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  • xcode global variables

    - by Apache
    hi experts, how to get xcode variables result from one view controller to another view controller, actually in one view controller i called web services to get userID which is declare as NSString, and in another view controller i want to display the userID which is retrieve from previous view controller, so how this can be done thanks

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  • SVN for XCode Project

    - by Vivek Navadia
    Hello All I am looking for sub version solution for iPhone applications (xCode Projects). i have tried Rapid SVN and SCPlugin but both plugins are not so use full and it behaved randomly like giving error like "file is locked" etc.. So is there any powerful solution for same. One more think i am not able to figure out that why only few files are updated while taking SVN update, same with SVN commit. can you all give some helpful information on same? Thanks in Advance Vivek Navadia

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  • Automation : Selenium iphone(Mobile) Driver To Capture Network using Xcode iPhone Simulator

    - by Sandeep
    I am using Xcode iPhone(Mobile) simulator to run Selenium iPhone WebDriver Automation scripts for mobile Websites. Is there anyway to capture Network-Traffic on iPhone simulator similar to Selenium RC Network capture or BrowserMob Proxy for Web Driver. Please let me know if you know way to capture Network traffic on iPhone simulator programmatically. I do see some tools like Wireshark or HTTPScoop to capture network traffic but I need in a pro grammatical way to automate. I need this scenario for pixel tracking. Thanks Sandeep

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  • Xcode 3.2.2 and localization of Settings.bundle

    - by unforgiven
    I have just discovered that after upgrading to the latest Xcode 3.2.2, I am not able anymore to localize Settings.bundle. The "Make File Localizable button always appears grayed out, and the Settings.bundle files appear with "No Explicit File Encoding", instead of UTF-16. This happens not just for my old projects, it happens even for new projects. Any clue? Is the localization procedure changed? Thank you in advance.

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  • SnowLeopard Xcode warning: "format not a string literal and no format arguments"

    - by Justin Galzic
    Since upgrading to the latest XCode 3.2.1 and SnowLeopard, I've been getting the warning, "format not a string literal and no format arguments" on the following: NSError *error = nil; if (![self.managedObjectContext save:&error]) { NSLog([NSString stringWithFormat:@"%@ %@, %@", errorMsgFormat, error, [error userInfo]]); } If 'errorMsgFormat' is an NSString with format specifiers (eg: "print me like this: %@"), what is wrong with the above NSLog statement? And what is the recommended way to fix it so that the warning isn't generated?

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  • Using gcc compiler flag in Xcode

    - by tech74
    Hi, Shark has identified a area of code to be improved - Unaligned loop start and recommends adding -falign-loops=16 (gcc compiler flag). I've added this to Other C flags in iphone Xcode both to the dependant project and top level project. However it still does not seem to affect the performance and Shark is still reporting the same problem so it appears it didn't work. Am i doing this correctly?

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  • Build an Xcode project on a Linux machine

    - by d11wtq
    Without writing a GNUmakefile by hand, do any tools exist that understand Xcode projects and can build then directly against GNUstep, thus simplifying (slightly) the work required to keep projects functional under Cocoa/Mac and GNUstep/Linux? Basically, is there an xcodebuild style app for Linux? I looked at pbtomake a few weeks ago but it seems to be a dead project.

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  • Error while compiling the Xcode project (IPhone)

    - by Sridhar
    Hello, I added ffmpeg iphone port into my library and I can able to use a few of its functions like avcodec_init(),.. without any errors. But when I include this function call "avcodec_register_all" Xcode is giving error after compilation The error message is : *--------------- ld: ldr 12-bit displacement out of range (4276 max +/-4096) in _CFRelease$stub in _CFRelease$stub from /Users/foxit/Documents/CameraTest/build/CameraTest.build/Debug-iphoneos/CameraTest.build/Objects-normal/armv6/CameraTest Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 *------------- Does anyone know whats wrong with this ? Regards, Raghu

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  • XCode with boost "Sematic Issue - undeclared identifier va_start"

    - by Paulo Henrique
    C++locale.h ->Semantic Issue -->Use of undeclared identifier 'va_start' ->Semantic Issue -->Use of undeclared identifier 'va_end' First time using boost, downloaded it using ports and created a command line project in XCode. Header Search Path: /usr/include/** There is nothing in the code yet, just the main function that comes with the default proj. Just don't know what to do, never expected this to happen.

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  • XCode copies blank database when doing build...

    - by Incognitii
    I've noticed that even though I placed my sqlite3 database in the "resources" folder, and even though I checked the "Copy file" box, when I do a build, XCode creates an empty database toi the application folder it's building...so it's FINDING the database, and OPENING it, but there's nothing IN it, so when I do a sqlite3_prepare_v2, I get a SQLITE_ERROR... Help! What am I doing wrong?

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  • No "Distribution" setting in latest XCode??

    - by Rob
    For some reason, a choice for "Distribution" configuration is not showing up for building an app in the latest XCode 3.2.2 with iPhone SDK 3.2 when I'm trying to build an app for the iPad Any one else seeing this? I can set it to "Debug" or "Release" but there isn't even an option for Distribution.

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  • IPhone XCode Version 3.2.1

    - by cmos
    Hi I downloaded and installed Version 3.2.1 of XCode. On the top left dropdown, I can only see the option of building it in 3.12 and 3.13. Any ideas one how to build it it 3.1? Thanks, Chris digadesign is online now Report Post Reply With Quote

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  • Class hierarchy of objective c in iphone -for xcode

    - by vijay
    i want to know what is the hierarchy we have in xcode first we have to get window and from that i have to understand completely if i use the class as property of another like this //child inherits the parents @interface child:parent { // parent *parentobject; child *child; } then what is the difference b/w the class behaviour while using the as property for another class then what is contrast between the inheritance and property

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  • Is there a good GUI SVN app for Mac (better than XCode)

    - by Lawrence Johnston
    Hey everybody, I'm looking for a more robust and fully featured GUI SVN manager for Mac than what is built into XCode (which works, but only as long as you don't need anything beyond the bare basics and doesn't work for versioning scripts and such created in other editors). I can use the terminal commands, but I'd really like the option of using a GUI. On windows I use TortoiseSVN and Visual SVN, which do pretty much everything I need, but as far as I'm aware there's nothing even remotely resembling those on the Mac side.

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • iPhone SDK linking errors with static library

    - by Nico
    Hello all! I've built my own static library with components to be reused in my project, and recently had the need to update a bunch of classes. Specifically, some methods' signatures were changed due to the fact that some classes changed names. What happens now is that the library compiles fine on its own, but, when added to an app project, the project fails to link: Ld build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales normal armv6 cd /Users/nameghino/src/Sucursales setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk -L/Users/nameghino/src/Sucursales/build/Debug-iphoneos -L/Users/nameghino/src/Sucursales/../../Library/MyLibraries/MSSharedLibrary-1.0.0 -F/Users/nameghino/src/Sucursales/build/Debug-iphoneos -filelist /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales.LinkFileList -dead_strip -lxml2 -ObjC -all_load -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -lsqlite3.0 -framework CoreLocation -framework MapKit -lxml2 /Users/nameghino/src/MSSharedComponents/Frameworks/MSSharedLibrary/build/Debug-iphoneos/libMSSharedLibrary.a -o /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales Undefined symbols: "_OBJC_CLASS_$_DataCatalogService_GetSingleRow", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) **"_OBJC_CLASS_$_DataCatalogService_ArrayOfString", referenced from: objc-class-ref-to-DataCatalogService_ArrayOfString in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_GetSingleRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRowResponse in libMSSharedLibrary.a(MSSingleRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRowResponse in libMSSharedLibrary.a(MSMultiRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRow", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_HelloWorldResponse", referenced from: objc-class-ref-to-DataCatalogService_HelloWorldResponse in libMSSharedLibrary.a(DataCatalogService.o) ld: symbol(s) not found collect2: ld returned 1 exit status** The curious thing is that after a lot of project cleanups (both in the app and the lib projects), I still get the same issue. Even after starting a new project, the problem is still there. I've also taken care to restart Xcode between a clean and a build a couple of times, but no good. Any ideas on where to look? Thanks in advance Nico

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  • xcodebuild: error: 'file' is not a workspace file

    - by Vladimir Voitekhovski
    there were no problem but now my job in Jenkins CI failed. I try to rename Xcode workspace like RacingPost.xcworkspace no changes. Try to delete this options at all, this job also failed. Configuration: XCODEPROJECTDIRECTORY=. TARGET_BUILD_DIR=${XCODEPROJECTDIRECTORY}/build XCODEWORKSPACE=RacingPost.xcodeproj XCODESCHEME=UnitTests XCODECONFIGURATION=ENTERPRISE-HD XCODESDK=iphoneos XCODEARGS="TEST_AFTER_BUILD=YES" XCODEBUILD_APP_NAME=RacingPost.app XCODETARGET=UnitTests XCODEPROJECT=RacingPost.xcodeproj IPA_PATH=${TARGET_BUILD_DIR}/RacingPost.ipa xcrun -sdk iphoneos PackageApplication -v "$(${XCTOOL_HOME}/xctool.sh -scheme RacingPost -project ${XCODEPROJECT} -configuration "${XCODECONFIGURATION}" -sdk "${XCODESDK}" -showBuildSettings -workspace ${WORKSPACE}| grep TARGET_BUILD_DIR | cut -d = -f 2 | cut -d . -f 1 | head -1 | sed 's/^[ ^t]*//')/${XCODEBUILD_APP_NAME}" -o "${IPA_PATH}" Output: 17:33:25 ** BUILD SUCCEEDED ** (58104 ms) 17:33:27 [RGP-ODC_RacingPost_iPad_staging] $ /bin/bash -xe /var/folders/df/575wx61n4dzdlw_48pgsjwk40000gn/T/hudson6052564280091633098.sh 17:33:27 + cd . 17:33:27 ++ /Users/epadmin/ci-tools/xctool/xctool.sh -scheme RacingPost -project RacingPost.xcodeproj - configuration ENTERPRISE-HD -sdk iphoneos -showBuildSettings -workspace /Users/epadmin/jenkins-slave/workspace/RGP- ODC_RacingPost_iPad_staging 17:33:27 ++ grep TARGET_BUILD_DIR 17:33:27 ++ cut -d = -f 2 17:33:27 ++ cut -d . -f 1 17:33:27 ++ head -1 17:33:27 ++ sed 's/^[ ^t]*//' 17:33:30 xcodebuild: error: '/Users/epadmin/jenkins-slave/workspace/RGP-ODC_RacingPost_iPad_staging' is not a workspace file. 17:33:30 + xcrun -sdk iphoneos PackageApplication -v /RacingPost.app -o ./build/RacingPost.ipa 17:33:30 error: Specified application doesn't exist or isn't a bundle directory : '/RacingPost.app' 17:33:30 Build step 'Execute shell' marked build as failure My structure of folders on node: epadmin@epclus1macp02:~/jenkins-slave/workspace/RGP-ODC_RacingPost_iPad_staging$ ls drwxr-xr-x 21 epadmin staff 714B May 29 10:28 ./ drwxr-xr-x 37 epadmin staff 1.2K May 29 10:33 ../ drwxr-xr-x 7 epadmin staff 238B May 29 10:28 .svn/ drwxr-xr-x 10 epadmin staff 340B Apr 18 09:02 RacingPost/ drwxr-xr-x 10 epadmin staff 340B May 29 09:27 RacingPost.xcodeproj/ drwxr-xr-x 10 epadmin staff 340B May 7 09:04 RacingPostUtilApp/ drwxr-xr-x 3 epadmin staff 102B May 18 02:16 Source/ drwxr-xr-x 75 epadmin staff 2.5K Apr 16 09:03 UnitTests/ drwxr-xr-x 16 epadmin staff 544B May 29 09:05 _certs/ drwxr-xr-x 3 epadmin staff 102B Apr 15 09:03 _doc/ drwxr-xr-x 4 epadmin staff 136B Apr 15 09:03 _provisioning/ drwxr-xr-x 3 epadmin staff 102B May 29 10:31 build/ -rw-r--r-- 1 epadmin staff 9.9K May 19 04:39 build.xml

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  • Why is my app delegate's didFinishLaunchingWithOptions method all of sudden being called AFTER my Ro

    - by BeachRunnerJoe
    Hi. I've been playing with the iPad's SplitView template in Xcode. Here are two of the many important methods that are auto-generated for you by the Split View-based Application template... AppNameAppDelegate.m #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch rootViewController.managedObjectContext = self.managedObjectContext; // Add the split view controller's view to the window and display. [window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES; } RootViewController.m #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; self.clearsSelectionOnViewWillAppear = NO; self.contentSizeForViewInPopover = CGSizeMake(320.0, 600.0); NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } When you build and run the project before making any changes at all, the application:didFinishLaunchingWithOptions method is called before the RootViewController:viewDidLoad method is called. I'm new to iPhone development, but I'm assuming this is the correct and typical sequence. However, as soon as I changed the RootViewController code and set it as a subclass of UIViewController (instead of UITableViewController by default), and made the respective adjustments in Interface Builder, suddenly the RootViewController:viewDidLoad is being called before the application:didFinishLaunchingWithOptions method. I need to get it back to the way it was working before because, as you can see in the code, the viewDidLoad method depends on didFinishLauchingWithOptions method to execute so it can set the rootViewController's managedObjectContext that it uses to perform the fetch request. Any ideas what caused this? Any ideas how I can fix this? Thanks so much in advance for your help! I'm gonna keep researching and playing with the code.

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  • Opening a View with a Table without a NavigationController

    - by Ken
    Hiya, I'm pretty new to developing with Cocoa Touch/XCode and I came across a problem. I'm making a sort of RSS reader for a newssite and I have 5 views of tables navigated with 5 tabs in a TabBarController. If someone selects a newsitem I want another view to open showing the complete newsitem. My problem is that it won't work. This is my code: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection(NSInteger)section{ return [[[self rssParser]rssItems]count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier:@"rssItemCell"]; if(nil == cell){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"rssItemCell"]autorelease]; } cell.textLabel.text = [[[[self rssParser]rssItems]objectAtIndex:indexPath.row]title]; cell.detailTextLabel.text = [[[[self rssParser]rssItems]objectAtIndex:indexPath.row]description]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [[self appDelegate] setCurrentlySelectedBlogItem:[[[self rssParser]rssItems]objectAtIndex:indexPath.row]]; [self.appDelegate loadNewsDetails]; } And it calls this method in my delegate: -(void)loadNewsDetails{ [[self rootController]pushViewController:detailController animated:YES]; } Please tell me what I'm doing wrong. BTW I do not want to use a NavigationController, just the tabbar I'm using. Thanks in advance, Ken

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  • GH-Unit for unit testing Objective-C code, why am I getting linking errors?

    - by djhworld
    Hi there, I'm trying to dive into the quite frankly terrible world of unit testing using Xcode (such a convoluted process it seems.) Basically I have this test class, attempting to test my Show.h class #import <GHUnit/GHUnit.h> #import "Show.h" @interface ShowTest : GHTestCase { } @end @implementation ShowTest - (void)testShowCreate { Show *s = [[Show alloc] init]; GHAssertNotNil(s,@"Was nil."); } @end However when I try to build and run my tests it moans with this error: - Undefined symbols: "_OBJC_CLASS_$_Show", referenced from: __objc_classrefs__DATA@0 in ShowTest.o ld: symbol(s) not found collect2: ld returned 1 exit status Now I'm presuming this is a linking error. I tried following every step in the instructions located here: - http://github.com/gabriel/gh-unit/blob/master/README.md And step 2 of these instructions confused me: - In the Target 'Tests' Info window, General tab: Add a linked library, under Mac OS X 10.5 SDK section, select GHUnit.framework Add a linked library, select your project. Add a direct dependency, and select your project. (This will cause your application or framework to build before the test target.) How am I supposed to add my project to the linked library list when all it accepts it .dylib, .framework and .o files. I'm confused! Thanks for any help that is received.

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