Search Results

Search found 3027 results on 122 pages for 'explicit cast'.

Page 38/122 | < Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >

  • More about JuJu cache

    - by koxon
    I would like to know more about JuJu cache. After I start a charm and JuJu provisions a machine for the first time, the charm will be downloaded and all dependencies installed (apt-get, etc). This process can be very long. Once the charm has been build, configured and deployed once, can JuJu provision more instances of the same charm pre-built and configured? I presume that's what the cache is for, but the documentation is not very explicit: https://juju.ubuntu.com/docs/charms-deploying.html How JuJu tracks the state of the charm if it works that way? Thanks Nic

    Read the article

  • Javascript: Avoid this and new - further reading? [closed]

    - by Thomas Deutsch
    I do not want this to end in a sort of religious discussion, i want to collect some sources for further reading on this topic. As shown here: Node.js Style and Structure Point 1: Avoid this and new you can find a good example when it could be better to use closures instead of a prototype, and to make every argument explicit. Ok, i agree - could be nice, but i need to know more. Can anyone recommend a good link? Would this make my code 100% object-pattern-free ? (no factory-, repository-, module- pattern?)

    Read the article

  • Benefits of using the same language for client and server?

    - by Makita
    I'm looking at architecture solutions for a mobile project that will have a web-service/app in addition to native apps. I've been looking at various libraries, frameworks, and stacks like jqm, backbone, parse, and meteor. Meteor, sort of an "open stack package framework", is tightly bound with node.js. There is a lot of talk about the benefits of using the same language both client and server side, and I'm not getting it. I could understand if you want to mirror the entire state of a web application on both client and server but struggling to find other wins... Workflow efficiency? I'm trying to understand why client/server language parity is considered to be a holy grail, any explicit examples or links would be greatly appreciated, thanks!

    Read the article

  • automount smb share customization

    - by Douda
    as a new linux user, used Ubuntu 12.10, I tried several tweaks with the SMB shares. I followed this tutorial to mount permanently 4 SMB shares from my local NAS. To resume, I : edit /etc/fstab added a line like : //servername/sharename /media/windowsshare cifs credentials=/home/ubuntuusername/.smbcredentials,iocharset=utf8,file_mode=0777,dir_mode=0777 0 0 created a credentials file for security reasons in my home folder (explained in the tutorial) ~/.smbcredentials It work perfectly, they are automounted on each reboot, but when I logon, I all the time get 4 file explorer open with each share. It is possible to avoid these file explorer window to be opened on every reboot ? I guess it's related to X or via a explicit deny or these graphical mount, but I don't have any clues on how to proceed Thank you for your time,

    Read the article

  • How to fix Bluetooth Sound in Ubuntu 11.10

    - by Cerin
    Bluetooth sound worked perfectly for me in Ubuntu 10.04. I recently upgraded to 11.10, and although sound in general works fine, Bluetooth sound almost never works. My headset is paired, and Sound Settings shows it's selected as the output device, but no sound is being output. I've tested the headset with other devices, and confirmed it still works, so the issue is definitely with 11.10. I'm not seeing any explicit errors and I can't find any similar issues with 11.10 through Google. I tried restarting the bluetooth service, but that had no effect. What can I do to fix this?

    Read the article

  • Ruby - when to use instance variables vs parameters between methods?

    - by Michael Durrant
    I'm writing several methods that call other methods. To pass the information I have a couple of choices: Pass the information as parameters Set instance variables so that other methods can access them When should I choose one option over the other? It seems that the first option is good as it is very specific about what is being passed. the downside seems to be that a lot of values are being passed around. The second method doesn't require passing all the values around but seems to lead to a lot of magic where methods set instance variables 'somewhere' Should I always be very explicit about gets passed to other methods in the class? Are there exceptions so this?

    Read the article

  • Is there a name for this use of the State design pattern?

