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  • Can I mark an Email as "High Importance" for Outlook using System.Net.Mail?

    - by ccornet
    Part of the application I'm working on for my client involves sending emails for events. Sometimes these are highly important. My client, and most of my client's clients, use Outlook, which has the ability to mark a mail message as High Importance. Now, I know it is callous to assume that all end users will be using the same interface, sp I am not. But considering you can send email from Outlook as High Importance even if the target is not necessarily reading through Outlook, that means that there is basically some data stored... somehow... that lets Outlook know if a particular message was assigned as High Importance. That's my interpretation, at least. The application currently uses System.Net.Mail to send out emails, using System.Net.Mail.MailMessages for writing them and System.Net.Mail.SmtpClient to send them. Is it possible to set this "High Importance" setting with System.Net.Mail's abilities? If not, is there any assembly available which can configure this setting?

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  • Are high office partitions as effective as private offices?

    - by CraigS
    I'm currently reading DeMarco and Lister's Peopleware, and I've been struck (as everyone is) by their comments about noise reduction via using private offices, and the effect this has on productivity. Private offices are probably not going to happen at my workplace, but I'm wondering if high cubicle partitions (say, 6 feet) might be nearly as good? I imagine they wouldn't deflect quite as much noise, but they would have some effect. One down-side is that the center cubicles would have less natural light. That seems quite a big downer to me. I'd be interested to hear what peoples experiences are.

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  • Adwords: Is there a drawback to setting a really high CPC to learn what works faster?

    - by Rob Sobers
    I'm toying with increasing my max CPC really high on all my keywords so ensure my ad gets shown in the top spot on page one in order to draw more clicks. I think this will be a good way to quickly figure out whether the ads I'm writing have a decent CTR and, more importantly, whether the landing pages I'm building are converting. Since I can set a max daily budget for my campaign, I won't risk breaking the bank. I can't think of any drawbacks, personally. Am I missing any?

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  • Is it possible to get a job in a high-demand company without having hobby projects?

    - by Rachel
    I was curious if the recruitment team at high-demand companies such as Google takes a lack of hobby projects into consideration when evaluating candidates. I'm a straight 40 hour/week programmer, who is lucky to spend an hour or two a month outside of work on anything programming related. I love hanging out on SO/SE during my breaks at work, and love answering questions, but after work I leave the programming world and go back to my life. I already understand that you don't need hobby projects to be a good programmer, but does this lack of hobby projects affect my chances getting a job at a company that always has a long list of candidates trying to get in?

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  • How do you get a high paying job programming in finance?

    - by q303
    Hi, I'm interested in eventually programming for a financial company. Unfortunately, I have a degree in linguistics with a minor in CS along with 4 years experience in .NET. I picked .NET because I thought that it would be more used in the financial world. I've heard some horror stories about badly done VBA Excel programming and being way underpaid...but then I've heard great stories about highly skilled C++ programming along with high pay (including some feedback to previous questions). I just get the impression that unless you have a MS in CS from a top 10/20 school, it might not be realistic. For those of you doing programming for bankers/traders, how did you break in?

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  • Can I host a high traffic website at home?

    - by eric01
    I've been searching this up on google but I can't formulate my google search with the right terms to find an accurate answer to my question. Is it possible to have a super-fast connection at home to host a high traffic website? What is the generic term for that kind of connection? What's the major drawback of hosting at home? (I have no idea of the price range but it's probably quite expensive) Do you have to be a company to have the right to own such a connection?

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  • Q&amp;A: Where does high performance computing fit with Windows Azure?

    - by Eric Nelson
    Answer I have been asked a couple of times this year about taking compute intensive operations to Windows Azure and/or High Performance Computing on Windows Azure. It is an interesting (if slightly niche) area. The good news is we have a great paper from David Chappell on HPC Server and Windows Azure integration. As a taster: A SOA application running entirely on Windows Azure runs its WCF services in Azure Worker nodes. Download now Related Links: Other Q&A posts on my team blog Don’t forget to connect with the UK team if you stumbled across this post by accident/bing/google

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  • How do I turn off nVidia high performance mode?

    - by gpen06
    I am new to Ubuntu 11.10 and never touched linux until today. I installed Ubuntu alongside with Windows 7. I have an issue with my laptop overheating and freezing when it uses the high performance GPU graphics mode (hybrid card). It is an easy fix for Windows 7. I simply set the graphics mode manually to the low performance integrated graphics (save power) mode using advanced power settings. In Ubuntu, I'm stumped at how to do this. When using Ubuntu, my laptop is showing the same symptoms as it did without the fix for Windows. I have the nVidia graphics driver installed for Windows which allows me to see which mode I am in. I downloaded it off of my laptop's website (ASUS). They do not offer driver downloads for linux. Screenshot of power settings in Windows 7

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  • How can I improve these online java programming puzzles I wrote for my (middle/high school) students?

    - by Arcymag
    I'm teaching some middle and high school students programming right now, and I found that some of them really liked online programming puzzles. So I created http://www.kapparate.com/coder/ , and right now there's 4 categories of puzzles. All the puzzles are set up right now so that variables are pre-initialized, and the user plugs in some code in the middle. For example, the problem might say these are pre-initialized: int x = ????; int y = ????; int z; and then the program might ask the student to write the final line of code: z = x + y;. Now I know I could go a long way in improving the usability of this site (like having an area that lists the pre-defined variables), but I was wondering if this concept seems sound. I know some sites have kids fill in functions, but not all of my students know what functions are yet, and I'm trying to introduce online programming puzzles before that.

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  • After upgrade my webcam mic records fast, high pitched, and squeaky only in Skype (maybe Sound Recorder problem too)

    - by Dennis
    After an upgrade to 11.10 which probably also updated Skype to 2.2.35 (not sure because I never checked the version before) the sound that comes back from an echo test is very high pitched and squeaky. I'm not sure if when in a call if the other person can't hear or just doesn't know what they are hearing. I am using a USB Logitech C250 Audacity records fine, gmail video chat works fine, but if I start sound recorder I get a "Could not negotiate format", followed by "Could not get/set settings from/on resource". I don't know if this is a Skype problem or a wider Pulse problem. My only real needs are the gmail and Audacity, though I have a couple of contacts that I can only Skype with.

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  • Big Data: Size isn’t everything

    - by Simon Elliston Ball
    Big Data has a big problem; it’s the word “Big”. These days, a quick Google search will uncover terabytes of negative opinion about the futility of relying on huge volumes of data to produce magical, meaningful insight. There are also many clichéd but correct assertions about the difficulties of correlation versus causation, in massive data sets. In reading some of these pieces, I begin to understand how climatologists must feel when people complain ironically about “global warming” during snowfall. Big Data has a name problem. There is a lot more to it than size. Shape, Speed, and…err…Veracity are also key elements (now I understand why Gartner and the gang went with V’s instead of S’s). The need to handle data of different shapes (Variety) is not new. Data developers have always had to mold strange-shaped data into our reporting systems, integrating with semi-structured sources, and even straying into full-text searching. However, what we lacked was an easy way to add semi-structured and unstructured data to our arsenal. New “Big Data” tools such as MongoDB, and other NoSQL (Not Only SQL) databases, or a graph database like Neo4J, fill this gap. Still, to many, they simply introduce noise to the clean signal that is their sensibly normalized data structures. What about speed (Velocity)? It’s not just high frequency trading that generates data faster than a single system can handle. Many other applications need to make trade-offs that traditional databases won’t, in order to cope with high data insert speeds, or to extract quickly the required information from data streams. Unfortunately, many people equate Big Data with the Hadoop platform, whose batch driven queries and job processing queues have little to do with “velocity”. StreamInsight, Esper and Tibco BusinessEvents are examples of Big Data tools designed to handle high-velocity data streams. Again, the name doesn’t do the discipline of Big Data any favors. Ultimately, though, does analyzing fast moving data produce insights as useful as the ones we get through a more considered approach, enabled by traditional BI? Finally, we have Veracity and Value. In many ways, these additions to the classic Volume, Velocity and Variety trio acknowledge the criticism that without high-quality data and genuinely valuable outputs then data, big or otherwise, is worthless. As a discipline, Big Data has recognized this, and data quality and cleaning tools are starting to appear to support it. Rather than simply decrying the irrelevance of Volume, we need as a profession to focus how to improve Veracity and Value. Perhaps we should just declare the ‘Big’ silent, embrace these new data tools and help develop better practices for their use, just as we did the good old RDBMS? What does Big Data mean to you? Which V gives your business the most pain, or the most value? Do you see these new tools as a useful addition to the BI toolbox, or are they just enabling a dangerous trend to find ghosts in the noise?

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  • MP3 player mpman TS300 not recognized

    - by Nick Lemaire
    I just received a mpman ts300 mp3 player for Christmas. But when I try to connect it to ubuntu (10.10) through usb it doesn't seem to be recognized. I searched for a linuxdriver but came up with nothing. I even tried installing mpman manager from the software center, but still the same problem... Has anybody got any ideas about how to fix this? Thank you edit: some additional information When I plug it in, it doesn't show up under /dev. And it is not listed in the result of 'lsusb' This is the output of 'dmesg' [19571.732541] usb 1-4: new high speed USB device using ehci_hcd and address 2 [19571.889154] scsi7 : usb-storage 1-4:1.0 [19572.883155] scsi 7:0:0:0: Direct-Access TS300 USB DISK 1.00 PQ: 0 ANSI: 0 [19572.885856] sd 7:0:0:0: Attached scsi generic sg2 type 0 [19572.887266] sd 7:0:0:0: [sdb] 7868416 512-byte logical blocks: (4.02 GB/3.75 GiB) [19573.012547] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19573.292550] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19573.572565] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19573.725019] sd 7:0:0:0: [sdb] Test WP failed, assume Write Enabled [19573.725024] sd 7:0:0:0: [sdb] Assuming drive cache: write through [19573.728521] sd 7:0:0:0: [sdb] Attached SCSI removable disk [19575.333015] sd 7:0:0:0: [sdb] 7868416 512-byte logical blocks: (4.02 GB/3.75 GiB) [19575.452547] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19580.603253] usb 1-4: device descriptor read/all, error -110 [19580.722560] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19595.842579] usb 1-4: device descriptor read/64, error -110 [19611.072656] usb 1-4: device descriptor read/64, error -110 [19611.302540] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19616.332568] usb 1-4: device descriptor read/8, error -110 [19621.462692] usb 1-4: device descriptor read/8, error -110 [19621.692551] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19626.722567] usb 1-4: device descriptor read/8, error -110 [19631.852802] usb 1-4: device descriptor read/8, error -110 [19631.962587] usb 1-4: USB disconnect, address 2 [19631.962587] sd 7:0:0:0: Device offlined - not ready after error recovery [19631.962840] sd 7:0:0:0: [sdb] Assuming drive cache: write through [19631.965104] sd 7:0:0:0: [sdb] READ CAPACITY failed [19631.965109] sd 7:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [19631.965112] sd 7:0:0:0: [sdb] Sense not available. [19631.965125] sd 7:0:0:0: [sdb] Assuming drive cache: write through [19631.965130] sdb: detected capacity change from 4028628992 to 0 [19632.130042] usb 1-4: new high speed USB device using ehci_hcd and address 3 [19647.242550] usb 1-4: device descriptor read/64, error -110 [19662.472560] usb 1-4: device descriptor read/64, error -110 [19662.702566] usb 1-4: new high speed USB device using ehci_hcd and address 4 [19677.822587] usb 1-4: device descriptor read/64, error -110 [19693.052575] usb 1-4: device descriptor read/64, error -110 [19693.282582] usb 1-4: new high speed USB device using ehci_hcd and address 5 [19698.312600] usb 1-4: device descriptor read/8, error -110 [19703.442594] usb 1-4: device descriptor read/8, error -110 [19703.672548] usb 1-4: new high speed USB device using ehci_hcd and address 6 [19708.702581] usb 1-4: device descriptor read/8, error -110 [19713.840077] usb 1-4: device descriptor read/8, error -110 [19713.942555] hub 1-0:1.0: unable to enumerate USB device on port 4 [19714.262545] usb 4-2: new full speed USB device using uhci_hcd and address 2 [19729.382549] usb 4-2: device descriptor read/64, error -110 [19744.612534] usb 4-2: device descriptor read/64, error -110 [19744.842543] usb 4-2: new full speed USB device using uhci_hcd and address 3 [19759.962714] usb 4-2: device descriptor read/64, error -110 [19775.200047] usb 4-2: device descriptor read/64, error -110 [19775.422630] usb 4-2: new full speed USB device using uhci_hcd and address 4 [19780.444498] usb 4-2: device descriptor read/8, error -110 [19785.574491] usb 4-2: device descriptor read/8, error -110 [19785.802547] usb 4-2: new full speed USB device using uhci_hcd and address 5 [19790.824490] usb 4-2: device descriptor read/8, error -110 [19795.961473] usb 4-2: device descriptor read/8, error -110 [19796.062556] hub 4-0:1.0: unable to enumerate USB device on port 2

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  • High number of ethernet errors. Tool for testing the ethernet card?

    - by Fabio Dalla Libera
    I have an Asus Sabertooth X79. I often get corrupted files. I checked the RAM, but memtest finds no errors. To avoid the possibility of disk errors, I tried copying the files to tmpfs. If I copy from the network, I get md5sum mismatches about once every 10 times using a 6Gb file. Copying from RAM to RAM, I didn't get mismatches. I get a very high number of errors in ifconfig (compared to others PCs I just took as reference, which have 0 with much more traffic). Here is an example RX packets:13972848 errors:200 dropped:0 overruns:0 frame:101 The motherboard is new, but do you think there're some problems with it? What could I use to test the (integrated) network adapter? What else do you think I should double check? --edit-- I tried another NIC, it gives a lot of Corrupted MAC on Input. Disconnecting: Packet corrupt lost connection. I noticed that another PC downloads at 11.1MB/s without problems. This pc at 66.0 MB/s. Is there any way to try to limit the speed?

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  • How can Agile methodologies be adapted to High Volume processing system development?

    - by luckyluke
    I am developing high volume processing systems. Like mathematical models that calculate various parameters based on millions of records, calculated derived fields over milions of records, process huge files having transactions etc... I am well aware of unit testing methodologies and if my code is in C# I have no problem in unit testing it. Problem is I often have code in T-SQL, C# code that is a SQL stored assembly, and SSIS workflow with a good amount of logic (and outcomes etc) or some SAS process. What is the approach YOu use when developing such systems. I usually develop several tests as Stored procedures in a designed schema(TEST) and then automatically run them overnight and check out the results. But this is only for T-SQL. And Continous integration IS hard. But the problem is with testing SSIS packages. How do You test it? What is Your preferred approach for stubbing data into tables (especially if You need a lot data initialization). I have some approach derived over the years but maybe I am just not reading enough articles. So Banking, Telecom, Risk developers out there. How do You test your mission critical apps that process milions of records at end day, month end etc? What frameworks do You use? How do You validate that Your ssis package is Correct (as You develop it)/ How do You achieve continous integration in such an environment (Personally I never got there)? I hope this is not to open-ended question. How do You test Your map-reduce jobs for example (i do not use hadoop but this is quite similar). luke Hope that this is not too open ended

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  • How do I make my character slide down high-angled slopes?

    - by keinabel
    I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the mountains with higher degrees. But he can still jump them up. How do I manage to make him slide down again when he jumped at places with too high slope? Thanks in advance. edit: Code snippet of my basic movement. using UnityEngine; using System.Collections; public class BasicMovement : MonoBehaviour { private float speed; private float jumpSpeed; private float gravity; private float slopeLimit; private Vector3 moveDirection = Vector3.zero; void Start() { PlayerSettings settings = GetComponent<PlayerSettings>(); speed = settings.GetSpeed(); jumpSpeed = settings.GetJumpSpeed(); gravity = settings.GetGravity(); slopeLimit = settings.GetSlopeLimit(); } void Update() { CharacterController controller = GetComponent<CharacterController>(); controller.slopeLimit = slopeLimit; if (controller.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton("Jump")) { moveDirection.y = jumpSpeed; } } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } }

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  • High-level description of how experimental C++ features are developed?

    - by Praxeolitic
    Herb Sutter in a video answers a question about the concepts proposal considered for C++11 and from his remarks it sounds like multiple groups offered prototype implementations but all of them left concerns about slow compile times. The comment surprised me because it suggests that, at least in some cases, the prototypes being developed are not just proofs of concept -- they're even expected to perform. All the work that must take has me curious. For mature languages, especially C++, how are experimental language features developed? Is it much different from developing a compiler that implements a standard? Does a developer have a sense of if it will work and perform or even if it ever could? What are the most time consuming parts and are any parts surprisingly easier than one might expect? The question is not what does the C++ standards committee do, but rather the part that comes before. When an experimental implementation for a proposal is being put together and there aren't any completely solidified rules, how is the sausage made? I'm not a professional compiler developer nor do I expect answers with step by step accounts. I'd like a high-level idea of how this would be done or if there are any general patterns at all. I don't know what to expect from the answers but even if there are no rules to the process and the small number of people who do this just cowboy it and then, for stuff that worked out, write up the "official version" as a proposal, that answer would still be informative.

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  • question about mergesort

    - by davit-datuashvili
    i have write code on mergesort here is code public class mergesort{ public static int a[]; public static void merges(int work[],int low,int high){ if (low==high) return ; else{ int mid=(low+high)/2; merges(work,low,mid); merges(work,mid+1,high); merge(work,low,mid+1,high); } } public static void main(String[]args){ int a[]=new int[]{64,21,33,70,12,85,44,99,36,108}; merges(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void merge(int work[],int low,int high,int upper){ int j=0; int l=low; int mid=high-1; int n=upper-l+1; while(low<=mid && high<=upper) if ( a[low]<a[high]) work[j++]=a[low++]; else work[j++]=a[high++]; while(low<=mid) work[j++]=a[low++]; while(high<=upper) work[j++]=a[high++]; for (j=0;j<n;j++) a[l+j]=work[j]; } } but it does nort work after compile this code here is mistake java.lang.NullPointerException at mergesort.merge(mergesort.java:45) at mergesort.merges(mergesort.java:12) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.main(mergesort.java:27)

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  • apache2 + mod_fastcgi + suexec + php5.2 = unstable on high load...

    - by redguy..pl
    I am hosting several (~30) different sites on one server with apache2+fastcgi+suexec+php5. Sites have different loads and different execution times of their scripts (some of them process request for 5-7 seconds, some <1sek). Sometimes when single site receives very high load (all php instances of this site are created and used) - whole apache server hangs. Apache (worker mpm) creates new processes up to the upper limit. It looks like it is starting to queue ALL new request for EVERY site, not only the one that has high load and quickly achieves process limits... restart of apache solves the problem... config: FastCgiConfig -singleThreshold 1 -multiThreshold 10 -listen-queue-depth 30 -maxProcesses 80 -maxClassProcesses 12 -idle-timeout 30 -pass-header HTTP_AUTHORIZATION -pass-header If-Modified-Since -pass-header If-None-Match (earlier have default -listen-queue-depth = 100, but it didn't change anything...) Any suggestions? Another question - how is implemented this listen queue? is it one queue for whole apache, or unique queue for every defined php apllication (suexec site)? I would like to achieve something like this: when one site receives high load and its queue is full - server bounces next request, but only for this one site.. Other sites should work properly...

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  • Very high-pitched noise when computer does something intense?

    - by Starkers
    "Intense" is the best word I can use to describe it because I'm not sure what it is, whether it's RAM, GPU or CPU. If I pan the camera in unity: A high pitched noise issues from the computer. The picosecond I start panning the sound starts. Stops the picosecond I stop panning. If I start an infinite loop: 2.0.0p247 :016 > x = 1 => 1 2.0.0p247 :017 > while x < 2 do 2.0.0p247 :018 > puts 'huzzah!' 2.0.0p247 :019?> end huzzah! huzzah! huzzah! An identical high pitched noise can be heard. I don't think it's the GPU due to this simple experiment. Or any monitor-weirdness (although the sound does sound like one of those old CRT monitors if you're old enough to be young when those things were about) The CPU? Or maybe my SSD? It's my first SSD and the first time I've heard this noise. Should I be worried? Regardless, what's causing this sound? I can't think what would cause such high frequency vibrations. I built the PC myself. Not enough heat paste on the CPU? Too much? Just no idea what's going on. Info: CPU Type QuadCore Intel Core i5-3570K, 3800 MHz (38 x 100) Motherboard Name Asus Maximus V Extreme Flash Memory Type Samsung 21nm TLC NAND Video Adapter Asus HD7770

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  • Game physics presentation by Richard Lord, some questions

    - by Steve
    I been implementing (in XNA) the examples in this physics presentation by Richard Lord where he discusses various integration techniques. Bearing in mind that I am a newcomer to game physics (and physics in general) I have some questions. 15 slides in he shows ActionScript code for a gravity example and an animation showing a bouncing ball. The ball bounces higher and higher until it is out of control. I implemented the same in C# XNA but my ball appeared to be bouncing at a constant height. The same applies to the next example where the ball bounces lower and lower. After some experimentation I found that if I switched to a fixed timestep and then on the first iteration of Update() I set the time variable to be equal to elapsed milliseconds (16.6667) I would see the same behaviour. Doing this essentially set the framerate, velocity and acceleration to zero for the first update and introduced errors(?) into the algorithm causing the ball's velocity to increase (or decrease) over time. I think! My question is, does this make the integration method used poor? Or is it demonstrating that it is poor when used with variable timestep because you can't pass in a valid value for the first lot of calculations? (because you cannot know the framerate in advance). I will continue my research into physics but can anyone suggest a good method to get my feet wet? I would like to experiment with variable timestep, acceleration that changes over time and probably friction. Would the Time Corrected Verlet be OK for this?

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  • How to detect collisions in AS3?

    - by Gabriel Meono
    I'm trying to make a simple game, when the ball falls into certain block, you win. Mechanics: The ball falls through several obstacles, in the end there are two blocks, if the ball touches the left block you win, the next level will contain more blocks and less space between them. Test the movie (click on the screen to drop the ball): http://gabrielmeono.com/downloads/Lucky_Hit_Alpha.swf These are the main variables: var winBox:QuickObject;//You win var looseBox:QuickObject;//You loose var gameBall:QuickObject;//Ball dropped Question: How do I trigger a collision function if the ball hits the winBox? (Win message/Next level) Thanks, here is the full code: package { import flash.display.MovieClip; import com.actionsnippet.qbox.*; import flash.events.MouseEvent; [SWF(width = 600, height = 600, frameRate = 60)] public class LuckyHit extends MovieClip { public var sim:QuickBox2D; var winBox:QuickObject; var looseBox:QuickObject; var gameBall:QuickObject; /** * Constructor */ public function LuckyHit() { sim = new QuickBox2D(this); //sim.createStageWalls(); winBox = sim.addBox({x:5,y:600/30, width:300/30, height:10/30, density:0}); looseBox = sim.addBox({x:15,y:600/30, width:300/30, height:10/30, density:0}); // make obstacles for (var i:int = 0; i<(stage.stageWidth/50); i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid End sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } sim.start(); stage.addEventListener(MouseEvent.CLICK, _clicked); } /** * .. * @param e MouseEvent.CLICK */ private function _clicked(e:MouseEvent) { gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5}); } } }

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  • Trouble with touch events on iPhone

    - by MrDatabase
    I'm making a simple 2D game for iPhone. Think of the game as a ball on the screen that goes up while the user is touching the screen and falls down when the user stops touching the screen. The ball starts moving up in touchesBegan:withEvent and starts moving down in touchesEnded:withEvent. This works fine almost all the time. However on occasion the ball will keep moving up after the user stops touching... or the ball will keep moving down while the user is touching. Why is this happening? Just fyi the ball is drawn on a UIWindow. The taps are handled by a UIImageview subclass that's clearColor and takes up the entire screen. This "touchLayer" is also moved to the front of the window in the game loop. Any idea why this control scheme occasionally fails? Perhaps the touch events just aren't firing? Or they're fired out of order? Cheers!

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • Understanding Box2d Restitution & Bouncing

    - by layzrr
    I'm currently trying to implement basketball bouncing into my game using Box2d (jBox2d technically), but I'm a bit confused about restitution. While trying to create the ball in the testbed first, I've run into infinite bouncing, as described in this question, however obviously not using my own implementation. The Box2d manual describes restitution as follows: Restitution is used to make objects bounce. The restitution value is usually set to be between 0 and 1. Consider dropping a ball on a table. A value of zero means the ball won't bounce. This is called an inelastic collision. A value of one means the ball's velocity will be exactly reflected. This is called a perfectly elastic collision. My confusion lies in that I am still getting infinite bouncing with restitution values at 0.75/0.8. The same behavior can be seen in the testbed under Collision Watching - Varying Restitution, on the 6th and 7th balls. I believe the last one has restitution of 1, which makes sense, but I don't understand why the second to last ball bounces infinitely (as is happening with my working basketball I've created). I am looking to understand the restitution concept more fully, as well as look for a solution to infinite bouncing with the Box2d framework. My instinct was to sleep objects that appeared to be moving in very small increments, but this seems like a misuse of the engine. Should I just work with lower restitution values altogether?

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  • Whats a good way to do Collision with 2D Rectangles? can someone give me a tip?

    - by Javier
    using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace BreakOut { class Field { public static Field generateField() { List<Block> blocks = new List<Block>(); for (int j = 0; j < BlockType.BLOCK_TYPES.Length; j++) for (int i = 0; i < (Game1.WIDTH / Block.WIDTH); i++) { Block b = new Block(BlockType.BLOCK_TYPES[j], new Vector2(i * Block.WIDTH, (Block.HEIGHT + 2) * j + 5)); blocks.Add(b); } return new Field(blocks); } List<Block> blocks; public Field(List<Block> blocks) { this.blocks = blocks; } public void Update(GameTime gameTime, Ball b) { List<Block> removals = new List<Block>(); foreach (Block o in blocks) { if (o.BoundingBox.Intersects(new Rectangle((int)b.pos.X, (int)b.pos.Y, Ball.WIDTH, Ball.HEIGHT))) //collision with blocks { removals.Add(o); } } foreach(Block o in removals) blocks.Remove(o); //removes the blocks, but i need help hitting one at a time } public void Draw(GameTime gameTime) { foreach (Block b in blocks) b.Draw(gameTime); } } } My problem is that My collision in this sucks. I'm trying to add collision with a ball and hitting against a block and then one of the blocks dissapear. The problem i'm having is: When the ball hits the block, it removes it all in one instance. Please people don't be mean and say mean answers to me, im just in highschool, still a nooby and trying to learn more c#/XNA..

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