never happens, but when I look in my Android Developer Console, I am seeing a lot of these: java.lang.RuntimeException: Unable to start activity ComponentInfo{com.MyApp/com.MyApp.ProductMain}: java.lang.NullPointerException at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1696) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1716) at android.app.ActivityThread.access$1500(ActivityThread.java:124) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:968) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:130) at android.app.ActivityThread.main(ActivityThread.java:3806) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:507) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.NullPointerException at com.MyApp.ProductMain.onCreate(Unknown Source) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1660) ... 11 more To me, this really doesnt tell me much, but maybe someone can read this better than I???

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  • Android:HttpClient does not run in Android 4.0 API

    - by user1635564
    I have written the code it works on Android 2.2 API but it does not work on Android 4.0 String url = textUrl.getText().toString(); HttpClient client = new DefaultHttpClient(); HttpGet request = new HttpGet(url); try { HttpResponse response = client.execute(request); textResult.setText(HttpHelper.request(response)); } catch (Exception e) { // TODO: handle exception textResult.setText("Failed"); }

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  • Android on Desktop tutorials/resources

    - by Ascension Systems
    I'm aware of the android-x86 project and as far as the end result (bootable live/install iso), I am looking to do the same thing. The difference is, I'm looking to do this with the ice cream sandwich branch from android master repo. Ice cream sandwich adds full support for x86 hardware and even sports a build target specifically for running the OS in virtualbox. So my question is, is anyone aware of any documentation for building and deploying to that target? Just in case it's not clear, I'm not just using the android-x86 project because they haven't yet put up a build for anything later than android 3.

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  • Android chess development design [on hold]

    - by Plejo
    I want to develop human vs human android chess game and I have bunch of new questions. I would like to have screen where online players are shown(nickname, rating) and when player challenge antoher player and he accpet it game begins. These are my questions: When player install application, does he have to create account/login or does every instance of installed application have some kind of ID so I can recognize it on server side? I want to have also ratings of players saved in my DB so login procedure will probably be necessary. When player connects to server server updates online players list. When he challenge another player and he accept server exchange ip`s(and ports? which port to use?) between players. Then they connect to each other and game begins. What is best practice for connection between server-android and android-android? Probably sockets, right? Is there any library for handling lost connection etc.? Which server do you recommend?

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  • Starting a Java activity in Unity3d Android

    - by Matthew Pavlinsky
    I wrote a small Java activity extension of UnityPlayerActivity similar to what is described in the Unity docs. It has a method for displaying a song picking interface using an ACTION_GET_CONTENT intent. I start this activity using startActivityForResult() and it absolutely kills the performance of my Unity game when it is finished, it drops to about .1 FPS afterwords. I've changed removed the onActivityResult function and even tried starting the activity from inside an onKeyDown event in Java to make sure my method of starting the activity from Unity was not the problem. Heres the code in a basic sense: package com.company.product; import com.unity3d.player.UnityPlayerActivity; import com.unity3d.player.UnityPlayer; import android.os.Bundle; import android.util.Log; import android.content.Intent; public class SongPickerActivity extends UnityPlayerActivity { private Intent myIntent; final static int PICK_SONG = 1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.i("SongPickerActivity", "OnCreate"); myIntent = new Intent(Intent.ACTION_GET_CONTENT); myIntent.setType("audio/*"); } public void Pick() { Log.i("SongPickerActivity", "Pick"); startActivityForResult(myIntent, PICK_SONG); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); } } This is causing me a bit more of a headache than it should and I would be thankful for any sort of advice. Does anyone have any experience with using custom activities in Unity Android or any insight on why this is happening or how to resolve this?

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  • How to Remote View and Control Your Android Phone

    - by Jason Fitzpatrick
    If you’ve ever wished you could see your Android phone’s screen on your desktop or remote control it using your mouse and keyboard we’ll show you how in this simple guide to gaining remote access to your Android device. Why would you want to gain access? When you’re done with this tutorial you’ll be able to view your phone’s screen on your computer monitor which is great for: putting your Android notifications right along side other notification boxes on your monitor, using it like an on-monitor caller ID, and taking screenshots and screencasts. Also if your phone is rooted (and it should be! rooting unlocks so many great features) you’ll gain the ability to use your computer’s keyboard and mouse to control your Android phone. Remote keyboard/mouse control is great for inputting data on the tiny screen without needing to peck at the on-screen keyboard. Latest Features How-To Geek ETC RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One Firefox Personas Arrive on Firefox Mobile Focus Booster Is a Sleek and Free Productivity Timer What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture

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  • Make Your Clock Creates a Custom Clock for your Android Homescreen

