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  • How to count each digit in a range of integers?

    - by Carlos Gutiérrez
    Imagine you sell those metallic digits used to number houses, locker doors, hotel rooms, etc. You need to find how many of each digit to ship when your customer needs to number doors/houses: 1 to 100 51 to 300 1 to 2,000 with zeros to the left The obvious solution is to do a loop from the first to the last number, convert the counter to a string with or without zeros to the left, extract each digit and use it as an index to increment an array of 10 integers. I wonder if there is a better way to solve this, without having to loop through the entire integers range. Solutions in any language or pseudocode are welcome. Edit: Answers review John at CashCommons and Wayne Conrad comment that my current approach is good and fast enough. Let me use a silly analogy: If you were given the task of counting the squares in a chess board in less than 1 minute, you could finish the task by counting the squares one by one, but a better solution is to count the sides and do a multiplication, because you later may be asked to count the tiles in a building. Alex Reisner points to a very interesting mathematical law that, unfortunately, doesn’t seem to be relevant to this problem. Andres suggests the same algorithm I’m using, but extracting digits with %10 operations instead of substrings. John at CashCommons and phord propose pre-calculating the digits required and storing them in a lookup table or, for raw speed, an array. This could be a good solution if we had an absolute, unmovable, set in stone, maximum integer value. I’ve never seen one of those. High-Performance Mark and strainer computed the needed digits for various ranges. The result for one millon seems to indicate there is a proportion, but the results for other number show different proportions. strainer found some formulas that may be used to count digit for number which are a power of ten. Robert Harvey had a very interesting experience posting the question at MathOverflow. One of the math guys wrote a solution using mathematical notation. Aaronaught developed and tested a solution using mathematics. After posting it he reviewed the formulas originated from Math Overflow and found a flaw in it (point to Stackoverflow :). noahlavine developed an algorithm and presented it in pseudocode. A new solution After reading all the answers, and doing some experiments, I found that for a range of integer from 1 to 10n-1: For digits 1 to 9, n*10(n-1) pieces are needed For digit 0, if not using leading zeros, n*10n-1 - ((10n-1) / 9) are needed For digit 0, if using leading zeros, n*10n-1 - n are needed The first formula was found by strainer (and probably by others), and I found the other two by trial and error (but they may be included in other answers). For example, if n = 6, range is 1 to 999,999: For digits 1 to 9 we need 6*105 = 600,000 of each one For digit 0, without leading zeros, we need 6*105 – (106-1)/9 = 600,000 - 111,111 = 488,889 For digit 0, with leading zeros, we need 6*105 – 6 = 599,994 These numbers can be checked using High-Performance Mark results. Using these formulas, I improved the original algorithm. It still loops from the first to the last number in the range of integers, but, if it finds a number which is a power of ten, it uses the formulas to add to the digits count the quantity for a full range of 1 to 9 or 1 to 99 or 1 to 999 etc. Here's the algorithm in pseudocode: integer First,Last //First and last number in the range integer Number //Current number in the loop integer Power //Power is the n in 10^n in the formulas integer Nines //Nines is the resut of 10^n - 1, 10^5 - 1 = 99999 integer Prefix //First digits in a number. For 14,200, prefix is 142 array 0..9 Digits //Will hold the count for all the digits FOR Number = First TO Last CALL TallyDigitsForOneNumber WITH Number,1 //Tally the count of each digit //in the number, increment by 1 //Start of optimization. Comments are for Number = 1,000 and Last = 8,000. Power = Zeros at the end of number //For 1,000, Power = 3 IF Power 0 //The number ends in 0 00 000 etc Nines = 10^Power-1 //Nines = 10^3 - 1 = 1000 - 1 = 999 IF Number+Nines <= Last //If 1,000+999 < 8,000, add a full set Digits[0-9] += Power*10^(Power-1) //Add 3*10^(3-1) = 300 to digits 0 to 9 Digits[0] -= -Power //Adjust digit 0 (leading zeros formula) Prefix = First digits of Number //For 1000, prefix is 1 CALL TallyDigitsForOneNumber WITH Prefix,Nines //Tally the count of each //digit in prefix, //increment by 999 Number += Nines //Increment the loop counter 999 cycles ENDIF ENDIF //End of optimization ENDFOR SUBROUTINE TallyDigitsForOneNumber PARAMS Number,Count REPEAT Digits [ Number % 10 ] += Count Number = Number / 10 UNTIL Number = 0 For example, for range 786 to 3,021, the counter will be incremented: By 1 from 786 to 790 (5 cycles) By 9 from 790 to 799 (1 cycle) By 1 from 799 to 800 By 99 from 800 to 899 By 1 from 899 to 900 By 99 from 900 to 999 By 1 from 999 to 1000 By 999 from 1000 to 1999 By 1 from 1999 to 2000 By 999 from 2000 to 2999 By 1 from 2999 to 3000 By 1 from 3000 to 3010 (10 cycles) By 9 from 3010 to 3019 (1 cycle) By 1 from 3019 to 3021 (2 cycles) Total: 28 cycles Without optimization: 2,235 cycles Note that this algorithm solves the problem without leading zeros. To use it with leading zeros, I used a hack: If range 700 to 1,000 with leading zeros is needed, use the algorithm for 10,700 to 11,000 and then substract 1,000 - 700 = 300 from the count of digit 1. Benchmark and Source code I tested the original approach, the same approach using %10 and the new solution for some large ranges, with these results: Original 104.78 seconds With %10 83.66 With Powers of Ten 0.07 A screenshot of the benchmark application: If you would like to see the full source code or run the benchmark, use these links: Complete Source code (in Clarion): http://sca.mx/ftp/countdigits.txt Compilable project and win32 exe: http://sca.mx/ftp/countdigits.zip Accepted answer noahlavine solution may be correct, but l just couldn’t follow the pseudo code, I think there are some details missing or not completely explained. Aaronaught solution seems to be correct, but the code is just too complex for my taste. I accepted strainer’s answer, because his line of thought guided me to develop this new solution.

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  • crossword algorithm....

    - by teddy
    I'm making algorithm like crossword, but i dont know how to design d algorith. for example, there are words like 'car', 'apple' in the dictionary. and the 'app' words is given on the board. and there are letters like 'l' 'e' 'c' 'r'....for making words. so the algorithm work is making correct words which are stored in dictionary. app - lapp- leapp- lecapp- .... - lappe - eappc - ... - appl - apple(correct answer) what is the best solution for this algorithm?

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  • An interview question.

    - by SysAdmin
    I recently came across a question somewhere Suppose you have an array of 1001 integers. The integers are in random order, but you know each of the integers is between 1 and 1000 (inclusive). In addition, each number appears only once in the array, except for one number, which occurs twice. Assume that you can access each element of the array only once. Describe an algorithm to find the repeated number. If you used auxiliary storage in your algorithm, can you find an algorithm that does not require it? what i am interested to know is the second part. i.e without using auxiliary storage . do you have any idea?

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  • Fast permutation -> number -> permutation mapping algorithms

    - by ijw
    I have n elements. For the sake of an example, let's say, 7 elements, 1234567. I know there are 7! = 5040 permutations possible of these 7 elements. I want a fast algorithm comprising two functions: f(number) maps a number between 0 and 5039 to a unique permutation, and f'(permutation) maps the permutation back to the number that it was generated from. I don't care about the correspondence between number and permutation, providing each permutation has its own unique number. So, for instance, I might have functions where f(0) = '1234567' f'('1234567') = 0 The fastest algorithm that comes to mind is to enumerate all permutations and create a lookup table in both directions, so that, once the tables are created, f(0) would be O(1) and f('1234567') would be a lookup on a string. However, this is memory hungry, particularly when n becomes large. Can anyone propose another algorithm that would work quickly and without the memory disadvantage?

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  • Can someone describe through code a practical example of backtracking with iteration instead of recursion?

    - by chrisapotek
    Recursion makes backtracking easy as it guarantees that you won't go through the same path again. So all ramifications of your path are visited just once. I am trying to convert a backtracking tail-recursive (with accumulators) algorithm to iteration. I heard it is supposed to be easy to convert a perfectly tail-recursive algorithm to iteration. But I am stuck in the backtracking part. Can anyone provide a example through code so myself and others can visualize how backtracking is done? I would think that a STACK is not needed here because I have a perfectly tail-recursive algorithm using accumulators, but I can be wrong here.

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  • HMM for perspective estimation in document image, can't understand the algorithm

    - by maximus
    Hello! Here is a paper, it is about estimating the perspective of binary image containing text and some noise or non text objects. PDF document The algorithm uses the Hidden Markov Model: actually two conditions T - text B - backgrouond (i.e. noise) It is hard to understand the algorithm itself. The question is that I've read about Hidden Markov Models and I know that it uses probabilities that must be known. But in this algorithm I can't understand, if they use HMM, how do they get those probabilities (probability of changing the state from S1 to another state for example S2)? I didn't find anything about training there also in that paper. So, if somebody understands it, please tell me. Also is it possible to use HMM without knowing the state change probabilities?

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  • Depth First Search Basics

    - by cam
    I'm trying to improve my current algorithm for the 8 Queens problem, and this is the first time I'm really dealing with algorithm design/algorithms. I want to implement a depth-first search combined with a permutation of the different Y values described here: http://en.wikipedia.org/wiki/Eight_queens_puzzle#The_eight_queens_puzzle_as_an_exercise_in_algorithm_design I've implemented the permutation part to solve the problem, but I'm having a little trouble wrapping my mind around the depth-first search. It is described as a way of traversing a tree/graph, but does it generate the tree graph? It seems the only way that this method would be more efficient only if the depth-first search generates the tree structure to be traversed, by implementing some logic to only generate certain parts of the tree. So essentially, I would have to create an algorithm that generated a pruned tree of lexigraphic permutations. I know how to implement the pruning logic, but I'm just not sure how to tie it in with the permutation generator since I've been using next_permutation. Is there any resources that could help me with the basics of depth first searches or creating lexigraphic permutations in tree form?

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  • Drawing Directed Acyclic Graphs: Minimizing edge crossing?

    - by Robert Fraser
    Laying out the verticies in a DAG in a tree form (i.e. verticies with no in-edges on top, verticies dependent only on those on the next level, etc.) is rather simple without graph drawing algorithms such as Efficient Sugimiya. However, is there a simple algorithm to do this that minimizes edge crossing? (For some graphs, it may be impossible to completely eliminate edge crossing.) A picture says a thousand words, so is there an algorithm that would suggest: instead of: EDIT: As the picture suggests, a vertex's inputs are always on top and outputs are always below, which is another barrier to just pasting in an existing layout algorithm.

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  • How to find a duplicate element in an array of shuffled consecutive integers?

    - by SysAdmin
    I recently came across a question somewhere Suppose you have an array of 1001 integers. The integers are in random order, but you know each of the integers is between 1 and 1000 (inclusive). In addition, each number appears only once in the array, except for one number, which occurs twice. Assume that you can access each element of the array only once. Describe an algorithm to find the repeated number. If you used auxiliary storage in your algorithm, can you find an algorithm that does not require it? what i am interested to know is the second part. i.e without using auxiliary storage . do you have any idea?

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  • Parameter Tuning for Perceptron Learning Algorithm

    - by Albert Diego
    Hi, I'm having sort of an issue trying to figure out how to tune the parameters for my perceptron algorithm so that it performs relatively well on unseen data. I've implemented a verified working perceptron algorithm and I'd like to figure out a method by which I can tune the numbers of iterations and the learning rate of the perceptron. These are the two parameters I'm interested in. I know that the learning rate of the perceptron doesn't affect whether or not the algorithm converges and completes. I'm trying to grasp how to change n. Too fast and it'll swing around a lot, and too low and it'll take longer. As for the number of iterations, I'm not entirely sure how to determine an ideal number. In any case, any help would be appreciated. Thanks.

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  • Placement of defensive structures in a game

    - by Martin
    I am working on an AI bot for the game Defcon. The game has cities, with varying populations, and defensive structures with limited range. I'm trying to work out a good algorithm for placing defence towers. Cities with higher populations are more important to defend Losing a defence tower is a blow, so towers should be placed reasonably close together Towers and cities can only be placed on land So, with these three rules, we see that the best kind of placement is towers being placed in a ring around the largest population areas (although I don't want an algorithm just to blindly place a ring around the highest area of population, sometime there might be 2 sets of cities far apart, in which case the algorithm should make 2 circles, each one half my total towers). I'm wondering what kind of algorithms might be used for determining placement of towers?

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  • Algorithms for modern hardware?

    - by Jurily
    Once again, I find myself with a set of broken assumptions. The article itself is about a 10x performance gain by modifying a proven-optimal algorithm to account for virtual memory: What good is an O(log2(n)) algorithm if those operations cause page faults and slow disk operations? For most relevant datasets an O(n) or even an O(n^2) algorithm, which avoids page faults, will run circles around it. Are there more such algorithms around? Should we re-examine all those fundamental building blocks of our education? What else do I need to watch out for when writing my own?

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  • "Anagram solver" based on statistics rather than a dictionary/table?

    - by James M.
    My problem is conceptually similar to solving anagrams, except I can't just use a dictionary lookup. I am trying to find plausible words rather than real words. I have created an N-gram model (for now, N=2) based on the letters in a bunch of text. Now, given a random sequence of letters, I would like to permute them into the most likely sequence according to the transition probabilities. I thought I would need the Viterbi algorithm when I started this, but as I look deeper, the Viterbi algorithm optimizes a sequence of hidden random variables based on the observed output. I am trying to optimize the output sequence. Is there a well-known algorithm for this that I can read about? Or am I on the right track with Viterbi and I'm just not seeing how to apply it?

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  • Longest substring that appears n times

    - by xcoders
    For a string of length L, I want to find the longest substring that appears n (n<L) or more times in ths string. For example, the longest substring that occurs 2 or more times in "BANANA" is "ANA", once starting from index 1, and once again starting from index 3. The substrings are allowed to overlap. In the string "FFFFFF", the longest string that appears 3 or more times is "FFFF". The brute force algorithm for n=2 would be selecting all pairs of indexes in the string, then running along until the characters are different. The running-along part takes O(L) and the number of pairs is O(L^2) (duplicates are not allowed but I'm ignoring that) so the complexity of this algorithm for n=2 would be O(L^3). For greater values of n, this grows exponentially. Is there a more efficient algorithm for this problem?

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  • Stable separation for two classes of elements in an array

    - by AndreyT
    Consider the following problem. We are given an array of elements belonging to one two classes: either red or blue. We have to rearrange the elements of the array so that all blue elements come first (and all red elements follow). The rearrangement must be done is stable fashion, meaning that the relative order of blue elements must be preserved (same for red ones). Is there a clever algorithm that would perform the above rearrangement in-place? A non-in place solution is, of course, straightforward. An obvious in-place solution would be to apply any stable sorting algorithm to the array. However, using a full-fledged sorting algorithm on an array intuitively feels like an overkill, especially taking into account the fact that we are only dealing with two classes of elements. Any ideas greatly appreciated.

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  • String Occurance Counting Algorithm

    - by Hellnar
    Hello, I am curious what is the most efficient algorithm (or commonly used) to count the number of occurances of a string in a chunck of text. From what I read, Boyer–Moore string search algorithm is the standard for string search but I am not sure if counting occurance in an efficient way would be same as searching a string. In python this is what I want: text_chunck = "one two three four one five six one" occurance_count(text_chunck, "one") # gives 3. Regards EDIT: It seems like python str.count serves me such method however I am not able to find what algorithm it uses.

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  • Sorting array of 1000 distinct integers in the range [1, 5000], accessing each element at most once

    - by Cronydevil
    Suppose you have an array of 1000 integers. The integers are in random order, but you know each of the integers is between 1 and 5000 (inclusive). In addition, each number appears only once in the array. Assume that you can access each element of the array only once. Describe an algorithm to sort it. How i can sorting? If you used auxiliary storage in your algorithm, can you find an algorithm that remains O(n) space complexity?

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  • C++ Function Calling Itself

    - by Ben
    Suppose I wish to have a function that fills an array either in pattern x,y,x,y,x,ywhere x and y are variables defined by some algorithm and x,y,z,x,y,z where x, y and z are variables defined by the same algorithm. This should continue for all number of variables. Is this a viable way to implement it. int recurse_n(int n) { while(n > 0) { --n; recurse_n(n); n = 0; // Use algorithm here } }

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  • how to use replace_regex_copy() from boost::algorithm library?

    - by Vincenzo
    This is my code: #include <string> #include <boost/algorithm/string/regex.hpp> string f(const string& s) { using namespace boost::algorithm; return replace_regex_copy(s, "\\w", "?"); } This is what compiler says: no matching function for call to ‘replace_regex_copy(const std::basic_string<char, std::char_traits<char>, std::allocator<char> >&, std::string, std::string) The link to the library: http://www.boost.org/doc/libs/1_43_0/doc/html/boost/algorithm/replace_regex_copy.html Could anyone please help? Thanks! ps. Boost library is in place, since other functions from it work fine.

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  • Will PHP script running on top of Apache be faster than C# stand alloun programm doing same thing (s

    - by Ole Jak
    I mean PHP scripts on Apache are oriented for many users to use tham at the same time. So will 1000 requests which came at the (relativly) same time be fully responsed faster than C# .Net programm perfoming algorithm 1000 times in while loop? So we input same data, we perform same algorithm, which is written in a wary same way (respecting language diferencis ofcourse), outputing same data (lat us say saving it to file for tham to be relativly equal) Who will be faster on some 1000 times of performing O(NN) algorithm, in which case (if it is possible) one will owerrun another?

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  • How does an unsharp mask work?

    - by Bob Aman
    I've been playing around with image processing lately, and I'd like to know how the unsharp mask algorithm works. I'm looking at the source code for Gimp and it's implementation, but so far I'm still in the dark about how it actually works. I need to implement it for a project I'm working on, but I'd like to actually understand the algorithm I'm using.

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  • Finding minimum cut-sets between bounded subgraphs

    - by Tore
    If a game map is partitioned into subgraphs, how to minimize edges between subgraphs? I have a problem, Im trying to make A* searches through a grid based game like pacman or sokoban, but i need to find "enclosures". What do i mean by enclosures? subgraphs with as few cut edges as possible given a maximum size and minimum size for number of vertices for each subgraph that act as a soft constraints. Alternatively you could say i am looking to find bridges between subgraphs, but its generally the same problem. Given a game that looks like this, what i want to do is find enclosures so that i can properly find entrances to them and thus get a good heuristic for reaching vertices inside these enclosures. So what i want is to find these colored regions on any given map. My Motivation The reason for me bothering to do this and not just staying content with the performance of a simple manhattan distance heuristic is that an enclosure heuristic can give more optimal results and i would not have to actually do the A* to get some proper distance calculations and also for later adding competitive blocking of opponents within these enclosures when playing sokoban type games. Also the enclosure heuristic can be used for a minimax approach to finding goal vertices more properly. A possible solution to the problem is the Kernighan-Lin algorithm: function Kernighan-Lin(G(V,E)): determine a balanced initial partition of the nodes into sets A and B do A1 := A; B1 := B compute D values for all a in A1 and b in B1 for (i := 1 to |V|/2) find a[i] from A1 and b[i] from B1, such that g[i] = D[a[i]] + D[b[i]] - 2*c[a][b] is maximal move a[i] to B1 and b[i] to A1 remove a[i] and b[i] from further consideration in this pass update D values for the elements of A1 = A1 / a[i] and B1 = B1 / b[i] end for find k which maximizes g_max, the sum of g[1],...,g[k] if (g_max > 0) then Exchange a[1],a[2],...,a[k] with b[1],b[2],...,b[k] until (g_max <= 0) return G(V,E) My problem with this algorithm is its runtime at O(n^2 * lg(n)), i am thinking of limiting the nodes in A1 and B1 to the border of each subgraph to reduce the amount of work done. I also dont understand the c[a][b] cost in the algorithm, if a and b do not have an edge between them is the cost assumed to be 0 or infinity, or should i create an edge based on some heuristic. Do you know what c[a][b] is supposed to be when there is no edge between a and b? Do you think my problem is suitable to use a multi level problem? Why or why not? Do you have a good idea for how to reduce the work done with the kernighan-lin algorithm for my problem?

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  • List all possible combinations of k integers between 1...n (n choose k)

    - by Asaf R
    Hi, Out of no particular reason I decided to look for an algorithm that produces all possible choices of k integers between 1...n, where the order amongst the k integer doesn't matter (the n choose k thingy). From the exact same reason, which is no reason at all, I also implemented it in C#. My question is: Do you see any mistake in my algorithm or code? And, more importantly, can you suggest a better algorithm? Please pay more attention to the algorithm than the code itself. It's not the prettiest code I've ever written, although do tell if you see an error. EDIT: Alogirthm explained - We hold k indices. This creates k nested for loops, where loop i's index is indices[i]. It simulates k for loops where indices[i+1] belongs to a loop nested within the loop of indices[i]. indices[i] runs from indices[i - 1] + 1 to n - k + i + 1. CODE: public class AllPossibleCombination { int n, k; int[] indices; List<int[]> combinations = null; public AllPossibleCombination(int n_, int k_) { if (n_ <= 0) { throw new ArgumentException("n_ must be in N+"); } if (k_ <= 0) { throw new ArgumentException("k_ must be in N+"); } if (k_ > n_) { throw new ArgumentException("k_ can be at most n_"); } n = n_; k = k_; indices = new int[k]; indices[0] = 1; } /// <summary> /// Returns all possible k combination of 0..n-1 /// </summary> /// <returns></returns> public List<int[]> GetCombinations() { if (combinations == null) { combinations = new List<int[]>(); Iterate(0); } return combinations; } private void Iterate(int ii) { // // Initialize // if (ii > 0) { indices[ii] = indices[ii - 1] + 1; } for (; indices[ii] <= (n - k + ii + 1); indices[ii]++) { if (ii < k - 1) { Iterate(ii + 1); } else { int[] combination = new int[k]; indices.CopyTo(combination, 0); combinations.Add(combination); } } } } I apologize for the long question, it might be fit for a blog post, but I do want the community's opinion here. Thanks, Asaf

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