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  • Does Entity Framework 4 not support property automatic lazy loading for model-first entities?

    - by KallDrexx
    All references that I find for lazy loading say it's possible but they all mention POCOs and that's it. I am using EF4 with the model-first methodology. In my model diagram I have a Project table and a UserObject table, with a 1 to many relationship between them. However, in code, when I have a valid UserObject and I attempt to get the project performing: Project prj = userobj.Project. Unfortunately, this doesn't work as it claims that UserObject.Project is null. It seems like I have to explicitly load the Project object via calling UserObject.ProjectReference.Load() prior to calling .Project. Is there any way for this to occur automatically when I access the .Project property?

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  • Unity framework - creating & disposing Entity Framework datacontexts at the appropriate time

    - by TobyEvans
    Hi there, With some kindly help from StackOverflow, I've got Unity Framework to create my chained dependencies, including an Entity Framework datacontext object: using (IUnityContainer container = new UnityContainer()) { container.RegisterType<IMeterView, Meter>(); container.RegisterType<IUnitOfWork, CommunergySQLiteEntities>(new ContainerControlledLifetimeManager()); container.RegisterType<IRepositoryFactory, SQLiteRepositoryFactory>(); container.RegisterType<IRepositoryFactory, WCFRepositoryFactory>("Uploader"); container.Configure<InjectedMembers>() .ConfigureInjectionFor<CommunergySQLiteEntities>( new InjectionConstructor(connectionString)); MeterPresenter meterPresenter = container.Resolve<MeterPresenter>(); this works really well in creating my Presenter object and displaying the related view, I'm really pleased. However, the problem I'm running into now is over the timing of the creation and disposal of the Entity Framework object (and I suspect this will go for any IDisposable object). Using Unity like this, the SQL EF object "CommunergySQLiteEntities" is created straight away, as I've added it to the constructor of the MeterPresenter public MeterPresenter(IMeterView view, IUnitOfWork unitOfWork, IRepositoryFactory cacheRepository) { this.mView = view; this.unitOfWork = unitOfWork; this.cacheRepository = cacheRepository; this.Initialize(); } I felt a bit uneasy about this at the time, as I don't want to be holding open a database connection, but I couldn't see any other way using the Unity dependency injection. Sure enough, when I actually try to use the datacontext, I get this error: ((System.Data.Objects.ObjectContext)(unitOfWork)).Connection '((System.Data.Objects.ObjectContext)(unitOfWork)).Connection' threw an exception of type 'System.ObjectDisposedException' System.Data.Common.DbConnection {System.ObjectDisposedException} My understanding of the principle of IoC is that you set up all your dependencies at the top, resolve your object and away you go. However, in this case, some of the child objects, eg the datacontext, don't need to be initialised at the time the parent Presenter object is created (as you would by passing them in the constructor), but the Presenter does need to know about what type to use for IUnitOfWork when it wants to talk to the database. Ideally, I want something like this inside my resolved Presenter: using(IUnitOfWork unitOfWork = new NewInstanceInjectedUnitOfWorkType()) { //do unitOfWork stuff } so the Presenter knows what IUnitOfWork implementation to use to create and dispose of straight away, preferably from the original RegisterType call. Do I have to put another Unity container inside my Presenter, at the risk of creating a new dependency? This is probably really obvious to a IoC guru, but I'd really appreciate a pointer in the right direction thanks Toby

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  • When should I use—and not use—design patterns?

    - by ashmish2
    In a previous question of mine on Stack Overflow, FredOverflow mentioned in the comments: Note that patterns do not magically improve the quality of your code. and Any measure of quality you can imagine. Patterns are not a panacea. I once wrote a Tetris game with about 100 classes that incorporated all the patterns I knew at the time. Why use a simple if/else if you can use a pattern? OO is good, and patterns are even better, right? No, it was a terrible, over-engineered piece of crap. I am quite confused by these comments: I know design patterns help to make code reusable and readable, but when should I use use design patterns and perhaps more importantly, when should I avoid getting carried away with them?

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  • What do you do to get your software design robust, flexible and clear?

