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  • YouTube player api - addEventListener() does not work for me?

    - by user246114
    Hi, I'm using the youtube player api. I'm following the doc here: http://code.google.com/apis/youtube/js_api_reference.html having a problem adding an event listener on the player, it seems to just get stuck there. I put an alert statement directly after, which never gets called: ytplayer.addEventListener("onStateChange", "onytplayerStateChange"); alert("I never get called..."); any idea why this would happen? Running it through FF chrome safari, same thing happens on all. Other player features all work fine. I'm using the swfobject version. I'm running this live from a server too. I don't get it. Thanks

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  • What is "Virtual Size" in sysinternals process explorer

    - by robert
    Hi My application runs for few hours, There is no increase in any value ( vmsize, memory) of Task Manager. But after few hours i get out of memory errors. In sysinternals i see that "Virtual Size" is contineously increasing, and when it reach around 2 GB i start getting memory errors. So what kind of memory leak is that ? How can i demonstrate it with a code ? Is it possible to reproduce same thing with any piece of code where none of the memory value increase but only the Virtual Size in sysinternsl process explorer increase ? thanks for any suggestions

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  • asp.net MVC should a View-Model Encapsulate Domain-Model?

    - by Myster
    Hi all I've see a lot of MVC examples where domain-objects are passed directly to views, this will work fine if your view is simple. The common alternative is to have a view-model which has all the same properties as your domain-model + any extra properties your view may need (such as 'confirmPassword'). Before doing too much reading and before discovering AutoMapper I started creating my own variant of view-model where the domain-object (or multiple domain objects) are simply properties of the view-model. Have I done a bad thing? What problems or benefits could be derived from this approach? Under what circumstances might this way of doing things work well?

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  • Rotating images + content - jQuery or MooTools?

    - by Lenwood
    I've found a feature on two different websites that I'd like to include on one of my web projects, but I can't figure out how they're doing it. I think they're using either jQuery or mootools, but I'm not sure. http://www.x-plane.com/index_desktop.html I'm new here so I don't have the reputation to post the other link, but if you do a Google search for "Andrews Institute of Orthopaedics" its the top result. I'll see if I can answer a few questions to earn my keep. The thing that I like about these is that the images and text (including links) are all rotated together. I've done a few web searches related to cycle, rotate and slide but it's not coming together for me. Can anyone give me a nudge in the right direction?

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  • UiElement based on another class

    - by plotnick
    I placed a control into a grid. let's say the control is derived from public class 'ButBase' which is derived in its turn from System.Windows.Controls.Button. The code normally compiles and app works just fine. But there's something really annoying. When you try to switch to xaml-design tab it will say 'The document root element is not supported by the visual designer', which is normal and I'm totally okay with that, but the thing is, that all the xaml code is underlined and VS2010 says: 'Cannot create an instance of ButBase' although still normally compiles and able to run. I've tried the same code in VS2008, it said that needs to see a public parameterless constructor in the ButBase, and even after I put one it showed the same error. What do I miss here?

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • How do I link against Intel TBB on Mac OS X with GCC?

    - by SilverSun
    I can't for the life of me figure out how to compile and link against the Intel TBB library on my Mac. I've run the commercial installer and the tbbvars.sh script but I can't figure this out. I have a feeling it is something really obvious and it's just been a bit too long since I've done this kind of thing. tbb_test.cpp #include <tbb/concurrent_queue.h> int main() { tbb::concurrent_queue<int> q; } g++ tbb_test.cpp -I /Library/Frameworks/TBB.framework/Headers -ltbb ...can't find the symbols. Cheers!

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  • $.Post with Form submit

    - by Michael
    ...Some form gets submitted... $.("form").submit(function() { saveFormValues($(this), "./../.."; } function saveFormValues(form, path) { var inputs = getFormData(form); var params = createAction("saveFormData", inputs); var url = path + "/scripts/sessions.php"; $.post(url, params); } The weird thing is that if i add a function to the $.post(url, params, function(data) { alert(data); } I get a blank alert statement. Within scripts/sessions.php i have a function to save whatever the $_POST information is to a file, and the sessions.php never saves this saveFormValues call. It never shows up to the file. But if i keep trying to get it to save, about once every 15 will actually allow it to be saved. This leads me to believe that the forms POST is somehow blocking this value saving post. Any help?

