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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • help me improve my sse yuv to rgb ssse3 code

    - by David McPaul
    Hello, I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions). i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok. I am mainly interested in how I would work out processor stalls and the like. Anyone know of any tools that do static analysis of sse code? ; ; Copyright (C) 2009-2010 David McPaul ; ; All rights reserved. Distributed under the terms of the MIT License. ; ; A rather unoptimised set of ssse3 yuv to rgb converters ; does 8 pixels per loop ; inputer: ; reads 128 bits of yuv 8 bit data and puts ; the y values converted to 16 bit in xmm0 ; the u values converted to 16 bit and duplicated into xmm1 ; the v values converted to 16 bit and duplicated into xmm2 ; conversion: ; does the yuv to rgb conversion using 16 bit integer and the ; results are placed into the following registers as 8 bit clamped values ; r values in xmm3 ; g values in xmm4 ; b values in xmm5 ; outputer: ; writes out the rgba pixels as 8 bit values with 0 for alpha ; xmm6 used for scratch ; xmm7 used for scratch %macro cglobal 1 global _%1 %define %1 _%1 align 16 %1: %endmacro ; conversion code %macro yuv2rgbsse2 0 ; u = u - 128 ; v = v - 128 ; r = y + v + v >> 2 + v >> 3 + v >> 5 ; g = y - (u >> 2 + u >> 4 + u >> 5) - (v >> 1 + v >> 3 + v >> 4 + v >> 5) ; b = y + u + u >> 1 + u >> 2 + u >> 6 ; subtract 16 from y movdqa xmm7, [Const16] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm0,xmm7 ; y = y - 16 ; subtract 128 from u and v movdqa xmm7, [Const128] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm1,xmm7 ; u = u - 128 psubsw xmm2,xmm7 ; v = v - 128 ; load r,b with y movdqa xmm3,xmm0 ; r = y pshufd xmm5,xmm0, 0xE4 ; b = y ; r = y + v + v >> 2 + v >> 3 + v >> 5 paddsw xmm3, xmm2 ; add v to r movdqa xmm7, xmm1 ; move u to scratch pshufd xmm6, xmm2, 0xE4 ; move v to scratch psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r psraw xmm6,1 ; divide v by 2 paddsw xmm3, xmm6 ; and add to r psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r ; b = y + u + u >> 1 + u >> 2 + u >> 6 paddsw xmm5, xmm1 ; add u to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,4 ; divide u by 32 paddsw xmm5, xmm7 ; and add to b ; g = y - u >> 2 - u >> 4 - u >> 5 - v >> 1 - v >> 3 - v >> 4 - v >> 5 movdqa xmm7,xmm2 ; move v to scratch pshufd xmm6,xmm1, 0xE4 ; move u to scratch movdqa xmm4,xmm0 ; g = y psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,1 ; divide u by 2 psubsw xmm4,xmm6 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,2 ; divide v by 4 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g %endmacro ; outputer %macro rgba32sse2output 0 ; clamp values pxor xmm7,xmm7 packuswb xmm3,xmm7 ; clamp to 0,255 and pack R to 8 bit per pixel packuswb xmm4,xmm7 ; clamp to 0,255 and pack G to 8 bit per pixel packuswb xmm5,xmm7 ; clamp to 0,255 and pack B to 8 bit per pixel ; convert to bgra32 packed punpcklbw xmm5,xmm4 ; bgbgbgbgbgbgbgbg movdqa xmm0, xmm5 ; save bg values punpcklbw xmm3,xmm7 ; r0r0r0r0r0r0r0r0 punpcklwd xmm5,xmm3 ; lower half bgr0bgr0bgr0bgr0 punpckhwd xmm0,xmm3 ; upper half bgr0bgr0bgr0bgr0 ; write to output ptr movntdq [edi], xmm5 ; output first 4 pixels bypassing cache movntdq [edi+16], xmm0 ; output second 4 pixels bypassing cache %endmacro SECTION .data align=16 Const16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 Const128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 UMask db 0x01 db 0x80 db 0x01 db 0x80 db 0x05 db 0x80 db 0x05 db 0x80 db 0x09 db 0x80 db 0x09 db 0x80 db 0x0d db 0x80 db 0x0d db 0x80 VMask db 0x03 db 0x80 db 0x03 db 0x80 db 0x07 db 0x80 db 0x07 db 0x80 db 0x0b db 0x80 db 0x0b db 0x80 db 0x0f db 0x80 db 0x0f db 0x80 YMask db 0x00 db 0x80 db 0x02 db 0x80 db 0x04 db 0x80 db 0x06 db 0x80 db 0x08 db 0x80 db 0x0a db 0x80 db 0x0c db 0x80 db 0x0e db 0x80 ; void Convert_YUV422_RGBA32_SSSE3(void *fromPtr, void *toPtr, int width) width equ ebp+16 toPtr equ ebp+12 fromPtr equ ebp+8 ; void Convert_YUV420P_RGBA32_SSSE3(void *fromYPtr, void *fromUPtr, void *fromVPtr, void *toPtr, int width) width1 equ ebp+24 toPtr1 equ ebp+20 fromVPtr equ ebp+16 fromUPtr equ ebp+12 fromYPtr equ ebp+8 SECTION .text align=16 cglobal Convert_YUV422_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx mov esi, [fromPtr] mov edi, [toPtr] mov ecx, [width] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP REPEATLOOP: ; loop over width / 8 ; YUV422 packed inputer movdqa xmm0, [esi] ; should have yuyv yuyv yuyv yuyv pshufd xmm1, xmm0, 0xE4 ; copy to xmm1 movdqa xmm2, xmm0 ; copy to xmm2 ; extract both y giving y0y0 pshufb xmm0, [YMask] ; extract u and duplicate so each u in yuyv becomes u0u0 pshufb xmm1, [UMask] ; extract v and duplicate so each v in yuyv becomes v0v0 pshufb xmm2, [VMask] yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,16 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP ENDLOOP: ; Cleanup pop ecx pop esi pop edi mov esp, ebp pop ebp ret cglobal Convert_YUV420P_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx push eax push ebx mov esi, [fromYPtr] mov eax, [fromUPtr] mov ebx, [fromVPtr] mov edi, [toPtr1] mov ecx, [width1] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP1 REPEATLOOP1: ; loop over width / 8 ; YUV420 Planar inputer movq xmm0, [esi] ; fetch 8 y values (8 bit) yyyyyyyy00000000 movd xmm1, [eax] ; fetch 4 u values (8 bit) uuuu000000000000 movd xmm2, [ebx] ; fetch 4 v values (8 bit) vvvv000000000000 ; extract y pxor xmm7,xmm7 ; 00000000000000000000000000000000 punpcklbw xmm0,xmm7 ; interleave xmm7 into xmm0 y0y0y0y0y0y0y0y0 ; extract u and duplicate so each becomes 0u0u punpcklbw xmm1,xmm7 ; interleave xmm7 into xmm1 u0u0u0u000000000 punpcklwd xmm1,xmm7 ; interleave again u000u000u000u000 pshuflw xmm1,xmm1, 0xA0 ; copy u values pshufhw xmm1,xmm1, 0xA0 ; to get u0u0 ; extract v punpcklbw xmm2,xmm7 ; interleave xmm7 into xmm1 v0v0v0v000000000 punpcklwd xmm2,xmm7 ; interleave again v000v000v000v000 pshuflw xmm2,xmm2, 0xA0 ; copy v values pshufhw xmm2,xmm2, 0xA0 ; to get v0v0 yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,8 add eax,4 add ebx,4 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP1 ENDLOOP1: ; Cleanup pop ebx pop eax pop ecx pop esi pop edi mov esp, ebp pop ebp ret SECTION .note.GNU-stack noalloc noexec nowrite progbits

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  • capistrano initial deployment

    - by Richard G
    I'm trying to set up Capistrano to deploy to an AWS box. This is the first time I've tried to set this up, so please bear with me. Could someone take a look at this and let me know if you can solve this error? The output below is the deploy.rb file, and it's output when it runs. set :application, "apparel1" set :repository, "git://github.com/rgilling/GroceryRun.git" set :scm, :git set :user, "ubuntu" set :scm_passphrase, "pre5ence" # Or: `accurev`, `bzr`, `cvs`, `darcs`, `git`, `mercurial`, `perforce`, `subversion` or `none` ssh_options[:keys] = ["/Users/rgilling/Documents/Projects/Apparel1/abesakey.pem"] ssh_options[:forward_agent] = true set :location, "ec2-107-22-27-42.compute-1.amazonaws.com" role :web, location # Your HTTP server, Apache/etc role :app, location # This may be the same as your `Web` server role :db, location, :primary => true # This is where Rails migrations will run set :deploy_to, "/var/www/#{application}" set :deploy_via, :remote_cache set :use_sudo, true # if you want to clean up old releases on each deploy uncomment this: # after "deploy:restart", "deploy:cleanup" # if you're still using the script/reaper helper you will need # these http://github.com/rails/irs_process_scripts # If you are using Passenger mod_rails uncomment this: namespace :deploy do task :start do ; end task :stop do ; end task :restart, :roles => :app, :except => { :no_release => true } do run "#{try_sudo} touch #{File.join(current_path,'tmp','restart.txt')}" end end Then the execution results in this permission error. I think I"ve set up the SSH etc. correctly... updating the cached checkout on all servers executing locally: "git ls-remote git://github.com/rgilling/GroceryRun.git HEAD" command finished in 1294ms * executing "if [ -d /var/www/apparel1/shared/cached-copy ]; then cd /var/www/apparel1/shared/cached-copy && git fetch -q origin && git fetch --tags -q origin && git reset -q --hard f35dc5868b52649eea86816d536d5db8c915856e && git clean -q -d -x -f; else git clone -q git://github.com/rgilling/GroceryRun.git /var/www/apparel1/shared/cached-copy && cd /var/www/apparel1/shared/cached-copy && git checkout -q -b deploy f35dc5868b52649eea86816d536d5db8c915856e; fi" servers: ["ec2-107-22-27-42.compute-1.amazonaws.com"] [ec2-107-22-27-42.compute-1.amazonaws.com] executing command ** **[ec2-107-22-27-42.compute-1.amazonaws.com :: err] error: cannot open .git/FETCH_HEAD: Permission denied**

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  • Brightness keeps changing in Windows 8.1 (on Macbook Pro Retina)

    - by gzak
    Before anyone gets too excited, it's not the "Adaptive Brightness" feature of the OS. I've already turned that off. Also it seems to have nothing to do with ambient light. It actually seems to do with the average "color" of the display. If I'm working in dark-themed Visual Studio, the brightness "pops" brighter. When I switch to the browser, it "pops" darker. So it's kind of adaptive brightness based on average pixel color (or something like that). What makes it rather annoying is that the brightness pops, rather than transitioning gradually. What is this feature, and how do I disable it (or at least make it smoother)?

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  • Issue with Ivan Heckman's allSnap

    - by karl
    For the longest time I have used Ivan Heckman's allSnap program to better manage Windows on my pc by making them easily snap together, instead of overlapping. However on Windows 8 I cannot seem to get this to work. I suspect it has something to do with how Win8 boarders seem to have a transparent pixel around the outside of the window padding boarder, but overall I would love to get the snapping functionality back if it is at all possible. It's very hard trying to find information about this online as all I find are posts talking about snapping Metro apps to the side of the screen in Desktop Mode.

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  • Monitor for HD video editing

    - by Kato
    I have been researching for days and nights on a good monitor to buy for a Mac Pro with an ATI Radeon 2600 XT (256mb). It will be used extensively for HD video editing (1080p) and photo editing, and likely also digital/3D animation next year(a lot of FCP + CS4). I am a student, so money is a little bit of an issue, but I want something that I'll be able to use semi-professionally after I'm done school, and am willing to finance something if it is worth the cost. I'm HOPING for something under $1000 though. The IPS Ultrasharps from Dell seem to be getting good reviews from other video editors. Accurate colour correction is a concern for me (hopefully something that covers Adobe spectrum), as well as a decent response time, HD resolutions, and DVI port. Also something with good gradient/definition in black areas, as this is difficult for editing on most LCDs. 1X1 pixel, brightness, good DVD playback etc. Hopefully this is not impossible to find for under $2000!

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  • Why does QuickTime lag in Firefox if I don't put my mouse over it?

    - by Jim McKeeth
    This has happened for me as long as I can remember. Since the first version of Firefox, on multiple computers and under different versions of Windows. QuickTime plays fine in IE and Chrome (even with Firefox in the background), but in Firefox if my mouse is not over the QuickTime window then it will start to studder, then lag and eventually just stop. To be honest, I do keep quite a few tabs open, but Firefox stays at 1% CPU (even when QuickTime runs) and I have a few gigs of free RAM. It is the same for any resolution of video or audio. If the mouse is just one pixel in the client area of the QuickTime then it usually plays fine. Other video formats typically play fine. Does anyone else notice this behavior? Ultimately I would like a fix besides keeping my mouse over the QuickTime window.

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  • Top/left edges of screen, in Virtualbox, act like bottom/right edges

    - by Ken
    I have Virtualbox running on Windows Vista, and Debian running inside Virtualbox. Everything's running great, for the most part. Everything looks correct. But when I'm in full-screen mode, the top edge seems to act (to the mouse) like it's the bottom edge, and the left edge seems to act like the right edge. For example, if I click in the middle of the desktop and drag left, as if to select some icons, when I hit the very leftmost pixel of the screen, the selection (but not the mouse pointer) jumps to the far right edge of the screen). For the left edge, it's not such a big deal, but not having the top edge is kind of annoying: it means I can't select things from the menu in my top panel by slamming the mouse against the top of the screen. Anyone seen this before? Is there some way to make this work? Thanks!

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  • Linux Programs for pulling measurements from graphics

    - by Zack
    As a front-end developer, I'm often given graphics of web sites and told pretty much, "Make it work." I've recently started working on Linux 100% of the time and was wondering if there's any programs out there that're good for "digesting" graphics. All I do, pretty much, is draw little selection boxes and takes notes on their dimensions; I also slice out a piece of the graphic (i.e. copy out just the part of the graphic I need for to make the same effect in CSS). Before now I've been very happy with Fireworks, but I need something for Linux, any suggestions? As a note, I mainly deal with pixel based graphics, so the program being vector based isn't a necessity.

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  • Inconsistent black levels in windows 7 media center

    - by James G
    I've got a HTPC running windows 7 64bit, hooked up to a Samsung LCD TV. My problem is different types of video are displaying different black levels on the TV. When I play a bluray through Arcsoft Total Media Theater I have to set the "HDMI Black Level" to "normal" in the TV picture options menu. When I play recorded TV through WMC I have to set it to "low" otherwise the black colors on the video are washed out and grey. Is there any way to configure the system so all videos are displayed with the same black level? The hdmi black level setting is deep in Samsung's menus so it's becoming a chore to keep switching it everytime I watch a different type of video. I'm using an ATI 4670 graphics card with HDMI output going straight to the TV. In the ATI catalyst control center I've got pixel format set to RGB 4:4:4 (Full RGB) since the TV wont allow me to change the HDMI black level if I choose one of the other settings.

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  • Will Dolphin emulator run (smoothly) on this machine?

    - by Mark
    Product Specs: Intel® NM10 Express chipset /w Intel® Atom® D525 (dual-core, 1.8 GHz) I think the most I can put in there for RAM is 4 GB. (They don't make 8 GB SODIMM do they?) The Dolphin site is pretty vague about requirements: Windows XP or higher, or Linux, or MacOSX Intel Fast CPU with SSE2. GPU with Pixel Shader 2.0 or greater. Some integrated graphics chips work but it depends on the model (and only with DirectX 9). I'm trying to make a light-weight quiet little machine for streaming video and playing eumulators, and I'm trying to figure out the minimum requirements I will need to do what I want. I know I'm not supposed to ask for product recommendations here, so if you could just advise the minimum requirements in terms of CPU, graphics card, and RAM, that'd be helpful.

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  • vnc connection from linux to windows ce

    - by JosiP
    Im having troubles while im trying to connect from linux to Windows CE, via VNC viewer. Here is what i can see on log: /usr/bin/vncviewer 10.1.1.57 VNC Viewer Free Edition 4.1.2 for X - built Apr 20 2011 12:04:25 Copyright (C) 2002-2005 RealVNC Ltd. See http://www.realvnc.com for information on VNC. Tue Jul 2 12:15:04 2013 CConn: connected to host 10.1.1.57 port 5900 CConnection: Server supports RFB protocol version 3.5 CConnection: Using RFB protocol version 3.3 TXImage: Using default colormap and visual, TrueColor, depth 24. CConn: Using pixel format depth 6 (8bpp) rgb222 CConn: Using ZRLE encoding I cannot see anything - only black screen. Restarting device does not help. Device is connected directly to machine by crossed ethernet cable, and its IP is assigned by DHCP. Any clues, ideas, what can i do to get normal view ? best regards J.

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  • LCD monitor reports incorrect maximum resolution

    - by SLaks
    I have four 20" Planar 2010M LCD monitors with a maximum resolution of 1600 x 1200 connected to two nVidia video cards (8600 GT and 7600 GS). I'm running Windows Server 2003 x86. Recently, two of the monitors have started mis-reporting their maximum resolution as 1280 x 1024. When this first happened, I used nVidia's Custom Resolutions feature to force the monitors back to 1600 x 1200. Yesterday, however, I upgraded nVidia's video card driver, and ever since, I cannot get the DVI one back to 1600 x 1200. When I add the custom resolution in nVidia's control panel, if I set either the width or the height to even a single pixel more than 1280 x 1024, nothing changes when I click Test (the monitor doesn't even flash black, although after 15 seconds, it flashes black and doesn't change). After adding Does anyone know what the problem is? Is there anything I can do about it?

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  • firefox aliased/jagged fonts in xfce

    - by hasen j
    I've been using linux mint 7 for a couple of weeks now and I'm pretty happy with it, but I wanted to try out other desktops, e.g. KDE/Xfce I'm not sure if it's KDE's fault of Xfce's, but firefox's font rendering sucks now, it renders jagged/aliased fonts. I'm using xfce right now, My Xfce settings Manager > appearance > fonts settings roughly look like this: Default Font: Sans | 9 Rendring : [x] Enable anti-aliasing Hinting: None Sub-pixel Order: None But it's as if firefox ignores these settings!

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  • How do I get Windows 7 wallpaper to display the company logo properly?

    - by David Silva Smith
    Windows 7 is not displaying our company background properly. Curves show pixelation and straight lines are jagged. I'm working with a scalable vector graphics (SVG) image that I've exported to the same resolution (pixel dimensions, to be technical) as the desktop, which is 1440x900. I have tried exporting the image as a .png, .jpg, and .bmp. All of these look correct in an image viewing program, such as Windows Photo Viewer and Paint, but when I set the Windows background to these images, curves show pixelation and straight lines are jagged. Reading online, it seems that behind the scenes, Windows is converting the image to a .jpg with low quality compression, which is causing the issue. I've tried setting the image as a background through Internet Explorer, saving it as a .jpg, and putting the file in the Windows photo directory as suggested in some online forums, but none of those solutions have fixed my issue.

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  • Use xrandr to set the absolute position of the screen?

    - by Eli
    I am running XFCE on Fedora 15. I use xrandr to set the secondary display (HDMI-0) to be to the right of the primary (DVI-0), however it is always at the top-right. Is it possible to set the absolute position of the display (e.g. DVI-0 at 0,0 and HDMI-0 at 1920,56), or even set the display to be at the bottom-right? I cannot modify the Xorg.conf, which would be the easy way, as that would mean generating an Xorg.conf file (there is none right now), and I do not know of any automated tool to do that (other than the fglrx driver). The reason why I need this is because I want to extend the XFCE panel accross both monitors, but with there being a 56-pixel-wide dead zone at the bottom I cannot do this.

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  • Laptop windows 7 power settings - screen display goes black after 1 minute

    - by Puneet Dudeja
    My laptop windows 7 power settings are not working since last week, i have tried using "Dim display after 5 hours" and "Dim Never" also, but my screen goes black after 1 minute. Any resolutions ? My laptop model is : Compaq Pressario CQ62 Graphics Card Information: Name Intel(R) HD Graphics PNP Device ID PCI\VEN_8086&DEV_0046&SUBSYS_1425103C&REV_02\3&11583659&0&10 Adapter Type Intel(R) HD Graphics (Core i3), Intel Corporation compatible Adapter Description Intel(R) HD Graphics Adapter RAM 1.21 GB (1,303,306,240 bytes) Installed Drivers igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32 Driver Version 8.15.10.2119 INF File oem17.inf (iILKM0 section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1366 x 768 x 59 hertz Bits/Pixel 32 Memory Address 0xD0000000-0xD03FFFFF Memory Address 0xC0000000-0xCFFFFFFF I/O Port 0x00004050-0x00004057 IRQ Channel IRQ 4294967294 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver c:\windows\system32\drivers\igdkmd64.sys (8.15.10.2119, 9.85 MB (10,326,784 bytes), 4/21/2010 6:18 PM) I am not able to solve my problem from any of the answers till now. The screen still goes dark and password screen appears after 1 minute of idle time.

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  • Does lighter wallpaper consumes lesser power than a Darker one

    - by Lamb
    My VAIO advised me to switch to a White Background, to reduce power consumption. But it seems contradictory to common logic. Its like saying a brighter Torch consuming less than a dimmer one. Common Logic says that, Screen is BLACK when not using any POWER, so displaying black color should not consume any power (because without powering any pixel it gives black color) Also a white screen gives me more light than a darker one, so it should use more Energy. White Wallpaper = More Light Output = More Electrical Energy Consumed Black Wallpaper = Less Light = Less Electricity Consumed My question is - Is there anything wrong with the above argument ? A Lighter Wallpaper consumes less power than a Darker one. Is it true ? If yes, Why ?

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  • Large keepalive_requests values are severely slowing-down Nginx

    - by Gil
    When running a bacon (43-byte transparent pixel) load test on Nginx, we have tried several keepalive_requests values (from 10 to 100,000) and the optimal value seems to be 10. Here are the server HTTP headers of this tiny reply: HTTP/1.1 200 OK Server: nginx/1.5.6 Date: Wed, 23 Oct 2013 12:39:45 GMT Content-Type: image/gif Content-Length: 43 Last-Modified: Mon, 28 Sep 1970 06:00:00 GMT Connection: keep-alive Nginx is twice slower with keepalive_requests 100000 than with keepalive_requests 10. Can you help understanding that result? Or tell what we do wrong? For reference, here is the nginx.conf file.

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  • Software for printing small photos on larger paper with easy layout snapping

    - by ldigas
    Have some photos and pictures to print (graphs, but that doesn't matter here). So far when printing I inserted them in MS Word, played with layout on the paper, and after half a day, finally managed to get it just right. Usually then, the power runs out :-) Anyways, does anyone know of any software which enables me to easily put up some kind of a layout (one under the other, or some rectangular grid) where I can just "snap" photos next to each other, before printing the whole thing. I know I can do that in pretty much any photo editing program, but the problem is that that pixel hunting takes time ... and is generally a very annoying process, expecially when you don't want to edit the photos in mind, just print them out. Anyways, I'm sure you get the general idea ... Suggestions ?

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  • Why is my metro screen getting extended to half of the second screen?

    - by maximusyoda
    When I extend my desktop to the second screen, it stays fine for a few minutes, but after a while, the first metro screen stretches all the way to half of the second screen. The search bar etc stops working. The desktop itself shares fine. But the metro screen is messed up as well as the resolution. The second screen is using the recommended resolution. All I want is to have an extended screen. The problem occurs in my office Windows 8 laptop as well. Not sure what to do with it. Device: Surface Pro 2 External Monitor: Dell 2208WFP 1680 x 1050 Pixel Resoultion 22''

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  • What software works well for viewing massive TIFF images on Windows 7?

    - by nhinkle
    Today I saw an article about a half-gig, 24000 square-pixel high-res composite image of the moon. (This is a much smaller version of the image) I find astronomy interesting, so I thought I'd download it and take a look. With 4GB of RAM and an i5 processor, I figured my computer could handle it. Unfortunately, the built-in Windows Picture Viewer didn't do such a great job. While it opened the file without a problem, zooming in was ineffective. The zoomed out image loaded, but zooming in just showed a scaled-up version of the zoomed-out version, not any detail: Closing the picture viewer also took a very long time, and the whole process used up much more RAM than the 500MB of the picture (usage went from 1.3GB to 3.8GB). What other software would work better for this? I would prefer something that is free and fairly simple. I don't really want to use an editor (like photoshop or GIMP), just a nice lightweight viewer. Any suggestions?

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  • Xterm is not completely erasing field lines

    - by user26367
    We have a SSH tunnel to a remote unix box from Windows clients using Cygwin. It launches a terminal program from the unix box locally on the Windows box for data input. The xterm window is launched as follows xterm -fn 10x20 -bg DodgerBlue4 -fg white -cr white -ls -geometry 90x30 -e program When a screen goes from read only mode to edit mode, the edit fields have ____. When going back to read only mode, a single pixel artifact is left behind for each field. *readonly* User: *edit* User: ___________ *after edit exit* User: . <- this dot is left behind Any idea what we need to change to fix this?

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  • How computers display raw, low-level text and graphics

    - by panic
    My ever-growing interest in computers is making me ask deeper questions, that we don't seem to have to ask anymore. Our computers, at boot, as far as I understand it, are in text mode, in which a character can be displayed using the software interrupt 0x10 when AH=0x0e. We've all seen the famous booting font that always looks the same, regardless of what computer is booting. So, how on earth do computers output graphics at the lowest level, say, below the OS? And also, surely graphics aren't outputted a pixel at a time using software interrupts, as that sounds very slow? Is there a standard that defines basic outputting of vertices, polygons, fonts, etc. (below OpenGL for example, which OpenGL might use)? What makes me ask is why OS' can often be fine without official drivers installed; how do they do that? Apologies if my assumptions are incorrect. I would be very grateful for elaboration on these topics!

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  • Suitable companion monitors for HP LP3065 30" primary monitor

    - by Bittercoder
    I have an HP LP3065 30" monitor - now I want to add a couple of companion screens to either side of it - I've heard to people suggesting 21" monitors in portrait mode - but it seems difficult to find a suitable panel these day, as 22" wide-screen monitors have become common, and I can't seem to find anything with a suitable 1600 pixel width. Can anyone recommend a suitable monitor, and suggest what criteria are best for picking a suitable monitor - what's important to consider - I'm thinking things like: Exact resolution match? Viewing angle? Small/thin bezel?

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