Calling UIGetScreenImage() on manually-spawned thread prints "_NSAutoreleaseNoPool():" message to lo
- by jtrim
This is the body of the selector that is specified in NSThread +detachNewThreadSelector:(SEL)aSelector toTarget:(id)aTarget withObject:(id)anArgument
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
while (doIt)
{
if (doItForSure)
{
NSLog(@"checking");
doItForSure = NO;
(void)gettimeofday(&start, NULL);
/*
do some stuff */
// the next line prints "_NSAutoreleaseNoPool():" message to the log
CGImageRef screenImage = UIGetScreenImage();
/*
do some other stuff */
(void)gettimeofday(&end, NULL);
elapsed = ((double)(end.tv_sec) + (double)(end.tv_usec) / 1000000) - ((double)(start.tv_sec) + (double)(start.tv_usec) / 1000000);
NSLog(@"Time elapsed: %e", elapsed);
[pool drain];
}
}
[pool release];
Even with the autorelease pool present, I get this printed to the log when I call UIGetScreenImage():
2010-05-03 11:39:04.588 ProjectName[763:5903] *** _NSAutoreleaseNoPool(): Object 0x15a2e0 of class NSCFNumber autoreleased with no pool in place - just leaking
Has anyone else seen this with UIGetScreenImage() on a separate thread?