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  • Ubuntu for Android on the ASUS Transformer Prime

    - by sola
    I would like to use Ubuntu on my Transformer Prime in parallel with Android (not as a dual booting solution, I want to be able to switch between them instantaniously). I am aware of the traditional chrooting/VNC solution but I heard that it performs very poorly so I would like to use Ubuntu For Android (UFA) which has been announced recently by Canonical. That looks like a polished, highly integrated solution for Android devices. The Prime would be the ideal device for Ubuntu For Android since it has a powerful processor (Tegra3) capable of running a lot of processes in parallel on its 4 cores. Does anyone know if Canonical or anybody else is working on supporting UFA on the ASUS Transformer Prime? As far as I understand, the X11 driver is available for Tegra3 so, the biggest hurdle may be easily overcome.

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  • How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

    - by Chris Hoffman
    Safe mode can help you troubleshoot your Android, but sometimes you’ll need to wipe everything and restore your device to its factory state. You can even perform a factory reset when your Android phone or tablet won’t boot normally. Ensure you have any important data backed up before doing a reset. This includes your Google Authenticator credentials, which will be lost during the reset. Disable two-factor authentication on your accounts first or you’ll experience some trouble afterwards. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • The Beginner’s Guide to Customizing Your Android Home Screen

    - by Chris Hoffman
    If you’re just getting started with Android, its customizability can seem a bit daunting. We’ll walk you through customizing your Android home-screen, taking advantage of widgets, and getting third-party launchers with more features. The screenshots for this article were taken on Android 4.2. If you’re using an older device, the exact process will look a little different, but you should be able to follow along anyway. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Google Introduces Android Gingerbread and Nexus S Phone

    - by Gopinath
    Google today officially announced the availability of next version of Android(version 2.3) nicknamed “Gingerbread”. This is a long awaited upgrade to it’s smartphone platform from Google and below are the highlights of new features: Rich multimedia – including support for VP8 and WebM video and new audio effects. Support for front-facing cameras, SIP/VoIP and Near Field Communication (NFC). Enhancements for game developers, including new sensor types. You can read more about the release at Google blog post and watch this embedded video. Samsung Nexus S – The First Gingerbread Android Phone Samsung’s Nexus S is the first Android phone to be released with Gingerbread operation system. This is a phone that was designed with direct inputs from Google team and comes with a clean install of Android OS – no additional software layers from third party OEMs or carriers. Visit Nexus S site for more details This article titled,Google Introduces Android Gingerbread and Nexus S Phone, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Compte-rendu Android LiveCode #5 : créer un jeu Android en 1 h avec Project Anarchy

    Bonjour,J'ai eu l'occasion d'assister à la LiveCode Android #5 à Paris, dans l'école d'art digital Isart, pour laquelle Stuart Johnson, développeur chez Havok, avait été invité. Au cours de celle-ci, il a utilisé Project Anarchy pour réaliser un prototype de jeu 3D Android en une heure.Voici donc le compte-rendu de la séance et la page vidéo associée.Durant cette séance, Stuart Johnson nous explique ce qu'est Project Anarchy et nous montre étape par étape comment créer un prototype de jeu en une...

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  • Developing for Chrome App/Android?

    - by Johnny Quest
    I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and perhaps android(though not sure, as with all the different versions it makes learning/loading applications a bit tricky) What is the most versatile language to start learning from chrome apps/android: Java would be excellent for android, but could I port it to a web app for chrome? (and its close to C#) Flash would work for a web app as I can just embed it into a html page (have done actionscript before, didn't care much for the IDE though), but would it also work on android? or I guess there is always C/C++ but haven't heard much about that, though I think it works for both (though C++ does interest me) Any advice would be excellent, thanks.

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  • Issue porting Cocos2d-x to Android

    - by Anil
    I've written a basic game using Cocos2D-x on XCode. It works fine on the iPhone. Now I'm trying to port it to Android. When I run the script ./build_native.sh inside the proj.android folder, it gives me the following error: jni/../../Classes/MemoryModeLayer.cpp: In member function 'void MemoryModeLayer::startNewGame()': jni/../../Classes/MemoryModeLayer.cpp:109:25: error: 'time' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:109:25: note: suggested alternative: /Users/abc/android-ndk-r9d/platforms/android-8/arch-arm/usr/include/time.h:40:17: note: 'time' jni/../../Classes/MemoryModeLayer.cpp:111:5: error: 'random_shuffle' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:112:5: error: 'random_shuffle' is not a member of 'std' make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/MemoryModeLayer.o] Error 1 make: Leaving directory `/Users/abc/cocos2d-x-2.2.3/projects/Game/proj.android' In MemoryModeLayer.cpp I have the following: std::srand(unsigned(std::time(0))); std::random_shuffle(_xCod, _xCod + _numberOfRows); std::random_shuffle(_yCod, _yCod + _numberOfColumns); I've included the following headers as well: #include <string> #include <ctime> #include <algorithm> #include <iostream> #include <iomanip> Also added using namespace std in the header file. Is there anything else that I should do?

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  • Starting a career in mobile development in next 5 months?

    - by Jungle Hunter
    I will be starting my career shortly and have the opportunity to being my career in mobility. I have an option to be in more traditional fields (the ones that have been around for quite some time now like web development and Java apps development). What are the pros and cons of both? Also, if I do choose mobility, then I might be presented with the option of iOS or Android. Pros and cons of choosing each? Period: Joining in next 5 months. Mobility company profile: Major consulting company.

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  • File formats to download ringtones

    - by Osvaldo
    What file formats and other specifications must be used to give ringtones (to download) in a website? I'm interested in giving away just one ringtone. The target audience uses smartphones with Android, iOS and Windows Phones launched in the last 2/3 years. Is it necessary to include instructions or is it something relatively easy to do? Or can't be done for some reason? The ringtone has to be downloaded to a desktop first? Or has to be downloaded from the mobile phone while accessing the web page with the download?

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  • Mobile app technology choice - popularity trend data?

    - by Ryan Weir
    I'm familiar with the arguments for HTML5 apps over native, but was looking for some numbers or data to indicate a trend of how popular they are relative to each other for mobile app development. E.g. Surveys among programmers, data collected from the various app stores, number of downloads of development tools for those platforms. Your source could consider new apps, existing apps, categorized by downloads, app downloads weighted by popularity - basically any source you've got I would like to see. In my own personal monkey-sphere of developers, HTML5 seems to be starting to dominate as of about 6 months ago over iOS and Android by a wide margin as the technology stack preference - so I was wondering if this reflects a trend that's been measured globally and if there was objective data to support it.

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  • Do Apple and Google ask for a share if custom payment is done in a free app?

    - by user1590354
    I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of course). I was thinking that rather than having a free and a paid version for all the platforms I may release the apps just for free and if the users want more, they have to register and pay a one-time fee (through a payment gateway or PayPal). The extra content would then be available in all the clients they have access to. Theoretically, this means a better value for the players and less maintenance and headache for me (obviously I have to handle all the payment troubles myself). Does it fit into the business model of Apple/Google? Or will they still claim their share of the registration fee?

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  • How to decide how much to charge for development?

    - by rik
    So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with us; they need people to develop mobile games for them (iOS, Android). They want us to set the price for the projects (can't tell the specifics we signed a NDA). They will give us all the assets (graphics/sound) so we only have to code. And because they only work with Unity3D we have to learn it. How do we decide how much to charge for the projects?

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  • 5 Android Keyboard Replacements to Help You Type Faster

    - by Chris Hoffman
    Android allows developers to replace its keyboard with their own keyboard apps. This has led to experimentation and great new features, like the gesture-typing feature that’s made its way into Android’s official keyboard after proving itself in third-party keyboards. This sort of customization isn’t possible on Apple’s iOS or even Microsoft’s modern Windows environments. Installing a third-party keyboard is easy — install it from Google Play, launch it like another app, and it will explain how to enable it. Google Keyboard Google Keyboard is Android’s official keyboard, as seen on Google’s Nexus devices. However, there’s a good chance your Android smartphone or tablet comes with a keyboard designed by its manufacturer instead. You can install the Google Keyboard from Google Play, even if your device doesn’t come with it. This keyboard offers a wide variety of features, including a built-in gesture-typing feature, as popularized by Swype. It also offers prediction, including full next-word prediction based on your previous word, and includes voice recognition that works offline on modern versions of Android. Google’s keyboard may not offer the most accurate swiping feature or the best autocorrection, but it’s a great keyboard that feels like it belongs in Android. SwiftKey SwiftKey costs $4, although you can try it free for one month. In spite of its price, many people who rarely buy apps have been sold on SwiftKey. It offers amazing auto-correction and word-prediction features. Just mash away on your touch-screen keyboard, typing as fast as possible, and SwiftKey will notice your mistakes and type what you actually meant to type. SwiftKey also now has built-in support for gesture-typing via SwiftKey Flow, so you get a lot of flexibility. At $4, SwiftKey may seem a bit pricey, but give the month-long trial a try. A great keyboard makes all the typing you do everywhere on your phone better. SwiftKey is an amazing keyboard if you tap-to-type rather than swipe-to-type. Swype While other keyboards have copied Swype’s swipe-to-type feature, none have completely matched its accuracy. Swype has been designing a gesture-typing keyboard for longer than anyone else and its gesture feature still seems more accurate than its competitors’ gesture support. If you use gesture-typing all the time, you’ll probably want to use Swype. Swype can now be installed directly from Google Play without the old, tedious process of registering a beta account and sideloading the Swype app. Swype offers a month-long free trial and the full version is available for $1 afterwards. Minuum Minuum is a crowdfunded keyboard that is currently still in beta and only supports English. We include it here because it’s so interesting — it’s a great example of the kind of creativity and experimentation that happens when you allow developers to experiment with their own forms of keyboard. Minuum uses a tiny, minimum keyboard that frees up your screen space, so your touch-screen keyboard doesn’t hog your device’s screen. Rather than displaying a full keyboard on your screen, Minuum displays a single row of letters.  Each letter is small and may be difficult to hit, but that doesn’t matter — Minuum’s smart autocorrection algorithms interpret what you intended to type rather than typing the exact letters you press. Just swipe to the right to type a space and accept Minuum’s suggestion. At $4 for a beta version with no trial, Minuum may seem a bit pricy. But it’s a great example of the flexibility Android allows. If there’s a problem with this keyboard, it’s that it’s a bit late — in an age of 5″ smartphones with 1080p screens, full-size keyboards no longer feel as cramped. MessagEase MessagEase is another example of a new take on text input. Thankfully, this keyboard is available for free. MessagEase presents all letters in a nine-button grid. To type a common letter, you’d tap the button. To type an uncommon letter, you’d tap the button, hold down, and swipe in the appropriate direction. This gives you large buttons that can work well as touch targets, especially when typing with one hand. Like any other unique twist on a traditional keyboard, you’d have to give it a few minutes to get used to where the letters are and the new way it works. After giving it some practice, you may find this is a faster way to type on a touch-screen — especially with one hand, as the targets are so large. Google Play is full of replacement keyboards for Android phones and tablets. Keyboards are just another type of app that you can swap in. Leave a comment if you’ve found another great keyboard that you prefer using. Image Credit: Cheon Fong Liew on Flickr     

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  • Would a multitouch capable PC allow me to do Android development simulating the touch UI without an Android device ?

    - by Scott Davies
    Hi, I recently purchased a Samsung Galaxy Tab as a reference implementation (phone and first gen Android tablet), of Android 2.x for app development. I have noticed a slew of Android 3.0 slates being talked about at CES 2011 (Motorola XOOM, etc.). If I had a multitouch PC with the Android SDK/Emulator on it, would this allow me to more closely approximate device simulation by allowing user input via the multitouch screen ? Would it work via touch just like Windows 7 recognizes touch as mouse style input ? Has anyone done this ? Thanks, Scott

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  • No Android SDK, neither Java found

    - by Alex
    I have Java installed correctly, I did it by the manual http://www.wikihow.com/Install-Oracle-Java-on-Ubuntu-Linux I also installed Android SDK. However when I try to create a new Project IntelliJ Idea 12 and specify Project SDk choosing New - /home/alex/android-sdk-linux , it says me No Java SDK of appropriate version found. In addition to the Android SDK, you need to define a JSDK 1.5, 1.6 or 1.7 What did I miss?

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • Problems, connecting Android ICS to Ubuntu using MTP

    - by ubuntico
    I've followed this tutorial from this blog which very clearly explains how to connect Android phone with ICS to Ubuntu so that one can access phone's sdcard (MTP access). I passed all the procedure with no errors, I can event attach my mobile to ubuntu via mtpfs -o allow_other ~/Android/GalaxyS2 and disconnect via fusermount -u ~/Android/GalaxyS2 The problem comes when I try to access mounted directory. If I try to do it via Nautilus, the system tries to open the folder for a couple of minutes and then, I either see the error, or the folder disappears from Nautilus (it comes back when I disconnect the path). I also get a console error: fuse: bad mount point `~/Android/GalaxyS2': Transport endpoint is not connected I see many people on the net reporting this error, but noone offers any solution to it. I use Ubuntu 11.10 with Gnome Shell (Gnome 3) and the mobile is Samsung Galaxy S II. I am in the fuse list, I did all the steps in the tutorial for dozens of times, all in vain.

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  • Make An Old Android Feel Like New: How To Make Gingerbread Feel Like Jelly Bean

    - by Chris Hoffman
    Android has taken huge strides since Android 2.3 Gingerbread, but many devices are still using it. If you can’t upgrade your old device, there are ways to make it feel more modern. These apps won’t actually upgrade your Android device to Jelly Bean, but they’ll replace some of the more outdated parts of Gingerbread and make your device feel more like Jelly Bean and Ice Cream Sandwich. the latest versions of Android. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How to sync calendar with android without google?

    - by YSN
    Hi folks, is there a way to sync an Ubuntu calendar application like Thunderbird Lightning or Evolution with an Android device without using google-calendar? At the moment I am syncing my Thunderbird-Lightning calendars on different computers via Dropbox, what is much more reliable than google-calendar. Another big advantage over google-calendar is, that I can access my appointments offline as well, since the calendar files are synced onto the harddrive of each computer by Dropbox. I'd like to access those calendars via my android device as well. The Dropbox-app for android does not support automatic syncing yet, so it seems like I have to use another service. Apart from that I guess I need to know an android app, that can access a calendar-file stored in ics-format. Thanks in advance YSN

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  • Is it normal to these Xcode prompts/errors when you deploy to IOS Simulator from Unity?

    - by Greg
    Just trying out the IOS build process.... Is it normal to see: Q1 - "upgrade to latest project format - project currently in Xcode 3.1 format, this will upgrade to 3.2" - just click OK and let Xcode do it's stuff? Q2 - same as Q1 but this time for the message "Remove obsolete build settings - will remove the build setting PREBINDING" Q3 - also when deploying to "Lastest IOS Simulator" you get the Simulator target produced, but also a non-simulator target which has lots of errors. So I assume you just ignore this target and not use it in Xcode correct? (i.e. just use the simulator target that is produced) Q4 - get a lot of warning after the simulator target is built? program works ok however.... Images For Q1 and Q2: For Q4: Settings used in Unity: Errors I see in XCode:

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  • Webinar Recording on Cross Platform Development with MonoTouch and Mono for Android

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.The following link is a recording on Cross Platform Development with MonoTouch and Mono for Android. I am guessing that the link only works in IE. That's out of my control.

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  • How To Install and Use ADB, the Android Debug Bridge Utility

    - by Chris Hoffman
    ADB, Android Debug Bridge, is a command-line utility included with Google’s Android SDK. ADB can control your device over USB from a computer, copy files back and forth, install and uninstall apps, run shell commands, and more. We’ve covered some other tricks that require ADB in the past, including backing up and restoring your smartphone or tablet and installing Android apps to your SD card by default. ADB is used for a variety of geeky Android tricks. Image Credit: LAI Ryanne on Flickr HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • How to determine most stable Cisco IOS release?

    - by Chris J
    This post is about a Catalyst 4948E switch. I was looking on the download page and realized that there are no "GD" versions available. Are the "ED" versions stable? Even if you change "ED" to "GD" in the URL the IOS images are still the same. http://www.cisco.com/cisco/software/release.html?mdfid=283027810&flowid=3592&softwareid=280805680&release=15.1.1-SG2&relind=AVAILABLE&rellifecycle=ED&reltype=latest Is 15.1 as reliable as 15.0? My devices are currently on the 12.2 train. Is there anything special to upgrade to one of the 15.x trains? Are the configurations compatible.

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  • Multimedia PDF (Audio, Video and Links) That works on Desktop and iOS

    - by Keefer
    We've got a client that wants to have a PDF that has embedded audio, video and links. Using Acrobat Pro 9.x I've been able to embed all three no problem. They all work/playback if I use Acrobat Pro/Acrobat Reader. But don't show up in OS X's Preview at all. They also don't show up in iOS. Links work everywhere, but no multimedia. So I tried creating a similar document via Apple's iBooks Author, then exported as a PDF. Links work, but multimedia doesn't seem to work anywhere. Is there any way to make a PDF that works universally with embedded links and multimedia?

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  • 6 Great Alternative Browsers for Your Android Device

    - by Chris Hoffman
    Android’s default browser, named “Internet,” is a very simple browser that’s tied to your Android OS version. Other, third-party browsers offer more powerful interfaces, greater configurability, and more frequent updates. Unlike on Apple’s iOS, Android browsers can implement their own rendering engines, although not all do. That Firefox app isn’t just a shell over the stock browser, like it is on iOS – it brings Mozilla’s Gecko to Android. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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