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  • No USB 04b4:0307 mike input after 10.04

    - by Papou
    I am using an USB phone that is in fact a so-called "sound card" based on the 04b4:0307 chip. In fact, I have two different phones using 04b4:0307 and in fact I have a sound USB key too. This, I believe, is the start of why they call 04b4:0307 "ubiquitous" (instead of oh four bee...). But not "eternal". The mike worked in Ubuntu 9.10 and 10.04 but not later ([email protected]). "not working" means that 04b4:0307 shows in Sound Preference but that its vu-meter is mute. I have posted the full lsusb and the result of tests in various systems here: http://www.papou.byethost9.com/tmp/1043601.html Note: Tests done on VirtualBox (thankfully). But UbuntUnity no longer works on VB, so I used the LinuxMint equivalent. ?hat's fate. I could not find any problem report close enough. What should be my next step? I believe the problem occurs in module snd-usb-audio. One thing I might try if I knew how is hacking a DEB with its 10.04's source. I can hack DEBs. Any hint welcome on how to make a DEB overriding a kernel packed module. I mean that the newly installed module should have precedence, be loaded instead, the module installed with the kernel. TIA !

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  • Torrents: Can I protect my software by sending wrong bytes?

    - by martijn-courteaux
    Hi, It's a topic that everyone interests. How can I protect my software against stealing, hacking, reverse engineering? I was thinking: Do my best to protect the program for reverse engineering. Then people will crack it and seed it with torrents. Then I download my own cracked software with a torrent with my own torrent-software. My own torrent-software has then to seed incorrect data (bytes). Of course it has to seed critical bytes. So people who want to steal my software download my wrong bytes. Just that bytes that are important to startup, saving and loading data, etc... So if the stealer download from me (and seed it later) can't do anything with it, because it is broken. Is this idea relevant? Maybe, good torrent-clients check hashes from more peers to check if the packages (containing my broken bytes) I want to seed are correct or not? Thanks

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  • Looking for application performance tracking software

    - by JavaRocky
    I have multiple java-based applications which produce statistics on how long method calls take. Right now the information is being written into a log file and I analyse performance that way. However with multiple apps and more monitoring requirements this is being becoming a bit overwhelming. I am looking for an application which will collect stats and graph them so I can analyse performance and be aware of performance degradation. I have looked at Solarwinds Application Performance Monitoring, however this polls periodically to gather information. My applications are totally event based and we would like to graph and track this accordingly. I almost started hacking together some scripts to produce Google Charts but surely there are applications which do this already. Suggestions?

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  • Fixing up Configurations in BizTalk Solution Files

    - by Elton Stoneman
    Just a quick one this, but useful for mature BizTalk solutions, where over time the configuration settings can get confused, meaning Debug configurations building in Release mode, or Deployment configurations building in Development mode. That can cause issues in the build which aren't obvious, so it's good to fix up the configurations. It's time-consuming in VS or in a text editor, so this bit of PowerShell may come in useful - just substitute your own solution path in the $path variable: $path = 'C:\x\y\z\x.y.z.Integration.sln' $backupPath = [System.String]::Format('{0}.bak', $path) [System.IO.File]::Copy($path, $backupPath, $True) $sln = [System.IO.File]::ReadAllText($path)   $sln = $sln.Replace('.Debug|.NET.Build.0 = Deployment|.NET', '.Debug|.NET.Build.0 = Development|.NET') $sln = $sln.Replace('.Debug|.NET.Deploy.0 = Deployment|.NET', '.Debug|.NET.Deploy.0 = Development|.NET') $sln = $sln.Replace('.Debug|Any CPU.ActiveCfg = Deployment|.NET', '.Debug|Any CPU.ActiveCfg = Development|.NET') $sln = $sln.Replace('.Deployment|.NET.ActiveCfg = Debug|Any CPU', '.Deployment|.NET.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Deployment|Any CPU.ActiveCfg = Debug|Any CPU', '.Deployment|Any CPU.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Deployment|Any CPU.Build.0 = Debug|Any CPU', '.Deployment|Any CPU.Build.0 = Release|Any CPU') $sln = $sln.Replace('.Deployment|Mixed Platforms.ActiveCfg = Debug|Any CPU', '.Deployment|Mixed Platforms.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Deployment|Mixed Platforms.Build.0 = Debug|Any CPU', '.Deployment|Mixed Platforms.Build.0 = Release|Any CPU') $sln = $sln.Replace('.Deployment|.NET.ActiveCfg = Debug|Any CPU', '.Deployment|.NET.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Debug|.NET.ActiveCfg = Deployment|.NET', '.Debug|.NET.ActiveCfg = Development|.NET')   [System.IO.File]::WriteAllText($path, $sln) The script creates a backup of the solution file first, and then fixes up all the configs to use the correct builds. It's a simple search and replace list, so if there are any patterns that need to be added let me know and I'll update the script. A RegEx replace would be neater, but when it comes to hacking solution files, I prefer the conservative approach of knowing exactly what you're changing.

