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  • Shumway : Mozilla lance son implémentation JavaScript et HTML5 de Flash, les démos du projet disponibles

    Shumway : Mozilla lance son implémentation JavaScript de Flash les utilisateurs peuvent tester le projet open source basé sur les technos du Web Même si HTML5 est vu comme un remplaçant de Flash, il existe encore une grande quantité de contenu Flash sur le Web. Pour permettre le rendu de ces contenus sans avoir besoin du lecteur Flash Player, Mozilla a lancé le projet Shumway. Shumway est une machine virtuelle écrite en JavaScript, couplé avec les technologies HTML5, qui permet le rendu des fichiers SWF sans avoir besoin de Flash Player. Shumway est construit avec deux objectifs principaux selon un billet de blog de Mozilla : faire avancer le Web ouvert en toute séc...

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  • LOD in modern games

    - by Firas Assaad
    I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about how LOD is being used in modern games. I know many games use some sort of dynamic LOD for terrain, but what about elsewhere? Level of Detail for 3D Graphics for example points out that discrete LOD (where artists prepare several models in advance) is widely used because of the performance overhead of continuous LOD. That book was published in 2002 however, and I'm wondering if things are different now. There has been some research in performing dynamic LOD using the geometry shader (this paper for example, with its implementation in ShaderX6), would that be used in a modern game? To summarize, my question is about the state of LOD in modern video games, what algorithms are used and why? In particular, is view dependent continuous simplification used or does the runtime overhead make using discrete models with proper blending and impostors a more attractive solution? If discrete models are used, is an algorithm used (e.g. vertex clustering) to generate them offline, do artists manually create the models, or perhaps a combination of both methods is used?

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  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial.

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  • Any examples of fair mmo games with quick completion

    - by Keith Player
    I'm looking for some example games for inspiration that allow from 10 to a large number of players at a time and can be completed in 10 to 30 minutes. I'm looking for something that would have extremely low bandwidth and not be dependent on chance or luck (i.e one player can't gain an unfair advantage because the computer put them in a better position). Realized on the way home that more clarifications might have been helpful. I'm looking to develop a pay-to-play competition that would allow a large number of players to compete in a relatively short period of time. One way would be to have an mmo that can be completed in 30 minutes, another way would be if you could have 10 person games that finish in under 5 minutes and then have the winners compete against each other until a winner is decided. I'm interested in any genre that would make for a fun/interesting game that doesn't depend on luck, so all players should have the same choice/availability of activities/resources and follow the same rules. Some possible games that could possibly be modified into what I want, would be bztanks (too easy to create a bot), diplomacy (takes too long), risk, some chess like game. I was just wondering if there are other game types to the ones I have been considering.

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  • Architecture for a farmville/yoville/cafe world type game?

    - by Joff
    I'm thinking of building a game along the lines of Farmville - items, events, time management system etc. Options I am thinking of: 1) Flash UI frontend that uses AMFPHP to get all data for the view from a PHP powered backend. 2) Actionscript to power the whole game Any input is appreciated. My concern with Actionscript is scaling, my concern with PHP is having to build an update system that would need a lot of back and forth xmlhttprequests which might get complicated. If there's a better way to build something like this, I'm all ears :)

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  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

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  • extracting SWF gives compiler errors in adobe flash CS4

    - by Andy
    Hey, I have been given an SWF to edit a link in the AS code. The fact is the SWF uses some XML that is generated (actually retrieved) by PHP code from a database. menuXML.load("/sub/page/dynamic.php?genre=" + genre); so the point is we can use the same SWF 'mainfraim' and fill them with different animations/sources based on the link provided in dynamic.php?genre=### Now, I've used Flash Decompiler Gold to extract all files in the SWF and can open it again in Adobe Flash to edit it. When done I enter CTRL+ENTER and there are immediately 4 compiler errors!! Errors: 1x < Unexpected 'if' encountered 2x < Statement block must be terminated by '}' 1x < Ecpected a field name after '.' operator. How can these errors be present, when the original SWF works perfectly??! If I don't manage to solve this, I'll have to find out how to create an .php file the SWF tries to use which can select the proper resources (from a database I guess) to show them (using ?genre=###) Thanks!

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  • Trying to save file from Flash to PHP using $GLOBALS["HTTP_RAW_POST_DATA"]

    - by jolyonruss
    Let me start by saying PHP isn't my forte, I'm usually reluctant to try working with it because of problems exactly like this. The code works fine on my local machine under MAMP and on my server, but doesn't on the clients server :'( So what am I trying to do, well - save an image from Flash onto the server, simple right?! I'm using the method described on this site here: http://designreviver.com/tutorials/actionscript-3-jpeg-encoder-revealed-saving-images-from-flash/ but have made a small alteration so that instead of echoing the jpg causing the browser to download it locally, I do an fwrite and an fclose to save it to the server. Here is my PHP: $imageFile = '../images/' . $_GET['name']; $imageHandle = fopen($imageFile, "w"); fwrite($imageHandle, $jpg); fclose($imageHandle); } ? I've dona a phpinfo() on my clients server and it's running 5.2.2 my host is running 5.2.11 I don't know if much can have changed in those 9 minor revisions? I've also read another question on here which suggests making suer always_populate_raw_post_data is set to ON, but it's set to OFF on all of the server environments I've been testing in. I'm doing some XML saving using file_get_contents('php://input') which I've tried but failed to get working with images. Any help would be gratefully received, I'm happy to post the AS3 as well but it's EXACTLY the same as example I've linked above and works locally. As far as I can tell the problem lies with the PHP. Cheers.

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  • Flash vs. Ajax Abilities

    - by Alex
    Hey everyone. I want to develop an application that does a bunch of cool stuff. The first thing that I need in it is to get information about the page a person is browsing. With that said, I need for example to know how long a user stayed in a page and where was the scrollbar. While getting that data, It's all saved to a database. The thing is, I prefer doing that in Flash [although I have no experience in it] over Ajax since I want to hide the code - which as far as I know not possible in Javascript/Ajax. So, can I do all that in Flash? - Read the content of the page, get the status of the scroll bar.. Plus, I then need to go threw the gathered information that is saved in the database. Since there could be many calculations i thought C++ .Net is better than PHP [which I know better]. Is that all possible or am I just crazy? :) Thanks ahead.

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  • Flash gets XML but the values are wrong, as3

    - by VideoDnd
    Flash receives the XML, but the values are wrong. How do I fix this? Problem I can see the XML loaded with no errors, but my output is way off. It's as though it's not receiving any values. Numbers in the output window and animation move rapidly. The Flash file runs as if it's variables where set to zero. I changed the order of my code, but that didn't help with this. Please explain how I can correct this. SWF //load xml var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //parse XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML); //receive values from XML delay = parseInt(myXML.DELAY.text()); trace(delay); repeat = parseInt(myXML.REPEAT.text()); trace(repeat); } //variables var delay:uint = 0; var repeat:uint = 0; //timer and event var timer:Timer = new Timer(uint(delay),uint(repeat)); timer.addEventListener(TimerEvent.TIMER, countdown); //counter function countdown(event:TimerEvent) { myText.text = String(0 + timer.currentCount); trace(0 + timer.currentCount); } timer.start(); XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <DELAY TITLE="starting position">1000</DELAY> <REPEAT TITLE="starting position">60</REPEAT> </SESSION>

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  • Retrieve Flash file post in ASP.NET

    - by Quandary
    Question: In ASP.NET, I retrieve a JPEG-file as Flash post data like this Sub ProcessRequest(ByVal context As HttpContext) Implements IHttpHandler.ProcessRequest context.Response.ContentType = "text/plain" ' Retrieve a bytearray from the post buffer Dim myBuffer As Byte() = context.Request.BinaryRead(Convert.ToInt32(context.Request.InputStream.Length)) System.IO.File.WriteAllBytes("c:\temp\test.jpg", myBuffer) End Sub In Flash, I send it to an asp.net handler like this var jpgSource:BitmapData = cPrint.TakeSnapshot(MovieClip(cGlobals.ccPlanZoomView)); var bmpThisBitmap:Bitmap = new Bitmap(jpgSource); var nQuality:Number = 100; var jpgEncoder:JPGEncoder = new JPGEncoder(nQuality); var jpgStream:ByteArray = jpgEncoder.encode(jpgSource); var header:URLRequestHeader = new URLRequestHeader ("Content-type", "application/octet-stream"); // Make sure to use the correct path to jpg_encoder_download.php var strFileName:String="test.jpg"; var jpgURLRequest:URLRequest = new URLRequest("http://localhost/raumplaner_new/raumplaner_new/cgi-bin/SavePDF.ashx"); //var scriptVars:URLVariables = new URLVariables(); //scriptVars.fn = strFileName; //var myarr:Array= new Array(); //myarr.push(jpgStream); //scriptVars.Files = myarr; jpgURLRequest.requestHeaders.push(header); jpgURLRequest.method = URLRequestMethod.POST; //jpgURLRequest.data = scriptVars; jpgURLRequest.data = jpgStream; var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.BINARY; loader.load(jpgURLRequest); It works but I want to send a few additional variables along, via scriptVars (commented out here). How do I retrieve the JPEG file in that case ? Because if I use parameters, there is no more BinaryRead... Aspecially, how would I read an array of jpeg files (several files) ?

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  • playing a flash movie using javascript in Internet Explorer 8

    - by Ragalante
    Hi guys, I´m having a problem trying to play a flashMovie(swf file)... Here is my code: <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" .....> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="movie" value="nyauto_pageflip4.swf" /> <param name="quality" value="high" /> <param name="play" value="true"/> <param name="wmode" value="transparent" /> <embed swLiveConnect="true" src="file.swf" quality="high" name="flash_flip" id="flash_flip" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> Then, I have a javascript function with the play line: $('flash_flip').Play(); I have jQuery, but I already tryed with document.GetElementById =) So, when this line executes, the flash movie plays. This works in FF and Chrome, but not in ie8... Is there any way to fix that? Thanks!

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  • Flash CS5- Problem with "navigateToURL" in web-browswer hosted on MySpace

    - by NervXT
    I made a quick flash document for my friend who posted it his MySpace. The document has 3 buttons, each with a URL attached to them. When I play the SWF file locally, the links work fine, however once it's published to MySpace, the links refuse to work. The hand icon comes up so it understands them at least as buttons, but it seems to do nothing when clicked in the web-browser. Also, I can open the SWF in my browser and it also works fine. I'm using Flash CS5 and working in ActionScript 3.0. The three buttons are on one layer called "Buttons". I right click the button and click "Actions". From there, I click the "Code Snippets" and under the folder "Actions" there is an item called "Click to Go To Webpage". Here is the code it gives you by default: button_2.addEventListener(MouseEvent.CLICK, fl_ClickToGoToWebPage_6); function fl_ClickToGoToWebPage_6(event:MouseEvent):void { navigateToURL(new URLRequest("http://www.adobe.com"), "_blank"); } I heard there was a problem with MySpace not allowing action scripts, but after checking the source code of the web-page, the values in the "param" code seem to "always" allow action scripts. At any point, I'm lost and not sure what it causing this. I don't think it's a browser issue, since it's working fine when I execute the SWF by itself, and when I load it into Firefox. It's just seems MySpace is having a problem with it. Any advice is appreciated.

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  • Passing youtube video id from video feed to flash

    - by Grant Anderson
    I'm working on a flash web application (Actionscript 2.0) for my honours project but am having trouble embedding youtube videos. Basically the user selects symbols which queries the youtube api with certain tags depending on the symbols chosenand a random video is then picked from the first 30 videos. I have this working using the following code: on (release) { url="http://gdata.youtube.com/feeds/api/videos?q=danger+passion&orderby=published&start-index="+random(30)+"&max-results=1&v=2" getURL(url); } but this just displays a webpage with a link to the youtube video. This is the code I'll be using as the foundations for the player: // create a MovieClip to load the player into var ytplayer:MovieClip = _root.createEmptyMovieClip("ytplayer", 1); // create a listener object for the MovieClipLoader to use var ytPlayerLoaderListener:Object = { onLoadInit: function() { // When the player clip first loads, we start an interval to // check for when the player is ready loadInterval = setInterval(checkPlayerLoaded, 250); } }; var loadInterval:Number; function checkPlayerLoaded():Void { // once the player is ready, we can subscribe to events, or in the case of // the chromeless player, we could load videos if (ytplayer.isPlayerLoaded()) { ytplayer.addEventListener("onStateChange", onPlayerStateChange); ytplayer.addEventListener("onError", onPlayerError); clearInterval(loadInterval); } } function onPlayerStateChange(newState:Number) { trace("New player state: "+ newState); } function onPlayerError(errorCode:Number) { trace("An error occurred: "+ errorCode); } // create a MovieClipLoader to handle the loading of the player var ytPlayerLoader:MovieClipLoader = new MovieClipLoader(); ytPlayerLoader.addListener(ytPlayerLoaderListener); // load the player ytPlayerLoader.loadClip("http://www.youtube.com/v/pv5zWaTEVkI", ytplayer); can anyone help me on how to get the id of the video (for example: pv5zWaTEVkI) from the feed? Or how to send a query from flash which will return the video url/id as opposed to the url of a feed. Any help would be much appreciated as my hand in rather soon. Thanks

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  • Flash External Interface issue with Firefox

    - by majestiq
    I am having a hard time getting ExternalInterface to work on Firefox. I am trying to call a AS3 function from javascript. The SWF is setup with the right callbacks and it is working in IE. I am using AC_RunActiveContent.js to embed the swf into my page. However, I have modified it to add an ID to the Object / Embed Tags. Below are object and embed tag that are generated for IE and for Firefox respectively. <object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="400" height="400" align="middle" id="jpeg_encoder2" name="jpeg_encoder3" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" > <param name="movie" value="/jpeg_encoder/jpeg_encoder3.swf" /> <param name="quality" value="high" /> <param name="play" value="true" /> <param name="loop" value="true" /> <param name="scale" value="showall" /> <param name="wmode" value="window" /> <param name="devicefont" value="false" /> <param name="bgcolor" value="#ffffff" /> <param name="menu" value="false" /> <param name="allowFullScreen" value="false" /> <param name="allowScriptAccess" value="always" /> </object> <embed width="400" height="400" src="/jpeg_encoder/jpeg_encoder3.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="jpeg_encoder2" bgcolor="#ffffff" name="jpeg_encoder3" menu="false" allowFullScreen="false" allowScriptAccess="always" type="application/x-shockwave-flash" > </embed> I am calling the function like this... <script> try { document.getElementById('jpeg_encoder2').processImage(z); } catch (e) { alert(e.message); } </script> In Firefox, I get an error saying "document.getElementById("jpeg_encoder2").processImage is not a function" Any Ideas?

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  • Memory usage in Flash / Flex / AS3

    - by ggambett
    I'm having some trouble with memory management in a flash app. Memory usage grows quite a bit, and I've tracked it down to the way I load assets. I embed several raster images in a class Embedded, like this [Embed(source="/home/gabriel/text_hard.jpg")] public static var ASSET_text_hard_DOT_jpg : Class; I then instance the assets this way var pClass : Class = Embedded[sResource] as Class; return new pClass() as Bitmap; At this point, memory usage goes up, which is perfectly normal. However, nulling all the references to the object doesn't free the memory. Based on this behavior, looks like the flash player is creating an instance of the class the first time I request it, but never ever releases it - not without references, calling System.gc(), doing the double LocalConnection trick, or calling dispose() on the BitmapData objects. Of course, this is very undesirable - memory usage would grow until everything in the SWFs is instanced, regardless of whether I stopped using some asset long ago. Is my analysis correct? Can anything be done to fix this?

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  • movie silent until button press, flash as3

    - by pixelGreaser
    I thought I could change the Boolean true/false value, but it's not working. How do I get this to hush, until the button is pressed? import flash.media.Sound; import flash.media.SoundChannel; var soundOn:Boolean = true; //music is ON when we start var myToons:TitleMusic = new TitleMusic(); var myChannel:SoundChannel = myToons.play(0,1000); // endless loop, in effect var myTransform:SoundTransform; mySoundButton.addEventListener(MouseEvent.CLICK,toggleSound); mySoundButton.buttonMode = true; mySoundButton.mouseChildren = false; function toggleSound(e:MouseEvent) { if(soundOn) { // turn sound off myTransform = new SoundTransform(); myTransform.volume = 0; // silent myChannel.soundTransform = myTransform; soundOn = false; mySoundButton.myButtonText.text = "click to turn sound ON"; } else // sound is off { // turn sound on myTransform = new SoundTransform(); myTransform.volume = 1; // full volume myChannel.soundTransform = myTransform; soundOn = true; mySoundButton.myButtonText.text = "click to turn sound OFF"; } }

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  • Flash Without a SWF File?

    - by PeterAllenWebb
    Is there any way to embed Flash completely in HTML, without reference to an external SWF file? I ask because I would like to send an HTML file as an email attachment that the recipient will open in a browser and fill out as a form. The last step is that they will copy the result to their clipboard, paste it into a new message, and email it back. I cannot reliably copy to the clipboard with JavaScript because of the security issues, but there are simple Flash apps to add that capability. I know I could just display the response text (which will be Base64 encoded) to the recipient and have them copy/paste, but it would be nice to provide this small convenience to them. Also, so you are aware, the text is often too large to include in an email using mailto. Yes. This needs to be done via email. The users have slow, occasional satellite email access and no other data connection to the interwebs. To make things worse, I cannot make them install anything. It is a difficult situation.

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  • Our Flash Streaming Player Occasionally Stutters like a Skipping CD after a Period of Time

    - by Jonathan Fritz
    We offer a streaming player for a number of our clients, who are responsible for their providing us with their own audio streams. We have written a very simple flash player that can play all of the streams that we support (icecast/shoutcast/live365/mp3 over http/etc). Unfortunately, we have found that when listening, our player sometimes begins to stutter (like a skipping cd), sometimes after only 10 minutes, and sometimes after an hour of listening. We have noticed this behaviour in firefox on both linux and windows. Does anybody know anything about this problem? We know that flash isn't ideal for infinite streams of audio, but it's about all that we can find that's on every platform out there. If anybody can suggest a solution to our problem, I'll be your friend forever. Here is a link to the live player: http://cr-jf.jfritz.02.dev.wecreate.com/streaming/player_v5/ Note that you'll need to test in a browser that isn't IE, because we use WMP in IE, and that the JavaScript on the page will cause the player to unload and re-load once an hour because of memory issues. Because I can only put one hyperlink in a post, I'll add a link to the player source code as a comment. Thanks all!

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  • flash creates more than one http request

    - by MilanAleksic
    We are facing one issue directly connected with our Flash API we've given to a 3rd party flash vendor. To make a long story short, our API basically wraps domain logic on client and creates a single POST request towards the server in JSON format. All will be ok except in combination MacOS + Safari we receive double requests on server (?). Even more interesting, we are receiving different agent names - one is expected name/decriptor of the browser and system, other is "CFNetwork". POST /RuntimeDelegate.ashx - 80 Mozilla/5.0+(Macintosh;+U;+Intel+Mac+OS+X+10_4_11;+fr)+AppleWebKit/531.22.7+(KHTML,+like+Gecko)+Version/4.0.5+Safari/531.22.7 200 0 0 POST /RuntimeDelegate.ashx - 80 CFNetwork/129.24 200 0 0 POST /RuntimeDelegate.ashx - 80 Mozilla/5.0+(Macintosh;+U;+Intel+Mac+OS+X+10_4_11;+fr)+AppleWebKit/531.22.7+(KHTML,+like+Gecko)+Version/4.0.5+Safari/531.22.7 200 0 0 POST /RuntimeDelegate.ashx - 80 Mozilla/5.0+(Macintosh;+U;+Intel+Mac+OS+X+10_4_11;+fr)+AppleWebKit/531.22.7+(KHTML,+like+Gecko)+Version/4.0.5+Safari/531.22.7 200 0 0 POST /RuntimeDelegate.ashx - 80 CFNetwork/129.24 200 0 0 POST /RuntimeDelegate.ashx - 80 Mozilla/5.0+(Macintosh;+U;+Intel+Mac+OS+X+10_4_11;+fr)+AppleWebKit/531.22.7+(KHTML,+like+Gecko)+Version/4.0.5+Safari/531.22.7 200 0 0 POST /RuntimeDelegate.ashx - 80 CFNetwork/129.24 200 0 0 POST /RuntimeDelegate.ashx - 80 CFNetwork/129.24 200 0 0 Has anyone encounter anything like this before?

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  • PHP programmer wanting to learn Flash game development

    - by grokker
    Hi! I'm currently a PHP programmer and one of my childhood dreams is to create a game. A game to show my friends or my children when the time comes :) The problem is I don't know Flash. I'm not great at drawing stuff or even artistic. I could program a little with Javascript and I could consider myself intermediate with jQuery. So my question is, how do I get started? What books do I read first? What's the steps that I should take on this journey? Thank you SO friends. I hope you all could help me create something I could be proud of :) P.S. I'm just assuming that Flash is the easiest way to create and show to other people my game. Anyway I'm very open for other suggestions! My game in mind is a side scroller about an indiana jones type of character and the setting is on the jungle with trees and snakes and a lot of animals!

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  • Flash CS4 [AS3]: Playing Card Deck Array

    - by Ben
    I am looking to make a card game in Flash CS4 using AS3 and I am stuck on the very first step. I have created graphics for a standard 52 card deck of playing cards and imported them into the library in Flash and then proceeded to convert them all to Movie Clips. I have also used the linkage to make them available in the code. The movie clips and the linkage are named in sequence, as in the Ace of Clubs would be C1, two of Diamonds is called D2, Jack of Spades is S11. (C = Clubs, D = Diamonds, S = Spades, H = Hearts and numbers 1 through 13 are the card values. 1 being Ace, 11 being Jack, 12 being Queen, 13 being King). As far as I know my next step would be to arrange the cards into an array. This is the part that I am having problems with. Can someone please point me in the right direction, what would be the best way to do this. Could you provide me with a bit of sample code as well? I have had a look at few tutorials online but they are all telling me different things, some are incomplete and the rest...well...they're just cr*ppy. Thanks in advance! Ben

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  • Flash doesn't connect to socket even though policy allows it

    - by Bart van Heukelom
    In my Flash app, I'm connecting to my server like this: Security.loadPolicyFile("xmlsocket://example.com:12860"); socket = new Socket("example.com", 12869); socket.writeByte(...); ... socket.flush(); At port 12860 I'm running a socket policy server, which (according to this document) correctly serves up my policy like this: 00000000 3c 70 6f 6c 69 63 79 2d 66 69 6c 65 2d 72 65 71 <policy- file-req 00000010 75 65 73 74 2f 3e 00 uest/>. 00000000 3c 63 72 6f 73 73 2d 64 6f 6d 61 69 6e 2d 70 6f <cross-d omain-po 00000010 6c 69 63 79 3e 3c 73 69 74 65 2d 63 6f 6e 74 72 licy><si te-contr 00000020 6f 6c 20 70 65 72 6d 69 74 74 65 64 2d 63 72 6f ol permi tted-cro 00000030 73 73 2d 64 6f 6d 61 69 6e 2d 70 6f 6c 69 63 69 ss-domai n-polici 00000040 65 73 3d 22 6d 61 73 74 65 72 2d 6f 6e 6c 79 22 es="mast er-only" 00000050 20 2f 3e 3c 61 6c 6c 6f 77 2d 61 63 63 65 73 73 /><allo w-access 00000060 2d 66 72 6f 6d 20 64 6f 6d 61 69 6e 3d 22 2a 22 -from do main="*" 00000070 20 74 6f 2d 70 6f 72 74 73 3d 22 31 32 38 36 39 to-port s="12869 00000080 22 20 2f 3e 3c 2f 63 72 6f 73 73 2d 64 6f 6d 61 " /></cr oss-doma 00000090 69 6e 2d 70 6f 6c 69 63 79 3e 00 in-polic y>. I get no security warnings, which I used to get before the policy server was in place. Still, the connection to port 12869 doesn't work. It's made (I can see with Wireshark and on the server), but no data is sent by Flash. It might be worth knowing that the SWF itself is served from example.com as well.

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  • flash as3, Error #1009

    - by smerels
    I'm making a website that exist out of linked pages. All the pages are on the time line and all the code is in an as3 file. The first page with links works but if I want to place a link on the second frame I get the 1009 error Cannot access a property or method of a null object reference. Because the link doesn't exist on the first frame. This is my code. package { import flash.display.MovieClip; import flash.events.MouseEvent; public class Honger extends MovieClip { public function Honger():void { weten.buttonMode = true; weten.addEventListener(MouseEvent.CLICK, onClickWeten); spelen.buttonMode = true; spelen.addEventListener(MouseEvent.CLICK, onClickSpelen); antwoorden.buttonMode = true; antwoorden.addEventListener(MouseEvent.CLICK, onClickAntwoorden); } public function onClickWeten(e:MouseEvent):void { this.gotoAndStop("vragen"); } public function onClickSpelen(e:MouseEvent):void{ this.gotoAndStop("spel"); } public function onClickAntwoorden(e:MouseEvent):void{ this.gotoAndStop("sp"); } } } Does anyone know how to solve this problem within the code?

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  • Is it possible to embed a flash player in a table and retain the table properties

    - by user1494241
    I'd like to embed a music (flash) player in a table with clickable images but the embed code seems to throw the table properties off - it extends the width of the table. Is it possible to embed the player on the same row as the image whilst still retaining the table width? Here's what I've been using: <table width="620" border="0" cellspacing="0" cellpadding="0"> <tr> <td> <div align="left"><object height="18" width="100%"> <param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1253725&amp;auto_play=false&amp;player_type=tiny&amp;font=Georgia&amp;color=9a6600&show_playcount=false&default_width=375&default_height=40&show_user=false"></param> <param name="allowscriptaccess" value="always"></param> <param name="wmode" value="transparent"></param><embed wmode="transparent" allowscriptaccess="always" height="18" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1253725&amp;auto_play=false&amp;player_type=tiny&amp;font=Georgia&amp;color=9a6600&show_playcount=false&default_width=375&default_height=40&show_user=false" type="application/x-shockwave-flash" width="100%"></embed> </object> </td> <td> <div align="right"><img src="http://dl.dropbox.com/u/31856944/Virb/splash_freedownload-2.png" border="0" width="245" height="42" usemap="#Map" /></div> </td> <tr> <td> <div align="right"><img src="http://dl.dropbox.com/u/31856944/Virb/splash_share-2.png" border="0" width="620" height="31" usemap="#Map2" /></div> </td> </tr> </table>

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