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  • Java: Preventing array going out of bounds.

    - by Troy
    I'm working on a game of checkers, if you want to read more about you can view it here; http://minnie.tuhs.org/I2P/Assessment/assig2.html When I am doing my test to see if the player is able to get to a certain square on the grid (i.e. +1 +1, +1 -1 .etc) from it's current location, I get an java.lang.ArrayIndexOutOfBoundsException error. This is the code I am using to make the move; public static String makeMove(String move, int playerNumber) { // variables to contain the starting and destination coordinates, subtracting 1 to match array size int colStart = move.charAt(1) - FIRSTCOLREF - 1; int rowStart = move.charAt(0) - FIRSTROWREF - 1; int colEnd = move.charAt(4) - FIRSTCOLREF - 1; int rowEnd = move.charAt(3) - FIRSTROWREF - 1; // variable to contain which player is which char player, enemy; if (playerNumber==1) { player= WHITEPIECE; enemy= BLACKPIECE; } else { player= BLACKPIECE; enemy= WHITEPIECE; } // check that the starting square contains a player piece if (grid [ colStart ] [ rowStart ] == player) { // check that the player is making a diagonal move if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd--) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd--) ]) { // check that the destination square is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } // check if player is jumping over a piece else if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd-2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd-2) ]) { // check that the piece in between contains an enemy if ((grid [ (colStart++) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart++) ] [ (rowEnd--) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd--) ] == enemy )) { // check that the destination is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } } } I'm not sure how I can prevent the error from happening, what do you recommend?

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  • Problem intialising 2D array

    - by TeeJay
    Ok, so I have a 2D Array that is initialised with values from a file (format: x y z). My file reads in the values correctly but when adding the z value to the matrix/2DArray, I run into a segfault and I have no idea why. It is possibly incorrect use of pointers? I still don't quite have the hang of them yet. This is my intialiser, works fine, even intialises all "z" values to 0. int** make2DArray(int rows, int columns) { int** newArray; newArray = (int**)malloc(rows*sizeof(int*)); if (newArray == NULL) { printf("out of memory for newArray.\n"); } for (int i = 0; i < rows; i++) { newArray[i] = (int*)malloc(columns*sizeof(int)); if (newArray[i] == NULL) { printf("out of memory for newArray[%d].\n", i); } } //intialise all values to 0 for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { newArray[i][j] = 0; } } return newArray; } This is how I call the initialiser (and problem function). int** map = make2DArray(rows, columns); fillMatrix(&map, mapFile); And this is the problem code. void fillMatrix(int*** inMatrix, FILE* inFile) { int x, y, z; char line[100]; while(fgets(line, sizeof(line), inFile) != NULL) { sscanf(line, "%d %d %d", &x, &y, &z); *inMatrix[x][y] = z; } } From what I can gather through the use of ddd, the problem comes when y gets to 47. The map file has a max "x" value of 47 and a max "y" value of 63, I'm pretty sure I haven't got the order mixed up, so I don't know why the program is segfault-ing? I'm sure it's some newbie mistake...

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  • [C] Programming problem: Storing values of an array in one variable

    - by OldMacDonald
    Hello, I am trying to use md5 code to calculate checksums of file. Now the given function prints out the (previously calculated) checksum on screen, but I want to store it in a variable, to be able to compare it later on. I guess the main problem is that I want to store the content of an array in one variable. How can I manage that? Probably this is a very stupid question, but maybe somone can help. Below is the function to print out the value. I want to modify it to store the result in one variable. static void MDPrint (mdContext) MD5_CTX *mdContext; { int i; for (i = 0; i < 16; i++) { printf ("%02x", mdContext->digest[i]); } // end of for } // end of function For reasons of completeness the used struct: /* typedef a 32 bit type */ typedef unsigned long int UINT4; /* Data structure for MD5 (Message Digest) computation */ typedef struct { UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ UINT4 buf[4]; /* scratch buffer */ unsigned char in[64]; /* input buffer */ unsigned char digest[16]; /* actual digest after MD5Final call */ } MD5_CTX; and the used function to calculate the checksum: static int MDFile (filename) char *filename; { FILE *inFile = fopen (filename, "rb"); MD5_CTX mdContext; int bytes; unsigned char data[1024]; if (inFile == NULL) { printf ("%s can't be opened.\n", filename); return -1; } // end of if MD5Init (&mdContext); while ((bytes = fread (data, 1, 1024, inFile)) != 0) MD5Update (&mdContext, data, bytes); MD5Final (&mdContext); MDPrint (&mdContext); printf (" %s\n", filename); fclose (inFile); return 0; }