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  • How to start/stop service with Apache2 on Ubuntu

    - by user142512
    Using Apache, I'd like to be able to start and stop a service on the same server. Essentially, I'm looking for a way to allow Apache (or some script called by Apache) to call sudo service XXXX start. I realize there are severe security implications with this, and I'm looking to minimize the possible effects. There is only a single service that I need to do this for. I've seen some solutions that involve "hacking" the setuid (C/Perl wrapper), others involved editing the /etc/sudoers file. Is there a better way? many thanks, S.

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  • How to setup separate MySQL and PHP VPS servers

    - by Fazal
    Someone recommended I should have my MySQL server separate from my Apache/PHP server in case of hacking and such. By visiting linode, slicehost and various articles here on serverfault I've managed to cobble together a decent set of instructions on how to do the Apache/PHP bit. I'm using Rackspace VPS and they provide an internal IP for each server. If I setup a MySQL VPS, should I assume that I would just add the internal IP for the database host? And I guess that I would only need to open up my default ssh port and mysql ports and install phpmyadmin on there? Ideally I would have webserver.mydomain.com and dbserver.mydomain.com (two 256mb VPS's) with servermin on webserver.mydomain.com and phpmyadmin on dbserver.mydomain.com. If anyone has any guides or advice on how to setup this type of solution I'd be more then grateful!

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  • "My Documents" as the first class citizen in "Documents" in Windows 7

    - by Dennis
    In windows 7, you can have a "Document" as a menu on the "Start Menu". However, it lead to sub-items "My Documents" and "Public Documents". As well as only me is using my notebook, "Public Documents" is useless and waste me for a click to the "My Documents". So, my question is -- how do I hack the registry(without hacking DLLs) to make the contents in "My Documents" as the first class citizen in the start menu? PS. after read this, I've removed the "Public Documents" from the library. But still, it takes me one more click

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  • Restoring an Ubuntu Server using ZFS RAIDZ for data

    - by andybjackson
    Having become disillusioned with hacking Buffalo NAS devices, I've decided to roll my own Home server. After some research, I have settled on an HP Proliant Microserver with Ubuntu Server and ZFS (OS on 1 Ext4 disk, Data on 3 RAIDZ disks). As Joel Spolsky and Geoff Atwood say with regards to backup, I can't rest until I have done a restore in all of the failure scenarios that I am seeking to protect against. Q: How to configure Ubuntu Server to recognise a pre-existing RAIDZ array? Clearly if one of the data disks die - then that is a resilvering scenario, which is well documented. If two of the data disks die, then I am into regular backup/restore land. If the OS dies and I can restore, also an easy scenario. But if the OS dies and I can't restore, then I need to recreate an Ubuntu server. But how do I get this to recognise my RAID-Z array? Is the necessary configuration information stored within and across the RAIZ array and simply need to be found (if so, how)? Or does it reside on the OS ext4 disk (in which case how do I recreate it)?