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  • Building webparts with Visual Studio 2010 Express

    - by MalphasWats
    Hi, I'm trying to get started with building my own webparts, planning to follow this MSDN article. I've downloaded Visual C# 2010 Express - I'm not quite at the point where I feel comfortable dropping 1000 big ones yet, and I installed Visual Web Developer 2010 Express via the WPInstaller. Following through the tutorial, aside from the fact that I don't get the option to create a "Web Control Library", a gap I filled with this article, I can't seem to find the sn.exe tool (or the "Visual Studio 2005 Command Prompt"!). I know it's not quite a direct programming related question, but I can't even get the thing going yet! Any help is appreciated. Thanks EDIT:- I think I may be jumping the gun quite considerably, I wrote a simple hello world example and tried to build it but it doesn't have any references to the Microsoft.SharePoint packages and they don't appear in my lists. Am I understanding some more research I've done (namely this) correctly, in that I have to actually have a full installation of actual SharePoint on the machine I'm developing on?

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  • PHP: why is this null different from the other null

    - by matthy
    hi i tried 2 things what should be the same however it my testing says different does anyone know why the only thing i do is put it in a variable... if ($_SESSION[$something] === null) echo("this is null"); $_SESSION[$something] does not exists so it indeed says: "this is null". now look at this $theSession = $_SESSION[$something]; if (theSession === null) echo("this is null"); now it does not say "this is null" while it should be exactly the same right?

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  • SCSI Windows Setup on Dell Precision 670 Workstation...please help.

    - by sweetcoder
    Error Windows Setup: "setup did not find any hard disk drives installed in your computer" This is not exactly a programming question but I thought you guys might be able to help. I just received a Dell Precision 670 workstation. Windows is not recognizing the hard drive and I have experienced this before with other computers. I usually would just go in the bios and set the configuration to compatibility mode. I have no idea how to do this on this machine. There is this Adaptec SCSI HostRaid BIOS v4.30.4S5 screen on startup. It says to press CTRL A for SCSI select utility. It shows a Maxtor ATLAS10K5_73WLS for the drive. I was wondering if anyone out there knew how to configure this thing so that windows setup will recognize the hard drive? Any advice is very much appreciated and if you have to know further information please let me know. Raid was turned off in the BIOS for this device. TY

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  • Google maps : How to open an InfoWindow for a Polygon by clicking on it?

    - by JB
    Hello ! I have a simple question, but i can't find the answer in the Google Maps API documentation... I have a map with 13 polygons drawed by the API. Here is an exemple of one of these polygons : var zone_up_montblanc = new GPolygon([ new GLatLng(46.21270329318585, 6.134903900311617), new GLatLng(46.20538443787925, 6.136844716370282), new GLatLng(46.20525043957647, 6.141375978638086), new GLatLng(46.20698751554006, 6.148050266912262), new GLatLng(46.21110286985207, 6.153203229026629), new GLatLng(46.21730757985668, 6.151718301267355), new GLatLng(46.22092122197341, 6.153676364285801), new GLatLng(46.22615123408969, 6.149844858907489), new GLatLng(46.22851200024137, 6.149876939987202), new GLatLng(46.22945159836955, 6.142758190170017), new GLatLng(46.21735908463437, 6.141457132705133), new GLatLng(46.21753573755057, 6.138058122426195), new GLatLng(46.21270329318585, 6.134903900311617) ], "#6b1f43", 2, 0.9, "#92c87f", 0.5); then : map.addOverlay(zone_up_montblanc); Polygons appears on my map, no problem. But the thing I have to do now is to open an "InfoWindow" by clicking on each polygons (with a different content for each polygons). Did someone have an idea or an example? Thanks a lot for your help !

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  • Will OpenGL give me any FPS improvement over CoreAnimation for scrolling a large image?