    - by Chris C
    I'm looking to see if there is a particular name for this style of programming a certain kind of behavior into a program. Said program runs in real time, in an update loop, and the program uses the State design pattern to do some work, but it's the specific way it does the work that I want to know about. Here's how it's used. - Object Foo constructed, with concrete StateA object in it - First loop runs --- Foo.Run function calls StateA.Bar --- in StateA.Bar replace Foo's state to StateB - Second loop runs --- Foo.Run calls StateB.Bar - Third loop runs --- Foo.Run calls StateB.Bar - Fourth loop --- etc. So in short, Foo doesn't have an explicit Initialize function. It will just have Run, but Run will do something unique in the first frame to initialize something for Foo and then replace it with a different action that will repeat in all the frames following it- thus not needing to check if Foo's already initialized. It's just a "press start and go" action. What would you call implementing this type of behavior?

    Read the article

  • What are the steps taken by this GLSL code?

    - by user827992
    1 void main(void) 2 { 3 vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0); 4 float dist_squared = dot(pos, pos); 5 6 gl_FragColor = (dist_squared < 400.0) 7 ? vec4(.90, .90, .90, 1.0) 8 : vec4(.20, .20, .40, 1.0); 9 } taken from http://people.freedesktop.org/~idr/OpenGL_tutorials/03-fragment-intro.html Now, this looks really trivial and simple, but my problem is with the mod function. This function is taking 2 vec2 as inputs but is supposed to take just 2 atomic arguments according to the official documentation, also this function makes an implicit use of the floor function that only accepts, again, 1 atomic argument. Can someone explain this to me step by step and point out what I'm not getting here? It's some kind of OpenGL trick? OpenGL Math trick? in the GLSL docs i always find and explicit reference to the type accepted by the function and vec2 it's not there.

    Read the article

  • How should I choose quadtree depth?

    - by Evpok
    I'm using a quadtree to prune collision detection pairs in a 2d world. How should I choose to what depth said quadtree is calculated? The world is made mostly of moving objects1, so the cost of dispatching the objects between the quadtree cells matters. What is the relationship between the gain from less collision checking and the loss from more dispatching? How can I strike a balance that performs optimally? 1 To be completely explicit, they are autonomous self-replicating cells competing for food sources. This is an attempt to show my pupils predator-prey dynamics and genetic evolution at work.

    Read the article

  • Why fgetc too slow?

    - by user14284
    I've written a program that reads an whole file via fgetc: while ((c = fgetc(f)) != EOF) { ... } But the program is too slow. When I changed fgetc to fread, static unsigned char buf[4096]; while ((n = fread(buf, 1, sizeof(buf), f)) > 0) { ... } the program works about 10 times faster. Why? As I know, fgetc is a buffered function, so it should work as fast as the second version with explicit buffer, isn't it?