    - by Oscar
    I am still getting mature as a software engineering/designer/architect, as you may want to call. At this point in time, I am getting small projects, private projects and so on. What I noticed is that even though I think about the SW structure, design some diagrams, have they really clear in my mind when I start coding, at the end, my software is not flexible and clear as I would like to. I would like to ask you what kind of approaches, mechanisms or even tricks do you use, to get your software (and SW design) flexible, robust and clear (easy to understand and use). So.... Any ideas to give to a beginner?

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  • Why is design by contract considered an alternative to the pseudo programming process?

    - by zoopp
    Right now I'm reading Code Complete by Steve McConnell and in chapter 9 he talks about the Pseudo Programming Process (PPP). From what I've understood, the PPP is a way of programming in which the programmer first writes the pseudo code for the routine he's working on, then refines it up to the point where pretty much each pseudo code line can be implemented in 1-3 lines of code, then writes the code in the designated programming language and finally the pseudo code is saved as comments for the purpose of documenting the routine. In chapter 9.4 the author mentions alternatives to the PPP, one of which is 'design by contract'. In design by contract you basically assert preconditions and postconditions of each routine. Now why would that be considered an alternative? To me it seems obvious that I should use both techniques at the same time and not chose one over the other.

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  • What you don't like in your web-framework of "choice"?

    - by 0101
    Most of the time we don't have a choice were it comes to web-frameworks, in Java every company is using a different one(big thanks to web-framework developers - you will burn in hell). However now I have a choice of picking which framework we will use, I will probably pick the one I know the best since I know how to by-pass its downfalls. In every comparation we will only see what is good in that frameworks and any downfalls will be swept under the carpet. What are the downfalls of most known frameworks?

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  • Are there any good resources for developing Entity Framework 4 code-first?

    - by KallDrexx
    I am trying to convert my model-first project to code-first, as I can see dealing with the models with the graphical designer will become hard. Unfortunately, with all my googling I can't find one good reference that describes how to do code-first development. Most resources are out of date (so out of date they refer to it as code-only), and the other references I can find seem to assume you understand the basics of context building and code-first (for example, they reference code to build contexts but don't describe where that code should actually go, and how it's actually run). Are there any decent resources for code-first development, that describe how to map your POCO entities into a database schema?

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  • Design to distribute work when generating task oriented input for legacy dos application?

    - by TheDeeno
    I'm attempting to automate a really old dos application. I've decided the best way to do this is via input redirection. The legacy app (menu driven) has many tasks within tasks with branching logic. In order to easily understand and reuse the input for these tasks, I'd like to break them into bit size pieces. Since I'll need to start a fresh app on each run, repeating a context to consume a bit might be messy. I'd like to create an object model that: allows me to concentrate on the task at hand allows me to reuse common tasks from different start points prevents me from calling a task from the wrong start point To be more explicit, given I have the following task hierarchy: START A A1 A1a A1b A2 A2a B B1 B1a I'd like an object model that lets me generate an input file for task "A1b" buy using building blocks like: START -> do_A, do_A1, do_A1b but prevents me from: START -> do_A1 // because I'm assuming a different call chain from above This will help me write "do_A1b" because I can always assume the same starting context and will simplify writing "do_A1a" because it has THE SAME starting context. What patterns will help me out here? I'm using ruby at the moment so if dynamic language features can help, I'm game.

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  • Which design better when use foreign key instead of a string to store a list of id

    - by Kien Thanh
    I'm building online examination system. I have designed to table, Question and GeneralExam. The table GeneralExam contains info about the exam like name, description, duration,... Now I would like to design table GeneralQuestion, it will contain the ids of questions belongs to a general exam. Currently, I have two ideas to design GeneralQuestion table: It will have two columns: general_exam_id, question_id. It will have two columns: general_exam_id, list_question_ids (string/text). I would like to know which designing is better, or pros and cons of each designing. I'm using Postgresql database.

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  • How to reduce Entity Framework 4 query compile time?

