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  • How can I use Action Script 3.0 to make random placed Symbols fly by?

    - by William Calleja
    I'm trying to make a simple animation with Flash CS4 and Action Script 3.0 to make a number of Symbols fly by from right to left constantly. What I want is that once a symbol has reached the end of the screen it is destroyed and another one is placed at the start position. I intend to give each symbol a random speed and create a random symbol each time one is 'destroyed'. Any clues where I can start?

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  • Why is insertion into my tree faster on sorted input than random input?

    - by Juliet
    Now I've always heard binary search trees are faster to build from randomly selected data than ordered data, simply because ordered data requires explicit rebalancing to keep the tree height at a minimum. Recently I implemented an immutable treap, a special kind of binary search tree which uses randomization to keep itself relatively balanced. In contrast to what I expected, I found I can consistently build a treap about 2x faster and generally better balanced from ordered data than unordered data -- and I have no idea why. Here's my treap implementation: http://pastebin.com/VAfSJRwZ And here's a test program: using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; namespace ConsoleApplication1 { class Program { static Random rnd = new Random(); const int ITERATION_COUNT = 20; static void Main(string[] args) { List<double> rndTimes = new List<double>(); List<double> orderedTimes = new List<double>(); rndTimes.Add(TimeIt(50, RandomInsert)); rndTimes.Add(TimeIt(100, RandomInsert)); rndTimes.Add(TimeIt(200, RandomInsert)); rndTimes.Add(TimeIt(400, RandomInsert)); rndTimes.Add(TimeIt(800, RandomInsert)); rndTimes.Add(TimeIt(1000, RandomInsert)); rndTimes.Add(TimeIt(2000, RandomInsert)); rndTimes.Add(TimeIt(4000, RandomInsert)); rndTimes.Add(TimeIt(8000, RandomInsert)); rndTimes.Add(TimeIt(16000, RandomInsert)); rndTimes.Add(TimeIt(32000, RandomInsert)); rndTimes.Add(TimeIt(64000, RandomInsert)); rndTimes.Add(TimeIt(128000, RandomInsert)); string rndTimesAsString = string.Join("\n", rndTimes.Select(x => x.ToString()).ToArray()); orderedTimes.Add(TimeIt(50, OrderedInsert)); orderedTimes.Add(TimeIt(100, OrderedInsert)); orderedTimes.Add(TimeIt(200, OrderedInsert)); orderedTimes.Add(TimeIt(400, OrderedInsert)); orderedTimes.Add(TimeIt(800, OrderedInsert)); orderedTimes.Add(TimeIt(1000, OrderedInsert)); orderedTimes.Add(TimeIt(2000, OrderedInsert)); orderedTimes.Add(TimeIt(4000, OrderedInsert)); orderedTimes.Add(TimeIt(8000, OrderedInsert)); orderedTimes.Add(TimeIt(16000, OrderedInsert)); orderedTimes.Add(TimeIt(32000, OrderedInsert)); orderedTimes.Add(TimeIt(64000, OrderedInsert)); orderedTimes.Add(TimeIt(128000, OrderedInsert)); string orderedTimesAsString = string.Join("\n", orderedTimes.Select(x => x.ToString()).ToArray()); Console.WriteLine("Done"); } static double TimeIt(int insertCount, Action<int> f) { Console.WriteLine("TimeIt({0}, {1})", insertCount, f.Method.Name); List<double> times = new List<double>(); for (int i = 0; i < ITERATION_COUNT; i++) { Stopwatch sw = Stopwatch.StartNew(); f(insertCount); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } return times.Average(); } static void RandomInsert(int insertCount) { Treap<double> tree = new Treap<double>((x, y) => x.CompareTo(y)); for (int i = 0; i < insertCount; i++) { tree = tree.Insert(rnd.NextDouble()); } } static void OrderedInsert(int insertCount) { Treap<double> tree = new Treap<double>((x, y) => x.CompareTo(y)); for(int i = 0; i < insertCount; i++) { tree = tree.Insert(i + rnd.NextDouble()); } } } } And here's a chart comparing random and ordered insertion times in milliseconds: Insertions Random Ordered RandomTime / OrderedTime 50 1.031665 0.261585 3.94 100 0.544345 1.377155 0.4 200 1.268320 0.734570 1.73 400 2.765555 1.639150 1.69 800 6.089700 3.558350 1.71 1000 7.855150 4.704190 1.67 2000 17.852000 12.554065 1.42 4000 40.157340 22.474445 1.79 8000 88.375430 48.364265 1.83 16000 197.524000 109.082200 1.81 32000 459.277050 238.154405 1.93 64000 1055.508875 512.020310 2.06 128000 2481.694230 1107.980425 2.24 I don't see anything in the code which makes ordered input asymptotically faster than unordered input, so I'm at a loss to explain the difference. Why is it so much faster to build a treap from ordered input than random input?

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • How can I avoid the random restart of the xserver?

    - by Bernd
    I'm using a desktop pc with 64bit Ubuntu 12.04 (Kernel 3.2.0-24-generic). Hardware specs are - Intel Core i7 CPU 860 @ 2,80GHz x 8 - Nvidia GeForce GTS 250 - 750 GB Hard Disk ATA WDC WD7501AALS-00E3A0 (for my /home partition) - 128 GB Solid-State Disk ATA PLEXTOR PX-128M2S (for all other partitions) Since I reinstalled the PC with Ubuntu 12.04 the xserver restarts randomly. Most times when I watch a video in the browser (maybe a flash issue?) but sometimes the restart/crash appears when I'm working in an text-editor. How can I locate the problem? Which information is needed for a useful answer?

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  • How do I interpret direct traffic that lands on random pages?

    - by mfg
    Looking at yesterday, according to Google Analytics, I got six direct visitors to my site (their source/medium is direct/(none)). Only one ended up at the actual domain. The other five ended up at miscellaneous foo.com/xyz.html. I did not send out links to people by email, and I'm not sure how likely it is the people would have copy/pasted the URLs. How do the visitors end up there? Is there a way to better capture where they might be coming from?

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  • Ubuntu 11.10 Random reboots how to find root cause?

    - by Indigo42
    All, This issue started with 11.04, I upgraded to 11.10 this week in hopes it would correct it, but after a few days it happened again.. A few times a day, randomly, my monitors will go black and the machine will come back in the post screen and boot up again. Sometimes it boots up properly, sometimes it boots to disk scan (I understand why...the machine just died with a bunch of stuff open) and sometimes it takes several cycles of this to come up. I connected to the system with my laptop and tailed dmesg, syslog, kern.log, and Xorg.0.log. I also ran a cat /proc/kmesg. Nothing is showing up in any of these log files when it happens..it's just like someone has pulled the plug. I just got through running 4 hours of the memory test with no errors. I have a AMD Phenom 9850 Quad-Core Processor and Nvida 9500GT graphics card. This system has been stable for like 4 years. I'm thinking it might be a hardware problem, but how do I find out? Thanks,

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  • Best way to randomly select columns from random rows of SQL results.

    - by LesterDove
    A search of SO yields many results describing how to select random rows of data from a database table. My requirement is a bit different, though, in that I'd like to select individual columns from across random rows in the most efficient/random/interesting way possible. To better illustrate: I have a large Customers table, and from that I'd like to generate a bunch of fictitious demo Customer records that aren't real people. I'm thinking of just querying randomly from the Customers table, and then randomly pairing FirstNames with LastNames, Address, City, State, etc. So if this is my real Customer data (simplified): FirstName LastName State ========================== Sally Simpson SD Will Warren WI Mike Malone MN Kelly Kline KS Then I'd generate several records that look like this: FirstName LastName State ========================== Sally Warren MN Kelly Malone SD Etc. My initial approach works, but it lacks the elegance that I'm hoping the final answer will provide. (I'm particularly unhappy with the repetitiveness of the subqueries, and the fact that this solution requires a known/fixed number of fields and therefore isn't reusable.) SELECT FirstName = (SELECT TOP 1 FirstName FROM Customer ORDER BY newid()), LastName= (SELECT TOP 1 LastNameFROM Customer ORDER BY newid()), State = (SELECT TOP 1 State FROM Customer ORDER BY newid()) Thanks!

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  • MATLAB: What is an appropriate Data Structure for a Matrix with Random Variable Entries?

    - by user568249
    I'm currently working in an area that is related to simulation and trying to design a data structure that can include random variables within matrices. To motivate this let me say I have the following matrix: [a b; c d] I want to find a data structure that will allow for a, b, c, d to either be real numbers or random variables. As an example, let's say that a = 1, b = -1, c = 2 but let d be a normally distributed random variable with mean 0 and SD 1. The data structure that I have in mind will give no value to d. However, I also want to be able to design a function that can take in the structure, simulate an uniform(0,1), obtain a value for d using an inverse CDF and then spit out an actual matrix. I have several ideas to do this (all related to the MATLAB icdf function) but would like to know how more experienced programmers would do this. In this application, it's important that the structure is as "lean" as possible since I will be working with very very large matrices and memory will be an issue.

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  • MKV video suddenly stops playing after random time - what could this be?

    - by MEM
    I have this HP USB drive (16GB, NTFS formatted) that has, a MKV video. The USB is always detectable, so is the MKV, but when I connect that USB drive with that MKV video on my HT-C5530 home cinema USB port, the playback just suddenly stops after random time, and it returns to the main menu when I can see the pen and it's contents. I really have no clue about what could be the issue here, has someone else experience something similar? That may help me out on this.

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  • Xcode / Interface Builder - better workflow from designer to coder?

    - by tbarbe
    Were dealing with some pretty custom UI elements while building our OSX / Cocoa and iPhone / IPad apps. I was wondering if anyone has good recommendations or tricks for getting a better workflow between UI designers and coders while using Xcode / Interface Builder? It seems that many things require programmatic settings with UI editing in Cocoa... if you stray from the pre-built UI elements then you can't really easily drag-drop build a UI... instead we end up handing off a design doc ( photoshop/illustrator ) and then the poor developer has to deal with recreating this masterpiece in code or by using interface builder - usually a combination of both. This work flow is leading us to not so great results and we have to re-iterate around the UI elements to get them to work better. We love CSS and / or Flash designer to developer workflow where the UI could look exactly as it should and the hand off to developer was more seamless. Is there anyone out there who has some tricks - or insights into getting better workflow when using tools like Xcode / Interface Builder and doing Cocoa apps?

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  • Should I skip authorization, with CanCan, of an action that instantiates a resource?

    - by irkenInvader
    I am writing a web app to pick random lists of cards from larger, complete sets of cards. I have a Card model and a CardSet model. Both models have a full RESTful set of 7 actions (:index, :new, :show, etc). The CardSetsController has an extra action for creating random sets: :random. # app/models/card_set.rb class CardSet < ActiveRecord::Base belongs_to :creator, :class_name => "User" has_many :memberships has_many :cards, :through => :memberships # app/models/card.rb class Card < ActiveRecord::Base belongs_to :creator, :class_name => "User" has_many :memberships has_many :card_sets, :through => :memberships I have added Devise for authentication and CanCan for authorizations. I have users with an 'editor' role. Editors are allowed to create new CardSets. Guest users (Users who have not logged in) can only use the :index and :show actions. These authorizations are working as designed. Editors can currently use both the :random and the :new actions without any problems. Guest users, as expected, cannot. # app/controllers/card_sets_controller.rb class CardSetsController < ApplicationController before_filter :authenticate_user!, :except => [:show, :index] load_and_authorize_resource I want to allow guest users to use the :random action, but not the :new action. In other words, they can see new random sets, but not save them. The "Save" button on the :random action's view is hidden (as designed) from the guest users. The problem is, the first thing the :random action does is build a new instance of the CardSet model to fill out the view. When cancan tries to load_and_authorize_resource a new CardSet, it throws a CanCan::AccessDenied exception. Therefore, the view never loads and the guest user is served a "You need to sign in or sign up before continuing" message. # app/controllers/card_sets_controllers.rb def random @card_set = CardSet.new( :name => "New Set of 10", :set_type => "Set of 10" ) I realize that I can tell load_and_authorize_resource to skip the :random action by passing :except => :random to the call, but that just feels "wrong" for some reason. What's the "right" way to do this? Should I create the new random set without instantiating a new CardSet? Should I go ahead and add the exception?

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  • gnuplot - multiple lines with different x ranges

    - by Aly
    Hi, I am using gnuplot to try and plot several lines but each have different x ranges. I am running the following script: # gnuplot script for 'omarConf2EvONLY-vs-everyone-gta-lag-lpas-omarConf1-random-tag-tpas.dat' plot "omarConf2EvONLY-vs-everyone-gta-lag-lpas-omarConf1-random-tag-tpas.dat" using 1:2 with lines title '1' replot "omarConf2EvONLY-vs-everyone-gta-lag-lpas-omarConf1-random-tag-tpas.dat" using 1:3 with lines title '2' replot "omarConf2EvONLY-vs-everyone-gta-lag-lpas-omarConf1-random-tag-tpas.dat" using 1:4 with lines title '3' replot "omarConf2EvONLY-vs-everyone-gta-lag-lpas-omarConf1-random-tag-tpas.dat" using 1:5 with lines title '4' replot "omarConf2EvONLY-vs-everyone-gta-lag-lpas-omarConf1-random-tag-tpas.dat" using 1:6 with lines title '5' replot "omarConf2EvONLY-vs-everyone-gta-lag-lpas-omarConf1-random-tag-tpas.dat" using 1:7 with lines title '6' replot "omarConf2EvONLY-vs-everyone-gta-lag-lpas-omarConf1-random-tag-tpas.dat" using 1:8 with lines title '7' set terminal png size 800,600 set output "omar_vs_everyone-EVONLY.png" replot and the .dat file is just a file with columns such as: 1 0.5 0.5 0.1 2 0.6 1.3 0.8 3 0.7 0.32 4 0.7 0.35 5 1.3 4.32 6 1.67 notice that the columns have different lengths as each line has different x ranges. The problem I have is that it plots funny as shown below:

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  • What's the difference between single and double quotes in Objective-C?

    - by Alex Mcp
    I'm working through a book exercise to generate some random serial number, and here's my function: NSString *randomSerialNumber = [NSString stringWithFormat:@"%c%c%c%c%c", '0' + random() % 10, 'A' + random() % 26, '0' + random() % 10, 'A' + random() % 26, '0' + random() % 10]; This works and has an output like: 2J6X7. But before, the 0s and As I had wrapped in double quotes, and an example output was 11764iÒ˜. What did I do wrong my first time around, and why did using single quotes fix it?

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  • How would I create a VIM or Vi command to delete all text after a certain character for every line i

    - by Jason Down
    Scenario: I have a text file that has pipe (as in the "|" character) delimited data. Each field of data in the pipe delimited fields can be of variable length, so counting characters won't work (or using some sort of substring function... if that even exists in VIM). Is it possible, using VIM / Vi to delete all data from the second pipe to the end of the line for the entire file? There are approx 150,000 lines, so doing this manually would only be appealing to a masochist... e.g. Change the following lines from: 1111|random sized text 12345|more random data la la la|1111|abcde 2222|random sized text abcdefghijk|la la la la|2222|defgh 3333|random sized text|more random data|33333|ijklmnop to: 1111|random sized text 12345 2222|random sized text abcdefghijk 3333|random sized text I'm sure this can be done somehow... I hope. TIA UPDATE: I should have mentioned that I'm running this on Windows XP, so I don't have access to some of the mentioned *nix commands (CUT is not recognized on Windows).

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  • Cumulative +1/-1 Cointoss crashes on 1000 iterations. Please advise; c++ boost random libraries

    - by user1731972
    following some former advice Multithreaded application, am I doing it right? I think I have a threadsafe number generator using boost, but my program crashes when I input 1000 iterations. The output .csv file when graphed looks right, but I'm not sure why it's crashing. It's using _beginthread, and everyone is telling me I should use the more (convoluted) _beingthreadex, which I'm not familiar with. If someone could recommend an example, I would greatly appreciate it. Also... someone pointed out I should be applying a second parameter to my _beginthread for the array counting start positions, but I have no idea how to pass more than one parameter, other than attempting to use a structure, and I've read structure's and _beginthread don't get along (although, I could just use the boost threads...) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> #include <random> #include <boost/random.hpp> //for srand48_r(time(NULL), &randBuffer); which doesn't work #include <stdio.h> #include <stdlib.h> //#include <thread> using namespace std; using namespace boost; using namespace boost::random; void myThread0 (void *dummy ); void myThread1 (void *dummy ); void myThread2 (void *dummy ); void myThread3 (void *dummy ); //for random seeds void initialize(); //from http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work uniform_int_distribution<> two(1,2); typedef std::mt19937 MyRNG; // the Mersenne Twister with a popular choice of parameters uint32_t seed_val; // populate somehow MyRNG rng1; // e.g. keep one global instance (per thread) MyRNG rng2; // e.g. keep one global instance (per thread) MyRNG rng3; // e.g. keep one global instance (per thread) MyRNG rng4; // e.g. keep one global instance (per thread) //only needed for shared variables //CRITICAL_SECTION cs1,cs2,cs3,cs4; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float fHolder = 0; long counter = 0; float percent = 0.0; //? //unsigned threadID; //HANDLE hThread; initialize(); HANDLE hThread[4]; const int size = 100000; int array[size]; printf ("Runs (uses multiple of 100,000) "); cin >> numRuns; for (int a = 0; a < numRuns; a++) { hThread[0] = (HANDLE)_beginthread( myThread0, 0, (void*)(array) ); hThread[1] = (HANDLE)_beginthread( myThread1, 0, (void*)(array) ); hThread[2] = (HANDLE)_beginthread( myThread2, 0, (void*)(array) ); hThread[3] = (HANDLE)_beginthread( myThread3, 0, (void*)(array) ); //waits for threads to finish before continuing WaitForMultipleObjects(4, hThread, TRUE, INFINITE); //closes handles I guess? CloseHandle( hThread[0] ); CloseHandle( hThread[1] ); CloseHandle( hThread[2] ); CloseHandle( hThread[3] ); //dump array into calculations //average array into fHolder //this could be split into threads as well for (int p = 0; p < size; p++) { counter += array[p] == 2 ? 1 : -1; //cout << array[p] << endl; //cout << counter << endl; } //this fHolder calculation didn't work //fHolder = counter / size; //so I had to use this cout << counter << endl; fHolder = counter; fHolder = fHolder / size; myfile << fHolder << endl; } } void initialize() { //seed value needs to be supplied //rng1.seed(seed_val*1); rng1.seed((unsigned int)time(NULL)); rng2.seed(((unsigned int)time(NULL))*2); rng3.seed(((unsigned int)time(NULL))*3); rng4.seed(((unsigned int)time(NULL))*4); }; void myThread0 (void *param) { //EnterCriticalSection(&cs1); //aquire the critical section object int *i = (int *)param; for (int x = 0; x < 25000; x++) { //doesn't work, part of merssene twister //i[x] = next(); i[x] = two(rng1); //original srand //i[x] = rand() % 2 + 1; //doesn't work for some reason. //uint_dist2(rng); //i[x] = qrand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs1); // release the critical section object } void myThread1 (void *param) { //EnterCriticalSection(&cs2); //aquire the critical section object int *i = (int *)param; for (int x = 25000; x < 50000; x++) { //param[x] = rand() % 2 + 1; i[x] = two(rng2); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs2); // release the critical section object } void myThread2 (void *param) { //EnterCriticalSection(&cs3); //aquire the critical section object int *i = (int *)param; for (int x = 50000; x < 75000; x++) { i[x] = two(rng3); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs3); // release the critical section object } void myThread3 (void *param) { //EnterCriticalSection(&cs4); //aquire the critical section object int *i = (int *)param; for (int x = 75000; x < 100000; x++) { i[x] = two(rng4); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs4); // release the critical section object }

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  • Varnish VCL - Regular Expression Evaluation

    - by Hugues ALARY
    I have been struggling for the past few days with this problem: Basically, I want to send to a client browser a cookie of the form foo[sha1oftheurl]=[randomvalue] if and only if the cookie has not already been set. e.g. If a client browser requests "/page.html", the HTTP response will be like: resp.http.Set-Cookie = "foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=ABCD;" then, if the same client request "/index.html", the HTTP response will contain a header: resp.http.Set-Cookie = "foo14fe4559026d4c5b5eb530ee70300c52d99e70d7=QWERTY;" In the end, the client browser will have 2 cookies: foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=ABCD foo14fe4559026d4c5b5eb530ee70300c52d99e70d7=QWERTY Now, that, is not complicated in itself. The following code does it: import digest; import random; ##This vmod does not exist, it's just for the example. sub vcl_recv() { ## We compute the sha1 of the requested URL and store it in req.http.Url-Sha1 set req.http.Url-Sha1 = digest.hash_sha1(req.url); set req.http.random-value = random.get_rand(); } sub vcl_deliver() { ## We create a cookie on the client browser by creating a "Set-Cookie" header ## In our case the cookie we create is of the form foo[sha1]=[randomvalue] ## e.g for a URL "/page.html" the cookie will be foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=[randomvalue] set resp.http.Set-Cookie = {""} + resp.http.Set-Cookie + "foo"+req.http.Url-Sha1+"="+req.http.random-value; } However, this code does not take into account the case where the Cookie already exists. I need to check that the Cookie does not exists before generating a random value. So I thought about this code: import digest; import random; sub vcl_recv() { ## We compute the sha1 of the requested URL and store it in req.http.Url-Sha1 set req.http.Url-Sha1 = digest.hash_sha1(req.url); set req.http.random-value = random.get_rand(); set req.http.regex = "abtest"+req.http.Url-Sha1; if(!req.http.Cookie ~ req.http.regex) { set req.http.random-value = random.get_rand(); } } The problem is that Varnish does not compute Regular expression at run time. Which leads to this error when I try to compile: Message from VCC-compiler: Expected CSTR got 'req.http.regex' (program line 940), at ('input' Line 42 Pos 31) if(req.http.Cookie !~ req.http.regex) { ------------------------------##############--- Running VCC-compiler failed, exit 1 VCL compilation failed One could propose to solve my problem by matching on the "abtest" part of the cookie or even "abtest[a-fA-F0-9]{40}": if(!req.http.Cookie ~ "abtest[a-fA-F0-9]{40}") { set req.http.random-value = random.get_rand(); } But this code matches any cookie starting by 'abtest' and containing an hexadecimal string of 40 characters. Which means that if a client requests "/page.html" first, then "/index.html", the condition will evaluate to true even if the cookie for the "/index.html" has not been set. I found in bug report phk or someone else stating that computing regular expressions was extremely expensive which is why they are evaluated during compilation. Considering this, I believe that there is no way of achieving what I want the way I've been trying to. Is there any way of solving this problem, other than writting a vmod? Thanks for your help! -Hugues

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  • How do I generate a random string of up to a certain length?

    - by slavy13
    I would like to generate a random string (or a series of random strings, repetitions allowed) of length between 1 and n characters from some (finite) alphabet. Each string should be equally likely (in other words, the strings should be uniformly distributed). The uniformity requirement means that an algorithm like this doesn't work: alphabet = "abcdefghijklmnopqrstuvwxyz" len = rand(1, n) s = "" for(i = 0; i < len; ++i) s = s + alphabet[rand(0, 25)] (pseudo code, rand(a, b) returns a integer between a and b, inclusively, each integer equally likely) It doesn't work because shorter lengths are as likely as longer ones, meaning it's more likely to generate a shorter string than a longer one, so the result is not uniform.

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  • How do I generate a random time interval and add it to a mysql datetime using php?

    - by KeenLearner
    I have many rows in mysql table with datetime's in the format of: 2008-12-08 04:16:51 etc I'd like to generate a random time interval of anywhere between 30 seconds, and 3 days and add them to the time above. a) how do I generate a random time between 30 and 3 days? b) how do I add this time to the date time format above? I imagine i need to do a loop to pull out all the info, do the math in php, and then update the row... Any ideas?

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