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  • Windows Server firewall asking for advice

    - by George2
    Hello everyone, I have Windows Server 2003/2008 machine, and I deployed some application on this machine. I want to put this machine in a sandbox environment, which means I want this machine to be able to access only proxy/gateway, its private used SQL Server database server, and I want to avoid network access from this machine to other machines in lab server room. Any easy solutions? BTW: my current environment is, I have a server which runs some Beta software in a Lab server room. It connects internet through proxy/gateway. Since the software is Beta, I want to reduce the risk of being hacked from internet and controlled by hacking sofwtare to attack my other servers in the same Lab server. thanks in advance, George

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  • How do I execute a command before kickstart parses ks.cfg?

    - by Crazy Chenz
    How do I execute a command before kickstart parses ks.cfg? My specific problem is that I want to install redhat into a tmpfs by telling kickstart: part / --fstype ext3 --size 1000 --maxsize 4000 --ondisk loop1 I've tried doing: %pre #!/bin/sh mkdir /tmp-root mount -t tmpfs tmpfs /tmp-root dd if=/dev/zero of=/tmp-root/tmp-root.img bs=4096 count=1000000 losetup /dev/loop1 /tmp-root/tmp-root.img but that is not done early enough. Ugh! Update: I'm beginning to think it has nothing to do with being done early enough. I believe it has to do with anaconda and kudzu not thinking that a loopback device is a valid device. I'm not a python guy, so the idea of hacking up the kickstart code sucks! -Vinnie

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  • How does copy protection work?

    - by Yar
    Many programs refuse to go beyond a trial period. Even if they are trashed and then reinstalled, they 'remember' that the trial period has expired. Assuming no contact with a licensing server, what is the general way that most copy protection works? Do programs drop files in random folders on the hard disk that are hard to track down? I know there's no registry on OSX/Linux, but perhaps something similar... ? Or must it be a file/folder? I'm actually not curious from a hacking side but rather from the implementation side, but in any case the question is basically the same.

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  • Is there a measure of code rot?

    - by DarenW
    I'm dealing, again, with a messy C++ application, tons of classes with confusing names, objects have pointers into each other and all over, longwinded Boost and STL data types, etc. (Pause and consider your favorite terror of messy legacy code. We probably have it.) The phrase "code rot" oft comes to mind when I work on this project. Is there a quantitative way to measure code rot? I wouldn't expect anything highly meaningful or scientific, since no other measure of code productivity or quality is so fine. I'm not looking for a mere opposite of measures of code quality, but specifically a measure of how many bad things happened after a series of maintenance software "engineers" have had turns hacking at the code. A general measure applying to any language, or many languages, would be great. If there's no such thing, at least for C++, which is a better than average language for creating messes. Maybe something involving a measure of topology of how objects connect during runtime, a count of chunks of commented out code, how mane files a typical variable's usage is scattered over, I don't know... but surely now, a decade into the 21st Century, someone has attempted to define some sort of rot measure. It would be especially interesting to automate a series of svn checkouts, measure the "rottenosity" of each, and plot the decay over time.

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  • Setting properties in chef-client.rb

    - by Stephen C
    I have a use-case where a chef recipe needs to use 'remote_file' to fetch a file on a virtual, and the fetch needs to be do through an HTTP proxy. This is not working because chef-client doesn't use the system proxy settings ... it gets its proxy settings from the /etc/chef/chef-client.rb So how do I get proxy settings (or settings in general) into the chef-client.rb file on a client? Ideally, I'd like it to happen at client bootstrap time, but I can't see how to do that short of hacking the code. The other possibility is that I could create a recipe that updates the chef-client.rb file. But that strikes me as a bit dangerous. And it means that you need to run chef-client twice before it works, assuming that the missing proxy setting in the first run causes the run to ultimately fail. Any ideas on how to fix this?