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  • Need help looping through text file in Objective-C and looping through multidimensional array of dat

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a text file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my text file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method to call level based on separator? -(void)renderLevel:(NSString) levelNumber; e.g. Text file example? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • Scalable solution for website polling

    - by Tom Irving
    I'm looking to add push notifications to one of my iOS apps. The app is a client for a website which doesn't offer push notifications. What I've come up with so far: App sends a message to home server when transitioning to background, asking the server to start polling the website for the logged in user. The home server starts a new process to poll for that user. Polling happens every so many seconds / minutes. When the user returns to the iOS app, the app sends a message to the home server to stop polling. The home server kills the process polling for the user. Repeat. The problem is that this soon becomes stupid: 100s of users means 100s of different processes. It's just not scalable in the slighest. What I've written so far is in PHP, using CURL to do the polling and I started with PHP a few days ago, so maybe I'm missing something obvious that could help me with this. Some advice would be great.

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  • iPhone App IDs and Provisioning... Does App ID get used instead of provisioning ID if I decide to us

    - by Jann
    This is a question that has been bugging me for a while. I started my app (now submitted -- not yet approved) not wishing to get into the mess that is APNS (Push). I did the following: iPhone Developer Center: Provisioning Portal-Provisioning: Then I created a Development and a Distribution Provisioning Profile. I installed both in XCode. Everything hunky dory. The Development profile scares me a bit by expiring so soon (90 days) but I can remove it from the iPhone(s) and sign it with a new one later. I tested using the Development profile, and later to submitted it by signing it with the Distribution profile. I then uploaded the Distribution profile-signed app to iTunesConnect (app store). Okay, I understand that much. Now, what I don't understand is this: Now that I understand the theories and methods behind how Push works, I am wishing to add it to my app. I already went under: iPhone Developer Center: Provisioning Portal-App IDs: and created a Development Provisioning Profile and Distribution Provisioning Profile there (push & in-app purchase enabled). Here is where it gets confusing to me. All the books and docs I have read say that I have to sign the app with this "App ID" provisioning profile (push-enabled) from now on. Does that mean I no longer ever use the previously created provisioning profiles? If I were to import these "App ID" provisioning profiles into Xcode they will exist alongside my previously generated "non-push" profiles. ~/Library/Mobile Devices/Provisioning Profiles now has 2 files. One Devel and one Distrib. It will now have 4 even though for this app I will not use the "non-push" anymore right? (actually, since they are locked by using bundle-codes and app ids i will never use it again if all of my further versions of this app use Push?) Confused. Can anyone enlighten me? Why not use the "App ID" profiles in the first place for everyone -- even if you are not gonna use push? Would keep it simpler. Should I only generate "Push Enabled" profiles from now on -- even if i am not sure I am gonna use push (or for that matter in-app purchase)? Please give me some insight. I do not wanna do this wrong. Thanks! Jann

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  • Create array of objects based on another array?