    - by ETC
    If you’d like to create a custom clock face your Android homescreen Make Your Clock makes it easy to create a clock face with customized colors, font, display style, and more. You can create a clock that looks like a digital watch face, an old fashioned flip clock, a combination of digital output and date, and other variations. You can also adjust the size of the clock to anywhere between 1×1 to 4×2. Currently the app is limited to displaying the time and date, future releases are slated to include weather and lunar phases in addition to the time. Check out the video below to see the app in action: Make Your Clock [AppBrain via Yahoo!] Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • DropSpace Syncs Android Files to Dropbox

    - by ETC
    DropSpace is a free Android application that fixes the primary issue that plagues the official Dropbox app for Android–the lack of true file synchronization. Grab a copy of DropSpace and start enjoying true file syncing on the go. The official Dropbox app is limited to grabbing files from your Dropbox account or pushing files from your phone to your Dropbox account. Actual file synchronization, this manual push/pull model aside, is nowhere to be found. DropSpace fills that gap by enabling file synchronization between your SD card directories and your Dropbox directories. It’s packed with handy features including restricting file syncing to Wi-Fi connection only (great if you don’t want to chew up your very limited data plan) as well as numerous toggles for various settings like whether it should delete remote files if the local file is deleted, how often it should run the sync service, and more. Hit up the link below to grab a copy and take it for a test drive. DropSpace is free and works wherever Android does; Dropbox account required. DropSpace [via Addictive Tips] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud

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  • Smart Taskbar Is a Thumb Friendly Android Task Launcher

    - by ETC
    If you frequently use your phone one handed you’ll definitely want to check out Smart Taskbar, an add-on for Android phones that makes it easy to launch apps with the swipe of your thumb. Smart Taskbar tucks an application launcher on the side of your screen, out of sight. Swipe your thumb across the screen and it slides out like a dock, revealing five of your favorite apps in a toolbar across the top and your lesser used apps in the main panel below. It’s much easier to swipe to view your applications than it is to peck at the application icon on the home screen; Smart Taskbar is great for one handed launching. Search for “Smart Taskbar” in the Android Market to download a copy or hit up the link below to read more. Smart Taskbar [AppBrain] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar

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  • Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

    - by Jason Fitzpatrick
    A smart phone in your pocket is great for on the go news, web browsing, and—of course—mobile gaming. It’s also fantastic for comparison shopping. Today we take a look at four Android scanners and price comparison engines. It’s quite a neat time to be a consumer. Historically if you wanted to do serious price comparisons you had to haul yourself around town, gather flyers from the newspapers, and otherwise invest way too much energy into potential savings that might not even break into double digits. Now you can comparison shop with an ease that borders on magic: by simply pulling out your smart phone and scanning the barcode or typing in the name of the item you wish to compare. Today we’re taking a look at some of the more popular and powerful barcode scanners and price comparison engines available for the Android platform. Before we get to that, a word on our methodology. To test the barcode scanners and the resulting search results we wandered around and rounded up some relatively random items from around the How-To Geek offices. This included a children’s graphic novel, a Wii game, a board game, a pack of razors, a box of tea, and a bottle of nail polish. It’s a decent spread of consumer items that covers several genres. For each application we scanned all the items, looked for the best price at the time, and noted any other relevant benefits of using one scanner over another. It’s worth noting that our primary focus was on the speed and ease of use. You may find that certain scanners have specific features that best suit your needs. What we focused on was how fast you could scan, compare prices, and purchase items if you desired. Since all the scanners are free-as-in-beer, feel free to download them all and run your own tests to confirm our conclusions. Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC?

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  • Initializing OpenFeint for Android outside the main Application

    - by Ef Es
    I am trying to create a generic C++ bridge to use OpenFeint with Cocos2d-x, which is supposed to be just "add and run" but I am finding problems. OpenFeint is very exquisite when initializing, it requires a Context parameter that MUST be the main Application, in the onCreate method, never the constructor. Also, the main Apps name must be edited into the manifest. I am trying to fix this. So far I have tried to create a new Application that calls my Application to test if just the type is needed, but you do really need the main Android application. I also tried using a handler for a static initialization but I found pretty much the same problem. Has anybody been able to do it? This is my working-but-not-as-intended code snippet public class DerpHurr extends Application{ @Override public void onCreate() { super.onCreate(); initializeOpenFeint("TestApp", "edthedthedthedth", "aeyaetyet", "65462"); } public void initializeOpenFeint(String appname, String key, String secret, String id){ Map<String, Object> options = new HashMap<String, Object>(); options.put(OpenFeintSettings.SettingCloudStorageCompressionStrategy, OpenFeintSettings.CloudStorageCompressionStrategyDefault); OpenFeintSettings settings = new OpenFeintSettings(appname, key, secret, id, options); //RIGHT HERE OpenFeint.initialize(***this***, settings, new OpenFeintDelegate() { }); System.out.println("OpenFeint Started"); } } Manifest <application android:debuggable="true" android:label="@string/app_name" android:name=".DerpHurr">

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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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