    Read the article

  • XNA - 3D AABB collision detection and response

    - by fastinvsqrt
    I've been fiddling around with 3D AABB collision in my voxel engine for the last couple of days, and every method I've come up with thus far has been almost correct, but each one never quite worked exactly the way I hoped it would. Currently what I do is get two bounding boxes for my entity, one modified by the X translation component and the other by the Z component, and check if each collides with any of the surrounding chunks (chunks have their own octrees that are populated only with blocks that support collision). If there is a collision, then I cast out rays into that chunk to get the shortest collision distance, and set the translation component to that distance if the component is greater than the distance. The problem is that sometimes collisions aren't even registered. Here's a video on YouTube that I created showing what I mean. I suspect the problem may be with the rays that I cast to get the collision distance not being where I think they are, but I'm not entirely sure what would be wrong with them if they are indeed the problem. Here is my code for collision detection and response in the X direction (the Z direction is basically the same): // create the XZ offset vector Vector3 offsXZ = new Vector3( ( _translation.X > 0.0f ) ? SizeX / 2.0f : ( _translation.X < 0.0f ) ? -SizeX / 2.0f : 0.0f, 0.0f, ( _translation.Z > 0.0f ) ? SizeZ / 2.0f : ( _translation.Z < 0.0f ) ? -SizeZ / 2.0f : 0.0f ); // X physics BoundingBox boxx = GetBounds( _translation.X, 0.0f, 0.0f ); if ( _translation.X > 0.0f ) { foreach ( Chunk chunk in surrounding ) { if ( chunk.Collides( boxx ) ) { float dist = GetShortestCollisionDistance( chunk, Vector3.Right, offsXZ ) - 0.0001f; if ( dist < _translation.X ) { _translation.X = dist; } } } } else if ( _translation.X < 0.0f ) { foreach ( Chunk chunk in surrounding ) { if ( chunk.Collides( boxx ) ) { float dist = GetShortestCollisionDistance( chunk, Vector3.Left, offsXZ ) - 0.0001f; if ( dist < -_translation.X ) { _translation.X = -dist; } } } } And here is my implementation for GetShortestCollisionDistance: private float GetShortestCollisionDistance( Chunk chunk, Vector3 rayDir, Vector3 offs ) { int startY = (int)( -SizeY / 2.0f ); int endY = (int)( SizeY / 2.0f ); int incY = (int)Cube.Size; float dist = Chunk.Size; for ( int y = startY; y <= endY; y += incY ) { // Position is the center of the entity's bounding box Ray ray = new Ray( new Vector3( Position.X + offs.X, Position.Y + offs.Y + y, Position.Z + offs.Z ), rayDir ); // Chunk.GetIntersections(Ray) returns Dictionary<Block, float?> foreach ( var pair in chunk.GetIntersections( ray ) ) { if ( pair.Value.HasValue && pair.Value.Value < dist ) { dist = pair.Value.Value; } } } return dist; } I realize some of this code can be consolidated to help with speed, but my main concern right now is to get this bit of physics programming to actually work.

    Read the article

  • Photos - do I really need to look for the author and ask his permission when posting them on my site?

    - by user6456
    When I find a photo somewhere on the internet, without any explicit information of whether I can re-publish it on my own website, without any hint of who is the owner/author of that photo, can I still do it? I'm puzzled here cause I've seen like millions of websites, often very big, that repost photos, most probably found via google and it's VERY unlikely they bothered to look for and contact the author of that photos. Is every one of that sites likely to be sued at any moment? What about the case of forums and content provided by users - there is virtually no way of prevention here.

    Read the article

  • What is the possible disadvantage of putting declarations in inner blocks, instead of at beginning of function?

    - by shan23
    At the place where I work, there are explicit guidelines for placement of declarations of variables. According to that, it is required to put them at the global level and / or at the beginning of functions, and not in inner blocks (such as a for loop). Since they've been specified by persons more experienced than I am, I'm sure that there must be a good reason for it, but I cannot figure out what that might be. It would be nice to know if there are any compile time / run time advantages at having them declared at a bigger scope.

    Read the article

  • AdWords traffic not (properly) reflected in Analytics

    - by CJM
    I have an AdWords account, which was set to use Auto-tagging of URLs. When looking at the Analytics account for that site, I couldn't find any reference to AdWords traffic either in the Advertising section or the Traffic Sources section. So I manually constructed the URL tags, and updated the Campaign Ad. Once the ad was approved and the clicks started coming through again, I could see the results in the Traffic Sources section of Analytics. In the Sources Campaigns section, my campaign was listed, and under Sources All Traffic, it was registering the same level of traffic from google/adwords. However, the Advertising AdWords section is still drawing a blank. Any ideas? Are there explicit steps needed to enable full tracking of AdWords campaigns? If it is relevant, the Adwords campaign was set up with one account, and the Analytics tracking with another, but both accounts have full access to both AdWords and Analytics.