    - by xckpd7
    I want to take an array like this: var food = [ { name: 'strawberry', type: 'fruit', color: 'red', id: 3483 }, { name: 'apple', type: 'fruit', color: 'red', id: 3418 }, { name: 'banana', type: 'fruit', color: 'yellow', id: 3458 }, { name: 'brocolli', type: 'vegetable', color: 'green', id: 1458 }, { name: 'steak', type: 'meat', color: 'brown', id: 2458 }, ] And I want to create something like this dynamically: var foodCategories = [ { name: 'fruit', items: [ { name: 'apple', type: 'fruit', color: 'red', id: 3418 }, { name: 'banana', type: 'fruit', color: 'yellow', id: 3458 } ] }, { name: 'vegetable', items: [ { name: 'brocolli', type: 'vegetable', color: 'green', id: 1458 }, ] }, { name: 'meat', items: [ { name: 'steak', type: 'meat', color: 'brown', id: 2458 } ] } ] What's the best way to go about doing this?

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  • php mysql array - insert array info into mysql

    - by Michael
    I need to insert mutiple data in the field and then to retrieve it as an array. For example I need to insert "99999" into table item_details , field item_number, and the following data into field bidders associated with item_number : userx usery userz Can you please let me know what sql query should I use to insert the info and what query to retrieve it ? I know that this may be a silly question but I just can't figure it out . thank you in advance, Michael .

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  • PROBLEM: PHP strip_tags & multi-dimensional array form parameter

    - by Tunji Gbadamosi
    I'm having problems stripping the tags from the textual inputs retrieved from my form so as to do something with them in checkout.php. The input is stored in a multi-dimensional array. Here's my form: echo '<form name="choose" action="checkout.php" method="post" onsubmit="return validate_second_form(this);">'; echo '<input type="hidden" name="hidden_value" value="'.$no_guests.'" />'; if($no_guests >= 1){ echo '<div class="volunteer">'; echo '<fieldset>'; echo '<legend>Volunteer:</legend>'; echo '<label>Table:</label>'; echo '<select name="volunteer_table">'; foreach($tables as $t){ echo '<option>'.$t.'</option>'; } echo '</select><br><br>'; echo '<label>Seat number:</label>'; echo '<select name="volunteer_seat">'; foreach($seats as $seat){ echo '<option>'.$seat.'</option>'; } echo '</select><br><br>'; //echo '<br>'; echo '</fieldset>'; echo '</div>'; for($i=0;$i<$no_guests;$i++){ $guest = "guest_".$i; echo '<div class="'.$guest.'">'; echo '<fieldset>'; echo '<legend>Guest '.$i.':</legend>'; echo '<label>First Name:</label>'; echo '<input type="text" name="guest['.$i.']['.$first_name.']" id="fn'.$i.'">'; echo '<label>Surname:</label>'; echo '<input type="text" name="guest['.$i.']['.$surname.']" id="surname'.$i.'"><br><br>'; echo '<label>Date of Birth:</label> <br>'; echo '<label>Day:</label>'; echo '<select name="guest['.$i.'][dob_day]">'; for($j=1;$j<32;$j++){ echo"<option value='$j'>$j</option>"; } echo '</select>'; echo '<label>Month:</label>'; echo '<select name="guest['.$i.'][dob_month]">'; for($j=0;$j<sizeof($month);$j++){ $value = ($j + 1); echo"<option value='$value'>$month[$j]</option>"; } echo '</select>'; echo '<label>Year:</label>'; echo '<select name="guest['.$i.'][dob_year]">'; for($j=1900;$j<$year_limit;$j++){ echo"<option value='$j'>$j</option>"; } echo '</select> <br><br>'; echo '<label>Sex:</label>'; echo '<select name="guest['.$i.']['.$sex.']">'; echo '<option>Female</option>'; echo '<option>Male</option>'; echo '</select><br><br>'; echo '<label>Table:</label>'; echo '<select name="guest['.$i.']['.$table.']">'; foreach($tables as $t){ echo '<option>'.$t.'</option>'; } echo '</select><br><br>'; echo '<label>Seat number:</label>'; echo '<select name="guest['.$i.']['.$seat_no.']">'; foreach($seats as $seat){ echo '<option>'.$seat.'</option>'; } echo '</select><br><br>'; //echo '<br>'; echo '</fieldset>'; echo '</div>'; } } else{ echo '<div id="volunteer">'; echo '<fieldset>'; echo '<legend>Volunteer:</legend>'; echo '<label>Table:</label>'; echo '<select name="volunteer['.$table.']">'; foreach($tables as $t){ echo '<option>'.$t.'</option>'; } echo '</select><br><br>'; echo '<label>Seat number:</label>'; echo '<select name="volunteer['.$seat_no.']">'; foreach($seats as $seat){ echo '<option>'.$seat.'</option>'; } echo '</select><br><br>'; //echo '<br>'; echo '</fieldset>'; echo '</div>'; } echo '<input type="submit" value="Submit form">'; echo '</form>'; here's checkout.php: if(isset($_POST['guest'])){ foreach($_POST['guest'] as $guest){ $guest['first_name'] = strip_tags($guest['first_name']); $guest['surname'] = strip_tags($guest['surname']); } //$_SESSION['guest'] = $guests; }