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  • Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

    - by ETC
    College students have long been hacking apart highlighters to create glowing bottles of booze to line their dorm room walls. Far more interesting, however, is the application of the hack to flowers. Many of you may remember a science class experiment from years gone by where in you put food coloring in a beaker and then some freshly cut white flowers; returning to the experiment a day later yielded flowers colored to match the dye you added. This little experiment relies on the same technique, only instead of blue food coloring the flowers suck up UV-reactive highlighter dye. Check out the video below to see the experiment in action: Have a fun science experiment to share? Let’s hear about it in the comments. Make Flowers Glow in the Dark (with Highlighter Fluid and UV Light) [YouTube via Make] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper

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  • Protect me from this perl syn flood script [closed]

    - by Luka
    Possible Duplicate: How to best defend against a “slowloris” DOS attack against an Apache web server? As everybody here I was interested in hacking in a period of time, using a perl scripts. CSF is protecting me from every perl script which can make damage. But not from this one here: http://pastebin.com/CfRiSVkQ It's Syn Flood script, when I attack my dedicated server from another dedicated with 100MBPS link csf is detecting the attack and he always block attackers address but I am flooded and sites are down, I get email from csf, but attack is still damaging sites! Then I need to restart httpd, csf and sites are online again...

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  • Disable pendrive blinking in Linux

    - by Joey Adams
    I recently bought a 16GB Super Talent pen drive that seems to work well for running the Ubuntu Live "CD" in persistent mode (see this for how I installed it). One slightly annoying thing, however, is that this pen drive has a bright red light on it that stays on when it's idle. Is there a way to make the light stay off at least when the pen drive is not performing IO? I'm not even sure it's possible to do. If there is (in Linux), I'm guessing it boils down to some ioctl invoked by some utility. Otherwise, I imagine it would involve hacking the firmware or simply opening up the pen drive and removing the LED :D Then again, I guess it keeps the LED on to indicate that the drive should not be removed.

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  • Advice on a good comeback strategy after years of java abstinence

    - by simou
    It's almost 5 yrs since I left the java IT-project/enterprise business. Before I was a highly skilled enterprise developer / OO architect with more than 10 years experience in the business. I was proficient in many of those enterprise related technologies, including DWHing. Since then I haven't been doing any large scale programming, a little bit of C, Python, some dips into Scala, hacking a small java-plugin framework, opengl, but only as fun projects. Now I want to re-enter the java stage again, i.e. I'm looking for job opportunities as a developer. But I fear I might have lost much of my former punching strength, e.g. I would have to give my SQL knowledge a deep refreshing breath, re-visit basic stuff like design patterns, enterprise architectures, etc. and probably learn the new stuff like EJB3.1, JEE 6 too. I also missed the whole scrum craze. So from your own experience, what subject should I tackle first? Like technology (which ones?) or design skills (uml..)? But what I'm also wondering is since the basic design / architectural principles haven't changed much by now, what would be the chance on the job market for someone like me who left the java-world at a time where everything was less fragmented and EJB2.1 and XDoclet were de-facto standards? And how could I convince a potential employer that I'm still an effective on-the-job learner? Should I rather aim for "junior positions" ? Lots of questions but I'd be really glad if you could share your (encouraging :) thoughts with me. cheers! (btw I'm based in Austria)

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • ASP.NET: Building tree picker dialog using jQuery UI and TreeView control

    - by DigiMortal
    Selecting things from dialogs and data represented as trees are very common things we see in business applications. In this posting I will show you how to use ASP.NET TreeView control and jQuery UI dialog component to build picker dialog that hosts tree data. Source code You can find working example with source code from my examples repository in GitHub. Please feel free to give me feedback about my examples. Source code repository GitHub Building dialog box As I don’t like to invent wheels then I will use jQuery UI to solve the question related to dialogs. If you are not sure how to include jQuery UI to your page then take a look at source code - GitHub also allows you to browse files without downloading them. I add some jQuery based JavaScript to my page head to get dialog and button work. <script type="text/javascript">     $(function () {         $("#dialog-form").dialog({             autoOpen: false,             modal: true         });         $("#pick-node")             .button()             .click(function () {                 $("#dialog-form").dialog("open");                 return false;             });     }); </script> Here is the mark-up of our form’s main content area. <div id="dialog-form" title="Select node">     <asp:TreeView ID="TreeView1" runat="server" ShowLines="True"          ClientIDMode="Static" HoverNodeStyle-CssClass="SelectedNode">         <Nodes>             <asp:TreeNode Text="Root" Value="Root">                 <asp:TreeNode Text="Child1" Value="Child1">                     <asp:TreeNode Text="Child1.1" Value="Child1.1" />                     <asp:TreeNode Text="Child1.2" Value="Child1.2" />                 </asp:TreeNode>                 <asp:TreeNode Text="Child2" Value="Child2">                     <asp:TreeNode Text="Child2.1" Value="Child2.1" />                     <asp:TreeNode Text="Child2.2" Value="Child2.2" />                 </asp:TreeNode>             </asp:TreeNode>         </Nodes>     </asp:TreeView>     &nbsp; </div> <button id="pick-node">Pick user</button> Notice that our mark-up is very compact for what we will achieve. If you are going to use it in some real-world application then this mark-up gets even shorter – I am sure that in most cases the data you display in TreeView comes from database or some domain specific data source. Hacking TreeView TreeView needs some little hacking to make it work as client-side component. Be warned that if you need more than I show you here you need to write a lot of JavaScript code. For more advanced scenarios I suggest you to use some jQuery based tree component. This example works for you if you need something done quickly. Number one problem is getting over the postbacks because in our scenario postbacks only screw up things. Also we need to find a way how to let our client-side code to know that something was selected from TreeView. We solve these to problems at same time: let’s move to JavaScript links. We have to make sure that when user clicks the node then information is sent to some JavaScript function. Also we have to make sure that this function returns something that is not processed by browser. My function is here. <script type="text/javascript">     function         $("#dialog-form").dialog("close");         alert("You selected: " + value + " - " + text);         return undefined;     } </script> Notice that this function returns undefined. You get the better idea why I did so if you look at server-side code that corrects NavigateUrl properties of TreeView nodes. protected override void OnPreRender(EventArgs e) {     base.OnPreRender(e);                 if (IsPostBack)         return;     SetSelectNodeUrls(TreeView1.Nodes); } private void SetSelectNodeUrls(TreeNodeCollection nodes) {     foreach (TreeNode node in nodes)     {         node.NavigateUrl = "javascript:selectNode('" + node.Value +                             "','" + node.Text + "');";         SetSelectNodeUrls(node.ChildNodes);     }        } Now we have TreeView that renders nodes the way that postback doesn’t happen anymore. Instead of postback our callback function is used and provided with selected values. In this function we are free to use node text and value as we like. Result I applied some more bells and whistles and sample data to source code to make my sample more informative. So, here is my final dialog box. Seems very basic but it is not hard to make it look more professional using style sheets. Conclusion jQuery components and ASP.NET controls have both their strong sides and weaknesses. In this posting I showed you how you can quickly produce good results when combining jQuery  and ASP.NET controls without pushing to the limits. We used simple hack to get over the postback issue of TreeView control and we made it work as client-side component that is initialized in server. You can find many other good combinations that make your UI more user-friendly and easier to use.

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  • JSP / Tomcat / Apache setup overview on Fedora Core

    - by Richard T
    Hi Folks, For someone with so much Java experience, boy do I feel clueless - thanks in advance for your help in my grocking the present (Feb, 2010) JSP environment. Here's what I am hoping to learn: Do I understand correctly that most people use Apache to "front-end" their Tomcat servers, such that Apache "talks" directly to web clients and "proxies" Tomcat servers? Do I understand correctly that Apache isn't capable of serving JSP directly but requires a server (like Tomcat)? Is there an RPM package for Fedora Core so I don't have to build one myself? Or, does Fedora Core's package installer do a good job on this one from source code? (Some do, some don't!) While I'm here asking questions; Does Tomcat come with a working example that one can start hacking on as a way to get started quickly? If not, got a good suggestion? Thanks folks, RT

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  • Obtaining a world point from a screen point with an orthographic projection

    - by vargonian
    I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I want to support rotating, panning, and zooming. Unfortunately the math overwhelms me when I'm trying to figure out how to determine if a clicked point intersects a bounds (let's say rectangular) in the game. I was under the impression that I could simply transform the screen point (the clicked point) by the inverse of the camera's View * Projection matrix to obtain the world coordinates of the clicked point. Unfortunately this is not the case at all; I get some point that seems to be in some completely different coordinate system. So then as a sanity check I tried taking an arbitrary world point and transforming it by the camera's View*Projection matrices. Surely this should get me the corresponding screen point, but even that didn't work, and it is quickly shattering any illusion I had that I understood 3D coordinate systems and the math involved. So, if I could form this into a question: How would I use my camera's state information (view and projection matrices, for instance) to transform a world point to a screen point, and vice versa? I hope the problem will be simpler since I'm using an orthographic camera and can make several assumptions from that. I very much appreciate any help. If it makes a difference, I'm using XNA Game Studio.

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  • Restoring an Ubuntu Server using ZFS RAID-Z for data

    - by andybjackson
    Having become disillusioned with hacking Buffalo NAS devices, I've decided to roll my own Home server. After some research, I have settled on an HP Proliant Microserver with Ubuntu Server and ZFS (OS on 1 Ext4 disk, Data on 3 RAID-Z disks). As Joel Spolsky and Geoff Atwood say with regards to backup, I can't rest until I have done a restore in all of the failure scenarios that I am seeking to protect against. Q: How to configure Ubuntu Server to recognise a pre-existing RAID-Z array? Clearly if one of the data disks die - then that is a resilvering scenario, which is well documented. If two of the data disks die, then I am into regular backup/restore land. If the OS dies and I can restore, also an easy scenario. But if the OS dies and I can't restore, then I need to recreate an Ubuntu server. But how do I get this to recognise my RAID-Z array? Is the necessary configuration information stored within and across the RAID-Z array and simply need to be found (if so, how)? Or does it reside on the OS ext4 disk (in which case how do I recreate it)?

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  • How to rotate log files when running pyapns and twistd

    - by Henrik
    I use pyapns (Iphone push server) which in turn uses twisted (twistd daemon). twistd daemon produces twistd.log files. It rotates them to twistd.log.1, twistd.log.2 and so on when twistd.log reaches 1MB but it doesn't use logrotate so I guess it's built in. The problem is that this continues forever and that old log files are never deleted. This eventually fills my disk. I've tried to use logrotate or similar to rotate the logs, but then I would need to run logrotate very very often since I need to rotate BEFORE twistd.log reaches 1MB. This could happen within a second for all I know depending on how much log is produced. So how could I logrotate without hacking pyapns/twistd scripts?

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  • Activate Your Monitor via Motion Trigger

    - by ETC
    Most people are in the habit of jiggling their mouse or tapping their keyboard when they want to wake their monitor. This clever electronics hack adds a sensor to your computer for motion-based monitor activation. At the DIY and electronics blog Radio Etcetera they tackled an interesting project and shared the build guide. Their local volunteer fire department needed a monitor on for quick information checks but they didn’t need it on all the time and they didn’t want to have to walk over and activate the monitor when they needed it. The solution involved hacking a simple infrared security sensor and wiring it via USB to send a mouse command when motion is detected in the room. Fire fighter walks in, monitor turns on and displays information; fire fighter leaves and the monitor goes back to sleep. Hit up the link below to see additional photos, schematics, and the complete build guide. Motion Activated PC Monitor [Radio Etcetera via Hack A Day] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • How to config DNS onto TCP from UDP

    - by Dante Jiang
    Google DNS (8.8.8.8 and 8.8.4.4) are blocked (or polluted) by all ISPs available to me (and DNS by ISPs just return wrong answers for some sensitive sites!!), and it is said that if we change DNS from UDP onto TCP, the problem can be temporarily solved. My question is: how to config that on Windows 7? The solution provided by the original post: Windows 7 Ultimate DnsApi.dll v6.1.7601.17570 .text:6DC08FC8 8B 46 10 mov eax, [esi+10h] .text:6DC08FCB 89 45 F4 mov [ebp+var_C], eax var_C - 2 85A0: 90 90 90 90 90 -> 33 C0 40 EB 25 85C8: 8B 46 10 -> EB D6 40 I have not figure out how the original solution works so far. It needs to modify the .dll file, and the post provides a .dll after modification. However, I wish there was a solution without this kind of hacking.

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