    Read the article

  • how to serialize function depending on what instance of object calls it, if same instance call in a thread then do serialize else not

    - by LondonDreams
    I have a function which fetches and updates some record from db and I am trying to make sure each if the function is called by same instance of object(same Or different thread) then function should behave synchronized else its a call from different object instance function need not to be synchronized. I have tried it use a lock per client. That is, instead of synchronizing the method directly using explicit locking through lock objects using Map. function is like :- getAndUpdateMyHitCount(myObjId){ //go to db and get unique record by myObjId //fetch value , increment , save update } And this function may get call is same thread by different Or same object instance But as fetching and matching from Map is slow , Is there other optimized way to do this ? Found similar at this Question but dont feel that is optimized

    Read the article

  • Is there a pattern to restrict which classes can update another class?

    - by Mike
    Say I have a class ImportantInfo with a public writable property Data. Many classes will read this property but only a few will ever set it. Basically, if you want to update Data you should really know what you're doing. Is there a pattern I could use to make this explicit other than by documenting it? For example, some way to enforce that only classes that implement IUpdateImportantData can do it (this is just an example)? I'm not talking about security here, but more of a "hey, are you sure you want to do that?" kind of thing.

    Read the article

  • QT: trouble with qobject_cast

    - by weevilo
    I have derived QGraphicsItem and QGraphicsScene classes. I want the items to be able to call scene() and get a derviedGraphicsItem * instead of a QGraphicsItem *, so I reimplemented QGraphicsScene::itemAt to return a derived pointer. DerivedItem* DerivedScene::itemAt( const QPointF &position, const QTransform &dt ) const { return qobject_cast< DerivedItem * >( QGraphicsScene::itemAt(position, dt) ); } I get the following error (Qt 4.6, GCC 4.4.3 on Ubuntut 10.4) scene.cpp: In member function ‘DerivedItem* DerivedScene::itemAt(qreal, qreal, const QTransform&) const’: scene.cpp:28: error: no matching function for call to ‘qobject_cast(QGraphicsItem*)’ I then noticed QGraphicsItem doesn't inherit QObject, so I made my derived QGraphicsItem class have multiple inheritance from QObject and QGraphicsItem, and after adding the Q_OBJECT macro and rebuilding the project I get the same error. Am I going about this the wrong way? I know it's supposed to be bad design to try to cast a parent class as a child, but in this case it seems like what I want, since my derived item class has new functionality and its objects need a way to call that new functionality on items around themselves, and asking the items scene object with itemAt() seems like the best way - but I need itemAt() to return a pointer of the right type. I can get around this by having the derived items cast the QGraphicsItem * returned by QGraphicsScene::itemAt() using dynamic_cast, but I don't really understand why that works and not qobject_cast, or the benefits or disadvantages to using dynamic_cast vs. qobject_cast.

    Read the article

  • IEnumerable<T> and reflection

    - by Aren B
    Background Working in .NET 2.0 Here, reflecting lists in general. I was originally using t.IsAssignableFrom(typeof(IEnumerable)) to detect if a Property I was traversing supported the IEnumerable Interface. (And thus I could cast the object to it safely) However this code was not evaluating to True when the object is a BindingList<T>. Next I tried to use t.IsSubclassOf(typeof(IEnumerable)) and didn't have any luck either. Code /// <summary> /// Reflects an enumerable (not a list, bad name should be fixed later maybe?) /// </summary> /// <param name="o">The Object the property resides on.</param> /// <param name="p">The Property We're reflecting on</param> /// <param name="rla">The Attribute tagged to this property</param> public void ReflectList(object o, PropertyInfo p, ReflectedListAttribute rla) { Type t = p.PropertyType; //if (t.IsAssignableFrom(typeof(IEnumerable))) if (t.IsSubclassOf(typeof(IEnumerable))) { IEnumerable e = p.GetValue(o, null) as IEnumerable; int count = 0; if (e != null) { foreach (object lo in e) { if (count >= rla.MaxRows) break; ReflectObject(lo, count); count++; } } } } The Intent I want to basically tag lists i want to reflect through with the ReflectedListAttribute and call this function on the properties that has it. (Already Working) Once inside this function, given the object the property resides on, and the PropertyInfo related, get the value of the property, cast it to an IEnumerable (assuming it's possible) and then iterate through each child and call ReflectObject(...) on the child with the count variable.