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  • Change array that might contain None to an array that contains "" in python

    - by vy32
    I have a python function that gets an array called row. Typically row contains things like: ["Hello","goodbye","green"] And I print it with: print "\t".join(row) Unfortunately, sometimes it contains: ["Hello",None,"green"] Which generates this error: TypeError: sequence item 2: expected string or Unicode, NoneType found Is there an easy way to replace any None elements with ""?

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  • passing an array struture as an array

    - by Matias
    I'm having trouble passing a struture array as a parameter of a funtion struct Estructure{ int a; intb; }; and a funtion Begining(Estructure &s1[]) { //modifi the estructure s1 }; and the main would be something like this int main() { Estructure m[200]; Begining(m); }; is this valid?

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  • Replace an Array with an Array

    - by Dane Man
    I have and NSMutableArray and I want to replace it with another, but if I try to do it like this... firstArray = secondArray; ...then it seems to erase the entire firstArray and I get this error message.. Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' ...and the bounds should be (6) not (0). Is there a correct way to replace the array? PS: I already checked the secondArray and it functions fine.

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  • C# acting weird when reading in values from a file to an array

    - by Whitey
    This is the structure of my file: 1111111111111111111111111 2222222222222222222222222 3333333333333333333333333 4444444444444444444444444 5555555555555555555555555 6666666666666666666666666 7777777777777777777777777 8888888888888888888888888 9999999999999999999999999 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 And this is the code I'm using to read it into an array: using (StreamReader reader = new StreamReader(mapPath)) { string line; for (int i = 0; i < iMapHeight; i++) { if ((line = reader.ReadLine()) != null) { for (int j = 0; j < iMapWidth; j++) { iMap[i, j] = line[j]; } } } } I have done some debugging, and line[j] correctly iterates through each character in the currently read line. The problem lies with iMap[i, j]. After this block of code executes, this is the contents of iMap: - iMap {int[14, 25]} int[,] [0, 0] 49 int [0, 1] 49 int [0, 2] 49 int [0, 3] 49 int [0, 4] 49 int [0, 5] 49 int [0, 6] 49 int [0, 7] 49 int [0, 8] 49 int [0, 9] 49 int [0, 10] 49 int [0, 11] 