Search Results

Search found 12870 results on 515 pages for 'gui thread'.

Page 38/515 | < Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >

  • Read -> change -> save. Thread safe.

    - by Pavel Alexeev
    This code should automatically connect players when they enter a game. But the problem is when two users try to connect at the same time - in this case 2nd user can easily overwrite changes made by 1st user ('room_1' variable). How could I make it thread safe? def join(userId): users = memcache.get('room_1') users.append(userId) memcache.set('room_1', users) return users I'm using Google App Engine (python) and going to implement simple game-server for exchanging peers given by Adobe Stratus.

    Read the article

  • Sucky MSTest and the "WaitAll for multiple handles on a STA thread is not supported" Error

    - by Anne Bougie
    If you are doing any multi-threading and are using MSTest, you will probably run across this error. For some reason, MSTest by default runs in STA threading mode. WTF, Microsoft! Why so stuck in the old COM world?  When I run the same test using NUnit, I don't have this problem. Unfortunately, my company has chosen MSTest, so I have a lot of testing problems. NUnit is so much better, IMO. After determining that I wasn't referencing any unmanaged code that would flip the thread into STA, which can also cause this error, the only thing left was the testing suite I was using. I dug around a little and found this obscure setting for the Test Run Config settings file that you can't set using its interface. You have to open it up as a text file and add the following setting:  <ExecutionThread apartmentState="MTA" /> This didn't break any other tests, so I'm not sure why it's not the default, or why there is nothing in the test run configuration app to change this setting. Here is the code I was testing:  public void ProcessTest(ProcessInfo[] infos) {    WaitHandle[] waits = new WaitHandle[infos.Length];    int i = 0;    foreach (ProcessInfo info in infos)    {       AutoResetEvent are = new AutoResetEvent(false);       info.Are = are;       waits[i++] = are;         Processor pr = new Processor();       WaitCallback callback = pr.ProcessTest;       ThreadPool.QueueUserWorkItem(callback, info);    }      WaitHandle.WaitAll(waits); }

    Read the article

  • Nifty popup fails to register

    - by Snailer
    I'm new to Nifty GUI, so I'm following a tutorial here for making popups. For now, I'm just trying to get a very basic "test" popup to show, but I get multiple errors and none of them make much sense. To show a popup, I believe it is necessary to first have a Nifty Screen already showing, which I do. So here is the ScreenController for the working Nifty Screen: public class WorkingScreen extends AbstractAppState implements ScreenController { //Main is my jme SimpleApplication private Main app; private Nifty nifty; private Screen screen; public WorkingScreen() {} public void equip(String slotstr) { int slot = Integer.valueOf(slotstr); System.out.println("Equipping item in slot "+slot); //Here's where it STOPS working. app.getPlayer().registerPopupScreen(nifty); System.out.println("Registered new popup"); Element ele = nifty.createPopup(app.getPlayer().POPUP); System.out.println("popup is " +ele); nifty.showPopup(nifty.getCurrentScreen(), ele.getId(), null); } @Override public void initialize(AppStateManager stateManager, Application app) { super.initialize(stateManager, app); this.app = (Main)app; } @Override public void update(float tpf) { /** jME update loop! */ } public void bind(Nifty nifty, Screen screen) { this.nifty = nifty; this.screen = screen; } When I call equip(0) the system prints Equipping item in slot 0, then a lot of errors and none of the subsequent println()'s. Clearly it botches somewhere in Player.registerPopupScreen(Nifty nifty). Here's the method: public final String POPUP = "Test Popup"; public void registerPopupScreen(Nifty nifty) { System.out.println("Attempting new popup"); PopupBuilder b = new PopupBuilder(POPUP) {{ childLayoutCenter(); backgroundColor("#000a"); panel(new PanelBuilder() {{ id("List"); childLayoutCenter(); height(percentage(75)); width(percentage(50)); control(new ButtonBuilder("TestButton") {{ label("TestButton"); width("120px"); height("40px"); align(Align.Center); }}); }}); }}; System.out.println("PopupBuilder success."); b.registerPopup(nifty); System.out.println("Registerpopup success."); } Because that first println() doesn't show, it looks like this method isn't even called at all! Edit After removing all calls on the Player object, the popup works. It seems I'm not "allowed" to access the player from the ScreenController. Unfortunate, since I need information on the player for the popup. Is there a workaround?

    Read the article

  • Can't get past 2542 Threads in Java on 4GB iMac OSX 10.6.3 Snow Leopard (32bit)

    - by fuzzy lollipop
    I am running the following program trying to figure out how to configure my JVM to get the maximum number of threads my machine can support. For those that might not know, Snow Leopard ships with Java 6. I tried starting it with defaults, and the following command lines, I always get the Out of Memory Error at Thread 2542 no matter what the JVM options are set to. java TestThreadStackSizes 100000 java -Xss1024 TestThreadStackSizes 100000 java -Xmx128m -Xss1024 TestThreadStackSizes 100000 java -Xmx2048m -Xss1024 TestThreadStackSizes 100000 java -Xmx2048m -Xms2048m -Xss1024 TestThreadStackSizes 100000 no matter what I pass it, I get the same results, Out of Memory Error at 2542 public class TestThreadStackSizes { public static void main(final String[] args) { Thread.currentThread().setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() { public void uncaughtException(final Thread t, final Throwable e) { System.err.println(e.getMessage()); System.exit(1); } }); int numThreads = 1000; if (args.length == 1) { numThreads = Integer.parseInt(args[0]); } for (int i = 0; i < numThreads; i++) { try { Thread t = new Thread(new SleeperThread(i)); t.start(); } catch (final OutOfMemoryError e) { throw new RuntimeException(String.format("Out of Memory Error on Thread %d", i), e); } } } private static class SleeperThread implements Runnable { private final int i; private SleeperThread(final int i) { this.i = i; } public void run() { try { System.out.format("Thread %d about to sleep\n", this.i); Thread.sleep(1000 * 60 * 60); } catch (final InterruptedException e) { throw new RuntimeException(e); } } } } Any ideas on now I can affect these results?

    Read the article

  • Change classloader

    - by Chris
    I'm trying to switch the class loader at runtime: public class Test { public static void main(String[] args) throws Exception { final InjectingClassLoader classLoader = new InjectingClassLoader(); Thread.currentThread().setContextClassLoader(classLoader); Thread thread = new Thread("test") { public void run() { System.out.println("running..."); // approach 1 ClassLoader cl = TestProxy.class.getClassLoader(); try { Class c = classLoader.loadClass("classloader.TestProxy"); Object o = c.newInstance(); c.getMethod("test", new Class[] {}).invoke(o); } catch (Exception e) { e.printStackTrace(); } // approach 2 new TestProxy().test(); }; }; thread.setContextClassLoader(classLoader); thread.start(); } } and: public class TestProxy { public void test() { ClassLoader tcl = Thread.currentThread().getContextClassLoader(); ClassLoader ccl = ClassToLoad.class.getClassLoader(); ClassToLoad classToLoad = new ClassToLoad(); } } (it is not relevant what the InjectingClassLoader is) I'd like to make the result of "approach 1" and "approach 2" exactly same, but it looks like thread.setContextClassLoader(classLoader) does nothing and the "approach 2" always uses the system classloader (can be determined by comparing tcl and ccl variables while debugging). Is it possible to make all classes loaded by new thread use given classloader?

    Read the article

  • Microsoft Enterprise Library Caching Application Block not thread safe?!

    - by AlanR
    Good aftenoon, I created a super simple console app to test out the Enterprise Library Caching Application Block, and the behavior is blaffling. I'm hoping I screwed something that's easy to fix in the setup. Have each item expire after 5 seconds for testing purposes. Basic setup -- "every second pick a number between 0 and 2. if the cache doesn't already have it, put it in there -- otherwise just grab it from the cache. Do this inside a LOCK statement to ensure thread safety. APP.CONFIG: <configuration> <configSections> <section name="cachingConfiguration" type="Microsoft.Practices.EnterpriseLibrary.Caching.Configuration.CacheManagerSettings, Microsoft.Practices.EnterpriseLibrary.Caching, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> </configSections> <cachingConfiguration defaultCacheManager="Cache Manager"> <cacheManagers> <add expirationPollFrequencyInSeconds="1" maximumElementsInCacheBeforeScavenging="1000" numberToRemoveWhenScavenging="10" backingStoreName="Null Storage" type="Microsoft.Practices.EnterpriseLibrary.Caching.CacheManager, Microsoft.Practices.EnterpriseLibrary.Caching, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="Cache Manager" /> </cacheManagers> <backingStores> <add encryptionProviderName="" type="Microsoft.Practices.EnterpriseLibrary.Caching.BackingStoreImplementations.NullBackingStore, Microsoft.Practices.EnterpriseLibrary.Caching, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="Null Storage" /> </backingStores> </cachingConfiguration> </configuration> C#: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Practices.EnterpriseLibrary.Common; using Microsoft.Practices.EnterpriseLibrary.Caching; using Microsoft.Practices.EnterpriseLibrary.Caching.Expirations; namespace ConsoleApplication1 { class Program { public static ICacheManager cache = CacheFactory.GetCacheManager("Cache Manager"); static void Main(string[] args) { while (true) { System.Threading.Thread.Sleep(1000); // sleep for one second. var key = new Random().Next(3).ToString(); string value; lock (cache) { if (!cache.Contains(key)) { cache.Add(key, key, CacheItemPriority.Normal, null, new SlidingTime(TimeSpan.FromSeconds(5))); } value = (string)cache.GetData(key); } Console.WriteLine("{0} --> '{1}'", key, value); //if (null == value) throw new Exception(); } } } } OUPUT -- How can I prevent the cache to returning nulls? 2 --> '2' 1 --> '1' 2 --> '2' 0 --> '0' 2 --> '2' 0 --> '0' 1 --> '' 0 --> '0' 1 --> '1' 2 --> '' 0 --> '0' 2 --> '2' 0 --> '0' 1 --> '' 2 --> '2' 1 --> '1' Press any key to continue . . . Thanks in advance, -Alan.

    Read the article

  • The application called an interface that was marshalled for a different thread

    - by X-Ray
    i'm writing a delphi app that communicates with excel. one thing i noticed is that if i call the Save method on the Excel workbook object, it can appear to hang because excel has a dialog box open for the user. i'm using the late binding. i'd like for my app to be able to notice when Save takes several seconds and then take some kind of action like show a dialog box telling this is what's happening. i figured this'd be fairly easy. all i'd need to do is create a thread that calls Save and have that thread call Excel's Save routine. if it takes too long, i can take some action. procedure TOfficeConnect.Save; var Thread:TOfficeHangThread; begin // spin off as thread so we can control timeout Thread:=TOfficeSaveThread.Create(m_vExcelWorkbook); if WaitForSingleObject(Thread.Handle, 5 {s} * 1000 {ms/s})=WAIT_TIMEOUT then begin Thread.FreeOnTerminate:=true; raise Exception.Create(_('The Office spreadsheet program seems to be busy.')); end; Thread.Free; end; TOfficeSaveThread = class(TThread) private { Private declarations } m_vExcelWorkbook:variant; protected procedure Execute; override; procedure DoSave; public constructor Create(vExcelWorkbook:variant); end; { TOfficeSaveThread } constructor TOfficeSaveThread.Create(vExcelWorkbook:variant); begin inherited Create(true); m_vExcelWorkbook:=vExcelWorkbook; Resume; end; procedure TOfficeSaveThread.Execute; begin m_vExcelWorkbook.Save; end; i understand this problem happens because the OLE object was created from another thread (absolutely). how can i get around this problem? most likely i'll need to "re-marshall" for this call somehow... any ideas? thank you!

