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  • Tool(s) to lower the friction of programming against Interfaces in Visual Studio C#?

    - by John
    Hi I am a relatively new user of Visual Studio and I am trying "program against interfaces". I can see that when I create a class I can "Extract Interface" from the Refactor menu but you seem to only get one shot at this. ie. If I add a read only property FullName to my Customer class I would like to be able to right click and update the interface. At the moment I can only create a new interface from the Refactor menu. I want to update the interface I have already created not create new one. So the kind of tool I would be looking for would display check boxes for all valid members of the class with those already in the interface checked. It would also be handy to be able to to create the initial interface file in a different project (in the same solution), and for the tool to keep track of this. Does such a tool / add in / menu item exist (other than Ctrl C / V)? Thanks, John

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  • mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

    - by Adam
    I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

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  • When do you use a circular slider/knob in a good user interface?

    - by Koning Baard
    As I am familiar with some synthesizers, I often user real life circular sliders (e.g. to control the master volume), also called knobs. Like this one: Sometimes I also find these controls in virtual applications (yes I like extreme minimalism =P): But most of them are irritating, confusing or just wrong, and simple sliders could be used instead, making the UI much better. What are the advantages of circular sliders like the one in the screenshot above? And when do you use them? Thanks

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  • DB Interface Design Optimization: Is it better to optimise for Fewer requests of smaller data size?

    - by Overflow
    The prevailing wisdom in webservices/web requests in general is to design your api such that you use as few requests as possible, and that each request returns therefore as much data as is needed In database design, the accepted wisdom is to design your queries to minimise size over the network, as opposed to minimizing the number of queries. They are both remote calls, so what gives?

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  • How to pass Remote Interface (aidl) throughout Activities ?

    - by Spredzy
    Hi All, I am developing an application using services and Remote interface. I have a question about passing the reference of my Remote interface throughout Activities. In my first Activity, I bind my service with my activity, in order to get a reference to my interface I use private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName arg0, IBinder service) { x = X.Stub.asInterface(service); } @Override public void onServiceDisconnected(ComponentName arg0) { // TODO Auto-generated method stub } }; x being the reference to my interface. Now I would like to access this interface from another activity, I see two ways to do it but I don't know which one is the "proper" way to do it : passing x with my intent when I call the new Activity redo this.bindService(new Intent(y.this,z.class), mConnection, Context.BIND_AUTO_CREATE); in the onCreate() of my new Activity What would you advice me to do ?

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  • C#: Specify that a function arg must inhert from one class, and implement an interface?

    - by Rosarch
    I'm making a game where each Actor is represented by a GameObjectController. Game Objects that can partake in combat implement ICombatant. How can I specify that arguments to a combat function must inherit from GameObjectController and implement ICombatant? Or does this indicate that my code is structured poorly? public void ComputeAttackUpdate(ICombatant attacker, AttackType attackType, ICombatant victim) In the above code, I want attacker and victim to inherit from GameObjectController and implement ICombatant. Is this syntactically possible?

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  • Define pointcut to capture an interface but not parent or sub interfaces

    - by mR_fr0g
    I was wondering how to define a pointcut in aspecJ the captures any method of an interface but not the methods of any parent or sub interface. pubic interface A { void methodA(); } pubic interface B extends A { void methodB(); } pubic interface C extends B { void methodC(); } I would like a poincut that only catches methodB() and not methodA() or methodC(). Is there any way i can do this in a general way without listing all the sub and super interfaces in the pointcut?

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  • Puppet class inheritance confusion

    - by EMiller
    I've read the documentation on scope, but I'm still having trouble working this out. I've got two environments that are very similar - so I've got: modules/django-env/manifests/init.pp class django-env { package { "python26": ensure => installed } # etc ... } import "er.pp" modules/django-env/manifests/er.pp $venvname = "er" $venvpath = "/home/django/virtualenvs" class er { file { "$venvpath/$venvname" : ensure => directory } # etc ... } class er-dev { include er } class er-bce-dev { $venvname = "er-bce" include er } manifests/modules.pp import "django-env" manifests/nodes.pp node default { # etc ... } node 'centos-dev' imports default { include django-env include er-bce-dev include er-dev } The result here is that the "inheritance" works - but only the first "er-" item under the 'centos-dev' node is acted upon, I either get er-bce-dev or er-dev, but not both. There must be some basic thing I'm misunderstanding here. Is it the difference between import and include ? (not sure I understand that)

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  • converting node inheritance to hiera

    - by quickshiftin
    I'm working on moving over a node inheritance tree to hiera. Presently working on the hierarchy. Prior to hiera, my nodes had a hierarchy as such base pre-prod qa nodes staging nodes development nodes prod nodes Now I'm trying to get the same tier with hiera. Starting out I have this :hierarchy: - base - "%{environment}" - "%{clientcert}" but I need another level to capture pre-prod and prod. My thought would be to add an entry to puppet.conf, something like [agent] realm = pre-prod then :hierarchy: - base - "%{realm}" - "%{environment}" - "%{clientcert}" A couple of questions Are you allowed to place arbitrary properties into puppet.conf? Will hiera see the realm property?

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  • Boost.Python wrapping hierarchies avoiding diamond inheritance

    - by stbuton
    I'm having some trouble seeing what the best way to wrap a series of classes with Boost.Python while avoiding messy inheritance problems. Say I have the classes A, B, and C with the following structure: struct A { virtual void foo(); virtual void bar(); virtual void baz(); }; struct B : public A { virtual void quux(); }; struct C : public A { virtual void foobar(); }; I want to wrap all classes A, B, and C such that they are extendable from Python. The normal method for accomplishing this would be along the lines of: struct A_Wrapper : public A, boost::python::wrapper<A> { //dispatch logic for virtual functions }; Now for classes B and C which extend from A I would like to be able to inherit and share the wrapping implementation for A. So I'd like to be able to do something along the lines of: struct B_Wrapper : public B, public A_Wrapper, public boost::python::wrapper<B> { //dispatch logic specific for B }; struct C_Wrapper : public C, public A_Wrapper, public boost::python::wrapper<C> { //dispatch logic specific for C } However, it seems like that would introduce all manner of nastiness with the double inheritance of the boost wrapper base and the double inheritance of A in the B_Wrapper and C_Wrapper objects. Is there a common way that this instance is solved that I'm missing? thanks.

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  • Inheritance concept in jpa

    - by megala
    I created one table using Inheritance concept to sore data into google app engine datastore. It contained following coding but it shows error.How to user Inheritance concept.What error in my program Program 1: @Entity @Inheritance(strategy=InheritanceType.JOINED) public class calender { @Id private String EmailId; @Basic private String CalName; @Basic public void setEmailId(String emailId) { EmailId = emailId; } public String getEmailId() { return EmailId; } public void setCalName(String calName) { CalName = calName; } public String getCalName() { return CalName; } public calender(String EmailId,String CalName) { this.EmailId=EmailId; this.CalName=CalName; } } program 2: @Entity public class method { @Id private String method; public void setMethod(String method) { this.method = method; } public String getMethod() { return method; } public method(String method) { this.method=method; } } My constraint is I want ouput like this Calendertable coantain Emailid calenername and method table contain Emailid method How to achive this? thanks inadvance.

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  • Google Rolls Out a New and Compact Navigation Bar

    - by Jason Fitzpatrick
    Earlier this spring Google introduced the black navigation bar; now they’ve updated the bar to take up less space and be more useful. Although the black bar is useful in-so-far as it gives you quick access to Google services (useful, of course, only if you use those services) the new navigation bar–seen in the video above–includes an improved layout. Rather than use the bar space to spread out links which the user may or may not use the service links are now tucked into a mouse-over menu accessed by hovering on the Google logo. The majority of the space previously just taken up by links and the black bar itself is now a a search box. If you don’t already see the new interface, look for it to appear in your Google account within the next few days. Hit up the link below to read the official announcement. The Next Stage In Our Redesign [The Official Google Blog] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Testing for interface implementation in WCF/SOA

    - by rabidpebble
    I have a reporting service that implements a number of reports. Each report requires certain parameters. Groups of logically related parameters are placed in an interface, which the report then implements: [ServiceContract] [ServiceKnownType(typeof(ExampleReport))] public interface IService1 { [OperationContract] void Process(IReport report); } public interface IReport { string PrintedBy { get; set; } } public interface IApplicableDateRangeParameter { DateTime StartDate { get; set; } DateTime EndDate { get; set; } } [DataContract] public abstract class Report : IReport { [DataMember] public string PrintedBy { get; set; } } [DataContract] public class ExampleReport : Report, IApplicableDateRangeParameter { [DataMember] public DateTime StartDate { get; set; } [DataMember] public DateTime EndDate { get; set; } } The problem is that the WCF DataContractSerializer does not expose these interfaces in my client library, thus I can't write the generic report generating front-end that I plan to. Can WCF expose these interfaces, or is this a limitation of the serializer? If the latter case, then what is the canonical approach to this OO pattern? I've looked into NetDataContractSerializer but it doesn't seem to be an officially supported implementation (which means it's not an option in my project). Currently I've resigned myself to including the interfaces in a library that is common between the service and the client application, but this seems like an unnecessary extra dependency to me. Surely there is a more straightforward way to do this? I was under the impression that WCF was supposed to replace .NET remoting; checking if an object implements an interface seems to be one of the most basic features required of a remoting interface?

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  • Cast object to interface when created via reflection

    - by Al
    I'm trying some stuff out in Android and I'm stuck at when trying to cast a class in another .apk to my interface. I have the interface and various classes in other .apks that implement that interface. I find the other classes using PackageManager's query methods and use Application#createPackageContext() to get the classloader for that context. I then load the class, create a new instance and try to cast it to my interface, which I know it definitely implements. When I try to cast, it throws a class cast exception. I tried various things like loading the interface first, using Class#asSubclass, etc, none of which work. Class#getInterfaces() shows the interface is implemented. My code is below: PackageManager pm = getPackageManager(); List<ResolveInfo> lr = pm.queryIntentServices(new Intent("com.example.some.action"), 0); ArrayList<MyInterface> list = new ArrayList<MyInterface>(); for (ResolveInfo r : lr) { try { Context c = getApplication().createPackageContext(r.serviceInfo.packageName, Context.CONTEXT_IGNORE_SECURITY | Context.CONTEXT_INCLUDE_CODE); ClassLoader cl = c.getClassLoader(); String className = r.serviceInfo.name; if (className != null) { try { Class<?> cls = cl.loadClass(className); Object o = cls.newInstance(); if (o instanceof MyInterface) { //fails list.add((MyInterface) o); } } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } // some exceptions removed for readability } } catch (NameNotFoundException e1) { e1.printStackTrace(); }

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  • .NET: Calling GetInterface method of Assembly obj with a generic interface argument

    - by Khnle
    I have the following interface: public interface PluginInterface<T> where T : MyData { List<T> GetTableData(); } In a separate assembly, I have a class that implements this interface. In fact, all classes that implement this interface are in separate assemblies. The reason is to architect my app as a plugin host, where plugin can be done in the future as long as they implement the above interface and the assembly DLLs are copied to the appropriate folder. My app discovers the plugins by first loading the assembly and performs the following: List<PluginInterface<MyData>> Plugins = new List<PluginInterface<MyData>>(); string FileName = ...;//name of the DLL file that contains classes that implement the interface Assembly Asm = Assembly.LoadFile(Filename); foreach (Type AsmType in Asm.GetTypes()) { //Type type = AsmType.GetInterface("PluginInterface", true); // Type type = AsmType.GetInterface("PluginInterface<T>", true); if (type != null) { PluginInterface<MyData> Plugin = (PluginInterface<MyData>)Activator.CreateInstance(AsmType); Plugins.Add(Plugin); } } The trouble is because neither line where I am getting the type as by doing Type type = ... seems to work, as both seems to be null. I have the feeling that the generic somehow contributes to the trouble. Do you know why?

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  • Firefox 4 show tools menu in button interface

    - by chris.nullptr
    I like the extra vertical space provided by the latest firefox beta (4b9). However, the button interface doesn't give you access to the tools menu. I know that I can either temporarily enable the menubar by holding down the ALT key, but flipping a flag in about:config would be preferable. Does such a flag exist? Edit: I want to be able to access the tools menu from the new button interface like you can with Bookmarks, History, Options, and Help.

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  • Windows Server Shares web interface?

    - by Lazlow
    At work and home, I use Server 2003 with Windows Shares. We also have a couple of Netgear ReadyNAS appliances at work, managed via the web interface. Is there a built-in Web Interface for managing Shares, or a free one available - for use in Server 2003 (or 2008)? The reason I ask is that it would be good to manage the Shares via the Web, rather then RDP onto the Server each time - and would allow other users to treat it as a NAS.

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