    Read the article

  • InvalidCastException for two Objects of the same type

    - by LLEA
    hi, I have this weird problem that I cannot handle myself. A class in the model of my mvp-project designed as singleton causes an InvalidCastException. The source of error is found in this code line where the deserialised object is assigned to the instance variable of the class: engineObject = (ENGINE)xSerializer.Deserialize(str); It occurs whenever I try to add one of my UserControls to a Form or to a different UC. All of my UCs have a special presenter that access the above mentioned instance variable of the singleton class. This is what I get when trying to add a UC somewhere: 'System.TypeInitializationException: The type initializer for 'MVP.Model.EngineData' threw an exception. ---- System.InvalidCastException: [A]Engine cannot be cast to [B]Engine. Type A originates from 'MVP.Model, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'LoadNeither' at location '[...]\AppData\Roaming\Microsoft\VisualStudio\9.0\ProjectAssemblies\uankw1hh01\MVP.Model.dll'. Type B originates from 'MVP.Model, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'LoadNeither' at location '[...]\AppData\Roaming\Microsoft\VisualStudio\9.0\ProjectAssemblies\u_hge2de01\MVP.Model.dll'... So I somehow have two assemblies and they are not accessed from my project folder, but from a VS temp folder? I googled a lot and only found this: IronPython Exception: [A]Person cannot be cast to [B]Person. There is a solution offered, but first it concerns IronPhyton and second I don't know where to use it within my project? It would be just great, if u could help me out here :-) thx

    Read the article

  • Swig typecast to derived class?

    - by Zack
    I notice that Swig provides a whole host of functions to allow for typecasting objects to their parent classes. However, in C++ one can produce a function like the following: A * getAnObject() { if(someBoolean) return (A *) new B; else return (A *) new C; } Where "A" is the parent of classes "B" and "C". One can then typecast the pointer returned into being a "B" type or "C" type at one's convenience like: B * some_var = (B *) getAnObject(); Is there some way I can typecast an object I've received from a generic-pointer-producing function at run-time in the scripting language using the wrappers? (In my case, Lua?) I have a function that could produce one of about a hundred possible classes, and I'd like to avoid writing an enormous switch structure that I'd have to maintain in C++. At the point where I receive the generic pointer, I also have a string representation of the data type I'd like to cast it to. Any thoughts? Thanks! -- EDIT -- I notice that SWIG offers to generate copy constructors for all of my classes. If I had it generate those, could I do something like the following?: var = myModule.getAnObject(); -- Function that returns an object type-cast down to a pointer of the parent class, as in the function getAnObject() above. var = myModule.ClassThatExtendsBaseClass(var); -- A copy constructor that SWIG theoretically creates for me and have var then be an instance of the inheriting class that knows it's an instance of the inheriting class?

    Read the article

  • Liferay 5.1.1 solr plugin ClassCastException

    - by Mustafa Zidan
    solr-pulgin throw the following exception [SolrIndexSearcherImpl:79] Error while sending request to Solr java.lang.ClassCastException: com.liferay.portal.kernel.util.HttpUtil cannot be cast to com.liferay.portal.kernel.util.HttpUtil at com.liferay.portal.kernel.util.HttpUtil._getUtil(HttpUtil.java:317) at com.liferay.portal.kernel.util.HttpUtil.getHttp(HttpUtil.java:96) at com.liferay.portal.kernel.util.HttpUtil.addParameter(HttpUtil.java:68) at com.liferay.portal.search.solr.SolrIndexSearcherImpl.search(SolrIndexSearcherImpl.java:71) at com.liferay.portal.search.solr.SolrSearchEngineUtil.search(SolrSearchEngineUtil.java:78) at com.liferay.portal.search.solr.messaging.SolrReaderMessageListener.doCommandSearch(SolrReaderMessageListener.java:92) at com.liferay.portal.search.solr.messaging.SolrReaderMessageListener.doReceive(SolrReaderMessageListener.java:75) at com.liferay.portal.search.solr.messaging.SolrReaderMessageListener.receive(SolrReaderMessageListener.java:46) at com.liferay.portal.kernel.messaging.InvokerMessageListener.receive(InvokerMessageListener.java:69) at com.liferay.portal.kernel.messaging.ParallelDestination$1.run(ParallelDestination.java:59) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:619) 16:08:16,174 ERROR [SolrReaderMessageListener:49] Unable to process message com.liferay.portal.kernel.messaging.Message@2c591d98 com.liferay.portal.kernel.search.SearchException: java.lang.ClassCastException: com.liferay.portal.kernel.util.HttpUtil cannot be cast to com.liferay.portal.kernel.util.HttpUtil at com.liferay.portal.search.solr.SolrIndexSearcherImpl.search(SolrIndexSearcherImpl.java:81) at com.liferay.portal.search.solr.SolrSearchEngineUtil.search(SolrSearchEngineUtil.java:78) at com.liferay.portal.search.solr.messaging.SolrReaderMessageListener.doCommandSearch(SolrReaderMessageListener.java:92) at com.liferay.portal.search.solr.messaging.SolrReaderMessageListener.doReceive(SolrReaderMessageListener.java:75) at com.liferay.portal.search.solr.messaging.SolrReaderMessageListener.receive(SolrReaderMessageListener.java:46) at com.liferay.portal.kernel.messaging.InvokerMessageListener.receive(InvokerMessageListener.java:69) at com.liferay.portal.kernel.messaging.ParallelDestination$1.run(ParallelDestination.java:59) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) can anyone help me on this

    Read the article

  • Should I redesign my code when my colleague says so?

    - by Kirill V. Lyadvinsky
    I wrote a function recently (with help of one guy from SO) that finds maximum of two ints. Here is the code: long get_max (long(*a)(long(*)(long(*)()),long(*)(long(*)(long**))), long(*b)(long(*) (long(*)()),long*,long(*)(long(*)()))){return (long)((((long(*)(long(*)(long(*)()),long( *)(long(*)())))a)> ((long(*)(long(*)(long(*)()),long(*)(long(*)())))b))?((long(*)( long(*)(long(*)()),long(*)(long(*)())))a):((long(*)(long(*)(long(*)()),long(*)(long(*)( ))))b));} int main() { long x = get_max( (long(*)(long(*)(long(*)()),long(*)(long(*)(long**)))) 500, (long(*)(long(*)(long(*)()),long*,long(*)(long(*)()))) 100 ); cout << x << endl; // print 500 as expected return 0; } It works fine, but my colleague says that I shouldn't use C style casts. But I think that all that modern static_cast's and reinterpret_cast's will make my code too cumbersome. Who's right? Should I redesign my code using C++ style casts or is original code OK? EDIT: For those who marks this question as not a question I'll try to be more clear: should I use C++ style cast instead of C style cast in the code above?