    - by Rup
    Summary: We're having problems with EF4 query compilation times of 12+ seconds. Cached queries will only get us so far; are there any ways we can actually reduce the compilation time? Is there anything we might be doing wrong we can look for? Thanks! We have an EF4 model which is exposed over the WCF services. For each of our entity types we expose a method to fetch and return the whole entity for display / edit including a number of referenced child objects. For one particular entity we have to .Include() 31 tables / sub-tables to return all relevant data. Unfortunately this makes the EF query compilation prohibitively slow: it takes 12-15 seconds to compile and builds a 7,800-line, 300K query. This is the back-end of a web UI which will need to be snappier than that. Is there anything we can do to improve this? We can CompiledQuery.Compile this - that doesn't do any work until first use and so helps the second and subsequent executions but our customer is nervous that the first usage shouldn't be slow either. Similarly if the IIS app pool hosting the web service gets recycled we'll lose the cached plan, although we can increase lifetimes to minimise this. Also I can't see a way to precompile this ahead of time and / or to serialise out the EF compiled query cache (short of reflection tricks). The CompiledQuery object only contains a GUID reference into the cache so it's the cache we really care about. (Writing this out it occurs to me I can kick off something in the background from app_startup to execute all queries to get them compiled - is that safe?) However even if we do solve that problem, we build up our search queries dynamically with LINQ-to-Entities clauses based on which parameters we're searching on: I don't think the SQL generator does a good enough job that we can move all that logic into the SQL layer so I don't think we can pre-compile our search queries. This is less serious because the search data results use fewer tables and so it's only 3-4 seconds compile not 12-15 but the customer thinks that still won't really be acceptable to end-users. So we really need to reduce the query compilation time somehow. Any ideas? Profiling points to ELinqQueryState.GetExecutionPlan as the place to start and I have attempted to step into that but without the real .NET 4 source available I couldn't get very far, and the source generated by Reflector won't let me step into some functions or set breakpoints in them. The project was upgraded from .NET 3.5 so I have tried regenerating the EDMX from scratch in EF4 in case there was something wrong with it but that didn't help. I have tried the EFProf utility advertised here but it doesn't look like it would help with this. My large query crashes its data collector anyway. I have run the generated query through SQL performance tuning and it already has 100% index usage. I can't see anything wrong with the database that would cause the query generator problems. Is there something O(n^2) in the execution plan compiler - is breaking this down into blocks of separate data loads rather than all 32 tables at once likely to help? Setting EF to lazy-load didn't help. I've bought the pre-release O'Reilly Julie Lerman EF4 book but I can't find anything in there to help beyond 'compile your queries'. I don't understand why it's taking 12-15 seconds to generate a single select across 32 tables so I'm optimistic there's some scope for improvement! Thanks for any suggestions! We're running against SQL Server 2008 in case that matters and XP / 7 / server 2008 R2 using RTM VS2010.

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  • What should be the minimal design/scope documentation before development begins?

    - by Oliver Hyde
    I am a junior developer working on my own in the programming aspect of projects. I am given a png file with 5-6 of the pages designed, most times in specific detail. From this I'm asked to develop the back end system needed to maintain the website, usually a cataloging system with products, tags and categories and match the front end to the design. I find myself in a pickle because when I make decisions based on assumptions about the flow of the website, due to a lack of outlining details, I get corrected and am required to rewrite the code to suit what was actually desired. This process happens multiple times throughout a project, often times on the same detail, until it's finally finished, with broken windows all through it. I understand that projects have scope creep, and can appreciate that I need to plan for this, but I feel that in this situation, I'm not receiving enough outlining details to effectively plan for the project, resulting in broken code and a stressed mind. What should be the minimal design/scope documentation I receive before I begin development?

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  • Oracle Schema Design: Seperate Schema with I/O Overhead?