    - by Ben Roberts
    Hi, I'm considering re-writing the menu system of my iPhone app to use Open GL just to improve the smoothness of scrolling a big image (480x1900px) across the screen. I'm looking at doing this as a way to improve on using the method/solution as described here (http://stackoverflow.com/questions/1443140/smoother-uiview). This solution was a big improvement over the previous implementation but it's still not perfect and as this is the first thing the user will see I'd like it to be as flawless as possible. Will switching to OpenGL give me the sort of smooth scrolling I'm looking for? I've stayed clear of OpenGL until now as this is my first app and core animation has handled everything else I've thrown at it well enough, would be good to know if this alternative implementation is likely to work! thanks

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  • c# windows forms link button to listview

    - by Richard
    Hi, I am using c# windows forms. I have multiple buttons linked to a listview which when a button is pressed, a new item is added to the listview. The column headers in the listview are 'Name' and 'Amount'. When a different button is pressed, a different item is added to the listview. The thing i need help with is as follows: When the same button is pressed twice, I want the amount to go from "1" to "2" on the second click. So the item name isnt duplicated but the amount is increase. The problem is I am using text to link the button to the linklist at the moment e.g. ("Coca Cola", "1") which adds the item name as coca cola and the amount as 1. I know it is something to do with integers so please help!! Thanks

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  • Use ISAPI filter to trace and time a WCF call?

    - by Andrew Burke
    I'm building a web application using WCF that will be consumed by other applications as a service. Our app will be installed on a farm of web services and load balanced for scalability purposes. Occasionally we run into problems specific to one web server and we'd like to be able to determine from the response which web server the request was processed by and possibly timing information as well. For example, this request was processed by WebServer01 and the request took 200ms to finish. The first solution that came to mind was to build an ISAPI filter to add an HTTP header that stores this information in the response. This strikes me as the kind of thing somebody must have done before. Is there a better way to do this or an off-the-shelf ISAPI filter that I can use for this? Thanks in advance

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  • Why not to use Array of errors instead of Exception Handling !?

    - by Naughty.Coder
    Why not using array of errors instead of throwing errors and check if it's not empty later in the code.... Exception handling is very confusing to me , I can not understand it's purpose ... can anybody enlighten me !? they compare it with die() as better not to stop the execution of the code , why would I stop the execution of code if I don't want to !? ofcourse I do I'm a beginner programmer , it might be confusing to you as well , or because i'm not very experienced in this ugly thing. Please in the context of PHP only.

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  • Neon toolkit and Gate Web Service

    - by blueomega
    I am trying to run any of the services from gate web service, in neon 2.3. Even Annie that runs so well in gate doesn't run, or better, it stay for indefinite time processing, a thing that should take no more than a couple of seconds. I run wizard, set input directory, leave file pattern as default and set a folder and name for the output ontology, shouldn't it be enough? Shouldn't i get something, even an error? I think its the location who's giving me problems. http://safekeeper1.dcs.shef.ac.uk/neon/services/sardine http://safekeeper1.dcs.shef.ac.uk/neon/services/sprat http://safekeeper1.dcs.shef.ac.uk/neon/services/annie http://safekeeper1.dcs.shef.ac.uk/neon/services/termraider How can i confirm it? Can i run it offline? Can anyone give me a hand? Also, i've seen sprat running on gate, on "SPRAT: a tool for automatic semantic pattern-based ontology population" Can anyone teach me how, and with what versions? Thx, Celso Costa

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  • How do I use test Perl modules from test Perl scripts?

    - by DVK
    If my Perl code has a production code location and "test" code location (e.g. production Perl code us in /usr/code/scripts, test Perl code is in /usr/code/test/scripts; production Perl libraries are in /usr/code/lib/perl and test versions of those libraries are in /usr/code/test/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and test location. To clarify, to promote any code (library or script) from test to production, the ONLY thing which needs to happen is literally issuing cp command from test to prod location - both the file name AND file contents must remain identical. Test versions of scripts must call other test scripts and test libraries (if exist) or production libraries (if test libraries do not exist) The code paths must be the same between test and production with the exception of base directory (/usr/code/ vs /usr/code/test/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • Installing Daemons

    - by Shahmir Javaid
    Dear Stackoverflowers, A simple link would be nice for me to understand how to install my C++ program as a deamon in UNIX, now i know some will say this should be on SERVERFAULT but as far as i understand it i need the init.d shell script to actually create the start and stop for the daemons. But if you guys can show me a simple shell script for the daemon and the file directories every thing required is associated with, that would be great. I was going to do this http://www.linux.com/archive/feed/46892 but if you read the comments every one is moaning x( . P.S. ive already done the required code for C++ to run as a daemon i just need to know how to actually install it as a daemon. At the moment im using crontab which is just not a good idea for the future of my problem. Thanks in advance

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  • xcode build to iphone chooses old invalid provisioning profile

    - by sapatos
    I've just gone through some pain with iphone and xcode upgrades and keychain failures etc and decided to uninstall xcode completely and re-install. This fixed my keychain issues however the project I am working on appears to be linked to an old invalid provisioning profile. I've deleted the profile from "Provisioning Profiles" in organiser, and removed it from Provisioning on the Iphone section of Organiser. However when I build an go with the iphone sdk rather than simulator i get the pop up "codesign wants to sign using key "OldKey" in your keychain". It appears the actual app is associated with the old key and I can't seem to find how to point it to the new valid one. Crazy thing is at some point I managed to get it to work and install but the application crashed and won't open. I've not managed to get it to install again. Any ideas?

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  • vb.net program cannot connect to wampserver

    - by user225269
    I have a vb.net program that uses mysql as its database. And it works when the computer has wampservr installed. But the program gets an unhandled exception error when the computer where its running does not have a wampserver. The only thing that is installed in it is the mysql connector net. How do I make it work. I just want the two programs to access the same mysql database. I already opened port 20 by configuring firewall. Both in TCP and UDP. What do I do? Do I have to tweak the codes?

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  • Having problems with a mask in C#

    - by Nard Dog
    I guess this would be a DevExpress mask, but here is what I have: var dlEdit = new DevExpress.XtraEditors.Repository.RepositoryItemTextEdit(); dlEdit.Mask.MaskType = MaskType.RegEx; dlEdit.Mask.EditMask = "\\d{1,10}"; I'm trying to get a number that can be up to 10 digits in length that WILL accept leading 0's, as it is now it will show the leading 0's (ex. 0032421243) until the field is clicked off in which case it removes them. I tried a numeric masktype but same thing only it wouldn't let me enter the 0's to start with at all. I thought this would be my answer but this custom type isn't. Can someone point me in the right direction for what I need? Maybe a different type of mask or something?

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  • Is it possible to use best_in_place with typeahead from twitter bootstrap?

    - by Dave H
    Basically, I am using best_in_place in my rails webapp to let users edit their profile info in place. The thing is, I would like users to be presented with a typeahead form for certain entries.. Here's what I'm working with: <p>College/University: <input type="text" class="span3" style="margin: 0 auto;" data-provide="typeahead" data-items="8" data-source='["University of Pennsylvania","Harvard","Yale","Princeton","Cornell","Brown","Columbia","Dartmouth"]'></p> This gives me a working form box with typeahead. However, I want to be able to wrap this in best_in_place with something like <%= best_in_place @student, :education %> so that users only see the typeahead form when they click on the text, and upon clicking away from the box or hitting enter the selection is stored in the database. Is there a reasonably easy way to do this?

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  • ASP.NET content incode id

    - by WtFudgE
    Hi, I recently started using Masterpages, the thing is I would like to add text in code to an asp:Content tag. So my content page markup code is: <%@ Page Language="C#" MasterPageFile="~/Template.Master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="ASP_Test_WebApp.Default" %> <asp:Content id="TEST" ContentPlaceHolderID="Main" Runat="Server" /> So now I would like to add Contents to the "TEST" id incode. But my in code doesn't recognize TEST. If I don't use a masterpage and I give an id to a tag my in code reconigzes it, but now that I started using masterpages it doesn't. What am I doing wrong? Thx

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  • C# Class Library wont register for COM

    - by Jordan S
    Hello All, I am trying to gain access to a .NET class library in Microsoft Excel. To do this I know that the .NET class library must be registered with COM. So I tried going to my Assembly Info and Setting COM Visible to true. Then on the build tab I set Register for COM Interop for true also. I checked the AssemblyInfo.cs file and it does contain [assembly: ComVisible(true)]. But for some reason when I try to add a reference to the Class Lib in Excel the namespace does not show up in the list. I made a quick test Class library with nothing in it and did the same thing (set COM Vis = true , and Register For COM Interop = true) and that one does show up on the list of available references. I can't figure out what the difference is between the two classes. I am not sure if my class is actually being registered for COM interop or not. Does anyone know what I can do to fix this???

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