    Read the article

  • Cannot convert IAsyncResult to AsyncResult when using a service refrence

    - by Scott Chamberlain
    I have a WCF service running, I added a reference to the service by using Add Service Reference in the solution explorer, and I checked the box for create asynchronous operations. My call works fine, I have a two way channel that reports back some events from the server and I am receiving the events. However, when the asynchronous task finishes in my callback handeler I get the error Unable to cast object of type 'SendAsyncResult' to type 'System.Runtime.Remoting.Messaging.AsyncResult'. Code that calls the method. DatabaseManagement.DatabaseManagementClient d = new DatabaseManagement.DatabaseManagementClient(new InstanceContext(new DatabaseManagementCallback())); d.Open(); d.BeginCreateDatabase("", "PreConfSA", "_test", new AsyncCallback(BeginCreateDatabaseCallback), null); The Async callback static void BeginCreateDatabaseCallback(IAsyncResult ar) { AsyncResult result = (AsyncResult)ar; //Execption happens here DatabaseManagement.DatabaseManagementClient caller = (DatabaseManagement.DatabaseManagementClient)result.AsyncDelegate; Console.WriteLine(caller.EndCreateDatabase(ar)); //Do more stuff here } Execption Details System.InvalidCastException was unhandled by user code Message=Unable to cast object of type 'SendAsyncResult' to type 'System.Runtime.Remoting.Messaging.AsyncResult'. Source=Sandbox Console StackTrace: at Sandbox_Console.Program.BeginCreateDatabaseCallback(IAsyncResult ar) in E:\Visual Studio 2010\Projects\Sandbox Console\Program.cs:line 26 at System.ServiceModel.AsyncResult.Complete(Boolean completedSynchronously) InnerException: I don't really need the result from the EndCreateDatabase but everywhere I read it says that you must call EndYouFunctionHere() or bad things happen. Any recomendations?

    Read the article

  • RMI on client side generating exception when getting a reference to the RMI server

    - by Noona
    When I try to run an RMI client after running the RMI server I get the following exception: EncodeInterface exception: java.lang.ClassCastException: $Proxy30 cannot be cast to hw2.chat.backend.main.EncodeInterface java.lang.ClassCastException: $Proxy30 cannot be cast to hw2.chat.backend.main.EncodeInterface at hw2.chat.backend.main.EncodingRmiClient.initialiseRMIClient(EncodingRmiClient.java:26) And the relevant code in the RMI client is: EncodeInterface encodeInterface; Registry registry = LocateRegistry.getRegistry(host, portNumber); encodeInterface = (EncodeInterface)registry.lookup("RmiEncodingServer"); //line 26 And in the RMI server: try { EncodeInterface encodeInterface = new EncoderImpl(); Registry registry = LocateRegistry.getRegistry(); registry.rebind("RmiEncodingServer", encodeInterface); System.out.println("RmiEncodingServer is running..."); } EncodeInterface is the interface that extends Remote and that is present in the client side too. Host is "127.0.0.1" and portNumber is 1099 (I am assuming it should be the default value which is 1099 since I didn't specify it when I ran my RmiEncodingServer). If I don’t run the RMI server I get the same exception, any ideas as to why this is happening? thanks

    Read the article

  • ‘Empty’ results from MQL Query. Freebase Schema: /film/film/starring & /film/actor/film

    - by user1879631
    First post here, so I hope this is enough detail. I started using freebase-python today to get film information for a program that I’m working on. One thing that I need to grab is a list of actors that starred in a film. I’ve followed some tutorials and guides on the way to do this, and can get a list of films for a director or the director of a film, but when I try to do the same with an actor or a film’s cast, I get ‘null’ results. I have the same problem in both Python and the Freebase MQL Query Editor, and you can see what I've tried below. Links to all of the examples below written in the editor can be found here, as Stack Overflow wouldn't let me post links underneath each example on my first post! Working director query in Python: import freebase fb = freebase.mqlread q = {'type':'/film/film', 'name':'Inception', 'directed_by':[]} fb(q) Working director's filmography query in Python: import freebase fb = freebase.mqlread q = {'type':'/film/director', 'name': 'Christopher Nolan', 'film':[]} fb(q) Based on these tests, I tried to do the same with actors, but with odd results: Not working cast list query in Python: import freebase fb = freebase.mqlread q = {'type':'/film/film', 'name':'Inception', 'starring':[]} fb(q) Not working actor's filmography query in Python: import freebase fb = freebase.mqlread q = {'type':'/film/actor', 'name':'Leonardo DiCaprio', 'film':[]} fb(q) Strangely, I get an accurate number of actors/films back, but no names. Does anyone have any idea what the problem might be? Thanks a lot, I'd appreciate any advice.

    Read the article

< Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >