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  • cakephp site domain change, having 301 issues

    - by veryMickey
    I moved my cakephp site from a subdomain over to a different domain. I handled the permanent redirect in my htaccess file but in the redirect i am losing my neat/clean url handling. old site iphone.gameachievements.org new site gameachievements.org example of current redirect iphone.gameachievements.org/games/jungle-swing - gameachievements.org/index.php?url=games/jungle-swing what i want.. is iphone.gameachievements.org/games/jungle-swing - gameachievements.org/games/jungle-swing here is what my htaccess file looks like... RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [QSA,L] RewriteCond %{HTTP_HOST} iphone.gameachievements.org RewriteRule (.*) http://gameachievements.org/$1 [R=301,L] any help is appricated thanks m!

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  • game development xna/unity3d

    - by nir143
    hi,i am want to build some games,not something big like mmorpg ,games like snake and similar,maybe in future i would like to make a progress. i built "pong" with xna before 3 month and left it without any progression. now i want program games again and i search on the internet and got to 2 final best options xna/unity3d. which is better if i know c#? tyvm.

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  • 3-d game programming

    - by Ygam
    what programming language/languages do they use to produce games lik Bioware's Dragon Age Origins and some other 3-d games like Call of Duty? If I would like to do 3d-game programming, where do I start? Are there even simple tutorials for this? I would like to do 3-d game programming for PC games:)

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  • JOAL with JNLPAppletLauncher Problem

    - by user347445
    Hi, I am developing a Java Applet that makes use of JOAL. In order to avoid annoying dialogues I wanted to load JOAL with the JNLPAppletLauncher as it is shown on https://jogl-demos.dev.java.net/applettest-joal.html Unfortunately with this approach I get this exception: JNLPAppletLauncher.loadLibrary("joal_native") loading: C:\Users\Barbara\AppData\Local\Temp\jnlp-applet\jln7379734545861869319\jln1640167325490042232\joal_native.dll Exception in thread "AWT-EventQueue-2" java.lang.RuntimeException: Can not get proc address for method "alcCaptureCloseDevice": Couldn't set value of field "_addressof_alcCaptureCloseDevice" in class net.java.games.joal.impl.ALCProcAddressTable at com.sun.gluegen.runtime.ProcAddressHelper.resetProcAddressTable(ProcAddressHelper.java:113) at net.java.games.joal.impl.ALProcAddressLookup.resetALCProcAddressTable(ALProcAddressLookup.java:109) at net.java.games.joal.impl.ALCImpl.alcOpenDevice(ALCImpl.java:341) at net.java.games.joal.util.ALut.alutInit(ALut.java:69) at demos.devmaster.lesson1.SingleStaticSource.initialize(SingleStaticSource.java:194) at demos.devmaster.lesson1.SingleStaticSource.access$000(SingleStaticSource.java:57) at demos.devmaster.lesson1.SingleStaticSource$1.actionPerformed(SingleStaticSource.java:79) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: java.lang.RuntimeException: Unable to find and load OpenAL library at net.java.games.joal.impl.ALProcAddressLookup$DynamicLookup.dynamicLookupFunction(ALProcAddressLookup.java:66) at com.sun.gluegen.runtime.ProcAddressHelper.resetProcAddressTable(ProcAddressHelper.java:106) ... 30 more I am using Firefox 3.6.3, Java 1.6._017 and am on a Windows 7 Machine. I also tried this on another computer with Windows XP and on one with Linux, always with the same result, so it does not seem to be specific for my computer. I also get the same result for IE8. Any ideas how I could fix this? Thank you very much.

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  • iPhone Human Interface Guidelines question

    - by Kyle
    iPhone Human Interface Guidelines -- Do they apply for OpenGL games? GL games typically have custom buttons, custom lists, etc. Take the Quake player list for example, if ported, it wouldnt be a typical UI list object. Does this mean the reviewer in question would reject anything that wasn't using standard UI? Or, is there an exception for games.

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  • How to print an Objectified Element?

    - by BeeBand
    I have xml of the format: <channel> <games> <game slot='1'> <id>Bric A Bloc</id> <title-text>BricABloc Hoorah</title-text> <link>Fruit Splat</link> </game> </games> </channel> I've parsed this xml using lxml.objectify, via: tree = objectify.parse(file) There will potentially be a number of <game>s underneath <games>. I understand that I can generate a list of <game> objects via: [ tree.games[0].game[0:4] ] My question is, what class are those objects and is there a function to print any object of whatever class these objects belong to?

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  • What is the best XNA book, which can teach you the 2d & 3d game programming from basic to advance?

    - by Setve
    1- What is the best XNA book, which can teach the 2d & 3d game programming from basic to advance? Is it possible after reading that book create professional looking 3d games??? 2- Any suggestion how can become professional game developer with XNA, and create cool 3d games? 3- Is it XNA industry standard for creating games? 4- Is it any work place can join as XNA game developer?

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  • Begin game programming basics

    - by AJ
    My 14 year old kid brother wants to learn to program games. He has never programmed but would like to learn programming. His interest lies with games and game programming and he understands that it can be difficult but he wants to do that. So, obviously, I turned to SO folks to know what you feel on how he should go about it. Remember, please suggest on Areas that beginners can choose, how to begin in that area, what to read in the beginning, initial languages in the beginning etc. Once the beginning part is taken care of, you may also suggest the intermediate and advanced stuff but this question is about very beginning level. If there are areas like Web games Vs. console games Vs generic computer games, then please advice on the areas. As I said he has never programmed, he might want to try all the areas and choose the one he likes the best. I hope this is not too much to ask for someone who is in this field but if this question is huge, please advice on how to break it into multiple questions. ~Thanks.

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  • Game Development: How do you make a story game?

    - by Martijn Courteaux
    Hi, I made already a few simple games: enter a level, get up to the end, continue to the next level. But I'm still wondering how "real" game developers create games with a story. Here are a few things what a story game has (and where I'm wondering about how they make it) : A sequence of places the player have to visit and do there that, that and that. The first time you see a guy, he says just hello. After a few hours game progress, he gives you a hint to go to a specific place. The first time you walk over a bridge nothing happens, a second time: the bridge falls and you will enter a new location under the bridge. The first time you enter a new location, you will get a lot of information from e.g. villagers, etc. Next time nothing happens The last points are a bit three times the same. But, I don't think they have a save-file with a lot of booleans and integers for holding things like: Player did the first time .... Player enters the tenth time that location Player talked for the ###th time to that person etc When I talk about story games, I'm thinking to: The Legend of Zelda (all games of the serie) Okami And this are a few examples of level-in-level-out games: Mario Braid Crayon Physics Thanks

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  • rails howto compare datetime ?

    - by fenec
    hello, i have games in my sqLite DB with the attribute starting_date( t.date :starting_date). i would like to know all the games that have alreday started so i am using this lines of code: Game.find :all,:conditions=>"starting_date <= #{Date.today}" Game.find_by_sql("SELECT * FROM "games" WHERE (created_at < 2010-05-13)") the result is nill,even though i know that i have games that have already started like this one : #<Game id: 1, team_1_id: 2, team_2_id: 1, status: 2, team_1_points: nil, team_2_points: nil, starting_date: "2010-05-05", winner: 1, sport: "football", country: nil, league: "calcio", created_at: "2010-04-07 00:09:21", updated_at: "2010-05-13 00:57:19"> what am i doing wrong here?

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  • Learn Actionscript 3.0+Flash Vs. C#

    - by user335932
    I have a background in python and I'm looking for a new language. I am almost only intrested in making games. I have come to 2 languages. C# and Action Script. C# because Microsoft allows you to make Indie XBLA games programmed in C# ONLY. Action Script so I can make flash games for new grounds and ect. What do you think is better to learn in the long run?

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  • Pygame's Message-multiple lines?

    - by Jam
    I am using pygame and livewires (though I don't think that part is relevant here) to create a game. I've got the game working, but I'm trying to make something akin to a title screen before the game starts. However, it doesn't recognize when I try to make a new line appear. Here is what I have: begin_message=games.Message(value=""" Destroy the Bricks!\n In this game, you control a paddle,\n controlled by your mouse,\n and attempt to destroy all the rows of bricks.\n Careful though, you only have 1 life.\n Don't mess up! The game will start in\n 5 seconds.""", size=30, x=games.screen.width/2, y=games.screen.height/2, lifetime=500, color=color.white, is_collideable=False) games.screen.add(begin_message) The message appears on the screen, but the newline doesn't happen, so I can only read the first part of the message. Is there a way to make this message actually appear, or can I not use the 'Message' for this?

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  • Is there a way to alter Zend Studio PhpDoc preferences?

    - by Tower
    Hi, I'm trying out Zend Studio trial and I have a few things on my mind related to PhpDoc. If I have the following code: public function sum($a, $b) { echo $a + $b; } and then I start typing /** in the front of the function and press Enter, Zend Studio automatically makes the following text: /** * [cursor] * @param unknown_type $a * @param unknown_type $b */ However, I want to customize this so that it also includes @return void automatically since there's no return inside the function. Is there a way to do this? And what about things like @access? It's obviously "public". Another thing I want is that when I create a new file and I use the code templates with ${user}, it will use my Windows account, but I want it to use something else - is there a way to specify this "user"?

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  • Codeigniter - selecting children and parents from db

    - by Tomek Buszewski
    I want to pull from my database records corresponding to parent_id, like this: function getChildren($id, $parent_id) { $q = $this->db->select('id, name, slug, plat'); $q = $this->db->from('games'); $q = $this->db->where('parent_id',$id); $q = $this->db->or_where('id',$parent_id); $q = $this->db->get(); return $q->result_array(); } It - if it's a children game - get parent_id and search for a game with such id and for other games that has parent_id same as this one. If it's the parent game, it only looks for games with parent_id same as it's id. The problem is... it's not always working. I have four games in db: id | parent_id | title 15 | 0 | Abe 19 | 15 | Abe 20 | 0 | RE2 21 | 20 | RE2 DS First two works, last two - only children (id = 21) shows parent.

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  • Rails: bi-directional has_many :through relationship

    - by Chris
    I have three models in a Rails application: Game represents an instance of a game being played. Player represents an instance of a participant in a game. User represents a registered person who can participate in games. Each Game can have many Players, and each User can have many Players (a single person can participate in multiple games at once); but each Player is in precisely one Game, and represents precisely one User. Hence, my relationships are as follows at present. class Game has_many :players end class User has_many :players end class Player belongs_to :game belongs_to :user end ... where naturally the players table has game_id and user_id columns, but games and users have no foreign keys. I would also like to represent the fact that each Game has many Users playing in it; and each User has many Games in which they are playing. How do I do this? Is it enough to add class Game has_many :users, :through => :players end class User has_many :games, :through => :players end

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  • JavaScript Optimisation

    - by Jayie
    I am using JavaScript to work out all the combinations of badminton doubles matches from a given list of players. Each player teams up with everyone else. EG. If I have the following players a, b, c & d. Their combinations can be: a & b V c & d a & c V b & d a & d V b & c I am using the code below, which I wrote to do the job, but it's a little inefficient. It loops through the PLAYERS array 4 times finding every single combination (including impossible ones). It then sorts the game out into alphabetical order and stores it in the GAMES array if it doesn't already exist. I can then use the first half of the GAMES array to list all game combinations. The trouble is if I have any more than 8 players it runs really slowly because the combination growth is exponential. Does anyone know a better way or algorithm I could use? The more I think about it the more my brain hurts! var PLAYERS = ["a", "b", "c", "d", "e", "f", "g"]; var GAMES = []; var p1, p2, p3, p4, i1, i2, i3, i4, entry, found, i; var pos = 0; var TEAM1 = []; var TEAM2 = []; // loop through players 4 times to get all combinations for (i1 = 0; i1 < PLAYERS.length; i1++) { p1 = PLAYERS[i1]; for (i2 = 0; i2 < PLAYERS.length; i2++) { p2 = PLAYERS[i2]; for (i3 = 0; i3 < PLAYERS.length; i3++) { p3 = PLAYERS[i3]; for (i4 = 0; i4 < PLAYERS.length; i4++) { p4 = PLAYERS[i4]; if ((p1 != p2 && p1 != p3 && p1 != p4) && (p2 != p1 && p2 != p3 && p2 != p4) && (p3 != p1 && p3 != p2 && p3 != p4) && (p4 != p1 && p4 != p2 && p4 != p3)) { // sort teams into alphabetical order (so we can compare them easily later) TEAM1[0] = p1; TEAM1[1] = p2; TEAM2[0] = p3; TEAM2[1] = p4; TEAM1.sort(); TEAM2.sort(); // work out the game and search the array to see if it already exists entry = TEAM1[0] + " & " + TEAM1[1] + " v " + TEAM2[0] + " & " + TEAM2[1]; found = false; for (i=0; i < GAMES.length; i++) { if (entry == GAMES[i]) found = true; } // if the game is unique then store it if (!found) { GAMES[pos] = entry; document.write((pos+1) + ": " + GAMES[pos] + "<br>"); pos++; } } } } } } Thanks in advance. Jason.

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  • HTG Explains: Just How Bad Are Android Tablet Apps?

    - by Chris Hoffman
    Apple loves to criticize the state of Android tablet apps when pushing its own iPad tablets. But just how bad is the Android tablet app situation? Should you avoid Android tablets like the Nexus 7 because of the apps? It’s clear that Apple’s iPad is way ahead when it comes to the sheer quantity of tablet-optimized apps. It’s also clear that some popular apps — particularly touch-optimized games — only show up on iPad. But that’s not the whole story. The Basics First, let’s get an idea of the basic stuff that will work well for you on Android. An excellent web browser. Chrome has struggled with performance on Android, but hits its stride on the Nexus 7 (2013). Great, tablet-optimized apps for all of Google’s services, from YouTube to Gmail and Google Maps. Everything you need for reading, from Amazon’s Kindle app for eBooks, Flipboard and Feedly for new articles from websites, and other services like the popular Pocket read-it-later service. Apps for most popular media services, from Netflix, Hulu, and YouTube for videos to Pandora, Spotify, and Rdio for music. A few things aren’t available — you won’t find Apple’s iTunes and Amazon still doesn’t offer an Amazon Instant Video app for Android, while they do for iPad and even their own Android-based Kindle Fire devices. Android has very good app coverage when it comes to consuming content, whether you’re reading websites and ebooks or watching videos and listening to music. You can play almost any Android smartphone game, too. For content consumption, Android is better than something like Windows 8, which lacks apps for Google services like YouTube and still doesn’t have apps for popular media services like Spotify and Rdio. How Android Scales Smartphone Apps Let’s look at how Android scales smartphone apps. Now, bear with us here — we know “scaling” is a dirty word considering how poorly Apple’s iPad scales iPhone apps, but it’s not as bad on Android. When an iPad runs an iPhone app, it simply doubles the pixels and effectively zooms in. For example, if you had  Twitter app with five tweets visible at once on an iPhone and ran the same app on an iPad, the iPad would simply “zoom in” and enlarge the same screen — you’d still see five tweets, but each tweet would appear larger. This is why developers create optimized iPad apps with their own interfaces. It’s especially important on Apple’s iOS. Android devices come in all shapes and sizes, so Android apps have a smarter, more intelligent way to adapt to different screen sizes. Let’s say you have a Twitter app designed for smartphones and it only shows five tweets at once when run on a phone. If you ran the same app on a tablet, you wouldn’t see the same five tweets — you’d see ten or more tweets. Rather than simply zooming in, the app can show more content at the same time on a tablet, even if it was never optimized for tablet-size screens. While apps designed for smartphones aren’t generally ideal, they adapt much better on Android than they do on an iPad. This is particularly true when it comes to games. You’re capable of playing almost any Android smartphone game on an Android tablet, and games generally adapt very well to the larger screen. This gives you access to a huge catalog of games. It’s a great option to have, especially when you look at Microsoft’s Window 8 and consider how much better the touch-based app and game selection would be if Microsoft allowed its users to run Windows Phone games on Windows 8. 7-inch vs 10-inch Tablets The Twitter example above wasn’t just an example. The official Twitter app for Android still doesn’t have a tablet-optimized interface, so this is the sort of situation you’d have to deal with on an Android tablet. On the popular Nexus 7, Twitter is an example of a smartphone app that actually works fairly well — in portrait mode, you can see many more tweets on screen at the same time and none of the space really feels all that wasted. This is important to consider — smartphone apps like Twitter often scale quite well to 7-inch screens because a 7-inch screen is much closer in form factor to a smartphone than a 10-inch screen is. When you begin to look at 10-inch Android tablets that are the same size as an iPad, the situation changes. While the Twitter app works well enough on a Nexus 7, it looks horrible on a Nexus 10 or other 10-inch tablet. Running many smartphone-designed apps — possible with the exception of games — on a 10-inch tablet is a frustrating, poor experience. There’s much more white, empty space in the interface. It feels like you’re using a smartphone app on a large screen, and what’s the point of that? A tablet-optimized Twitter app for Android is finally on its way, but this same situation will repeat with many other types of apps. For example, Facebook doesn’t offer a tablet-optimized interface, but it’s okay on a Nexus 7 anyway. On a 10-inch screen, it probably wouldn’t be anywhere near as nice an experience. It goes without saying that Facebook and Twitter both offer iPad apps with interfaces designed for a tablet-size screen. Here’s another problematic app — the official Yelp app for Android. Even just using it on a 7-inch Nexus 7 will be a poor experience, while it would be much worse on a larger 10-inch tablet app. Now, it’s true that many — maybe even most — of the popular apps you might want to run today are optimized for Android tablets. But, when you look at the situation when it comes to popular apps like Twitter, Facebook, and Yelp, it’s clear Android is still behind in a meaningful way. Price Let’s be honest. The thing that really makes Android tablets compelling — and the only reason Android tablets started seeing real traction after years of almost complete dominance by Apple’s iPads — is that Android tablets are available for so much cheaper than iPads. Google’s latest Nexus 7 (2013) is available for only $230. Apple’s non-retina iPad Mini is available at $300, which is already $70 more. In spite of that, the iPad Mini has much older, slower internals and a much lower resolution screen. It’s not as nice to look at when it comes to reading or watching movies, and the iPad Mini reportedly struggles to run Apple’s latest iOS 7. In contrast, the new Nexus 7 has a very high resolution screen, speedy internals, and runs Android very well with little-to-no lag in real use. We haven’t had any problems with it, unlike all the problems we unfortunately encountered with the first Nexus 7. For a really comparable experience to the current Nexus 7, you’d want to get one of Apple’s new retina iPad Minis. That would cost you $400, another $170 over the Nexus 7. In fact, it’s possible to regularly find sales on the Nexus 7, so if you waited you could get it for just $200 — half the price of the iPad mini with a comparable screen and internals. (In fairness, the iPad certainly has better hardware — but you won’t feel if it you’re just using your tablet to browse the web, watch videos, and do other typical tablet things.) This makes a tablet like the popular Nexus 7 a very good option for budget-conscious users who just want a high-quality device they can use to browse the web, watch videos, play games, and generally do light computing. There’s a reason we’re focusing on the Nexus 7 here. The combination of price and size brings it to a very good place. It’s awfully cheap for the high-quality experience you get, and the 7-inch screen means that even the non-tablet-optimized apps you may stumble across will often work fairly well. On the other hand, more expensive 10-inch Android tablets are still a tougher sell. For $400-$500, you’re getting awfully close to Apple’s full-size iPad price range and Android tablets don’t have as good an app ecosystem as an iPad. It’s hard to recommend an expensive, 10-inch Android tablet over a full-size iPad to average users. In summary, the Android app tablet app situation is nowhere near as bad as it was a few years ago. The success of the Nexus 7 proves that Android tablets can be compelling experiences, and there are a wide variety of strong apps. That said, more expensive 10-inch Android tablets that compete directly with the full-size iPad on price still don’t make much sense for most people.  Unless you have a specific reason for preferring an Android tablet, it’s tough not to recommend an iPad if you’re looking at spending $400+ on a 10-inch tablet. Image Credit: Christian Ghanime on Flickr, Christian Ghanime on Flickr     

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  • Steps to Mitigate Database Security Worst Practices

    - by Troy Kitch
    The recent Top 6 Database Security Worst Practices webcast revealed the Top 6, and a bonus 7th , database security worst practices: Privileged user "all access pass" Allow application bypass Minimal and inconsistent monitoring/auditing Not securing application data from OS-level user No SQL injection defense Sensitive data in non-production environments Not securing complete database environment These practices are uncovered in the 2010 IOUG Data Security Survey. As part of the webcast we looked at each one of these practices and how you can mitigate them with the Oracle Defense-in-Depth approach to database security. There's a lot of additional information to glean from the webcast, so I encourage you to check it out here and see how your organization measures up.

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  • Lockdown Your Database Security

    - by Troy Kitch
    A new article in Oracle Magazine outlines a comprehensive defense-in-depth approach for appropriate and effective database protection. There are multiple ways attackers can disrupt the confidentiality, integrity and availability of data and therefore, putting in place layers of defense is the best measure to protect your sensitive customer and corporate data. “In most organizations, two-thirds of sensitive and regulated data resides in databases,” points out Vipin Samar, vice president of database security technologies at Oracle. “Unless the databases are protected using a multilayered security architecture, that data is at risk to be read or changed by administrators of the operating system, databases, or network, or hackers who use stolen passwords to pose as administrators. Further, hackers can exploit legitimate access to the database by using SQL injection attacks from the Web. Organizations need to mitigate all types of risks and craft a security architecture that protects their assets from attacks coming from different sources.” Register and read more in the online magazine format.

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  • RPG Monster-Area, Spawn, Loot table Design

    - by daemonfire300
    I currently struggle with creating the database structure for my RPG. I got so far: tables: area (id) monster (id, area.id, monster.id, hp, attack, defense, name) item (id, some other values) loot (id = monster.id, item = item.id, chance) spawn (id = area.id, monster = monster.id, count) It is a browser-based game like e.g. Castle Age. The player can move from area to area. If a player enters an area the system spawns, based on the area.id and using the spawn table data, new monsters into the monster table. If a player kills a monster, the system picks the monster.id looks up the items via the the loot table and adds those items to the player's inventory. First, is this smart? Second, I need some kind of "monster_instance"-table and "area_instance"-table, since each player enters his very own "area" and does damage to his very own "monsters". Another approach would be adding the / a player.id to the monster table, so each monster spawned, has it's own "player", but I still need to assign them to an area, and I think this would overload the monster table if I put in the player.id and the area.id into the monster table. What are your thoughts? Temporary Solution monster (id, attackDamage, defense, hp, exp, etc.) monster_instance (id, player.id, area_instance.id, hp, attackDamage, defense, monster.id, etc.) area (id, name, area.id access, restriction) area_instance (id, area.id, last_visited) spawn (id, area.id, monster.id) loot (id, monster.id, chance, amount, ?area.id?) An example system-flow would be: Player enters area 1: system creates area_instance of type area.id = 1 and sets player.location to area.id = 1 If Player wants to battle monsters in the current area: system fetches all spawn entries matching area.id == player.location and creates a new monster_instance for each spawn by fetching the according monster-base data from table monster. If a monster is fetched more than once it may be cached. If Player actually attacks a monster: system updates the according monster_instance, if monster dies the instance if removed after creating the loot If Player leaves the area: area_instance.last_visited is set to NOW(), if player doesn't return to data area within a certain amount of time area_instance including all its monster_instances are deleted.

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