    - by Guru
    We are designing database schema for a new system based on Oracle 11gR1. We have identified a main schema which would have close to 100 tables, these will be accessed from the front end Java application. We have a requirement to audit the values which got changed in close to 50 tables, this has to be done every row. Which means, it is possible that, for a single row in MYSYS.T1 there might be 50 (or more) rows in MYSYS_AUDIT.T1_AUD table. We might be having old values of every column entry and new values available from T1. DBA gave an observation, advising against this method, because he said, separate schema meant an extra I/O for every operation. Basically AUDIT schema would be used only to do some analyse and enter values (thus SELECT and INSERT). Is it true that, "a separate schema means an extra I/O" ? I could not find justification. It appears logical to me, as the AUDIT data should not be tampered with, so a separate schema. Also, we designed a separate schema for archiving some tables from MYSYS. From MYSYS_ARC the table might be backed up into tapes or deleted after sufficient time. Few stats: Few tables (close to 20, 30) in MYSYS schema could grow to around 50M rows. We have asked for a total disk space of 4 TB. MYSYS_AUDIT schema might be having 10 times that of MYSYS but we wont keep them more than 3 months. Questions Given all these, can you suggest me any improvements? Separate schema affects disc I/O? (one extra I/O for every schema ?) Any general suggestions? Figure: +-------------------+ +-------------------+ | MYSYS | | MYSYS_AUDIT | | | | | | 1. T1 | | 1. T1_AUD | | 2. T2 | | 2. T2_AUD | | 3. T3 |--------->| 3. T3_AUD | | 4. T4 |(SELECT, | 4. T4_AUD | | . | INSERT) | . | | . | | . | | . | | . | | 100. T100 | | 50. T50_AUD | +-------------------+ +-------------------+ | | | | |(INSERT) | | | * +-------------------+ | MYSYS_ARC | | | | 1. T1_ARC | | 2. T2_ARC | | 3. T3_ARC | | 4. T4_ARC | | . | | . | | . | | 100. T100_ARC | +-------------------+ Apart from this, we have two more schemas with only read only rights, but mainly they are for adhoc purpose and we dont mind the performance on them.

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  • What benefits does a game design degree have for a hobby game programmer?

    - by sm4
    I am interested in studying game design, not because I want a job in the games industry, but because I am interested in the subject itself. I read the following questions, but they mostly deal with the effects on your career in game industry. Should I consider a graduate degree in game development? Game Development Degree vs Computer Science Degree First I thought a game development degree could be beneficial. But from the websites of colleges that offer such degrees, I feel like its more about basic programming with examples from games. This college offers game design degrees, for example. My question is, can I benefit from such a degree when I already have a degree in Computer Science, I already know programming, I'm already developing a game and finally, I have this site to help me when I get stuck?

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  • Sql Server Data Tools & Entity Framework - is there any synergy here?

    - by Benjol
    Coming out of a project using Linq2Sql, I suspect that the next (bigger) one might push me into the arms of Entity Framework. I've done some reading-up on the subject, but what I haven't managed to find is a coherent story about how SQL Server Data Tools and Entity Framework should/could/might be used together. Were they conceived totally separately, and using them together is stroking the wrong way? Are they somehow totally orthogonal and I'm missing the point? Some reasons why I think I might want both: SSDT is great for having 'compiled' (checked) and easily versionable sql and schema But the SSDT 'migration/update' story is not convincing (to me): "Update anything" works ok for schema, but there's no way (AFAIK) that it can ever work for data. On the other hand, I haven't tried the EF migration to know if it presents similar problems, but the Up/Down bits look quite handy.

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  • Is this a well known design pattern? what is it's name

    - by GenEric35
    Hi I have seen this often in code, but when I speak of it i don't know the name of such 'pattern' I have a method with 2 arguments that calls an overloaded method that has 3 arguments and intentionality sets the 3rd one to empty string. public DoWork(string name, string phoneNumber) { CreateContact(name, phoneNumber, string.Empty) } public DoWork(string name, string phoneNumber, string emailAddress) { //do the work } The reason I'm doing this is I to not duplicate code, and allow the existing callers to still call the method that has only 2 parameters. I have associate a few tags to this question, but it probably fit in more categories of questions. Is this a pattern, and does it have a name?

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  • How do I improve this design for dealing with intersecting date ranges and resolving date range conf

    - by derdo
    I am working on some code that deals with date ranges. I have pricing activities that have a starting-date and an end-date to set a certain price for that range. There are multiple pricing activities with intersecting date ranges. What I ultimately need is the ability to query valid prices for a date range. I pass in (jan1,jan31) and I get back a list that says jan1--jan10 $4 , jan11--jan19 $3 jan20--jan31 $4. There are priorities between pricing activities. Some type of pricing activities have high priority, so they override other pricing activities and for certain type of pricing activities lowest price wins etc. I currently have a class that holds these pricing activities and keeps a resolved pricing calendar. As I add new pricing activities I update the resolved calendar. As I write more tests/code, it started to get very complicated with all the different cases (pricing activities intersecting in different ways). I am ending up with very complicated code where I am resolving a newly added pricing activity. See AddPricingActivity() method below. Can anybody think of a simpler way to deal with this? Could there be similar code somewhere out there? Public class PricingActivity() { DateTime startDate; DateTime endDate; Double price; Public bool StartsBeforeEndsAfter (PricingActivity pAct) { // pAct covers this pricing activity } Public bool StartsMiddleEndsAfter (PricingActivity pAct){ // early part of pAct Itersects with later part of this pricing activity } //more similar methods to cover all the combinations of intersecting } Public Class PricingActivityList() { List<PricingActivity> activities; SortedDictionary<Date, PricingActivity> resolvedPricingCalendar; Public void AddPricingActivity(PricingActivity pAct) { //update the resolvedCalendar //go over each activity and find intersecting ones //update the resolved calendar correctly //depending on the type of the intersection //this part is getting out of hand….. } }

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • [Design Question] When to open a link on a new window?

    - by Ian
    Hi All, When designing a web application/web site, is there an accepted practice on when to open a link on a new window? Currently, if the site being linked to is outside the domain (say Google.com), I am always launching it on a new window. If the page being linked is within the same domain, I open it on the current active window. I've read somewhere the opening links on a new window explicitly is being frowned upon. Thanks!

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  • Is there a good book or articles to learn about 2D Game Design and Effects?

    - by user28015
    I am not looking for a read how to develop games and how to implement one. I am looking for a general about possible effects in 2D Games and about general design of modern 2D gaming. I have programmed several smaller games over the years and also read books like "Golden Rules of Game Programming" by Martin Bronwlo. So I know how to implement games. What I am looking for are 2 things: Finishing touches such as effects like explosions, particles etc. Not how to make them, but how to design them so it looks right and cool. How to make a 2D game feel "more right" so that users get a satisfying gaming experience. I played a lot of 2D games but I could use some more advice.

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  • How to determine the right amount of up front design?

    - by Gian
    Software developers occasionally are called upon to write fairly complex bits of software under tight deadlines. Often, it seems like the quickest thing to do is to simply start coding, and solve the problems as they arise. However, this approach can come back to bite you—often costing time or money in the long run! How do we determine the right amount of up front design work? If your work environment actively discourages you from thinking about things up front, how do you handle that? How can we manage risk if we eschew up-front thinking (by choice or under duress) and figure out the problems as they arise? Does the amount of up front design depend entirely on the size or complexity of the task, or is it based on something else?

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  • What is the best database design for managing historical information? [closed]

    - by Emmad Kareem
    Say you have a Person table with columns such as: ID, FirstName, LastName, BirthCountry, ...etc. And you want to keep track of changes on such a table. For example, the user may want to see previous names of a person or previous addresses, etc. The normalized way is to keep names in separate table, addresses in a separate table,...etc. and the main person table will contain only the information that you are not interested in monitoring changes for (such information will be updated in place). The problem I see here, aside form the coding hassle due to the extensive number of joins required in a real-life situation, is that I have never seen this type of design in any real application (maybe because most did not provide this feature!). So, is there a better way to design this? Thanks.

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  • A question about entities, roles and interfaces in Entity Framework 4.

    - by mvole
    Hi, I am an experienced .NET developer but new to EF - so please bear with me. I will use an example of a college application to illustrate my problem. I have these user roles: Lecturer, Student, Administrator. In my code I envisage working with these entities as distinct classes so e.g. a Lecturer teaches a collection of Students. And work with 'is Student' 'TypeOf' etc. Each of these entities share lots of common properties/methods e.g. they can all log onto the system and do stuff related to their role. In EF designer I can create a base entity Person (or User...) and have Lecturer, Student and Administrator all inherit from that. The difficulty I have is that a Lecturer can be an Administrator - and in fact on occasion a Student can be a Lecturer. If I were to add other entities such as Employee and Warden then this gets even more of an issue. I could presumably work with Interfaces so a person could implement ILecturer and IStudent, however I do not see how this fits within EF. I would like to work within the EF designer if possible and I'm working model-first (coding in C#). So any help and advice/samples would be very welcome and much appreciated. Thanks

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