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  • Corrupt iPhone App Name

    - by vickirk
    I've done an adhoc build to test an application, but when I drag it into iTunes to add to my devices it is getting a corrupt name. It comes up with the name "Myapp Name <!DOCTYPE plist PUBLIC "-//APPLE//DTD PLIST 1.0//EN" http://www.apple.com/DTDs/PropertyList-1.0.dtd"" which continues with the whole plist I've tried the obvious, clean/rebuild/reboot. This worked fine last time I worked on the app and I've done nothing to project settings other than incement the version number and a couple of minor code changes. I've since update XCode to 3.2.1 and iTunes to 9.0.3. Anyone seen this before?

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  • Compile C++ program on Mac to run on Linux

    - by mav
    I have an application that I wrote in C++/SDL, using FMOD library. The app is portable and compiles without any code change on Mac and on Linux. But one annoyance is that when I want to ship Linux version, I have to run my Linux box, copy the source code over there (over USB drive, because I have no network there, it's an old laptop) and compile it, then copy it again over USB to my Mac and upload it. My question is - is there a better way of doing it? Ideally, could I compile the app to run on Linux directly from Xcode, where I compile it for Mac?

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  • using core data with web services

    - by Jayshree
    Hi. i am a noob in xcode. I am developing an iphone app where i need to send and receive data from a web service. And i need to store them temporarily in my app. i dont want to use sqlite. so i was wondering if i should use core data for this purpose. I read some articles but i still dont have a clear picture of how to do it, coz i have used core data only with sqlite. I want to do the following things : Will receive table data from a web service. Have to perform certain calculations on those fields. Will send the data back in xml format to the server. How do i convert the xml data into int, date or any other data type? and how do i store it in managed data objects? Can anyone please help me with this??? thnx for your time.

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  • showing current location ,along with another location in iphone

    - by ratnasomu
    hellow all, in xcode whenever we load a mapview ,it automaticallay shows the current user location right. In my case i am showing another location on map ,such that the map loads the current location and zoomed to the location i have given .. but, the current location point was not showing (the blue one which comes automaticay..). i have given mapView.showCurrentLocation=TRUE; but its not showing . so could any one tells the way it works and it should say the current location mark and then zoomed to the point i have given. Thanks

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  • Location of my own directories

    - by Nicsoft
    Hello, I am trying to understand how to create my own directory tree and access it from my application. I am doing some kind of learning program and want to create a directory structure like this: -MyLessonsDirectory --LessonDirectory_1 ---Step_1 ---Step_2 ---Step_3 --LessonDirectory_2 ---Step_1 ---Step_2 ---Step_3 . . and so on In each "Step"-directory I will have specific content for that step of the lesson. The content is added by me while developing. Hence, I don't want to create the structure and content from within the application, just access it and reading the content of the directories. If I can create this kind of structure and use it it will be very easy to create a nice design that makes it easy to create new lessons in my app. What I cannot figure out is where I should create those directories in the file-structure in xCode and what is the path to those directories from my application. Thanks in advance!

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  • how to add svn repository for an iphone application

    - by ratnasomu
    hellow all i am using svn for version control for an iphone application . i have created it from xcode repositories by giving url ,user name and password its authenticated .After that i have created a directory from there itself and have imported my project there. Then i have checked out to the local directory and have updated something in it. Click on commit changes. It done. After that i came to terminal to commit the project first time from terminal .There i have removed the build of the project then gave a command like "svn update". here i am getting error like svn: PROPFIND request failed on '/svn/pacman/GameDevelopment/Game'and 403 Forbidden error whts going wrong here? could any one help me in this ? Thanks..

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  • Accessing functions in a parent controller

    - by meridimus
    I have made a ViewController in XCode for an iPhone project I'm working on, but I have a question about nested ViewControllers and what the best way to access a parents ViewController functions? Essentially, at the moment I have a SwitchViewController with MenuViewController (nested) and GameViewController (nested, which renders OpenGL ES). At the moment, I have animated view switching controlled in the SwitchViewController which works. But I want to call it after a player has selected the level from the MenuViewController and run the appropriate level in GameViewController. Not rocket science, I know. What's the best way to call parent functions?

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  • How do I switch between Navigation Controllers?

    - by RexOnRoids
    Situation: I have an Xcode project based on the "Navigation-Based-Application" template. So that means I have a SINGLE UINavigationController that manages a UIViewController. What I want To Do: What I want to do is add one more UINavigationController to my project -- and be able to switch back and forth between them. (I want to do this to make space for some seperate unrelated content so that it does not have a back button pointing back to the root view controller.) Question: How do I add one more UINavigationController to my project and switch between the two UINavigationControllers?

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  • iOS 6&7: Storyboard, master detail ViewController when detailViewController is dynamic

    - by Cam
    I'm building an app for iPhone, I want to use storyboard in XCode to do a simple selection from a tableView (let's call it master table view controller with couple rows) then through navigation it goes to next page and shows a detail view for that selection. I have in my code a base class representing my detailViewController, and have 2-3 driver classes of this base class representing what I want to show in detail view controller in second page, can someone give me an idea how to set destination viewController (detailViewController) dynamically to one of my child class based on the selected row in master view controller using storyboard? Usually you assign a class to destination class in storyboard for your detail view controller with using segue, but since my destination class could be a different (child class) how you set this in storyboard? Thank you, Kam

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  • Returning NSNull from actionForLayer:forKey

    - by MrHen
    If I implement the CALayer delegate method actionForLayer:forKey I can return [NSNull null] to force the CALayer to not animate any changes. Unfortunately, [NSNull null] doesn't implement the CAAction delegate and XCode kicks out the following warning: warning: class 'NSNull' does not implement the 'CAAction' protocol Here is the method code: - (id<CAAction>)actionForLayer:(CALayer *)theLayer forKey:(NSString *)theKey { //This disables the animations when moving things around //Also, don't animate the selection box. It was doing weird things if(undoGroupStarted || theLayer == self.selectionBox) { return [NSNull null]; } else { return nil; } } Am I doing something wrong? Is returning [NSNull null] bad behavior? If so, what is another way to do what I am trying to do here? If not, how do I make the compiler happy?

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  • "_FILE_AND_LINE_ is not defined in this scope" (compiling RakNet NAT examples in OS X)

    - by Michael F
    Hello! I'm working on a RakNet-based project (using 3.8 on OS X 10.6), and I'm trying to work through the various examples that demonstrate the parts of RakNet I want to use. For the "NatCompleteClient" example, I've imported the source into a command-line project in XCode, along with the UPNP dependency. At compile time I've had a few errors in the UPNP section, though, and I can't find any guidance on this. In UPNPPortForwarder.mm, there are 7 lines that use _FILE_AND_LINE_, and the compiler is not happy; for example on line 232: foundInterfaces.Deallocate(r1,_FILE_AND_LINE_); causes: UPNPPortForwarder.mm:232: error: '_FILE_AND_LINE_' was not declared in this scope Can anyone tell me what this is all about? That variable doesn't seem to get talked about very often... or Google doesn't like to find it.

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  • Garbage Collection leak? Scripting Bridge leak?

    - by Y.Vera
    Hello everyone! I'm always really picky about memory leaks and I cannot understand why my garbage collected application leaks. My code is entirely memory-managed and it runs great without garbage collection, not a single leak. However, as soon as I turn on garbage collection it leaks! Just to prove a point, why does this leak in a garbage collected app? (place this dummy code at applicationDidFinishLaunching:) NSOpenPanel *panel = [NSOpenPanel openPanel]; [panel beginSheetModalForWindow:window completionHandler:^(NSInteger result) {NSBeep();}]; Also, is there a way to prevent leaks in apps (garbage collected or otherwise) that use Scripting Bridge? it seems as if they all leak, even the sample ones in xcode. Thanks everybody!

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  • Are the built-in images in iPhone documented, and is there a list of their names somewhere?

    - by Alex Gosselin
    I discovered somewhat by accident that if you make a UIButton in Interface Builder and type in Plus in the image field, a + image appears for the button. A similar result comes from typing Minus. I am wondering if this is a bug, or if there is some way the poor programmers can access the built-in general GUI images from other apple apps, such as the green +, the red -, the detail disclosure chevron, the big red "Delete Contact" or similarly styled button, etc. Has anyone else encountered this, or know where to access these things in Xcode? It makes sense to me that they should be usable, cause the Apple HIG seems to be all about making things recognizable and intuitive, and using them the way other apps use them.

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  • Press a Button and open a URL in another ViewController

    - by Dennis Borup Jakobsen
    I am trying to learn Xcode by making a simple app. But I been looking on the net for hours (days) and I cant figure it out how I make a button that open a UIWebView in another ViewController :S first let me show you some code that I have ready: I have a few Buttons om my main Storyboard that each are title some country codes like UK, CA and DK. When I press one of those Buttons I have an IBAction like this: - (IBAction)ButtonPressed:(UIButton *)sender { // Google button pressed NSURL* allURLS; if([sender.titleLabel.text isEqualToString:@"DK"]) { // Create URL obj allURLS = [NSURL URLWithString:@"http://google.dk"]; }else if([sender.titleLabel.text isEqualToString:@"US"]) { allURLS = [NSURL URLWithString:@"http://google.com"]; }else if([sender.titleLabel.text isEqualToString:@"CA"]) { allURLS = [NSURL URLWithString:@"http://google.ca"]; } NSURLRequest* req = [NSURLRequest requestWithURL:allURLS]; [myWebView loadRequest:req]; } How do I make this open UIWebview on my other Viewcontroller named myWebView? please help a lost man :D

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  • iphone: Accessing Code for Elements Created in Interface Builder

    - by user362685
    I am attempting to create a basic tab-bar application using interface builder. I create a new project in Xcode selecting tab bar application. My question is how can I access the code that instantiates and pushes each of the views when the tab bar buttons are pressed? I would imagine that would be done by the tab bar controller, however when I write the class file from interface builder (filewrite class files), it just creates a blank generic TabBarController.h/TabBarController.m without the methods for pushing each of the views associated with the tab bar elements. I ask this because I would like to pass each view controller a reference to the data model when they are instantiated. Any help would be greatly appreciated, thanks.

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  • Enabling depth testing when using CAOpenGLLayer

    - by Andrew
    If one is using a subclass of NSOpenGLView then one enables depth testing by selecting a 16/24/32 bit buffer from the attributes menu in Xcode, and then adding glEnable(GL_DEPTH_TEST); glClear(GL_DEPTH_BUFFER_BIT); to the drawRect method. However, in the application I'm creating I'm rendering OpenGL content via the drawInCGLContext method of a CAOpenGLLayer which is contained within a subclass of NSView. This means that it is no longer possible to create a depth buffer via the inspector. Does anyone know how I can achieve this in such a situation?

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  • My iPhone App don't works in iOS 4. Why?

    - by noflipes
    Hi everybody. I make a iPhone App that display some videos, I made it with Xcode 3.2.2 with iPhone SDK 3.1.3 and works fine. But a few days ago I downloaded the last version of the iPhone SDK for iOS 4, the proyect Build ok, no erros, no warnings, but when I run the aplication the video didnt work, the image didn't load but sound works. I don't understand it. Here is the code that I used. NSBundle *Bundle = [NSBundle mainBundle]; NSString *moviePath = [Bundle pathForResource:@"Prueba" ofType:@"mp4"]; NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain]; MPMoviePlayerController *theMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; theMovie.scalingMode = MPMovieScalingModeFill; [theMovie play]; Some idea? Best regards

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  • Minimum OS version number, iPhone app

    - by Michael Frost
    Hi all I've built an iPhone app which is live in the app-store. When originally submitting the app it showed up in App Store as requiring iPhone OS 3.1.3. When later updating the app I made sure my settings in Xcode for the target for the app store build had the Base SDK version set to 3.1.3 and the Deployment Target version set to 3.0, however it still shows up in app store as requiring 3.1.3. From what I've understood the Deployment Target version is the one setting the requirement in app store? Or is there any information concerning this that I should have updated in iTunes Connect when submitting the updated app? Thanks, Michael

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  • How to convert an Info.plist file from mac os project to iphone project?

    - by Tom Pace
    I am developing an app for the iPhone OS devices, and am using a third-party engine which is not well documented but I've made great progress with it anyway. The problem: The engine's developer strongly urges extending from the existing template projects bundled with the engine, but the engine's Info.plist files are Mac OSX project Info.plist files. This is an iPhone engine, and so I cannot understand why the Info.plist file is structured to take keys for Mac OS apps, but that's how it is. I did a FileMerge comparison to ensure there was nothing within the file itself that defined its use for one OS or the other, so I guess it's defined somewhere in the project settings. Edit - Opening the plist file in Xcode or Property List Editor and then trying to add a key such as "Icon already includes gloss and bevel effects" will not work in this iPhone project because it is not in the list. However, "Cocoa Java Application" and others are available!

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  • I'm getting the error in iTunes connect: The binary you uploaded was invalid. The signature was inva

    - by Joshua
    I went through the dev portal provisioning process twice now trying to get it to work, but to no avail. I don't think it's the second half (signature is invalid), I think it actually may have to with my binary. I have a warning in xcode that isn't helping me because I don't know what to do about it. And honestly I don't know how relevant this information even is. But it says: "Check Dependencies: Warning: The copy bundle resources build phase contains target's info.plist" The app runs perfectly in the simulator, and I haven't made any changes to the info.plist since I submitted the app to Apple last week. (this is an update) any suggestions?

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  • Xcodebuild failing to pick up environment values from project file?

    - by egrunin
    I'm using Xcode 3.2.6, MacOSX. I have a globally visible environment setting: ICU_SRC=~/Documents/icu/source This really is an environment setting, it's set at login time. When I open up Terminal, it's there. In my project, under Header Search Paths I've added this: $(ICU_SRC)/i18n $(ICU_SRC)/common These expand correctly when I compile inside the IDE. When I look at the build results, I see this: -I/Users/eric.grunin/Documents/icu/source/i18n -I/Users/eric.grunin/Documents/icu/source/common When I build from the command line, however, it fails. What I see is this: -I/i18n -I/common Here's the command I'm using to compile: /usr/bin/env -i xcodebuild -project my_project.xcodeproj -target "my_program" -configuration Release -sdk macosx10.6 build What am I doing wrong? Edited to add: Apple explains Setting environment variables for user processes

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  • How to configure a OCUnit test bundle for a framework?

    - by GuidoMB
    I've been developing a Mac OS X framework and I want to use OCUnit in my XCode 3.2.1 project. I've followed several tutorials on how to configure a OCUnit test bundle. The problem is that when I create a test case that uses a function that is defined in one of the framework's sources, I get a building error telling me that the symbol is not found. I made the test bundle dependent of my project's target as the tutorial said, but that doesn't seem to be problem. First I thought that I could solve this problem by dragging the framework's source files into the compile sources section within the Test bundle target, but then all the symbols referenced from that source file started to show up in the build errors, so that seems to not be a good solution/idea. How can I configure my unit test bundle so it builds properly?

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  • <function> referenced from; symbol(s) not found.

    - by jfm429
    I have a piece of C code that is used from a C++ function. At the top of my C++ file I have the line: #include "prediction.h" In prediction.h I have this: #ifndef prediction #define prediction #include "structs.h" typedef struct { double estimation; double variance; } response; response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions); #endif I also have prediction.c, which has: #include "prediction.h" response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions) { // code here } Now, in my C++ file (which as I said includes prediction.h) I call that function, then compile (through Xcode) I get this error: "runPrediction(int, location*, double*, int, location*)", referenced from: mainFrame::respondTo(char*, int)in mainFrame.o ld: symbol(s) not found collect2: ld returned 1 exit status prediction.c is marked for compilation for the current target. I don't have any problems with other .cpp files not being compiled. Any thoughts here?

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  • UITabViewController hide / make appear a view in code

    - by user3689827
    I am using Xcode 5.1.1. I have a UITabViewController and used Storyboard to add 10 views to it. It works great and I get the "more" and table view all for free. I only want to show some of the tabs at the beginning. Once the user logs in with their Google+ account (I actually got that working), then I want the rest of the tabs to appear, since they are content sensitive to the user logging in. I have found: [[[[self.tabBarController tabBar]items]objectAtIndex:3]setEnabled:FALSE]; But I do not want the items just greyed out, I want them removed completely until they log in. Thanks

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  • UITableView - iPad - Property '' Not Found on Object of type UITableViewCell

    - by user1797508
    I have added a UITableView prototype Cell into a UIView for an iPad application using StoryBoard in Xcode (targeting iOS6). The problem I'm having is that the labels are not being recognized in my viewController when I try to reference them. In my implementation, I have: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"dashboardMessage"; UITableViewCell *cell = [_tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } int row = [indexPath row]; cell.messageSender.text = [_matches valueForKey:@"from"]; } The last line is causing an error: Property 'messageSender' Not Found on Object of type UITableViewCell In the cell's header file I have: @interface DashboardMessageCell : UITableViewCell @property (strong, nonatomic) IBOutlet UILabel *messageSender; @property (strong, nonatomic) IBOutlet UILabel *messageDescr; and the header file is imported into the viewController. I'm lost as to what can be causing the issue, any help would be greatly appreciated. Thanks.

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