49 int [0, 12] 49 int [0, 13] 49 int [0, 14] 49 int [0, 15] 49 int [0, 16] 49 int [0, 17] 49 int [0, 18] 49 int [0, 19] 49 int [0, 20] 49 int [0, 21] 49 int [0, 22] 49 int [0, 23] 49 int [0, 24] 49 int [1, 0] 50 int [1, 1] 50 int [1, 2] 50 int [1, 3] 50 int [1, 4] 50 int [1, 5] 50 int [1, 6] 50 int [1, 7] 50 int [1, 8] 50 int [1, 9] 50 int [1, 10] 50 int [1, 11] 50 int [1, 12] 50 int [1, 13] 50 int [1, 14] 50 int [1, 15] 50 int [1, 16] 50 int [1, 17] 50 int [1, 18] 50 int [1, 19] 50 int [1, 20] 50 int [1, 21] 50 int [1, 22] 50 int [1, 23] 50 int [1, 24] 50 int [2, 0] 51 int [2, 1] 51 int [2, 2] 51 int [2, 3] 51 int [2, 4] 51 int [2, 5] 51 int [2, 6] 51 int [2, 7] 51 int [2, 8] 51 int [2, 9] 51 int [2, 10] 51 int [2, 11] 51 int [2, 12] 51 int [2, 13] 51 int [2, 14] 51 int [2, 15] 51 int [2, 16] 51 int [2, 17] 51 int [2, 18] 51 int [2, 19] 51 int [2, 20] 51 int [2, 21] 51 int [2, 22] 51 int [2, 23] 51 int [2, 24] 51 int [3, 0] 52 int [3, 1] 52 int [3, 2] 52 int [3, 3] 52 int [3, 4] 52 int [3, 5] 52 int [3, 6] 52 int [3, 7] 52 int [3, 8] 52 int [3, 9] 52 int [3, 10] 52 int [3, 11] 52 int [3, 12] 52 int [3, 13] 52 int [3, 14] 52 int [3, 15] 52 int [3, 16] 52 int [3, 17] 52 int [3, 18] 52 int [3, 19] 52 int [3, 20] 52 int [3, 21] 52 int [3, 22] 52 int [3, 23] 52 int [3, 24] 52 int [4, 0] 53 int [4, 1] 53 int [4, 2] 53 int [4, 3] 53 int [4, 4] 53 int [4, 5] 53 int [4, 6] 53 int [4, 7] 53 int [4, 8] 53 int [4, 9] 53 int [4, 10] 53 int [4, 11] 53 int [4, 12] 53 int [4, 13] 53 int [4, 14] 53 int [4, 15] 53 int [4, 16] 53 int [4, 17] 53 int [4, 18] 53 int [4, 19] 53 int [4, 20] 53 int [4, 21] 53 int [4, 22] 53 int [4, 23] 53 int [4, 24] 53 int [5, 0] 54 int [5, 1] 54 int [5, 2] 54 int [5, 3] 54 int [5, 4] 54 int [5, 5] 54 int [5, 6] 54 int [5, 7] 54 int [5, 8] 54 int [5, 9] 54 int [5, 10] 54 int [5, 11] 54 int [5, 12] 54 int [5, 13] 54 int [5, 14] 54 int [5, 15] 54 int [5, 16] 54 int [5, 17] 54 int [5, 18] 54 int [5, 19] 54 int [5, 20] 54 int [5, 21] 54 int [5, 22] 54 int [5, 23] 54 int [5, 24] 54 int [6, 0] 55 int [6, 1] 55 int [6, 2] 55 int [6, 3] 55 int [6, 4] 55 int [6, 5] 55 int [6, 6] 55 int [6, 7] 55 int [6, 8] 55 int [6, 9] 55 int [6, 10] 55 int [6, 11] 55 int [6, 12] 55 int [6, 13] 55 int [6, 14] 55 int [6, 15] 55 int [6, 16] 55 int [6, 17] 55 int [6, 18] 55 int [6, 19] 55 int [6, 20] 55 int [6, 21] 55 int [6, 22] 55 int [6, 23] 55 int [6, 24] 55 int [7, 0] 56 int [7, 1] 56 int [7, 2] 56 int [7, 3] 56 int [7, 4] 56 int [7, 5] 56 int [7, 6] 56 int [7, 7] 56 int [7, 8] 56 int [7, 9] 56 int [7, 10] 56 int [7, 11] 56 int [7, 12] 56 int [7, 13] 56 int [7, 14] 56 int [7, 15] 56 int [7, 16] 56 int [7, 17] 56 int [7, 18] 56 int [7, 19] 56 int [7, 20] 56 int [7, 21] 56 int [7, 22] 56 int [7, 23] 56 int [7, 24] 56 int [8, 0] 57 int [8, 1] 57 int [8, 2] 57 int [8, 3] 57 int [8, 4] 57 int [8, 5] 57 int [8, 6] 57 int [8, 7] 57 int [8, 8] 57 int [8, 9] 57 int [8, 10] 57 int [8, 11] 57 int [8, 12] 57 int [8, 13] 57 int [8, 14] 57 int [8, 15] 57 int [8, 16] 57 int [8, 17] 57 int [8, 18] 57 int [8, 19] 57 int [8, 20] 57 int [8, 21] 57 int [8, 22] 57 int [8, 23] 57 int [8, 24] 57 int [9, 0] 48 int [9, 1] 48 int [9, 2] 48 int [9, 3] 48 int [9, 4] 48 int [9, 5] 48 int [9, 6] 48 int [9, 7] 48 int [9, 8] 48 int [9, 9] 48 int [9, 10] 48 int [9, 11] 48 int [9, 12] 48 int [9, 13] 48 int [9, 14] 48 int [9, 15] 48 int [9, 16] 48 int [9, 17] 48 int [9, 18] 48 int [9, 19] 48 int [9, 20] 48 int [9, 21] 48 int [9, 22] 48 int [9, 23] 48 int [9, 24] 48 int [10, 0] 48 int [10, 1] 48 int [10, 2] 48 int [10, 3] 48 int [10, 4] 48 int [10, 5] 48 int [10, 6] 48 int [10, 7] 48 int [10, 8] 48 int [10, 9] 48 int [10, 10] 48 int [10, 11] 48 int [10, 12] 48 int [10, 13] 48 int [10, 14] 48 int [10, 15] 48 int [10, 16] 48 int [10, 17] 48 int [10, 18] 48 int [10, 19] 48 int [10, 20] 48 int [10, 21] 48 int [10, 22] 48 int [10, 23] 48 int [10, 24] 48 int [11, 0] 48 int [11, 1] 48 int [11, 2] 48 int [11, 3] 48 int [11, 4] 48 int [11, 5] 48 int [11, 6] 48 int [11, 7] 48 int [11, 8] 48 int [11, 9] 48 int [11, 10] 48 int [11, 11] 48 int [11, 12] 48 int [11, 13] 48 int [11, 14] 48 int [11, 15] 48 int [11, 16] 48 int [11, 17] 48 int [11, 18] 48 int [11, 19] 48 int [11, 20] 48 int [11, 21] 48 int [11, 22] 48 int [11, 23] 48 int [11, 24] 48 int [12, 0] 48 int [12, 1] 48 int [12, 2] 48 int [12, 3] 48 int [12, 4] 48 int [12, 5] 48 int [12, 6] 48 int [12, 7] 48 int [12, 8] 48 int [12, 9] 48 int [12, 10] 48 int [12, 11] 48 int [12, 12] 48 int [12, 13] 48 int [12, 14] 48 int [12, 15] 48 int [12, 16] 48 int [12, 17] 48 int [12, 18] 48 int [12, 19] 48 int [12, 20] 48 int [12, 21] 48 int [12, 22] 48 int [12, 23] 48 int [12, 24] 48 int [13, 0] 48 int [13, 1] 48 int [13, 2] 48 int [13, 3] 48 int [13, 4] 48 int [13, 5] 48 int [13, 6] 48 int [13, 7] 48 int [13, 8] 48 int [13, 9] 48 int [13, 10] 48 int [13, 11] 48 int [13, 12] 48 int [13, 13] 48 int [13, 14] 48 int [13, 15] 48 int [13, 16] 48 int [13, 17] 48 int [13, 18] 48 int [13, 19] 48 int [13, 20] 48 int [13, 21] 48 int [13, 22] 48 int [13, 23] 48 int [13, 24] 48 int Sorry for the lame formatting, but it's huge :P I have no idea where it's getting these values from, does anyone have an explanation? Thanks :)

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  • What methods are used to visualize a 4-dimensional Array?

    - by Atomiton
    An Array ( a row of elements ): [ ][ ][ ][ ][ ][ ] A 2-D Array ( a table ): [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] A 3-D Array: //Imagine the above table as a cube ( a table with depth ) How does one visualize a 4-D array? The closest I can come is multiple cubes, so for int[,,,] [5,10,2,7] would be cube 5, row 10, column 2, layer(depth) 7. I'm not sure if this is the best way to visualize a 4-D array, though... and I'm not sure it's the best way to teach it... however it does have the advantage of being extensible ( a row cubes, a table of cubes, a cube of cubes ( 6-d array ) Cubes through time is another way that I can think of it. Am I on the right track here?

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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  • Why does `Array(0,1,2) == Array(0,1,2)` not return the expected result?

    - by soc
    As far as I understand, Scala's == defines the natural equality of two objects. I expected that Array(0,1,2) == Array(0,1,2) compares the natural equality e. g. checks if all elements of the array return true when compared with the corresponding elements of the other array. People told me that Scala's Array is just a Java [] which only compares identity. But Scala's String is also just a Java String but Scala overrides equals to compare natural equality. I wonder why Array's equals method was not overridden, too. Thank you for your thoughts!

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  • JavaScript array to PHP array then process in PHP and return

    - by Constructor
    Example: javascript: var mycourses=new Array(); mycourses[0]="History"; mycourses[1]="Math"; mycourses[1][0]="Introduction to math"; mycourses[1][1]="Math 2"; mycourses[1][2]="Math 3"; PHP will then run these values through functions (please note values are mostly not strings as in the example above but rather numbers), the functions will return some text which will than be displayed in a form How should I go about doing this? p.s.: I found some similar stuff, but nothing quite like this... as far as I see I will have to use JSON (is there a way to code it from JS automatically - saw this for strings) and AJAX

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  • Match an element of an array to a different element in that array

    - by Anh
    I have an array containing several students. I want them to cross-grade one another randomly, i.e. each student will grade someone and will be graded by someone else (these two people may or may not be the same person). Here is my working solution. I'm sure there is a more elegant answer! def randomize(student_array) graders = student_array.dup gradees = student_array.dup result = {} graders.each do |grader| gradee = grader while gradee == grader gradee = gradees.sample end result[grader] = gradee gradees.delete_at(gradees.index(gradee)) end return result end

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  • Populate javascript array with PHP array of Variables

    - by user1704514
    The following code is used to populate a pie chart in javascript: <script type="text/javascript"> var agg = { label: 'Aggressive', pct: [60, 10, 6, 30, 14, 10] }, bal = { label: 'Balanced', pct: [24, 7, 2, 18, 13, 36] }, mod = { label: 'Moderate', pct: [12, 4, 2, 10, 11, 61] }, inc = { label: 'Income', pct: [ 0, 0, 0, 0, 0,100] }, </script> Instead of tm: [40, 60, 67, 30, 74, 50] as seen above, I would like to make each of 6 values a php variable. Like: tm: [$r1, $r2, $r3, $r4, $r5, $r6] . How do I do this? How do I do this with? A php array or json encode?

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  • Java Object Array item to String Array

    - by user341264
    Say I have the following: Class myclass { public string stra ="", strb = "" myclass(String a, String b){stra=a;strb=b} } //then in the app I want to do: myclass myclassinst1 = new myclass("blah","xxxx"); myclass myclassinst2 = new myclass("blah2","yyyy"); myclass myclassinst3 = new myclass("blah3","zzzz"); list <myclass> mylist = new ArrayList<myclass>(); mylist.add(myclassinst1 ); mylist.add(myclassinst2 ); mylist.add(myclassinst3 ); //How would I then convert that to a String[] Array of all the stra elements without using a loop. //eg: String[] strarr_a = mylist.toarray(myclass.stra); String[] strarr_b = mylist.toarray(myclass.strb); //instead of having to do String[] strarr_a = new String[mylist.size()]; String[] strarr_b = new String[mylist.size()]; for (int i=0;i<mylist.size();i++) { strarr_a[i] = mylist.get(i).stra; strarr_b[i] = mylist.get(i).strb; }

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  • Can I keep git from pushing the master branch to all remotes by default?

    - by Curtis
    I have a local git repository with two remotes ('origin' is for internal development, and 'other' is for an external contractor to use). The master branch in my local repository tracks the master in 'origin', which is correct. I also have a branch 'external' which tracks the master in 'other'. The problem I have now is that my master brach ALSO wants to push to the master in 'other' as well, which is an issue. Is there any way I can specify that the local master should NOT push to other/master? I've already tried updating my .git/config file to include: [branch "master"] remote = origin merge = refs/heads/master [branch "external"] remote = other merge = refs/heads/master [push] default = upstream But remote show still shows that my master is pushing to both remotes: toko:engine cmlacy$ git remote show origin Password: * remote origin Fetch URL: <REPO LOCATION> Push URL: <REPO LOCATION> HEAD branch: master Remote branches: master tracked refresh-hook tracked Local branch configured for 'git pull': master merges with remote master Local ref configured for 'git push': master pushes to master (up to date) Those are all correct. toko:engine cmlacy$ git remote show other Password: * remote other Fetch URL: <REPO LOCATION> Push URL: <REPO LOCATION> HEAD branch: master Remote branch: master tracked Local branch configured for 'git pull': external merges with remote master Local ref configured for 'git push': master pushes to master (local out of date) That last section is the problem. 'external' should merge with other/master, but master should NEVER push to other/master. It's never gong to work.

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  • GitHub push to AWS Elastic Beanstalk

    - by nute
    I am using GitHub for code management. I am using Amazon AWS Elastic Beanstalk as a server. Amazon announced that you can use Git to push code to the application server. However, to do this I'd have to let go of GitHub as they are essentially replacing the git server. Is there any way to have the best of both worlds? I don't necessarily need to "deploy" everytime I push, but I'd like to have it uploaded as a "Version", and then I can deploy the version I want anytime.

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  • Remotely push DNS server to client via OpenVPN

    - by wishi
    Hi! When I try to push a DNS server via the OpenVPN server-config I don't get that server to be the first DNS server on the connected client system. It ends up being specified as an alternative DNS server. push "dhcp-option DNS 89.238.75.146" # DNS-Server 1 (local djbdns) To overcome certain network restrictions, if they're at place, I use 443 TCP. - That means that my DNS queries are sent via TCP (if I manually reconfigure the DNS server), which doesn't scale very well from a performance perspective. Are there any kewl solutions for that? Marius

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  • Automated git push attempt does not work - authentication issue

    - by at least three characters
    I'm trying to automate a very periodic git add/commit/push cycle using a shell script and cron under OS X 10.8.5. The script is as basic as one would expect it to be: cd /my/directory git add . git commit -m "a commit message with the date" git push -u origin master I've tried running it both as root as well as a non-root user. When I do this manually, I get a dialog box from OS X requesting that I authenticate the operation. Running the script (either using cron or just using sh) ends up sending a message (via mail) to whichever user's cron executed the script saying that it was unable to write a file in the .git directory because of a permissions issue (which is most likely manual execution requires authentication). Is there any way to circumvent this issue, or give the script permission to perform this operation without having me intervene each time?

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