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  • Sony officialise son contrôleur à détection de mouvements, le PlayStation Move, lors de la Game Deve

    Sony officialise son contrôleur à détection de mouvements, le PlayStation Move, lors de la GDC 2010 C'est au cours de la Game Developers Conference 2010 (GDC 2010) que Sony a révélé et officialisé son nouveau contrôleur à détection de mouvements pour sa console de jeux PlayStation3. Les rumeurs le nommaient Gem ou Arc mais ce nouveau produit portera la dénomination de PlayStation Move. Sony a également dévoilé que le PlayStation Move serait accompagné d'un périphérique sans fils annexe nommé simplement Sub Controller qui n'est pas sans rappeler le Nunchuk de la console Nintendo Wii. Accompagné du PlayStation Eye (la webcam de la PlayStation 3), ce nouveau contrôleur sera vendu en pack avec un je...

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  • OWA for ios devices

    - by marc dekeyser
    Originally posted on: http://geekswithblogs.net/marcde/archive/2013/07/23/owa-for-ios-devices.aspxI was in the presentation launch of the OWA for ios devices and boy, does that look exciting! We now feature a full app for Office 365 supporting OWA offline and many more options. Support for Exchange 2013 on premise deployments is not there yet but is planned to come soon (when it's ready!)"Our goal is to help our customers remain productive anytime, anywhere.  This includes providing a great email experience on smartphones and tablets.  Windows Phone 8 comes with a top-notch native email client in Outlook Mobile, and we offer Exchange ActiveSync (EAS), which is the de-facto industry standard for accessing Exchange email on mobile devices.  In order to better support many of our customers who use their iPhones and iPads for work, we are introducing OWA for iPhone and OWA for iPad, which bring a native Outlook Web App experience to iOS devices!"Read more: http://blogs.office.com/b/office365tech/archive/2013/07/16/owa-for-iphone-and-owa-for-ipad.aspx

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  • Will Yosemite Server backup 8.1 work on Windows Server 2008 R2 to backup Exchange 2010?

    - by best
    I've inherited the backup support of some Windows server 2003 machines that used Yosemite Server backup 8.1 The company has joined the BizSpark program and want to use the license of Windows Server 2008 R2 and Exchange 2010. I've tried to email barracuda who took over Yosemite to ask this but with no success. (do you need a support contract?) I don't have a spare machine or even space for a VM to test it on, does anybody know it it will work?

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  • How to access an Exchange 2010 mailbox from Outlook 2010 not in the domain?

    - by adamo
    Assuming there exists a user with a laptop that is not part of the domain, is it possible for an Outlook 2010 on this machine to access mailbox, calendar and the rest associated with the user's mailbox on an Exchange 2010 server? OWA is a solution, but given the significance of the user, it would be very handy if the same could be achieved with Outlook 2010 and without his laptop joining the domain.

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  • Are there any applications that allow us to ask/answer stack exchange questions from the desktop?

    - by Sklivvz
    Hi, I am looking for an application that acts as a stack exchange client, typically on the desktop. Features: Can ask/edit questions Can answer questions Can comment Supports MathJax Nice to have's: Support for close/open/delete/flag questions User stats page Moderator tools Offline support I am interested in applications that run on any of the following systems: Windows 7 Mac OS X iPhone iPad Ubuntu

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  • Motivation and use of move constructors in C++

    - by Giorgio
    I recently have been reading about move constructors in C++ (see e.g. here) and I am trying to understand how they work and when I should use them. As far as I understand, a move constructor is used to alleviate the performance problems caused by copying large objects. The wikipedia page says: "A chronic performance problem with C++03 is the costly and unnecessary deep copies that can happen implicitly when objects are passed by value." I normally address such situations by passing the objects by reference, or by using smart pointers (e.g. boost::shared_ptr) to pass around the object (the smart pointers get copied instead of the object). What are the situations in which the above two techniques are not sufficient and using a move constructor is more convenient?

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  • Automatically move Xubuntu panel to external monitor

    - by user1291235
    I am using xubuntu 13.04 with a dualmonitor setup. (external monitor as primary, laptop als secondary) I am using xandr to makeup my monitorsetup. However I recognized that the xubuntu panel on the top by default will always be placed on the laptop monitor. I know that i can move the panel via the panel preferences. This works. But i want to somehow either let it move automatically to the right monitor (the primary one) or to move it with a terminal command (so i can create a script which takes care of moving the panel to the primary monitor)... any ideas?

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  • Exchange ActiveSync is not working with Android's 'verify certificate' setting, what do I need to do to make them work together?

    - by Yannone
    All other methods of Activesync and web access to my Exchange server are working fine with no errors or issues, but when we attempt to configure Android phones for the server, it will only work with 'verify certificate' checked off. Ideally, I'd like my users to be able to use the default configuration, which includes the 'Verify Certificate' option. My primary question is: 'What does Verify Certificate do?', as I imagine if I knew that, I might have some idea why it isn't working.

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  • Move sprite in the direction it is facing?

    - by rphello101
    I'm using Java/Slick 2D. I'm trying to use the mouse to rotate the sprite and the arrow keys to move the sprite. I can get the sprite to rotate no problem, but I cannot get it to move in the direction it is supposed to. When I hit "forwards", the sprite doesn't necessarily move towards the mouse. I'm sure there has to be some standard code for this since many games use this style of motion. Can anyone help me out with what the trig is supposed to be? Thanks

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  • Shell script to decrypt and move files from one directory to another?

    - by KittyYoung
    So, I have a directory, and in it are several files. I'm trying to decrypt those files and then move them to another directory. I can't seem to figure out how to set the output filename and move it. So, the directory structure looks like this: /Applications/MAMP/bin/decryptandmove.sh /Applications/MAMP/bin/passtext.txt /Applications/MAMP/bin/encrypted/test1.txt.pgp /Applications/MAMP/bin/encrypted/test2.txt.pgp /Applications/MAMP/htdocs/www/decrypted/ For all of the files found in the encrypted directory, I'm trying to decrypt it and then move them into www/decrypted/. I don't know what the filenames in the encrypted directory will be ahead of time (this script will eventually run via cron), so I wanted to just output the decrypted file with the same filename, but without the pgp. So, the result would be: /Applications/MAMP/bin/decryptandmove.sh /Applications/MAMP/bin/passtext.txt /Applications/MAMP/bin/encrypted/ /Applications/MAMP/htdocs/decrypted/test1.txt.pgp /Applications/MAMP/htdocs/decrypted/test2.txt.pgp So, this is all I have so far, and it doesn't work... FILE and FILENAME are both wrong... I haven't even gotten to the moving part of it yet.... Help? I've written exactly one shell script ever, and it was so simple, a monkey could have done it... Feeling out of depth here... pass_phrase=`cat passtext.txt|awk '{print $1}'` for FILE in '/Applications/MAMP/bin/encrypted/'; do FILENAME=$(basename $FILE .pgp) gpg --passphrase $pass_phrase --output $FILENAME --decrypt $FILE done

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  • How is the C++ synthesized move constructor affected by volatile and virtual members?

    - by user1827766
    Look at the following code: struct node { node(); //node(const node&); //#1 //node(node&&); //#2 virtual //#3 ~node (); node* volatile //#4 next; }; main() { node m(node()); //#5 node n=node(); //#6 } When compiled with gcc-4.6.1 it produces the following error: g++ -g --std=c++0x -c -o node.o node.cc node.cc: In constructor node::node(node&&): node.cc:3:8: error: expression node::next has side-effects node.cc: In function int main(): node.cc:18:14: note: synthesized method node::node(node&&) first required here As I understand the compiler fails to create default move or copy constructor on line #6, if I uncomment either line #1 or #2 it compiles fine, that is clear. The code compiles fine without c++0x option, so the error is related to default move constructor. However, what in the node class prevents default move constructor to be created? If I comment any of the lines #3 or #4 (i.e. make the destructor non-virtual or make data member non-volatile) it compiles again, so is it the combination of these two makes it not to compile? Another puzzle, line #5 does not cause an compilation error, what is different from line #6? Is it all specific for gcc? or gcc-4.6.1?

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  • Exchange Public Folders in Snow Leopard Mail.app

    - by Paul
    I am using Mail.app (running snow leopard) to connect to my email account on my school's Exchange 2007 server. I get my Inbox just fine, and iCal connects to my Outlook Calendar just fine, but I cannot seem to get any of the Exchange Public Folders that I can automatically see when I am using Outlook on a Windows box. The Account Type is shown as "Exchange 2007" I did not have any luck Googling this problem, in fact most of the results I saw were dealing with the opposite problem: Remove MS Exchange Public Folders I am aware that my question is a duplicate of this: http://superuser.com/questions/103115/apple-mail-app-all-exchange-folders-not-visible but since that question did not get any responses, I am reposting.

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  • Exchange Public Folders in Snow Leopard Mail.app

    - by W_P
    I am using Mail.app (running snow leopard) to connect to my email account on my school's Exchange 2007 server. I get my Inbox just fine, and iCal connects to my Outlook Calendar just fine, but I cannot seem to get any of the Exchange Public Folders that I can automatically see when I am using Outlook on a Windows box. The Account Type is shown as "Exchange 2007" I did not have any luck Googling this problem, in fact most of the results I saw were dealing with the opposite problem: Remove MS Exchange Public Folders I am aware that my question is a duplicate of this: http://superuser.com/questions/103115/apple-mail-app-all-exchange-folders-not-visible but since that question did not get any responses, I am reposting.

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  • Why does my exchange message filtering rule not work?

    - by Jon Cage
    I have two rules set up to sort incoming bug reports. The first is specific to a single device: Apply this rule after the message arrives sent to SMS Distribution and with <source_device_number>: in the body move it to the BugReports\<source_device_number> folder ..and the second is a catch-all for everything else: Apply this rule after the message arrives sent to SMS Distribution move it to the BugReports folder For some reason though, the first rule never seems to act even though it's higher in the list. So for some reason an email like the following doesn't seem to get caught by the first rule: From: <SourceDeviceUID> To: SMS Distributor Subject: Message from <SourceDeviceUID> Message: <source_device_number>: Device encountered a problem. Details below... ...where <source_device_number> is an integer. The second rule works fine. But for some high-priority devices, I want them automatically sorted. Why might that first rule fail?

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • Why does the IIS_IUSRS user need read permission on the ApplicationHost.config file in my Exchange 2010 OWA environment?

    - by CrabbyAdmin
    Previously I was experiencing issues where users in my Exchange 2010 environment would periodically receive an error stating: The custom error module does not recognize this error. However, following the advice of a thread I read somewhere, I granted the computername\IIS_IUSRS user Read permissions on the ApplicationHost.config file in the OWA environment. After making this change, the problem has not yet resurfaced. However, I'm not satisfied to simply settle for the fix, I'd like to understand why it worked. So can somebody please tell me why does this user need read permissions on this file and why would that have resolved the issue?

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