    Read the article

  • Java ThreadPoolExecutor getting stuck while using ArrayBlockingQueue

    - by Ravi Rao
    Hi, I'm working on some application and using ThreadPoolExecutor for handling various tasks. ThreadPoolExecutor is getting stuck after some duration. To simulate this in a simpler environment, I've written a simple code where I'm able to simulate the issue. import java.util.concurrent.ArrayBlockingQueue; import java.util.concurrent.RejectedExecutionHandler; import java.util.concurrent.ThreadPoolExecutor; import java.util.concurrent.TimeUnit; public class MyThreadPoolExecutor { private int poolSize = 10; private int maxPoolSize = 50; private long keepAliveTime = 10; private ThreadPoolExecutor threadPool = null; private final ArrayBlockingQueue&lt;Runnable&gt; queue = new ArrayBlockingQueue&lt;Runnable&gt;( 100000); public MyThreadPoolExecutor() { threadPool = new ThreadPoolExecutor(poolSize, maxPoolSize, keepAliveTime, TimeUnit.SECONDS, queue); threadPool.setRejectedExecutionHandler(new RejectedExecutionHandler() { @Override public void rejectedExecution(Runnable runnable, ThreadPoolExecutor threadPoolExecutor) { System.out .println(&quot;Execution rejected. Please try restarting the application.&quot;); } }); } public void runTask(Runnable task) { threadPool.execute(task); } public void shutDown() { threadPool.shutdownNow(); } public ThreadPoolExecutor getThreadPool() { return threadPool; } public void setThreadPool(ThreadPoolExecutor threadPool) { this.threadPool = threadPool; } public static void main(String[] args) { MyThreadPoolExecutor mtpe = new MyThreadPoolExecutor(); for (int i = 0; i &lt; 1000; i++) { final int j = i; mtpe.runTask(new Runnable() { @Override public void run() { System.out.println(j); } }); } } } Try executing this code a few times. It normally print outs the number on console and when all threads end, it exists. But at times, it finished all task and then is not getting terminated. The thread dump is as follows: MyThreadPoolExecutor [Java Application] MyThreadPoolExecutor at localhost:2619 (Suspended) Daemon System Thread [Attach Listener] (Suspended) Daemon System Thread [Signal Dispatcher] (Suspended) Daemon System Thread [Finalizer] (Suspended) Object.wait(long) line: not available [native method] ReferenceQueue&lt;T&gt;.remove(long) line: not available ReferenceQueue&lt;T&gt;.remove() line: not available Finalizer$FinalizerThread.run() line: not available Daemon System Thread [Reference Handler] (Suspended) Object.wait(long) line: not available [native method] Reference$Lock(Object).wait() line: 485 Reference$ReferenceHandler.run() line: not available Thread [pool-1-thread-1] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-2] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-3] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-4] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-6] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-8] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-5] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-10] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-9] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-7] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [DestroyJavaVM] (Suspended) C:\Program Files\Java\jre1.6.0_07\bin\javaw.exe (Jun 17, 2010 10:42:33 AM) In my actual application,ThreadPoolExecutor threads go in this state and then it stops responding. Regards, Ravi Rao

    Read the article

  • Gui window Positioning in Autohotkey

    - by Hitesh Chavda
    In Autohotkey, I want to position my Gui window to right bottom of the screen but how? For illustrate, +--------------------------------------+ | Desktop (screen) | | | | | | +----------+ | | | Gui | | | | window | | | | | | | | | | | +----------+ | +--------------------------------------+

    Read the article

  • Problem compiling gnustep-gui-0.16.0 undefined reference to png_sizeof

    - by stefanB
    I'm trying to compile GNUstep on a linux box but gnustep-gui-0.16.0 package is failing. I downloaded GNUstep Startup stable 0.20.1 (http://wwwmain.gnustep.org/resources/downloads.php)and follow instructions about how to compile (./configure && make). I'm getting this error: libgnustep-gui.so: undefined reference to 'png_sizeof' I have compiled latest libpng (1.2.34) and I can see that png_sizeof is defined as macro. However, I'm not quite sure how to fix the gnustep-gui-0.16.0 build. I tried to pass the include/lib directory where libpng is installed to configure build but nothing seems to help. I have quite up to date linux box but using gcc 3.3 (upgrade is not an option - but this should not be a problem). Full error: Making all for tool set_show_service... Compiling file set_show_service.m ... Linking tool set_show_service ... ../Source/./obj/libgnustep-gui.so: undefined reference to `png_sizeof' collect2: ld returned 1 exit status gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 gmake[1]: Leaving directory `/home/bla/local/src/gnustep-startup-0.22.0/build/gnustep-gui-0.16.0' gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 Any suggestions? Thanks

    Read the article

  • What is the impact of Thread.Sleep(1) in C#?

    - by Justin Tanner
    In a windows form application what is the impact of calling Thread.Sleep(1) as illustrated in the following code: public Constructor() { Thread thread = new Thread(Task); thread.IsBackground = true; thread.Start(); } private void Task() { while (true) { // do something Thread.Sleep(1); } } Will this thread hog all of the available CPU? What profiling techniques can I use to measure this Thread's CPU usage ( other than task manager )?

    Read the article

  • Using Parallel Extensions with ThreadStatic attribute. Could it leak memory?

    - by the-locster
    I'm using Parallel Extensions fairly heavily and I've just now encountered a case where using thread locla storrage might be sensible to allow re-use of objects by worker threads. As such I was lookign at the ThreadStatic attribute which marks a static field/variable as having a unique value per thread. It seems to me that it would be unwise to use PE with the ThreadStatic attribute without any guarantee of thread re-use by PE. That is, if threads are created and destroyed to some degree would the variables (and thus objects they point to) remain in thread local storage for some indeterminate amount of time, thus causing a memory leak? Or perhaps the thread storage is tied to the threads and disposed of when the threads are disposed? But then you still potentially have threads in a pool that are longed lived and that accumulate thread local storage from various pieces of code the threads are used for. Is there a better approach to obtaining thread local storage with PE? Thankyou.

    Read the article

  • Thread scheduling C

    - by MRP
    include <pthread.h> include <stdio.h> include <stdlib.h> #define NUM_THREADS 4 #define TCOUNT 5 #define COUNT_LIMIT 13 int done = 0; int count = 0; int thread_ids[4] = {0,1,2,3}; int thread_runtime[4] = {0,5,4,1}; pthread_mutex_t count_mutex; pthread_cond_t count_threshold_cv; void *inc_count(void *t) { int i; long my_id = (long)t; long run_time = thread_runtime[my_id]; if (my_id==2 && done ==0) { for(i=0; i< 5 ; i++) { if( i==4 ){done =1;} pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } if (my_id==3 && done==1) { for(i=0; i< 4 ; i++) { if(i == 3 ){ done = 2;} pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } if (my_id==4&& done == 2) { for(i=0; i< 8 ; i++) { pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n",my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } pthread_exit(NULL); } void *watch_count(void *t) { long my_id = (long)t; printf("Starting watch_count(): thread %ld\n", my_id); pthread_mutex_lock(&count_mutex); if (count<COUNT_LIMIT) { pthread_cond_wait(&count_threshold_cv, &count_mutex); printf("watch_count(): thread %ld Condition signal received.\n", my_id); count += 125; printf("watch_count(): thread %ld count now = %d.\n", my_id, count); } pthread_mutex_unlock(&count_mutex); pthread_exit(NULL); } int main (int argc, char *argv[]) { int i, rc; long t1=1, t2=2, t3=3, t4=4; pthread_t threads[4]; pthread_attr_t attr; pthread_mutex_init(&count_mutex, NULL); pthread_cond_init (&count_threshold_cv, NULL); pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_JOINABLE); pthread_create(&threads[0], &attr, watch_count, (void *)t1); pthread_create(&threads[1], &attr, inc_count, (void *)t2); pthread_create(&threads[2], &attr, inc_count, (void *)t3); pthread_create(&threads[3], &attr, inc_count, (void *)t4); for (i=0; i<NUM_THREADS; i++) { pthread_join(threads[i], NULL); } printf ("Main(): Waited on %d threads. Done.\n", NUM_THREADS); pthread_attr_destroy(&attr); pthread_mutex_destroy(&count_mutex); pthread_cond_destroy(&count_threshold_cv); pthread_exit(NULL); } so this code creates 4 threads. thread 1 keeps track of the count value while the other 3 increment the count value. the run time is the number of times the thread will increment the count value. I have a done value that allows the first thread to increment the count value first until its run time is up.. so its like a First Come First Serve. my question is, is there a better way of implementing this? I have read about SCHED_FIFO or SCHED_RR.. I guess I dont know how to implement them into this code or if it can be.

    Read the article

  • Calling QAxWidget method outside of the GUI thread

    - by user304361
    I'm beginning to wonder if this is impossible, but I thought I'd ask in case there's a clever way to get around the problems I'm having. I have a Qt application that uses an ActiveX control. The control is held by a QAxWidget, and the QAxWidget itself is contained within another QWidget (I needed to add additional signals/slots to the widget, and I couldn't just subclass QAxWidget because the class doesn't permit that). When I need to interact with the ActiveX control, I call a method of the QWidget, which in turn calls the dynamicCall method of the QAxWidget in order to invoke the appropriate method of the ActiveX control. All of that is working fine. However, one method of the ActiveX control takes several seconds to return. When I call this method, my entire GUI locks up for a few seconds until the method returns. This is undesirable. I'd like the ActiveX control to go off and do its processing by itself and come back to me when it's done without locking up the Qt GUI. I've tried a few things without success: Creating a new QThread and calling QAxWidget::dynamicCall from the new thread Connecting a signal to the appropriate slot method of the QAxWidget and calling the method using signals/slots instead of using dynamicCall Calling QAxWidget::dynamicCall using QtConcurrent::run Nothing seems to affect the behavior. No matter how or where I use dynamicCall (or trigger the appropriate slot of the QAxWidget), the GUI locks until the ActiveX control completes its operation. Is there any way to detach this ActiveX processing from the Qt GUI thread so that the GUI doesn't lock up while the ActiveX control is running a method? Is there something clever I can do with QAxBase or QAxObject to get my desired results?

    Read the article

  • Python GUI Scraper hanging issues.

    - by bball
    I wrote a scraper using python a while back, and it worked fine in the command line. I have made a GUI for the application now, but I am having trouble with one issue. When I attempt to update text inside the gui (e.g. 'fetching URL 12/50'), I am unable seeing as the function within the scraper is grabbing 100+ links. Also when going from one scraping function, to a function that should update the gui, to another function, the gui update function seems to be skipped over while the next scrape function is run. An example would be: scrapeLinksA() #takes 20 seconds updateInfo("LinksA done") scrapeLinksB() #takes another 20 seconds in the above example, updateInfo is never executed, unless I end the program with a KeyboardInterrupt. I'm thinking my solution is threading, but I'm not sure. What can I do to fix this? I am using: PyQt4 urllib2 BeautifulSoup

    Read the article

  • Ruby Multithreading: making one thread wait for a signal from another

    - by Peter
    In Ruby, I want to have two threads running at the same time, and want the background thread to periodically signal the foreground thread. How do I get the foreground thread to block until the background thread says 'go'? I can think of a few ways to do it, but am after the most appropriate, idiomatic Ruby method. In code: loop do # background, thread 1 sleep 3 receive_input # tell foreground input is ready # <-- how do I do this? end and loop do # foreground, thread 2 wait_for_signal_from_background # <-- how do I do this? do_something end

    Read the article

  • Issue with maxWorkerThreads and thread count

    - by Kartik M
    I have created an ASP.NET application which creates threads in an infinite loop. I set maxWorkerThreads to 20 in processModel in machine.config. When I checked the Thread count in perfmon there was around 7000 threads created in worker process. In PageLoad() I have: using System.Threading; ... int count = 0; var threadList = new System.Collections.Generic.List<System.Threading.Thread>(); try { while (true) { Thread newThread = new Thread(ThreadStart(DummyCall), 1024); newThread.Start(); threadList.Add(newThread); count++; } } catch (Exception ex) { Response.Write(count + " : " + ex.ToString()); } Function: void DummyCall() { System.Threading.Thread.Sleep(1000000000); } How do I restrict thread creation in ASP.NET with IIS6/7?

    Read the article

  • dealloc on Background Thread

    - by Mark Brackett
    Is it an error to call dealloc on a UIViewController from a background thread? It seems that UITextView (can?) eventually call _WebTryThreadLock which results in: bool _WebTryThreadLock(bool): Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Background: I have a subclassed NSOperation that takes a selector and a target object to notify. -(id)initWithTarget:(id)target { if (self = [super init]) { _target = [target retain]; } return self; } -(void)dealloc { [_target release]; [super dealloc]; } If the UIViewController has already been dismissed when the NSOperation gets around to running, then the call to release triggers it's dealloc on a background thread.

    Read the article

  • WCF Service with callbacks coming from background thread?

    - by Mark Struzinski
    Here is my situation. I have written a WCF service which calls into one of our vendor's code bases to perform operations, such as Login, Logout, etc. A requirement of this operation is that we have a background thread to receive events as a result of that action. For example, the Login action is sent on the main thread. Then, several events are received back from the vendor service as a result of the login. There can be 1, 2, or several events received. The background thread, which runs on a timer, receives these events and fires an event in the wcf service to notify that a new event has arrived. I have implemented the WCF service in Duplex mode, and planned to use callbacks to notify the UI that events have arrived. Here is my question: How do I send new events from the background thread to the thread which is executing the service? Right now, when I call OperationContext.Current.GetCallbackChannel<IMyCallback>(), the OperationContext is null. Is there a standard pattern to get around this? I am using PerSession as my SessionMode on the ServiceContract. UPDATE: I thought I'd make my exact scenario clearer by demonstrating how I'm receiving events from the vendor code. My library receives each event, determines what the event is, and fires off an event for that particular occurrence. I have another project which is a class library specifically for connecting to the vendor service. I'll post the entire implementation of the service to give a clearer picture: [ServiceBehavior( InstanceContextMode = InstanceContextMode.PerSession )] public class VendorServer:IVendorServer { private IVendorService _vendorService; // This is the reference to my class library public VendorServer() { _vendorServer = new VendorServer(); _vendorServer.AgentManager.AgentLoggedIn += AgentManager_AgentLoggedIn; // This is the eventhandler for the event which arrives from a background thread } public void Login(string userName, string password, string stationId) { _vendorService.Login(userName, password, stationId); // This is a direct call from the main thread to the vendor service to log in } private void AgentManager_AgentLoggedIn(object sender, EventArgs e) { var agentEvent = new AgentEvent { AgentEventType = AgentEventType.Login, EventArgs = e }; } } The AgentEvent object contains the callback as one of its properties, and I was thinking I'd perform the callback like this: agentEvent.Callback = OperationContext.Current.GetCallbackChannel<ICallback>(); How would I pass the OperationContext.Current instance from the main thread into the background thread?

    Read the article

  • Facebook API returning wrong unread thread count

    - by houbysoft
    I'm trying to query the thread FQL table to get all unread messages, and also the count of unread items in the thread. This is how I query the table: SELECT thread_id,updated_time,snippet,snippet_author,unread FROM thread WHERE folder_id=0 AND unread!=0 From reading the doc to which I linked above, it seems to me that unread should include the count of unread messages in the thread. However, I just tested the above call and Facebook gives me back a value of unread=1, despite the thread in question having 4 unread items. This is how the thread looks on facebook.com (notice the (4), showing that unread should be 4): This is what the API returns to me, which is wrong (notice the "unread":1): { "data":[ { "name":"messages", "fql_result_set":[ { "thread_id":"BLAH BLAH BLAH", "updated_time":1333317140, "snippet":"BLAH BLAH BLAH", "snippet_author":BLAH, "unread":1 } ] } ] } Am I doing something wrong, or is this a bug?

    Read the article

  • making a gui editor

    - by Manny
    Hello, For my school project, I would like to build a gui that someone else can use to create a gui. Upon some research I saw lot of gui builders but didn't see anything along the lines of what I am looking for. But then I did find a tutorial using C# on here I rather create this gui editor for linux environment. Any suggestions to where I should start? what tools I can use? Any links to any tutorials? Any help/direction would be greatly appreciated.

    Read the article

  • How to do steps of an API through CLI/ batch mode without GUI

    - by Dolphin
    I'm using Audiveris API to generate xml(MusicXML) file once the sheetmusic(e.g. pdf/img file) is being input (i.e. When I give the sheet music (pdf file) location, to generate the xml file out of it (in another location)). Audiveris has its own GUI to do this. But can I do this process of sheetmusic-to-xml without using their GUI, but only from the CLI? If so how may I approach it? And also if so - is there a possibility to make it work in CLI - using Java code (say to invoke steps for API to occur in the CLI using Java Code - I've heard this is possible using shell commands)? I managed to open the GUI by opening the jar file from CLI. But I need to know whether there's a possibility to carry out the entire sheetmusic(say pdf)-to-xml process without using their GUI, but only through CLI (i.e. in batch mode)? Greatly appreciate any help or guidance Thanks in advance

    Read the article

< Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >