Search Results

Search found 5861 results on 235 pages for 'rich pixel vector'.

Page 38/235 | < Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >

  • vector related memory allocation question

    - by memC
    hi all, I am encountering the following bug. I have a class Foo . Instances of this class are stored in a std::vector vec of class B. in class Foo, I am creating an instance of class A by allocating memory using new and deleting that object in ~Foo(). the code compiles, but I get a crash at the runtime. If I disable delete my_a from desstructor of class Foo. The code runs fine (but there is going to be a memory leak). Could someone please explain what is going wrong here and suggest a fix? thank you! class A{ public: A(int val); ~A(){}; int val_a; }; A::A(int val){ val_a = val; }; class Foo { public: Foo(); ~Foo(); void createA(); A* my_a; }; Foo::Foo(){ createA(); }; void Foo::createA(){ my_a = new A(20); }; Foo::~Foo(){ delete my_a; }; class B { public: vector<Foo> vec; void createFoo(); B(){}; ~B(){}; }; void B::createFoo(){ vec.push_back(Foo()); }; int main(){ B b; int i =0; for (i = 0; i < 5; i ++){ std::cout<<"\n creating Foo"; b.createFoo(); std::cout<<"\n Foo created"; } std::cout<<"\nDone with Foo creation"; std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

    Read the article

  • J2me - Arrays vs vector ?

    - by Galaxy
    if we have to implementations of string split for j2me, one returns vector and the other returns array , in terms of performance on hand held devices which one is the best choice ?

    Read the article

  • Repeat elements of vector in R

    - by bshor
    Hi, I'm trying to repeat the elements of vector a, b number of times. That is, a="abc" should be "aabbcc" if y = 2. Why doesn't either of the following code examples work? sapply(a, function (x) rep(x,b)) and from the plyr package, aaply(a, function (x) rep(x,b)) I know I'm missing something very obvious ...

    Read the article

  • accessing a vector from the back

    - by Faken
    Is there a way to access an element on a vector starting from the back? I want to access the second last element.currently I'm using the following to achieve that: myVector[myVector.size() - 2] but this seems slow and clunky, is there a better way?

    Read the article

  • Translate google co-ordinates to the pixels on picture.

    - by kalininew
    I have a city "map" (for example - Moscow). She in accuracy repeats the contours the given city in google maps (that is it is copied from google maps and it is a little processed, but the sense remained the same). Also I have object co-ordinates in a city (in co-ordinates of google). Problem: how to translate google co-ordinates to the co-ordinates of my picture (that is in pixels on OX and OY on a picture). That is I receive google-co-ordinates and it is necessary for me to draw this point on my picture. I know that on small scales (for example on city scales) it to make simply enough (it is necessary to learn what google-co-ordinates has one of picture corners, then to learn "price" of one pixel in google-co-ordinates on a picture on axes OX and OY separately). But on the big scales (country scale) "price" of one pixel will be not a constant, and will vary strongly enough and the method described above cannot be applied. How to solve a problem on country scales?

    Read the article

  • singledispatch in class, how to dispatch self type

    - by yanxinyou
    Using python3.4. Here I want use singledispatch to dispatch different type in __mul__ method . The code like this : class Vector(object): ## some code not paste @functools.singledispatch def __mul__(self, other): raise NotImplementedError("can't mul these type") @__mul__.register(int) @__mul__.register(object) # Becasue can't use Vector , I have to use object def _(self, other): result = Vector(len(self)) # start with vector of zeros for j in range(len(self)): result[j] = self[j]*other return result @__mul__.register(Vector) # how can I use the self't type @__mul__.register(object) # def _(self, other): pass # need impl As you can see the code , I want support Vector*Vertor , This has Name error Traceback (most recent call last): File "p_algorithms\vector.py", line 6, in <module> class Vector(object): File "p_algorithms\vector.py", line 84, in Vector @__mul__.register(Vector) # how can I use the self't type NameError: name 'Vector' is not defined The question may be How Can I use class Name a Type in the class's method ? I know c++ have font class statement . How python solve my problem ? And it is strange to see result = Vector(len(self)) where the Vector can be used in method body .

    Read the article

  • [C++] Adding a string or char array to a byte vector

    - by xeross
    I'm currently working on a class to create and read out packets send through the network, so far I have it working with 16bit and 8bit integers (Well unsigned but still). Now the problem is I've tried numerous ways of copying it over but somehow the _buffer got mangled, it segfaulted, or the result was wrong. I'd appreciate if someone could show me a working example. My current code can be seen below. Thanks, Xeross Main #include <iostream> #include <stdio.h> #include "Packet.h" using namespace std; int main(int argc, char** argv) { cout << "#################################" << endl; cout << "# Internal Use Only #" << endl; cout << "# Codename PACKETSTORM #" << endl; cout << "#################################" << endl; cout << endl; Packet packet = Packet(); packet.SetOpcode(0x1f4d); cout << "Current opcode is: " << packet.GetOpcode() << endl << endl; packet.add(uint8_t(5)) .add(uint16_t(4000)) .add(uint8_t(5)); for(uint8_t i=0; i<10;i++) printf("Byte %u = %x\n", i, packet._buffer[i]); printf("\nReading them out: \n1 = %u\n2 = %u\n3 = %u\n4 = %s", packet.readUint8(), packet.readUint16(), packet.readUint8()); return 0; } Packet.h #ifndef _PACKET_H_ #define _PACKET_H_ #include <iostream> #include <vector> #include <stdio.h> #include <stdint.h> #include <string.h> using namespace std; class Packet { public: Packet() : m_opcode(0), _buffer(0), _wpos(0), _rpos(0) {} Packet(uint16_t opcode) : m_opcode(opcode), _buffer(0), _wpos(0), _rpos(0) {} uint16_t GetOpcode() { return m_opcode; } void SetOpcode(uint16_t opcode) { m_opcode = opcode; } Packet& add(uint8_t value) { if(_buffer.size() < _wpos + 1) _buffer.resize(_wpos + 1); memcpy(&_buffer[_wpos], &value, 1); _wpos += 1; return *this; } Packet& add(uint16_t value) { if(_buffer.size() < _wpos + 2) _buffer.resize(_wpos + 2); memcpy(&_buffer[_wpos], &value, 2); _wpos += 2; return *this; } uint8_t readUint8() { uint8_t result = _buffer[_rpos]; _rpos += sizeof(uint8_t); return result; } uint16_t readUint16() { uint16_t result; memcpy(&result, &_buffer[_rpos], sizeof(uint16_t)); _rpos += sizeof(uint16_t); return result; } uint16_t m_opcode; std::vector<uint8_t> _buffer; protected: size_t _wpos; // Write position size_t _rpos; // Read position }; #endif // _PACKET_H_

    Read the article

  • Higher order function « filter » in C++

    - by Red Hyena
    Hi all. I wanted to write a higher order function filter with C++. The code I have come up with so far is as follows: #include <iostream> #include <string> #include <functional> #include <algorithm> #include <vector> #include <list> #include <iterator> using namespace std; bool isOdd(int const i) { return i % 2 != 0; } template < template <class, class> class Container, class Predicate, class Allocator, class A > Container<A, Allocator> filter(Container<A, Allocator> const & container, Predicate const & pred) { Container<A, Allocator> filtered(container); container.erase(remove_if(filtered.begin(), filtered.end(), pred), filtered.end()); return filtered; } int main() { int const a[] = {23, 12, 78, 21, 97, 64}; vector<int const> const v(a, a + 6); vector<int const> const filtered = filter(v, isOdd); copy(filtered.begin(), filtered.end(), ostream_iterator<int const>(cout, " ")); } However on compiling this code, I get the following error messages that I am unable to understand and hence get rid of: /usr/include/c++/4.3/ext/new_allocator.h: In instantiation of ‘__gnu_cxx::new_allocator<const int>’: /usr/include/c++/4.3/bits/allocator.h:84: instantiated from ‘std::allocator<const int>’ /usr/include/c++/4.3/bits/stl_vector.h:75: instantiated from ‘std::_Vector_base<const int, std::allocator<const int> >’ /usr/include/c++/4.3/bits/stl_vector.h:176: instantiated from ‘std::vector<const int, std::allocator<const int> >’ Filter.cpp:29: instantiated from here /usr/include/c++/4.3/ext/new_allocator.h:82: error: ‘const _Tp* __gnu_cxx::new_allocator<_Tp>::address(const _Tp&) const [with _Tp = const int]’ cannot be overloaded /usr/include/c++/4.3/ext/new_allocator.h:79: error: with ‘_Tp* __gnu_cxx::new_allocator<_Tp>::address(_Tp&) const [with _Tp = const int]’ Filter.cpp: In function ‘Container<A, Allocator> filter(const Container<A, Allocator>&, const Predicate&) [with Container = std::vector, Predicate = bool ()(int), Allocator = std::allocator<const int>, A = const int]’: Filter.cpp:30: instantiated from here Filter.cpp:23: error: passing ‘const std::vector<const int, std::allocator<const int> >’ as ‘this’ argument of ‘__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> > std::vector<_Tp, _Alloc>::erase(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, __gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >) [with _Tp = const int, _Alloc = std::allocator<const int>]’ discards qualifiers /usr/include/c++/4.3/bits/stl_algo.h: In function ‘_FIter std::remove_if(_FIter, _FIter, _Predicate) [with _FIter = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >, _Predicate = bool (*)(int)]’: Filter.cpp:23: instantiated from ‘Container<A, Allocator> filter(const Container<A, Allocator>&, const Predicate&) [with Container = std::vector, Predicate = bool ()(int), Allocator = std::allocator<const int>, A = const int]’ Filter.cpp:30: instantiated from here /usr/include/c++/4.3/bits/stl_algo.h:821: error: assignment of read-only location ‘__result.__gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = const int*, _Container = std::vector<const int, std::allocator<const int> >]()’ /usr/include/c++/4.3/ext/new_allocator.h: In member function ‘void __gnu_cxx::new_allocator<_Tp>::deallocate(_Tp*, size_t) [with _Tp = const int]’: /usr/include/c++/4.3/bits/stl_vector.h:150: instantiated from ‘void std::_Vector_base<_Tp, _Alloc>::_M_deallocate(_Tp*, size_t) [with _Tp = const int, _Alloc = std::allocator<const int>]’ /usr/include/c++/4.3/bits/stl_vector.h:136: instantiated from ‘std::_Vector_base<_Tp, _Alloc>::~_Vector_base() [with _Tp = const int, _Alloc = std::allocator<const int>]’ /usr/include/c++/4.3/bits/stl_vector.h:286: instantiated from ‘std::vector<_Tp, _Alloc>::vector(_InputIterator, _InputIterator, const _Alloc&) [with _InputIterator = const int*, _Tp = const int, _Alloc = std::allocator<const int>]’ Filter.cpp:29: instantiated from here /usr/include/c++/4.3/ext/new_allocator.h:98: error: invalid conversion from ‘const void*’ to ‘void*’ /usr/include/c++/4.3/ext/new_allocator.h:98: error: initializing argument 1 of ‘void operator delete(void*)’ /usr/include/c++/4.3/bits/stl_algobase.h: In function ‘_OI std::__copy_move_a(_II, _II, _OI) [with bool _IsMove = false, _II = const int*, _OI = const int*]’: /usr/include/c++/4.3/bits/stl_algobase.h:435: instantiated from ‘_OI std::__copy_move_a2(_II, _II, _OI) [with bool _IsMove = false, _II = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >, _OI = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >]’ /usr/include/c++/4.3/bits/stl_algobase.h:466: instantiated from ‘_OI std::copy(_II, _II, _OI) [with _II = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >, _OI = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >]’ /usr/include/c++/4.3/bits/vector.tcc:136: instantiated from ‘__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> > std::vector<_Tp, _Alloc>::erase(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, __gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >) [with _Tp = const int, _Alloc = std::allocator<const int>]’ Filter.cpp:23: instantiated from ‘Container<A, Allocator> filter(const Container<A, Allocator>&, const Predicate&) [with Container = std::vector, Predicate = bool ()(int), Allocator = std::allocator<const int>, A = const int]’ Filter.cpp:30: instantiated from here /usr/include/c++/4.3/bits/stl_algobase.h:396: error: no matching function for call to ‘std::__copy_move<false, true, std::random_access_iterator_tag>::__copy_m(const int*&, const int*&, const int*&)’ Please tell me what I am doing wrong here and what is the correct way to achieve the kind of higher order polymorphism I want. Thanks.

    Read the article

  • How to control in the vertex shader where pixel ends up in the renderTarget?

    - by cubrman
    What if I have an arbitrary renderTarget, that is smaller than the screen (say it is 1x1 pixel) and I want to make sure in the VertexShaderFunction that all my pixels end up exactly in that 1 pixel region? No matter what I do, they all seem to get culled at some point, though GraphicDevise.Clear() works OK. Where is the top left corner of the renderTarget Vertex-shader-vise? I tried output.Position = (0,0,0,0)/(0,0,0,1)/(1,1,1,1)/(-0.5,0.5,0,1) NOTHING works! Fullscreen quad is not an option 'cause I actually need to process geometry in the shaders to get the results I need.

    Read the article

  • Is there a good way to get pixel-perfect collision detection in XNA?

    - by ashes999
    Is there a well-known way (or perhaps reusable bit of code) for pixel-perfect collision detection in XNA? I assume this would also use polygons (boxes/triangles/circles) for a first-pass, quick-test for collisions, and if that test indicated a collision, it would then search for a per-pixel collision. This can be complicated, because we have to account for scale, rotation, and transparency. WARNING: If you're using the sample code from the link from the answer below, be aware that the scaling of the matrix is commented out for good reason. You don't need to uncomment it out to get scaling to work.

    Read the article

  • How do I repeatedly move an image by 1 pixel?

    - by Will
    I have a method that is moving a UIImageView called shootImg across the screen: -(IBAction)shoot{ if (appDelegate.shootInt > 0) { if (direction == 1) { shootImg.center = CGPointMake(shootImg.center.x+1, shootImg.center.y); appDelegate.shootInt = appDelegate.shootInt - 1; shootLabel.text = [NSString stringWithFormat:@"%d", appDelegate.shootInt]; } This does seem to work. But it only moves shootImage 1 pixel. What I want to do is make it repeatedly move 1 pixel. I tried a while loop but that didn't seem to work. I'm not using cocos2d or anything like that and if you need to see more code just ask. Thanks :)

    Read the article

  • Java Simple WGS84 Lat Lon to Pixel X, Y

    - by Cnich
    I've read a multitude of information regarding map projection today. The amount of information available is overwhelming. I am attempting to simply convert lat, long values into a screen X, Y coordinate not using any map. I do not need the values projected onto any map, just on the window. The window itself is representing approx. a 1500x1500 meter location. Lat, Long accuracy needed is to a 1/10th of a second. What may be some simpler ways in converting lat/long representation to the screen? I've read several articles and post regarding translation onto images, but nothing related to the natural java coordinate system. Thanks for any insight.

    Read the article

  • Pixel Perfect Collision Detection in HTML5 Canvas

    - by Armin Ronacher
    Hi, I want to check a collision between two Sprites in HTML5 canvas. So for the sake of the discussion, let's assume that both sprites are IMG objects and a collision means that the alpha channel is not 0. Now both of these sprites can have a rotation around the object's center but no other transformation in case this makes this any easier. Now the obvious solution I came up with would be this: calculate the transformation matrix for both figure out a rough estimation of the area where the code should test (like offset of both + calculated extra space for the rotation) for all the pixels in the intersecting rectangle, transform the coordinate and test the image at the calculated position (rounded to nearest neighbor) for the alpha channel. Then abort on first hit. The problem I see with that is that a) there are no matrix classes in JavaScript which means I have to do that in JavaScript which could be quite slow, I have to test for collisions every frame which makes this pretty expensive. Furthermore I have to replicate something I already have to do on drawing (or what canvas does for me, setting up the matrices). I wonder if I'm missing anything here and if there is an easier solution for collision detection.

    Read the article

  • Customize WebForm module in Drupal

    - by Maksim
    I'm new to Drupal 6.10 CMS and PHP too. I'm creating my website with drupal and I have found a module called Webform I like it, it's pretty easy to create forms with different types of fields and file uploading. The one thing that i can't figure out is how to add Rich Text before all fields. Something like introduction to the form. This module has "Description" field that will show text as a plain text but it doesn't have rich text in it. What can I use to make that happen. Is it possible to hardcode html there or is there any other modules that can allow to do something like that? Thanks

    Read the article

  • Using STL/Boost to initialize a hard-coded set<vector<int> >

    - by Hooked
    Like this question already asked, I'd like to initialize a container using STL where the elements are hard-coded in the cleanest manner possible. In this case, the elements are a doubly nested container: set<vector<int> > A; And I'd like (for example) to put the following values in: A = [[0,0,1],[0,1,0],[1,0,0],[0,0,0]]; C++0x fine, using g++ 4.4.1. STL is preferable as I don't use Boost for any other parts of the code (though I wouldn't mind an example with it!).

    Read the article

  • Looking for a reporting tool that will allow vector graphics in output file (PDF)

    - by Richard West
    I have been tasked with evaluating our current system that we use for creating and outputing reports. Currently we are using Crystal Reports ver 8, (I know that this is and old version.), which has a custom commandline app that we wrote in C# to execute the report for a given parameter passed through the command line. We like Crystal becuase it's easy to setup and design the report. It's also easy to print and create a PDF file from crystal using our custom commandline program. One of the problems/complaints that we have is that Crystal does does not appear to have a method that will allow us to create a PDF file with a vector images, such as our company logo. Crystal Reports always converts an image into a bitmap. When the PDF is printed, the results are less than flattering, and the PDF file size is increased. Does anyone have any recomendadtions for a reporting product that we should consider?

    Read the article

  • producing pixel-identical images of text between Sun Java and OpenJDK

    - by yuvi
    My release script produces images of the version number to save me the trouble of manually going into the MoinMoin wiki software and changing it by hand for each release. Unfortunately, since the fonts look a little different on each platform's JVM, the result is ugly. I solved the the font inconsistency by using Lucide Sans (comes with every Java system). (Loading Fonts from TTF files was another option, but was buggy on Mac Java). The result is much better, producing the exact same image on Mac/Windows (), but a slightly different one on OpenJDK (). I believe this is caused by OpenJDK having a different font rendering system (as opposed to different fonts). Is there any way I can get all three of my target platforms (Sun Windows, Mac, OpenJDK Linux) to produce images of text that look identical?

    Read the article

  • sorl-thumbnail unit tests fail by 1 pixel (!)

    - by stevejalim
    Hi I'm using sorl-thumbnail in a Django 1.2 (currently 1.2 RC) project and getting a surprising failure of four of sorl's built-in unit tests. Essentially, the resized images are all 1px shorter than the unit tests expect them to be. See below for details I'm developing on OSX 10.5.8 (not Snow Leopard) with Python 2.5.1 (r251:54863, Feb 6 2009, 19:02:12) and PIL 1.1.6. Any thoughts what might be up? Cheers Steve ====================================================================== FAIL: test_extension (sorl.thumbnail.tests.fields.FieldTest) ---------------------------------------------------------------------- Traceback (most recent call last): File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/fields.py", line 66, in test_extension self.verify_thumbnail((50, 37), thumb, expected_filename) File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/base.py", line 92, in verify_thumbnail self.assertEqual(image.size, expected_size) AssertionError: (50, 38) != (50, 37) ====================================================================== FAIL: test_thumbnail (sorl.thumbnail.tests.fields.ImageWithThumbnailsFieldTest) ---------------------------------------------------------------------- Traceback (most recent call last): File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/fields.py", line 111, in test_thumbnail self.verify_thumbnail((50, 37), thumb, expected_filename) File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/base.py", line 92, in verify_thumbnail self.assertEqual(image.size, expected_size) AssertionError: (50, 38) != (50, 37) ====================================================================== FAIL: testTag (sorl.thumbnail.tests.templatetags.ThumbnailTagTest) ---------------------------------------------------------------------- Traceback (most recent call last): File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/templatetags.py", line 118, in testTag self.verify_thumbnail((90, 67), expected_filename=expected_fn) File "/usr/local/django/myprojectnamehere/lib/sorl/thumbnail/tests/base.py", line 92, in verify_thumbnail self.assertEqual(image.size, expected_size) AssertionError: (90, 68) != (90, 67)

    Read the article

  • Problem exporting NSOpenGLView pixel data to some image file formats using ImageKit & CGImageDestina

    - by walkytalky
    I am developing an application to visualise some experimental data. One of its functions is to render the data in an NSOpenGLView subclass, and allow the resulting image to be exported to a file or copied to the clipboard. The view exports the data as an NSImage, generated like this: - (NSImage*) image { NSBitmapImageRep* imageRep; NSImage* image; NSSize viewSize = [self bounds].size; int width = viewSize.width; int height = viewSize.height; [self lockFocus]; [self drawRect:[self bounds]]; [self unlockFocus]; imageRep=[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:width*4 bitsPerPixel:32] autorelease]; [[self openGLContext] makeCurrentContext]; glReadPixels(0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,[imageRep bitmapData]); image=[[[NSImage alloc] initWithSize:NSMakeSize(width,height)] autorelease]; [image addRepresentation:imageRep]; [image setFlipped:YES]; // this is deprecated in 10.6 [image lockFocusOnRepresentation:imageRep]; // this will flip the rep [image unlockFocus]; return image; } Copying uses this image very simply, like this: - (IBAction) copy:(id) sender { NSImage* img = [self image]; NSPasteboard* pb = [NSPasteboard generalPasteboard]; [pb clearContents]; NSArray* copied = [NSArray arrayWithObject:img]; [pb writeObjects:copied]; } For file writing, I use the ImageKit IKSaveOptions accessory panel to set the output file type and associated options, then use the following code to do the writing: NSImage* glImage = [glView image]; NSRect rect = [glView bounds]; rect.origin.x = rect.origin.y = 0; img = [glImage CGImageForProposedRect:&rect context:[NSGraphicsContext currentContext] hints:nil]; if (img) { NSURL* url = [NSURL fileURLWithPath: path]; CGImageDestinationRef dest = CGImageDestinationCreateWithURL((CFURLRef)url, (CFStringRef)newUTType, 1, NULL); if (dest) { CGImageDestinationAddImage(dest, img, (CFDictionaryRef)[imgSaveOptions imageProperties]); CGImageDestinationFinalize(dest); CFRelease(dest); } } (I've trimmed a bit of extraneous code here, but nothing that would affect the outcome as far as I can see. The newUTType comes from the IKSaveOptions panel.) This works fine when the file is exported as GIF, JPEG, PNG, PSD or TIFF, but exporting to PDF, BMP, TGA, ICNS and JPEG-2000 produces a red colour artefact on part of the image. Example images are below, the first exported as JPG, the second as PDF. Copy to clipboard does not exhibit this red stripe with the current implementation of image, but it did with the original implementation, which generated the imageRep using NSCalibratedRGBColorSpace rather than NSDeviceRGBColorSpace. So I'm guessing there's some issue with the colour representation in the pixels I get from OpenGL that doesn't get through the subsequent conversions properly, but I'm at a loss as to what to do about it. So, can anyone tell me (i) what is causing this, and (ii) how can I make it go away? I don't care so much about all of the formats but I'd really like at least PDF to work.

    Read the article

  • Blackberry pixel-specific animated focus scrolling

    - by Diego Tori
    Suppose I have a VFM full of both focusable and non-focusable fields. Since most of them are spread out far apart, the movement from one focused field to another is jerky at best, even with NullFields in between. In other words, it just sets the current y position to the next focused field without smoothly scrolling the screen. What I want to achieve is to be able to scroll at a fixed rate between fields, so it it doesn't just focus from one to another that instantaneously. After reading up on how to do this, it is a matter of overriding moveFocus and setting it via a TimerTask from an accessor method to set moveFocus, as per this link. However, I haven't seen a practical implementation of how to do this, complete with the routines that are called in the TimerTask's thread. Is there any way to achieve this type of behavior?

    Read the article

< Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >